@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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/**
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* @private
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*/
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export class DTXLinesState {
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constructor() {
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this.texturePerObjectColorsAndFlags = null;
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this.texturePerObjectOffsets = null;
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this.texturePerObjectInstanceMatrices = null;
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this.texturePerObjectPositionsDecodeMatrix = null;
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this.texturePerVertexIdCoordinates = null;
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this.texturePerLineIdPortionIds8Bits = null;
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this.texturePerLineIdPortionIds16Bits = null;
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this.texturePerLineIdPortionIds32Bits = null;
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this.texturePerLineIdIndices8Bits = null;
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this.texturePerLineIdIndices16Bits = null;
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this.texturePerLineIdIndices32Bits = null;
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this.textureModelMatrices = null;
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}
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finalize() {
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this.indicesPerBitnessTextures = {
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8: this.texturePerLineIdIndices8Bits,
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16: this.texturePerLineIdIndices16Bits,
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32: this.texturePerLineIdIndices32Bits,
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};
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this.indicesPortionIdsPerBitnessTextures = {
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8: this.texturePerLineIdPortionIds8Bits,
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16: this.texturePerLineIdPortionIds16Bits,
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32: this.texturePerLineIdPortionIds32Bits,
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};
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}
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bindCommonTextures(glProgram, objectDecodeMatricesShaderName, vertexTextureShaderName, objectAttributesTextureShaderName, objectMatricesShaderName) {
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this.texturePerObjectPositionsDecodeMatrix.bindTexture(glProgram, objectDecodeMatricesShaderName, 1);
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this.texturePerVertexIdCoordinates.bindTexture(glProgram, vertexTextureShaderName, 2);
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this.texturePerObjectColorsAndFlags.bindTexture(glProgram, objectAttributesTextureShaderName, 3);
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this.texturePerObjectInstanceMatrices.bindTexture(glProgram, objectMatricesShaderName, 4);
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}
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bindLineIndicesTextures(glProgram, portionIdsShaderName, lineIndicesShaderName, textureBitness) {
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this.indicesPortionIdsPerBitnessTextures[textureBitness].bindTexture(glProgram, portionIdsShaderName, 5);
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this.indicesPerBitnessTextures[textureBitness].bindTexture(glProgram, lineIndicesShaderName, 6);
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}
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}
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import {BindableDataTexture} from "./../BindableDataTexture.js";
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import {dataTextureRamStats} from "./dataTextureRamStats.js";
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export class DTXLinesTextureFactory {
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/**
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* Enables the currently binded ````WebGLTexture```` to be used as a data texture.
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*
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*
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disableBindedTextureFiltering(gl) {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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}
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/**
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* This will generate an RGBA texture for:
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* - colors
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* - pickColors
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* - flags
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* - flags2
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* - vertex bases
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*
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* The texture will have:
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* - 4 RGBA columns per row: for each object (pick) color and flags(2)
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* - N rows where N is the number of objects
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*
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* @param {ArrayLike<ArrayLike<int>>} colors Array of colors for all objects in the layer
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* @param {ArrayLike<ArrayLike<int>>} pickColors Array of pickColors for all objects in the layer
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* @param {ArrayLike<int>} vertexBases Array of position-index-bases foteh all objects in the layer
|
|
39
|
-
* @param {ArrayLike<int>} indexBaseOffsets For lines: array of offests between the (gl_VertexID / 2) and the position where the indices start in the texture layer
|
|
40
|
-
*
|
|
41
|
-
* @returns {BindableDataTexture}
|
|
42
|
-
*/
|
|
43
|
-
generateTextureForColorsAndFlags(gl, colors, pickColors, vertexBases, indexBaseOffsets) {
|
|
44
|
-
const numPortions = colors.length;
|
|
45
|
-
|
|
46
|
-
// The number of rows in the texture is the number of
|
|
47
|
-
// objects in the layer.
