@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js
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import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
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/**
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* @private
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*/
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class VBOBatchingPointsColorRenderer extends VBOBatchingPointsRenderer {
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_getHash() {
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return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
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}
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drawLayer(frameCtx, layer, renderPass) {
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super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
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}
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_buildVertexShader() {
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const scene = this._scene;
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const sectionPlanesState = scene._sectionPlanesState;
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const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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const pointsMaterial = scene.pointsMaterial;
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const src = [];
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src.push('#version 300 es');
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src.push("// Points batching color vertex shader");
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src.push("uniform int renderPass;");
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src.push("in vec3 position;");
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src.push("in vec4 color;");
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src.push("in float flags;");
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if (scene.entityOffsetsEnabled) {
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src.push("in vec3 offset;");
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}
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this._addMatricesUniformBlockLines(src);
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src.push("uniform float pointSize;");
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if (pointsMaterial.perspectivePoints) {
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src.push("uniform float nearPlaneHeight;");
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}
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if (pointsMaterial.filterIntensity) {
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src.push("uniform vec2 intensityRange;");
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}
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("uniform float logDepthBufFC;");
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src.push("out float vFragDepth;");
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}
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if (clipping) {
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src.push("out vec4 vWorldPosition;");
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src.push("out float vFlags;");
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}
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src.push("out vec4 vColor;");
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src.push("void main(void) {");
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// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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// renderPass = COLOR_OPAQUE
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src.push(`int colorFlag = int(flags) & 0xF;`);
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src.push(`if (colorFlag != renderPass) {`);
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src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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src.push("} else {");
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if (pointsMaterial.filterIntensity) {
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src.push("float intensity = float(color.a) / 255.0;")
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src.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {");
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src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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src.push("} else {");
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}
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src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
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src.push("worldPosition.xyz = worldPosition.xyz + offset;");
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}
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src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");
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if (clipping) {
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src.push("vWorldPosition = worldPosition;");
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src.push("vFlags = flags;");
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}
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src.push("vec4 clipPos = projMatrix * viewPosition;");
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("vFragDepth = 1.0 + clipPos.w;");
|
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|
-
}
|
|
91
|
-
|
|
92
|
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src.push("gl_Position = clipPos;");
