@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {VBORenderer} from "../../../VBORenderer.js";
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import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
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import {math} from "../../../../../math/math.js";
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const tempVec3a = math.vec3();
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const tempVec3b = math.vec3();
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const tempVec3c = math.vec3();
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const tempVec3d = math.vec3();
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const tempMat4a = math.mat4();
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const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
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/**
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* @private
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*/
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export class VBOInstancingPointsSnapInitRenderer extends VBORenderer {
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constructor(scene) {
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super(scene, false, { instancing: true });
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}
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drawLayer(frameCtx, instancingLayer, renderPass) {
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if (!this._program) {
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this._allocate();
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if (this.errors) {
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return;
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}
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}
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if (frameCtx.lastProgramId !== this._program.id) {
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frameCtx.lastProgramId = this._program.id;
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this._bindProgram();
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}
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const model = instancingLayer.model;
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const scene = model.scene;
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const gl = scene.canvas.gl;
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const camera = scene.camera;
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const state = instancingLayer._state;
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const origin = instancingLayer._state.origin;
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const {position, rotationMatrix} = model;
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const aabb = instancingLayer.aabb; // Per-layer AABB for best RTC accuracy
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const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
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if (this._vaoCache.has(instancingLayer)) {
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gl.bindVertexArray(this._vaoCache.get(instancingLayer));
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} else {
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this._vaoCache.set(instancingLayer, this._makeVAO(state))
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}
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const coordinateScaler = tempVec3a;
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coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
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coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
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coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
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frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
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frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
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frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
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let rtcViewMatrix;
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if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
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const rtcOrigin = tempVec3b;
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const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c);
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rtcOrigin[0] = rotatedOrigin[0];
