@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,704 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOBatchingLinesRenderers.js";
8
- import {VBOBatchingLinesBuffer} from "./lib/VBOBatchingLinesBuffer.js";
9
- import {quantizePositions} from "../../../compression.js";
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-
11
- /**
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- * @private
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- */
14
- export class VBOBatchingLinesLayer {
15
-
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- /**
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- * @param model
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.positionsDecodeMatrix
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- * @param cfg.maxGeometryBatchSize
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- * @param cfg.origin
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- * @param cfg.scratchMemory
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- */
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- constructor(cfg) {
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-
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- // console.info("Creating VBOBatchingLinesLayer");
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-
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- /**
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- * Index of this LinesBatchingLayer in {@link VBOSceneModel#_layerList}.
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- * @type {Number}
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- */
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- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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- this.model = cfg.model;
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- this._buffer = new VBOBatchingLinesBuffer(cfg.maxGeometryBatchSize);
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- this._scratchMemory = cfg.scratchMemory;
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-
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- this._state = new RenderState({
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- positionsBuf: null,
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- offsetsBuf: null,
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- colorsBuf: null,
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- flagsBuf: null,
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- indicesBuf: null,
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- positionsDecodeMatrix: math.mat4(),
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- origin: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
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- this._modelAABB = math.collapseAABB3(); // Model-space AABB
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- this._portions = [];
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- this._meshes = [];
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- this._numVerts = 0;
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-
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- this._aabb = math.collapseAABB3();
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- this.aabbDirty = true;
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-
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- this._finalized = false;
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-
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- if (cfg.positionsDecodeMatrix) {
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- this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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- this._preCompressedPositionsExpected = true;
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- } else {
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- this._preCompressedPositionsExpected = false;
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- }
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-
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- if (cfg.origin) {
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- this._state.origin = math.vec3(cfg.origin);
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- }
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-
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- /**
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- * The type of primitives in this layer.
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- */
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- this.primitive = cfg.primitive;
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- }
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-
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- get aabb() {
90
- if (this.aabbDirty) {
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- math.collapseAABB3(this._aabb);
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- for (let i = 0, len = this._meshes.length; i < len; i++) {
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- math.expandAABB3(this._aabb, this._meshes[i].aabb);
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- }
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- this.aabbDirty = false;
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- }
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- return this._aabb;
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- }
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-
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- /**
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- * Tests if there is room for another portion in this LinesBatchingLayer.
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- *
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- * @param lenPositions Number of positions we'd like to create in the portion.
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- * @param lenIndices Number of indices we'd like to create in this portion.
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- * @returns {Boolean} True if OK to create another portion.
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- */
107
- canCreatePortion(lenPositions, lenIndices) {
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- if (this._finalized) {
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- throw "Already finalized";
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- }
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- return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
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- }
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-
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- /**
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- * Creates a new portion within this LinesBatchingLayer, returns the new portion ID.
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- *
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- * Gives the portion the specified geometry, color and matrix.
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- *
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- * @param mesh The SceneModelMesh that owns the portion
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- * @param cfg.positions Flat float Local-space positions array.
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- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
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- * @param cfg.indices Flat int indices array.