|
|
93
|
-
if (pointsMaterial.perspectivePoints) {
|
|
94
|
-
src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
|
|
95
|
-
src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
|
|
96
|
-
src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
|
|
97
|
-
} else {
|
|
98
|
-
src.push("gl_PointSize = pointSize;");
|
|
99
|
-
}
|
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100
|
-
src.push("}");
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101
|
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if (pointsMaterial.filterIntensity) {
|
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102
|
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src.push("}");
|
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|
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}
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|
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src.push("}");
|
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|
-
return src;
|
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|
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}
|
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|
-
|
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108
|
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_buildFragmentShader() {
|
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|
-
|
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110
|
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const scene = this._scene;
|
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111
|
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const sectionPlanesState = scene._sectionPlanesState;
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const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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const src = [];
|
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|
-
src.push('#version 300 es');
|
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115
|
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src.push("// Points batching color fragment shader");
|
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|
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src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
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src.push("precision highp float;");
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src.push("precision highp int;");
|
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src.push("#else");
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-
src.push("precision mediump float;");
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src.push("precision mediump int;");
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src.push("#endif");
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124
|
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if (scene.logarithmicDepthBufferEnabled) {
|
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src.push("uniform float logDepthBufFC;");
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src.push("in float vFragDepth;");
|
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|
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}
|
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if (clipping) {
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src.push("in vec4 vWorldPosition;");
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src.push("in float vFlags;");
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for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
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src.push("uniform bool sectionPlaneActive" + i + ";");
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src.push("uniform vec3 sectionPlanePos" + i + ";");
|
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src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
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|
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}
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|
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}
|
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|
-
src.push("in vec4 vColor;");
|
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|
-
src.push("out vec4 outColor;");
|
|
139
|
-
src.push("void main(void) {");
|
|
140
|
-
if (scene.pointsMaterial.roundPoints) {
|
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|
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src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
|
|
142
|
-
src.push(" float r = dot(cxy, cxy);");
|
|
143
|
-
src.push(" if (r > 1.0) {");
|
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|
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src.push(" discard;");
|
|
145
|
-
src.push(" }");
|
|
146
|
-
}
|
|
147
|
-
if (clipping) {
|
|
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|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
149
|
-
src.push(" if (clippable) {");
|
|
150
|
-
src.push(" float dist = 0.0;");
|
|
151
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
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|
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src.push("if (sectionPlaneActive" + i + ") {");
|
|
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|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
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|
-
src.push("}");
|
|
155
|
-
}
|
|
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|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
157
|
-
src.push("}");
|
|
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|
-
}
|
|
159
|
-
src.push(" outColor = vColor;");
|
|
160
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
