@woosh/meep-engine 3.46.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +10 -2
- package/editor/ecs/component/FieldDescriptor.js +15 -0
- package/editor/ecs/component/createObjectEditor.js +41 -12
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +4 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +4 -2
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/core/collection/array/array_insert_at.d.ts +16 -0
- package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
- package/src/core/collection/array/array_insert_at.js +32 -0
- package/src/core/collection/array/array_remove_at.d.ts +15 -0
- package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
- package/src/core/collection/array/array_remove_at.js +30 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
- package/src/core/geom/Quaternion.d.ts +1 -0
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +12 -48
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +9 -4
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
- package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
- package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
- package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
- package/src/engine/input/devices/KeyboardDevice.js +7 -6
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
- package/src/engine/network/CONGESTION_CONTROL.md +9 -9
- package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
- package/src/engine/network/NetworkSession.d.ts +47 -16
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +556 -292
- package/src/engine/network/README.md +104 -28
- package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
- package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
- package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
- package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
- package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
- package/src/engine/network/orchestrator/HostJoin.js +271 -0
- package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
- package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
- package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
- package/src/engine/network/orchestrator/PendingSlices.js +83 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
- package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +57 -17
- package/src/engine/network/sim/ActionLog.d.ts +32 -5
- package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
- package/src/engine/network/sim/ActionLog.js +47 -5
- package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +100 -4
- package/src/engine/network/sim/Snapshotter.d.ts +12 -0
- package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
- package/src/engine/network/sim/Snapshotter.js +43 -0
- package/src/engine/network/state/Baseline.d.ts +1 -1
- package/src/engine/network/state/Baseline.js +1 -1
- package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
- package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
- package/src/engine/network/state/FrameBufferRing.js +51 -6
- package/src/engine/network/state/InputRing.d.ts +4 -0
- package/src/engine/network/state/InputRing.d.ts.map +1 -1
- package/src/engine/network/state/InputRing.js +7 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
- package/src/engine/network/transport/DeferredTransport.js +1 -0
- package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
- package/src/engine/network/transport/LoopbackTransport.js +4 -2
- package/src/engine/network/transport/Transport.d.ts +7 -0
- package/src/engine/network/transport/Transport.d.ts.map +1 -1
- package/src/engine/network/transport/Transport.js +8 -0
- package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
- package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
- package/src/engine/network/transport/connection/Connection.d.ts +191 -0
- package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
- package/src/engine/network/transport/connection/Connection.js +1262 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RangeSet.js +260 -0
- package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
- package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RxStream.js +211 -0
- package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
- package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/TxStream.js +243 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
- package/src/engine/network/transport/connection/bytes_copy.js +34 -0
- package/src/engine/network/transport/connection/varint.d.ts +46 -0
- package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
- package/src/engine/network/transport/connection/varint.js +107 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
- package/src/engine/sound/sopra/README.md +768 -644
- package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
- package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
- package/src/engine/sound/sopra/SopraEngine.js +327 -12
- package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
- package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
- package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
- package/src/shade/RENDERER_CONTRACT.md +6 -3
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
- package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
- package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
- package/src/shade/device/ShadeDeviceFailure.js +17 -8
- package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
- package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/device/shade_device_floor_unmet.d.ts +13 -0
- package/src/shade/device/shade_device_floor_unmet.d.ts.map +1 -0
- package/src/shade/device/shade_device_floor_unmet.js +32 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
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- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
- package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
- package/src/view/graphics/GraphicsContextFailureView.js +1 -2
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/Channel.js +0 -336
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.js +0 -157
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.js +0 -107
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
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import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { FramePhase } from "../../renderer/extension/FramePhase.js";
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import { GBufferTextures } from "../../renderer/extension/GBufferTextures.js";
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import { RenderExtension } from "../../renderer/extension/RenderExtension.js";
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import { SceneColor } from "../../renderer/extension/SceneColor.js";
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import { ViewTextures } from "../../renderer/extension/ViewTextures.js";
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import { graph_compute_pass } from "../../renderer/shader/graph/compute/graph_compute_pass.js";
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import { graph_image_pass } from "../../renderer/shader/graph/graph_image_pass.js";
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import { graph_import_buffer } from "../../renderer/shader/graph/graph_import_buffer.js";
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import { graph_import_texture } from "../../renderer/shader/graph/graph_import_texture.js";
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import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../../renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js";
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import { ContactShadowDispatchList } from "../../renderer/shadow/contact/ContactShadowDispatchList.js";
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import { graph_contact_shadow_linear } from "../../renderer/shadow/contact/graph_contact_shadow_linear.js";
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import { graph_contact_shadow_wavefront } from "../../renderer/shadow/contact/graph_contact_shadow_wavefront.js";
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import { ContactCombine, ContactCompositeFlags, shader_contact_lab_composite } from "./shader_contact_lab_composite.js";
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import { shader_contact_lab_reference } from "./shader_contact_lab_reference.js";
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import { CONTACT_STAT_COUNT, shader_contact_lab_stats } from "./shader_contact_lab_stats.js";
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import { ContactLabView, shader_contact_lab_view } from "./shader_contact_lab_view.js";
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import { shader_contact_shadow_march } from "./shader_contact_shadow_march.js";
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/**
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* Which contact term the sun's shadow reads.
