@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {math} from "../../../math/math.js";
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import {RenderState} from "../../../webgl/RenderState.js";
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import {Configs} from "../../../../Configs.js";
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import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
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import {RENDER_PASSES} from '../../RENDER_PASSES.js';
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import {getRenderers} from "./renderers/DTXTrianglesRenderers.js";
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import {DTXTrianglesBuffer} from "./lib/DTXTrianglesBuffer.js";
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import {DTXTrianglesState} from "./lib/DTXTrianglesState.js"
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import {dataTextureRamStats} from "./lib/dataTextureRamStats.js";
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import {DTXTrianglesTextureFactory} from "./lib/DTXTrianglesTextureFactory.js";
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const configs = new Configs();
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/**
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* 12-bits allowed for object ids.
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* Limits the per-object texture height in the layer.
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*/
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const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
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/**
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const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
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*
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const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
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const tempVec4a = math.vec4();
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const tempMat4a = new Float32Array(16);
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const tempUint8Array4 = new Uint8Array(4);
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const tempFloat32Array3 = new Float32Array(3);
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constructor(model, cfg) {
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this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
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this.layerIndex = cfg.layerIndex; // Index of this TrianglesDataTextureLayer in {@link SceneModel#_layerList}.
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this._renderers = getRenderers(model.scene);
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this._dtxTextureFactory = new DTXTrianglesTextureFactory();
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this._state = new RenderState({
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origin: math.vec3(cfg.origin),
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metallicRoughnessBuf: null,
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textureState: this._dtxState,
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numIndices8Bits: 0,
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numIndices16Bits: 0,
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numIndices32Bits: 0,
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numEdgeIndices8Bits: 0,
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numEdgeIndices16Bits: 0,
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numEdgeIndices32Bits: 0,
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numVertices: 0,
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});
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this._numTransparentLayerPortions = 0;
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this._numSelectedLayerPortions = 0;
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-
this._numHighlightedLayerPortions = 0;
|
|
90
|
-
this._numClippableLayerPortions = 0;
|
|
91
|
-
this._numEdgesLayerPortions = 0;
|
|
92
|
-
this._numPickableLayerPortions = 0;
|
|
93
|
-
this._numCulledLayerPortions = 0;
|
|
94
|
-
|
|
95
|
-
this._subPortions = [];
|
|
96
|
-
|
|
97
|
-
if (this.model.scene.readableGeometryEnabled) {
|
|
98
|
-
this._subPortionReadableGeometries = {};
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
/**
|
|
102
|
-
* Due to `index rebucketting` process in ```prepareMeshGeometry``` function, it's possible that a single
|
|
103
|
-
* portion is expanded to more than 1 real sub-portion.
|
|
104
|
-
*
|
|
105
|
-
* This Array tracks the mapping between:
|
|
106
|
-
*
|
|
107
|
-
* - external `portionIds` as seen by consumers of this class.
|
|
108
|
-
* - internal `sub-portionIds` actually managed by this class.
|
|
109
|
-
*
|
|
110
|
-
* The outer index of this array is the externally seen `portionId`.
|
|
111
|
-
* The inner value of the array, are `sub-portionIds` corresponding to the `portionId`.
|
|
112
|
-
*/
|
|
113
|
-
this._portionToSubPortionsMap = [];
|
|
114
|
-
|
|
115
|
-
this._bucketGeometries = {};
|
|
116
|
-
|
|
117
|
-
this._meshes = [];
|
|
118
|
-
|
|
119
|
-
/**
|
|
120
|
-
* The axis-aligned World-space boundary of this TrianglesDataTextureLayer's positions.
|
|
121
|
-
*/
|
|
122
|
-
this._aabb = math.collapseAABB3();
|
|
123
|
-
this.aabbDirty = true;
|
|
124
|
-
|
|
125
|
-
/**
|
|
126
|
-
* The number of updates in the current frame;
|
|
127
|
-
*/
|
|
128
|
-
this._numUpdatesInFrame = 0;
|
|
129
|
-
|
|
130
|
-
/**
|
|
131
|
-
* The type of primitives in this layer.
|
|
132
|
-
*/
|
|
133
|
-
this.primitive = cfg.primitive;
|
|
134
|
-
|
|
135
|
-
this._finalized = false;
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
get aabb() {
|
|
139
|
-
if (this.aabbDirty) {
|
|
140
|
-
math.collapseAABB3(this._aabb);
|
|
141
|
-
for (let i = 0, len = this._meshes.length; i < len; i++) {
|
|
142
|
-
math.expandAABB3(this._aabb, this._meshes[i].aabb);
|
|
143
|
-
}
|
|
144
|
-
this.aabbDirty = false;
|
|
145
|
-
}
|
|
146
|
-
return this._aabb;
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
/**
|
|
150
|
-
* Returns whether the ```TrianglesDataTextureLayer``` has room for more portions.
|
|
151
|
-
*
|
|
152
|
-
* @param {object} portionCfg An object containing the geometrical data (`positions`, `indices`, `edgeIndices`) for the portion.
|
|
153
|
-
* @returns {Boolean} Wheter the requested portion can be created
|
|
154
|
-
*/
|
|
155
|
-
canCreatePortion(portionCfg) {
|
|
156
|
-
if (this._finalized) {
|
|
157
|
-
throw "Already finalized";
|
|
158
|
-
}
|
|
159
|
-
const numNewPortions = portionCfg.buckets.length;
|
|
160
|
-
if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
|
|
161
|
-
dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
|
|
162
|
-
}
|
|
163
|
-
let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
|
|
164
|
-
const bucketIndex = 0; // TODO: Is this a bug?
|
|
165
|
-
const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
|
|
166
|
-
? `${portionCfg.geometryId}#${bucketIndex}`
|
|
167
|
-
: `${portionCfg.id}#${bucketIndex}`;
|
|
168
|
-
const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
|
|
169
|
-
if (!alreadyHasPortionGeometry) {
|
|
170
|
-
const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
|
|
171
|
-
let numVertices = 0;
|
|
172
|
-
let numIndices = 0;
|
|
173
|
-
portionCfg.buckets.forEach(bucket => {
|
|
174
|
-
numVertices += bucket.positionsCompressed.length / 3;
|
|
175
|
-
numIndices += bucket.indices.length / 3;
|
|
176
|
-
});
|
|
177
|
-
if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
|
|
178
|
-
(maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
|
|
179
|
-
dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
|
|
180
|
-
}
|
|
181
|
-
retVal &&=
|
|
182
|
-
(this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
|
|
183
|
-
(maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
|
|
184
|
-
}
|
|
185
|
-
return retVal;
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
/**
|
|
189
|
-
* Creates a new portion within this TrianglesDataTextureLayer, returns the new portion ID.
|
|
190
|
-
*
|
|
191
|
-
* Gives the portion the specified geometry, color and matrix.
|
|
192
|
-
*
|
|
193
|
-
* @param mesh The SceneModelMesh that owns the portion
|
|
194
|
-
* @param portionCfg.positionsCompressed Flat float Local-space positionsCompressed array.
|
|
195
|
-
* @param [portionCfg.normals] Flat float normals array.
|
|
196
|
-
* @param [portionCfg.colors] Flat float colors array.
|
|
197
|
-
* @param portionCfg.indices Flat int indices array.
|
|
198
|
-
* @param [portionCfg.edgeIndices] Flat int edges indices array.
