@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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|
+
const append = (src) => needed && src.push(`uniform ${type} ${name}[${length}];`);
|
|
98
|
+
vertAppenders.push(append);
|
|
99
|
+
fragAppenders.push(append);
|
|
100
|
+
const ret = {
|
|
101
|
+
toString: () => {
|
|
102
|
+
needed = true;
|
|
103
|
+
return name;
|
|
104
|
+
}
|
|
105
|
+
};
|
|
106
|
+
unifSetters.push((getInputSetter) => {
|
|
107
|
+
ret.setInputValue = needed && getInputSetter(name);
|
|
108
|
+
return null;
|
|
109
|
+
});
|
|
110
|
+
return ret;
|
|
111
|
+
},
|
|
112
|
+
createUniformBlock: (name, types, valueSetter) => {
|
|
113
|
+
let needed = false;
|
|
114
|
+
const keys = Object.keys(types);
|
|
115
|
+
const append = (src) => {
|
|
116
|
+
if (needed) {
|
|
117
|
+
src.push(`uniform ${name} {`);
|
|
118
|
+
keys.forEach(k => src.push(` ${types[k]} ${k};`));
|
|
119
|
+
src.push(`};`);
|
|
120
|
+
}
|
|
121
|
+
};
|
|
122
|
+
vertAppenders.push(append);
|
|
123
|
+
fragAppenders.push(append);
|
|
124
|
+
const ret = { };
|
|
125
|
+
keys.forEach(k => ret[k] = {
|
|
126
|
+
toString: () => {
|
|
127
|
+
needed = true;
|
|
128
|
+
return k;
|
|
129
|
+
}
|
|
130
|
+
});
|
|
131
|
+
unifSetters.push((getInputSetter) => {
|
|
132
|
+
const setValue = needed && getInputSetter(name);
|
|
133
|
+
if (valueSetter) {
|
|
134
|
+
return setValue && ((state) => valueSetter(setValue, state));
|
|
135
|
+
} else {
|
|
136
|
+
ret.setInputValue = setValue;
|
|
137
|
+
return null;
|
|
138
|
+
}
|
|
139
|
+
});
|
|
140
|
+
return ret;
|
|
141
|
+
},
|
|
142
|
+
createVarying: (type, name, genValueCode, interpolationQualifier) => {
|
|
143
|
+
let needed = false;
|
|
144
|
+
const intp = interpolationQualifier ? (interpolationQualifier + " ") : "";
|
|
145
|
+
vertAppenders.push((src) => needed && src.push(`${intp}out ${type} ${name};`));
|
|
146
|
+
vOutAppenders.push((src) => needed && src.push(`${name} = ${genValueCode()};`));
|
|
147
|
+
fragAppenders.push((src) => needed && src.push(`${intp}in ${type} ${name};`));
|
|
148
|
+
return {
|
|
149
|
+
toString: () => {
|
|
150
|
+
needed = true;
|
|
151
|
+
return name;
|
|
152
|
+
}
|
|
153
|
+
};
|
|
154
|
+
},
|
|
155
|
+
createVertexDefinition: createVertexDefinition,
|
|
156
|
+
commonLibrary: {
|
|
157
|
+
octDecode: createVertexDefinition(
|
|
158
|
+
"octDecode",
|
|
159
|
+
(name, src) => {
|
|
160
|
+
src.push(`vec3 ${name}(vec2 oct) {`);
|
|
161
|
+
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
|
|
162
|
+
src.push(" if (v.z < 0.0) {");
|
|
163
|
+
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
|
|
164
|
+
src.push(" }");
|
|
165
|
+
src.push(" return normalize(v);");
|
|
166
|
+
src.push("}");
|
|
167
|
+
})
|
|
168
|
+
}
|
|
169
|
+
};
|
|
170
|
+
return {
|
|
171
|
+
programVariables: programVariables,
|
|
172
|
+
buildProgram: (gl, programName, cfg) => {
|
|
173
|
+
const getLogDepth = cfg.getLogDepth;
|
|
174
|
+
|
|
175
|
+
