@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,561 +0,0 @@
1
- import {LinearEncoding, sRGBEncoding} from "../../../../../constants/constants.js";
2
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
3
-
4
- const TEXTURE_DECODE_FUNCS = {};
5
- TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
6
- TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
7
-
8
- /**
9
- * @private
10
- */
11
- export class TrianglesPBRRenderer extends TrianglesInstancingRenderer {
12
- _getHash() {
13
- const scene = this._scene;
14
- return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
15
- }
16
-
17
- drawLayer(frameCtx, layer, renderPass) {
18
- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
19
- }
20
-
21
- _buildVertexShader() {
22
-
23
- const scene = this._scene;
24
- const sectionPlanesState = scene._sectionPlanesState;
25
- const lightsState = scene._lightsState;
26
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
27
- const clippingCaps = sectionPlanesState.clippingCaps;
28
- const src = [];
29
- src.push("#version 300 es");
30
- src.push("// Instancing geometry quality drawing vertex shader");
31
-
32
-
33
- src.push("uniform int renderPass;");
34
-
35
- src.push("in vec3 position;");
36
- src.push("in vec3 normal;");
37
- src.push("in vec4 color;");
38
- src.push("in vec2 uv;");
39
- src.push("in vec2 metallicRoughness;");
40
- src.push("in float flags;");
41
-
42
- if (scene.entityOffsetsEnabled) {
43
- src.push("in vec3 offset;");
44
- }
45
-
46
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
47
- src.push("in vec4 modelMatrixCol1;");
48
- src.push("in vec4 modelMatrixCol2;");
49
-
50
- src.push("in vec4 modelNormalMatrixCol0;");
51
- src.push("in vec4 modelNormalMatrixCol1;");
52
- src.push("in vec4 modelNormalMatrixCol2;");
53
-
54
- this._addMatricesUniformBlockLines(src, true);
55
-
56
- src.push("uniform mat3 uvDecodeMatrix;")
57
-
58
- if (scene.logarithmicDepthBufferEnabled) {
59
- src.push("uniform float logDepthBufFC;");
60
- src.push("out float vFragDepth;");
61
- src.push("bool isPerspectiveMatrix(mat4 m) {");
62
- src.push(" return (m[2][3] == - 1.0);");
63
- src.push("}");
64
- src.push("out float isPerspective;");
65
- }
66
-
67
- src.push("vec3 octDecode(vec2 oct) {");
68
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
69
- src.push(" if (v.z < 0.0) {");
70
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
71
- src.push(" }");
72
- src.push(" return normalize(v);");
73
- src.push("}");
74
-
75
- src.push("out vec4 vViewPosition;");
76
- src.push("out vec3 vViewNormal;");
77
- src.push("out vec4 vColor;");
78
- src.push("out vec2 vUV;");
79
- src.push("out vec2 vMetallicRoughness;");
80
-
81
- if (lightsState.lightMaps.length > 0) {
82
- src.push("out vec3 vWorldNormal;");
83
- }
84
-
85
- if (clipping) {
86
- src.push("out vec4 vWorldPosition;");
87
- src.push("out float vFlags;");
88
- if (clippingCaps) {
89
- src.push("out vec4 vClipPosition;");
90
- }
91
- }
92
-
93
- src.push("void main(void) {");
94
-
95
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
96
- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
97
-
98
- src.push(`int colorFlag = int(flags) & 0xF;`);
99
- src.push(`if (colorFlag != renderPass) {`);
100
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
101
-
102
- src.push("} else {");
103
-
104
- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
105
- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
106
- if (scene.entityOffsetsEnabled) {
107
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
108
- }
109
-
110
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
111
-
112
- src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
113
- src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);");
114
- src.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;");
115
-
116
- src.push("vec4 clipPos = projMatrix * viewPosition;");
117
- if (scene.logarithmicDepthBufferEnabled) {
118
- src.push("vFragDepth = 1.0 + clipPos.w;");
119
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
120
- }
121
-
122
- if (clipping) {
123
- src.push("vWorldPosition = worldPosition;");
124
- src.push("vFlags = flags;");
125
- if (clippingCaps) {
126
- src.push("vClipPosition = clipPos;");
127
- }
128
- }
129
-
130
- src.push("vViewPosition = viewPosition;");
131
- src.push("vViewNormal = viewNormal;");
132
- src.push("vColor = color;");
133
- src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
134
- src.push("vMetallicRoughness = metallicRoughness;");
135
-
136
- if (lightsState.lightMaps.length > 0) {
137
- src.push("vWorldNormal = worldNormal.xyz;");
138
- }
139
-
140
- src.push("gl_Position = clipPos;");
141
- src.push("}");
142
- src.push("}");
143
- return src;
144
- }
145
-
146
- _buildFragmentShader() {
147
-
148
- const scene = this._scene;
149
- const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
150
- const sectionPlanesState = scene._sectionPlanesState;
151
- const lightsState = scene._lightsState;
152
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
153
- const clippingCaps = sectionPlanesState.clippingCaps;
