@woosh/meep-engine 3.46.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +10 -2
- package/editor/ecs/component/FieldDescriptor.js +15 -0
- package/editor/ecs/component/createObjectEditor.js +41 -12
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +4 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +4 -2
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/core/collection/array/array_insert_at.d.ts +16 -0
- package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
- package/src/core/collection/array/array_insert_at.js +32 -0
- package/src/core/collection/array/array_remove_at.d.ts +15 -0
- package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
- package/src/core/collection/array/array_remove_at.js +30 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
- package/src/core/geom/Quaternion.d.ts +1 -0
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +12 -48
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +9 -4
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
- package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
- package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
- package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
- package/src/engine/input/devices/KeyboardDevice.js +7 -6
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
- package/src/engine/network/CONGESTION_CONTROL.md +9 -9
- package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
- package/src/engine/network/NetworkSession.d.ts +47 -16
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +556 -292
- package/src/engine/network/README.md +104 -28
- package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
- package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
- package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
- package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
- package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
- package/src/engine/network/orchestrator/HostJoin.js +271 -0
- package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
- package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
- package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
- package/src/engine/network/orchestrator/PendingSlices.js +83 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
- package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +57 -17
- package/src/engine/network/sim/ActionLog.d.ts +32 -5
- package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
- package/src/engine/network/sim/ActionLog.js +47 -5
- package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +100 -4
- package/src/engine/network/sim/Snapshotter.d.ts +12 -0
- package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
- package/src/engine/network/sim/Snapshotter.js +43 -0
- package/src/engine/network/state/Baseline.d.ts +1 -1
- package/src/engine/network/state/Baseline.js +1 -1
- package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
- package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
- package/src/engine/network/state/FrameBufferRing.js +51 -6
- package/src/engine/network/state/InputRing.d.ts +4 -0
- package/src/engine/network/state/InputRing.d.ts.map +1 -1
- package/src/engine/network/state/InputRing.js +7 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
- package/src/engine/network/transport/DeferredTransport.js +1 -0
- package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
- package/src/engine/network/transport/LoopbackTransport.js +4 -2
- package/src/engine/network/transport/Transport.d.ts +7 -0
- package/src/engine/network/transport/Transport.d.ts.map +1 -1
- package/src/engine/network/transport/Transport.js +8 -0
- package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
- package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
- package/src/engine/network/transport/connection/Connection.d.ts +191 -0
- package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
- package/src/engine/network/transport/connection/Connection.js +1262 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RangeSet.js +260 -0
- package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
- package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RxStream.js +211 -0
- package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
- package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/TxStream.js +243 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
- package/src/engine/network/transport/connection/bytes_copy.js +34 -0
- package/src/engine/network/transport/connection/varint.d.ts +46 -0
- package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
- package/src/engine/network/transport/connection/varint.js +107 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
- package/src/engine/sound/sopra/README.md +768 -644
- package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
- package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
- package/src/engine/sound/sopra/SopraEngine.js +327 -12
- package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
- package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
- package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
- package/src/shade/RENDERER_CONTRACT.md +6 -3
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
- package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
- package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
- package/src/shade/device/ShadeDeviceFailure.js +17 -8
- package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
- package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/device/shade_device_floor_unmet.d.ts +13 -0
- package/src/shade/device/shade_device_floor_unmet.d.ts.map +1 -0
- package/src/shade/device/shade_device_floor_unmet.js +32 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
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- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
- package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
- package/src/view/graphics/GraphicsContextFailureView.js +1 -2
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/Channel.js +0 -336
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.js +0 -157
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.js +0 -107
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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/**
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* Record the contact shadow of one light into a new visibility texture: 1 lit, 0 shadowed, at the
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* depth buffer's resolution. One graph pass, one compute dispatch per entry of `dispatch_list`.
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*
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* The caller builds `dispatch_list` for this frame's camera and light (it holds the light's position
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* on screen) and keeps it alive until the graph has executed; `settings` is read at execution too.