|
|
48
|
-
|
|
49
|
-
this.numPortions = numPortions;
|
|
50
|
-
|
|
51
|
-
const textureWidth = 512 * 8;
|
|
52
|
-
const textureHeight = Math.ceil(numPortions / (textureWidth / 8));
|
|
53
|
-
|
|
54
|
-
if (textureHeight === 0) {
|
|
55
|
-
throw "texture height===0";
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
// 8 columns per texture row:
|
|
59
|
-
// - col0: (RGBA) object color RGBA
|
|
60
|
-
// - col1: (packed Uint32 as RGBA) object pick color
|
|
61
|
-
// - col2: (packed 4 bytes as RGBA) object flags
|
|
62
|
-
// - col3: (packed 4 bytes as RGBA) object flags2
|
|
63
|
-
// - col4: (packed Uint32 bytes as RGBA) vertex base
|
|
64
|
-
// - col5: (packed Uint32 bytes as RGBA) index base offset
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
// // - col6: (packed Uint32 bytes as RGBA) edge index base offset
|
|
68
|
-
// // - col7: (packed 4 bytes as RGBA) is-solid flag for objects
|
|
69
|
-
|
|
70
|
-
const texArray = new Uint8Array(4 * textureWidth * textureHeight);
|
|
71
|
-
|
|
72
|
-
dataTextureRamStats.sizeDataColorsAndFlags += texArray.byteLength;
|
|
73
|
-
dataTextureRamStats.numberOfTextures++;
|
|
74
|
-
|
|
75
|
-
for (let i = 0; i < numPortions; i++) {
|
|
76
|
-
// object color
|
|
77
|
-
texArray.set(colors [i], i * 32 + 0);
|
|
78
|
-
texArray.set(pickColors [i], i * 32 + 4); // object pick color
|
|
79
|
-
texArray.set([0, 0, 0, 0], i * 32 + 8); // object flags
|
|
80
|
-
texArray.set([0, 0, 0, 0], i * 32 + 12); // object flags2
|
|
81
|
-
|
|
82
|
-
// vertex base
|
|
83
|
-
texArray.set([
|
|
84
|
-
(vertexBases[i] >> 24) & 255,
|
|
85
|
-
(vertexBases[i] >> 16) & 255,
|
|
86
|
-
(vertexBases[i] >> 8) & 255,
|
|
87
|
-
(vertexBases[i]) & 255,
|
|
88
|
-
],
|
|
89
|
-
i * 32 + 16
|
|
90
|
-
);
|
|
91
|
-
|
|
92
|
-
// lines index base offset
|
|
93
|
-
texArray.set(
|
|
94
|
-
[
|
|
95
|
-
(indexBaseOffsets[i] >> 24) & 255,
|
|
96
|
-
(indexBaseOffsets[i] >> 16) & 255,
|
|
97
|
-
(indexBaseOffsets[i] >> 8) & 255,
|
|
98
|
-
(indexBaseOffsets[i]) & 255,
|
|
99
|
-
],
|
|
100
|
-
i * 32 + 20
|
|
101
|
-
);
|
|
102
|
-
|
|
103
|
-
// // edge index base offset
|
|
104
|
-
// texArray.set(
|
|
105
|
-
// [
|
|
106
|
-
// (edgeIndexBaseOffsets[i] >> 24) & 255,
|
|
107
|
-
// (edgeIndexBaseOffsets[i] >> 16) & 255,
|
|
108
|
-
// (edgeIndexBaseOffsets[i] >> 8) & 255,
|
|
109
|
-
// (edgeIndexBaseOffsets[i]) & 255,
|
|
110
|
-
// ],
|
|
111
|
-
// i * 32 + 24
|
|
112
|
-
// );
|
|
113
|
-
//
|
|
114
|
-
// // is-solid flag
|
|
115
|
-
// texArray.set([solid[i] ? 1 : 0, 0, 0, 0], i * 32 + 28);
|
|
116
|
-
}
|
|
117
|
-
const texture = gl.createTexture();
|
|
118
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
119
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8UI, textureWidth, textureHeight);
|
|
120
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
|
|
121
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
122
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
123
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
124
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
125
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
126
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
/**
|
|
130
|
-
* This will generate a texture for all object offsets.