154
- const src = [];
155
- src.push("#version 300 es");
156
- src.push("// Instancing geometry quality drawing fragment shader");
157
-
158
-
159
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
160
- src.push("precision highp float;");
161
- src.push("precision highp int;");
162
- src.push("#else");
163
- src.push("precision mediump float;");
164
- src.push("precision mediump int;");
165
- src.push("#endif");
166
-
167
- if (scene.logarithmicDepthBufferEnabled) {
168
- src.push("in float isPerspective;");
169
- src.push("uniform float logDepthBufFC;");
170
- src.push("in float vFragDepth;");
171
- }
172
-
173
- src.push("uniform sampler2D uColorMap;");
174
- src.push("uniform sampler2D uMetallicRoughMap;");
175
- src.push("uniform sampler2D uEmissiveMap;");
176
- src.push("uniform sampler2D uNormalMap;");
177
-
178
- if (this._withSAO) {
179
- src.push("uniform sampler2D uOcclusionTexture;");
180
- src.push("uniform vec4 uSAOParams;");
181
-
182
- src.push("const float packUpscale = 256. / 255.;");
183
- src.push("const float unpackDownScale = 255. / 256.;");
184
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
185
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
186
-
187
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
188
- src.push(" return dot( v, unPackFactors );");
189
- src.push("}");
190
- }
191
-
192
- if (lightsState.reflectionMaps.length > 0) {
193
- src.push("uniform samplerCube reflectionMap;");
194
- }
195
-
196
- if (lightsState.lightMaps.length > 0) {
197
- src.push("uniform samplerCube lightMap;");
198
- }
199
-
200
- src.push("uniform vec4 lightAmbient;");
201
-
202
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
203
- const light = lightsState.lights[i];
204
- if (light.type === "ambient") {
205
- continue;
206
- }
207
- src.push("uniform vec4 lightColor" + i + ";");
208
- if (light.type === "dir") {
209
- src.push("uniform vec3 lightDir" + i + ";");
210
- }
211
- if (light.type === "point") {
212
- src.push("uniform vec3 lightPos" + i + ";");
213
- }
214
- if (light.type === "spot") {
215
- src.push("uniform vec3 lightPos" + i + ";");
216
- src.push("uniform vec3 lightDir" + i + ";");
217
- }
218
- }
219
-
220
- src.push("uniform float gammaFactor;");
221
- src.push("vec4 linearToLinear( in vec4 value ) {");
222
- src.push(" return value;");
223
- src.push("}");
224
- src.push("vec4 sRGBToLinear( in vec4 value ) {");
225
- src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
226
- src.push("}");
227
- src.push("vec4 gammaToLinear( in vec4 value) {");
228
- src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
229
- src.push("}");
230
- if (gammaOutput) {
231
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
232
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
233
- src.push("}");
234
- }
235
-
236
- if (clipping) {
237
- src.push("in vec4 vWorldPosition;");
238
- src.push("in float vFlags;");
239
- if (clippingCaps) {
240
- src.push("in vec4 vClipPosition;");
241
- }
242
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
243
- src.push("uniform bool sectionPlaneActive" + i + ";");
244
- src.push("uniform vec3 sectionPlanePos" + i + ";");
245
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
246
- }
247
- }
248
-
249
- src.push("in vec4 vViewPosition;");
250
- src.push("in vec3 vViewNormal;");
251
- src.push("in vec4 vColor;");
252
- src.push("in vec2 vUV;");
253
- src.push("in vec2 vMetallicRoughness;");
254
-
255
- if (lightsState.lightMaps.length > 0) {
256
- src.push("in vec3 vWorldNormal;");
257
- }
258
-
259
- this._addMatricesUniformBlockLines(src, true);
260
-
261
- // CONSTANT DEFINITIONS
262
-
263
- src.push("#define PI 3.14159265359");
264
- src.push("#define RECIPROCAL_PI 0.31830988618");
265
- src.push("#define RECIPROCAL_PI2 0.15915494");
266
- src.push("#define EPSILON 1e-6");
267
-
268
- src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
269
-
270
- // UTILITY DEFINITIONS
271
-
272
- src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
273
- src.push(" vec3 texel = texture( uNormalMap, uv ).xyz;");
274
- src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
275
- src.push(" return normalize(surf_norm );");
276
- src.push(" }");
277
- src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
278
- src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
279
- src.push(" vec2 st0 = dFdx( uv.st );");
280
- src.push(" vec2 st1 = dFdy( uv.st );");
281
- src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
282
- src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
283
- src.push(" vec3 N = normalize( surf_norm );");
284
- src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
285
- src.push(" mat3 tsn = mat3( S, T, N );");
286
- // src.push(" mapN *= 3.0;");
287
- src.push(" return normalize( tsn * mapN );");
288
- src.push("}");
289
-
290
- src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
291
- src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
292
- src.push("}");
293
-
294
- // STRUCTURES
295
-
296
- src.push("struct IncidentLight {");
297
- src.push(" vec3 color;");
298
- src.push(" vec3 direction;");