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|
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src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
162
|
-
}
|
|
163
|
-
src.push("}");
|
|
164
|
-
return src;
|
|
165
|
-
}
|
|
166
|
-
}
|
|
167
|
-
|
|
168
|
-
export {VBOBatchingPointsColorRenderer};
|
package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js
DELETED
|
@@ -1,136 +0,0 @@
|
|
|
1
|
-
import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* @private
|
|
6
|
-
*/
|
|
7
|
-
class VBOBatchingPointsOcclusionRenderer extends VBOBatchingPointsRenderer {
|
|
8
|
-
_getHash() {
|
|
9
|
-
return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_buildVertexShader() {
|
|
13
|
-
const scene = this._scene;
|
|
14
|
-
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
15
|
-
const pointsMaterial = scene.pointsMaterial._state;
|
|
16
|
-
const src = [];
|
|
17
|
-
src.push('#version 300 es');
|
|
18
|
-
src.push("// Points batching occlusion vertex shader");
|
|
19
|
-
src.push("uniform int renderPass;");
|
|
20
|
-
src.push("in vec3 position;");
|
|
21
|
-
if (scene.entityOffsetsEnabled) {
|
|
22
|
-
src.push("in vec3 offset;");
|
|
23
|
-
}
|
|
24
|
-
src.push("in float flags;");
|
|
25
|
-
|
|
26
|
-
this._addMatricesUniformBlockLines(src);
|
|
27
|
-
|
|
28
|
-
src.push("uniform float pointSize;");
|
|
29
|
-
if (pointsMaterial.perspectivePoints) {
|
|
30
|
-
src.push("uniform float nearPlaneHeight;");
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
34
|
-
src.push("uniform float logDepthBufFC;");
|
|
35
|
-
src.push("out float vFragDepth;");
|
|
36
|
-
}
|
|
37
|
-
if (clipping) {
|
|
38
|
-
src.push("out vec4 vWorldPosition;");
|
|
39
|
-
src.push("out float vFlags;");
|
|
40
|
-
}
|
|
41
|
-
src.push("void main(void) {");
|
|
42
|
-
|
|
43
|
-
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
44
|
-
// renderPass = COLOR_OPAQUE
|
|
45
|
-
// Only opaque objects can be occluders
|
|
46
|
-
|
|
47
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
48
|
-
src.push(`if (colorFlag != renderPass) {`);
|
|
49
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
50
|
-
|
|
51
|
-
src.push(" } else {");
|
|
52
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
53
|
-
if (scene.entityOffsetsEnabled) {
|
|
54
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
58
|
-
if (clipping) {
|
|
59
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
60
|
-
src.push(" vFlags = flags;");
|
|
61
|
-
}
|
|
62
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
63
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
64
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
65
|
-
}
|
|
66
|
-
src.push(" gl_Position = clipPos;");
|
|
67
|
-
if (pointsMaterial.perspectivePoints) {
|
|
68
|
-
src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
|
|
69
|
-
src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
|
|
70
|
-
src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
|
|
71
|
-
} else {
|
|
72
|
-
src.push("gl_PointSize = pointSize;");
|
|
73
|
-
}
|
|
74
|
-
src.push(" }");
|
|
75
|
-
src.push("}");
|
|
76
|
-
return src;
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
_buildFragmentShader() {
|
|
80
|
-
const scene = this._scene;
|
|
81
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
82
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
83
|
-
const src = [];
|
|
84
|
-
src.push('#version 300 es');
|
|
85
|
-
src.push("// Points batching occlusion fragment shader");
|
|
86
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
87
|
-
src.push("precision highp float;");
|
|
88
|
-
src.push("precision highp int;");
|
|
89
|
-
src.push("#else");
|
|
90
|
-
src.push("precision mediump float;");
|
|
91
|
-
src.push("precision mediump int;");
|
|
92
|
-
src.push("#endif");
|
|
93
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
94
|
-
src.push("uniform float logDepthBufFC;");
|
|
95
|
-
src.push("in float vFragDepth;");
|
|
96
|
-
}
|
|
97
|
-
if (clipping) {
|
|
98
|
-
src.push("in vec4 vWorldPosition;");
|
|
99
|
-
src.push("in float vFlags;");
|
|
100
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
101
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
102
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
103
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
104
|
-
}
|
|
105
|
-
}
|
|
106
|
-
src.push("out vec4 outColor;");
|
|
107
|
-
src.push("void main(void) {");
|
|
108
|
-
if (scene.pointsMaterial.roundPoints) {
|
|
109
|
-
src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
|
|
110
|
-
src.push(" float r = dot(cxy, cxy);");
|
|
111
|
-
src.push(" if (r > 1.0) {");
|
|
112
|
-
src.push(" discard;");
|
|
113
|
-
src.push(" }");
|
|
114
|
-
}
|
|
115
|
-
if (clipping) {
|
|
116
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
117
|
-
src.push(" if (clippable) {");
|
|
118
|
-
src.push(" float dist = 0.0;");
|
|
119
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
120
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
121
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
122
|
-
src.push(" }");
|
|
123
|
-
}
|
|
124
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
125
|
-
src.push(" }");
|
|
126
|
-
}
|
|
127
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
128
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
129
|
-
}
|
|
130
|
-
src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
|
|
131
|
-
src.push("}");
|
|
132
|
-
return src;
|
|
133
|
-
}
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
export {VBOBatchingPointsOcclusionRenderer};
|
package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js
DELETED
|
@@ -1,156 +0,0 @@
|
|
|
1
|
-
import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
export class VBOBatchingPointsPickDepthRenderer extends VBOBatchingPointsRenderer {
