@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,168 +0,0 @@
1
- import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- class VBOBatchingPointsColorRenderer extends VBOBatchingPointsRenderer {
7
- _getHash() {
8
- return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
- }
10
-
11
- drawLayer(frameCtx, layer, renderPass) {
12
- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
13
- }
14
-
15
- _buildVertexShader() {
16
-
17
- const scene = this._scene;
18
- const sectionPlanesState = scene._sectionPlanesState;
19
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
- const pointsMaterial = scene.pointsMaterial;
21
- const src = [];
22
- src.push('#version 300 es');
23
- src.push("// Points batching color vertex shader");
24
-
25
- src.push("uniform int renderPass;");
26
-
27
- src.push("in vec3 position;");
28
- src.push("in vec4 color;");
29
- src.push("in float flags;");
30
-
31
- if (scene.entityOffsetsEnabled) {
32
- src.push("in vec3 offset;");
33
- }
34
-
35
- this._addMatricesUniformBlockLines(src);
36
-
37
- src.push("uniform float pointSize;");
38
- if (pointsMaterial.perspectivePoints) {
39
- src.push("uniform float nearPlaneHeight;");
40
- }
41
-
42
- if (pointsMaterial.filterIntensity) {
43
- src.push("uniform vec2 intensityRange;");
44
- }
45
-
46
- if (scene.logarithmicDepthBufferEnabled) {
47
- src.push("uniform float logDepthBufFC;");
48
- src.push("out float vFragDepth;");
49
- }
50
-
51
- if (clipping) {
52
- src.push("out vec4 vWorldPosition;");
53
- src.push("out float vFlags;");
54
- }
55
- src.push("out vec4 vColor;");
56
-
57
- src.push("void main(void) {");
58
-
59
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
60
- // renderPass = COLOR_OPAQUE
61
-
62
- src.push(`int colorFlag = int(flags) & 0xF;`);
63
- src.push(`if (colorFlag != renderPass) {`);
64
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
65
-
66
- src.push("} else {");
67
-
68
- if (pointsMaterial.filterIntensity) {
69
- src.push("float intensity = float(color.a) / 255.0;")
70
- src.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {");
71
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
72
- src.push("} else {");
73
- }
74
-
75
- src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
76
- if (scene.entityOffsetsEnabled) {
77
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
78
- }
79
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
80
-
81
- src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");
82
-
83
- if (clipping) {
84
- src.push("vWorldPosition = worldPosition;");
85
- src.push("vFlags = flags;");
86
- }
87
- src.push("vec4 clipPos = projMatrix * viewPosition;");
88
- if (scene.logarithmicDepthBufferEnabled) {
89
- src.push("vFragDepth = 1.0 + clipPos.w;");
90
- }
91
-
92
- src.push("gl_Position = clipPos;");
93
- if (pointsMaterial.perspectivePoints) {
94
- src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
95
- src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
96
- src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
97
- } else {
98
- src.push("gl_PointSize = pointSize;");
99
- }
100
- src.push("}");
101
- if (pointsMaterial.filterIntensity) {
102
- src.push("}");
103
- }
104
- src.push("}");
105
- return src;
106
- }
107
-
108
- _buildFragmentShader() {
109
-
110
- const scene = this._scene;
111
- const sectionPlanesState = scene._sectionPlanesState;
112
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
113
- const src = [];
114
- src.push('#version 300 es');
115
- src.push("// Points batching color fragment shader");
116
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
117
- src.push("precision highp float;");
118
- src.push("precision highp int;");
119
- src.push("#else");
120
- src.push("precision mediump float;");
121
- src.push("precision mediump int;");
122
- src.push("#endif");
123
-
124
- if (scene.logarithmicDepthBufferEnabled) {
125
- src.push("uniform float logDepthBufFC;");
126
- src.push("in float vFragDepth;");
127
- }
128
- if (clipping) {
129
