@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
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/**
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* @private
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*/
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export class TrianglesDepthRenderer extends TrianglesBatchingRenderer {
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_buildVertexShader() {
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const scene = this._scene;
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const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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const src = [];
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src.push("#version 300 es");
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src.push("// Triangles batching depth vertex shader");
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src.push("uniform int renderPass;");
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src.push("in vec3 position;");
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if (scene.entityOffsetsEnabled) {
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src.push("in vec3 offset;");
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}
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src.push("in float flags;");
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this._addMatricesUniformBlockLines(src);
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("uniform float logDepthBufFC;");
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src.push("out float vFragDepth;");
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src.push("bool isPerspectiveMatrix(mat4 m) {");
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src.push(" return (m[2][3] == - 1.0);");
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src.push("}");
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src.push("out float isPerspective;");
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}
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if (clipping) {
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src.push("out vec4 vWorldPosition;");
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src.push("out float vFlags;");
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}
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src.push("out vec2 vHighPrecisionZW;");
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src.push("void main(void) {");
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// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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// renderPass = COLOR_OPAQUE
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src.push(`int colorFlag = int(flags) & 0xF;`);
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src.push(`if (colorFlag != renderPass) {`);
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src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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src.push(" } else {");
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src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
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if (scene.entityOffsetsEnabled) {
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src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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}
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src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
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if (clipping) {
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src.push(" vWorldPosition = worldPosition;");
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src.push(" vFlags = flags;");
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}
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src.push("vec4 clipPos = projMatrix * viewPosition;");
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("vFragDepth = 1.0 + clipPos.w;");
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src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
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}
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src.push("gl_Position = clipPos;");
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src.push("vHighPrecisionZW = gl_Position.zw;");
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src.push(" }");
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src.push("}");
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return src;
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}
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_buildFragmentShader() {
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const scene = this._scene;
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const sectionPlanesState = scene._sectionPlanesState;
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const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
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const src = [];
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src.push("#version 300 es");
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src.push("// Triangles batching depth fragment shader");
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src.push("precision highp float;");
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src.push("precision highp int;");
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("in float isPerspective;");
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src.push("uniform float logDepthBufFC;");
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src.push("in float vFragDepth;");
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}
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if (clipping) {
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src.push("in vec4 vWorldPosition;");
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src.push("in float vFlags;");