299
- src.push("};");
300
-
301
- src.push("struct ReflectedLight {");
302
- src.push(" vec3 diffuse;");
303
- src.push(" vec3 specular;");
304
- src.push("};");
305
-
306
- src.push("struct Geometry {");
307
- src.push(" vec3 position;");
308
- src.push(" vec3 viewNormal;");
309
- src.push(" vec3 worldNormal;");
310
- src.push(" vec3 viewEyeDir;");
311
- src.push("};");
312
-
313
- src.push("struct Material {");
314
- src.push(" vec3 diffuseColor;");
315
- src.push(" float specularRoughness;");
316
- src.push(" vec3 specularColor;");
317
- src.push(" float shine;"); // Only used for Phong
318
- src.push("};");
319
-
320
- // IRRADIANCE EVALUATION
321
-
322
- src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
323
- src.push(" float r = ggxRoughness + 0.0001;");
324
- src.push(" return (2.0 / (r * r) - 2.0);");
325
- src.push("}");
326
-
327
- src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
328
- src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
329
- src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
330
- src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
331
- src.push("}");
332
-
333
- if (lightsState.reflectionMaps.length > 0) {
334
- src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
335
- src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
336
- src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
337
- src.push(" return envMapColor;");
338
- src.push("}");
339
- }
340
-
341
- // SPECULAR BRDF EVALUATION
342
-
343
- src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
344
- src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
345
- src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
346
- src.push("}");
347
-
348
- src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
349
- src.push(" float a2 = ( alpha * alpha );");
350
- src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
351
- src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
352
- src.push(" return 1.0 / ( gl * gv );");
353
- src.push("}");
354
-
355
- src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
356
- src.push(" float a2 = ( alpha * alpha );");
357
- src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
358
- src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
359
- src.push(" return 0.5 / max( gv + gl, EPSILON );");
360
- src.push("}");
361
-
362
- src.push("float D_GGX(const in float alpha, const in float dotNH) {");
363
- src.push(" float a2 = ( alpha * alpha );");
364
- src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
365
- src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
366
- src.push("}");
367
-
368
- src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
369
- src.push(" float alpha = ( roughness * roughness );");
370
- src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
371
- src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
372
- src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
373
- src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
374
- src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
375
- src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
376
- src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
377
- src.push(" float D = D_GGX( alpha, dotNH );");
378
- src.push(" return F * (G * D);");
379
- src.push("}");
380
-
381
- src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
382
- src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
383
- src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
384
- src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
385
- src.push(" vec4 r = roughness * c0 + c1;");
386
- src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
387
- src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
388
- src.push(" return specularColor * AB.x + AB.y;");
389
- src.push("}");
390
-
391
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
392
-
393
- src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
394
-
395
- if (lightsState.lightMaps.length > 0) {
396
- src.push(" vec3 irradiance = " + TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding] + "(texture(lightMap, geometry.worldNormal)).rgb;");
397
- src.push(" irradiance *= PI;");
398
- src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
399
- src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
400
- }
401
-
402
- if (lightsState.reflectionMaps.length > 0) {
403
- src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");
404
- src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
405
- src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
406
- src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
407
- src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
408
- src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
409
- }
410
-
411
- src.push("}");
412
- }
413
-
414
- // MAIN LIGHTING COMPUTATION FUNCTION
415
-
416
- src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
417
- src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
418
- src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
419
- src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