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* @enum {number}
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*/
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export const ContactMethod = {
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/** none: the shadow map alone */
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Off: 0,
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/** the wavefront pass in `renderer/shadow/contact/` (Bend Studio's method) */
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Wavefront: 1,
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/** the engine's unwired per-pixel march, same budget and window */
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March: 2,
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/** the generic linear trace (`chunk_screen_space_linear_ray`), a world-space reach per pixel */
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Linear: 3,
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};
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const MIP_0 = TextureViewDescriptor.from({ baseMipLevel: 0, mipLevelCount: 1 });
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/**
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* The contact shadow playground's frame work, as two render extensions sharing this state:
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*
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* - at {@link FramePhase.AfterLighting}: the contact term ({@link method}), the ray-traced sun
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* visibility when asked for ({@link reference}), the composite that puts the contact term into the
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* sun's shadow, and, while {@link measuring}, the counters;
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* - at {@link FramePhase.BeforePresent}: the debug {@link view}, drawn after the upscale and before the
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* tonemap.
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*
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* Nothing here changes the renderer's own passes; see {@link shader_contact_lab_composite} for how the
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* mask reaches the lit image without them.
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*/
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export class ContactShadowLab {
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/** @type {number} a {@link ContactMethod} */
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method = ContactMethod.Wavefront;
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/** @type {number} a {@link ContactCombine} */
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combine = ContactCombine.Multiply;
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/** @type {number} a {@link ContactLabView} */
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view = ContactLabView.Final;
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/**
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* Trace the sun's visibility from every pixel through the scene's BVH, for the reference and error
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* views. Always on while {@link measuring}.
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* @type {boolean}
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*/
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reference = false;
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/**
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* Run the counters this frame; {@link read_stats} collects them.
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* @type {boolean}
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*/
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measuring = false;
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/**
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* Tuning shared by both methods: Bend's starting values (`bend_sss_gpu.h`, `SetDefaults`).
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*/
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settings = {
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surface_thickness: 0.005,
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bilinear_threshold: 0.02,
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shadow_contrast: 4,
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flags: 0,
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debug_mode: 0,
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};
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/**
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* Unit vector from the scene toward the sun, world space. The playground's scenes keep it.
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* @type {Float32Array}
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*/
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to_light = new Float32Array([0, 1, 0]);
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/**
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* How far the reference's rays start off their surface, along its geometric normal, as a fraction of
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* the pixel's distance from the camera: a position rebuilt from the depth buffer is off by an amount
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* that grows with distance, and a ray starting under its own surface shadows itself.
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*
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* Measured on the 4090 (still camera, 1578×802), pixels the reference shadows: with `offset_ray`
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* alone 180,140 in `combine` and 96,352 in `grazing` (the far ground shadowing itself); 43,101 and
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* 45,579 at 1e-6; 25,166 and 9,709 at 1e-5, where both settle (3e-5 … 3e-4 within 0.2% of it); at
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* 1e-3 real contacts start to go (`grazing` 9,393). 3e-5 is three times the onset.