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rtcOrigin[1] = rotatedOrigin[1];
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rtcOrigin[2] = rotatedOrigin[2];
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} else {
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rtcOrigin[0] = 0;
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rtcOrigin[1] = 0;
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rtcOrigin[2] = 0;
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}
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rtcOrigin[0] += position[0];
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rtcOrigin[1] += position[1];
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rtcOrigin[2] += position[2];
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rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
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frameCtx.snapPickOrigin[0] = rtcOrigin[0];
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frameCtx.snapPickOrigin[1] = rtcOrigin[1];
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frameCtx.snapPickOrigin[2] = rtcOrigin[2];
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} else {
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rtcViewMatrix = viewMatrix;
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frameCtx.snapPickOrigin[0] = 0;
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frameCtx.snapPickOrigin[1] = 0;
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|
-
frameCtx.snapPickOrigin[2] = 0;
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
|
|
90
|
-
gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
|
|
91
|
-
gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
|
|
92
|
-
gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
|
|
93
|
-
gl.uniform1i(this._uRenderPass, renderPass);
|
|
94
|
-
gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
|
|
95
|
-
|
|
96
|
-
let offset = 0;
|
|
97
|
-
const mat4Size = 4 * 4;
|
|
98
|
-
|
|
99
|
-
this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
|
|
100
|
-
this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
|
|
101
|
-
this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
|
|
102
|
-
this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
|
|
103
|
-
|
|
104
|
-
gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
|
|
105
|
-
gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
|
|
106
|
-
|
|
107
|
-
gl.bindBufferBase(
|
|
108
|
-
gl.UNIFORM_BUFFER,
|
|
109
|
-
this._matricesUniformBlockBufferBindingPoint,
|
|
110
|
-
this._matricesUniformBlockBuffer);
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
114
|
-
const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
|
|
115
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
this.setSectionPlanesStateUniforms(instancingLayer);
|
|
119
|
-
|
|
120
|
-
gl.drawArraysInstanced(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
|
|
121
|
-
|
|
122
|
-
gl.bindVertexArray(null);
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
_allocate() {
|
|
126
|
-
super._allocate();
|
|
127
|
-
|
|
128
|
-
const program = this._program;
|
|
129
|
-
|
|
130
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
131
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
132
|
-
}
|
|
133
|
-
this.uVectorA = program.getLocation("snapVectorA");
|
|
134
|
-
this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
|
|
135
|
-
this._uLayerNumber = program.getLocation("layerNumber");
|
|
136
|
-
this._uCoordinateScaler = program.getLocation("coordinateScaler");
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
_bindProgram() {
|
|
140
|
-
this._program.bind();
|
|
141
|
-
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
_buildVertexShader() {
|
|
145
|
-
const scene = this._scene;
|
|
146
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
147
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
148
|
-
const src = [];
|
|
149
|
-
src.push ('#version 300 es');
|
|
150
|
-
src.push("// SnapInstancingDepthBufInitRenderer vertex shader");
|
|
151
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
152
|
-
src.push("precision highp float;");
|
|
153
|
-
src.push("precision highp int;");
|
|
154
|
-
src.push("precision highp usampler2D;");
|
|
155
|
-
src.push("precision highp isampler2D;");
|
|
156
|
-
src.push("precision highp sampler2D;");
|
|
157
|
-
src.push("#else");
|
|
158
|
-
src.push("precision mediump float;");
|
|
159
|
-
src.push("precision mediump int;");
|
|
160
|
-
src.push("precision mediump usampler2D;");
|
|
161
|
-
src.push("precision mediump isampler2D;");
|
|
162
|
-