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*
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* @param {Object} options
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* @param {FrameGraph} options.graph
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* @param {number} options.depth the depth buffer
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* @param {ArrayLike<number>} options.resolution of `depth`
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* @param {import("./ContactShadowDispatchList.js").ContactShadowDispatchList} options.dispatch_list
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* @param {{surface_thickness: number, bilinear_threshold: number, shadow_contrast: number, flags: number, debug_mode: number}} options.settings
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* @returns {number} the visibility texture
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*/
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export function graph_contact_shadow_wavefront({ graph, depth, resolution, dispatch_list, settings }: {
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graph: FrameGraph;
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depth: number;
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resolution: ArrayLike<number>;
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dispatch_list: import("./ContactShadowDispatchList.js").ContactShadowDispatchList;
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settings: {
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surface_thickness: number;
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bilinear_threshold: number;
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shadow_contrast: number;
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flags: number;
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debug_mode: number;
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};
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}): number;
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//# sourceMappingURL=graph_contact_shadow_wavefront.d.ts.map
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{"version":3,"file":"graph_contact_shadow_wavefront.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;GAcG;AACH;IAP+B,KAAK;IACT,KAAK,EAArB,MAAM;IACqB,UAAU,EAArC,UAAU,MAAM,CAAC;IAC2D,aAAa,EAAzF,OAAO,gCAAgC,EAAE,yBAAyB;IAC2D,QAAQ,EAArI;QAAC,iBAAiB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC;IACjH,MAAM,CAsElB"}
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import { assert } from "../../../../core/assert.js";
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import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
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import { graph_prepare_bindings } from "../../shader/graph/graph_prepare_bindings.js";
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import { CONTACT_SHADOW_DISPATCH_STRIDE } from "./ContactShadowDispatchList.js";
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import { shader_contact_shadow_wavefront } from "./shader_contact_shadow_wavefront.js";
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const BINDING_NAMES = ["tDepth", "tContactShadow"];
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/**
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* Record the contact shadow of one light into a new visibility texture: 1 lit, 0 shadowed, at the
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* depth buffer's resolution. One graph pass, one compute dispatch per entry of `dispatch_list`.
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*
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* The caller builds `dispatch_list` for this frame's camera and light (it holds the light's position
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* on screen) and keeps it alive until the graph has executed; `settings` is read at execution too.
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*
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* @param {Object} options
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* @param {FrameGraph} options.graph
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* @param {number} options.depth the depth buffer
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* @param {ArrayLike<number>} options.resolution of `depth`
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* @param {import("./ContactShadowDispatchList.js").ContactShadowDispatchList} options.dispatch_list
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* @param {{surface_thickness: number, bilinear_threshold: number, shadow_contrast: number, flags: number, debug_mode: number}} options.settings
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* @returns {number} the visibility texture
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*/
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export function graph_contact_shadow_wavefront({ graph, depth, resolution, dispatch_list, settings }) {
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assert.defined(graph, 'graph');
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assert.isNonNegativeInteger(depth, 'depth');
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assert.defined(dispatch_list, 'dispatch_list');
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assert.defined(settings, 'settings');
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const shader = shader_contact_shadow_wavefront;
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/*
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One immediate block reused across the dispatches: it is serialised as each dispatch is encoded,
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so writing the next wave offset into it afterwards changes nothing already recorded.
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*/
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const immediate = {
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light_coordinate: dispatch_list.light_coordinate,
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wave_offset: [0, 0],
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surface_thickness: 0,
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bilinear_threshold: 0,
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shadow_contrast: 0,
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flags: 0,
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debug_mode: 0,
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};
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const pass_data = {};
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/**
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* @param data
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* @param {FramePassResources} resources
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* @param {GraphicsExecutionContext} context
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*/
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function execute(data, resources, context) {
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const bindings = graph_prepare_bindings(shader.descriptor, BINDING_NAMES, data, resources, context);
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immediate.surface_thickness = settings.surface_thickness;
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immediate.bilinear_threshold = settings.bilinear_threshold;
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immediate.shadow_contrast = settings.shadow_contrast;
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immediate.flags = settings.flags;
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immediate.debug_mode = settings.debug_mode;
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bindings.settings = immediate;
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const words = dispatch_list.dispatches;
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for (let i = 0; i < dispatch_list.count; i++) {
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const base = i * CONTACT_SHADOW_DISPATCH_STRIDE;
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immediate.wave_offset[0] = words[base + 3];
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immediate.wave_offset[1] = words[base + 4];
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shader.dispatch({
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encoder: context.encoder,
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bindings,
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group_count_x: words[base],
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group_count_y: words[base + 1],
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group_count_z: words[base + 2],
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});
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}
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}
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const pass = graph.add(shader.descriptor.label, pass_data, execute);
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pass_data.tDepth = pass.read(depth);
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pass_data.tContactShadow = pass.create("contact shadow", TextureResourceDescriptor.from({
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resolution: [resolution[0], resolution[1]],
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format: "r32float",
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
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}));
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return pass_data.tContactShadow;
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}
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/**
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* Per dispatch, as immediates.
