@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,267 +0,0 @@
1
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
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-
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- /**
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- * @private
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- */
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- class TrianglesColorRenderer extends TrianglesInstancingRenderer {
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- _getHash() {
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- const scene = this._scene;
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- return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
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- }
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-
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- drawLayer(frameCtx, layer, renderPass) {
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- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
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- }
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-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const lightsState = scene._lightsState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- let i;
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- let len;
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- let light;
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Instancing geometry drawing vertex shader");
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-
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- src.push("uniform int renderPass;");
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-
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- src.push("in vec3 position;");
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- src.push("in vec2 normal;");
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- src.push("in vec4 color;");
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- src.push("in float flags;");
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-
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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-
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- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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- src.push("in vec4 modelMatrixCol1;");
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- src.push("in vec4 modelMatrixCol2;");
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-
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- src.push("in vec4 modelNormalMatrixCol0;");
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- src.push("in vec4 modelNormalMatrixCol1;");
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- src.push("in vec4 modelNormalMatrixCol2;");
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-
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- this._addMatricesUniformBlockLines(src, true);
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- src.push("bool isPerspectiveMatrix(mat4 m) {");
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- src.push(" return (m[2][3] == - 1.0);");
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- src.push("}");
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- src.push("out float isPerspective;");
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- }
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-
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- src.push("uniform vec4 lightAmbient;");
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-
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- for (i = 0, len = lightsState.lights.length; i < len; i++) {
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- light = lightsState.lights[i];
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- if (light.type === "ambient") {
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- continue;
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- }
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- src.push("uniform vec4 lightColor" + i + ";");
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- if (light.type === "dir") {
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- src.push("uniform vec3 lightDir" + i + ";");
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- }
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- if (light.type === "point") {
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- src.push("uniform vec3 lightPos" + i + ";");
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- }
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- if (light.type === "spot") {
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- src.push("uniform vec3 lightPos" + i + ";");
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- src.push("uniform vec3 lightDir" + i + ";");
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- }
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- }
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-
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- src.push("vec3 octDecode(vec2 oct) {");
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- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
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- src.push(" if (v.z < 0.0) {");
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- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
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- src.push(" }");
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- src.push(" return normalize(v);");
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- src.push("}");
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-