|
|
9
|
-
_getHash() {
|
|
10
|
-
return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
_buildVertexShader() {
|
|
14
|
-
const scene = this._scene;
|
|
15
|
-
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
16
|
-
const pointsMaterial = scene.pointsMaterial._state;
|
|
17
|
-
const src = [];
|
|
18
|
-
src.push('#version 300 es');
|
|
19
|
-
src.push("// Points batched pick depth vertex shader");
|
|
20
|
-
src.push("uniform int renderPass;");
|
|
21
|
-
|
|
22
|
-
src.push("in vec3 position;");
|
|
23
|
-
if (scene.entityOffsetsEnabled) {
|
|
24
|
-
src.push("in vec3 offset;");
|
|
25
|
-
}
|
|
26
|
-
src.push("in float flags;");
|
|
27
|
-
|
|
28
|
-
src.push("uniform bool pickInvisible;");
|
|
29
|
-
|
|
30
|
-
this._addMatricesUniformBlockLines(src);
|
|
31
|
-
|
|
32
|
-
this._addRemapClipPosLines(src);
|
|
33
|
-
|
|
34
|
-
src.push("uniform float pointSize;");
|
|
35
|
-
if (pointsMaterial.perspectivePoints) {
|
|
36
|
-
src.push("uniform float nearPlaneHeight;");
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
40
|
-
src.push("uniform float logDepthBufFC;");
|
|
41
|
-
src.push("out float vFragDepth;");
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
if (clipping) {
|
|
45
|
-
src.push("out vec4 vWorldPosition;");
|
|
46
|
-
src.push("out float vFlags;");
|
|
47
|
-
}
|
|
48
|
-
src.push("out vec4 vViewPosition;");
|
|
49
|
-
src.push("void main(void) {");
|
|
50
|
-
|
|
51
|
-
// pickFlag = NOT_RENDERED | PICK
|
|
52
|
-
// renderPass = PICK
|
|
53
|
-
|
|
54
|
-
src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
|
|
55
|
-
src.push(`if (pickFlag != renderPass) {`);
|
|
56
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
57
|
-
src.push(" } else {");
|
|
58
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
59
|
-
if (scene.entityOffsetsEnabled) {
|
|
60
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
61
|
-
}
|
|
62
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
63
|
-
if (clipping) {
|
|
64
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
65
|
-
src.push(" vFlags = flags;");
|
|
66
|
-
}
|
|
67
|
-
src.push("vViewPosition = viewPosition;");
|
|
68
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
69
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
70
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
71
|
-
}
|
|
72
|
-
src.push("gl_Position = remapClipPos(clipPos);");
|
|
73
|
-
if (pointsMaterial.perspectivePoints) {
|
|
74
|
-
src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
|
|
75
|
-
src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
|
|
76
|
-
src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
|
|
77
|
-
} else {
|
|
78
|
-
src.push("gl_PointSize = pointSize;");
|
|
79
|
-
}
|
|
80
|
-
src.push("gl_PointSize += 10.0;");
|
|
81
|
-
src.push(" }");
|
|
82
|
-
src.push("}");
|
|
83
|
-
return src;
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
_buildFragmentShader() {
|
|
87
|
-
const scene = this._scene;
|
|
88
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
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89
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
90
|
-
const src = [];
|
|
91
|
-
src.push('#version 300 es');
|
|
92
|
-
src.push("// Points batched pick depth fragment shader");
|
|
93
|
-
|
|
94
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
95
|
-
src.push("precision highp float;");
|
|
96
|
-
src.push("precision highp int;");
|
|
97
|
-
src.push("#else");
|
|
98
|
-
src.push("precision mediump float;");
|
|
99
|
-
src.push("precision mediump int;");
|
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100
|
-
src.push("#endif");
|
|
101
|
-
|
|
102
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
103
|
-
src.push("uniform float logDepthBufFC;");
|
|
104
|
-
src.push("in float vFragDepth;");
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
src.push("uniform float pickZNear;");
|
|
108
|
-
src.push("uniform float pickZFar;");
|
|
109
|
-
|
|
110
|
-
if (clipping) {
|
|
111
|
-
src.push("in vec4 vWorldPosition;");
|
|
112
|
-
src.push("in float vFlags;");
|
|
113
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
114
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
115
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
116
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
117
|
-
}
|
|
118
|
-
}
|
|
119
|
-
src.push("in vec4 vViewPosition;");
|
|
120
|
-
src.push("vec4 packDepth(const in float depth) {");
|
|
121
|
-
src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
|
|
122
|
-
src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
|
|
123
|
-
src.push(" vec4 res = fract(depth * bitShift);");
|
|
124
|
-
src.push(" res -= res.xxyz * bitMask;");
|
|
125
|
-
src.push(" return res;");
|
|
126
|
-
src.push("}");
|
|
127
|
-
src.push("out vec4 outColor;");
|
|
128
|
-
src.push("void main(void) {");
|
|
129
|
-
if (scene.pointsMaterial.roundPoints) {
|
|
130
|
-
src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
|
|
131
|
-
src.push(" float r = dot(cxy, cxy);");
|
|
132
|
-
src.push(" if (r > 1.0) {");
|
|
133
|
-
src.push(" discard;");
|
|
134
|
-
src.push(" }");
|
|
135
|
-
}
|
|
136
|
-
if (clipping) {
|
|
137
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
138
|
-
src.push(" if (clippable) {");
|
|
139
|
-
src.push(" float dist = 0.0;");
|
|
140
|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
141
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
142
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
143
|
-
src.push(" }");
|
|
144
|
-
}
|
|
145
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
146
|
-
src.push(" }");
|
|
147
|
-
}
|
|
148
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
149
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
150
|
-
}
|
|
151
|
-