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* @type {number}
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*/
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reference_normal_offset = 3e-5;
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/**
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* Samples per pixel the march arm takes, matched to the wavefront pass's 60.
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* @type {number}
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*/
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march_steps = 60;
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/**
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* The linear trace's settings, read when its pass executes (`CONTACT_SHADOW_LINEAR_SETTINGS_STRUCT`).
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* `to_light` is kept equal to {@link to_light}; `jitter_frame` is the view's frame index while
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* {@link linear_jitter} is on. The page sets the rest.
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*/
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linear_settings = {
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to_light: this.to_light,
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length: 0.5,
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steps: 64,
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thickness: 0.5 / 16,
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jitter_frame: 0,
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};
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/**
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* Shift each pixel's first step by noise every frame, for TAA to integrate.
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* @type {boolean}
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*/
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linear_jitter = false;
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/**
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* Whose frames this records into; the composite is built for its shader switches, as its deferred
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* pass is.
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* @type {import("../../renderer/Renderer.js").Renderer}
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*/
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#renderer;
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/** @type {import("../../renderer/GraphicsContext.js").GraphicsContext} */
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#graphics;
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#dispatch_list = new ContactShadowDispatchList();
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#light_projection = new Float32Array(4);
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/**
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* This frame's visibility record, handed from the lighting phase to the view phase.
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* @type {number}
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*/
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#visibility = -1;
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/** The last measured frame's record, for flips. */
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#visibility_previous;
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#has_previous = false;
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/** Bound where a term is off, so the composite's layout never changes. */
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#empty_contact;
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#empty_reference;
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/** @type {GPUBuffer} */
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#stats_buffer;
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/** @type {GPUBuffer} */
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#stats_readback;
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#zero_stats = new Uint32Array(CONTACT_STAT_COUNT);
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/**
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* Copy the lit colour of the next frames aside, for {@link read_capture}.
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* @type {boolean}
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*/
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capture = false;
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/** @type {GPUTexture|undefined} */
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#capture_texture;
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#capture_width = 0;
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#capture_height = 0;
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/**
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* Records at {@link FramePhase.AfterLighting}.
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* @type {RenderExtension}
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*/
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lighting;
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/**
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* Records at {@link FramePhase.BeforePresent}.
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* @type {RenderExtension}
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*/
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overlay;
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/**
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* @param {import("../../renderer/Renderer.js").Renderer} renderer
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*/
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constructor(renderer) {
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const graphics = renderer.graphics;
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this.#renderer = renderer;
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this.#graphics = graphics;
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const textures = graphics.textures;
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this.#empty_contact = textures.contextFromDescriptor(TextureDescriptor.from({
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label: 'contact lab / no contact',
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size: [1, 1, 1],
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format: 'r32float',
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usage: GPUTextureUsage.TEXTURE_BINDING,
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}));
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this.#empty_reference = textures.contextFromDescriptor(TextureDescriptor.from({
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label: 'contact lab / no reference',
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size: [1, 1, 1],
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format: 'r32float',
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usage: GPUTextureUsage.TEXTURE_BINDING,
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}));
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this.#visibility_previous = textures.contextFromDescriptor(TextureDescriptor.from({
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label: 'contact lab / previous visibility',
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size: [1, 1, 1],
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format: 'rgba8unorm',
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
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}));
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const device = graphics.device;
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this.#stats_buffer = device.createBuffer({
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label: 'contact lab / stats',
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size: CONTACT_STAT_COUNT * 4,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
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});
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this.#stats_readback = device.createBuffer({
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label: 'contact lab / stats readback',
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size: CONTACT_STAT_COUNT * 4,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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});
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const lab = this;
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+
this.lighting = new class extends RenderExtension {
|
|
236
|
+
name = 'playground/contact lab';
|
|
237
|
+
phase = FramePhase.AfterLighting;
|
|
238
|
+
|
|
239
|
+
record(frame) {
|
|
240
|
+
lab.#record_lighting(frame);
|
|
241
|
+
}
|
|
242
|
+
}();
|
|
243
|
+
|
|
244
|
+
this.overlay = new class extends RenderExtension {
|
|
245
|
+
name = 'playground/contact lab view';
|
|
246
|
+
phase = FramePhase.BeforePresent;
|
|
247
|
+
relative_order = 1000;
|
|
248
|
+
|
|
249
|
+
record(frame) {
|
|
250
|
+
lab.#record_view(frame);
|
|
251
|
+
}
|
|
252
|
+
}();
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
/**
|
|
256
|
+
* Forget the last measured frame, so the next one counts no flips against a frame from elsewhere.