|
|
199
|
-
* @param portionCfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
|
|
200
|
-
* @param portionCfg.metallic Metalness factor [0..255]
|
|
201
|
-
* @param portionCfg.roughness Roughness factor [0..255]
|
|
202
|
-
* @param portionCfg.opacity Opacity [0..255]
|
|
203
|
-
* @param [portionCfg.meshMatrix] Flat float 4x4 matrix - transforms the portion within the coordinate system that's local to the SceneModel
|
|
204
|
-
* @param portionCfg.worldAABB Flat float AABB World-space AABB
|
|
205
|
-
* @param portionCfg.pickColor Quantized pick color
|
|
206
|
-
* @returns {number} Portion ID
|
|
207
|
-
*/
|
|
208
|
-
createPortion(mesh, portionCfg) {
|
|
209
|
-
if (this._finalized) {
|
|
210
|
-
throw "Already finalized";
|
|
211
|
-
}
|
|
212
|
-
const subPortionIds = [];
|
|
213
|
-
// const portionAABB = portionCfg.worldAABB;
|
|
214
|
-
portionCfg.buckets.forEach((bucket, bucketIndex) => {
|
|
215
|
-
const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
|
|
216
|
-
? `${portionCfg.geometryId}#${bucketIndex}`
|
|
217
|
-
: `${portionCfg.id}#${bucketIndex}`;
|
|
218
|
-
let bucketGeometry = this._bucketGeometries[bucketGeometryId];
|
|
219
|
-
if (!bucketGeometry) {
|
|
220
|
-
bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
|
|
221
|
-
this._bucketGeometries[bucketGeometryId] = bucketGeometry;
|
|
222
|
-
}
|
|
223
|
-
// const subPortionAABB = math.collapseAABB3(tempAABB3b);
|
|
224
|
-
const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
|
|
225
|
-
//math.expandAABB3(portionAABB, subPortionAABB);
|
|
226
|
-
subPortionIds.push(subPortionId);
|
|
227
|
-
});
|
|
228
|
-
const portionId = this._portionToSubPortionsMap.length;
|
|
229
|
-
this._portionToSubPortionsMap.push(subPortionIds);
|
|
230
|
-
this.model.numPortions++;
|
|
231
|
-
this._meshes.push(mesh);
|
|
232
|
-
return portionId;
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
_createBucketGeometry(portionCfg, bucket) {
|
|
236
|
-
|
|
237
|
-
// Indices alignement
|
|
238
|
-
// This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
|
|
239
|
-
// array items for storing the triangles of the mesh, and it supports:
|
|
240
|
-
// - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
|
|
241
|
-
// - in exchange for a small RAM overhead
|
|
242
|
-
// (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
|
|
243
|
-
|
|
244
|
-
if (bucket.indices) {
|
|
245
|
-
const alignedIndicesLen = Math.ceil((bucket.indices.length / 3) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 3;
|
|
246
|
-
dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
|
|
247
|
-
const alignedIndices = new Uint32Array(alignedIndicesLen);
|
|
248
|
-
alignedIndices.fill(0);
|
|
249
|
-
alignedIndices.set(bucket.indices);
|
|
250
|
-
bucket.indices = alignedIndices;
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
// EdgeIndices alignement
|
|
254
|
-
// This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
|
|
255
|
-
// array items for storing the edges of the mesh, and it supports:
|
|
256
|
-
// - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
|
|
257
|
-
// - in exchange for a small RAM overhead
|
|
258
|
-
// (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
|
|
259
|
-
|
|
260
|
-
if (bucket.edgeIndices) {
|
|
261
|
-
const alignedEdgeIndicesLen = Math.ceil((bucket.edgeIndices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
|
|
262
|
-
dataTextureRamStats.overheadSizeAlignementEdgeIndices += 2 * (alignedEdgeIndicesLen - bucket.edgeIndices.length);
|
|
263
|
-
const alignedEdgeIndices = new Uint32Array(alignedEdgeIndicesLen);
|
|
264
|
-
alignedEdgeIndices.fill(0);
|
|
265
|
-
alignedEdgeIndices.set(bucket.edgeIndices);
|
|
266
|
-
bucket.edgeIndices = alignedEdgeIndices;
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
const positionsCompressed = bucket.positionsCompressed;
|
|
270
|
-
const indices = bucket.indices;
|
|
271
|
-
const edgeIndices = bucket.edgeIndices;
|
|
272
|
-
const buffer = this._buffer;
|
|
273
|
-
|
|
274
|
-
buffer.positionsCompressed.push(positionsCompressed)
|
|
275
|
-
const vertexBase = buffer.lenPositionsCompressed / 3;
|
|
276
|
-
const numVertices = positionsCompressed.length / 3;
|
|
277
|
-
buffer.lenPositionsCompressed += positionsCompressed.length;
|
|
278
|
-
|
|
279
|
-
let indicesBase;
|
|
280
|
-
let numTriangles = 0;
|
|
281
|
-
if (indices) {
|
|
282
|
-
numTriangles = indices.length / 3;
|
|
283
|
-
let indicesBuffer;
|
|
284
|
-
if (numVertices <= (1 << 8)) {
|
|
285
|
-
indicesBuffer = buffer.indices8Bits;
|
|
286
|
-
indicesBase = buffer.lenIndices8Bits / 3;
|
|
287
|
-
buffer.lenIndices8Bits += indices.length;
|
|
288
|
-
} else if (numVertices <= (1 << 16)) {
|
|
289
|
-
indicesBuffer = buffer.indices16Bits;
|
|
290
|
-
indicesBase = buffer.lenIndices16Bits / 3;
|
|
291
|
-
buffer.lenIndices16Bits += indices.length;
|
|
292
|
-
} else {
|
|
293
|
-
indicesBuffer = buffer.indices32Bits;
|
|
294
|
-
indicesBase = buffer.lenIndices32Bits / 3;
|
|
295
|
-
buffer.lenIndices32Bits += indices.length;
|
|
296
|
-
}
|
|
297
|
-
indicesBuffer.push(indices);
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
let edgeIndicesBase;
|
|
301
|
-
let numEdges = 0;
|
|
302
|
-
if (edgeIndices) {
|
|
303
|
-
numEdges = edgeIndices.length / 2;
|
|
304
|
-
let edgeIndicesBuffer;
|
|
305
|
-
if (numVertices <= (1 << 8)) {
|
|
306
|
-
edgeIndicesBuffer = buffer.edgeIndices8Bits;
|
|
307
|
-
edgeIndicesBase = buffer.lenEdgeIndices8Bits / 2;
|
|
308
|
-
buffer.lenEdgeIndices8Bits += edgeIndices.length;
|
|
309
|
-
} else if (numVertices <= (1 << 16)) {
|
|
310
|
-
edgeIndicesBuffer = buffer.edgeIndices16Bits;
|
|
311
|
-
edgeIndicesBase = buffer.lenEdgeIndices16Bits / 2;
|
|
312
|
-
buffer.lenEdgeIndices16Bits += edgeIndices.length;
|
|
313
|
-
} else {
|
|
314
|
-
edgeIndicesBuffer = buffer.edgeIndices32Bits;
|
|
315
|
-
edgeIndicesBase = buffer.lenEdgeIndices32Bits / 2;
|
|
316
|
-
buffer.lenEdgeIndices32Bits += edgeIndices.length;
|
|
317
|
-
}
|
|
318
|
-
edgeIndicesBuffer.push(edgeIndices);
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
this._state.numVertices += numVertices;
|
|
322
|
-
|
|
323
|
-
dataTextureRamStats.numberOfGeometries++;
|
|
324
|
-
|
|
325
|
-
const bucketGeometry = {
|
|
326
|
-
vertexBase,
|
|
327
|
-
numVertices,
|
|
328
|
-
numTriangles,
|
|
329
|
-
numEdges,
|
|
330
|
-
indicesBase,
|
|
331
|
-
edgeIndicesBase
|
|
332
|
-
};
|
|
333
|
-
|
|
334
|
-
return bucketGeometry;
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
_createSubPortion(portionCfg, bucketGeometry, bucket, subPortionAABB) {
|
|
338
|
-
|
|
339
|
-
const color = portionCfg.color;
|
|
340
|
-
const metallic = portionCfg.metallic;
|
|
341
|
-
const roughness = portionCfg.roughness;
|
|
342
|
-
const colors = portionCfg.colors;
|
|
343
|
-
const opacity = portionCfg.opacity;
|
|
344
|
-
const meshMatrix = portionCfg.meshMatrix;
|
|
345
|
-
const pickColor = portionCfg.pickColor;
|
|
346
|
-
const buffer = this._buffer;
|
|
347
|
-
const state = this._state;
|
|
348
|
-
|
|
349
|
-
buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
|
|
350
|
-
buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
|
|
351
|
-
|
|
352
|
-
buffer.perObjectSolid.push(!!portionCfg.solid);
|
|
353
|
-
|
|
354
|
-
if (colors) {
|
|
355
|
-
buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