const clipPos = cfg.clipPos;
|
|
176
|
+
const clipTransformSetup = cfg.usePickClipPos && (function() {
|
|
177
|
+
const pickClipPos = programVariables.createUniform("vec2", "pickClipPos");
|
|
178
|
+
const pickClipPosInv = programVariables.createUniform("vec2", "pickClipPosInv");
|
|
179
|
+
return {
|
|
180
|
+
setClipPosInputValue: frameCtx => {
|
|
181
|
+
pickClipPos.setInputValue(frameCtx.pickClipPos);
|
|
182
|
+
pickClipPosInv.setInputValue(frameCtx.pickClipPosInv);
|
|
183
|
+
},
|
|
184
|
+
transformedClipPos: () => `vec4((${clipPos}.xy / ${clipPos}.w - ${pickClipPos}) * ${pickClipPosInv} * ${clipPos}.w, ${clipPos}.zw)`
|
|
185
|
+
};
|
|
186
|
+
})();
|
|
187
|
+
|
|
188
|
+
const vertexClipPosition = clipTransformSetup ? clipTransformSetup.transformedClipPos() : clipPos;
|
|
189
|
+
|
|
190
|
+
const fragmentOutputs = [ ];
|
|
191
|
+
const isPerspective = programVariables.createVarying("float", "isPerspective", () => `(${cfg.projMatrix}[2][3] == -1.0) ? 1.0 : 0.0`);
|
|
192
|
+
const logDepthBufFC = programVariables.createUniform("float", "logDepthBufFC", (set, state) => set(2.0 / (Math.log(state.view.far + 1.0) / Math.LN2)));
|
|
193
|
+
const vFragDepth = programVariables.createVarying("float", "vFragDepth", () => "1.0 + clipPos.w");
|
|
194
|
+
if (getLogDepth) {
|
|
195
|
+
fragmentOutputs.push(`gl_FragDepth = ${cfg.testPerspectiveForGl_FragDepth ? `${isPerspective} == 0.0 ? gl_FragCoord.z : ` : ""}log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
|
|
196
|
+
} else if (cfg.cleanerEdges) {
|
|
197
|
+
fragmentOutputs.push(`gl_FragDepth = gl_FragCoord.z + length(vec2(dFdx(gl_FragCoord.z), dFdy(gl_FragCoord.z)));`);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
const linearToGamma = programVariables.createFragmentDefinition(
|
|
201
|
+
"linearToGamma",
|
|
202
|
+
(name, src) => {
|
|
203
|
+
src.push(`vec4 ${name}(in vec4 value, in float gammaFactor) {`);
|
|
204
|
+
src.push(" return vec4(pow(value.xyz, vec3(1.0 / gammaFactor)), value.w);");
|
|
205
|
+
src.push("}");
|
|
206
|
+
});
|
|
207
|
+
|
|
208
|
+
const sectionPlanesState = cfg.sectionPlanesState;
|
|
209
|
+
const getClippingDistance = sectionPlanesState && (function() {
|
|
210
|
+
const allocatedUniforms = iota(sectionPlanesState.getNumAllocatedSectionPlanes()).map(i => {
|
|
211
|
+
const sectionPlaneUniform = (type, postfix, getValue) => {
|
|
212
|
+
return programVariables.createUniform(type, `sectionPlane${postfix}${i}`, (set, state) => {
|
|
213
|
+
const sectionPlanes = sectionPlanesState.sectionPlanes;
|
|
214
|
+
const numSectionPlanes = sectionPlanes.length;
|
|
215
|
+
const baseIndex = (state.mesh.layerIndex || 0) * numSectionPlanes;
|
|
216
|
+
const active = (i < numSectionPlanes) && state.mesh.renderFlags.sectionPlanesActivePerLayer[baseIndex + i];
|
|
217
|
+
return getValue(set, active, sectionPlanes[i], state.mesh.origin);
|
|
218
|
+
});
|
|
219
|
+
};
|
|
220
|
+
return {
|
|
221
|
+
act: sectionPlaneUniform("bool", "Active", (set, active) => set(active ? 1 : 0)),