- src.push("in vec4 vWorldPosition;");
130
- src.push("in float vFlags;");
131
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
132
- src.push("uniform bool sectionPlaneActive" + i + ";");
133
- src.push("uniform vec3 sectionPlanePos" + i + ";");
134
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
135
- }
136
- }
137
- src.push("in vec4 vColor;");
138
- src.push("out vec4 outColor;");
139
- src.push("void main(void) {");
140
- if (scene.pointsMaterial.roundPoints) {
141
- src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
142
- src.push(" float r = dot(cxy, cxy);");
143
- src.push(" if (r > 1.0) {");
144
- src.push(" discard;");
145
- src.push(" }");
146
- }
147
- if (clipping) {
148
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
149
- src.push(" if (clippable) {");
150
- src.push(" float dist = 0.0;");
151
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
152
- src.push("if (sectionPlaneActive" + i + ") {");
153
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
154
- src.push("}");
155
- }
156
- src.push(" if (dist > 0.0) { discard; }");
157
- src.push("}");
158
- }
159
- src.push(" outColor = vColor;");
160
- if (scene.logarithmicDepthBufferEnabled) {
161
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
162
- }
163
- src.push("}");
164
- return src;
165
- }
166
- }
167
-
168
- export {VBOBatchingPointsColorRenderer};
@@ -1,136 +0,0 @@
1
- import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
-
3
-
4
- /**
5
- * @private
6
- */
7
- class VBOBatchingPointsOcclusionRenderer extends VBOBatchingPointsRenderer {
8
- _getHash() {
9
- return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
10
- }
11
-
12
- _buildVertexShader() {
13
- const scene = this._scene;
14
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
15
- const pointsMaterial = scene.pointsMaterial._state;
16
- const src = [];
17
- src.push('#version 300 es');
18
- src.push("// Points batching occlusion vertex shader");
19
- src.push("uniform int renderPass;");
20
- src.push("in vec3 position;");
21
- if (scene.entityOffsetsEnabled) {
22
- src.push("in vec3 offset;");
23
- }
24
- src.push("in float flags;");
25
-
26
- this._addMatricesUniformBlockLines(src);
27
-
28
- src.push("uniform float pointSize;");
29
- if (pointsMaterial.perspectivePoints) {
30
- src.push("uniform float nearPlaneHeight;");
31
- }
32
-
33
- if (scene.logarithmicDepthBufferEnabled) {
34
- src.push("uniform float logDepthBufFC;");
35
- src.push("out float vFragDepth;");
36
- }
37
- if (clipping) {
38
- src.push("out vec4 vWorldPosition;");
39
- src.push("out float vFlags;");
40
- }
41
- src.push("void main(void) {");
42
-
43
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
44
- // renderPass = COLOR_OPAQUE
45
- // Only opaque objects can be occluders
46
-
47
- src.push(`int colorFlag = int(flags) & 0xF;`);
48
- src.push(`if (colorFlag != renderPass) {`);
49
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
50
-
51
- src.push(" } else {");
52
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
53
- if (scene.entityOffsetsEnabled) {
54
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
55
- }
56
-
57
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
58
- if (clipping) {
59
- src.push(" vWorldPosition = worldPosition;");
60
- src.push(" vFlags = flags;");
61
- }
62
- src.push("vec4 clipPos = projMatrix * viewPosition;");
63
- if (scene.logarithmicDepthBufferEnabled) {
64
- src.push("vFragDepth = 1.0 + clipPos.w;");
65
- }
66
- src.push(" gl_Position = clipPos;");
67
- if (pointsMaterial.perspectivePoints) {
68
- src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
69
- src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
70
- src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
71
- } else {
72
- src.push("gl_PointSize = pointSize;");
73
- }
74
- src.push(" }");
75
- src.push("}");
76
- return src;
77
- }
78
-
79
- _buildFragmentShader() {
80
- const scene = this._scene;
81
- const sectionPlanesState = scene._sectionPlanesState;
82