420
- src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
421
- src.push("}");
422
-
423
- src.push("out vec4 outColor;");
424
-
425
- src.push("void main(void) {");
426
-
427
- if (clipping) {
428
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
429
- src.push(" if (clippable) {");
430
- src.push(" float dist = 0.0;");
431
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
432
- src.push("if (sectionPlaneActive" + i + ") {");
433
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
434
- src.push("}");
435
- }
436
- if (clippingCaps) {
437
- src.push(" if (dist > (0.002 * vClipPosition.w)) {");
438
- src.push(" discard;");
439
- src.push(" }");
440
- src.push(" if (dist > 0.0) { ");
441
- src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");
442
- if (scene.logarithmicDepthBufferEnabled) {
443
- src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
444
- }
445
- src.push(" return;");
446
- src.push("}");
447
- } else {
448
- src.push(" if (dist > 0.0) { ");
449
- src.push(" discard;")
450
- src.push(" }");
451
- }
452
- src.push("}");
453
- }
454
-
455
- src.push("IncidentLight light;");
456
- src.push("Material material;");
457
- src.push("Geometry geometry;");
458
- src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
459
-
460
- src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");
461
- src.push("float opacity = float(vColor.a) / 255.0;");
462
-
463
- src.push("vec3 baseColor = rgb;");
464
- src.push("float specularF0 = 1.0;");
465
- src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");
466
- src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");
467
- src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
468
-
469
- src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");
470
- src.push("baseColor *= colorTexel.rgb;");
471
- // src.push("opacity = colorTexel.a;");
472
-
473
- src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");
474
- src.push("metallic *= metalRoughTexel.b;");
475
- src.push("roughness *= metalRoughTexel.g;");
476
-
477
- src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );");
478
-
479
- src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
480
- src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
481
- src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
482
-
483
- src.push("geometry.position = vViewPosition.xyz;");
484
- src.push("geometry.viewNormal = -normalize(viewNormal);");
485
- src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");
486
-
487
- if (lightsState.lightMaps.length > 0) {
488
- src.push("geometry.worldNormal = normalize(vWorldNormal);");
489
- }
490
-
491
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
492
- src.push("computePBRLightMapping(geometry, material, reflectedLight);");
493
- }
494
-
495
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
496
-
497
- const light = lightsState.lights[i];
498
-
499
- if (light.type === "ambient") {
500
- continue;
501
- }
502
- if (light.type === "dir") {
503
- if (light.space === "view") {
504
- src.push("light.direction = normalize(lightDir" + i + ");");
505
- } else {
506
- src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
507
- }
508
- } else if (light.type === "point") {
509
- if (light.space === "view") {
510
- src.push("light.direction = normalize(lightPos" + i + " - vViewPosition.xyz);");
511
- } else {
512
- src.push("light.direction = normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
513
- }
514
- } else if (light.type === "spot") {
515
- if (light.space === "view") {
516
- src.push("light.direction = normalize(lightDir" + i + ");");
517
- } else {
518
- src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
519
- }
520
- } else {
521
- continue;
522
- }
523
-
524
- src.push("light.color = lightColor" + i + ".rgb * lightColor" + i + ".a;"); // a is intensity
525
-
526
- src.push("computePBRLighting(light, geometry, material, reflectedLight);");
527
- }
528
-
529
- src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"); // TODO: correct gamma function
530
-
531
- src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");
532
- src.push("vec4 fragColor;");
533
-
534
- if (this._withSAO) {
535
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
536
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
537
- src.push(" float viewportWidth = uSAOParams[0];");
538
- src.push(" float viewportHeight = uSAOParams[1];");
539
- src.push(" float blendCutoff = uSAOParams[2];");
540
- src.push(" float blendFactor = uSAOParams[3];");
541
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
542
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
543
- src.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);");
544
- } else {
545
- src.push(" fragColor = vec4(outgoingLight.rgb, opacity);");
546
- }
547
-
548
- if (gammaOutput) {
549
- src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
550
- }
551
-
552
- src.push("outColor = fragColor;");
553
-
554
- if (scene.logarithmicDepthBufferEnabled) {
555
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
556
- }
557
-
558
- src.push("}");
559
- return src;
560
- }
561
- }