|
|
257
|
+
*/
|
|
258
|
+
reset_history() {
|
|
259
|
+
this.#has_previous = false;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
/**
|
|
263
|
+
* Zero the counters ahead of a measured frame; queued, so it lands before the frame's commands.
|
|
264
|
+
*/
|
|
265
|
+
clear_stats() {
|
|
266
|
+
this.#graphics.device.queue.writeBuffer(this.#stats_buffer, 0, this.#zero_stats);
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
|
+
* The counters of the last measured frame, after its commands.
|
|
271
|
+
*
|
|
272
|
+
* @returns {Promise<Uint32Array>} indexed by {@link ContactStat}
|
|
273
|
+
*/
|
|
274
|
+
async read_stats() {
|
|
275
|
+
const device = this.#graphics.device;
|
|
276
|
+
const encoder = device.createCommandEncoder({ label: 'contact lab / read stats' });
|
|
277
|
+
|
|
278
|
+
encoder.copyBufferToBuffer(this.#stats_buffer, 0, this.#stats_readback, 0, CONTACT_STAT_COUNT * 4);
|
|
279
|
+
device.queue.submit([encoder.finish()]);
|
|
280
|
+
|
|
281
|
+
await this.#stats_readback.mapAsync(GPUMapMode.READ);
|
|
282
|
+
|
|
283
|
+
const result = new Uint32Array(this.#stats_readback.getMappedRange().slice(0));
|
|
284
|
+
|
|
285
|
+
this.#stats_readback.unmap();
|
|
286
|
+
|
|
287
|
+
return result;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* The sun through this frame's view-projection, as a direction (w = 0), for the dispatch list.
|
|
292
|
+
*
|
|
293
|
+
* @param {import("../../renderer/view/GPUViewContext.js").GPUViewContext} view
|
|
294
|
+
*/
|
|
295
|
+
#project_light(view) {
|
|
296
|
+
const m = view.camera.view_projection_matrix;
|
|
297
|
+
const d = this.to_light;
|
|
298
|
+
const out = this.#light_projection;
|
|
299
|
+
|
|
300
|
+
for (let i = 0; i < 4; i++) {
|
|
301
|
+
out[i] = m[i] * d[0] + m[4 + i] * d[1] + m[8 + i] * d[2];
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
return out;
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* @param {import("../../renderer/extension/FrameContext.js").FrameContext} frame
|
|
309
|
+
*/
|
|
310
|
+
#record_lighting(frame) {
|
|
311
|
+
const graph = frame.graph;
|
|
312
|
+
const view = frame.view;
|
|
313
|
+
const scene_ctx = view.scene;
|
|
314
|
+
|
|
315
|
+
const depth = frame.get(ViewTextures).depth;
|
|
316
|
+
const gbuffer = frame.get(GBufferTextures);
|
|
317
|
+
const scene_color = frame.get(SceneColor);
|
|
318
|
+
|
|
319
|
+
const resolution = frame.describe(depth).resolution;
|
|
320
|
+
const width = resolution[0];
|
|
321
|
+
const height = resolution[1];
|
|
322
|
+
|
|
323
|
+
let contact = -1;
|
|
324
|
+
|
|
325
|
+
if (this.method === ContactMethod.Wavefront) {
|
|
326
|
+
this.#dispatch_list.build(this.#project_light(view), width, height);
|
|
327
|
+
|
|
328
|
+
contact = graph_contact_shadow_wavefront({
|
|
329
|
+
graph,
|
|
330
|
+
depth,
|
|
331
|
+
resolution,
|
|
332
|
+
dispatch_list: this.#dispatch_list,
|
|
333
|
+
settings: this.settings,
|
|
334
|
+
});
|
|
335
|
+
} else if (this.method === ContactMethod.March) {
|
|
336
|
+
contact = graph_compute_pass({
|
|
337
|
+
graph,
|
|
338
|
+
shader: shader_contact_shadow_march,
|
|
339
|
+
group_count: [Math.ceil(width / 8), Math.ceil(height / 8), 1],
|
|
340
|
+
bindings: {
|
|
341
|
+
settings: {
|
|
342
|
+
to_light: this.to_light,
|
|
343
|
+
surface_thickness: this.settings.surface_thickness,