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
83
- const src = [];
84
- src.push('#version 300 es');
85
- src.push("// Points batching occlusion fragment shader");
86
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
87
- src.push("precision highp float;");
88
- src.push("precision highp int;");
89
- src.push("#else");
90
- src.push("precision mediump float;");
91
- src.push("precision mediump int;");
92
- src.push("#endif");
93
- if (scene.logarithmicDepthBufferEnabled) {
94
- src.push("uniform float logDepthBufFC;");
95
- src.push("in float vFragDepth;");
96
- }
97
- if (clipping) {
98
- src.push("in vec4 vWorldPosition;");
99
- src.push("in float vFlags;");
100
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
101
- src.push("uniform bool sectionPlaneActive" + i + ";");
102
- src.push("uniform vec3 sectionPlanePos" + i + ";");
103
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
104
- }
105
- }
106
- src.push("out vec4 outColor;");
107
- src.push("void main(void) {");
108
- if (scene.pointsMaterial.roundPoints) {
109
- src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
110
- src.push(" float r = dot(cxy, cxy);");
111
- src.push(" if (r > 1.0) {");
112
- src.push(" discard;");
113
- src.push(" }");
114
- }
115
- if (clipping) {
116
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
117
- src.push(" if (clippable) {");
118
- src.push(" float dist = 0.0;");
119
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
120
- src.push(" if (sectionPlaneActive" + i + ") {");
121
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
122
- src.push(" }");
123
- }
124
- src.push(" if (dist > 0.0) { discard; }");
125
- src.push(" }");
126
- }
127
- if (scene.logarithmicDepthBufferEnabled) {
128
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
129
- }
130
- src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
131
- src.push("}");
132
- return src;
133
- }
134
- }
135
-
136
- export {VBOBatchingPointsOcclusionRenderer};
@@ -1,156 +0,0 @@
1
- import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
-
7
-
8
- export class VBOBatchingPointsPickDepthRenderer extends VBOBatchingPointsRenderer {
9
- _getHash() {
10
- return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
11
- }
12
-
13
- _buildVertexShader() {
14
- const scene = this._scene;
15
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
- const pointsMaterial = scene.pointsMaterial._state;
17
- const src = [];
18
- src.push('#version 300 es');
19
- src.push("// Points batched pick depth vertex shader");
20
- src.push("uniform int renderPass;");
21
-
22
- src.push("in vec3 position;");
23
- if (scene.entityOffsetsEnabled) {
24
- src.push("in vec3 offset;");
25
- }
26
- src.push("in float flags;");
27
-
28
- src.push("uniform bool pickInvisible;");
29
-
30
- this._addMatricesUniformBlockLines(src);
31
-
32
- this._addRemapClipPosLines(src);
33
-
34
- src.push("uniform float pointSize;");
35
- if (pointsMaterial.perspectivePoints) {
36
- src.push("uniform float nearPlaneHeight;");
37
- }
38
-
39
- if (scene.logarithmicDepthBufferEnabled) {
40
- src.push("uniform float logDepthBufFC;");
41
- src.push("out float vFragDepth;");
42
- }
43
-
44
- if (clipping) {
45
- src.push("out vec4 vWorldPosition;");
46
- src.push("out float vFlags;");
47
- }
48
- src.push("out vec4 vViewPosition;");
49
- src.push("void main(void) {");
50
-
51
- // pickFlag = NOT_RENDERED | PICK
52
- // renderPass = PICK
53
-
54
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
55
- src.push(`if (pickFlag != renderPass) {`);
56
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
57
- src.push(" } else {");
58
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
59
- if (scene.entityOffsetsEnabled) {
60
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
- }
62
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
- if (clipping) {
64
- src.push(" vWorldPosition = worldPosition;");
65
- src.push(" vFlags = flags;");
66
- }
67
- src.push("vViewPosition = viewPosition;");
68