src.push("precision mediump sampler2D;");
|
|
163
|
-
src.push("#endif");
|
|
164
|
-
src.push("uniform int renderPass;");
|
|
165
|
-
src.push("in vec4 pickColor;");
|
|
166
|
-
src.push("in vec3 position;");
|
|
167
|
-
if (scene.entityOffsetsEnabled) {
|
|
168
|
-
src.push("in vec3 offset;");
|
|
169
|
-
}
|
|
170
|
-
src.push("in float flags;");
|
|
171
|
-
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
172
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
173
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
174
|
-
src.push("uniform bool pickInvisible;");
|
|
175
|
-
|
|
176
|
-
this._addMatricesUniformBlockLines(src);
|
|
177
|
-
|
|
178
|
-
src.push("uniform vec2 snapVectorA;");
|
|
179
|
-
src.push("uniform vec2 snapInvVectorAB;");
|
|
180
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
181
|
-
src.push("uniform float logDepthBufFC;");
|
|
182
|
-
src.push("out float vFragDepth;");
|
|
183
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
184
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
185
|
-
src.push("}");
|
|
186
|
-
src.push("out float isPerspective;");
|
|
187
|
-
}
|
|
188
|
-
src.push("vec2 remapClipPos(vec2 clipPos) {");
|
|
189
|
-
src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
|
|
190
|
-
src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
|
|
191
|
-
src.push(" return vec2(x, y);")
|
|
192
|
-
src.push("}");
|
|
193
|
-
src.push("flat out vec4 vPickColor;");
|
|
194
|
-
src.push("out vec4 vWorldPosition;");
|
|
195
|
-
if (clipping) {
|
|
196
|
-
src.push("out float vFlags;");
|
|
197
|
-
}
|
|
198
|
-
src.push("out highp vec3 relativeToOriginPosition;");
|
|
199
|
-
src.push("void main(void) {");
|
|
200
|
-
// pickFlag = NOT_RENDERED | PICK
|
|
201
|
-
// renderPass = PICK
|
|
202
|
-
src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
|
|
203
|
-
src.push(`if (pickFlag != renderPass) {`);
|
|
204
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
205
|
-
src.push("} else {");
|
|
206
|
-
src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
207
|
-
src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
208
|
-
if (scene.entityOffsetsEnabled) {
|
|
209
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
210
|
-
}
|
|
211
|
-
src.push("relativeToOriginPosition = worldPosition.xyz;")
|
|
212
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
213
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
214
|
-
if (clipping) {
|
|
215
|
-
src.push(" vFlags = flags;");
|
|
216
|
-
}
|
|
217
|
-
src.push("vPickColor = pickColor;");
|
|
218
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
219
|
-
src.push("float tmp = clipPos.w;")
|
|
220
|
-
src.push("clipPos.xyzw /= tmp;")
|
|
221
|
-
src.push("clipPos.xy = remapClipPos(clipPos.xy);");
|
|
222
|
-
src.push("clipPos.xyzw *= tmp;")
|
|
223
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
224
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
225
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
226
|
-
}
|
|
227
|
-
src.push("gl_Position = clipPos;");
|
|
228
|
-
src.push("}");
|
|
229
|
-
src.push("}");
|
|
230
|
-
return src;
|
|
231
|
-
}
|
|
232
|
-
|
|
233
|
-
_buildFragmentShader() {
|
|
234
|
-
const scene = this._scene;
|
|
235
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
236
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
237
|
-
const src = [];
|
|
238
|
-
src.push ('#version 300 es');
|
|
239
|
-
src.push("// Points instancing pick depth fragment shader");
|
|
240
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
241
|
-
src.push("precision highp float;");
|
|
242
|
-
src.push("precision highp int;");
|
|
243
|
-
src.push("#else");
|
|
244
|
-
src.push("precision mediump float;");
|
|
245
|
-
src.push("precision mediump int;");
|
|
246
|
-
src.push("#endif");
|
|
247
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
248
|
-
src.push("in float isPerspective;");
|
|
249
|
-
src.push("uniform float logDepthBufFC;");
|
|
250
|
-
src.push("in float vFragDepth;");
|
|
251
|
-
}
|
|
252
|
-
src.push("uniform int layerNumber;");
|
|
253
|
-
src.push("uniform vec3 coordinateScaler;");
|
|
254
|
-
src.push("in vec4 vWorldPosition;");
|
|
255
|
-
src.push("flat in vec4 vPickColor;");
|
|
256
|
-
if (clipping) {
|
|
257
|
-
src.push("in float vFlags;");
|
|
258
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
259
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
260
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
261
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
src.push("in highp vec3 relativeToOriginPosition;");
|
|
265
|
-
src.push("layout(location = 0) out highp ivec4 outCoords;");
|
|
266
|
-