|
|
131
|
-
*
|
|
132
|
-
* @param {WebGL2RenderingContext} gl
|
|
133
|
-
* @param {int[]} offsets Array of int[3], one XYZ offset array for each object
|
|
134
|
-
*
|
|
135
|
-
* @returns {BindableDataTexture}
|
|
136
|
-
*/
|
|
137
|
-
generateTextureForObjectOffsets(gl, numOffsets) {
|
|
138
|
-
const textureWidth = 512;
|
|
139
|
-
const textureHeight = Math.ceil(numOffsets / textureWidth);
|
|
140
|
-
if (textureHeight === 0) {
|
|
141
|
-
throw "texture height===0";
|
|
142
|
-
}
|
|
143
|
-
const texArray = new Float32Array(3 * textureWidth * textureHeight).fill(0);
|
|
144
|
-
dataTextureRamStats.sizeDataTextureOffsets += texArray.byteLength;
|
|
145
|
-
dataTextureRamStats.numberOfTextures++;
|
|
146
|
-
const texture = gl.createTexture();
|
|
147
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
148
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32F, textureWidth, textureHeight);
|
|
149
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB, gl.FLOAT, texArray, 0);
|
|
150
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
151
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
152
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
153
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
154
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
155
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
/**
|
|
159
|
-
* This will generate a texture for all positions decode matrices in the layer.
|
|
160
|
-
*
|
|
161
|
-
* The texture will have:
|
|
162
|
-
* - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
|
|
163
|
-
* Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
|
|
164
|
-
* - N rows where N is the number of objects
|
|
165
|
-
*
|
|
166
|
-
* @param {WebGL2RenderingContext} gl
|
|
167
|
-
* @param {ArrayLike<Matrix4x4>} instanceMatrices Array of geometry instancing matrices for all objects in the layer. Null if the objects are not instanced.
|
|
168
|
-
*
|
|
169
|
-
* @returns {BindableDataTexture}
|
|
170
|
-
*/
|
|
171
|
-
generateTextureForInstancingMatrices(gl, instanceMatrices) {
|
|
172
|
-
const numMatrices = instanceMatrices.length;
|
|
173
|
-
if (numMatrices === 0) {
|
|
174
|
-
throw "num instance matrices===0";
|
|
175
|
-
}
|
|
176
|
-
// in one row we can fit 512 matrices
|
|
177
|
-
const textureWidth = 512 * 4;
|
|
178
|
-
const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
|
|
179
|
-
const texArray = new Float32Array(4 * textureWidth * textureHeight);
|
|
180
|
-
// dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
|
|
181
|
-
dataTextureRamStats.numberOfTextures++;
|
|
182
|
-
for (let i = 0; i < instanceMatrices.length; i++) { // 4x4 values
|
|
183
|
-
texArray.set(instanceMatrices[i], i * 16);
|
|
184
|
-
}
|
|
185
|
-
const texture = gl.createTexture();
|
|
186
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
187
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
|
|
188
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
|
|
189
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
190
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
191
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
192
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
193
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
194
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
/**
|
|
198
|
-
* This will generate a texture for all positions decode matrices in the layer.