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for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
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src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
88
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
89
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
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-
}
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91
|
-
}
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|
92
|
-
src.push("in vec2 vHighPrecisionZW;");
|
|
93
|
-
src.push("out vec4 outColor;");
|
|
94
|
-
src.push("void main(void) {");
|
|
95
|
-
if (clipping) {
|
|
96
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
97
|
-
src.push(" if (clippable) {");
|
|
98
|
-
src.push(" float dist = 0.0;");
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|
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|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
100
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
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|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
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|
-
src.push(" }");
|
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|
-
}
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|
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|
-
src.push(" if (dist > 0.0) { discard; }");
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|
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|
-
src.push(" }");
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|
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}
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|
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if (scene.logarithmicDepthBufferEnabled) {
|
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|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
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}
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-
src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");
|
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|
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src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");
|
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|
-
src.push("}");
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|
-
return src;
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-
}
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|
-
}
|
package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js
DELETED
|
@@ -1,246 +0,0 @@
|
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|
1
|
-
import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
|
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2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class TrianglesFlatColorRenderer extends TrianglesBatchingRenderer {
|
|
7
|
-
_getHash() {
|
|
8
|
-
const scene = this._scene;
|
|
9
|
-
return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_buildVertexShader() {
|
|
13
|
-
const scene = this._scene;
|
|
14
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
15
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
16
|
-
const src = [];
|
|
17
|
-
src.push("#version 300 es");
|
|
18
|
-
src.push("// Triangles batching flat-shading draw vertex shader");
|
|
19
|
-
|
|
20
|
-
src.push("uniform int renderPass;");
|
|
21
|
-
|
|
22
|
-
src.push("in vec3 position;");
|
|
23
|
-
src.push("in vec4 color;");
|
|
24
|
-
src.push("in float flags;");
|
|
25
|
-
|
|
26
|
-
if (scene.entityOffsetsEnabled) {
|
|
27
|
-
src.push("in vec3 offset;");
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
this._addMatricesUniformBlockLines(src);
|
|
31
|
-
|
|
32
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
33
|
-
src.push("uniform float logDepthBufFC;");
|
|
34
|
-
src.push("out float vFragDepth;");
|
|
35
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
36
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
37
|
-
src.push("}");
|
|
38
|
-
src.push("out float isPerspective;");
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
if (clipping) {
|
|
42
|
-
src.push("out vec4 vWorldPosition;");
|
|
43
|
-
src.push("out float vFlags;");
|
|
44
|
-
}
|
|
45
|
-
src.push("out vec4 vViewPosition;");
|
|
46
|
-
src.push("out vec4 vColor;");
|
|
47
|
-
|
|
48
|
-
src.push("void main(void) {");
|
|
49
|
-
|
|
50
|
-
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
51
|
-
// renderPass = COLOR_OPAQUE
|
|
52
|
-
|
|
53
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
54
|
-
src.push(`if (colorFlag != renderPass) {`);
|
|
55
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
56
|
-
|
|
57
|
-
src.push("} else {");
|
|
58
|
-
|
|
59
|
-
src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
60
|
-
if (scene.entityOffsetsEnabled) {
|
|
61
|
-
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
62
|
-
}
|
|
63
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
64
|
-
src.push("vViewPosition = viewPosition;");
|
|
65
|
-
src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
|
|
66
|
-
|
|
67
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
68
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
69
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
70
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
71
|
-
}
|
|
72
|
-
if (clipping) {
|
|
73
|
-
src.push("vWorldPosition = worldPosition;");
|
|
74
|
-
src.push("vFlags = flags;");
|
|
75
|
-
}
|
|
76
|
-
src.push("gl_Position = clipPos;");
|
|
77
|
-
src.push("}");
|
|
78
|
-
|
|
79
|
-
src.push("}");
|
|
80
|
-
return src;
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
_buildFragmentShader() {
|
|
84
|
-
const scene = this._scene;
|
|
85
|
-
const lightsState = scene._lightsState;
|
|
86
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
87
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
88
|
-
const src = [];
|
|
89
|
-
src.push("#version 300 es");
|
|
90
|
-