|
|
356
|
-
} else if (color) { // Color is pre-quantized by SceneModel
|
|
357
|
-
buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
buffer.perObjectPickColors.push(pickColor);
|
|
361
|
-
buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
|
|
362
|
-
|
|
363
|
-
{
|
|
364
|
-
let currentNumIndices;
|
|
365
|
-
if (bucketGeometry.numVertices <= (1 << 8)) {
|
|
366
|
-
currentNumIndices = state.numIndices8Bits;
|
|
367
|
-
} else if (bucketGeometry.numVertices <= (1 << 16)) {
|
|
368
|
-
currentNumIndices = state.numIndices16Bits;
|
|
369
|
-
} else {
|
|
370
|
-
currentNumIndices = state.numIndices32Bits;
|
|
371
|
-
}
|
|
372
|
-
buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 3 - bucketGeometry.indicesBase);
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
{
|
|
376
|
-
let currentNumEdgeIndices;
|
|
377
|
-
if (bucketGeometry.numVertices <= (1 << 8)) {
|
|
378
|
-
currentNumEdgeIndices = state.numEdgeIndices8Bits;
|
|
379
|
-
} else if (bucketGeometry.numVertices <= (1 << 16)) {
|
|
380
|
-
currentNumEdgeIndices = state.numEdgeIndices16Bits;
|
|
381
|
-
} else {
|
|
382
|
-
currentNumEdgeIndices = state.numEdgeIndices32Bits;
|
|
383
|
-
}
|
|
384
|
-
buffer.perObjectEdgeIndexBaseOffsets.push(currentNumEdgeIndices / 2 - bucketGeometry.edgeIndicesBase);
|
|
385
|
-
}
|
|
386
|
-
|
|
387
|
-
const subPortionId = this._subPortions.length;
|
|
388
|
-
if (bucketGeometry.numTriangles > 0) {
|
|
389
|
-
let numIndices = bucketGeometry.numTriangles * 3;
|
|
390
|
-
let indicesPortionIdBuffer;
|
|
391
|
-
if (bucketGeometry.numVertices <= (1 << 8)) {
|
|
392
|
-
indicesPortionIdBuffer = buffer.perTriangleNumberPortionId8Bits;
|
|
393
|
-
state.numIndices8Bits += numIndices;
|
|
394
|
-
dataTextureRamStats.totalPolygons8Bits += bucketGeometry.numTriangles;
|
|
395
|
-
} else if (bucketGeometry.numVertices <= (1 << 16)) {
|
|
396
|
-
indicesPortionIdBuffer = buffer.perTriangleNumberPortionId16Bits;
|
|
397
|
-
state.numIndices16Bits += numIndices;
|
|
398
|
-
dataTextureRamStats.totalPolygons16Bits += bucketGeometry.numTriangles;
|
|
399
|
-
} else {
|
|
400
|
-
indicesPortionIdBuffer = buffer.perTriangleNumberPortionId32Bits;
|
|
401
|
-
state.numIndices32Bits += numIndices;
|
|
402
|
-
dataTextureRamStats.totalPolygons32Bits += bucketGeometry.numTriangles;
|
|
403
|
-
}
|
|
404
|
-
dataTextureRamStats.totalPolygons += bucketGeometry.numTriangles;
|
|
405
|
-
for (let i = 0; i < bucketGeometry.numTriangles; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
|
|
406
|
-
indicesPortionIdBuffer.push(subPortionId);
|
|
407
|
-
}
|
|
408
|
-
}
|
|
409
|
-
|
|
410
|
-
if (bucketGeometry.numEdges > 0) {
|
|
411
|
-
let numEdgeIndices = bucketGeometry.numEdges * 2;
|
|
412
|
-
let edgeIndicesPortionIdBuffer;
|
|
413
|
-
if (bucketGeometry.numVertices <= (1 << 8)) {
|
|
414
|
-
edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId8Bits;
|
|
415
|
-
state.numEdgeIndices8Bits += numEdgeIndices;
|
|
416
|
-
dataTextureRamStats.totalEdges8Bits += bucketGeometry.numEdges;
|
|
417
|
-
} else if (bucketGeometry.numVertices <= (1 << 16)) {
|
|
418
|
-
edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId16Bits;
|
|
419
|
-
state.numEdgeIndices16Bits += numEdgeIndices;
|
|
420
|
-
dataTextureRamStats.totalEdges16Bits += bucketGeometry.numEdges;
|
|
421
|
-
} else {
|
|
422
|
-
edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId32Bits;
|
|
423
|
-
state.numEdgeIndices32Bits += numEdgeIndices;
|
|
424
|
-
dataTextureRamStats.totalEdges32Bits += bucketGeometry.numEdges;
|
|
425
|
-
}
|
|
426
|
-
dataTextureRamStats.totalEdges += bucketGeometry.numEdges;
|
|
427
|
-
for (let i = 0; i < bucketGeometry.numEdges; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
|
|
428
|
-
edgeIndicesPortionIdBuffer.push(subPortionId);
|
|
429
|
-
}
|
|
430
|
-
}
|
|
431
|
-
|
|
432
|
-
// buffer.perObjectOffsets.push([0, 0, 0]);
|
|
433
|
-
|
|
434
|
-
this._subPortions.push({
|
|
435
|
-
// vertsBase: vertsIndex,
|
|
436
|
-
numVertices: bucketGeometry.numTriangles
|
|
437
|
-
});
|
|
438
|
-
|
|
439
|
-
if (this.model.scene.readableGeometryEnabled) {
|
|
440
|
-
this._subPortionReadableGeometries[subPortionId] = {
|
|
441
|
-
indices: bucket.indices,
|
|
442
|
-
positionsCompressed: bucket.positionsCompressed,
|
|
443
|
-
positionsDecodeMatrix: portionCfg.positionsDecodeMatrix,
|
|
444
|
-
meshMatrix: portionCfg.meshMatrix
|
|
445
|
-
};
|
|
446
|
-
}
|
|
447
|
-
|
|
448
|
-
this._numPortions++;
|
|
449
|
-
|
|
450
|
-
dataTextureRamStats.numberOfPortions++;
|
|
451
|
-
|
|
452
|
-
return subPortionId;
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
/**
|
|
456
|
-
* Builds data textures from the appended geometries and loads them into the GPU.
|
|
457
|
-
*
|
|
458
|
-
* No more portions can then be created.
|
|
459
|
-
*/
|
|
460
|
-
finalize() {
|
|
461
|
-
|
|
462
|
-
if (this._finalized) {
|
|
463
|
-
return;
|
|
464
|
-
}
|
|
465
|
-
|
|
466
|
-
const state = this._state;
|
|
467
|
-
const textureState = this._dtxState;
|
|
468
|
-
const gl = this.model.scene.canvas.gl;
|
|
469
|
-
const buffer = this._buffer;
|
|
470
|
-
|
|
471
|
-
state.gl = gl;
|
|
472
|
-
textureState.texturePerObjectColorsAndFlags = this._dtxTextureFactory.createTextureForColorsAndFlags(
|
|
473
|
-
gl,
|
|
474
|
-
buffer.perObjectColors,
|
|
475
|
-
buffer.perObjectPickColors,
|
|
476
|
-
buffer.perObjectVertexBases,
|
|
477
|
-
buffer.perObjectIndexBaseOffsets,
|
|
478
|
-
buffer.perObjectEdgeIndexBaseOffsets,
|
|
479
|
-
buffer.perObjectSolid);
|
|
480
|
-
|
|
481
|
-
textureState.texturePerObjectInstanceMatrices
|
|
482
|
-
= this._dtxTextureFactory.createTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
|
|
483
|
-
|
|
484
|
-
textureState.texturePerObjectPositionsDecodeMatrix
|
|
485
|
-
= this._dtxTextureFactory.createTextureForPositionsDecodeMatrices(
|
|
486
|
-
gl,
|
|
487
|
-
buffer.perObjectPositionsDecodeMatrices);
|
|
488
|
-
|
|
489
|
-
textureState.texturePerVertexIdCoordinates = this._dtxTextureFactory.createTextureForPositions(
|
|
490
|
-
gl,
|
|
491
|
-
buffer.positionsCompressed,
|
|
492
|
-
buffer.lenPositionsCompressed);
|
|
493
|
-
|
|
494
|
-
textureState.texturePerPolygonIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
|
|
495
|
-
gl,
|
|
496
|
-
buffer.perTriangleNumberPortionId8Bits);
|
|
497
|
-
|
|
498
|
-
textureState.texturePerPolygonIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
|
|
499
|
-
gl,
|
|
500
|
-
buffer.perTriangleNumberPortionId16Bits);
|
|
501
|
-
|
|
502
|
-
textureState.texturePerPolygonIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
|
|
503
|
-
gl,
|
|
504
|
-
buffer.perTriangleNumberPortionId32Bits);
|
|
505
|
-
|
|
506
|
-
if (buffer.perEdgeNumberPortionId8Bits.length > 0) {
|
|
507
|
-
textureState.texturePerEdgeIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
|
|
508
|
-
gl,
|
|
509
|
-
buffer.perEdgeNumberPortionId8Bits);
|
|
510
|
-
}
|
|
511
|
-
|
|
512
|
-
if (buffer.perEdgeNumberPortionId16Bits.length > 0) {
|
|
513
|
-
textureState.texturePerEdgeIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
|
|
514
|
-
gl,
|
|
515
|
-
buffer.perEdgeNumberPortionId16Bits);
|
|
516
|
-
}
|
|
517
|
-
|
|
518
|
-
if (buffer.perEdgeNumberPortionId32Bits.length > 0) {
|
|
519
|
-
textureState.texturePerEdgeIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
|