|
|
344
|
+
step_count: this.march_steps,
|
|
345
|
+
},
|
|
346
|
+
gBufferDepth: depth,
|
|
347
|
+
gBufferNormal: gbuffer.normal,
|
|
348
|
+
camera: view.camera.buffer,
|
|
349
|
+
tContactShadow: TextureResourceDescriptor.from({
|
|
350
|
+
resolution: [width, height],
|
|
351
|
+
format: 'r32float',
|
|
352
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING,
|
|
353
|
+
}),
|
|
354
|
+
},
|
|
355
|
+
}).tContactShadow;
|
|
356
|
+
} else if (this.method === ContactMethod.Linear) {
|
|
357
|
+
const settings = this.linear_settings;
|
|
358
|
+
|
|
359
|
+
settings.to_light = this.to_light;
|
|
360
|
+
// never 0, which means no jitter
|
|
361
|
+
settings.jitter_frame = this.linear_jitter ? view.frame_index + 1 : 0;
|
|
362
|
+
|
|
363
|
+
contact = graph_contact_shadow_linear({
|
|
364
|
+
graph,
|
|
365
|
+
depth,
|
|
366
|
+
normal: gbuffer.normal,
|
|
367
|
+
camera: view.camera.buffer,
|
|
368
|
+
resolution,
|
|
369
|
+
settings,
|
|
370
|
+
});
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
const traced = this.reference || this.measuring;
|
|
374
|
+
|
|
375
|
+
const reference = traced ? this.#record_reference(graph, view, depth, gbuffer.normal, width, height) : -1;
|
|
376
|
+
|
|
377
|
+
let flags = 0;
|
|
378
|
+
|
|
379
|
+
if (contact !== -1) {
|
|
380
|
+
flags |= ContactCompositeFlags.Contact;
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
if (reference !== -1) {
|
|
384
|
+
flags |= ContactCompositeFlags.Reference;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
const [color, visibility] = graph_image_pass({
|
|
388
|
+
graph,
|
|
389
|
+
shader: shader_contact_lab_composite.variant(this.#renderer.shader_switches),
|
|
390
|
+
inputs: {
|
|
391
|
+
settings: {
|
|
392
|
+
combine: this.combine,
|
|
393
|
+
flags,
|
|
394
|
+
},
|
|
395
|
+
tColor: scene_color.color,
|
|
396
|
+
gBufferDepth: depth,
|
|
397
|
+
gBufferPBR: gbuffer.pbr,
|
|
398
|
+
gBufferNormal: gbuffer.normal,
|
|
399
|
+
gBufferAlbedo: gbuffer.albedo,
|
|
400
|
+
gBufferEmissive: gbuffer.emissive,
|
|
401
|
+
tContact: contact !== -1 ? contact : graph_import_texture(graph, this.#empty_contact),
|
|
402
|
+
tReference: reference !== -1 ? reference : graph_import_texture(graph, this.#empty_reference),
|
|
403
|
+
tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
|
|
404
|
+
light_data: scene_ctx.lights.buffer_data,
|
|
405
|
+
shadowmapAtlas: graph_import_texture(graph, scene_ctx.lights.shadow_context.texture, 'contact lab / shadow atlas'),
|
|
406
|
+
view: view.uniform_buffer.buffer,
|
|
407
|
+
camera: view.camera.buffer,
|
|
408
|
+
},
|
|
409
|
+
output_resolution: resolution,
|
|
410
|
+
output_extra_usage_flags: GPUTextureUsage.COPY_SRC,
|
|
411
|
+
});
|
|
412
|
+
|
|
413
|
+
scene_color.color = color;
|
|
414
|
+
|
|
415
|
+
this.#visibility = visibility;
|
|
416
|
+
|
|
417
|
+
if (this.capture) {
|
|
418
|
+
this.#record_capture(graph, color, width, height);
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
if (this.measuring) {
|
|
422
|
+
this.#record_stats(graph, view, depth, visibility, width, height);
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
/**
|
|
427
|
+
* One ray per pixel from its G-buffer position toward the sun, through the scene's BVH
|
|
428
|
+
* ({@link shader_contact_lab_reference}): visibility, 1 lit and 0 shadowed.
