@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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/**
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* @private
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*/
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export class VBOBatchingLinesBuffer {
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constructor(maxGeometryBatchSize = 5000000) {
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maxGeometryBatchSize = 5000000;
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}
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this.maxVerts = maxGeometryBatchSize;
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this.maxIndices = maxGeometryBatchSize * 3; // Rough rule-of-thumb
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this.positions = [];
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this.colors = [];
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this.offsets = [];
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this.indices = [];
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}
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}
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import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
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import {math} from "../../../../../math/math.js";
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import {VBORenderer} from "../../../VBORenderer.js";
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const tempVec3a = math.vec3();
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const tempVec3b = math.vec3();
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const tempVec3c = math.vec3();
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const tempVec3d = math.vec3();
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const tempMat4a = math.mat4();
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const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
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export class VBOBatchingLineSnapInitRenderer extends VBORenderer {
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drawLayer(frameCtx, batchingLayer, renderPass) {
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if (!this._program) {
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this._allocate();
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if (this.errors) {
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return;
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}
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}
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this._bindProgram();
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}
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const model = batchingLayer.model;
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const scene = model.scene;
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const camera = scene.camera;
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const gl = scene.canvas.gl;
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const state = batchingLayer._state;
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const {position, rotationMatrix} = model;
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const aabb = batchingLayer.aabb; // Per-layer AABB for best RTC accuracy
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const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
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if (this._vaoCache.has(batchingLayer)) {
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} else {
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this._vaoCache.set(batchingLayer, this._makeVAO(state))
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}
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const coordinateScaler = tempVec3a;
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coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
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coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
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coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
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frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
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frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
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frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
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let rtcViewMatrix;
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if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
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const rtcOrigin = tempVec3b;
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if (origin) {
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const rotatedOrigin = tempVec3c;