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*
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* - `to_light`: unit vector toward the light, world space.
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* - `length`: how far toward the light each pixel's ray reaches, world units.
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* - `steps`: linear steps along it, capped by the trace (`SCREEN_SPACE_LINEAR_RAY_STEP_LIMIT`, and one per
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* pixel the ray crosses).
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* - `thickness`: how far behind a depth sample still counts as inside it, view-space units. Marching behind
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* surfaces, it must be at least `length / steps` or a step can pass a surface without seeing it.
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* - `jitter_frame`: 0 for a fixed first step; otherwise the frame, which shifts each pixel's first step by
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* interleaved gradient noise for TAA to integrate.
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*
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* @type {WebGPUStruct}
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*/
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export const CONTACT_SHADOW_LINEAR_SETTINGS_STRUCT: WebGPUStruct;
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/**
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* Screen-space contact shadow for one light, by the generic linear trace
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* (`chunk_screen_space_linear_ray`): each pixel marches its own ray toward the light, a world-space length,
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* in up to `steps` steps of at least a pixel, against both the point-sampled and bilinear depth.
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*
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* Writes visibility, 1 lit and 0 shadowed, for every pixel of `tContactShadow`. A thread's work is bounded
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* by the trace's step limit: 4 depth reads a step.
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*
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* @type {ComputeShader}
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*/
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export const shader_contact_shadow_linear: ComputeShader;
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_contact_shadow_linear.d.ts.map
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{"version":3,"file":"shader_contact_shadow_linear.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;GAaG;AACH,oDAFU,YAAY,CAQY;AA+ElC;;;;;;;;;GASG;AACH,2CAFU,aAAa,CAMpB;6BAnH0B,mCAAmC;8BAHlC,+BAA+B"}
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_interleaved_gradient_noise } from "../../shader/chunk/noise/chunk_interleaved_gradient_noise.js";
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import { chunk_screen_space_linear_ray } from "../../shader/chunk/screen_space/chunk_screen_space_linear_ray.js";
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import { chunk_texel_coordinate_to_uv } from "../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
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import { chunk_uv_to_ndc } from "../../shader/chunk/texture/chunk_uv_to_ndc.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { f32, u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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/**
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* Per dispatch, as immediates.
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*
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* - `to_light`: unit vector toward the light, world space.
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* - `length`: how far toward the light each pixel's ray reaches, world units.
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* - `steps`: linear steps along it, capped by the trace (`SCREEN_SPACE_LINEAR_RAY_STEP_LIMIT`, and one per
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* pixel the ray crosses).
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* - `thickness`: how far behind a depth sample still counts as inside it, view-space units. Marching behind
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* surfaces, it must be at least `length / steps` or a step can pass a surface without seeing it.
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* - `jitter_frame`: 0 for a fixed first step; otherwise the frame, which shifts each pixel's first step by
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* interleaved gradient noise for TAA to integrate.
