@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {createRTCViewMat, math} from "../../math/index.js";
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import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
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import {createLightSetup, createProgramVariablesState, setupTexture} from '../../webgl/WebGLRenderer.js';
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import {LinearEncoding} from "../../constants/constants.js";
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import { ColorProgram } from "./programs/ColorProgram.js";
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import { ColorTextureProgram } from "./programs/ColorTextureProgram.js";
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import { DepthProgram } from "./programs/DepthProgram.js";
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import { EdgesProgram } from "./programs/EdgesProgram.js";
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import { FlatColorProgram } from "./programs/FlatColorProgram.js";
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import { OcclusionProgram } from "./programs/OcclusionProgram.js";
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import { PBRProgram } from "./programs/PBRProgram.js";
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import { PickDepthProgram } from "./programs/PickDepthProgram.js";
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import { PickMeshProgram } from "./programs/PickMeshProgram.js";
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import { PickNormalsProgram } from "./programs/PickNormalsProgram.js";
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import { ShadowProgram } from "./programs/ShadowProgram.js";
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import { SilhouetteProgram } from "./programs/SilhouetteProgram.js";
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import { SnapProgram } from "./programs/SnapProgram.js";
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const tempVec2 = math.vec2();
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const tempVec3 = math.vec3();
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const tempVec4 = math.vec4();
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const tempMat4 = math.mat4();
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const vec3zero = math.vec3([0,0,0]);
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const RENDER_PASSES = {
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// Skipped - suppress rendering
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NOT_RENDERED: 0,
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// Normal rendering - mutually exclusive modes
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COLOR_OPAQUE: 1,
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COLOR_TRANSPARENT: 2,
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// Emphasis silhouette rendering - mutually exclusive modes
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SILHOUETTE_HIGHLIGHTED: 3,
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SILHOUETTE_SELECTED: 4,
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SILHOUETTE_XRAYED: 5,
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// Edges rendering - mutually exclusive modes
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EDGES_COLOR_OPAQUE: 6,
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EDGES_COLOR_TRANSPARENT: 7,
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EDGES_HIGHLIGHTED: 8,
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EDGES_SELECTED: 9,
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EDGES_XRAYED: 10,
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// Picking
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PICK: 11
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};
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const safeInvVec3 = v => [ math.safeInv(v[0]), math.safeInv(v[1]), math.safeInv(v[2]) ];
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export const isPerspectiveMatrix = (m) => `(${m}[2][3] == - 1.0)`;
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export const getColSilhEdgePickFlags = (flags, transparent, hasEdges, scene, dst) => {
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const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
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const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
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const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
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const selected = !!(flags & ENTITY_FLAGS.SELECTED);
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const edges = !!(flags & ENTITY_FLAGS.EDGES);
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const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
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const culled = !!(flags & ENTITY_FLAGS.CULLED);