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- * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
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- * @param cfg.opacity Opacity [0..255]
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- * @param [cfg.meshMatrix] Flat float 4x4 matrix
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- * @param cfg.aabb Flat float AABB World-space AABB
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- * @param cfg.pickColor Quantized pick color
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- * @returns {number} Portion ID
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- */
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- createPortion(mesh, cfg) {
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-
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- if (this._finalized) {
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- throw "Already finalized";
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- }
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-
136
- const positions = cfg.positions;
137
- const positionsCompressed = cfg.positionsCompressed;
138
- const indices = cfg.indices;
139
- const color = cfg.color;
140
- const opacity = cfg.opacity;
141
-
142
- const buffer = this._buffer;
143
- const positionsIndex = buffer.positions.length;
144
- const vertsIndex = positionsIndex / 3;
145
-
146
- let numVerts;
147
-
148
- math.expandAABB3(this._modelAABB, cfg.aabb);
149
-
150
- if (this._preCompressedPositionsExpected) {
151
- if (!positionsCompressed) {
152
- throw "positionsCompressed expected";
153
- }
154
- numVerts = positionsCompressed.length / 3;
155
- for (let i = 0, len = positionsCompressed.length; i < len; i++) {
156
- buffer.positions.push(positionsCompressed[i]);
157
- }
158
- } else {
159
- if (!positions) {
160
- throw "positions expected";
161
- }
162
- numVerts = positions.length / 3;
163
- for (let i = 0, len = positions.length; i < len; i++) {
164
- buffer.positions.push(positions[i]);
165
- }
166
- }
167
-
168
- if (color) {
169
-
170
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
171
- const g = color[1];
172
- const b = color[2];
173
- const a = opacity;
174
-
175
- for (let i = 0; i < numVerts; i++) {
176
- buffer.colors.push(r);
177
- buffer.colors.push(g);
178
- buffer.colors.push(b);
179
- buffer.colors.push(a);
180
- }
181
- }
182
-
183
- if (indices) {
184
- for (let i = 0, len = indices.length; i < len; i++) {
185
- buffer.indices.push(indices[i] + vertsIndex);
186
- }
187
- }
188
-
189
- if (this.model.scene.entityOffsetsEnabled) {
190
- for (let i = 0; i < numVerts; i++) {
191
- buffer.offsets.push(0);
192
- buffer.offsets.push(0);
193
- buffer.offsets.push(0);
194
- }
195
- }
196
-
197
- const portionId = this._portions.length / 2;
198
-
199
- this._portions.push(vertsIndex);
200
- this._portions.push(numVerts);
201
-
202
- this._numPortions++;
203
- this.model.numPortions++;
204
-
205
- this._numVerts += numVerts;
206
-
207
- this._meshes.push(mesh);
208
-
209
- return portionId;
210
- }
211
-
212
- /**
213
- * Builds batch VBOs from appended geometries.
214
- * No more portions can then be created.
215
- */
216
- finalize() {
217
-
218
- if (this._finalized) {
219
- return;
220
- }
221
-
222
- const state = this._state;
223
- const gl = this.model.scene.canvas.gl;
224
- const buffer = this._buffer;
225
-
226
- if (buffer.positions.length > 0) {
227
- if (this._preCompressedPositionsExpected) {
228
- const positions = new Uint16Array(buffer.positions);
229
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
230
- } else {
231
- const positions = new Float32Array(buffer.positions);
232
- const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
233
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
234
- }
235
- }
236
-
237
- if (buffer.colors.length > 0) {
238
- const colors = new Uint8Array(buffer.colors);
239
- let normalized = false;
240
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
241
- }
242
-
243
- if (buffer.colors.length > 0) { // Because we build flags arrays here, get their length from the colors array
244
- const flagsLength = buffer.colors.length / 4;
245
- const flags = new Float32Array(flagsLength);
246
- let notNormalized = false;
247
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
248