src.push("// Triangles batching flat-shading draw fragment shader");
|
|
91
|
-
|
|
92
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
93
|
-
src.push("precision highp float;");
|
|
94
|
-
src.push("precision highp int;");
|
|
95
|
-
src.push("#else");
|
|
96
|
-
src.push("precision mediump float;");
|
|
97
|
-
src.push("precision mediump int;");
|
|
98
|
-
src.push("#endif");
|
|
99
|
-
|
|
100
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
101
|
-
src.push("in float isPerspective;");
|
|
102
|
-
src.push("uniform float logDepthBufFC;");
|
|
103
|
-
src.push("in float vFragDepth;");
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
if (this._withSAO) {
|
|
107
|
-
src.push("uniform sampler2D uOcclusionTexture;");
|
|
108
|
-
src.push("uniform vec4 uSAOParams;");
|
|
109
|
-
|
|
110
|
-
src.push("const float packUpscale = 256. / 255.;");
|
|
111
|
-
src.push("const float unpackDownScale = 255. / 256.;");
|
|
112
|
-
src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
|
|
113
|
-
src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
|
|
114
|
-
|
|
115
|
-
src.push("float unpackRGBToFloat( const in vec4 v ) {");
|
|
116
|
-
src.push(" return dot( v, unPackFactors );");
|
|
117
|
-
src.push("}");
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
if (clipping) {
|
|
121
|
-
src.push("in vec4 vWorldPosition;");
|
|
122
|
-
src.push("in float vFlags;");
|
|
123
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
124
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
125
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
126
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
127
|
-
}
|
|
128
|
-
src.push("uniform float sliceThickness;");
|
|
129
|
-
src.push("uniform vec4 sliceColor;");
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
this._addMatricesUniformBlockLines(src);
|
|
133
|
-
|
|
134
|
-
src.push("uniform vec4 lightAmbient;");
|
|
135
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
136
|
-
const light = lightsState.lights[i];
|
|
137
|
-
if (light.type === "ambient") {
|
|
138
|
-
continue;
|
|
139
|
-
}
|
|
140
|
-
src.push("uniform vec4 lightColor" + i + ";");
|
|
141
|
-
if (light.type === "dir") {
|
|
142
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
143
|
-
}
|
|
144
|
-
if (light.type === "point") {
|
|
145
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
146
|
-
}
|
|
147
|
-
if (light.type === "spot") {
|
|
148
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
149
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
150
|
-
}
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
src.push("in vec4 vViewPosition;");
|
|
154
|
-
src.push("in vec4 vColor;");
|
|
155
|
-
src.push("out vec4 outColor;");
|
|
156
|
-
|
|
157
|
-
src.push("void main(void) {");
|
|
158
|
-
src.push(" vec4 newColor;");
|
|
159
|
-
src.push(" newColor = vColor;");
|
|
160
|
-
if (clipping) {
|
|
161
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
162
|
-
src.push(" if (clippable) {");
|
|
163
|
-
src.push(" float dist = 0.0;");
|
|
164
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
165
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
166
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
167
|
-
src.push("}");
|
|
168
|
-
}
|
|
169
|
-
src.push(" if (dist > sliceThickness) { ");
|
|
170
|
-
src.push(" discard;")
|
|
171
|
-
src.push(" }");
|
|
172
|
-
src.push(" if (dist > 0.0) { ");
|
|
173
|
-
src.push(" newColor = sliceColor;");
|
|
174
|
-
src.push(" }");
|
|
175
|
-
src.push("}");
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
|
|
179
|
-
src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
|
|
180
|
-
|
|
181
|
-
src.push("float lambertian = 1.0;");
|
|
182
|
-
|
|
183
|
-
src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
|
|
184
|
-
src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
|
|
185
|
-
src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
|
|
186
|
-
|
|
187
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
188
|
-
const light = lightsState.lights[i];
|
|
189
|
-
if (light.type === "ambient") {
|
|
190
|
-
continue;
|
|
191
|
-
}
|
|
192
|
-
if (light.type === "dir") {
|
|
193
|
-
if (light.space === "view") {
|
|
194
|
-
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
195
|
-
} else {
|
|
196
|
-
src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
197
|
-
}
|
|
198
|
-
} else if (light.type === "point") {
|
|
199
|
-
if (light.space === "view") {
|
|
200
|
-
src.push("viewLightDir = -normalize(lightPos" + i + " - vViewPosition.xyz);");
|
|
201
|
-
} else {
|
|
202
|
-
src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
|
|
203
|
-
}
|
|
204
|
-
} else if (light.type === "spot") {
|
|
205
|
-
if (light.space === "view") {
|
|
206
|
-
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
207
|
-
} else {
|
|
208
|
-
src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
209
|
-
}
|
|
210
|
-
} else {
|
|
211
|
-
continue;
|
|
212
|
-
}
|
|
213
|
-
|
|
214
|
-
src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
|
|
215
|
-
src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");
|
|
219
|
-
|
|
220
|
-
if (this._withSAO) {
|
|
221
|
-
// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
|
|
222
|
-
// Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
|
|
223
|
-
src.push(" float viewportWidth = uSAOParams[0];");
|
|
224
|
-
src.push(" float viewportHeight = uSAOParams[1];");
|
|
225
|
-
src.push(" float blendCutoff = uSAOParams[2];");
|
|
226
|
-
src.push(" float blendFactor = uSAOParams[3];");
|
|
227
|
-
src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
|
|
228
|
-
src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
|
|
229
|
-
src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");
|
|
230
|
-
} else {
|
|
231
|
-
src.push(" outColor = fragColor;");
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
235
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
236
|
-
} else {
|
|
237
|
-
src.push(" float dx = dFdx(gl_FragCoord.z);")
|
|
238
|
-