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let colorFlag;
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if (!visible || culled || xrayed
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|| (highlighted && !scene.highlightMaterial.glowThrough)
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|| (selected && !scene.selectedMaterial.glowThrough)) {
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colorFlag = RENDER_PASSES.NOT_RENDERED;
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} else {
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if (transparent) {
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colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
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} else {
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colorFlag = RENDER_PASSES.COLOR_OPAQUE;
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}
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}
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let silhouetteFlag;
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if (!visible || culled) {
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silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
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} else if (selected) {
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silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
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} else if (highlighted) {
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+
silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
|
|
83
|
+
} else if (xrayed) {
|
|
84
|
+
silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
|
|
85
|
+
} else {
|
|
86
|
+
silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
let edgeFlag = 0;
|
|
90
|
+
if ((!hasEdges) || (!visible) || culled) {
|
|
91
|
+
edgeFlag = RENDER_PASSES.NOT_RENDERED;
|
|
92
|
+
} else if (selected) {
|
|
93
|
+
edgeFlag = RENDER_PASSES.EDGES_SELECTED;
|
|
94
|
+
} else if (highlighted) {
|
|
95
|
+
edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
|
|
96
|
+
} else if (xrayed) {
|
|
97
|
+
edgeFlag = RENDER_PASSES.EDGES_XRAYED;
|
|
98
|
+
} else if (edges) {
|
|
99
|
+
if (transparent) {
|
|
100
|
+
edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
|
|
101
|
+
} else {
|
|
102
|
+
edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
|
|
103
|
+
}
|
|
104
|
+
} else {
|
|
105
|
+
edgeFlag = RENDER_PASSES.NOT_RENDERED;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
109
|
+
|
|
110
|
+
dst[0] = colorFlag;
|
|
111
|
+
dst[1] = silhouetteFlag;
|
|
112
|
+
dst[2] = edgeFlag;
|
|
113
|
+
dst[3] = pickFlag;
|
|
114
|
+
};
|
|
115
|
+
|
|
116
|
+
export const getRenderers = (function() {
|
|
117
|
+
const cachedRenderers = { };
|
|
118
|
+
|
|
119
|
+
return function(scene, layerType, primitive, saoEnabled, pbrSupported, colorTextureSupported, surfaceHasNormals, makeRenderingAttributes) {
|
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120
|
+
const primKey = ((primitive === "points") || (primitive === "lines")) ? primitive : "triangles";
|
|
121
|
+
const cacheKey = [ layerType, primKey, !!saoEnabled, !!pbrSupported, !!colorTextureSupported, !!surfaceHasNormals ].join(":");
|
|
122
|
+
if (! (cacheKey in cachedRenderers)) {
|
|
123
|
+
cachedRenderers[cacheKey] = { };
|
|
124
|
+
}
|
|
125
|
+
const cache = cachedRenderers[cacheKey];
|
|
126
|
+
const sceneId = scene.id;
|
|
127
|
+
if (! (sceneId in cache)) {
|
|
128
|
+
const gl = scene.canvas.gl;
|
|
129
|
+
const wrapRenderer = function(createProgramSetup, subGeometry, isEager) {
|
|
130
|
+
const instantiate = function() {
|
|
131
|
+
const programVariablesState = createProgramVariablesState();
|
|
132
|
+
const programVariables = programVariablesState.programVariables;
|
|
133
|
+
const renderingAttributes = makeRenderingAttributes(programVariables, subGeometry);
|
|
134
|
+
return createProgramSetup(
|
|
135
|
+
programVariables,
|
|
136
|
+
renderingAttributes.geometryParameters,
|
|
137
|
+
function(programSetup, usePickClipPos) {
|
|
138
|
+
const pointsMaterial = scene.pointsMaterial;
|
|
139
|
+
const setupPoints = (primitive === "points") && (! subGeometry);
|
|
140
|
+
|
|
141
|
+
const getHash = () => [ scene._sectionPlanesState.getHash() ].concat(setupPoints ? [ pointsMaterial.hash ] : [ ]).concat(programSetup.getHash ? programSetup.getHash() : [ ]).join(";");
|
|
142
|
+
const hash = getHash();
|
|
143
|
+
const getValid = () => hash === getHash();
|
|
144
|
+
|
|
145
|
+
const geometryParameters = renderingAttributes.geometryParameters;
|
|
146
|
+
const incrementDrawState = programSetup.incrementDrawState;
|
|
147
|
+
const isShadowProgram = programSetup.isShadowProgram;
|
|
148
|
+
const attributes = geometryParameters.attributes;
|
|
149
|
+
const worldPositionAttribute = attributes.position.world;
|
|
150
|
+
const clipPos = "clipPos";
|
|
151
|
+
|
|
152
|
+
const [ program, errors ] = programVariablesState.buildProgram(
|
|