|
|
199
|
-
*
|
|
200
|
-
* The texture will have:
|
|
201
|
-
* - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
|
|
202
|
-
* Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
|
|
203
|
-
* - N rows where N is the number of objects
|
|
204
|
-
*
|
|
205
|
-
* @param {WebGL2RenderingContext} gl
|
|
206
|
-
* @param {ArrayLike<Matrix4x4>} positionDecodeMatrices Array of positions decode matrices for all objects in the layer
|
|
207
|
-
*
|
|
208
|
-
* @returns {BindableDataTexture}
|
|
209
|
-
*/
|
|
210
|
-
generateTextureForPositionsDecodeMatrices(gl, positionDecodeMatrices) {
|
|
211
|
-
const numMatrices = positionDecodeMatrices.length;
|
|
212
|
-
if (numMatrices === 0) {
|
|
213
|
-
throw "num decode+entity matrices===0";
|
|
214
|
-
}
|
|
215
|
-
// in one row we can fit 512 matrices
|
|
216
|
-
const textureWidth = 512 * 4;
|
|
217
|
-
const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
|
|
218
|
-
const texArray = new Float32Array(4 * textureWidth * textureHeight);
|
|
219
|
-
dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
|
|
220
|
-
dataTextureRamStats.numberOfTextures++;
|
|
221
|
-
for (let i = 0; i < positionDecodeMatrices.length; i++) { // 4x4 values
|
|
222
|
-
texArray.set(positionDecodeMatrices[i], i * 16);
|
|
223
|
-
}
|
|
224
|
-
const texture = gl.createTexture();
|
|
225
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
226
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
|
|
227
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
|
|
228
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
229
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
230
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
231
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
232
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
233
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
/**
|
|
237
|
-
* @param {WebGL2RenderingContext} gl
|
|
238
|
-
* @param indicesArrays
|
|
239
|
-
* @param lenIndices
|
|
240
|
-
*
|
|
241
|
-
* @returns {BindableDataTexture}
|
|
242
|
-
*/
|
|
243
|
-
generateTextureFor8BitIndices(gl, indicesArrays, lenIndices) {
|
|
244
|
-
if (lenIndices === 0) {
|
|
245
|
-
return {texture: null, textureHeight: 0,};
|
|
246
|
-
}
|
|
247
|
-
const textureWidth = 4096;
|
|
248
|
-
const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
|
|
249
|
-
if (textureHeight === 0) {
|
|
250
|
-
throw "texture height===0";
|
|
251
|
-
}
|
|
252
|
-
const texArraySize = textureWidth * textureHeight * 3;
|
|
253
|
-
const texArray = new Uint8Array(texArraySize);
|
|
254
|
-
dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
|
|
255
|
-
dataTextureRamStats.numberOfTextures++;
|
|
256
|
-
for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
|
|
257
|
-
const pc = indicesArrays[i];
|
|
258
|
-
texArray.set(pc, j);
|
|
259
|
-
j += pc.length;
|
|
260
|
-
}
|
|
261
|
-
const texture = gl.createTexture();
|
|
262
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
263
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8UI, textureWidth, textureHeight);
|
|
264
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
|
|
265
|
-
this.disableBindedTextureFiltering(gl);
|
|
266
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
267
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
/**
|
|
271
|
-
* @param {WebGL2RenderingContext} gl
|
|
272
|
-
* @param indicesArrays
|
|
273
|
-
* @param lenIndices
|
|
274
|
-
*
|
|
275
|
-
* @returns {BindableDataTexture}
|
|
276
|
-
*/
|
|
277
|
-
generateTextureFor16BitIndices(gl, indicesArrays, lenIndices) {
|
|
278
|
-
if (lenIndices === 0) {
|
|
279
|
-
return {texture: null, textureHeight: 0,};
|
|
280
|
-
}
|
|
281
|
-
const textureWidth = 4096;
|
|
282
|
-
const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
|
|
283
|
-
if (textureHeight === 0) {
|
|
284
|
-
throw "texture height===0";
|
|
285
|
-
}
|
|
286