|
|
222
|
+
dir: sectionPlaneUniform("vec3", "Dir", (set, active, plane) => active && set(plane.dir)),
|
|
223
|
+
pos: sectionPlaneUniform("vec3", "Pos", (set, active, plane, orig) => {
|
|
224
|
+
return active && set(orig
|
|
225
|
+
? math.mulVec3Scalar(math.normalizeVec3(plane.dir, tempVec3a), -(math.dotVec3(plane.dir, orig) + plane.dist), tempVec3a) // getPlaneRTCPos
|
|
226
|
+
: plane.pos);
|
|
227
|
+
})
|
|
228
|
+
};
|
|
229
|
+
});
|
|
230
|
+
return (allocatedUniforms.length > 0) && ((worldPosition) => allocatedUniforms.map(a => `(${a.act} ? clamp(dot(-${a.dir}, ${worldPosition} - ${a.pos}), 0.0, 1000.0) : 0.0)`).join(" + "));
|
|
231
|
+
})();
|
|
232
|
+
|
|
233
|
+
const crossSections = cfg.crossSections;
|
|
234
|
+
const sliceColorOr = (getClippingDistance
|
|
235
|
+
? (function() {
|
|
236
|
+
const sliceColor = programVariables.createUniform("vec4", "sliceColor", (set) => set(crossSections.sliceColor));
|
|
237
|
+
const sliceColorOr = color => {
|
|
238
|
+
sliceColorOr.needed = true;
|
|
239
|
+
return `(sliced ? ${sliceColor} : ${color})`;
|
|
240
|
+
};
|
|
241
|
+
return sliceColorOr;
|
|
242
|
+
})()
|
|
243
|
+
: (color => color));
|
|
244
|
+
|
|
245
|
+
const getGammaFactor = cfg.getGammaFactor;
|
|
246
|
+
const gammaFactor = programVariables.createUniform("float", "gammaFactor", (set) => set(getGammaFactor()));
|
|
247
|
+
cfg.appendFragmentOutputs(fragmentOutputs, getGammaFactor && ((color) => `${linearToGamma}(${color}, ${gammaFactor})`), "gl_FragCoord", sliceColorOr);
|
|
248
|
+
|
|
249
|
+
const fragmentClippingLines = (function() {
|
|
250
|
+
const src = [ ];
|
|
251
|
+
const sliceThickness = programVariables.createUniform("float", "sliceThickness", (set) => set(crossSections.sliceThickness));
|
|
252
|
+
|
|
253
|
+
if (getClippingDistance) {
|
|
254
|
+
if (sliceColorOr.needed) {
|
|
255
|
+
src.push(" bool sliced = false;");
|
|
256
|
+
}
|
|
257
|
+
src.push(` if (${cfg.clippableTest()}) {`);
|
|
258
|
+
const fragWorldPosition = programVariables.createVarying("highp vec3", "vHighpWorldPosition", () => `${cfg.worldPositionAttribute}.xyz`);
|
|
259
|
+
src.push(` float dist = ${getClippingDistance(fragWorldPosition)};`);
|
|
260
|
+
if (cfg.clippingCaps) {
|
|
261
|
+
const vClipPositionW = programVariables.createVarying("float", "vClipPositionW", () => "gl_Position.w");
|
|
262
|
+
src.push(` if (dist > (0.002 * ${vClipPositionW})) { discard; }`);
|
|
263
|
+
src.push(" if (dist > 0.0) { ");
|
|
264
|
+
src.push(` ${cfg.clippingCaps} = vec4(1.0, 0.0, 0.0, 1.0);`);
|
|
265
|
+
getLogDepth && src.push(` gl_FragDepth = log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
|
|
266
|
+
src.push(" return;");
|
|
267
|
+
src.push(" }");
|
|
268
|
+
} else {
|
|
269
|
+
src.push(` if (dist > ${sliceColorOr.needed ? sliceThickness : "0.0"}) { discard; }`);
|
|
270
|
+
}
|
|
271
|
+
if (sliceColorOr.needed) {
|
|
272
|
+
src.push(" sliced = dist > 0.0;");
|
|
273
|
+
}
|