|
520
|
-
gl,
|
|
521
|
-
buffer.perEdgeNumberPortionId32Bits);
|
|
522
|
-
}
|
|
523
|
-
|
|
524
|
-
if (buffer.lenIndices8Bits > 0) {
|
|
525
|
-
textureState.texturePerPolygonIdIndices8Bits = this._dtxTextureFactory.createTextureFor8BitIndices(
|
|
526
|
-
gl,
|
|
527
|
-
buffer.indices8Bits, buffer.lenIndices8Bits);
|
|
528
|
-
}
|
|
529
|
-
|
|
530
|
-
if (buffer.lenIndices16Bits > 0) {
|
|
531
|
-
textureState.texturePerPolygonIdIndices16Bits = this._dtxTextureFactory.createTextureFor16BitIndices(
|
|
532
|
-
gl,
|
|
533
|
-
buffer.indices16Bits, buffer.lenIndices16Bits);
|
|
534
|
-
}
|
|
535
|
-
|
|
536
|
-
if (buffer.lenIndices32Bits > 0) {
|
|
537
|
-
textureState.texturePerPolygonIdIndices32Bits = this._dtxTextureFactory.createTextureFor32BitIndices(
|
|
538
|
-
gl,
|
|
539
|
-
buffer.indices32Bits, buffer.lenIndices32Bits);
|
|
540
|
-
}
|
|
541
|
-
|
|
542
|
-
if (buffer.lenEdgeIndices8Bits > 0) {
|
|
543
|
-
textureState.texturePerPolygonIdEdgeIndices8Bits = this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(
|
|
544
|
-
gl,
|
|
545
|
-
buffer.edgeIndices8Bits, buffer.lenEdgeIndices8Bits);
|
|
546
|
-
}
|
|
547
|
-
|
|
548
|
-
if (buffer.lenEdgeIndices16Bits > 0) {
|
|
549
|
-
textureState.texturePerPolygonIdEdgeIndices16Bits = this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(
|
|
550
|
-
gl,
|
|
551
|
-
buffer.edgeIndices16Bits, buffer.lenEdgeIndices16Bits);
|
|
552
|
-
}
|
|
553
|
-
|
|
554
|
-
if (buffer.lenEdgeIndices32Bits > 0) {
|
|
555
|
-
textureState.texturePerPolygonIdEdgeIndices32Bits = this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(
|
|
556
|
-
gl,
|
|
557
|
-
buffer.edgeIndices32Bits, buffer.lenEdgeIndices32Bits);
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
textureState.finalize();
|
|
561
|
-
|
|
562
|
-
// Free up memory
|
|
563
|
-
this._buffer = null;
|
|
564
|
-
this._bucketGeometries = {};
|
|
565
|
-
this._finalized = true;
|
|
566
|
-
this._deferredSetFlagsDirty = false; //
|
|
567
|
-
|
|
568
|
-
this._onSceneRendering = this.model.scene.on("rendering", () => {
|
|
569
|
-
if (this._deferredSetFlagsDirty) {
|
|
570
|
-
this._uploadDeferredFlags();
|
|
571
|
-
}
|
|
572
|
-
this._numUpdatesInFrame = 0;
|
|
573
|
-
});
|
|
574
|
-
}
|
|
575
|
-
|
|
576
|
-
isEmpty() {
|
|
577
|
-
return this._numPortions === 0;
|
|
578
|
-
}
|
|
579
|
-
|
|
580
|
-
initFlags(portionId, flags, meshTransparent) {
|
|
581
|
-
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
582
|
-
this._numVisibleLayerPortions++;
|
|
583
|
-
this.model.numVisibleLayerPortions++;
|
|
584
|
-
}
|
|
585
|
-
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
586
|
-
this._numHighlightedLayerPortions++;
|
|
587
|
-
this.model.numHighlightedLayerPortions++;
|
|
588
|
-
}
|
|
589
|
-
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
590
|
-
this._numXRayedLayerPortions++;
|
|
591
|
-
this.model.numXRayedLayerPortions++;
|
|
592
|
-
}
|
|
593
|
-
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
594
|
-
this._numSelectedLayerPortions++;
|
|
595
|
-
this.model.numSelectedLayerPortions++;
|
|
596
|
-
}
|
|
597
|
-
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
598
|
-
this._numClippableLayerPortions++;
|
|
599
|
-
this.model.numClippableLayerPortions++;
|
|
600
|
-
}
|
|
601
|
-
if (flags & ENTITY_FLAGS.EDGES) {
|
|
602
|
-
this._numEdgesLayerPortions++;
|
|
603
|
-
this.model.numEdgesLayerPortions++;
|
|
604
|
-
}
|
|
605
|
-
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
606
|
-
this._numPickableLayerPortions++;
|
|
607
|
-
this.model.numPickableLayerPortions++;
|
|
608
|
-
}
|
|
609
|
-
if (flags & ENTITY_FLAGS.CULLED) {
|
|
610
|
-
this._numCulledLayerPortions++;
|
|
611
|
-
this.model.numCulledLayerPortions++;
|
|
612
|
-
}
|
|
613
|
-
if (meshTransparent) {
|
|
614
|
-
this._numTransparentLayerPortions++;
|
|
615
|
-
this.model.numTransparentLayerPortions++;
|
|
616
|
-
}
|
|
617
|
-
const deferred = true;
|
|
618
|
-
this._setFlags(portionId, flags, meshTransparent, deferred);
|
|
619
|
-
this._setFlags2(portionId, flags, deferred);
|
|
620
|
-
}
|
|
621
|
-
|
|
622
|
-
flushInitFlags() {
|
|
623
|
-
this._setDeferredFlags();
|
|
624
|
-
this._setDeferredFlags2();
|
|
625
|
-
}
|
|
626
|
-
|
|
627
|
-
setVisible(portionId, flags, transparent) {
|
|
628
|
-
if (!this._finalized) {
|
|
629
|
-
throw "Not finalized";
|
|
630
|
-
}
|
|
631
|
-
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
632
|
-
this._numVisibleLayerPortions++;
|
|
633
|
-
this.model.numVisibleLayerPortions++;
|
|
634
|
-
} else {
|
|
635
|
-
this._numVisibleLayerPortions--;
|
|
636
|
-
this.model.numVisibleLayerPortions--;
|
|
637
|
-
}
|
|
638
|
-
this._setFlags(portionId, flags, transparent);
|
|
639
|
-
}
|
|
640
|
-
|
|
641
|
-
setHighlighted(portionId, flags, transparent) {
|
|
642
|
-
if (!this._finalized) {
|
|
643
|
-
throw "Not finalized";
|
|
644
|
-
}
|
|
645
|
-
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
646
|
-
this._numHighlightedLayerPortions++;
|
|
647
|
-
this.model.numHighlightedLayerPortions++;
|
|
648
|
-
} else {
|
|
649
|
-
this._numHighlightedLayerPortions--;
|
|
650
|
-
this.model.numHighlightedLayerPortions--;
|
|
651
|
-
}
|
|
652
|
-
this._setFlags(portionId, flags, transparent);
|
|
653
|
-
}
|
|
654
|
-
|
|
655
|
-
setXRayed(portionId, flags, transparent) {
|
|
656
|
-
if (!this._finalized) {
|
|
657
|
-
throw "Not finalized";
|
|
658
|
-
}
|
|
659
|
-
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
660
|
-
this._numXRayedLayerPortions++;
|
|
661
|
-
this.model.numXRayedLayerPortions++;
|
|
662
|
-
} else {
|
|
663
|
-
this._numXRayedLayerPortions--;
|
|
664
|
-
this.model.numXRayedLayerPortions--;
|
|
665
|
-
}
|
|
666
|
-
this._setFlags(portionId, flags, transparent);
|
|
667
|
-
}
|
|
668
|
-
|
|
669
|
-
setSelected(portionId, flags, transparent) {
|
|
670
|
-
if (!this._finalized) {
|
|
671
|
-
throw "Not finalized";
|
|
672
|
-
}
|
|
673
|
-
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
674
|
-
this._numSelectedLayerPortions++;
|
|
675
|
-
this.model.numSelectedLayerPortions++;
|
|
676
|
-
} else {
|
|
677
|
-
this._numSelectedLayerPortions--;
|
|
678
|
-
this.model.numSelectedLayerPortions--;
|
|
679
|
-
}
|
|
680
|
-
this._setFlags(portionId, flags, transparent);
|
|
681
|
-
}
|
|
682
|
-
|
|
683
|
-
setEdges(portionId, flags, transparent) {
|
|
684
|
-
if (!this._finalized) {
|
|
685
|
-
throw "Not finalized";
|
|
686
|
-
}
|
|
687
|
-
if (flags & ENTITY_FLAGS.EDGES) {
|
|
688
|
-
this._numEdgesLayerPortions++;
|
|
689
|
-
this.model.numEdgesLayerPortions++;
|
|
690
|
-
} else {
|
|
691
|
-
this._numEdgesLayerPortions--;
|
|
692
|
-
this.model.numEdgesLayerPortions--;
|
|
693
|
-
}
|
|
694
|
-
this._setFlags(portionId, flags, transparent);
|
|
695
|
-
}
|
|
696
|
-
|
|
697
|
-
setClippable(portionId, flags) {
|
|
698
|
-
if (!this._finalized) {
|
|
699
|
-
throw "Not finalized";
|
|
700
|
-
}
|
|
701
|
-
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
702
|
-
this._numClippableLayerPortions++;
|
|
703
|
-
this.model.numClippableLayerPortions++;
|
|
704
|
-
} else {
|
|
705
|
-
this._numClippableLayerPortions--;
|
|
706
|
-
this.model.numClippableLayerPortions--;
|
|
707
|
-
}
|
|
708
|
-
this._setFlags2(portionId, flags);
|
|
709
|
-
}
|
|
710
|
-
|
|
711
|
-
/**
|
|
712
|
-
* This will _start_ a "set-flags transaction".