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*
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* @type {WebGPUStruct}
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*/
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export const CONTACT_SHADOW_LINEAR_SETTINGS_STRUCT = WebGPUStruct.from({
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to_light: vec3f,
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length: f32,
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steps: u32,
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thickness: f32,
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jitter_frame: u32,
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}, "ContactShadowLinearSettings");
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", CONTACT_SHADOW_LINEAR_SETTINGS_STRUCT);
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resources.createGroup()
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.addTexture("gBufferDepth")
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|
+
.addTexture("gBufferNormal", "uint")
|
|
44
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
45
|
+
.addStorageTexture("tContactShadow", "r32float", "2d", "write-only");
|
|
46
|
+
|
|
47
|
+
const body = CodeChunk.from(
|
|
48
|
+
//language=WGSL
|
|
49
|
+
`
|
|
50
|
+
@compute @workgroup_size(8, 8, 1)
|
|
51
|
+
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
52
|
+
let size = textureDimensions(gBufferDepth);
|
|
53
|
+
|
|
54
|
+
if (any(id.xy >= size)) {
|
|
55
|
+
return;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
let depth = textureLoad(gBufferDepth, id.xy, 0).r;
|
|
59
|
+
|
|
60
|
+
if (is_background(depth)) {
|
|
61
|
+
textureStore(tContactShadow, id.xy, vec4<f32>(1.0));
|
|
62
|
+
return;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
let to_light = settings.to_light;
|
|
66
|
+
let geometric_normal = decode_g_buffer_normal(textureLoad(gBufferNormal, id.xy, 0).zw);
|
|
67
|
+
|
|
68
|
+
if (dot(geometric_normal, to_light) <= 0.0) {
|
|
69
|
+
// facing away: the shadow map's term is already 0, nothing to add to it
|
|
70
|
+
textureStore(tContactShadow, id.xy, vec4<f32>(1.0));
|
|
71
|
+
return;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
let uv = texel_coordinate_to_uv(vec2<f32>(id.xy), size);
|
|
75
|
+
let position_ws = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
76
|
+
|
|
77
|
+
// from the pixel's own NDC, not a reprojection of it
|
|
78
|
+
var ray = screen_space_linear_ray_new(vec3<f32>(uv_to_ndc(uv), depth));
|
|
79
|
+
|
|
80
|
+
screen_space_linear_ray_to_world(&ray, position_ws + to_light * settings.length, camera.view_projection_matrix);
|
|
81
|
+
|
|
82
|
+
ray.linear_steps = settings.steps;
|
|
83
|
+
ray.depth_thickness = settings.thickness;
|
|
84
|
+
ray.march_behind_surfaces = true;
|
|
85
|
+
|
|
86
|
+
if (settings.jitter_frame != 0u) {
|
|
87
|
+
// in (0, 1]: a first step at 0 would sample the pixel itself
|
|
88
|
+
ray.jitter = 1.0 - interleaved_gradient_noise(vec2<f32>(id.xy) + 5.588238 * f32(settings.jitter_frame % 64u));
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
let hit = screen_space_linear_ray_march(&ray, gBufferDepth, camera);
|
|
92
|
+
|
|
93
|
+
// a hit in the back half of the thickness fades out, as Bevy does: deep hits are the least sure
|
|
94
|
+
var visibility = 1.0;
|
|
95
|
+
|
|
96
|
+
if (hit.hit) {
|
|
97
|
+
visibility = saturate((hit.penetration_fraction - 0.5) / 0.5);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
textureStore(tContactShadow, id.xy, vec4<f32>(visibility));
|
|
101
|
+
}
|
|
102
|
+
`, [
|
|
103
|
+
CONTACT_SHADOW_LINEAR_SETTINGS_STRUCT.declaration_chunk,
|
|
104
|
+
chunk_is_background,
|
|
105
|
+
chunk_decode_g_buffer_normal,
|
|
106
|
+
chunk_texel_coordinate_to_uv,
|
|
107
|
+
chunk_uv_to_ndc,
|
|
108
|
+
chunk_project_position_from_depth,
|
|
109
|
+
chunk_interleaved_gradient_noise,
|
|
110
|
+
chunk_screen_space_linear_ray,
|
|
111
|
+
]
|
|
112
|
+
);
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* Screen-space contact shadow for one light, by the generic linear trace
|
|
116
|
+
* (`chunk_screen_space_linear_ray`): each pixel marches its own ray toward the light, a world-space length,
|
|
117
|
+
* in up to `steps` steps of at least a pixel, against both the point-sampled and bilinear depth.
|
|
118
|
+
*
|
|
119
|
+
* Writes visibility, 1 lit and 0 shadowed, for every pixel of `tContactShadow`. A thread's work is bounded
|
|
120
|
+
* by the trace's step limit: 4 depth reads a step.
|
|
121
|
+
*
|
|
122
|
+
* @type {ComputeShader}
|
|
123
|
+
*/
|
|
124
|
+
export const shader_contact_shadow_linear = ComputeShader.from({
|
|
125
|
+
label: "Contact shadow / linear trace",
|
|
126
|
+
resources,
|
|
127
|
+
body,
|
|
128
|
+
});
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Bits of {@link CONTACT_SHADOW_SETTINGS_STRUCT }'s `flags`.