- }
249
-
250
- if (this.model.scene.entityOffsetsEnabled) {
251
- if (buffer.offsets.length > 0) {
252
- const offsets = new Float32Array(buffer.offsets);
253
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
254
- }
255
- }
256
-
257
- if (buffer.indices.length > 0) {
258
- const indices = new Uint32Array(buffer.indices);
259
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
260
- }
261
-
262
- this._buffer = null;
263
- this._finalized = true;
264
- }
265
-
266
- initFlags(portionId, flags, meshTransparent) {
267
- if (flags & ENTITY_FLAGS.VISIBLE) {
268
- this._numVisibleLayerPortions++;
269
- this.model.numVisibleLayerPortions++;
270
- }
271
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
272
- this._numHighlightedLayerPortions++;
273
- this.model.numHighlightedLayerPortions++;
274
- }
275
- if (flags & ENTITY_FLAGS.XRAYED) {
276
- this._numXRayedLayerPortions++;
277
- this.model.numXRayedLayerPortions++;
278
- }
279
- if (flags & ENTITY_FLAGS.SELECTED) {
280
- this._numSelectedLayerPortions++;
281
- this.model.numSelectedLayerPortions++;
282
- }
283
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
284
- this._numClippableLayerPortions++;
285
- this.model.numClippableLayerPortions++;
286
- }
287
- if (flags & ENTITY_FLAGS.EDGES) {
288
- this._numEdgesLayerPortions++;
289
- this.model.numEdgesLayerPortions++;
290
- }
291
- if (flags & ENTITY_FLAGS.PICKABLE) {
292
- this._numPickableLayerPortions++;
293
- this.model.numPickableLayerPortions++;
294
- }
295
- if (flags & ENTITY_FLAGS.CULLED) {
296
- this._numCulledLayerPortions++;
297
- this.model.numCulledLayerPortions++;
298
- }
299
- if (meshTransparent) {
300
- this._numTransparentLayerPortions++;
301
- this.model.numTransparentLayerPortions++;
302
- }
303
- const deferred = true;
304
- this._setFlags(portionId, flags, meshTransparent, deferred);
305
- }
306
-
307
- flushInitFlags() {
308
- this._setDeferredFlags();
309
- }
310
-
311
- setVisible(portionId, flags, transparent) {
312
- if (!this._finalized) {
313
- throw "Not finalized";
314
- }
315
- if (flags & ENTITY_FLAGS.VISIBLE) {
316
- this._numVisibleLayerPortions++;
317
- this.model.numVisibleLayerPortions++;
318
- } else {
319
- this._numVisibleLayerPortions--;
320
- this.model.numVisibleLayerPortions--;
321
- }
322
- this._setFlags(portionId, flags, transparent);
323
- }
324
-
325
- setHighlighted(portionId, flags, transparent) {
326
- if (!this._finalized) {
327
- throw "Not finalized";
328
- }
329
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
330
- this._numHighlightedLayerPortions++;
331
- this.model.numHighlightedLayerPortions++;
332
- } else {
333
- this._numHighlightedLayerPortions--;
334
- this.model.numHighlightedLayerPortions--;
335
- }
336
- this._setFlags(portionId, flags, transparent);
337
- }
338
-
339
- setXRayed(portionId, flags, transparent) {
340
- if (!this._finalized) {
341
- throw "Not finalized";
342
- }
343
- if (flags & ENTITY_FLAGS.XRAYED) {
344
- this._numXRayedLayerPortions++;
345
- this.model.numXRayedLayerPortions++;
346
- } else {
347
- this._numXRayedLayerPortions--;
348
- this.model.numXRayedLayerPortions--;
349
- }
350
- this._setFlags(portionId, flags, transparent);
351
- }
352
-
353
- setSelected(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.SELECTED) {
358
- this._numSelectedLayerPortions++;
359
- this.model.numSelectedLayerPortions++;
360
- } else {
361
- this._numSelectedLayerPortions--;
362
- this.model.numSelectedLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setEdges(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.EDGES) {
372
- this._numEdgesLayerPortions++;
373
- this.model.numEdgesLayerPortions++;
374
- } else {
375
- this._numEdgesLayerPortions--;
376
- this.model.numEdgesLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setClippable(portionId, flags) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
386
- this._numClippableLayerPortions++;
387
- this.model.numClippableLayerPortions++;
388
- } else {
389
- this._numClippableLayerPortions--;
390
- this.model.numClippableLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags);
393
- }
394
-
395
- setCulled(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.CULLED) {
400
- this._numCulledLayerPortions++;
401
- this.model.numCulledLayerPortions++;
402
- } else {
403
- this._numCulledLayerPortions--;