src.push("layout(location = 1) out highp ivec4 outNormal;");
|
|
267
|
-
src.push("layout(location = 2) out lowp uvec4 outPickColor;");
|
|
268
|
-
src.push("void main(void) {");
|
|
269
|
-
if (clipping) {
|
|
270
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
271
|
-
src.push(" if (clippable) {");
|
|
272
|
-
src.push(" float dist = 0.0;");
|
|
273
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
274
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
275
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
276
|
-
src.push("}");
|
|
277
|
-
}
|
|
278
|
-
src.push("if (dist > 0.0) { discard; }");
|
|
279
|
-
src.push("}");
|
|
280
|
-
}
|
|
281
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
282
|
-
src.push(" float dx = dFdx(vFragDepth);")
|
|
283
|
-
src.push(" float dy = dFdy(vFragDepth);")
|
|
284
|
-
src.push(" float diff = sqrt(dx*dx+dy*dy);");
|
|
285
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
|
|
286
|
-
}
|
|
287
|
-
src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);")
|
|
288
|
-
// src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");
|
|
289
|
-
// src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");
|
|
290
|
-
// src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
|
|
291
|
-
src.push(`outNormal = ivec4(1.0, 1.0, 1.0, 1.0);`);
|
|
292
|
-
src.push("outPickColor = uvec4(vPickColor);");
|
|
293
|
-
src.push("}");
|
|
294
|
-
return src;
|
|
295
|
-
}
|
|
296
|
-
|
|
297
|
-
webglContextRestored() {
|
|
298
|
-
this._program = null;
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
destroy() {
|
|
302
|
-
if (this._program) {
|
|
303
|
-
this._program.destroy();
|
|
304
|
-
}
|
|
305
|
-
this._program = null;
|
|
306
|
-
}
|
|
307
|
-
}
|
package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js
DELETED
|
@@ -1,293 +0,0 @@
|
|
|
1
|
-
import {VBORenderer} from "../../../VBORenderer.js";
|
|
2
|
-
import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
|
|
3
|
-
import {math} from "../../../../../math/math.js";
|
|
4
|
-
|
|
5
|
-
const tempVec3a = math.vec3();
|
|
6
|
-
const tempVec3b = math.vec3();
|
|
7
|
-
const tempVec3c = math.vec3();
|
|
8
|
-
const tempVec3d = math.vec3();
|
|
9
|
-
const tempMat4a = math.mat4();
|
|
10
|
-
|
|
11
|
-
const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
|
|
12
|
-
|
|
13
|
-
/**
|
|
14
|
-
* @private
|
|
15
|
-
*/
|
|
16
|
-
export class VBOInstancingPointsSnapRenderer extends VBORenderer {
|
|
17
|
-
|
|
18
|
-
constructor(scene) {
|
|
19
|
-
super(scene, false, { instancing: true });
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
drawLayer(frameCtx, instancingLayer, renderPass) {
|
|
23
|
-
|
|
24
|
-
if (!this._program) {
|
|
25
|
-
this._allocate(instancingLayer);
|
|
26
|
-
if (this.errors) {
|
|
27
|
-
return;
|
|
28
|
-
}
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
if (frameCtx.lastProgramId !== this._program.id) {
|
|
32
|
-
frameCtx.lastProgramId = this._program.id;
|
|
33
|
-
this._bindProgram();
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
const model = instancingLayer.model;
|
|
37
|
-
const scene = model.scene;
|
|
38
|
-
const camera = scene.camera;
|
|
39
|
-
const gl = scene.canvas.gl;
|
|
40
|
-
const state = instancingLayer._state;
|
|
41
|
-
const origin = instancingLayer._state.origin;
|
|
42
|
-
const {position, rotationMatrix} = model;
|
|
43
|
-
const aabb = instancingLayer.aabb; // Per-layer AABB for best RTC accuracy
|
|
44
|
-
const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
|
|
45
|
-
|
|
46
|
-
if (this._vaoCache.has(instancingLayer)) {
|
|
47
|
-
gl.bindVertexArray(this._vaoCache.get(instancingLayer));
|
|
48
|
-
} else {
|
|
49
|
-
this._vaoCache.set(instancingLayer, this._makeVAO(state))
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
const coordinateScaler = tempVec3a;
|
|
53
|
-
coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
|
|
54
|
-
coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
|
|
55
|
-
coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
|
|
56
|
-
|
|
57
|
-
frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
|
|
58
|
-
frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
|
|
59
|
-
frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
|
|
60
|
-
|
|
61
|
-
let rtcViewMatrix;
|
|
62
|
-
|
|
63
|
-
if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
|
|
64
|
-
const rtcOrigin = tempVec3b;
|
|
65
|
-
if (origin) {
|
|
66
|
-
const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c);
|
|
67
|
-
rtcOrigin[0] = rotatedOrigin[0];
|
|
68
|
-
rtcOrigin[1] = rotatedOrigin[1];
|
|
69
|
-
rtcOrigin[2] = rotatedOrigin[2];
|
|
70
|
-
} else {
|
|
71
|
-