|
274
|
+
src.push(" }");
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
return src;
|
|
278
|
+
})();
|
|
279
|
+
|
|
280
|
+
const fragDefinitions = (function() { const src = [ ]; fragDefAppenders.forEach(a => a(src)); return src; })();
|
|
281
|
+
const fragmentShader = [
|
|
282
|
+
...(function() { const src = [ ]; fragAppenders.forEach(a => a(src)); return src; })(),
|
|
283
|
+
...fragDefinitions,
|
|
284
|
+
"void main(void) {",
|
|
285
|
+
...(cfg.discardPoints
|
|
286
|
+
? [
|
|
287
|
+
" vec2 cxy = 2.0 * gl_PointCoord - 1.0;",
|
|
288
|
+
" if (dot(cxy, cxy) > 1.0) { discard; }"
|
|
289
|
+
]
|
|
290
|
+
: [ ]),
|
|
291
|
+
...fragmentClippingLines,
|
|
292
|
+
...fragmentOutputs,
|
|
293
|
+
"}"
|
|
294
|
+
];
|
|
295
|
+
|
|
296
|
+
const vertexOutputs = [
|
|
297
|
+
`gl_Position = ${vertexClipPosition};`,
|
|
298
|
+
...(cfg.getPointSize ? [ `gl_PointSize = ${cfg.getPointSize()};` ] : [ ]),
|
|
299
|
+
...(function() { const src = [ ]; vOutAppenders.forEach(a => a(src)); return src; })()
|
|
300
|
+
];
|
|
301
|
+
|
|
302
|
+
const vertexData = cfg.getVertexData ? cfg.getVertexData() : [ ];
|
|
303
|
+
|
|
304
|
+
const vertexShader = [
|
|
305
|
+
...(function() { const src = [ ]; vertAppenders.forEach(a => a(src)); return src; })(),
|
|
306
|
+
"void main(void) {",
|
|
307
|
+
...vertexData,
|
|
308
|
+
...vertexOutputs,
|
|
309
|
+
"}"
|
|
310
|
+
];
|
|
311
|
+
|
|
312
|
+
const preamble = (type) => [
|
|
313
|
+
"#version 300 es",
|
|
314
|
+
"// " + programName + " " + type + " shader",
|
|
315
|
+
"#ifdef GL_FRAGMENT_PRECISION_HIGH",
|
|
316
|
+
"precision highp float;",
|
|
317
|
+
"precision highp int;",
|
|
318
|
+
"precision highp usampler2D;",
|
|
319
|
+
"precision highp isampler2D;",
|
|
320
|
+
"precision highp sampler2D;",
|
|
321
|
+
"#else",
|
|
322
|
+
"precision mediump float;",
|
|
323
|
+
"precision mediump int;",
|
|
324
|
+
"precision mediump usampler2D;",
|
|
325
|
+
"precision mediump isampler2D;",
|
|
326
|
+
"precision mediump sampler2D;",
|
|
327
|
+
"#endif",
|
|
328
|
+
];
|
|
329
|
+
|
|
330
|
+
const vertSrc = preamble("vertex" ).concat(vertexShader);
|
|
331
|
+
const fragSrc = preamble("fragment").concat([
|
|
332
|
+
// Not the best place to define here, TODO: Move somewhere more appropriate after refactors
|
|
333
|
+
"vec4 sRGBToLinear(in vec4 value) {",
|
|
334
|
+
" return vec4(mix(pow(value.rgb * 0.9478672986 + 0.0521327014, vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);",
|
|
335
|
+
"}"
|
|
336
|
+
]).concat(fragmentShader);
|
|
337
|
+
|
|
338
|
+
const makeShader = (type, srcLines) => {
|
|
339
|
+
const src = srcLines.join("\n");
|
|
340
|
+
const shader = gl.createShader(type);
|
|
341
|
+
gl.shaderSource(shader, src);
|
|
342
|
+
gl.compileShader(shader);
|
|
343
|
+
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
344
|
+
return [ shader ];
|
|
345
|
+
} else {
|
|
346
|
+
return [ null,
|
|
347
|
+
[
|
|
348
|
+
"Failed to compile",
|
|
349
|
+