|
-
const texArraySize = textureWidth * textureHeight * 3;
|
|
287
|
-
const texArray = new Uint16Array(texArraySize);
|
|
288
|
-
dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
|
|
289
|
-
dataTextureRamStats.numberOfTextures++;
|
|
290
|
-
for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
|
|
291
|
-
const pc = indicesArrays[i];
|
|
292
|
-
texArray.set(pc, j);
|
|
293
|
-
j += pc.length;
|
|
294
|
-
}
|
|
295
|
-
const texture = gl.createTexture();
|
|
296
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
297
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
|
|
298
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
|
|
299
|
-
this.disableBindedTextureFiltering(gl);
|
|
300
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
301
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
/**
|
|
305
|
-
* @param {WebGL2RenderingContext} gl
|
|
306
|
-
* @param indicesArrays
|
|
307
|
-
* @param lenIndices
|
|
308
|
-
*
|
|
309
|
-
* @returns {BindableDataTexture}
|
|
310
|
-
*/
|
|
311
|
-
generateTextureFor32BitIndices(gl, indicesArrays, lenIndices) {
|
|
312
|
-
if (lenIndices === 0) {
|
|
313
|
-
return {texture: null, textureHeight: 0,};
|
|
314
|
-
}
|
|
315
|
-
const textureWidth = 4096;
|
|
316
|
-
const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
|
|
317
|
-
if (textureHeight === 0) {
|
|
318
|
-
throw "texture height===0";
|
|
319
|
-
}
|
|
320
|
-
const texArraySize = textureWidth * textureHeight * 3;
|
|
321
|
-
const texArray = new Uint32Array(texArraySize);
|
|
322
|
-
dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
|
|
323
|
-
dataTextureRamStats.numberOfTextures++;
|
|
324
|
-
for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
|
|
325
|
-
const pc = indicesArrays[i];
|
|
326
|
-
texArray.set(pc, j);
|
|
327
|
-
j += pc.length;
|
|
328
|
-
}
|
|
329
|
-
const texture = gl.createTexture();
|
|
330
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
331
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32UI, textureWidth, textureHeight);
|
|
332
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_INT, texArray, 0);
|
|
333
|
-
this.disableBindedTextureFiltering(gl);
|
|
334
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
335
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
336
|
-
}
|
|
337
|
-
|
|
338
|
-
/**
|
|
339
|
-
* @param {WebGL2RenderingContext} gl
|
|
340
|
-
* @param {ArrayLike<int>} positionsArrays Arrays of quantized positions in the layer
|
|
341
|
-
* @param lenPositions
|
|
342
|
-
*
|
|
343
|
-
* This will generate a texture for positions in the layer.
|
|
344
|
-
*
|
|
345
|
-
* The texture will have:
|
|
346
|
-
* - 1024 columns, where each pixel will be a 16-bit-per-component RGB texture, corresponding to the XYZ of the position
|
|
347
|
-
* - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3)
|
|
348
|
-
*
|
|
349
|
-
* @returns {BindableDataTexture}
|
|
350
|
-
*/
|
|
351
|
-
generateTextureForPositions(gl, positionsArrays, lenPositions) {
|
|
352
|
-
const numVertices = lenPositions / 3;
|
|
353
|
-
const textureWidth = 4096;
|
|
354
|
-
const textureHeight = Math.ceil(numVertices / textureWidth);
|
|
355
|
-
if (textureHeight === 0) {
|
|
356
|
-
throw "texture height===0";
|
|
357
|
-
}
|
|
358
|
-
const texArraySize = textureWidth * textureHeight * 3;
|
|
359
|
-
const texArray = new Uint16Array(texArraySize);
|
|
360
|
-
dataTextureRamStats.sizeDataTexturePositions += texArray.byteLength;
|
|
361
|
-
dataTextureRamStats.numberOfTextures++;
|
|
362
|
-
for (let i = 0, j = 0, len = positionsArrays.length; i < len; i++) {
|
|
363
|
-
const pc = positionsArrays[i];
|
|
364
|
-
texArray.set(pc, j);
|
|
365
|
-
j += pc.length;
|
|
366
|
-
}
|
|
367
|
-
const texture = gl.createTexture();
|
|
368
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
369
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
|
|
370