src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
|
|
152
|
-
src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
|
|
153
|
-
src.push("}");
|
|
154
|
-
return src;
|
|
155
|
-
}
|
|
156
|
-
}
|
package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js
DELETED
|
@@ -1,148 +0,0 @@
|
|
|
1
|
-
import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
export class VBOBatchingPointsPickMeshRenderer extends VBOBatchingPointsRenderer {
|
|
9
|
-
_getHash() {
|
|
10
|
-
return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
_buildVertexShader() {
|
|
14
|
-
|
|
15
|
-
const scene = this._scene;
|
|
16
|
-
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
17
|
-
const pointsMaterial = scene.pointsMaterial._state;
|
|
18
|
-
const src = [];
|
|
19
|
-
src.push ('#version 300 es');
|
|
20
|
-
src.push("// Points batching pick mesh vertex shader");
|
|
21
|
-
src.push("uniform int renderPass;");
|
|
22
|
-
|
|
23
|
-
src.push("in vec3 position;");
|
|
24
|
-
if (scene.entityOffsetsEnabled) {
|
|
25
|
-
src.push("in vec3 offset;");
|
|
26
|
-
}
|
|
27
|
-
src.push("in float flags;");
|
|
28
|
-
|
|
29
|
-
src.push("in vec4 pickColor;");
|
|
30
|
-
|
|
31
|
-
src.push("uniform bool pickInvisible;");
|
|
32
|
-
|
|
33
|
-
this._addMatricesUniformBlockLines(src);
|
|
34
|
-
|
|
35
|
-
this._addRemapClipPosLines(src);
|
|
36
|
-
|
|
37
|
-
src.push("uniform float pointSize;");
|
|
38
|
-
if (pointsMaterial.perspectivePoints) {
|
|
39
|
-
src.push("uniform float nearPlaneHeight;");
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
43
|
-
src.push("uniform float logDepthBufFC;");
|
|
44
|
-
src.push("out float vFragDepth;");
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
if (clipping) {
|
|
48
|
-
src.push("out vec4 vWorldPosition;");
|
|
49
|
-
src.push("out float vFlags;");
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
src.push("out vec4 vPickColor;");
|
|
53
|
-
|
|
54
|
-
src.push("void main(void) {");
|
|
55
|
-
|
|
56
|
-
// pickFlag = NOT_RENDERED | PICK
|
|
57
|
-
// renderPass = PICK
|
|
58
|
-
|
|
59
|
-
src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
|
|
60
|
-
src.push(`if (pickFlag != renderPass) {`);
|
|
61
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
62
|
-
|
|
63
|
-
src.push(" } else {");
|
|
64
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
65
|
-
if (scene.entityOffsetsEnabled) {
|
|
66
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
67
|
-
}
|
|
68
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
69
|
-
src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
|
|
70
|
-
if (clipping) {
|
|
71
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
72
|
-
src.push(" vFlags = flags;");
|
|
73
|
-
}
|
|
74
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
75
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
76
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
77
|
-
}
|
|
78
|
-
src.push("gl_Position = remapClipPos(clipPos);");
|
|
79
|
-
if (pointsMaterial.perspectivePoints) {
|
|
80
|
-
src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
|
|
81
|
-
src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
|
|
82
|
-
src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
|
|
83
|
-
} else {
|
|
84
|
-
src.push("gl_PointSize = pointSize;");
|
|
85
|
-
}
|
|
86
|
-
src.push("gl_PointSize += 10.0;");
|
|
87
|
-
src.push(" }");
|
|
88
|
-
src.push("}");
|
|
89
|
-
return src;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
_buildFragmentShader() {
|
|
93
|
-
const scene = this._scene;
|
|
94
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
95
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
96
|
-
const src = [];
|
|
97
|
-
src.push ('#version 300 es');
|
|
98
|
-
src.push("// Points batching pick mesh vertex shader");
|
|
99
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
100
|
-
src.push("precision highp float;");
|
|
101
|
-
src.push("precision highp int;");
|
|
102
|
-
src.push("#else");
|
|
103
|
-
src.push("precision mediump float;");
|
|
104
|
-
src.push("precision mediump int;");
|
|
105
|
-
src.push("#endif");
|
|
106
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
107
|
-
src.push("uniform float logDepthBufFC;");
|
|
108
|
-
src.push("in float vFragDepth;");
|
|
109
|
-
}
|
|
110
|
-
if (clipping) {
|
|
111
|
-
src.push("in vec4 vWorldPosition;");
|
|
112
|
-
src.push("in float vFlags;");
|
|
113
|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
114
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
115
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
116
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
117
|
-
}
|
|
118
|
-
}
|
|
119
|
-
src.push("in vec4 vPickColor;");
|
|
120
|
-
src.push("out vec4 outColor;");
|
|
121
|
-
src.push("void main(void) {");
|
|
122
|
-
if (scene.pointsMaterial.roundPoints) {
|
|
123
|
-
src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
|
|
124
|
-
src.push(" float r = dot(cxy, cxy);");
|
|
125
|
-
src.push(" if (r > 1.0) {");
|
|
126
|
-
src.push(" discard;");
|
|
127
|
-
src.push(" }");
|
|
128
|
-
}
|
|
129
|
-
if (clipping) {
|
|
130
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
131
|
-
src.push(" if (clippable) {");
|
|
132
|
-
src.push(" float dist = 0.0;");
|
|
133
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
134
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
135
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
136
|
-
src.push(" }");
|
|
137
|
-
}
|
|
138
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
139
|
-
src.push(" }");
|
|
140
|
-
}
|
|
141
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
142
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
143
|
-
}
|
|
144
|
-
src.push(" outColor = vPickColor; ");
|
|
145
|
-
src.push("}");
|
|
146
|
-
return src;
|
|
147
|
-
}
|
|
148
|
-
}
|