gl.getShaderInfoLog(shader),
|
|
350
|
+
src.split("\n").map((line, i) => (i + 1) + ": " + line + "\n").join("")
|
|
351
|
+
]
|
|
352
|
+
];
|
|
353
|
+
}
|
|
354
|
+
};
|
|
355
|
+
|
|
356
|
+
const [vertShader, vertErrors] = makeShader(gl.VERTEX_SHADER, vertSrc);
|
|
357
|
+
const [fragShader, fragErrors] = makeShader(gl.FRAGMENT_SHADER, fragSrc);
|
|
358
|
+
|
|
359
|
+
const errorObj = errors => {
|
|
360
|
+
console.error(errors.join("\n"));
|
|
361
|
+
return [ null, errors ];
|
|
362
|
+
};
|
|
363
|
+
|
|
364
|
+
if (vertErrors) {
|
|
365
|
+
return errorObj(["Vertex shader error"].concat(vertErrors));
|
|
366
|
+
} else if (fragErrors) {
|
|
367
|
+
return errorObj(["Fragment shader error"].concat(fragErrors));
|
|
368
|
+
} else {
|
|
369
|
+
const program = gl.createProgram();
|
|
370
|
+
if (! program) {
|
|
371
|
+
return errorObj(["Failed to allocate program"]);
|
|
372
|
+
} else {
|
|
373
|
+
gl.attachShader(program, vertShader);
|
|
374
|
+
gl.attachShader(program, fragShader);
|
|
375
|
+
gl.linkProgram(program);
|
|
376
|
+
// HACK: Disable validation temporarily
|
|
377
|
+
// Perhaps we should defer validation until render-time, when the program has values set for all inputs?
|
|
378
|
+
if (! gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
379
|
+
return errorObj([
|
|
380
|
+
"",
|
|
381
|
+
gl.getProgramInfoLog(this.program),
|
|
382
|
+
"",
|
|
383
|
+
"Vertex shader:",
|
|
384
|
+
"",
|
|
385
|
+
...vertSrc,
|
|
386
|
+
"",
|
|
387
|
+
"Fragment shader:",
|
|
388
|
+
"",
|
|
389
|
+
...fragSrc
|
|
390
|
+
]);
|
|
391
|
+
} else {
|
|
392
|
+
const getInputSetter = makeInputSetters(gl, program);
|
|
393
|
+
attrSetters.forEach(i => i(getInputSetter));
|
|
394
|
+
const uSetters = unifSetters.map(i => i(getInputSetter)).filter(s => s);
|
|
395
|
+
const id = ids.addItem({});
|
|
396
|
+
return [ {
|
|
397
|
+
id: id,
|
|
398
|
+
bind: () => gl.useProgram(program),
|
|
399
|
+
inputSetters: {
|
|
400
|
+
attributesHash: attrHahes.sort().join(", "),
|
|
401
|
+
setUniforms: (frameCtx, state) => {
|
|
402
|
+
clipTransformSetup && clipTransformSetup.setClipPosInputValue(frameCtx);
|
|
403
|
+
uSetters.forEach(s => s(state));
|
|
404
|
+
}
|
|
405
|
+
},
|
|
406
|
+
destroy: () => {
|
|
407
|
+
ids.removeItem(id);
|
|
408
|
+
gl.deleteProgram(program);
|
|
409
|
+
gl.deleteShader(vertShader);
|
|
410
|
+
gl.deleteShader(fragShader);
|
|
411
|
+
}
|
|
412
|
+
} ];
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
};
|
|
418
|
+
};
|
|
419
|
+
|
|
420
|
+
export const createLightSetup = function(programVariables, lightsState) {
|
|
421
|
+
const lightAmbient = programVariables.createUniform("vec4", "lightAmbient", (set) => set(lightsState.getAmbientColorAndIntensity()));
|
|
422
|
+
|
|
423
|
+
const lights = lightsState.lights;
|
|
424
|
+
const directionals = lights.map((light, i) => {
|
|
425
|
+
const lightUniforms = {
|
|
426
|
+
color: programVariables.createUniform("vec4", `lightColor${i}`, (set) => {
|
|
427
|
+