src.push(" float dy = dFdy(gl_FragCoord.z);")
|
|
239
|
-
src.push(" float diff = sqrt(dx*dx+dy*dy);");
|
|
240
|
-
src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
src.push("}");
|
|
244
|
-
return src;
|
|
245
|
-
}
|
|
246
|
-
}
|
|
@@ -1,139 +0,0 @@
|
|
|
1
|
-
import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* @private
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
export class TrianglesNormalsRenderer extends TrianglesBatchingRenderer {
|
|
10
|
-
|
|
11
|
-
_buildVertexShader() {
|
|
12
|
-
const scene = this._scene;
|
|
13
|
-
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
14
|
-
const src = [];
|
|
15
|
-
src.push("#version 300 es");
|
|
16
|
-
src.push("// Batched geometry normals vertex shader");
|
|
17
|
-
src.push("uniform int renderPass;");
|
|
18
|
-
src.push("in vec3 position;");
|
|
19
|
-
if (scene.entityOffsetsEnabled) {
|
|
20
|
-
src.push("in vec3 offset;");
|
|
21
|
-
}
|
|
22
|
-
src.push("in vec3 normal;");
|
|
23
|
-
src.push("in vec4 color;");
|
|
24
|
-
src.push("in float flags;");
|
|
25
|
-
|
|
26
|
-
this._addMatricesUniformBlockLines(src, true);
|
|
27
|
-
|
|
28
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
29
|
-
src.push("uniform float logDepthBufFC;");
|
|
30
|
-
src.push("out float vFragDepth;");
|
|
31
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
32
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
33
|
-
src.push("}");
|
|
34
|
-
src.push("out float isPerspective;");
|
|
35
|
-
}
|
|
36
|
-
src.push("vec3 octDecode(vec2 oct) {");
|
|
37
|
-
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
|
|
38
|
-
src.push(" if (v.z < 0.0) {");
|
|
39
|
-
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
|
|
40
|
-
src.push(" }");
|
|
41
|
-
src.push(" return normalize(v);");
|
|
42
|
-
src.push("}");
|
|
43
|
-
if (clipping) {
|
|
44
|
-
src.push("out vec4 vWorldPosition;");
|
|
45
|
-
src.push("out float vFlags;");
|
|
46
|
-
}
|
|
47
|
-
src.push("out vec3 vViewNormal;");
|
|
48
|
-
src.push("void main(void) {");
|
|
49
|
-
|
|
50
|
-
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
51
|
-
// renderPass = COLOR_OPAQUE
|
|
52
|
-
|
|
53
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
54
|
-
src.push(`if (colorFlag != renderPass) {`);
|
|
55
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
|
|
56
|
-
|
|
57
|
-
src.push(" } else {");
|
|
58
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
59
|
-
if (scene.entityOffsetsEnabled) {
|
|
60
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
61
|
-
}
|
|
62
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
63
|
-
src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
|
|
64
|
-
src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
|
|
65
|
-
if (clipping) {
|
|
66
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
67
|
-
src.push(" vFlags = flags;");
|
|
68
|
-
}
|
|
69
|
-
src.push(" vViewNormal = viewNormal;");
|
|
70
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
71
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
72
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
73
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
74
|
-
}
|
|
75
|
-
src.push("gl_Position = clipPos;");
|
|
76
|
-
src.push(" }");
|
|
77
|
-
src.push("}");
|
|
78
|
-
return src;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
_buildFragmentShader() {
|
|
82
|
-
const scene = this._scene;
|
|
83
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
84
|
-
const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
|
|
85
|
-
const src = [];
|
|
86
|
-
src.push("#version 300 es");
|
|
87
|
-
src.push("// Batched geometry normals fragment shader");
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
91
|
-
src.push("precision highp float;");
|
|
92
|
-
src.push("precision highp int;");
|
|
93
|
-
src.push("#else");
|
|
94
|
-
src.push("precision mediump float;");
|
|
95
|
-
src.push("precision mediump int;");
|
|
96
|
-
src.push("#endif");
|
|
97
|
-
|
|
98
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
99
|
-
src.push("in float isPerspective;");
|
|
100
|
-
src.push("uniform float logDepthBufFC;");
|
|
101
|
-
src.push("in float vFragDepth;");
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
if (clipping) {
|
|
105
|
-
src.push("in vec4 vWorldPosition;");
|
|
106
|
-
src.push("in float vFlags;");
|
|
107
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
108
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
109
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
110
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
src.push("in vec3 vViewNormal;");
|
|
114
|
-
src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
|
|
115
|
-
src.push(" return normalize( normal ) * 0.5 + 0.5;");
|
|
116
|
-
src.push("}");
|
|
117
|
-
src.push("out vec4 outColor;");
|
|
118
|
-
|
|
119
|
-
src.push("void main(void) {");
|
|
120
|
-
if (clipping) {
|
|
121
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
122
|
-
src.push(" if (clippable) {");
|
|
123
|
-
src.push(" float dist = 0.0;");
|
|
124
|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
125
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
126
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
127
|
-
src.push(" }");
|
|
128
|
-
}
|
|
129
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
130
|
-
src.push(" }");
|
|
131
|
-
}
|
|
132
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
133
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
134
|
-
}
|
|
135
|
-
src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
|
|
136
|
-
src.push("}");
|
|
137
|
-
return src;
|
|
138
|
-
}
|
|
139
|
-
}
|
package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js
DELETED
|
@@ -1,125 +0,0 @@
|
|
|
1
|
-
import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
|
|
2
|
-
|
|
3
|
-
// Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
|
|
4
|
-
// accuracy at close range to improve accuracy at long range. This can
|
|
5
|
-
// mess up accuracy for occlusion tests, so we'll disable for now.