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math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
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rtcOrigin[0] = rotatedOrigin[0];
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rtcOrigin[1] = rotatedOrigin[1];
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rtcOrigin[2] = rotatedOrigin[2];
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69
|
-
} else {
|
|
70
|
-
rtcOrigin[0] = 0;
|
|
71
|
-
rtcOrigin[1] = 0;
|
|
72
|
-
rtcOrigin[2] = 0;
|
|
73
|
-
}
|
|
74
|
-
rtcOrigin[0] += position[0];
|
|
75
|
-
rtcOrigin[1] += position[1];
|
|
76
|
-
rtcOrigin[2] += position[2];
|
|
77
|
-
rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
|
|
78
|
-
rtcCameraEye = tempVec3d;
|
|
79
|
-
rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
|
|
80
|
-
rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
|
|
81
|
-
rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
|
|
82
|
-
frameCtx.snapPickOrigin[0] = rtcOrigin[0];
|
|
83
|
-
frameCtx.snapPickOrigin[1] = rtcOrigin[1];
|
|
84
|
-
frameCtx.snapPickOrigin[2] = rtcOrigin[2];
|
|
85
|
-
} else {
|
|
86
|
-
rtcViewMatrix = viewMatrix;
|
|
87
|
-
rtcCameraEye = camera.eye;
|
|
88
|
-
frameCtx.snapPickOrigin[0] = 0;
|
|
89
|
-
frameCtx.snapPickOrigin[1] = 0;
|
|
90
|
-
frameCtx.snapPickOrigin[2] = 0;
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
|
|
94
|
-
gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
|
|
95
|
-
gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
|
|
96
|
-
gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
|
|
97
|
-
gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
|
|
98
|
-
gl.uniform1i(this._uRenderPass, renderPass);
|
|
99
|
-
gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
|
|
100
|
-
|
|
101
|
-
let offset = 0;
|
|
102
|
-
const mat4Size = 4 * 4;
|
|
103
|
-
|
|
104
|
-
this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
|
|
105
|
-
this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
|
|
106
|
-
this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
|
|
107
|
-
this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
|
|
108
|
-
|
|
109
|
-
gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
|
|
110
|
-
gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
|
|
111
|
-
|
|
112
|
-
gl.bindBufferBase(
|
|
113
|
-
gl.UNIFORM_BUFFER,
|
|
114
|
-
this._matricesUniformBlockBufferBindingPoint,
|
|
115
|
-
this._matricesUniformBlockBuffer);
|
|
116
|
-
|
|
117
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
118
|
-
const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
|
|
119
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
this.setSectionPlanesStateUniforms(batchingLayer);
|
|
123
|
-
//=============================================================
|
|
124
|
-
// TODO: Use drawElements count and offset to draw only one entity
|
|
125
|
-
//=============================================================
|
|
126
|
-
|
|
127
|
-
state.indicesBuf.bind();
|
|
128
|
-
gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
|
|
129
|
-
state.indicesBuf.unbind();
|
|
130
|
-
|
|
131
|
-
gl.bindVertexArray(null);
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
_allocate() {
|
|
135
|
-
super._allocate();
|
|
136
|
-
|
|
137
|
-
const program = this._program;
|
|
138
|
-
|
|
139
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
140
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
141
|
-
}
|
|
142
|
-
this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
|
|
143
|
-
this.uVectorA = program.getLocation("snapVectorA");
|
|
144
|
-
this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
|
|
145
|
-
this._uLayerNumber = program.getLocation("layerNumber");
|
|
146
|
-
this._uCoordinateScaler = program.getLocation("coordinateScaler");
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
_bindProgram() {
|
|
150
|
-
this._program.bind();
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
_buildVertexShader() {
|
|
154
|
-
const scene = this._scene;
|
|
155
|
-
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
156
|
-
const src = [];
|
|
157
|
-
src.push ('#version 300 es');
|
|
158
|
-
src.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader");
|
|
159
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
160
|
-
src.push("precision highp float;");
|
|
161
|
-
src.push("precision highp int;");
|
|
162
|
-
src.push("precision highp usampler2D;");
|
|
163
|
-
src.push("precision highp isampler2D;");
|
|
164
|
-
src.push("precision highp sampler2D;");
|
|
165
|
-
src.push("#else");
|
|
166
|
-
src.push("precision mediump float;");
|
|
167
|
-
src.push("precision mediump int;");
|
|
168
|
-
src.push("precision mediump usampler2D;");
|
|
169
|
-
src.push("precision mediump isampler2D;");
|
|
170
|
-
src.push("precision mediump sampler2D;");
|
|
171
|
-
src.push("#endif");
|
|
172
|
-
src.push("uniform int renderPass;");
|
|
173
|
-