|
|
713
|
-
*
|
|
714
|
-
* After invoking this method, calling setFlags/setFlags2 will not update
|
|
715
|
-
* the colors+flags texture but only store the new flags/flag2 in the
|
|
716
|
-
* colors+flags texture data array.
|
|
717
|
-
*
|
|
718
|
-
* After invoking this method, and when all desired setFlags/setFlags2 have
|
|
719
|
-
* been called on needed portions of the layer, invoke `_uploadDeferredFlags`
|
|
720
|
-
* to actually upload the data array into the texture.
|
|
721
|
-
*
|
|
722
|
-
* In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
|
|
723
|
-
* `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
|
|
724
|
-
* up to 80x when e.g. objects are massively (un)culled 🚀.
|
|
725
|
-
*/
|
|
726
|
-
_beginDeferredFlags() {
|
|
727
|
-
this._deferredSetFlagsActive = true;
|
|
728
|
-
}
|
|
729
|
-
|
|
730
|
-
/**
|
|
731
|
-
* This will _commit_ a "set-flags transaction".
|
|
732
|
-
*
|
|
733
|
-
* Invoking this method will update the colors+flags texture data with new
|
|
734
|
-
* flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
|
|
735
|
-
*/
|
|
736
|
-
_uploadDeferredFlags() {
|
|
737
|
-
this._deferredSetFlagsActive = false;
|
|
738
|
-
if (!this._deferredSetFlagsDirty) {
|
|
739
|
-
return;
|
|
740
|
-
}
|
|
741
|
-
this._deferredSetFlagsDirty = false;
|
|
742
|
-
const gl = this.model.scene.canvas.gl;
|
|
743
|
-
const textureState = this._dtxState;
|
|
744
|
-
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
745
|
-
gl.texSubImage2D(
|
|
746
|
-
gl.TEXTURE_2D,
|
|
747
|
-
0, // level
|
|
748
|
-
0, // xoffset
|
|
749
|
-
0, // yoffset
|
|
750
|
-
textureState.texturePerObjectColorsAndFlags._textureWidth, // width
|
|
751
|
-
textureState.texturePerObjectColorsAndFlags._textureHeight, // width
|
|
752
|
-
gl.RGBA_INTEGER,
|
|
753
|
-
gl.UNSIGNED_BYTE,
|
|
754
|
-
textureState.texturePerObjectColorsAndFlags._textureData
|
|
755
|
-
);
|
|
756
|
-
// gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
|
|
757
|
-
// gl.texSubImage2D(
|
|
758
|
-
// gl.TEXTURE_2D,
|
|
759
|
-
// 0, // level
|
|
760
|
-
// 0, // xoffset
|
|
761
|
-
// 0, // yoffset
|
|
762
|
-
// textureState.texturePerObjectInstanceMatrices._textureWidth, // width
|
|
763
|
-
// textureState.texturePerObjectInstanceMatrices._textureHeight, // width
|
|
764
|
-
// gl.RGB,
|
|
765
|
-
// gl.FLOAT,
|
|
766
|
-
// textureState.texturePerObjectInstanceMatrices._textureData
|
|
767
|
-
// );
|
|
768
|
-
}
|
|
769
|
-
|
|
770
|
-
setCulled(portionId, flags, transparent) {
|
|
771
|
-
if (!this._finalized) {
|
|
772
|
-
throw "Not finalized";
|
|
773
|
-
}
|
|
774
|
-
if (flags & ENTITY_FLAGS.CULLED) {
|
|
775
|
-
this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
|
|
776
|
-
this.model.numCulledLayerPortions++;
|
|
777
|
-
} else {
|
|
778
|
-
this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
|
|
779
|
-
this.model.numCulledLayerPortions--;
|
|
780
|
-
}
|
|
781
|
-
this._setFlags(portionId, flags, transparent);
|
|
782
|
-
}
|
|
783
|
-
|
|
784
|
-
setCollidable(portionId, flags) {
|
|
785
|
-
if (!this._finalized) {
|
|
786
|
-
throw "Not finalized";
|
|
787
|
-
}
|
|
788
|
-
}
|
|
789
|
-
|
|
790
|
-
setPickable(portionId, flags, transparent) {
|
|
791
|
-
if (!this._finalized) {
|
|
792
|
-
throw "Not finalized";
|
|
793
|
-
}
|
|
794
|
-
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
795
|
-
this._numPickableLayerPortions++;
|
|
796
|
-
this.model.numPickableLayerPortions++;
|
|
797
|
-
} else {
|
|
798
|
-
this._numPickableLayerPortions--;
|
|
799
|
-
this.model.numPickableLayerPortions--;
|
|
800
|
-
}
|
|
801
|
-
this._setFlags(portionId, flags, transparent);
|
|
802
|
-
}
|
|
803
|
-
|
|
804
|
-
setColor(portionId, color) {
|
|
805
|
-
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
806
|
-
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
807
|
-
this._subPortionSetColor(subPortionIds[i], color);
|
|
808
|
-
}
|
|
809
|
-
}
|
|
810
|
-
|
|
811
|
-
_subPortionSetColor(subPortionId, color) {
|
|
812
|
-
if (!this._finalized) {
|
|
813
|
-
throw "Not finalized";
|
|
814
|
-
}
|
|
815
|
-
// Color
|
|
816
|
-
const textureState = this._dtxState;
|
|
817
|
-
const gl = this.model.scene.canvas.gl;
|
|
818
|
-
tempUint8Array4 [0] = color[0];
|
|
819
|
-
tempUint8Array4 [1] = color[1];
|
|
820
|
-
tempUint8Array4 [2] = color[2];
|
|
821
|
-
tempUint8Array4 [3] = color[3];
|
|
822
|
-
// object colors
|
|
823
|
-
textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
|
|
824
|
-
if (this._deferredSetFlagsActive) {
|
|
825
|
-
//console.info("_subPortionSetColor defer");
|
|
826
|
-
this._deferredSetFlagsDirty = true;
|
|
827
|
-
return;
|
|
828
|
-
}
|
|
829
|
-
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
830
|
-
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
831
|
-
}
|
|
832
|
-
//console.info("_subPortionSetColor write through");
|
|
833
|
-
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
834
|
-
gl.texSubImage2D(
|
|
835
|
-
gl.TEXTURE_2D,
|
|
836
|
-
0, // level
|
|
837
|
-
(subPortionId % 512) * 8, // xoffset
|
|
838
|
-
Math.floor(subPortionId / 512), // yoffset
|
|
839
|
-
1, // width
|
|
840
|
-
1, //height
|
|
841
|
-
gl.RGBA_INTEGER,
|
|
842
|
-
gl.UNSIGNED_BYTE,
|
|
843
|
-
tempUint8Array4
|
|
844
|
-
);
|
|
845
|
-
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
846
|
-
}
|
|
847
|
-
|
|
848
|
-
setTransparent(portionId, flags, transparent) {
|
|
849
|
-
if (transparent) {
|
|
850
|
-
this._numTransparentLayerPortions++;
|
|
851
|
-
this.model.numTransparentLayerPortions++;
|
|
852
|
-
} else {
|
|
853
|
-
this._numTransparentLayerPortions--;
|
|
854
|
-
this.model.numTransparentLayerPortions--;
|
|
855
|
-
}
|
|
856
|
-
this._setFlags(portionId, flags, transparent);
|
|
857
|
-
}
|
|
858
|
-
|
|
859
|
-
_setFlags(portionId, flags, transparent, deferred = false) {
|
|
860
|
-
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
861
|
-
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
862
|
-
this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
|
|
863
|
-
}
|
|
864
|
-
}
|
|
865
|
-
|
|
866
|
-
_subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
|
|
867
|
-
if (!this._finalized) {
|
|
868
|
-
throw "Not finalized";
|
|
869
|
-
}
|
|
870
|
-
|
|
871
|
-
const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
|
|
872
|
-
const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
|
|
873
|
-
const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
|
|
874
|
-
const selected = !!(flags & ENTITY_FLAGS.SELECTED);
|
|
875
|
-
const edges = !!(flags & ENTITY_FLAGS.EDGES);
|
|
876
|
-
const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