const light = lights[i]; // in case it changed
|
|
428
|
+
tempVec4[0] = light.color[0];
|
|
429
|
+
tempVec4[1] = light.color[1];
|
|
430
|
+
tempVec4[2] = light.color[2];
|
|
431
|
+
tempVec4[3] = light.intensity;
|
|
432
|
+
set(tempVec4);
|
|
433
|
+
}),
|
|
434
|
+
position: programVariables.createUniform("vec3", `lightPos${i}`, (set) => set(lights[i].pos)),
|
|
435
|
+
direction: programVariables.createUniform("vec3", `lightDir${i}`, (set) => set(lights[i].dir)),
|
|
436
|
+
|
|
437
|
+
shadowProjMatrix: programVariables.createUniform("mat4", `shadowProjMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
|
|
438
|
+
shadowViewMatrix: programVariables.createUniform("mat4", `shadowViewMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
|
|
439
|
+
shadowMap: programVariables.createUniform("sampler2D", `shadowMap${i}`, (set) => set(lights[i].getShadowRenderBuf().colorTextures[0]))
|
|
440
|
+
};
|
|
441
|
+
|
|
442
|
+
const withViewLightDir = getDirection => {
|
|
443
|
+
return {
|
|
444
|
+
glslLight: {
|
|
445
|
+
isWorldSpace: light.space === "world",
|
|
446
|
+
getColor: () => `${lightUniforms.color}.rgb * ${lightUniforms.color}.a`,
|
|
447
|
+
getDirection: (viewMatrix, viewPosition) => `normalize(${getDirection(viewMatrix, viewPosition)})`,
|
|
448
|
+
shadowParameters: light.castsShadow && {
|
|
449
|
+
getShadowProjMatrix: () => lightUniforms.shadowProjMatrix,
|
|
450
|
+
getShadowViewMatrix: () => lightUniforms.shadowViewMatrix,
|
|
451
|
+
getShadowMap: () => lightUniforms.shadowMap
|
|
452
|
+
}
|
|
453
|
+
},
|
|
454
|
+
setupLightsInputs: () => {
|
|
455
|
+
const setters = Object.values(lightUniforms).map(u => u.setupLightsInputs()).filter(v => v);
|
|
456
|
+
return () => setters.forEach(setState => setState());
|
|
457
|
+
}
|
|
458
|
+
};
|
|
459
|
+
};
|
|
460
|
+
|
|
461
|
+
if (light.type === "dir") {
|
|
462
|
+
if (light.space === "view") {
|
|
463
|
+
return withViewLightDir((viewMatrix, viewPosition) => `-${lightUniforms.direction}`);
|
|
464
|
+
} else {
|
|
465
|
+
// If normal mapping, the fragment->light vector will be in tangent space
|
|
466
|
+
return withViewLightDir((viewMatrix, viewPosition) => `-(${viewMatrix} * vec4(${lightUniforms.direction}, 0.0)).xyz`);
|
|
467
|
+
}
|
|
468
|
+
} else if (light.type === "point") {
|
|
469
|
+
if (light.space === "view") {
|
|
470
|
+
return withViewLightDir((viewMatrix, viewPosition) => `${lightUniforms.position} - ${viewPosition}`);
|
|
471
|
+
} else {
|
|
472
|
+
// If normal mapping, the fragment->light vector will be in tangent space
|
|
473
|
+
return withViewLightDir((viewMatrix, viewPosition) => `(${viewMatrix} * vec4(${lightUniforms.position}, 1.0)).xyz - ${viewPosition}`);
|
|
474
|
+
}
|
|
475
|
+
} else {
|
|
476
|
+
return null;
|
|
477
|
+
}
|
|
478
|
+
}).filter(v => v);
|
|
479
|
+
|
|
480
|
+
const setupCubeTexture = (name, getMaps) => {
|
|
481
|
+
const getValue = () => { const m = getMaps(); return (m.length > 0) && m[0]; };
|
|
482
|
+