src.push("in vec4 pickColor;");
|
|
174
|
-
src.push("in vec3 position;");
|
|
175
|
-
|
|
176
|
-
if (scene.entityOffsetsEnabled) {
|
|
177
|
-
src.push("in vec3 offset;");
|
|
178
|
-
}
|
|
179
|
-
src.push("in float flags;");
|
|
180
|
-
src.push("uniform bool pickInvisible;");
|
|
181
|
-
|
|
182
|
-
this._addMatricesUniformBlockLines(src);
|
|
183
|
-
|
|
184
|
-
src.push("uniform vec3 uCameraEyeRtc;");
|
|
185
|
-
src.push("uniform vec2 snapVectorA;");
|
|
186
|
-
src.push("uniform vec2 snapInvVectorAB;");
|
|
187
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
188
|
-
src.push("uniform float logDepthBufFC;");
|
|
189
|
-
src.push("out float vFragDepth;");
|
|
190
|
-
src.push("out float isPerspective;");
|
|
191
|
-
}
|
|
192
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
193
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
194
|
-
src.push("}");
|
|
195
|
-
src.push("vec2 remapClipPos(vec2 clipPos) {");
|
|
196
|
-
src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
|
|
197
|
-
src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
|
|
198
|
-
src.push(" return vec2(x, y);")
|
|
199
|
-
src.push("}");
|
|
200
|
-
src.push("flat out vec4 vPickColor;");
|
|
201
|
-
src.push("out vec4 vWorldPosition;");
|
|
202
|
-
if (clipping) {
|
|
203
|
-
src.push("out float vFlags;");
|
|
204
|
-
}
|
|
205
|
-
src.push("out highp vec3 relativeToOriginPosition;");
|
|
206
|
-
src.push("void main(void) {");
|
|
207
|
-
// pickFlag = NOT_RENDERED | PICK
|
|
208
|
-
// renderPass = PICK
|
|
209
|
-
src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
|
|
210
|
-
src.push(`if (pickFlag != renderPass) {`);
|
|
211
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
212
|
-
src.push(" } else {");
|
|
213
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
214
|
-
if (scene.entityOffsetsEnabled) {
|
|
215
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
216
|
-
}
|
|
217
|
-
src.push(" relativeToOriginPosition = worldPosition.xyz;");
|
|
218
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
219
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
220
|
-
if (clipping) {
|
|
221
|
-
src.push(" vFlags = flags;");
|
|
222
|
-
}
|
|
223
|
-
src.push("vPickColor = pickColor;");
|
|
224
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
225
|
-
src.push("float tmp = clipPos.w;")
|
|
226
|
-
src.push("clipPos.xyzw /= tmp;")
|
|
227
|
-
src.push("clipPos.xy = remapClipPos(clipPos.xy);");
|
|
228
|
-
src.push("clipPos.xyzw *= tmp;")
|
|
229
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
230
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
231
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
232
|
-
}
|
|
233
|
-
src.push("gl_Position = clipPos;");
|
|
234
|
-
src.push(" }");
|
|
235
|
-
src.push("}");
|
|
236
|
-
return src;
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
_buildFragmentShader() {
|
|
240
|
-
const scene = this._scene;
|
|
241
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
242
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
243
|
-
const src = [];
|
|
244
|
-
src.push ('#version 300 es');
|
|
245
|
-
src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");
|
|
246
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
247
|
-
src.push("precision highp float;");
|
|
248
|
-
src.push("precision highp int;");
|
|
249
|
-
src.push("#else");
|
|
250
|
-
src.push("precision mediump float;");
|
|
251
|
-
src.push("precision mediump int;");
|
|
252
|
-
src.push("#endif");
|
|
253
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
254
|
-
src.push("in float isPerspective;");
|
|
255
|
-
src.push("uniform float logDepthBufFC;");
|
|
256
|
-
src.push("in float vFragDepth;");
|
|
257
|
-
}
|
|
258
|
-
src.push("uniform int layerNumber;");
|
|
259
|
-
src.push("uniform vec3 coordinateScaler;");
|
|
260
|
-
src.push("in vec4 vWorldPosition;");
|
|
261
|
-
src.push("flat in vec4 vPickColor;");
|
|
262
|
-
if (clipping) {
|
|
263
|
-
src.push("in float vFlags;");
|
|
264
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
265
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
266
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
267
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
268
|
-
}
|
|
269
|
-
}
|
|
270
|
-
src.push("in highp vec3 relativeToOriginPosition;");
|
|
271
|
-
src.push("layout(location = 0) out highp ivec4 outCoords;");
|
|
272
|
-
src.push("layout(location = 1) out highp ivec4 outNormal;");
|
|
273
|
-
///////////////////////////////////////////
|
|
274
|
-
// TODO: normal placeholder?
|
|
275
|
-
// Primitive type?
|
|
276
|
-
///////////////////////////////////////////
|
|
277
|
-
src.push("layout(location = 2) out lowp uvec4 outPickColor;");
|
|
278
|
-
src.push("void main(void) {");
|
|
279
|
-
if (clipping) {
|
|
280
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
281
|
-
src.push(" if (clippable) {");
|
|
282
|
-
src.push(" float dist = 0.0;");
|
|
283
|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