|
|
877
|
-
const culled = !!(flags & ENTITY_FLAGS.CULLED);
|
|
878
|
-
|
|
879
|
-
// Color
|
|
880
|
-
|
|
881
|
-
let f0;
|
|
882
|
-
if (!visible || culled || xrayed
|
|
883
|
-
|| (highlighted && !this.model.scene.highlightMaterial.glowThrough)
|
|
884
|
-
|| (selected && !this.model.scene.selectedMaterial.glowThrough)) {
|
|
885
|
-
f0 = RENDER_PASSES.NOT_RENDERED;
|
|
886
|
-
} else {
|
|
887
|
-
if (transparent) {
|
|
888
|
-
f0 = RENDER_PASSES.COLOR_TRANSPARENT;
|
|
889
|
-
} else {
|
|
890
|
-
f0 = RENDER_PASSES.COLOR_OPAQUE;
|
|
891
|
-
}
|
|
892
|
-
}
|
|
893
|
-
|
|
894
|
-
// Silhouette
|
|
895
|
-
|
|
896
|
-
let f1;
|
|
897
|
-
if (!visible || culled) {
|
|
898
|
-
f1 = RENDER_PASSES.NOT_RENDERED;
|
|
899
|
-
} else if (selected) {
|
|
900
|
-
f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
|
|
901
|
-
} else if (highlighted) {
|
|
902
|
-
f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
|
|
903
|
-
} else if (xrayed) {
|
|
904
|
-
f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
|
|
905
|
-
} else {
|
|
906
|
-
f1 = RENDER_PASSES.NOT_RENDERED;
|
|
907
|
-
}
|
|
908
|
-
|
|
909
|
-
// Edges
|
|
910
|
-
|
|
911
|
-
let f2 = 0;
|
|
912
|
-
if (!visible || culled) {
|
|
913
|
-
f2 = RENDER_PASSES.NOT_RENDERED;
|
|
914
|
-
} else if (selected) {
|
|
915
|
-
f2 = RENDER_PASSES.EDGES_SELECTED;
|
|
916
|
-
} else if (highlighted) {
|
|
917
|
-
f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
|
|
918
|
-
} else if (xrayed) {
|
|
919
|
-
f2 = RENDER_PASSES.EDGES_XRAYED;
|
|
920
|
-
} else if (edges) {
|
|
921
|
-
if (transparent) {
|
|
922
|
-
f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
|
|
923
|
-
} else {
|
|
924
|
-
f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
|
|
925
|
-
}
|
|
926
|
-
} else {
|
|
927
|
-
f2 = RENDER_PASSES.NOT_RENDERED;
|
|
928
|
-
}
|
|
929
|
-
|
|
930
|
-
// Pick
|
|
931
|
-
|
|
932
|
-
let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
933
|
-
const textureState = this._dtxState;
|
|
934
|
-
const gl = this.model.scene.canvas.gl;
|
|
935
|
-
tempUint8Array4 [0] = f0;
|
|
936
|
-
tempUint8Array4 [1] = f1;
|
|
937
|
-
tempUint8Array4 [2] = f2;
|
|
938
|
-
tempUint8Array4 [3] = f3;
|
|
939
|
-
// object flags
|
|
940
|
-
textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
|
|
941
|
-
if (this._deferredSetFlagsActive || deferred) {
|
|
942
|
-
this._deferredSetFlagsDirty = true;
|
|
943
|
-
return;
|
|
944
|
-
}
|
|
945
|
-
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
946
|
-
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
947
|
-
}
|
|
948
|
-
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
949
|
-
gl.texSubImage2D(
|
|
950
|
-
gl.TEXTURE_2D,
|
|
951
|
-
0, // level
|
|
952
|
-
(subPortionId % 512) * 8 + 2, // xoffset
|
|
953
|
-
Math.floor(subPortionId / 512), // yoffset
|
|
954
|
-
1, // width
|
|
955
|
-
1, //height
|
|
956
|
-
gl.RGBA_INTEGER,
|
|
957
|
-
gl.UNSIGNED_BYTE,
|
|
958
|
-
tempUint8Array4
|
|
959
|
-
);
|
|
960
|
-
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
961
|
-
}
|
|
962
|
-
|
|
963
|
-
_setDeferredFlags() {
|
|
964
|
-
}
|
|
965
|
-
|
|
966
|
-
_setFlags2(portionId, flags, deferred = false) {
|
|
967
|
-
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
968
|
-
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
969
|
-
this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
|
|
970
|
-
}
|
|
971
|
-
}
|
|
972
|
-
|
|
973
|
-
_subPortionSetFlags2(subPortionId, flags, deferred = false) {
|
|
974
|
-
if (!this._finalized) {
|
|
975
|
-
throw "Not finalized";
|
|
976
|
-
}
|
|
977
|
-
const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
|
|
978
|
-
const textureState = this._dtxState;
|
|
979
|
-
const gl = this.model.scene.canvas.gl;
|
|
980
|
-
tempUint8Array4 [0] = clippable;
|
|
981
|
-
tempUint8Array4 [1] = 0;
|
|
982
|
-
tempUint8Array4 [2] = 1;
|
|
983
|
-
tempUint8Array4 [3] = 2;
|
|
984
|
-
// object flags2
|
|
985
|
-
textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
|
|
986
|
-
if (this._deferredSetFlagsActive || deferred) {
|
|
987
|
-
// console.log("_subPortionSetFlags2 set flags defer");
|
|
988
|
-
this._deferredSetFlagsDirty = true;
|
|
989
|
-
return;
|
|
990
|
-
}
|
|
991
|
-
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
992
|
-
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
993
|
-
}
|
|
994
|
-
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
995
|
-
gl.texSubImage2D(
|
|
996
|
-
gl.TEXTURE_2D,
|
|
997
|
-
0, // level
|
|
998
|
-
(subPortionId % 512) * 8 + 3, // xoffset
|
|
999
|
-
Math.floor(subPortionId / 512), // yoffset
|
|
1000
|
-
1, // width
|
|
1001
|
-
1, //height
|
|
1002
|
-
gl.RGBA_INTEGER,
|
|
1003
|
-
gl.UNSIGNED_BYTE,
|
|
1004
|
-
tempUint8Array4
|
|
1005
|
-
);
|
|
1006
|
-
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
1007
|
-
}
|
|
1008
|
-
|
|
1009
|
-
_setDeferredFlags2() {
|
|
1010
|
-
}
|
|
1011
|
-
|
|
1012
|
-
setOffset(portionId, offset) {
|
|
1013
|
-
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
1014
|
-
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
1015
|
-
this._subPortionSetOffset(subPortionIds[i], offset);
|
|
1016
|
-
}
|
|
1017
|
-
}
|
|
1018
|
-
|
|
1019
|
-
_subPortionSetOffset(subPortionId, offset) {
|
|
1020
|
-
if (!this._finalized) {
|
|
1021
|
-
throw "Not finalized";
|
|
1022
|
-
}
|
|
1023
|
-
// if (!this.model.scene.entityOffsetsEnabled) {
|
|
1024
|
-
// this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
|
|
1025
|
-
// return;
|
|
1026
|
-
// }
|
|
1027
|
-
const textureState = this._dtxState;
|
|
1028
|
-
const gl = this.model.scene.canvas.gl;
|
|
1029
|
-
tempFloat32Array3 [0] = offset[0];
|
|
1030
|
-
tempFloat32Array3 [1] = offset[1];
|
|
1031
|
-
tempFloat32Array3 [2] = offset[2];
|
|
1032
|
-
// object offset
|
|
1033
|
-
textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
|
|
1034
|
-
if (this._deferredSetFlagsActive) {
|
|
1035
|
-
this._deferredSetFlagsDirty = true;
|
|
1036
|
-
return;
|
|
1037
|
-
}
|
|
1038
|
-
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
1039
|
-
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
1040
|
-
}
|
|
1041
|
-
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
|
|
1042
|
-
gl.texSubImage2D(
|
|
1043
|
-
gl.TEXTURE_2D,
|
|
1044
|
-
0, // level
|
|
1045
|
-
0, // x offset
|
|
1046
|
-
subPortionId, // yoffset
|
|
1047
|
-
1, // width
|
|
1048
|
-
1, // height
|
|
1049
|
-
gl.RGB,
|
|
1050
|
-
gl.FLOAT,
|
|
1051
|
-
tempFloat32Array3
|
|
1052
|
-
);
|
|
1053
|
-
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
1054
|
-
}
|
|
1055
|
-
|
|
1056
|
-