404
- this.model.numCulledLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setCollidable(portionId, flags) {
410
- if (!this._finalized) {
411
- throw "Not finalized";
412
- }
413
- }
414
-
415
- setPickable(portionId, flags, transparent) {
416
- if (!this._finalized) {
417
- throw "Not finalized";
418
- }
419
- if (flags & ENTITY_FLAGS.PICKABLE) {
420
- this._numPickableLayerPortions++;
421
- this.model.numPickableLayerPortions++;
422
- } else {
423
- this._numPickableLayerPortions--;
424
- this.model.numPickableLayerPortions--;
425
- }
426
- this._setFlags(portionId, flags, transparent);
427
- }
428
-
429
- setColor(portionId, color) {
430
- if (!this._finalized) {
431
- throw "Not finalized";
432
- }
433
- const portionsIdx = portionId * 2;
434
- const vertexBase = this._portions[portionsIdx];
435
- const numVerts = this._portions[portionsIdx + 1];
436
- const firstColor = vertexBase * 4;
437
- const lenColor = numVerts * 4;
438
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
439
- const r = color[0];
440
- const g = color[1];
441
- const b = color[2];
442
- const a = color[3];
443
- for (let i = 0; i < lenColor; i += 4) {
444
- tempArray[i + 0] = r;
445
- tempArray[i + 1] = g;
446
- tempArray[i + 2] = b;
447
- tempArray[i + 3] = a;
448
- }
449
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
450
- }
451
-
452
- setTransparent(portionId, flags, transparent) {
453
- if (transparent) {
454
- this._numTransparentLayerPortions++;
455
- this.model.numTransparentLayerPortions++;
456
- } else {
457
- this._numTransparentLayerPortions--;
458
- this.model.numTransparentLayerPortions--;
459
- }
460
- this._setFlags(portionId, flags, transparent);
461
- }
462
-
463
- /**
464
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
465
- */
466
- _setFlags(portionId, flags, transparent, deferred = false) {
467
-
468
- if (!this._finalized) {
469
- throw "Not finalized";
470
- }
471
-
472
- const portionsIdx = portionId * 2;
473
- const vertexBase = this._portions[portionsIdx];
474
- const numVerts = this._portions[portionsIdx + 1];
475
- const firstFlag = vertexBase;
476
- const lenFlags = numVerts;
477
-
478
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
479
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
480
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
481
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
482
- // no edges
483
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
484
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
485
-
486
- let colorFlag;
487
- if (!visible || culled || xrayed
488
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
489
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
490
- colorFlag = RENDER_PASSES.NOT_RENDERED;
491
- } else {
492
- if (transparent) {
493
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
494
- } else {
495
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
496
- }
497
- }
498
-
499
- let silhouetteFlag;
500
- if (!visible || culled) {
501
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
502
- } else if (selected) {
503
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
504
- } else if (highlighted) {
505
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
506
- } else if (xrayed) {
507
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
508
- } else {
509
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
510
- }
511
-
512
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
513
-
514
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
515
-
516
- if (deferred) {
517
- // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
518
- if (!this._deferredFlagValues) {
519
- this._deferredFlagValues = new Float32Array(this._numVerts);
520
- }
521
- for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
522
- let vertFlag = 0;
523
- vertFlag |= colorFlag;
524
- vertFlag |= silhouetteFlag << 4;
525
- // no edges
526
- vertFlag |= pickFlag << 12;
527
- vertFlag |= clippableFlag << 16;
528
-
529
- this._deferredFlagValues[i] = vertFlag;
530
- }
531
- } else if (this._state.flagsBuf) {
532
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
533
- for (let i = 0; i < lenFlags; i++) {
534
- let vertFlag = 0;
535
- vertFlag |= colorFlag;
536
- vertFlag |= silhouetteFlag << 4;
537
- // no edges
538
- vertFlag |= pickFlag << 12;
539