|
|
429
|
+
*/
|
|
430
|
+
#record_reference(graph, view, depth, normal, width, height) {
|
|
431
|
+
const data = {};
|
|
432
|
+
const pass = graph.add('Contact lab / ray-traced reference', data, (data, resources, context) => {
|
|
433
|
+
const scene_ctx = view.scene;
|
|
434
|
+
const geometries = scene_ctx.geometries;
|
|
435
|
+
const materials = context.graphics.materials_resident;
|
|
436
|
+
|
|
437
|
+
materials.ensure_scene_materials(scene_ctx);
|
|
438
|
+
materials.update();
|
|
439
|
+
|
|
440
|
+
shader_contact_lab_reference.dispatch({
|
|
441
|
+
encoder: context.encoder,
|
|
442
|
+
group_count_x: Math.ceil(width / 8),
|
|
443
|
+
group_count_y: Math.ceil(height / 8),
|
|
444
|
+
bindings: {
|
|
445
|
+
settings: { normal_offset: this.reference_normal_offset },
|
|
446
|
+
gBufferDepth: resources.get(data.depth).obtainView(MIP_0),
|
|
447
|
+
gBufferNormal: resources.get(data.normal).obtainView(MIP_0),
|
|
448
|
+
camera: view.camera.buffer,
|
|
449
|
+
view: view.uniform_buffer,
|
|
450
|
+
tlas: scene_ctx.tlas.buffer,
|
|
451
|
+
blas_lookup: geometries.blas.buffer_metadata,
|
|
452
|
+
blas_data: geometries.blas.buffer_data,
|
|
453
|
+
scene_database: scene_ctx.scene_database_buffer,
|
|
454
|
+
geometries: geometries.buffer_metadata,
|
|
455
|
+
meshlet_data: geometries.meshlets.buffer_data,
|
|
456
|
+
meshlet_metadata: geometries.meshlets.buffer_metadata,
|
|
457
|
+
materials: materials.buffer_materials,
|
|
458
|
+
textures: materials.textureView,
|
|
459
|
+
light_data: scene_ctx.lights.buffer_data,
|
|
460
|
+
tReference: resources.get(data.output).obtainView(),
|
|
461
|
+
},
|
|
462
|
+
});
|
|
463
|
+
});
|
|
464
|
+
|
|
465
|
+
data.depth = pass.read(depth);
|
|
466
|
+
data.normal = pass.read(normal);
|
|
467
|
+
data.output = pass.create('contact lab / reference', TextureResourceDescriptor.from({
|
|
468
|
+
resolution: [width, height],
|
|
469
|
+
format: 'r32float',
|
|
470
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
|
471
|
+
}));
|
|
472
|
+
|
|
473
|
+
return data.output;
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
/**
|
|
477
|
+
* Count this frame's record against the last measured one, then keep it for the next.