setMatrix(portionId, matrix) {
|
|
1057
|
-
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
1058
|
-
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
1059
|
-
this._subPortionSetMatrix(subPortionIds[i], matrix);
|
|
1060
|
-
}
|
|
1061
|
-
}
|
|
1062
|
-
|
|
1063
|
-
_subPortionSetMatrix(subPortionId, matrix) {
|
|
1064
|
-
if (!this._finalized) {
|
|
1065
|
-
throw "Not finalized";
|
|
1066
|
-
}
|
|
1067
|
-
// if (!this.model.scene.entityMatrixsEnabled) {
|
|
1068
|
-
// this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
|
|
1069
|
-
// return;
|
|
1070
|
-
// }
|
|
1071
|
-
const textureState = this._dtxState;
|
|
1072
|
-
const gl = this.model.scene.canvas.gl;
|
|
1073
|
-
tempMat4a.set(matrix);
|
|
1074
|
-
textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
|
|
1075
|
-
if (this._deferredSetFlagsActive) {
|
|
1076
|
-
this._deferredSetFlagsDirty = true;
|
|
1077
|
-
return;
|
|
1078
|
-
}
|
|
1079
|
-
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
1080
|
-
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
1081
|
-
}
|
|
1082
|
-
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
|
|
1083
|
-
gl.texSubImage2D(
|
|
1084
|
-
gl.TEXTURE_2D,
|
|
1085
|
-
0, // level
|
|
1086
|
-
(subPortionId % 512) * 4, // xoffset
|
|
1087
|
-
Math.floor(subPortionId / 512), // yoffset
|
|
1088
|
-
// 1,
|
|
1089
|
-
4, // width
|
|
1090
|
-
1, // height
|
|
1091
|
-
gl.RGBA,
|
|
1092
|
-
gl.FLOAT,
|
|
1093
|
-
tempMat4a
|
|
1094
|
-
);
|
|
1095
|
-
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
1096
|
-
}
|
|
1097
|
-
|
|
1098
|
-
getEachVertex(portionId, callback) {
|
|
1099
|
-
if (!this.model.scene.readableGeometryEnabled) {
|
|
1100
|
-
return;
|
|
1101
|
-
}
|
|
1102
|
-
const state = this._state;
|
|
1103
|
-
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
1104
|
-
if (!subPortionIds) {
|
|
1105
|
-
this.model.error("portion not found: " + portionId);
|
|
1106
|
-
return;
|
|
1107
|
-
}
|
|
1108
|
-
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
1109
|
-
const subPortionId = subPortionIds[i];
|
|
1110
|
-
const subPortionReadableGeometry = this._subPortionReadableGeometries[subPortionId];
|
|
1111
|
-
const positions = subPortionReadableGeometry.positionsCompressed;
|
|
1112
|
-
const positionsDecodeMatrix = subPortionReadableGeometry.positionsDecodeMatrix;
|
|
1113
|
-
const meshMatrix = subPortionReadableGeometry.meshMatrix;
|
|
1114
|
-
const origin = state.origin;
|
|
1115
|
-
const offsetX = origin[0] ;
|
|
1116
|
-
const offsetY = origin[1] ;
|
|
1117
|
-
const offsetZ = origin[2] ;
|
|
1118
|
-
const worldPos = tempVec4a;
|
|
1119
|
-
for (let i = 0, len = positions.length; i < len; i += 3) {
|
|
1120
|
-
worldPos[0] = positions[i];
|
|
1121
|
-
worldPos[1] = positions[i + 1];
|
|
1122
|
-
worldPos[2] = positions[i + 2];
|
|
1123
|
-
worldPos[3] = 1.0;
|
|
1124
|
-
math.decompressPosition(worldPos, positionsDecodeMatrix);
|
|
1125
|
-
math.mulMat4v4(this.model.worldMatrix, worldPos, worldPos);
|
|
1126
|
-
worldPos[0] += offsetX;
|
|
1127
|
-
worldPos[1] += offsetY;
|
|
1128
|
-
worldPos[2] += offsetZ;
|
|
1129
|
-
callback(worldPos);
|
|
1130
|
-
}
|
|
1131
|
-
}
|
|
1132
|
-
}
|
|
1133
|
-
|
|
1134
|
-
getEachIndex(portionId, callback) {
|
|
1135
|
-
if (!this.model.scene.readableGeometryEnabled) {
|
|
1136
|
-
return;
|
|
1137
|
-
}
|
|
1138
|
-
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
1139
|
-
if (!subPortionIds) {
|
|
1140
|
-
this.model.error("portion not found: " + portionId);
|
|
1141
|
-
return;
|
|
1142
|
-
}
|
|
1143
|
-
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
1144
|
-
const subPortionId = subPortionIds[i];
|
|
1145
|
-
const subPortionReadableGeometry = this._subPortionReadableGeometries[subPortionId];
|
|
1146
|
-
const indices = subPortionReadableGeometry.indices;
|
|
1147
|
-
for (let i = 0, len = indices.length; i < len; i++) {
|
|
1148
|
-
callback(indices[i]);
|
|
1149
|
-
}
|
|
1150
|
-
}
|
|
1151
|
-
}
|
|
1152
|
-
|
|
1153
|
-
|
|
1154
|
-
// ---------------------- COLOR RENDERING -----------------------------------
|
|
1155
|
-
|
|
1156
|
-
drawColorOpaque(renderFlags, frameCtx) {
|
|
1157
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
1158
|
-
return;
|
|
1159
|
-
}
|
|
1160
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1161
|
-
if (frameCtx.withSAO && this.model.saoEnabled) {
|
|
1162
|
-
if (this._renderers.colorRendererWithSAO) {
|
|
1163
|
-
this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
1164
|
-
}
|
|
1165
|
-
} else {
|
|
1166
|
-
if (this._renderers.colorRenderer) {
|
|
1167
|
-
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
1168
|
-
}
|
|
1169
|
-
}
|
|
1170
|
-
}
|
|
1171
|
-
|
|
1172
|
-
_updateBackfaceCull(renderFlags, frameCtx) {
|
|
1173
|
-
const backfaces = true; // See XCD-230
|
|
1174
|
-
if (frameCtx.backfaces !== backfaces) {
|
|
1175
|
-
const gl = frameCtx.gl;
|
|
1176
|
-
if (backfaces) {
|
|
1177
|
-
gl.disable(gl.CULL_FACE);
|
|
1178
|
-
} else {
|
|
1179
|
-
gl.enable(gl.CULL_FACE);
|
|
1180
|
-
}
|
|
1181
|
-
frameCtx.backfaces = backfaces;
|
|
1182
|
-
}
|
|
1183
|
-
}
|
|
1184
|
-
|
|
1185
|
-
drawColorTransparent(renderFlags, frameCtx) {
|
|
1186
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
|
|
1187
|
-
return;
|
|
1188
|
-
}
|
|
1189
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1190
|
-
if (this._renderers.colorRenderer) {
|
|
1191
|
-
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
|
|
1192
|
-
}
|
|
1193
|
-
}
|
|
1194
|
-
|
|
1195
|
-
// ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
|
|
1196
|
-
|
|
1197
|
-
drawDepth(renderFlags, frameCtx) {
|
|
1198
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
1199
|
-
return;
|
|
1200
|
-
}
|
|
1201
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1202
|
-
if (this._renderers.depthRenderer) {
|
|
1203
|
-
this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
|
|
1204
|
-
}
|
|
1205
|
-
}
|
|
1206
|
-
|
|
1207
|
-
drawNormals(renderFlags, frameCtx) {
|
|
1208
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
1209
|
-
return;
|
|
1210
|
-
}
|
|
1211
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1212
|
-
if (this._renderers.normalsRenderer) {
|
|
1213
|
-
this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
|
|
1214
|
-
}
|
|
1215
|
-
}
|
|
1216
|
-
|
|
1217
|
-
// ---------------------- SILHOUETTE RENDERING -----------------------------------
|
|
1218
|
-
|
|
1219
|
-
drawSilhouetteXRayed(renderFlags, frameCtx) {
|
|
1220
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
|
|
1221
|
-
return;
|
|
1222
|
-
}
|
|
1223
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1224