- vertFlag |= clippableFlag << 16;
540
-
541
- tempArray[i] = vertFlag;
542
- }
543
- this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
544
- }
545
- }
546
-
547
- _setDeferredFlags() {
548
- if (this._deferredFlagValues) {
549
- this._state.flagsBuf.setData(this._deferredFlagValues);
550
- this._deferredFlagValues = null;
551
- }
552
- }
553
-
554
- setOffset(portionId, offset) {
555
- if (!this._finalized) {
556
- throw "Not finalized";
557
- }
558
- if (!this.model.scene.entityOffsetsEnabled) {
559
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
560
- return;
561
- }
562
- const portionsIdx = portionId * 2;
563
- const vertexBase = this._portions[portionsIdx];
564
- const numVerts = this._portions[portionsIdx + 1];
565
- const firstOffset = vertexBase * 3;
566
- const lenOffsets = numVerts * 3;
567
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
568
- const x = offset[0];
569
- const y = offset[1];
570
- const z = offset[2];
571
- for (let i = 0; i < lenOffsets; i += 3) {
572
- tempArray[i + 0] = x;
573
- tempArray[i + 1] = y;
574
- tempArray[i + 2] = z;
575
- }
576
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
577
- }
578
-
579
- //-- RENDERING ----------------------------------------------------------------------------------------------
580
-
581
- drawColorOpaque(renderFlags, frameCtx) {
582
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
583
- return;
584
- }
585
- if (this._renderers.colorRenderer) {
586
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
587
- }
588
- }
589
-
590
- drawColorTransparent(renderFlags, frameCtx) {
591
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
592
- return;
593
- }
594
- if (this._renderers.colorRenderer) {
595
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
596
- }
597
- }
598
-
599
- drawDepth(renderFlags, frameCtx) {
600
- }
601
-
602
- drawNormals(renderFlags, frameCtx) {
603
- }
604
-
605
- drawSilhouetteXRayed(renderFlags, frameCtx) {
606
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
607
- return;
608
- }
609
- if (this._renderers.silhouetteRenderer) {
610
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
611
- }
612
- }
613
-
614
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
615
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
616
- return;
617
- }
618
- if (this._renderers.silhouetteRenderer) {
619
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
620
- }
621
- }
622
-
623
- drawSilhouetteSelected(renderFlags, frameCtx) {
624
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
625
- return;
626
- }
627
- if (this._renderers.silhouetteRenderer) {
628
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
629
- }
630
- }
631
-
632
- drawEdgesColorOpaque(renderFlags, frameCtx) {
633
- }
634
-
635
- drawEdgesColorTransparent(renderFlags, frameCtx) {
636
- }
637
-
638
- drawEdgesHighlighted(renderFlags, frameCtx) {
639
- }
640
-
641
- drawEdgesSelected(renderFlags, frameCtx) {
642
- }
643
-
644
- drawEdgesXRayed(renderFlags, frameCtx) {
645
- }
646
-
647
- drawPickMesh(frameCtx) {
648
- }
649
-
650
- drawPickDepths(frameCtx) {
651
- }
652
-
653
- drawPickNormals(frameCtx) {
654
- }
655
-
656
- drawSnapInit(renderFlags, frameCtx) {
657
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
658
- return;
659
- }
660
- if (this._renderers.snapInitRenderer) {
661
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
662
- }
663
- }
664
-
665
- drawSnap(renderFlags, frameCtx) {
666
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
667
- return;
668
- }
669
- if (this._renderers.snapRenderer) {
670
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
671
- }
672
- }
673
-
674
- drawOcclusion(frameCtx) {
675
- }
676
-
677
- drawShadow(frameCtx) {
678
- }
679
-
680
- destroy() {
681
- const state = this._state;
682
- if (state.positionsBuf) {
683
- state.positionsBuf.destroy();
684
- state.positionsBuf = null;
685
- }
686
- if (state.offsetsBuf) {
687
- state.offsetsBuf.destroy();
688
- state.offsetsBuf = null;
689
- }
690
- if (state.colorsBuf) {
691
- state.colorsBuf.destroy();
692
- state.colorsBuf = null;
693
- }
694
- if (state.flagsBuf) {
695
- state.flagsBuf.destroy();
696
- state.flagsBuf = null;
697
- }
698
- if (state.indicesBuf) {
699
- state.indicesBuf.destroy();
700
- state.indicesBuf = null;
701
- }
702
- state.destroy();
703
- }
704
- }