153
|
+
gl,
|
|
154
|
+
layerType + " " + primitive + " " + programSetup.programName,
|
|
155
|
+
{
|
|
156
|
+
appendFragmentOutputs: programSetup.appendFragmentOutputs,
|
|
157
|
+
cleanerEdges: programSetup.cleanerEdges,
|
|
158
|
+
clipPos: clipPos,
|
|
159
|
+
clippableTest: (function() {
|
|
160
|
+
const vClippable = programVariables.createVarying("float", "vClippable", () => `${attributes.clippable} ? 1.0 : 0.0`, "flat");
|
|
161
|
+
return () => `${vClippable} > 0.0`;
|
|
162
|
+
})(),
|
|
163
|
+
clippingCaps: programSetup.clippingCaps,
|
|
164
|
+
crossSections: scene.crossSections,
|
|
165
|
+
discardPoints: setupPoints && pointsMaterial.roundPoints,
|
|
166
|
+
getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
|
|
167
|
+
getLogDepth: programSetup.getLogDepth,
|
|
168
|
+
getPointSize: (function() {
|
|
169
|
+
const addends = [ ];
|
|
170
|
+
if (setupPoints) {
|
|
171
|
+
const pointSize = programVariables.createUniform("float", "pointSize", (set) => set(pointsMaterial.pointSize));
|
|
172
|
+
if (pointsMaterial.perspectivePoints) {
|
|
173
|
+
const nearPlaneHeight = programVariables.createUniform("float", "nearPlaneHeight", (set, state) => set(state.legacyFrameCtx.nearPlaneHeight));
|
|
174
|
+
const minVal = `${Math.floor(pointsMaterial.minPerspectivePointSize)}.0`;
|
|
175
|
+
const maxVal = `${Math.floor(pointsMaterial.maxPerspectivePointSize)}.0`;
|
|
176
|
+
addends.push(`clamp((${nearPlaneHeight} * ${pointSize}) / gl_Position.w, ${minVal}, ${maxVal})`);
|
|
177
|
+
} else {
|
|
178
|
+
addends.push(pointSize);
|
|
179
|
+
}
|
|
180
|
+
} else if (subGeometry && subGeometry.vertices) {
|
|
181
|
+
addends.push("1.0");
|
|
182
|
+
}
|
|
183
|
+
programSetup.incPointSizeBy10 && (primitive === "points") && addends.push("10.0");
|
|
184
|
+
return (addends.length > 0) && (() => addends.join(" + "));
|
|
185
|
+
})(),
|
|
186
|
+
getVertexData: () => {
|
|
187
|
+
const colorA = attributes.color;
|
|
188
|
+
const flag = attributes.flags[programSetup.renderPassFlag];
|
|
189
|
+
const renderPass = programVariables.createUniform("int", "renderPass", (set, state) => set(state.renderPass));
|
|
190
|
+
const flagTest = (isShadowProgram
|
|
191
|
+
? `(${flag} <= 0) || (${colorA}.a < 1.0)`
|
|
192
|
+
: `${flag} != ${renderPass}`);
|
|
193
|
+
|
|
194
|
+
const afterFlagsColorLines = [
|
|
195
|
+
`if (${flagTest}) {`,
|
|
196
|
+
` gl_Position = vec4(${programSetup.vertexCullX || 0.0}, 0.0, 0.0, 0.0);`, // Cull vertex
|
|
197
|
+
" return;",
|
|
198
|
+
"}"
|
|
199
|
+
].concat(
|
|
200
|
+
((! renderingAttributes.dontCullOnAlphaZero) && (! programSetup.dontCullOnAlphaZero))
|
|
201
|
+
? [
|
|
202
|
+
`if (${colorA}.a == 0.0) {`,
|
|
203
|
+
" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);", // Cull vertex
|
|
204
|
+
" return;",
|
|
205
|
+
"}"
|
|
206
|
+
]
|
|
207
|
+
: [ ]
|
|
208
|
+
).concat(
|
|
209
|
+
(programSetup.filterIntensityRange && (primitive === "points") && pointsMaterial.filterIntensity)
|
|
210
|
+
? (function () {
|
|
211
|
+
const intensityRange = programVariables.createUniform("vec2", "intensityRange", (set) => {
|
|
212
|
+
tempVec2[0] = pointsMaterial.minIntensity;
|
|
213
|
+
tempVec2[1] = pointsMaterial.maxIntensity;
|
|
214
|
+
set(tempVec2);
|
|
215
|
+
});
|
|
216
|
+
return [
|
|
217
|
+
`if ((${colorA}.a < ${intensityRange}[0]) || (${colorA}.a > ${intensityRange}[1])) {`,
|
|
218
|
+
" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
|
|
219
|
+
" return;",
|
|
220
|
+
"}"
|
|
221
|
+
];
|
|
222
|
+
})()
|
|
223
|
+
: [ ]);
|
|
224
|
+
|
|
225
|
+
const vertexData = [ ];
|
|
226
|
+
renderingAttributes.ensureColorAndFlagAvailable && renderingAttributes.ensureColorAndFlagAvailable(vertexData);
|
|
227
|
+
afterFlagsColorLines.forEach(line => vertexData.push(line));
|
|
228
|
+
renderingAttributes.appendVertexData(vertexData);
|
|
229
|
+
const viewPosition = geometryParameters.attributes.position.view;
|
|
230
|
+
vertexData.push(`vec4 ${viewPosition} = ${geometryParameters.viewMatrix} * ${worldPositionAttribute};`);
|
|
231
|
+
vertexData.push(`vec4 ${clipPos} = ${geometryParameters.projMatrix} * ${viewPosition};`);
|
|
232
|
+
return vertexData;
|
|
233
|
+
},
|
|
234
|
+
projMatrix: geometryParameters.projMatrix,
|
|
235
|
+
sectionPlanesState: scene._sectionPlanesState,
|
|
236
|
+
testPerspectiveForGl_FragDepth: ((primitive !== "points") && (primitive !== "lines")) || subGeometry,
|
|
237
|
+
usePickClipPos: usePickClipPos,
|
|
238
|
+
worldPositionAttribute: worldPositionAttribute
|
|
239
|
+
});
|
|
240
|
+
|
|
241
|
+
if (errors) {
|
|
242
|
+
console.error(errors);
|
|
243
|
+
return {
|
|
244
|
+
getValid: getValid,
|
|
245
|
+
destroy: () => { },
|
|
246
|
+
drawLayer: (frameCtx, layer, renderPass) => { }
|
|
247
|
+
};
|
|
248
|
+
} else {
|
|
249
|
+
return {
|
|
250
|
+
getValid: getValid,
|
|
251
|
+
destroy: () => program.destroy(),
|
|
252
|
+
drawLayer: (frameCtx, layer, renderPass) => {
|
|
253
|
+
if (frameCtx.lastProgramId !== program.id) {
|
|
254
|
+
frameCtx.lastProgramId = program.id;