rtcOrigin[0] = 0;
|
|
72
|
-
rtcOrigin[1] = 0;
|
|
73
|
-
rtcOrigin[2] = 0;
|
|
74
|
-
}
|
|
75
|
-
rtcOrigin[0] += position[0];
|
|
76
|
-
rtcOrigin[1] += position[1];
|
|
77
|
-
rtcOrigin[2] += position[2];
|
|
78
|
-
rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
|
|
79
|
-
frameCtx.snapPickOrigin[0] = rtcOrigin[0];
|
|
80
|
-
frameCtx.snapPickOrigin[1] = rtcOrigin[1];
|
|
81
|
-
frameCtx.snapPickOrigin[2] = rtcOrigin[2];
|
|
82
|
-
} else {
|
|
83
|
-
rtcViewMatrix = viewMatrix;
|
|
84
|
-
frameCtx.snapPickOrigin[0] = 0;
|
|
85
|
-
frameCtx.snapPickOrigin[1] = 0;
|
|
86
|
-
frameCtx.snapPickOrigin[2] = 0;
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
|
|
90
|
-
gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
|
|
91
|
-
gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
|
|
92
|
-
gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
|
|
93
|
-
gl.uniform1i(this._uRenderPass, renderPass);
|
|
94
|
-
gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
|
|
95
|
-
|
|
96
|
-
let offset = 0;
|
|
97
|
-
const mat4Size = 4 * 4;
|
|
98
|
-
|
|
99
|
-
this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
|
|
100
|
-
this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
|
|
101
|
-
this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
|
|
102
|
-
this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
|
|
103
|
-
|
|
104
|
-
gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
|
|
105
|
-
gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
|
|
106
|
-
|
|
107
|
-
gl.bindBufferBase(
|
|
108
|
-
gl.UNIFORM_BUFFER,
|
|
109
|
-
this._matricesUniformBlockBufferBindingPoint,
|
|
110
|
-
this._matricesUniformBlockBuffer);
|
|
111
|
-
|
|
112
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
113
|
-
const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix
|
|
114
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
this.setSectionPlanesStateUniforms(instancingLayer);
|
|
118
|
-
|
|
119
|
-
gl.drawArraysInstanced(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
|
|
120
|
-
|
|
121
|
-
gl.bindVertexArray(null);
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
_allocate() {
|
|
125
|
-
super._allocate();
|
|
126
|
-
|
|
127
|
-
const program = this._program;
|
|
128
|
-
|
|
129
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
130
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
131
|
-
}
|
|
132
|
-
this.uVectorA = program.getLocation("snapVectorA");
|
|
133
|
-
this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
|
|
134
|
-
this._uLayerNumber = program.getLocation("layerNumber");
|
|
135
|
-
this._uCoordinateScaler = program.getLocation("coordinateScaler");
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
_bindProgram() {
|
|
139
|
-
this._program.bind();
|
|
140
|
-
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
_buildVertexShader() {
|
|
144
|
-
const scene = this._scene;
|
|
145
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
146
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
147
|
-
const src = [];
|
|
148
|
-
src.push ('#version 300 es');
|
|
149
|
-
src.push("// SnapInstancingDepthRenderer vertex shader");
|
|
150
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
151
|
-
src.push("precision highp float;");
|
|
152
|
-
src.push("precision highp int;");
|
|
153
|
-
src.push("precision highp usampler2D;");
|
|
154
|
-
src.push("precision highp isampler2D;");
|
|
155
|
-
src.push("precision highp sampler2D;");
|
|
156
|
-
src.push("#else");
|
|
157
|
-
src.push("precision mediump float;");
|
|
158
|
-
src.push("precision mediump int;");
|
|
159
|
-
src.push("precision mediump usampler2D;");
|
|
160
|
-
src.push("precision mediump isampler2D;");
|
|
161
|
-
src.push("precision mediump sampler2D;");
|
|
162
|
-
src.push("#endif");
|
|
163
|
-
src.push("uniform int renderPass;");
|
|
164
|
-
src.push("in vec3 position;");
|
|
165
|
-
if (scene.entityOffsetsEnabled) {
|
|
166
|
-
src.push("in vec3 offset;");
|
|
167
|
-
}
|
|
168
|
-
src.push("in float flags;");
|
|
169
|
-
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
170
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
171
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
172
|
-
src.push("uniform bool pickInvisible;");
|
|
173
|
-
|
|
174
|
-
this._addMatricesUniformBlockLines(src);
|
|
175
|
-
|
|
176
|
-
src.push("uniform vec2 snapVectorA;");
|
|
177
|
-
src.push("uniform vec2 snapInvVectorAB;");
|
|
178
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
179
|
-
src.push("uniform float logDepthBufFC;");
|
|
180
|
-
src.push("out float vFragDepth;");
|
|
181
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
182