284
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
285
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
286
|
-
src.push(" }");
|
|
287
|
-
}
|
|
288
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
289
|
-
src.push(" }");
|
|
290
|
-
}
|
|
291
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
292
|
-
src.push(" float dx = dFdx(vFragDepth);")
|
|
293
|
-
src.push(" float dy = dFdy(vFragDepth);")
|
|
294
|
-
src.push(" float diff = sqrt(dx*dx+dy*dy);");
|
|
295
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
|
|
296
|
-
}
|
|
297
|
-
src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");
|
|
298
|
-
|
|
299
|
-
src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");
|
|
300
|
-
src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");
|
|
301
|
-
src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
|
|
302
|
-
src.push(`outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`);
|
|
303
|
-
src.push("outPickColor = uvec4(vPickColor);");
|
|
304
|
-
src.push("}");
|
|
305
|
-
return src;
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
webglContextRestored() {
|
|
309
|
-
this._program = null;
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
destroy() {
|
|
313
|
-
if (this._program) {
|
|
314
|
-
this._program.destroy();
|
|
315
|
-
}
|
|
316
|
-
this._program = null;
|
|
317
|
-
}
|
|
318
|
-
}
|
package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js
DELETED
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
import {VBOSceneModelLineBatchingRenderer} from "./VBOSceneModelLineBatchingRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class VBOBatchingLinesColorRenderer extends VBOSceneModelLineBatchingRenderer {
|
|
7
|
-
|
|
8
|
-
drawLayer(frameCtx, layer, renderPass) {
|
|
9
|
-
super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_buildVertexShader() {
|
|
13
|
-
const scene = this._scene;
|
|
14
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
15
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
16
|
-
const src = [];
|
|
17
|
-
src.push('#version 300 es');
|
|
18
|
-
src.push("// Lines batching color vertex shader");
|
|
19
|
-
src.push("uniform int renderPass;");
|
|
20
|
-
src.push("in vec3 position;");
|
|
21
|
-
src.push("in vec4 color;");
|
|
22
|
-
src.push("in float flags;");
|
|
23
|
-
if (scene.entityOffsetsEnabled) {
|
|
24
|
-
src.push("in vec3 offset;");
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
this._addMatricesUniformBlockLines(src);
|
|
28
|
-
|
|
29
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
30
|
-
src.push("uniform float logDepthBufFC;");
|
|
31
|
-
src.push("out float vFragDepth;");
|
|
32
|
-
}
|
|
33
|
-
if (clipping) {
|
|
34
|
-
src.push("out vec4 vWorldPosition;");
|
|
35
|
-
src.push("out float vFlags;");
|
|
36
|
-
}
|
|
37
|
-
src.push("out vec4 vColor;");
|
|
38
|
-
src.push("void main(void) {");
|
|
39
|
-
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
40
|
-
// renderPass = COLOR_OPAQUE
|
|
41
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
42
|
-
src.push(`if (colorFlag != renderPass) {`);
|
|
43
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
44
|
-
src.push("} else {");
|
|
45
|
-
src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
46
|
-
if (scene.entityOffsetsEnabled) {
|
|
47
|
-
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
48
|
-
}
|
|
49
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
50
|
-
src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
|
|
51
|
-
if (clipping) {
|
|
52
|
-
src.push("vWorldPosition = worldPosition;");
|
|
53
|
-
src.push("vFlags = flags;");
|
|
54
|
-
}
|
|
55
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
56
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
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|
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src.push("vFragDepth = 1.0 + clipPos.w;");
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}
|
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59
|
-
src.push("gl_Position = clipPos;");
|
|
60
|
-
src.push("}");
|
|
61
|
-
src.push("}");
|
|
62
|
-
return src;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
_buildFragmentShader() {
|
|
66
|
-
const scene = this._scene;
|
|
67
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
68
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
69
|
-
const src = [];
|
|
70
|
-
src.push('#version 300 es');
|
|
71
|
-
src.push("// Lines batching color fragment shader");
|
|
72
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
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-
src.push("precision highp float;");
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|
-
src.push("precision highp int;");
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|
75
|
-
src.push("#else");
|
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|
-
src.push("precision mediump float;");
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|