|
|
3
|
+
*/
|
|
4
|
+
export type ContactShadowFlags = number;
|
|
5
|
+
export namespace ContactShadowFlags {
|
|
6
|
+
let IgnoreEdgePixels: number;
|
|
7
|
+
let PrecisionOffset: number;
|
|
8
|
+
let BilinearOffsetMode: number;
|
|
9
|
+
}
|
|
10
|
+
/**
|
|
11
|
+
* What {@link CONTACT_SHADOW_SETTINGS_STRUCT }'s `debug_mode` writes instead of the shadow.
|
|
12
|
+
*/
|
|
13
|
+
export type ContactShadowDebugMode = number;
|
|
14
|
+
export namespace ContactShadowDebugMode {
|
|
15
|
+
let None: number;
|
|
16
|
+
let EdgeMask: number;
|
|
17
|
+
let ThreadIndex: number;
|
|
18
|
+
let WaveIndex: number;
|
|
19
|
+
}
|
|
20
|
+
/**
|
|
21
|
+
* Per dispatch, as immediates: the light's coordinate and the dispatch's wave offset from
|
|
22
|
+
* {@link ContactShadowDispatchList}, and the tuning.
|
|
23
|
+
*
|
|
24
|
+
* - `surface_thickness`: how thick each depth sample is taken to be, as a fraction of its device
|
|
25
|
+
* depth. With this engine's reverse-Z infinite projection (device depth = near / view depth) a sample
|
|
26
|
+
* shadows the ray when it is in front of it by up to twice this fraction of its own view distance
|
|
27
|
+
* (Bend's `SurfaceThickness`; their starting value 0.005 is 1% of the distance).
|
|
28
|
+
* - `bilinear_threshold`: two depths further apart than this fraction of the nearer one are an edge,
|
|
29
|
+
* and are not interpolated across (`BilinearThreshold`).
|
|
30
|
+
* - `shadow_contrast`: the slope of the transition in and out of the thickness window
|
|
31
|
+
* (`ShadowContrast`); a sample is fully shadowing over the middle `1 − 2 / contrast` of it.
|
|
32
|
+
*
|
|
33
|
+
* @type {WebGPUStruct}
|
|
34
|
+
*/
|
|
35
|
+
export const CONTACT_SHADOW_SETTINGS_STRUCT: WebGPUStruct;
|
|
36
|
+
/**
|
|
37
|
+
* Screen-space contact shadow for one light, Bend Studio's wavefront method (`bend_sss_gpu.h`,
|
|
38
|
+
* Sony Interactive Entertainment, Apache 2.0; "Inside Bend: Screen Space Shadows").
|
|
39
|
+
*
|
|
40
|
+
* Writes visibility, 1 lit and 0 shadowed, for every pixel of `tContactShadow`, from the depth buffer
|
|
41
|
+
* alone. One dispatch per entry of a {@link ContactShadowDispatchList}, each with its own wave offset;
|
|
42
|
+
* the dispatches write disjoint pixels and need no barrier between them.
|
|
43
|
+
*
|
|
44
|
+
* **Bounded per thread.** Each thread reads four depths (two reads of two taps) and
|
|
45
|
+
* {@link SAMPLE_COUNT} words of workgroup memory, and nothing it does depends on the scene.
|
|
46
|
+
*
|
|
47
|
+
* @type {ComputeShader}
|
|
48
|
+
*/
|
|
49
|
+
export const shader_contact_shadow_wavefront: ComputeShader;
|
|
50
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
51
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
52
|
+
//# sourceMappingURL=shader_contact_shadow_wavefront.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_contact_shadow_wavefront.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js"],"names":[],"mappings":";;;iCAUU,MAAM;;;;;;;;;qCAwBN,MAAM;;;;;;;AAYhB;;;;;;;;;;;;;;GAcG;AACH,6CAFU,YAAY,CAUM;AA+Q5B;;;;;;;;;;;;GAYG;AACH,8CAFU,aAAa,CAMpB;6BAjW0B,mCAAmC;8BAHlC,+BAA+B"}
|