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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- src.push("out vec4 vColor;");
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-
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- src.push("void main(void) {");
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-
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- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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-
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- src.push(`int colorFlag = int(flags) & 0xF;`);
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- src.push(`if (colorFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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-
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- src.push("} else {");
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-
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- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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- if (scene.entityOffsetsEnabled) {
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- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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-
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- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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-
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- src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
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- src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");
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- src.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);");
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-
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- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
116
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
117
-
118
- src.push("float lambertian = 1.0;");
119
- for (i = 0, len = lightsState.lights.length; i < len; i++) {
120
- light = lightsState.lights[i];
121
- if (light.type === "ambient") {
122
- continue;
123
- }
124
- if (light.type === "dir") {
125
- if (light.space === "view") {
126
- src.push("viewLightDir = normalize(lightDir" + i + ");");
127
- } else {
128
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
129
- }
130
- } else if (light.type === "point") {
131
- if (light.space === "view") {
132
- src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
133
- } else {
134
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
135
- }
136
- } else if (light.type === "spot") {
137
- if (light.space === "view") {
138
- src.push("viewLightDir = normalize(lightDir" + i + ");");
139
- } else {
140
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
141
- }
142
- } else {
143
- continue;
144
- }
145
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
146
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
147
- }
148
-
149
- src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");
150
- src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
151
-
152
- src.push("vec4 clipPos = projMatrix * viewPosition;");
153
- if (scene.logarithmicDepthBufferEnabled) {
154
- src.push("vFragDepth = 1.0 + clipPos.w;");
155
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
156
- }
157
-
158
- if (clipping) {
159
- src.push("vWorldPosition = worldPosition;");
160
- src.push("vFlags = flags;");
161
- }
162
-
163
- src.push("gl_Position = clipPos;");
164
- src.push("}");
165
- src.push("}");
166
- return src;
167
- }
168
-
169
- _buildFragmentShader() {
170
- const scene = this._scene;
171
- const sectionPlanesState = scene._sectionPlanesState;
172
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
173
- const src = [];
174
- src.push("#version 300 es");
175
- src.push("// Instancing geometry drawing fragment shader");
176
-
177
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
178
- src.push("precision highp float;");
179
- src.push("precision highp int;");
180
- src.push("#else");
181
- src.push("precision mediump float;");
182
- src.push("precision mediump int;");
183
- src.push("#endif");
184
- if (scene.logarithmicDepthBufferEnabled) {
185
- src.push("in float isPerspective;");
186
- src.push("uniform float logDepthBufFC;");
187
- src.push("in float vFragDepth;");
188
- }
189
- if (this._withSAO) {
190
- src.push("uniform sampler2D uOcclusionTexture;");
191
- src.push("uniform vec4 uSAOParams;");
192
- src.push("const float packUpscale = 256. / 255.;");
193
- src.push("const float unpackDownScale = 255. / 256.;");
194
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
195
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
196
-
197
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
198
- src.push(" return dot( v, unPackFactors );");
199
- src.push("}");
200
- }
201
-
202
- if (clipping) {
203
- src.push("in vec4 vWorldPosition;");
204
- src.push("in float vFlags;");
205
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
206
- src.push("uniform bool sectionPlaneActive" + i + ";");
207
- src.push("uniform vec3 sectionPlanePos" + i + ";");
208
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
209
- }
210
- src.push("uniform float sliceThickness;");
211
- src.push("uniform vec4 sliceColor;");
212
- }
213
- src.push("in vec4 vColor;");
214
- src.push("out vec4 outColor;");
215
- src.push("void main(void) {");
216
- src.push(" vec4 newColor;");
217
- src.push(" newColor = vColor;");
218
- if (clipping) {
219
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
220
- src.push(" if (clippable) {");
221
- src.push(" float dist = 0.0;");
222
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
223