const initMap = getValue();
|
|
483
|
+
return initMap && setupTexture(programVariables, "samplerCube", name, initMap.encoding, (set) => { const v = getValue(); v && set(v.texture); });
|
|
484
|
+
};
|
|
485
|
+
|
|
486
|
+
const lightMap = setupCubeTexture("light", () => lightsState.lightMaps);
|
|
487
|
+
const reflectionMap = setupCubeTexture("reflection", () => lightsState.reflectionMaps);
|
|
488
|
+
|
|
489
|
+
return {
|
|
490
|
+
getHash: () => lightsState.getHash(),
|
|
491
|
+
getAmbientColor: () => `${lightAmbient}.rgb * ${lightAmbient}.a`,
|
|
492
|
+
directionalLights: directionals.map(light => light.glslLight),
|
|
493
|
+
getIrradiance: lightMap && ((worldNormal) => `${lightMap(worldNormal)}.rgb`),
|
|
494
|
+
getReflection: reflectionMap && ((reflectVec, mipLevel) => `${reflectionMap(reflectVec, mipLevel)}.rgb`)
|
|
495
|
+
};
|
|
496
|
+
};
|
|
497
|
+
|
|
498
|
+
export const setupTexture = (programVariables, type, name, encoding, getTexture) => {
|
|
499
|
+
const map = programVariables.createUniform(type, name + "Map", getTexture);
|
|
500
|
+
return (texturePos, bias) => {
|
|
501
|
+
const texel = (bias
|
|
502
|
+
? `texture(${map}, ${texturePos}, ${bias})`
|
|
503
|
+
: `texture(${map}, ${texturePos})`);
|
|
504
|
+
return (encoding !== LinearEncoding) ? `${TEXTURE_DECODE_FUNCS[encoding]}(${texel})` : texel;
|
|
505
|
+
};
|
|
506
|
+
};
|
|
507
|
+
|
|
508
|
+
const makeInputSetters = function(gl, handle) {
|
|
509
|
+
const activeInputs = { };
|
|
510
|
+
|
|
511
|
+
const numAttributes = gl.getProgramParameter(handle, gl.ACTIVE_ATTRIBUTES);
|
|
512
|
+
for (let i = 0; i < numAttributes; ++i) {
|
|
513
|
+
const attribute = gl.getActiveAttrib(handle, i);
|
|
514
|
+
const location = gl.getAttribLocation(handle, attribute.name);
|
|
515
|
+
activeInputs[attribute.name] = function(arrayBuf) {
|
|
516
|
+
arrayBuf.bindAtLocation(location);
|
|
517
|
+
gl.enableVertexAttribArray(location);
|
|
518
|
+
const divisor = arrayBuf.attributeDivisor;
|
|
519
|
+
if (divisor) {
|
|
520
|
+
gl.vertexAttribDivisor(location, divisor);
|
|
521
|
+
}
|
|
522
|
+
};
|
|
523
|
+
activeInputs[attribute.name].attributeHash = `${location.toString().padStart(1+Math.floor(Math.log10(numAttributes)), "0")}:${attribute.name}`;
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
const numBlocks = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORM_BLOCKS);
|
|
527
|
+
for (let i = 0; i < numBlocks; ++i) {
|
|
528
|
+
const blockName = gl.getActiveUniformBlockName(handle, i);
|
|
529
|
+
const uniformBlockIndex = gl.getUniformBlockIndex(handle, blockName);
|
|
530
|
+
const uniformBlockBinding = i;
|
|
531
|
+
gl.uniformBlockBinding(handle, uniformBlockIndex, uniformBlockBinding);
|
|
532
|
+
const buffer = gl.createBuffer();
|
|
533
|
+
activeInputs[blockName] = function(data) {
|
|
534
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
|
|
535
|
+
gl.bufferData(gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW);
|
|
536