|
|
255
|
+
program.bind();
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
const origin = layer.origin;
|
|
259
|
+
const model = layer.model;
|
|
260
|
+
const viewParams = frameCtx.viewParams;
|
|
261
|
+
const rtcOrigin = tempVec3;
|
|
262
|
+
math.transformPoint3(model.matrix, origin, rtcOrigin);
|
|
263
|
+
|
|
264
|
+
const viewMatrix = viewParams.viewMatrix;
|
|
265
|
+
const projMatrix = viewParams.projMatrix;
|
|
266
|
+
|
|
267
|
+
if (frameCtx.snapPickOrigin) {
|
|
268
|
+
frameCtx.snapPickOrigin[0] = rtcOrigin[0];
|
|
269
|
+
frameCtx.snapPickOrigin[1] = rtcOrigin[1];
|
|
270
|
+
frameCtx.snapPickOrigin[2] = rtcOrigin[2];
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
const state = {
|
|
274
|
+
legacyFrameCtx: frameCtx,
|
|
275
|
+
layerTextureSet: layer.layerTextureSet,
|
|
276
|
+
mesh: {
|
|
277
|
+
layerIndex: layer.layerIndex,
|
|
278
|
+
origin: rtcOrigin,
|
|
279
|
+
renderFlags: { sectionPlanesActivePerLayer: model.renderFlags.sectionPlanesActivePerLayer },
|
|
280
|
+
},
|
|
281
|
+
renderPass: renderPass,
|
|
282
|
+
view: {
|
|
283
|
+
eye: viewParams.eye,
|
|
284
|
+
far: viewParams.far,
|
|
285
|
+
projMatrix: projMatrix,
|
|
286
|
+
viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
|
|
287
|
+
viewNormalMatrix: viewParams.viewNormalMatrix
|
|
288
|
+
}
|
|
289
|
+
};
|
|
290
|
+
|
|
291
|
+
program.inputSetters.setUniforms(frameCtx, state);
|
|
292
|
+
|
|
293
|
+
layer.drawCalls[subGeometry ? (subGeometry.vertices ? "drawVertices" : "drawEdges") : "drawSurface"](
|
|
294
|
+
program.inputSetters.attributesHash,
|
|
295
|
+
renderingAttributes.layerTypeInputs,
|
|
296
|
+
{
|
|
297
|
+
projMatrix: projMatrix,
|
|
298
|
+
viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
|
|
299
|
+
viewNormalMatrix: viewParams.viewNormalMatrix,
|
|
300
|
+
eye: viewParams.eye
|
|
301
|
+
});
|
|
302
|
+
|
|
303
|
+
if (incrementDrawState) {
|
|
304
|
+
frameCtx.drawElements++;
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
};
|
|
308
|
+
}
|
|
309
|
+
});
|
|
310
|
+
};
|
|
311
|
+
let renderer = isEager && instantiate();
|
|
312
|
+
return {
|
|
313
|
+
drawLayer: (frameCtx, layer, renderPass) => {
|
|
314
|
+
if (! renderer) {
|
|
315
|
+
renderer = instantiate();
|
|
316
|
+
}
|
|
317
|
+
renderer.drawLayer(frameCtx, layer, renderPass);
|
|
318
|
+
},
|
|
319
|
+
revalidate: force => {
|
|
320
|
+
if (renderer && (force || (! renderer.getValid()))) {
|
|
321
|
+
renderer.destroy();
|
|
322
|
+
renderer = isEager && instantiate();
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
};
|
|
326
|
+
};
|
|
327
|
+
|
|
328
|
+
// Pre-initialize certain renderers that would otherwise be lazy-initialised on user interaction,
|
|
329
|
+
// such as picking or emphasis, so that there is no delay when user first begins interacting with the viewer.
|
|
330
|
+
const eager = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, true);
|
|
331
|
+
const lazy = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, false);
|
|
332
|
+
|
|
333
|
+
const makeColorProgram = (vars, geo, lights, sao) => ColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, lights, sao, primitive);
|
|
334
|
+
|
|
335
|
+
const makePickDepthProgram = (vars, geo, c) => c(PickDepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
|
|
336
|
+
const makePickMeshProgram = (vars, geo, c) => c(PickMeshProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
|
|
337
|
+
const makePickNormalsProgram = (vars, geo, c, isFlat) => c(PickNormalsProgram(vars, geo, scene.logarithmicDepthBufferEnabled, isFlat), true);
|
|
338
|
+
|
|
339
|
+
const makeSnapProgram = (vars, geo, c, isSnapInit, isPoints) => c(SnapProgram(vars, geo, isSnapInit, isPoints), true);
|
|
340
|
+
|
|
341
|
+
if (primitive === "points") {
|
|
342
|
+
cache[sceneId] = {
|
|
343
|
+
colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
|
|
344
|
+
occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
|
|
345
|
+
pickDepthRenderer: lazy(makePickDepthProgram),
|
|
346
|
+
pickMeshRenderer: lazy(makePickMeshProgram),
|
|
347
|
+
// VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
|
|
348
|
+
// but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
|
|
349
|
+
// drawShadow has been nop in VBO point layers
|
|
350
|
+
// shadowRenderer: instancing && lazy((vars, geo, c) => c(ShadowProgram(scene.logarithmicDepthBufferEnabled))),
|
|
351
|
+
silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
|
|
352
|
+
snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, true)),
|
|
353
|
+
snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, true), { vertices: true })
|
|
354
|
+
};
|
|
355
|
+
} else if (primitive === "lines") {
|
|
356
|
+
cache[sceneId] = {
|
|
357
|
+
colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
|
|
358
|
+
silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
|
|
359
|
+
snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
|
|
360
|
+
snapEdgeRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
|
|
361
|
+
snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
|
|
362
|
+
};
|
|
363
|
+
} else {
|
|
364
|
+
cache[sceneId] = {
|
|
365
|
+
colorRenderers: (function() {
|
|
366
|
+
// WARNING: Changing `useMaps' to `true' for DTX might have unexpected consequences while binding textures, as the DTX texture binding mechanism doesn't rely on `frameCtx.textureUnit` the way VBO does (see setSAORenderState);
|
|
367
|
+
const createLights = vars => createLightSetup(vars, scene._lightsState);
|
|
368
|
+
const createSAO = vars => {
|
|
369
|
+
const uSAOParams = vars.createUniform("vec4", "uSAOParams", (set, state) => set(state.legacyFrameCtx.saoParams));
|
|
370
|
+
const uOcclusionTexture = setupTexture(vars, "sampler2D", "uOcclusionTexture", LinearEncoding, (set, state) => set(state.legacyFrameCtx.occlusionTexture));
|
|
371
|
+
return {
|
|
372
|
+
getAmbient: (gl_FragCoord) => {
|
|
373
|
+
// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
|
|
374
|
+
// Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
|
|
375
|
+
const uv = `${gl_FragCoord}.xy / ${uSAOParams}.xy`; // / viewportWH
|
|
376
|
+
const blendCutoff = `${uSAOParams}.z`;
|
|
377
|
+
const blendFactor = `${uSAOParams}.w`;
|
|
378
|
+
const unPackFactors = "(255. / 256.) / vec4(256. * 256. * 256., 256. * 256., 256., 1.)";
|
|
379
|
+
return `(smoothstep(${blendCutoff}, 1.0, dot(${uOcclusionTexture(uv)}, ${unPackFactors})) * ${blendFactor})`;
|
|
380
|
+
}
|
|
381
|
+
};
|
|
382
|
+
};
|
|
383
|
+
const saoRenderers = function(useSao) {
|
|
384
|
+
const makeColorTextureProgram = (vars, geo, useAlphaCutoff) => ColorTextureProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars), useAlphaCutoff, scene.gammaOutput); // If gammaOutput set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
|
|
385
|
+
return {
|
|
386
|
+
"PBR": pbrSupported && lazy((vars, geo, c) => c(PBRProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars)))),
|
|
387
|
+
"texture": colorTextureSupported && {
|
|
388
|
+
"alphaCutoff-": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, false))),
|
|
389
|
+
"alphaCutoff+": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, true)))
|
|
390
|
+
},
|
|
391
|
+
"vertex": (surfaceHasNormals
|
|
392
|
+
? lazy((vars, geo, c) => c(makeColorProgram(vars, geo, createLights(vars), useSao && createSAO(vars))))
|
|
393
|
+
: lazy((vars, geo, c) => c(FlatColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, createLights(vars), useSao && createSAO(vars)))))
|
|
394
|
+
};
|
|
395
|
+
};
|
|
396
|
+
return {
|
|
397
|
+
"sao-": saoRenderers(false),
|
|
398
|
+
"sao+": saoEnabled && saoRenderers(true)
|
|
399
|
+
};
|
|
400
|
+
})(),
|
|
401
|
+
depthRenderer: lazy((vars, geo, c) => c(DepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled))),
|
|
402
|
+
edgesRenderers: {
|
|
403
|
+
uniform: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true)), { vertices: false }),
|
|
404
|
+
vertex: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false)), { vertices: false })
|
|
405
|
+
},
|
|
406
|
+
occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
|
|
407
|
+
pickDepthRenderer: eager(makePickDepthProgram),
|
|
408
|
+
pickMeshRenderer: eager(makePickMeshProgram),
|
|
409
|
+
pickNormalsFlatRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, true)),
|
|
410
|
+
pickNormalsRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, false)),
|
|
411
|
+
shadowRenderer: lazy((vars, geo, c) => c(ShadowProgram(vars, scene))),
|
|
412
|
+
silhouetteRenderer: eager((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false))),
|
|
413
|
+
snapInitRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
|
|
414
|
+
snapEdgeRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
|
|
415
|
+
snapVertexRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
|
|
416
|
+
};
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
const revalidateAll = force => {
|
|
420
|
+
(function rec(obj) {
|
|
421
|
+
if (obj.revalidate) {
|
|
422
|
+
obj.revalidate(force);
|
|
423
|
+
} else {
|
|
424
|
+
Object.values(obj).forEach(v => v && rec(v));
|
|
425
|
+
}
|
|
426
|
+
})(cache[sceneId]);
|
|
427
|
+
};
|
|
428
|
+
const compile = () => revalidateAll(false);
|
|
429
|
+
compile();
|
|
430
|
+
scene.on("compile", compile);
|
|
431
|
+
scene.on("destroyed", () => {
|
|
432
|
+
delete cache[sceneId];
|
|
433
|
+
});
|
|
434
|
+
}
|
|
435
|
+
return cache[sceneId];
|
|
436
|
+
};
|
|
437
|
+
})();
|
|
438
|
+
|
|
439
|
+
export class Layer {
|
|
440
|
+
|
|
441
|
+
constructor(model, primitive, origin) {
|
|
442
|
+
|
|
443
|
+
this.model = model;
|
|
444
|
+
this.primitive = primitive;
|
|
445
|
+
this.origin = origin;
|
|
446
|
+
|
|
447
|
+
this._meshes = [];
|
|
448
|
+
// The axis-aligned World-space boundary of this Layer's positions.
|
|
449
|
+
this._aabb = math.collapseAABB3();
|
|
450
|
+
this._aabbDirty = true;
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
finalize() {
|
|
454
|
+
if (! this._compiledPortions) {
|
|
455
|
+
this._compiledPortions = this.compilePortions();
|
|
456
|
+