|
|
478
|
+
*/
|
|
479
|
+
#record_stats(graph, view, depth, visibility, width, height) {
|
|
480
|
+
const previous = this.#visibility_previous;
|
|
481
|
+
|
|
482
|
+
if (previous.descriptor.size[0] !== width || previous.descriptor.size[1] !== height) {
|
|
483
|
+
previous.resize(width, height);
|
|
484
|
+
this.#has_previous = false;
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
const previous_handle = graph_import_texture(graph, previous, 'contact lab / previous visibility');
|
|
488
|
+
|
|
489
|
+
graph_compute_pass({
|
|
490
|
+
graph,
|
|
491
|
+
shader: shader_contact_lab_stats,
|
|
492
|
+
group_count: [Math.ceil(width / 8), Math.ceil(height / 8), 1],
|
|
493
|
+
bindings: {
|
|
494
|
+
settings: { has_previous: this.#has_previous ? 1 : 0 },
|
|
495
|
+
tVisibility: visibility,
|
|
496
|
+
tVisibilityPrevious: previous_handle,
|
|
497
|
+
gBufferDepth: depth,
|
|
498
|
+
camera: view.camera.buffer,
|
|
499
|
+
stats: graph_import_buffer(graph, this.#stats_buffer, 'contact lab / stats'),
|
|
500
|
+
},
|
|
501
|
+
});
|
|
502
|
+
|
|
503
|
+
const data = {};
|
|
504
|
+
const pass = graph.add('Contact lab / keep visibility', data, (data, resources, context) => {
|
|
505
|
+
context.encoder.copyTextureToTexture(
|
|
506
|
+
{ texture: resources.get(data.source).gpu_texture, mipLevel: 0, origin: [0, 0, 0] },
|
|
507
|
+
{ texture: resources.get(data.destination).gpu_texture, mipLevel: 0, origin: [0, 0, 0] },
|
|
508
|
+
[width, height, 1]
|
|
509
|
+
);
|
|
510
|
+
});
|
|
511
|
+
|
|
512
|
+
data.source = pass.read(visibility);
|
|
513
|
+
data.destination = pass.write(previous_handle);
|
|
514
|
+
|
|
515
|
+
this.#has_previous = true;
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
/**
|
|
519
|
+
* Keep the composite's colour, as lit and before anything after lighting touches it.
|
|
520
|
+
*/
|
|
521
|
+
#record_capture(graph, color, width, height) {
|
|
522
|
+
const device = this.#graphics.device;
|
|
523
|
+
|
|
524
|
+
if (this.#capture_width !== width || this.#capture_height !== height) {
|
|
525
|
+
this.#capture_texture?.destroy();
|
|
526
|
+
|
|
527
|
+
this.#capture_texture = device.createTexture({
|
|
528
|
+
label: 'contact lab / capture',
|
|
529
|
+
size: [width, height, 1],
|
|
530
|
+
format: 'rgba16float',
|
|
531
|
+
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC,
|
|
532
|
+
});
|
|
533
|
+
|
|
534
|
+
this.#capture_width = width;
|
|
535
|
+
this.#capture_height = height;
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
const target = this.#capture_texture;
|
|
539
|
+
|
|
540
|
+
const data = {};
|
|
541
|
+
const pass = graph.add('Contact lab / capture', data, (data, resources, context) => {
|
|
542
|
+
context.encoder.copyTextureToTexture(
|
|
543
|
+
{ texture: resources.get(data.source).gpu_texture, mipLevel: 0, origin: [0, 0, 0] },
|
|
544
|
+
{ texture: target, mipLevel: 0, origin: [0, 0, 0] },
|
|
545
|
+
[width, height, 1]
|
|
546
|
+
);
|
|
547
|
+
});
|
|
548
|
+
|
|
549
|
+
data.source = pass.read(color);
|
|
550
|
+
|
|
551
|
+
pass.make_side_effect();
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
/**
|
|
555
|
+
* The colour the last captured frame was lit with, as RGB floats.