- src.push("if (sectionPlaneActive" + i + ") {");
224
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
225
- src.push("}");
226
- }
227
- src.push(" if (dist > sliceThickness) { ");
228
- src.push(" discard;")
229
- src.push(" }");
230
- src.push(" if (dist > 0.0) { ");
231
- src.push(" newColor = sliceColor;");
232
- src.push(" }");
233
- src.push("}");
234
- }
235
-
236
- if (scene.logarithmicDepthBufferEnabled) {
237
- src.push(" float dx = dFdx(vFragDepth);")
238
- src.push(" float dy = dFdy(vFragDepth);")
239
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
240
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
241
- } else {
242
- src.push(" float dx = dFdx(gl_FragCoord.z);")
243
- src.push(" float dy = dFdy(gl_FragCoord.z);")
244
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
245
- src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
246
- }
247
-
248
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
249
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
250
-
251
- if (this._withSAO) {
252
- src.push(" float viewportWidth = uSAOParams[0];");
253
- src.push(" float viewportHeight = uSAOParams[1];");
254
- src.push(" float blendCutoff = uSAOParams[2];");
255
- src.push(" float blendFactor = uSAOParams[3];");
256
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
257
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
258
- src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");
259
- } else {
260
- src.push(" outColor = newColor;");
261
- }
262
- src.push("}");
263
- return src;
264
- }
265
- }
266
-
267
- export {TrianglesColorRenderer};
@@ -1,299 +0,0 @@
1
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
-
7
- export class TrianglesColorTextureRenderer extends TrianglesInstancingRenderer {
8
- _getHash() {
9
- const scene = this._scene;
10
- return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
11
- }
12
-
13
- drawLayer(frameCtx, layer, renderPass) {
14
- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
15
- }
16
-
17
- _buildVertexShader() {
18
- const scene = this._scene;
19
- const sectionPlanesState = scene._sectionPlanesState;
20
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
21
- const src = [];
22
- src.push("#version 300 es");
23
- src.push("// Instancing geometry drawing vertex shader");
24
-
25
- src.push("uniform int renderPass;");
26
-
27
- src.push("in vec3 position;");
28
- src.push("in vec4 color;");
29
- src.push("in vec2 uv;");
30
- src.push("in float flags;");
31
-
32
- if (scene.entityOffsetsEnabled) {
33
- src.push("in vec3 offset;");
34
- }
35
-
36
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
37
- src.push("in vec4 modelMatrixCol1;");
38
- src.push("in vec4 modelMatrixCol2;");
39
-
40
- this._addMatricesUniformBlockLines(src);
41
-
42
- src.push("uniform mat3 uvDecodeMatrix;");
43
-
44
- if (scene.logarithmicDepthBufferEnabled) {
45
- src.push("uniform float logDepthBufFC;");
46
- src.push("out float vFragDepth;");
47
- src.push("bool isPerspectiveMatrix(mat4 m) {");
48
- src.push(" return (m[2][3] == - 1.0);");
49
- src.push("}");
50
- src.push("out float isPerspective;");
51
- }
52
-
53
- if (clipping) {
54
- src.push("out vec4 vWorldPosition;");
55
- src.push("out float vFlags;");
56
- }
57
- src.push("out vec4 vViewPosition;");
58
- src.push("out vec4 vColor;");
59
- src.push("out vec2 vUV;");
60
-
61
- src.push("void main(void) {");
62
-
63
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
64
- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
65
-
66
- src.push(`int colorFlag = int(flags) & 0xF;`);
67
- src.push(`if (colorFlag != renderPass) {`);
68
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
69
-
70
- src.push("} else {");
71
-
72
- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
73
- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
74
- if (scene.entityOffsetsEnabled) {
75
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
76
- }
77
-
78
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
79
- src.push("vViewPosition = viewPosition;");
80
- src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
81
- src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
82
-
83
- src.push("vec4 clipPos = projMatrix * viewPosition;");
84
- if (scene.logarithmicDepthBufferEnabled) {
85
- src.push("vFragDepth = 1.0 + clipPos.w;");
86
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
87
- }
88
-
89
- if (clipping) {
90
- src.push("vWorldPosition = worldPosition;");
91
- src.push("vFlags = flags;");
92
- }
93
-
94
- src.push("gl_Position = clipPos;");
95
- src.push("}");
96
- src.push("}");
97
- return src;
98
- }
99
-
100
- _buildFragmentShader() {
101
- const scene = this._scene;
102
- const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
103
- const lightsState = scene._lightsState;
104
- const sectionPlanesState = scene._sectionPlanesState;
105
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
106
- const useAlphaCutoff = this._useAlphaCutoff;
107
- const src = [];
108
- src.push("#version 300 es");
109
- src.push("// Instancing geometry drawing fragment shader");
110
-
111
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
112
- src.push("precision highp float;");
113
- src.push("precision highp int;");
114
- src.push("#else");
115
- src.push("precision mediump float;");
116
- src.push("precision mediump int;");
117
- src.push("#endif");
118
-
119
- if (scene.logarithmicDepthBufferEnabled) {
120
- src.push("in float isPerspective;");
121
- src.push("uniform float logDepthBufFC;");
122
- src.push("in float vFragDepth;");
123
- }
124
- src.push("uniform sampler2D uColorMap;");
125
- if (this._withSAO) {
126
- src.push("uniform sampler2D uOcclusionTexture;");
127
- src.push("uniform vec4 uSAOParams;");
128
-
129
- src.push("const float packUpscale = 256. / 255.;");
130