this.solid = this._compiledPortions.solid;
|
|
457
|
+
this.sortId = this._compiledPortions.sortId;
|
|
458
|
+
this.layerTextureSet = this._compiledPortions.layerTextureSet;
|
|
459
|
+
this.drawCalls = this._compiledPortions.drawCalls;
|
|
460
|
+
this._renderers = this._compiledPortions.renderers;
|
|
461
|
+
this._setFlags = this._compiledPortions.setFlags;
|
|
462
|
+
|
|
463
|
+
this.setColor = this._compiledPortions.setColor;
|
|
464
|
+
this.setMatrix = this._compiledPortions.setMatrix;
|
|
465
|
+
this.setOffset = this._compiledPortions.setOffset;
|
|
466
|
+
|
|
467
|
+
this.getEachIndex = this._compiledPortions.getEachIndex;
|
|
468
|
+
this.getEachVertex = this._compiledPortions.getEachVertex;
|
|
469
|
+
this.readGeometryData = this._compiledPortions.readGeometryData;
|
|
470
|
+
this.precisionRayPickSurface = this._compiledPortions.precisionRayPickSurface;
|
|
471
|
+
|
|
472
|
+
// These counts are used to avoid unnecessary render passes
|
|
473
|
+
this._countsByFlag = { };
|
|
474
|
+
const setupFlagCount = (entityFlag, modelCountProperty) => {
|
|
475
|
+
const cnt = {
|
|
476
|
+
count: 0,
|
|
477
|
+
fromFlags: (flags, onlyIncrement) => {
|
|
478
|
+
if (flags & entityFlag) {
|
|
479
|
+
cnt.count++;
|
|
480
|
+
this.model[modelCountProperty]++;
|
|
481
|
+
} else if (! onlyIncrement) {
|
|
482
|
+
cnt.count--;
|
|
483
|
+
this.model[modelCountProperty]--;
|
|
484
|
+
}
|
|
485
|
+
}
|
|
486
|
+
};
|
|
487
|
+
this._countsByFlag[entityFlag] = cnt;
|
|
488
|
+
};
|
|
489
|
+
setupFlagCount(ENTITY_FLAGS.VISIBLE, "numVisibleLayerPortions");
|
|
490
|
+
setupFlagCount(ENTITY_FLAGS.CULLED, "numCulledLayerPortions");
|
|
491
|
+
setupFlagCount(ENTITY_FLAGS.PICKABLE, "numPickableLayerPortions");
|
|
492
|
+
setupFlagCount(ENTITY_FLAGS.CLIPPABLE, "numClippableLayerPortions");
|
|
493
|
+
setupFlagCount(ENTITY_FLAGS.XRAYED, "numXRayedLayerPortions");
|
|
494
|
+
setupFlagCount(ENTITY_FLAGS.HIGHLIGHTED, "numHighlightedLayerPortions");
|
|
495
|
+
setupFlagCount(ENTITY_FLAGS.SELECTED, "numSelectedLayerPortions");
|
|
496
|
+
if (this._renderers.edgesRenderers) {
|
|
497
|
+
setupFlagCount(ENTITY_FLAGS.EDGES, "numEdgesLayerPortions");
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
// Optimize initFlags to not require Object.values call each time (adds up a lot)
|
|
501
|
+
this._countsByFlagArr = Object.values(this._countsByFlag);
|
|
502
|
+
this._numTransparentLayerPortions = 0;
|
|
503
|
+
}
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
aabbChanged() { this._aabbDirty = true; }
|
|
507
|
+
|
|
508
|
+
__drawLayer(renderFlags, frameCtx, renderer, pass) {
|
|
509
|
+
if ((this._countsByFlag[ENTITY_FLAGS.CULLED].count < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.VISIBLE].count > 0)) {
|
|
510
|
+
const backfacePasses = (this.primitive !== "points") && (this.primitive !== "lines") && [
|
|
511
|
+
RENDER_PASSES.COLOR_OPAQUE,
|
|
512
|
+
RENDER_PASSES.COLOR_TRANSPARENT,
|
|
513
|
+
RENDER_PASSES.PICK,
|
|
514
|
+
RENDER_PASSES.SILHOUETTE_HIGHLIGHTED,
|
|
515
|
+
RENDER_PASSES.SILHOUETTE_SELECTED,
|
|
516
|
+
RENDER_PASSES.SILHOUETTE_XRAYED,
|
|
517
|
+
];
|
|
518
|
+
if (backfacePasses && backfacePasses.includes(pass)) {
|
|
519
|
+
// _updateBackfaceCull
|
|
520
|
+
const backfaces = true; // See XCD-230
|
|
521
|
+
if (frameCtx.backfaces !== backfaces) {
|
|
522
|
+
const gl = this.model.scene.canvas.gl;
|
|
523
|
+
if (backfaces) {
|
|
524
|
+
gl.disable(gl.CULL_FACE);
|
|
525
|
+
} else {
|
|
526
|
+
gl.enable(gl.CULL_FACE);
|
|
527
|
+
}
|
|
528
|
+
frameCtx.backfaces = backfaces;
|
|
529
|
+
}
|
|
530
|
+
}
|
|
531
|
+
frameCtx.textureUnit = 0; // WIP Maybe only for (! snap)?
|
|
532
|
+
renderer.drawLayer(frameCtx, this, pass);
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
__setVec4FromMaterialColorAlpha(color, alpha, dst) {
|
|
537
|
+
dst[0] = color[0];
|
|
538
|
+
dst[1] = color[1];
|
|
539
|
+
dst[2] = color[2];
|
|
540
|
+
dst[3] = alpha;
|
|
541
|
+
return dst;
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
// ---------------------- COLOR RENDERING -----------------------------------
|
|
545
|
+
|
|
546
|
+
__drawColor(renderFlags, frameCtx, renderOpaque) {
|
|
547
|
+
if ((renderOpaque ? (this._numTransparentLayerPortions < this._portions.length) : (this._numTransparentLayerPortions > 0))
|
|
548
|
+
&&
|
|
549
|
+
(this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
|
|
550
|
+
const saoRenderer = (renderOpaque && frameCtx.withSAO && this._renderers.colorRenderers["sao+"]) || this._renderers.colorRenderers["sao-"];
|
|
551
|
+
const renderer = ((frameCtx.pbrEnabled && saoRenderer["PBR"])
|
|
552
|
+
? saoRenderer["PBR"]
|
|
553
|
+
: ((frameCtx.colorTextureEnabled && saoRenderer["texture"])
|
|
554
|
+
? saoRenderer["texture"][(this.layerTextureSet && (typeof(this.layerTextureSet.alphaCutoff) === "number")) ? "alphaCutoff+" : "alphaCutoff-"]
|
|
555
|
+
: saoRenderer["vertex"]));
|
|
556
|
+
const pass = renderOpaque ? RENDER_PASSES.COLOR_OPAQUE : RENDER_PASSES.COLOR_TRANSPARENT;
|
|
557
|
+