|
|
556
|
+
*
|
|
557
|
+
* @returns {Promise<{rgb: Float32Array, width: number, height: number}>}
|
|
558
|
+
*/
|
|
559
|
+
async read_capture() {
|
|
560
|
+
const device = this.#graphics.device;
|
|
561
|
+
const width = this.#capture_width;
|
|
562
|
+
const height = this.#capture_height;
|
|
563
|
+
const bytes_per_row = Math.ceil(width * 8 / 256) * 256;
|
|
564
|
+
|
|
565
|
+
const buffer = device.createBuffer({
|
|
566
|
+
label: 'contact lab / capture readback',
|
|
567
|
+
size: bytes_per_row * height,
|
|
568
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
|
|
569
|
+
});
|
|
570
|
+
|
|
571
|
+
const encoder = device.createCommandEncoder({ label: 'contact lab / capture readback' });
|
|
572
|
+
|
|
573
|
+
encoder.copyTextureToBuffer(
|
|
574
|
+
{ texture: this.#capture_texture, mipLevel: 0 },
|
|
575
|
+
{ buffer, bytesPerRow: bytes_per_row },
|
|
576
|
+
[width, height, 1]
|
|
577
|
+
);
|
|
578
|
+
|
|
579
|
+
device.queue.submit([encoder.finish()]);
|
|
580
|
+
|
|
581
|
+
await buffer.mapAsync(GPUMapMode.READ);
|
|
582
|
+
|
|
583
|
+
const halves = new Uint16Array(buffer.getMappedRange());
|
|
584
|
+
const stride = bytes_per_row / 2;
|
|
585
|
+
const rgb = new Float32Array(width * height * 3);
|
|
586
|
+
|
|
587
|
+
for (let y = 0; y < height; y++) {
|
|
588
|
+
for (let x = 0; x < width; x++) {
|
|
589
|
+
for (let c = 0; c < 3; c++) {
|
|
590
|
+
rgb[(y * width + x) * 3 + c] = half_to_float(halves[y * stride + x * 4 + c]);
|
|
591
|
+
}
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
buffer.unmap();
|
|
596
|
+
buffer.destroy();
|
|
597
|
+
|
|
598
|
+
return { rgb, width, height };
|
|
599
|
+
}
|
|
600
|
+
|
|
601
|
+
/**
|
|
602
|
+
* @param {import("../../renderer/extension/FrameContext.js").FrameContext} frame
|
|
603
|
+
*/
|
|
604
|
+
#record_view(frame) {
|
|
605
|
+
const visibility = this.#visibility;
|
|
606
|
+
|
|
607
|
+
this.#visibility = -1;
|
|
608
|
+
|
|
609
|
+
if (this.view === ContactLabView.Final || visibility === -1) {
|
|
610
|
+
return;
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
const scene_color = frame.get(SceneColor);
|
|
614
|
+
|
|
615
|
+
const [output] = graph_image_pass({
|
|
616
|
+
graph: frame.graph,
|
|
617
|
+
shader: shader_contact_lab_view,
|
|
618
|
+
inputs: {
|
|
619
|
+
settings: { mode: this.view },
|
|
620
|
+
tScene: scene_color.color,
|
|
621
|
+
tVisibility: visibility,
|
|
622
|
+
},
|
|
623
|
+
output_resolution: frame.resolution,
|
|
624
|
+
});
|
|
625
|
+
|
|
626
|
+
scene_color.color = output;
|
|
627
|
+
}
|
|
628
|
+
|
|
629
|
+
destroy() {
|
|
630
|
+
this.#stats_buffer.destroy();
|
|
631
|
+
this.#stats_readback.destroy();
|
|
632
|
+
this.#capture_texture?.destroy();
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
/**
|
|
637
|
+
* @param {number} h a float16 bit pattern
|
|
638
|
+
* @returns {number}
|
|
639
|
+
*/
|
|
640
|
+
function half_to_float(h) {
|
|
641
|
+
const sign = (h & 0x8000) !== 0 ? -1 : 1;
|
|
642
|
+
const exponent = (h & 0x7C00) >> 10;
|
|
643
|
+
const fraction = h & 0x03FF;
|
|
644
|
+
|
|
645
|
+
if (exponent === 0) {
|
|
646
|
+
return sign * Math.pow(2, -14) * (fraction / 1024);
|
|
647
|
+
}
|
|
648
|
+
|
|
649
|
+
if (exponent === 31) {
|
|
650
|
+
return fraction !== 0 ? NaN : sign * Infinity;
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
return sign * Math.pow(2, exponent - 15) * (1 + fraction / 1024);
|
|
654
|
+
}
|