- src.push("const float unpackDownScale = 255. / 256.;");
131
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
132
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
133
-
134
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
135
- src.push(" return dot( v, unPackFactors );");
136
- src.push("}");
137
- }
138
- src.push("uniform float gammaFactor;");
139
- src.push("vec4 linearToLinear( in vec4 value ) {");
140
- src.push(" return value;");
141
- src.push("}");
142
- src.push("vec4 sRGBToLinear( in vec4 value ) {");
143
- src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
144
- src.push("}");
145
- src.push("vec4 gammaToLinear( in vec4 value) {");
146
- src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
147
- src.push("}");
148
- if (gammaOutput) {
149
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
150
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
151
- src.push("}");
152
- }
153
- if (clipping) {
154
- src.push("in vec4 vWorldPosition;");
155
- src.push("in float vFlags;");
156
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
157
- src.push("uniform bool sectionPlaneActive" + i + ";");
158
- src.push("uniform vec3 sectionPlanePos" + i + ";");
159
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
160
- }
161
- src.push("uniform float sliceThickness;");
162
- src.push("uniform vec4 sliceColor;");
163
- }
164
- this._addMatricesUniformBlockLines(src);
165
-
166
- src.push("uniform vec4 lightAmbient;");
167
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
168
- const light = lightsState.lights[i];
169
- if (light.type === "ambient") {
170
- continue;
171
- }
172
- src.push("uniform vec4 lightColor" + i + ";");
173
- if (light.type === "dir") {
174
- src.push("uniform vec3 lightDir" + i + ";");
175
- }
176
- if (light.type === "point") {
177
- src.push("uniform vec3 lightPos" + i + ";");
178
- }
179
- if (light.type === "spot") {
180
- src.push("uniform vec3 lightPos" + i + ";");
181
- src.push("uniform vec3 lightDir" + i + ";");
182
- }
183
- }
184
-
185
- if (useAlphaCutoff) {
186
- src.push("uniform float materialAlphaCutoff;");
187
- }
188
-
189
- src.push("in vec4 vViewPosition;");
190
- src.push("in vec4 vColor;");
191
- src.push("in vec2 vUV;");
192
- src.push("out vec4 outColor;");
193
-
194
- src.push("void main(void) {");
195
- src.push(" vec4 newColor;");
196
- src.push(" newColor = vColor;");
197
- if (clipping) {
198
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
199
- src.push(" if (clippable) {");
200
- src.push(" float dist = 0.0;");
201
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
202
- src.push("if (sectionPlaneActive" + i + ") {");
203
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
204
- src.push("}");
205
- }
206
- src.push(" if (dist > sliceThickness) { ");
207
- src.push(" discard;")
208
- src.push(" }");
209
- src.push(" if (dist > 0.0) { ");
210
- src.push(" newColor = sliceColor;");
211
- src.push(" }");
212
- src.push("}");
213
- }
214
-
215
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
216
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
217
-
218
- src.push("float lambertian = 1.0;");
219
-
220
- src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
221
- src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
222
- src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
223
-
224
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
225
- const light = lightsState.lights[i];
226
- if (light.type === "ambient") {
227
- continue;
228
- }
229
- if (light.type === "dir") {
230
- if (light.space === "view") {
231
- src.push("viewLightDir = normalize(lightDir" + i + ");");
232
- } else {
233
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
234
- }
235
- } else if (light.type === "point") {
236
- if (light.space === "view") {
237
- src.push("viewLightDir = -normalize(lightPos" + i + " - vViewPosition.xyz);");
238
- } else {
239
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
240
- }
241
- } else if (light.type === "spot") {
242
- if (light.space === "view") {
243
- src.push("viewLightDir = normalize(lightDir" + i + ");");
244
- } else {
245
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
246
- }
247
- } else {
248
- continue;
249
- }
250
-
251
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
252
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
253
- }
254
-
255
- src.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");
256
-
257
- src.push("vec4 sampleColor = texture(uColorMap, vUV);");
258
-
259
- if (useAlphaCutoff) {
260
- src.push("if (sampleColor.a < materialAlphaCutoff) {");
261
- src.push(" discard;");
262
- src.push("}");
263
- }
264
-
265
- if (gammaOutput) {
266
- src.push("sampleColor = sRGBToLinear(sampleColor);");
267
- }
268
-
269
- src.push("vec4 colorTexel = color * sampleColor;");
270
-
271
- src.push("float opacity = color.a;");
272
-
273
- if (this._withSAO) {
274
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
275
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
276
- src.push(" float viewportWidth = uSAOParams[0];");
277
- src.push(" float viewportHeight = uSAOParams[1];");
278
- src.push(" float blendCutoff = uSAOParams[2];");
279
- src.push(" float blendFactor = uSAOParams[3];");
280
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
281
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
282
-
283
- src.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);");
284
- } else {
285
- src.push(" outColor = vec4(colorTexel.rgb, opacity);");
286
- }
287
-
288
- if (gammaOutput) {
289
- src.push("outColor = linearToGamma(outColor, gammaFactor);");
290
- }
291
-
292
- if (scene.logarithmicDepthBufferEnabled) {
293
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
294
- }
295
-
296
- src.push("}");
297
- return src;
298
- }
299
- }