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
|
|
371
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
372
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
373
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
374
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
375
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
376
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
/**
|
|
380
|
-
* @param {WebGL2RenderingContext} gl
|
|
381
|
-
* @param {ArrayLike<int>} portionIdsArray
|
|
382
|
-
*
|
|
383
|
-
* @returns {BindableDataTexture}
|
|
384
|
-
*/
|
|
385
|
-
generateTextureForPackedPortionIds(gl, portionIdsArray) {
|
|
386
|
-
if (portionIdsArray.length === 0) {
|
|
387
|
-
return {texture: null, textureHeight: 0};
|
|
388
|
-
}
|
|
389
|
-
const lenArray = portionIdsArray.length;
|
|
390
|
-
const textureWidth = 4096;
|
|
391
|
-
const textureHeight = Math.ceil(lenArray / textureWidth);
|
|
392
|
-
if (textureHeight === 0) {
|
|
393
|
-
throw "texture height===0";
|
|
394
|
-
}
|
|
395
|
-
const texArraySize = textureWidth * textureHeight;
|
|
396
|
-
const texArray = new Uint16Array(texArraySize);
|
|
397
|
-
texArray.set(portionIdsArray, 0);
|
|
398
|
-
dataTextureRamStats.sizeDataTexturePortionIds += texArray.byteLength;
|
|
399
|
-
dataTextureRamStats.numberOfTextures++;
|
|
400
|
-
const texture = gl.createTexture();
|
|
401
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
402
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R16UI, textureWidth, textureHeight);
|
|
403
|
-
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RED_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
|
|
404
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
405
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
406
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
407
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
408
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
409
|
-
return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
|
|
410
|
-
}
|
|
411
|
-
}
|
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
export const dataTextureRamStats = {
|
|
2
|
-
sizeDataColorsAndFlags: 0,
|
|
3
|
-
sizeDataPositionDecodeMatrices: 0,
|
|
4
|
-
sizeDataTextureOffsets: 0,
|
|
5
|
-
sizeDataTexturePositions: 0,
|
|
6
|
-
sizeDataTextureIndices: 0,
|
|
7
|
-
sizeDataTexturePortionIds: 0,
|
|
8
|
-
numberOfGeometries: 0,
|
|
9
|
-
numberOfPortions: 0,
|
|
10
|
-
numberOfLayers: 0,
|
|
11
|
-
numberOfTextures: 0,
|
|
12
|
-
totalLines: 0,
|
|
13
|
-
totalLines8Bits: 0,
|
|
14
|
-
totalLines16Bits: 0,
|
|
15
|
-
totalLines32Bits: 0,
|
|
16
|
-
cannotCreatePortion: {
|
|
17
|
-
because10BitsObjectId: 0,
|
|
18
|
-
becauseTextureSize: 0,
|
|
19
|
-
},
|
|
20
|
-
overheadSizeAlignementIndices: 0,
|
|
21
|
-
overheadSizeAlignementEdgeIndices: 0,
|
|
22
|
-
};
|
|
23
|
-
|
|
24
|
-
window.printDataTextureRamStats = function () {
|
|
25
|
-
|
|
26
|
-
console.log(JSON.stringify(dataTextureRamStats, null, 4));
|
|
27
|
-
|
|
28
|
-
let totalRamSize = 0;
|
|
29
|
-
|
|
30
|
-
Object.keys(dataTextureRamStats).forEach(key => {
|
|
31
|
-
if (key.startsWith("size")) {
|
|
32
|
-
totalRamSize += dataTextureRamStats[key];
|
|
33
|
-
}
|
|
34
|
-
});
|
|
35
|
-
|
|
36
|
-
console.log(`Total size ${totalRamSize} bytes (${(totalRamSize / 1000 / 1000).toFixed(2)} MB)`);
|
|
37
|
-
console.log(`Avg bytes / triangle: ${(totalRamSize / dataTextureRamStats.totalLines).toFixed(2)}`);
|
|
38
|
-
|
|
39
|
-
let percentualRamStats = {};
|
|
40
|
-
|
|
41
|
-
Object.keys(dataTextureRamStats).forEach(key => {
|
|
42
|
-
if (key.startsWith("size")) {
|
|
43
|
-
percentualRamStats[key] =
|
|
44
|
-
`${(dataTextureRamStats[key] / totalRamSize * 100).toFixed(2)} % of total`;
|
|
45
|
-
}
|
|
46
|
-
});
|
|
47
|
-
|
|
48
|
-
console.log(JSON.stringify({percentualRamUsage: percentualRamStats}, null, 4));
|
|
49
|
-
};
|