-
src.push("precision mediump int;");
|
|
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|
-
src.push("#endif");
|
|
79
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
80
|
-
src.push("uniform float logDepthBufFC;");
|
|
81
|
-
src.push("in float vFragDepth;");
|
|
82
|
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}
|
|
83
|
-
if (clipping) {
|
|
84
|
-
src.push("in vec4 vWorldPosition;");
|
|
85
|
-
src.push("in float vFlags;");
|
|
86
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
87
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
88
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
89
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
src.push("in vec4 vColor;");
|
|
93
|
-
src.push("out vec4 outColor;");
|
|
94
|
-
src.push("void main(void) {");
|
|
95
|
-
if (clipping) {
|
|
96
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
97
|
-
src.push(" if (clippable) {");
|
|
98
|
-
src.push(" float dist = 0.0;");
|
|
99
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
100
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
101
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
102
|
-
src.push("}");
|
|
103
|
-
}
|
|
104
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
105
|
-
src.push("}");
|
|
106
|
-
}
|
|
107
|
-
src.push(" outColor = vColor;");
|
|
108
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
109
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
110
|
-
}
|
|
111
|
-
src.push("}");
|
|
112
|
-
return src;
|
|
113
|
-
}
|
|
114
|
-
}
|
|
@@ -1,99 +0,0 @@
|
|
|
1
|
-
import {VBOBatchingLinesColorRenderer} from "./VBOBatchingLinesColorRenderer.js";
|
|
2
|
-
import {VBOBatchingLinesSilhouetteRenderer} from "./VBOBatchingLinesSilhouetteRenderer.js";
|
|
3
|
-
import {VBOBatchingLinesSnapInitRenderer} from "./VBOBatchingLinesSnapInitRenderer.js";
|
|
4
|
-
import {VBOBatchingLinesSnapRenderer} from "./VBOBatchingLinesSnapRenderer.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* @private
|
|
8
|
-
*/
|
|
9
|
-
class VBOBatchingLinesRenderers {
|
|
10
|
-
|
|
11
|
-
constructor(scene) {
|
|
12
|
-
this._scene = scene;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
_compile() {
|
|
16
|
-
if (this._colorRenderer && (!this._colorRenderer.getValid())) {
|
|
17
|
-
this._colorRenderer.destroy();
|
|
18
|
-
this._colorRenderer = null;
|
|
19
|
-
}
|
|
20
|
-
if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
|
|
21
|
-
this._silhouetteRenderer.destroy();
|
|
22
|
-
this._silhouetteRenderer = null;
|
|
23
|
-
}
|
|
24
|
-
if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
|
|
25
|
-
this._snapInitRenderer.destroy();
|
|
26
|
-
this._snapInitRenderer = null;
|
|
27
|
-
}
|
|
28
|
-
if (this._snapRenderer && (!this._snapRenderer.getValid())) {
|
|
29
|
-
this._snapRenderer.destroy();
|
|
30
|
-
this._snapRenderer = null;
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
get colorRenderer() {
|
|
35
|
-
if (!this._colorRenderer) {
|
|
36
|
-
this._colorRenderer = new VBOBatchingLinesColorRenderer(this._scene, false);
|
|
37
|
-
}
|
|
38
|
-
return this._colorRenderer;
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
get silhouetteRenderer() {
|
|
42
|
-
if (!this._silhouetteRenderer) {
|
|
43
|
-
this._silhouetteRenderer = new VBOBatchingLinesSilhouetteRenderer(this._scene);
|
|
44
|
-
}
|
|
45
|
-
return this._silhouetteRenderer;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
get snapInitRenderer() {
|
|
49
|
-
if (!this._snapInitRenderer) {
|
|
50
|
-
this._snapInitRenderer = new VBOBatchingLinesSnapInitRenderer(this._scene, false);
|
|
51
|
-
}
|
|
52
|
-
return this._snapInitRenderer;
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
get snapRenderer() {
|
|
56
|
-
if (!this._snapRenderer) {
|
|
57
|
-
this._snapRenderer = new VBOBatchingLinesSnapRenderer(this._scene);
|
|
58
|
-
}
|
|
59
|
-
return this._snapRenderer;
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
_destroy() {
|
|
63
|
-
if (this._colorRenderer) {
|
|
64
|
-
this._colorRenderer.destroy();
|
|
65
|
-
}
|
|
66
|
-
if (this._silhouetteRenderer) {
|
|
67
|
-
this._silhouetteRenderer.destroy();
|
|
68
|
-
}
|
|
69
|
-
if (this._snapInitRenderer) {
|
|
70
|
-
this._snapInitRenderer.destroy();
|
|
71
|
-
}
|
|
72
|
-
if (this._snapRenderer) {
|
|
73
|
-
this._snapRenderer.destroy();
|
|
74
|
-
}
|
|
75
|
-
}
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
const cachedRenderers = {};
|
|
79
|
-
|
|
80
|
-
/**
|
|
81
|
-
* @private
|
|
82
|
-
*/
|
|
83
|
-
export function getRenderers(scene) {
|
|
84
|
-
const sceneId = scene.id;
|
|
85
|
-
let batchingRenderers = cachedRenderers[sceneId];
|
|
86
|
-
if (!batchingRenderers) {
|
|
87
|
-
batchingRenderers = new VBOBatchingLinesRenderers(scene);
|
|
88
|
-
cachedRenderers[sceneId] = batchingRenderers;
|
|
89
|
-
batchingRenderers._compile();
|
|
90
|
-
scene.on("compile", () => {
|
|
91
|
-
batchingRenderers._compile();
|
|
92
|
-
});
|
|
93
|
-