- src.push("vec4 clipPos = projMatrix * viewPosition;");
69
- if (scene.logarithmicDepthBufferEnabled) {
70
- src.push("vFragDepth = 1.0 + clipPos.w;");
71
- }
72
- src.push("gl_Position = remapClipPos(clipPos);");
73
- if (pointsMaterial.perspectivePoints) {
74
- src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
75
- src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
76
- src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
77
- } else {
78
- src.push("gl_PointSize = pointSize;");
79
- }
80
- src.push("gl_PointSize += 10.0;");
81
- src.push(" }");
82
- src.push("}");
83
- return src;
84
- }
85
-
86
- _buildFragmentShader() {
87
- const scene = this._scene;
88
- const sectionPlanesState = scene._sectionPlanesState;
89
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
90
- const src = [];
91
- src.push('#version 300 es');
92
- src.push("// Points batched pick depth fragment shader");
93
-
94
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
95
- src.push("precision highp float;");
96
- src.push("precision highp int;");
97
- src.push("#else");
98
- src.push("precision mediump float;");
99
- src.push("precision mediump int;");
100
- src.push("#endif");
101
-
102
- if (scene.logarithmicDepthBufferEnabled) {
103
- src.push("uniform float logDepthBufFC;");
104
- src.push("in float vFragDepth;");
105
- }
106
-
107
- src.push("uniform float pickZNear;");
108
- src.push("uniform float pickZFar;");
109
-
110
- if (clipping) {
111
- src.push("in vec4 vWorldPosition;");
112
- src.push("in float vFlags;");
113
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
114
- src.push("uniform bool sectionPlaneActive" + i + ";");
115
- src.push("uniform vec3 sectionPlanePos" + i + ";");
116
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
117
- }
118
- }
119
- src.push("in vec4 vViewPosition;");
120
- src.push("vec4 packDepth(const in float depth) {");
121
- src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
122
- src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
123
- src.push(" vec4 res = fract(depth * bitShift);");
124
- src.push(" res -= res.xxyz * bitMask;");
125
- src.push(" return res;");
126
- src.push("}");
127
- src.push("out vec4 outColor;");
128
- src.push("void main(void) {");
129
- if (scene.pointsMaterial.roundPoints) {
130
- src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
131
- src.push(" float r = dot(cxy, cxy);");
132
- src.push(" if (r > 1.0) {");
133
- src.push(" discard;");
134
- src.push(" }");
135
- }
136
- if (clipping) {
137
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
138
- src.push(" if (clippable) {");
139
- src.push(" float dist = 0.0;");
140
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
141
- src.push(" if (sectionPlaneActive" + i + ") {");
142
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
143
- src.push(" }");
144
- }
145
- src.push(" if (dist > 0.0) { discard; }");
146
- src.push(" }");
147
- }
148
- if (scene.logarithmicDepthBufferEnabled) {
149
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
150
- }
151
- src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
152
- src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
153
- src.push("}");
154
- return src;
155
- }
156
- }
@@ -1,148 +0,0 @@
1
- import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
-
7
-
8
- export class VBOBatchingPointsPickMeshRenderer extends VBOBatchingPointsRenderer {
9
- _getHash() {
10
- return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
11
- }
12
-
13
- _buildVertexShader() {
14
-
15
- const scene = this._scene;
16
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
- const pointsMaterial = scene.pointsMaterial._state;
18
- const src = [];
19
- src.push ('#version 300 es');
20
- src.push("// Points batching pick mesh vertex shader");
21
- src.push("uniform int renderPass;");
22
-
23
- src.push("in vec3 position;");
24
- if (scene.entityOffsetsEnabled) {
25
- src.push("in vec3 offset;");
26
- }
27
- src.push("in float flags;");
28
-
29
- src.push("in vec4 pickColor;");