this.__drawLayer(renderFlags, frameCtx, renderer, pass);
|
|
558
|
+
}
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
drawColorOpaque(renderFlags, frameCtx) {
|
|
562
|
+
this.__drawColor(renderFlags, frameCtx, true);
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
drawColorTransparent(renderFlags, frameCtx) {
|
|
566
|
+
this.__drawColor(renderFlags, frameCtx, false);
|
|
567
|
+
}
|
|
568
|
+
|
|
569
|
+
// ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
|
|
570
|
+
|
|
571
|
+
drawDepth(renderFlags, frameCtx) {
|
|
572
|
+
// Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
|
|
573
|
+
const renderer = this._renderers.depthRenderer;
|
|
574
|
+
if (renderer && (this._numTransparentLayerPortions < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
|
|
575
|
+
this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
|
|
576
|
+
}
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
// ---------------------- SILHOUETTE RENDERING -----------------------------------
|
|
580
|
+
|
|
581
|
+
__drawSilhouette(renderFlags, frameCtx, material, renderPass) {
|
|
582
|
+
frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.fillColor, material.fillAlpha, tempVec4);
|
|
583
|
+
this.__drawLayer(renderFlags, frameCtx, this._renderers.silhouetteRenderer, renderPass);
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
drawSilhouetteXRayed(renderFlags, frameCtx) {
|
|
587
|
+
if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
|
|
588
|
+
this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.SILHOUETTE_XRAYED);
|
|
589
|
+
}
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
drawSilhouetteHighlighted(renderFlags, frameCtx) {
|
|
593
|
+
if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
|
|
594
|
+
this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
|
|
595
|
+
}
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
drawSilhouetteSelected(renderFlags, frameCtx) {
|
|
599
|
+
if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
|
|
600
|
+
this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.SILHOUETTE_SELECTED);
|
|
601
|
+
}
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
// ---------------------- EDGES RENDERING -----------------------------------
|
|
605
|
+
|
|
606
|
+
__drawVertexEdges(renderFlags, frameCtx, renderPass) {
|
|
607
|
+
const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.vertex;
|
|
608
|
+
if (renderer && (this._countsByFlag[ENTITY_FLAGS.EDGES].count > 0)) {
|
|
609
|
+
this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
|
|
610
|
+
}
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
drawEdgesColorOpaque(renderFlags, frameCtx) {
|
|
614
|
+
if (this._compiledPortions.edgesColorOpaqueAllowed()) {
|
|
615
|
+
this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_OPAQUE);
|
|
616
|
+
}
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
drawEdgesColorTransparent(renderFlags, frameCtx) {
|
|
620
|
+
if (this._numTransparentLayerPortions > 0) {
|
|
621
|
+
this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
|
|
622
|
+
}
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
__drawUniformEdges(renderFlags, frameCtx, material, renderPass) {
|
|
626
|
+
const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.uniform;
|
|
627
|
+
if (renderer) {
|
|
628
|
+
frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.edgeColor, material.edgeAlpha, tempVec4);
|
|
629
|
+
this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
|
|
630
|
+
}
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
drawEdgesHighlighted(renderFlags, frameCtx) {
|
|
634
|
+
if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
|
|
635
|
+
this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.EDGES_HIGHLIGHTED);
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
drawEdgesSelected(renderFlags, frameCtx) {
|
|
640
|
+
if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
|
|
641
|
+
this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.EDGES_SELECTED);
|
|
642
|
+
}
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
drawEdgesXRayed(renderFlags, frameCtx) {
|
|
646
|
+
if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
|
|
647
|
+
this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.EDGES_XRAYED);
|
|
648
|
+
}
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
//---- PICKING ----------------------------------------------------------------------------------------------------
|
|
652
|
+
|
|
653
|
+
__drawPick(renderFlags, frameCtx, renderer) {
|
|
654
|
+
if (renderer) {
|
|
655
|
+
this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.PICK);
|
|
656
|
+
}
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
drawPickMesh(renderFlags, frameCtx) {
|
|
660
|
+
this.__drawPick(renderFlags, frameCtx, this._renderers.pickMeshRenderer);
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
drawPickDepths(renderFlags, frameCtx) {
|
|
664
|
+
this.__drawPick(renderFlags, frameCtx, this._renderers.pickDepthRenderer);
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