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, uniformBlockBinding, buffer);
|
|
537
|
+
};
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
const numUniforms = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORMS);
|
|
541
|
+
let nextUnit = 0;
|
|
542
|
+
for (let i = 0; i < numUniforms; ++i) {
|
|
543
|
+
const u = gl.getActiveUniform(handle, i);
|
|
544
|
+
let uName = u.name;
|
|
545
|
+
if (uName.endsWith("[0]")) {
|
|
546
|
+
uName = uName.substr(0, uName.length - 3);
|
|
547
|
+
}
|
|
548
|
+
if (uName[uName.length - 1] === "\u0000") {
|
|
549
|
+
uName = uName.substr(0, uName.length - 1);
|
|
550
|
+
}
|
|
551
|
+
const location = gl.getUniformLocation(handle, uName);
|
|
552
|
+
const type = (function() {
|
|
553
|
+
for (let k in gl) {
|
|
554
|
+
if (u.type === gl[k])
|
|
555
|
+
return k;
|
|
556
|
+
}
|
|
557
|
+
return null;
|
|
558
|
+
})();
|
|
559
|
+
|
|
560
|
+
if ((u.type === gl.SAMPLER_2D)
|
|
561
|
+
||
|
|
562
|
+
(u.type === gl.SAMPLER_CUBE)
|
|
563
|
+
||
|
|
564
|
+
(u.type === gl.SAMPLER_2D_SHADOW)
|
|
565
|
+
||
|
|
566
|
+
((gl instanceof window.WebGL2RenderingContext)
|
|
567
|
+
&&
|
|
568
|
+
((u.type === gl.UNSIGNED_INT_SAMPLER_2D)
|
|
569
|
+
||
|
|
570
|
+
(u.type === gl.INT_SAMPLER_2D)))) {
|
|
571
|
+
const unit = nextUnit++;
|
|
572
|
+
activeInputs[uName] = function(texture) {
|
|
573
|
+
const bound = texture.bind(unit);
|
|
574
|
+
if (bound) {
|
|
575
|
+
gl.uniform1i(location, unit);
|
|
576
|
+
}
|
|
577
|
+
return bound;
|
|
578
|
+
};
|
|
579
|
+
} else {
|
|
580
|
+
activeInputs[uName] = (function() {
|
|
581
|
+
if (u.size === 1) {
|
|
582
|
+
switch (u.type) {
|
|
583
|
+
case gl.BOOL: return value => gl.uniform1i(location, value);
|
|
584
|
+
case gl.INT: return value => gl.uniform1i(location, value);
|
|
585
|
+
case gl.FLOAT: return value => gl.uniform1f(location, value);
|
|
586
|
+
case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
|
|
587
|
+
case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
|
|
588
|
+
case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
|
|
589
|
+
case gl.FLOAT_MAT3: return value => gl.uniformMatrix3fv(location, false, value);
|
|
590
|
+
case gl.FLOAT_MAT4: return value => gl.uniformMatrix4fv(location, false, value);
|
|
591
|
+
}
|
|
592
|
+
} else if (u.size > 1) {
|
|
593
|
+
switch (u.type) {
|
|
594
|
+
case gl.FLOAT: return value => gl.uniform1fv(location, value);
|
|
595
|
+
case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
|
|
596
|
+
case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
|
|
597
|
+
case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
|
|
598
|
+
}
|
|
599
|
+
}
|
|
600
|
+
throw `Unhandled uniform ${uName}`;
|
|
601
|
+
})();
|
|
602
|
+
}
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
return function(name) {
|
|
606
|
+
const u = activeInputs[name];
|
|
607
|
+
if (! u) {
|
|
608
|
+
throw `Missing input "${name}"`;
|
|
609
|
+
}
|
|
610
|
+
return u;
|
|
611
|
+
};
|
|
612
|
+
};
|