scene.on("destroyed", () => {
|
|
94
|
-
delete cachedRenderers[sceneId];
|
|
95
|
-
batchingRenderers._destroy();
|
|
96
|
-
});
|
|
97
|
-
}
|
|
98
|
-
return batchingRenderers;
|
|
99
|
-
}
|
package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js
DELETED
|
@@ -1,124 +0,0 @@
|
|
|
1
|
-
import {VBOSceneModelLineBatchingRenderer} from "./VBOSceneModelLineBatchingRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class VBOBatchingLinesSilhouetteRenderer extends VBOSceneModelLineBatchingRenderer {
|
|
7
|
-
|
|
8
|
-
drawLayer(frameCtx, batchingLayer, renderPass) {
|
|
9
|
-
super.drawLayer(frameCtx, batchingLayer, renderPass, { colorUniform: true });
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_buildVertexShader() {
|
|
13
|
-
|
|
14
|
-
const scene = this._scene;
|
|
15
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
16
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
17
|
-
|
|
18
|
-
const src = [];
|
|
19
|
-
src.push('#version 300 es');
|
|
20
|
-
src.push("// Lines batching silhouette vertex shader");
|
|
21
|
-
|
|
22
|
-
src.push("uniform int renderPass;");
|
|
23
|
-
|
|
24
|
-
src.push("in vec3 position;");
|
|
25
|
-
if (scene.entityOffsetsEnabled) {
|
|
26
|
-
src.push("in vec3 offset;");
|
|
27
|
-
}
|
|
28
|
-
src.push("in float flags;");
|
|
29
|
-
|
|
30
|
-
this._addMatricesUniformBlockLines(src);
|
|
31
|
-
|
|
32
|
-
src.push("uniform vec4 color;");
|
|
33
|
-
|
|
34
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
35
|
-
src.push("uniform float logDepthBufFC;");
|
|
36
|
-
src.push("out float vFragDepth;");
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
if (clipping) {
|
|
40
|
-
src.push("out vec4 vWorldPosition;");
|
|
41
|
-
src.push("out float vFlags;");
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
src.push("void main(void) {");
|
|
45
|
-
|
|
46
|
-
// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
47
|
-
// renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
48
|
-
|
|
49
|
-
src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
|
|
50
|
-
src.push(`if (silhouetteFlag != renderPass) {`);
|
|
51
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
52
|
-
src.push("} else {");
|
|
53
|
-
|
|
54
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
55
|
-
if (scene.entityOffsetsEnabled) {
|
|
56
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
57
|
-
}
|
|
58
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
59
|
-
if (clipping) {
|
|
60
|
-
src.push("vWorldPosition = worldPosition;");
|
|
61
|
-
src.push("vFlags = flags;");
|
|
62
|
-
}
|
|
63
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
64
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
65
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
66
|
-
}
|
|
67
|
-
src.push("gl_Position = clipPos;");
|
|
68
|
-
src.push("}");
|
|
69
|
-
src.push("}");
|
|
70
|
-
return src;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
_buildFragmentShader() {
|
|
74
|
-
|
|
75
|
-
const scene = this._scene;
|
|
76
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
77
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
78
|
-
const src = [];
|
|
79
|
-
src.push('#version 300 es');
|
|
80
|
-
src.push("// Lines batching silhouette fragment shader");
|
|
81
|
-
|
|
82
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
83
|
-
src.push("precision highp float;");
|
|
84
|
-
src.push("precision highp int;");
|
|
85
|
-
src.push("#else");
|
|
86
|
-
src.push("precision mediump float;");
|
|
87
|
-
src.push("precision mediump int;");
|
|
88
|
-
src.push("#endif");
|
|
89
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
90
|
-
src.push("uniform float logDepthBufFC;");
|
|
91
|
-
src.push("in float vFragDepth;");
|
|
92
|
-
}
|
|
93
|
-
if (clipping) {
|
|
94
|
-
src.push("in vec4 vWorldPosition;");
|
|
95
|
-
src.push("in float vFlags;");
|
|
96
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
97
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
98
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
99
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
100
|
-
}
|
|
101
|
-
}
|
|
102
|
-
src.push("uniform vec4 color;");
|
|
103
|
-
src.push("out vec4 outColor;");
|
|
104
|
-
src.push("void main(void) {");
|
|
105
|
-
if (clipping) {
|
|
106
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
107
|
-
src.push(" if (clippable) {");
|
|
108
|
-
src.push(" float dist = 0.0;");
|
|
109
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
110
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
111
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
112
|
-
src.push("}");
|
|
113
|
-
}
|
|
114
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
115
|
-
src.push("}");
|
|
116
|
-
}
|
|
117
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
118
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
119
|
-
}
|
|
120
|
-
src.push("outColor = color;");
|
|
121
|
-
src.push("}");
|
|
122
|
-
return src;
|
|
123
|
-
}
|
|
124
|
-
}
|