drawPickNormals(renderFlags, frameCtx) {
|
|
668
|
+
const renderer = (false // TODO for VBO: this._state.normalsBuf
|
|
669
|
+
? this._renderers.pickNormalsRenderer
|
|
670
|
+
: this._renderers.pickNormalsFlatRenderer);
|
|
671
|
+
this.__drawPick(renderFlags, frameCtx, renderer);
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
drawSnap(renderFlags, frameCtx, isSnapInit) {
|
|
675
|
+
frameCtx.snapPickOrigin = [0, 0, 0];
|
|
676
|
+
|
|
677
|
+
if (this._aabbDirty) { // Per-layer AABB for best RTC accuracy
|
|
678
|
+
math.collapseAABB3(this._aabb);
|
|
679
|
+
this._meshes.forEach(m => math.expandAABB3(this._aabb, m.aabb));
|
|
680
|
+
this._aabbDirty = false;
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
const aabb = this._aabb;
|
|
684
|
+
frameCtx.snapPickCoordinateScale = math.mulVec3Scalar(
|
|
685
|
+
safeInvVec3([ aabb[3] - aabb[0], aabb[4] - aabb[1], aabb[5] - aabb[2] ]),
|
|
686
|
+
math.MAX_INT);
|
|
687
|
+
|
|
688
|
+
const renderer = isSnapInit ? this._renderers.snapInitRenderer : ((frameCtx.snapMode === "edge") ? this._renderers.snapEdgeRenderer : this._renderers.snapVertexRenderer);
|
|
689
|
+
this.__drawPick(renderFlags, frameCtx, renderer);
|
|
690
|
+
|
|
691
|
+
frameCtx.snapPickLayerParams.push({
|
|
692
|
+
origin: frameCtx.snapPickOrigin.slice(),
|
|
693
|
+
coordinateScale: safeInvVec3(frameCtx.snapPickCoordinateScale)
|
|
694
|
+
});
|
|
695
|
+
}
|
|
696
|
+
|
|
697
|
+
|
|
698
|
+
drawOcclusion(renderFlags, frameCtx) {
|
|
699
|
+
const renderer = this._renderers.occlusionRenderer;
|
|
700
|
+
if (renderer) {
|
|
701
|
+
this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
|
|
702
|
+
}
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
drawShadow(renderFlags, frameCtx) {
|
|
706
|
+
const renderer = this._renderers.shadowRenderer;
|
|
707
|
+
if (renderer) {
|
|
708
|
+
this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
|
|
709
|
+
}
|
|
710
|
+
}
|
|
711
|
+
|
|
712
|
+
|
|
713
|
+
initFlags(portionId, flags, transparent) {
|
|
714
|
+
this._countsByFlagArr.forEach(cnt => cnt.fromFlags(flags, true));
|
|
715
|
+
|
|
716
|
+
if (transparent) {
|
|
717
|
+
this._numTransparentLayerPortions++;
|
|
718
|
+
this.model.numTransparentLayerPortions++;
|
|
719
|
+
}
|
|
720
|
+
const deferred = (this.primitive !== "points");
|
|
721
|
+
this._setFlags(portionId, flags, transparent, deferred);
|
|
722
|
+
this._compiledPortions.setFlags2(portionId, flags, deferred);
|
|
723
|
+
}
|
|
724
|
+
|
|
725
|
+
flushInitFlags() {
|
|
726
|
+
this._compiledPortions.setDeferredFlags();
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
setVisible(portionId, flags, transparent) {
|
|
730
|
+
this._countsByFlag[ENTITY_FLAGS.VISIBLE].fromFlags(flags);
|
|
731
|
+
this._setFlags(portionId, flags, transparent);
|
|
732
|
+
}
|
|
733
|
+
|
|
734
|
+
setCulled(portionId, flags, transparent) {
|
|
735
|
+
this._countsByFlag[ENTITY_FLAGS.CULLED].fromFlags(flags);
|
|
736
|
+
this._setFlags(portionId, flags, transparent);
|
|
737
|
+
}
|
|
738
|
+
|
|
739
|
+
setPickable(portionId, flags, transparent) {
|
|
740
|
+
this._countsByFlag[ENTITY_FLAGS.PICKABLE].fromFlags(flags);
|
|
741
|
+
this._setFlags(portionId, flags, transparent);
|
|
742
|
+
}
|
|
743
|
+
|
|
744
|
+
setClippable(portionId, flags) {
|
|
745
|
+
this._countsByFlag[ENTITY_FLAGS.CLIPPABLE].fromFlags(flags);
|
|
746
|
+
this._compiledPortions.setClippableFlags(portionId, flags);
|
|
747
|
+
}
|
|
748
|
+
|
|
749
|
+
setCollidable(portionId, flags) {
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
setXRayed(portionId, flags, transparent) {
|
|
753
|
+
this._countsByFlag[ENTITY_FLAGS.XRAYED].fromFlags(flags);
|
|
754
|
+
this._setFlags(portionId, flags, transparent);
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
setHighlighted(portionId, flags, transparent) {
|
|
758
|
+
this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].fromFlags(flags);
|
|
759
|
+
this._setFlags(portionId, flags, transparent);
|
|
760
|
+
}
|
|
761
|
+
|
|
762
|
+
setSelected(portionId, flags, transparent) {
|
|
763
|
+
this._countsByFlag[ENTITY_FLAGS.SELECTED].fromFlags(flags);
|
|
764
|
+
this._setFlags(portionId, flags, transparent);
|
|
765
|
+
}
|
|
766
|
+
|
|
767
|
+
setEdges(portionId, flags, transparent) {
|
|
768
|
+
if (this._countsByFlag[ENTITY_FLAGS.EDGES]) {
|
|
769
|
+
this._countsByFlag[ENTITY_FLAGS.EDGES].fromFlags(flags);
|
|
770
|
+
this._setFlags(portionId, flags, transparent);
|
|
771
|
+
}
|
|
772
|
+
}
|
|
773
|
+
|
|
774
|
+
setTransparent(portionId, flags, transparent) {
|
|
775
|
+
if (transparent) {
|
|
776
|
+
this._numTransparentLayerPortions++;
|
|
777
|
+
this.model.numTransparentLayerPortions++;
|
|
778
|
+
} else {
|
|
779
|
+
this._numTransparentLayerPortions--;
|
|
780
|
+
this.model.numTransparentLayerPortions--;
|
|
781
|
+
}
|
|
782
|
+
this._setFlags(portionId, flags, transparent);
|
|
783
|
+
}
|
|
784
|
+
|
|
785
|
+
destroy() {
|
|
786
|
+
this._compiledPortions && this._compiledPortions.destroy();
|
|
787
|
+
}
|
|
788
|
+
}
|