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
183
|
-
src.push("}");
|
|
184
|
-
src.push("out float isPerspective;");
|
|
185
|
-
}
|
|
186
|
-
src.push("vec2 remapClipPos(vec2 clipPos) {");
|
|
187
|
-
src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
|
|
188
|
-
src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
|
|
189
|
-
src.push(" return vec2(x, y);")
|
|
190
|
-
src.push("}");
|
|
191
|
-
if (clipping) {
|
|
192
|
-
src.push("out vec4 vWorldPosition;");
|
|
193
|
-
src.push("out float vFlags;");
|
|
194
|
-
}
|
|
195
|
-
src.push("out highp vec3 relativeToOriginPosition;");
|
|
196
|
-
src.push("void main(void) {");
|
|
197
|
-
// pickFlag = NOT_RENDERED | PICK
|
|
198
|
-
// renderPass = PICK
|
|
199
|
-
src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
|
|
200
|
-
src.push(`if (pickFlag != renderPass) {`);
|
|
201
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
202
|
-
src.push("} else {");
|
|
203
|
-
src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
204
|
-
src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
205
|
-
if (scene.entityOffsetsEnabled) {
|
|
206
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
207
|
-
}
|
|
208
|
-
src.push("relativeToOriginPosition = worldPosition.xyz;")
|
|
209
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
210
|
-
if (clipping) {
|
|
211
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
212
|
-
src.push(" vFlags = flags;");
|
|
213
|
-
}
|
|
214
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
215
|
-
src.push("float tmp = clipPos.w;")
|
|
216
|
-
src.push("clipPos.xyzw /= tmp;")
|
|
217
|
-
src.push("clipPos.xy = remapClipPos(clipPos.xy);");
|
|
218
|
-
src.push("clipPos.xyzw *= tmp;")
|
|
219
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
220
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
221
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
222
|
-
}
|
|
223
|
-
src.push("gl_Position = clipPos;");
|
|
224
|
-
src.push("gl_PointSize = 1.0;"); // Windows needs this?
|
|
225
|
-
src.push("}");
|
|
226
|
-
src.push("}");
|
|
227
|
-
return src;
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
_buildFragmentShader() {
|
|
231
|
-
const scene = this._scene;
|
|
232
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
233
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
234
|
-
const src = [];
|
|
235
|
-
src.push ('#version 300 es');
|
|
236
|
-
src.push("// SnapInstancingDepthRenderer fragment shader");
|
|
237
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
238
|
-
src.push("precision highp float;");
|
|
239
|
-
src.push("precision highp int;");
|
|
240
|
-
src.push("#else");
|
|
241
|
-
src.push("precision mediump float;");
|
|
242
|
-
src.push("precision mediump int;");
|
|
243
|
-
src.push("#endif");
|
|
244
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
245
|
-
src.push("in float isPerspective;");
|
|
246
|
-
src.push("uniform float logDepthBufFC;");
|
|
247
|
-
src.push("in float vFragDepth;");
|
|
248
|
-
}
|
|
249
|
-
src.push("uniform int layerNumber;");
|
|
250
|
-
src.push("uniform vec3 coordinateScaler;");
|
|
251
|
-
if (clipping) {
|
|
252
|
-
src.push("in vec4 vWorldPosition;");
|
|
253
|
-
src.push("in float vFlags;");
|
|
254
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
255
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
256
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
257
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
src.push("in highp vec3 relativeToOriginPosition;");
|
|
261
|
-
src.push("out highp ivec4 outCoords;");
|
|
262
|
-
src.push("void main(void) {");
|
|
263
|
-
if (clipping) {
|
|
264
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
265
|
-
src.push(" if (clippable) {");
|
|
266
|
-
src.push(" float dist = 0.0;");
|
|
267
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
268
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
269
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
270
|
-
src.push("}");
|
|
271
|
-
}
|
|
272
|
-
src.push("if (dist > 0.0) { discard; }");
|
|
273
|
-
src.push("}");
|
|
274
|
-
}
|
|
275
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
276
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
277
|
-
}
|
|
278
|
-
src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);")
|
|
279
|
-
src.push("}");
|
|
280
|
-
return src;
|
|
281
|
-
}
|
|
282
|
-
|
|
283
|
-
webglContextRestored() {
|
|
284
|
-
this._program = null;
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
destroy() {
|
|
288
|
-
if (this._program) {
|
|
289
|
-
this._program.destroy();
|
|
290
|
-
}
|
|
291
|
-
this._program = null;
|
|
292
|
-
}
|
|
293
|
-
}
|