30
-
31
- src.push("uniform bool pickInvisible;");
32
-
33
- this._addMatricesUniformBlockLines(src);
34
-
35
- this._addRemapClipPosLines(src);
36
-
37
- src.push("uniform float pointSize;");
38
- if (pointsMaterial.perspectivePoints) {
39
- src.push("uniform float nearPlaneHeight;");
40
- }
41
-
42
- if (scene.logarithmicDepthBufferEnabled) {
43
- src.push("uniform float logDepthBufFC;");
44
- src.push("out float vFragDepth;");
45
- }
46
-
47
- if (clipping) {
48
- src.push("out vec4 vWorldPosition;");
49
- src.push("out float vFlags;");
50
- }
51
-
52
- src.push("out vec4 vPickColor;");
53
-
54
- src.push("void main(void) {");
55
-
56
- // pickFlag = NOT_RENDERED | PICK
57
- // renderPass = PICK
58
-
59
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
60
- src.push(`if (pickFlag != renderPass) {`);
61
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
62
-
63
- src.push(" } else {");
64
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
65
- if (scene.entityOffsetsEnabled) {
66
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
67
- }
68
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
69
- src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
70
- if (clipping) {
71
- src.push(" vWorldPosition = worldPosition;");
72
- src.push(" vFlags = flags;");
73
- }
74
- src.push("vec4 clipPos = projMatrix * viewPosition;");
75
- if (scene.logarithmicDepthBufferEnabled) {
76
- src.push("vFragDepth = 1.0 + clipPos.w;");
77
- }
78
- src.push("gl_Position = remapClipPos(clipPos);");
79
- if (pointsMaterial.perspectivePoints) {
80
- src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
81
- src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
82
- src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
83
- } else {
84
- src.push("gl_PointSize = pointSize;");
85
- }
86
- src.push("gl_PointSize += 10.0;");
87
- src.push(" }");
88
- src.push("}");
89
- return src;
90
- }
91
-
92
- _buildFragmentShader() {
93
- const scene = this._scene;
94
- const sectionPlanesState = scene._sectionPlanesState;
95
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
96
- const src = [];
97
- src.push ('#version 300 es');
98
- src.push("// Points batching pick mesh vertex shader");
99
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
100
- src.push("precision highp float;");
101
- src.push("precision highp int;");
102
- src.push("#else");
103
- src.push("precision mediump float;");
104
- src.push("precision mediump int;");
105
- src.push("#endif");
106
- if (scene.logarithmicDepthBufferEnabled) {
107
- src.push("uniform float logDepthBufFC;");
108
- src.push("in float vFragDepth;");
109
- }
110
- if (clipping) {
111
- src.push("in vec4 vWorldPosition;");
112
- src.push("in float vFlags;");
113
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
114
- src.push("uniform bool sectionPlaneActive" + i + ";");
115
- src.push("uniform vec3 sectionPlanePos" + i + ";");
116
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
117
- }
118
- }
119
- src.push("in vec4 vPickColor;");
120
- src.push("out vec4 outColor;");
121
- src.push("void main(void) {");
122
- if (scene.pointsMaterial.roundPoints) {
123
- src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
124
- src.push(" float r = dot(cxy, cxy);");
125
- src.push(" if (r > 1.0) {");
126
- src.push(" discard;");
127
- src.push(" }");
128
- }
129
- if (clipping) {
130
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
131
- src.push(" if (clippable) {");
132
- src.push(" float dist = 0.0;");
133
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
134
- src.push(" if (sectionPlaneActive" + i + ") {");
135
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
136
- src.push(" }");
137
- }
138
- src.push(" if (dist > 0.0) { discard; }");
139
- src.push(" }");
140
- }
141
- if (scene.logarithmicDepthBufferEnabled) {
142
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
143
- }
144
- src.push(" outColor = vPickColor; ");
145
- src.push("}");
146
- return src;
147
- }
148
- }