|
-
if (this._renderers.silhouetteRenderer) {
|
|
1225
|
-
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
|
|
1226
|
-
}
|
|
1227
|
-
}
|
|
1228
|
-
|
|
1229
|
-
drawSilhouetteHighlighted(renderFlags, frameCtx) {
|
|
1230
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
|
|
1231
|
-
return;
|
|
1232
|
-
}
|
|
1233
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1234
|
-
if (this._renderers.silhouetteRenderer) {
|
|
1235
|
-
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
|
|
1236
|
-
}
|
|
1237
|
-
}
|
|
1238
|
-
|
|
1239
|
-
drawSilhouetteSelected(renderFlags, frameCtx) {
|
|
1240
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
|
|
1241
|
-
return;
|
|
1242
|
-
}
|
|
1243
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1244
|
-
if (this._renderers.silhouetteRenderer) {
|
|
1245
|
-
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
|
|
1246
|
-
}
|
|
1247
|
-
}
|
|
1248
|
-
|
|
1249
|
-
// ---------------------- EDGES RENDERING -----------------------------------
|
|
1250
|
-
|
|
1251
|
-
drawEdgesColorOpaque(renderFlags, frameCtx) {
|
|
1252
|
-
if (this.model.scene.logarithmicDepthBufferEnabled) {
|
|
1253
|
-
if (!this.model.scene._loggedWarning) {
|
|
1254
|
-
console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer");
|
|
1255
|
-
this.model.scene._loggedWarning = true;
|
|
1256
|
-
}
|
|
1257
|
-
return;
|
|
1258
|
-
}
|
|
1259
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
|
|
1260
|
-
return;
|
|
1261
|
-
}
|
|
1262
|
-
if (this._renderers.edgesColorRenderer) {
|
|
1263
|
-
this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
|
|
1264
|
-
}
|
|
1265
|
-
}
|
|
1266
|
-
|
|
1267
|
-
drawEdgesColorTransparent(renderFlags, frameCtx) {
|
|
1268
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
|
|
1269
|
-
return;
|
|
1270
|
-
}
|
|
1271
|
-
if (this._renderers.edgesColorRenderer) {
|
|
1272
|
-
this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
|
|
1273
|
-
}
|
|
1274
|
-
}
|
|
1275
|
-
|
|
1276
|
-
drawEdgesHighlighted(renderFlags, frameCtx) {
|
|
1277
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
|
|
1278
|
-
return;
|
|
1279
|
-
}
|
|
1280
|
-
if (this._renderers.edgesRenderer) {
|
|
1281
|
-
this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
|
|
1282
|
-
}
|
|
1283
|
-
}
|
|
1284
|
-
|
|
1285
|
-
drawEdgesSelected(renderFlags, frameCtx) {
|
|
1286
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
|
|
1287
|
-
return;
|
|
1288
|
-
}
|
|
1289
|
-
if (this._renderers.edgesRenderer) {
|
|
1290
|
-
this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
|
|
1291
|
-
}
|
|
1292
|
-
}
|
|
1293
|
-
|
|
1294
|
-
drawEdgesXRayed(renderFlags, frameCtx) {
|
|
1295
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
|
|
1296
|
-
return;
|
|
1297
|
-
}
|
|
1298
|
-
if (this._renderers.edgesRenderer) {
|
|
1299
|
-
this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
|
|
1300
|
-
}
|
|
1301
|
-
}
|
|
1302
|
-
|
|
1303
|
-
// ---------------------- OCCLUSION CULL RENDERING -----------------------------------
|
|
1304
|
-
|
|
1305
|
-
drawOcclusion(renderFlags, frameCtx) {
|
|
1306
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1307
|
-
return;
|
|
1308
|
-
}
|
|
1309
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1310
|
-
if (this._renderers.occlusionRenderer) {
|
|
1311
|
-
this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
1312
|
-
}
|
|
1313
|
-
}
|
|
1314
|
-
|
|
1315
|
-
// ---------------------- SHADOW BUFFER RENDERING -----------------------------------
|
|
1316
|
-
|
|
1317
|
-
drawShadow(renderFlags, frameCtx) {
|
|
1318
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1319
|
-
return;
|
|
1320
|
-
}
|
|
1321
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1322
|
-
if (this._renderers.shadowRenderer) {
|
|
1323
|
-
this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
1324
|
-
}
|
|
1325
|
-
}
|
|
1326
|
-
|
|
1327
|
-
//---- PICKING ----------------------------------------------------------------------------------------------------
|
|
1328
|
-
|
|
1329
|
-
setPickMatrices(pickViewMatrix, pickProjMatrix) {
|
|
1330
|
-
// if (this._numVisibleLayerPortions === 0) {
|
|
1331
|
-
// return;
|
|
1332
|
-
// }
|
|
1333
|
-
// this._dtxState.texturePickCameraMatrices.updateViewMatrix(pickViewMatrix, pickProjMatrix);
|
|
1334
|
-
}
|
|
1335
|
-
|
|
1336
|
-
drawPickMesh(renderFlags, frameCtx) {
|
|
1337
|
-
if (this._numVisibleLayerPortions === 0) {
|
|
1338
|
-
return;
|
|
1339
|
-
}
|
|
1340
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1341
|
-
if (this._renderers.pickMeshRenderer) {
|
|
1342
|
-
this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1343
|
-
}
|
|
1344
|
-
}
|
|
1345
|
-
|
|
1346
|
-
drawPickDepths(renderFlags, frameCtx) {
|
|
1347
|
-
if (this._numVisibleLayerPortions === 0) {
|
|
1348
|
-
return;
|
|
1349
|
-
}
|
|
1350
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1351
|
-
if (this._renderers.pickDepthRenderer) {
|
|
1352
|
-
this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1353
|
-
}
|
|
1354
|
-
}
|
|
1355
|
-
|
|
1356
|
-
drawSnapInit(renderFlags, frameCtx) {
|
|
1357
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1358
|
-
return;
|
|
1359
|
-
}
|
|
1360
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1361
|
-
if (this._renderers.snapInitRenderer) {
|
|
1362
|
-
this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1363
|
-
}
|
|
1364
|
-
}
|
|
1365
|
-
|
|
1366
|
-
drawSnap(renderFlags, frameCtx) {
|
|
1367
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1368
|
-
return;
|
|
1369
|
-
}
|
|
1370
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1371
|
-
if (this._renderers.snapRenderer) {
|
|
1372
|
-
this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1373
|
-
}
|
|
1374
|
-
}
|
|
1375
|
-
|
|
1376
|
-
drawPickNormals(renderFlags, frameCtx) {
|
|
1377
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1378
|
-
return;
|
|
1379
|
-
}
|
|
1380
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1381
|
-
if (this._renderers.pickNormalsRenderer) {
|
|
1382
|
-
this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1383
|
-
}
|
|
1384
|
-
}
|
|
1385
|
-
|
|
1386
|
-
destroy() {
|
|
1387
|
-
if (this._destroyed) {
|
|
1388
|
-
return;
|
|
1389
|
-
}
|
|
1390
|
-
const state = this._state;
|
|
1391
|
-
if (state.metallicRoughnessBuf) {
|
|
1392
|
-
state.metallicRoughnessBuf.destroy();
|
|
1393
|
-
state.metallicRoughnessBuf = null;
|
|
1394
|
-
}
|
|
1395
|
-
this.model.scene.off(this._onSceneRendering);
|
|
1396
|
-
state.destroy();
|
|
1397
|
-
this._destroyed = true;
|
|
1398
|
-
}
|
|
1399
|
-
}
|