|
|
6
|
-
|
|
7
|
-
const ENABLE_LOG_DEPTH_BUF = false;
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* @private
|
|
11
|
-
*/
|
|
12
|
-
export class TrianglesOcclusionRenderer extends TrianglesBatchingRenderer {
|
|
13
|
-
|
|
14
|
-
_buildVertexShader() {
|
|
15
|
-
const scene = this._scene;
|
|
16
|
-
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
17
|
-
const src = [];
|
|
18
|
-
src.push("#version 300 es");
|
|
19
|
-
src.push("// Triangles batching occlusion vertex shader");
|
|
20
|
-
|
|
21
|
-
src.push("uniform int renderPass;");
|
|
22
|
-
src.push("in vec3 position;");
|
|
23
|
-
if (scene.entityOffsetsEnabled) {
|
|
24
|
-
src.push("in vec3 offset;");
|
|
25
|
-
}
|
|
26
|
-
src.push("in vec4 color;");
|
|
27
|
-
src.push("in float flags;");
|
|
28
|
-
|
|
29
|
-
this._addMatricesUniformBlockLines(src);
|
|
30
|
-
|
|
31
|
-
if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
|
|
32
|
-
src.push("uniform float logDepthBufFC;");
|
|
33
|
-
src.push("out float vFragDepth;");
|
|
34
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
35
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
36
|
-
src.push("}");
|
|
37
|
-
src.push("out float isPerspective;");
|
|
38
|
-
}
|
|
39
|
-
if (clipping) {
|
|
40
|
-
src.push("out vec4 vWorldPosition;");
|
|
41
|
-
src.push("out float vFlags;");
|
|
42
|
-
}
|
|
43
|
-
src.push("void main(void) {");
|
|
44
|
-
|
|
45
|
-
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
46
|
-
// renderPass = COLOR_OPAQUE
|
|
47
|
-
// Only opaque objects can be occluders
|
|
48
|
-
|
|
49
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
50
|
-
src.push(`if (colorFlag != renderPass) {`);
|
|
51
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
52
|
-
|
|
53
|
-
src.push(" } else {");
|
|
54
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
55
|
-
if (scene.entityOffsetsEnabled) {
|
|
56
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
60
|
-
if (clipping) {
|
|
61
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
62
|
-
src.push(" vFlags = flags;");
|
|
63
|
-
}
|
|
64
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
65
|
-
if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
|
|
66
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
67
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
68
|
-
}
|
|
69
|
-
src.push("gl_Position = clipPos;");
|
|
70
|
-
src.push(" }");
|
|
71
|
-
src.push("}");
|
|
72
|
-
return src;
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
_buildFragmentShader() {
|
|
76
|
-
const scene = this._scene;
|
|
77
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
78
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
79
|
-
const src = [];
|
|
80
|
-
src.push("#version 300 es");
|
|
81
|
-
src.push("// Triangles batching occlusion fragment shader");
|
|
82
|
-
|
|
83
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
84
|
-
src.push("precision highp float;");
|
|
85
|
-
src.push("precision highp int;");
|
|
86
|
-
src.push("#else");
|
|
87
|
-
src.push("precision mediump float;");
|
|
88
|
-
src.push("precision mediump int;");
|
|
89
|
-
src.push("#endif");
|
|
90
|
-
if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
|
|
91
|
-
src.push("in float isPerspective;");
|
|
92
|
-
src.push("uniform float logDepthBufFC;");
|
|
93
|
-
src.push("in float vFragDepth;");
|
|
94
|
-
}
|
|
95
|
-
if (clipping) {
|
|
96
|
-
src.push("in vec4 vWorldPosition;");
|
|
97
|
-
src.push("in float vFlags;");
|
|
98
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
99
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
100
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
101
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
src.push("out vec4 outColor;");
|
|
105
|
-
src.push("void main(void) {");
|
|
106
|
-
if (clipping) {
|
|
107
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
108
|
-
src.push(" if (clippable) {");
|
|
109
|
-
src.push(" float dist = 0.0;");
|
|
110
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
111
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
112
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
113
|
-
src.push(" }");
|
|
114
|
-
}
|
|
115
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
116
|
-
src.push(" }");
|
|
117
|
-
}
|
|
118
|
-
if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
|
|
119
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
120
|
-
}
|
|
121
|
-
src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
|
|
122
|
-
src.push("}");
|
|
123
|
-
return src;
|
|
124
|
-
}
|
|
125
|
-
}
|