@woosh/meep-engine 3.46.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +10 -2
- package/editor/ecs/component/FieldDescriptor.js +15 -0
- package/editor/ecs/component/createObjectEditor.js +41 -12
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +4 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +4 -2
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/core/collection/array/array_insert_at.d.ts +16 -0
- package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
- package/src/core/collection/array/array_insert_at.js +32 -0
- package/src/core/collection/array/array_remove_at.d.ts +15 -0
- package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
- package/src/core/collection/array/array_remove_at.js +30 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
- package/src/core/geom/Quaternion.d.ts +1 -0
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +12 -48
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +9 -4
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
- package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
- package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
- package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
- package/src/engine/input/devices/KeyboardDevice.js +7 -6
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
- package/src/engine/network/CONGESTION_CONTROL.md +9 -9
- package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
- package/src/engine/network/NetworkSession.d.ts +47 -16
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +556 -292
- package/src/engine/network/README.md +104 -28
- package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
- package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
- package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
- package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
- package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
- package/src/engine/network/orchestrator/HostJoin.js +271 -0
- package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
- package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
- package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
- package/src/engine/network/orchestrator/PendingSlices.js +83 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
- package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +57 -17
- package/src/engine/network/sim/ActionLog.d.ts +32 -5
- package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
- package/src/engine/network/sim/ActionLog.js +47 -5
- package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +100 -4
- package/src/engine/network/sim/Snapshotter.d.ts +12 -0
- package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
- package/src/engine/network/sim/Snapshotter.js +43 -0
- package/src/engine/network/state/Baseline.d.ts +1 -1
- package/src/engine/network/state/Baseline.js +1 -1
- package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
- package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
- package/src/engine/network/state/FrameBufferRing.js +51 -6
- package/src/engine/network/state/InputRing.d.ts +4 -0
- package/src/engine/network/state/InputRing.d.ts.map +1 -1
- package/src/engine/network/state/InputRing.js +7 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
- package/src/engine/network/transport/DeferredTransport.js +1 -0
- package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
- package/src/engine/network/transport/LoopbackTransport.js +4 -2
- package/src/engine/network/transport/Transport.d.ts +7 -0
- package/src/engine/network/transport/Transport.d.ts.map +1 -1
- package/src/engine/network/transport/Transport.js +8 -0
- package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
- package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
- package/src/engine/network/transport/connection/Connection.d.ts +191 -0
- package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
- package/src/engine/network/transport/connection/Connection.js +1262 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RangeSet.js +260 -0
- package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
- package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RxStream.js +211 -0
- package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
- package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/TxStream.js +243 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
- package/src/engine/network/transport/connection/bytes_copy.js +34 -0
- package/src/engine/network/transport/connection/varint.d.ts +46 -0
- package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
- package/src/engine/network/transport/connection/varint.js +107 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
- package/src/engine/sound/sopra/README.md +768 -644
- package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
- package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
- package/src/engine/sound/sopra/SopraEngine.js +327 -12
- package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
- package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
- package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
- package/src/shade/RENDERER_CONTRACT.md +6 -3
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
- package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
- package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
- package/src/shade/device/ShadeDeviceFailure.js +17 -8
- package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
- package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/device/shade_device_floor_unmet.d.ts +13 -0
- package/src/shade/device/shade_device_floor_unmet.d.ts.map +1 -0
- package/src/shade/device/shade_device_floor_unmet.js +32 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
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- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
- package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
- package/src/view/graphics/GraphicsContextFailureView.js +1 -2
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/Channel.js +0 -336
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.js +0 -157
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.js +0 -107
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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import Vector3 from "../../../core/geom/Vector3.js";
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import { GPUProfileLevel } from "../../device/timing/profile/GPUProfileLevel.js";
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import { GPUProfileSession } from "../../device/timing/profile/GPUProfileSession.js";
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import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
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import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
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import { create_frame_loop } from "../../renderer/create_frame_loop.js";
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import { Renderer } from "../../renderer/Renderer.js";
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import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
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import { ContactShadowFlags } from "../../renderer/shadow/contact/shader_contact_shadow_wavefront.js";
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import { FrameRateMeter } from "../frame_rate_meter.js";
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import { install_profile_hotkey } from "../profile_hotkey.js";
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import { ContactMethod, ContactShadowLab } from "./ContactShadowLab.js";
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import { create_contact_scene } from "./scenes.js";
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import { ContactCombine } from "./shader_contact_lab_composite.js";
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import {
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CONTACT_STAT_BAND_BASE,
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CONTACT_STAT_BAND_COUNT,
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CONTACT_STAT_BAND_STRIDE,
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CONTACT_STAT_COUNT,
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ContactStat
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} from "./shader_contact_lab_stats.js";
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const element = id => document.getElementById(id);
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const RUNNING = 'Running. Drag to orbit, right-drag to pan, wheel to zoom. T records a GPU profile.';
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/** Seconds of scene time per frame when a measurement drives the frames. */
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const FIXED_DT = 1 / 60;
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/**
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* @param {string} text
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* @param {boolean} [error]
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*/
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function report(text, error = false) {
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const status = element('status');
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status.textContent = text;
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status.className = error ? 'fail' : '';
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}
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/**
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* The counters of one or more frames as readable rates.
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*
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* @param {Float64Array|Uint32Array} s summed counters
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* @param {number} frames how many frames they sum
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*/
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function summarise(s, frames) {
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const per_frame = v => v / frames;
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const percent = (a, b) => b > 0 ? 100 * a / b : 0;
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return {
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frames,
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pixels: per_frame(s[ContactStat.Pixels]),
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reference_shadowed: per_frame(s[ContactStat.ReferenceShadowed]),
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shadow_map_missed: per_frame(s[ContactStat.ShadowMapMissed]),
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gap_closed_percent: percent(s[ContactStat.Fixed], s[ContactStat.ShadowMapMissed]),
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missed: per_frame(s[ContactStat.Missed]),
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shadow_map_false: per_frame(s[ContactStat.ShadowMapFalse]),
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false_shadow: per_frame(s[ContactStat.False]),
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added_false: per_frame(s[ContactStat.AddedFalse]),
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contact_shadowed: per_frame(s[ContactStat.ContactShadowed]),
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darker_than_both: per_frame(s[ContactStat.DarkerThanBoth]),
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mean_error_combined: s[ContactStat.CombinedError] / 255 / Math.max(1, s[ContactStat.Pixels]),
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mean_error_shadow_map: s[ContactStat.ShadowMapError] / 255 / Math.max(1, s[ContactStat.Pixels]),
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spurious_flips: per_frame(s[ContactStat.SpuriousFlips]),
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shadow_map_spurious_flips: per_frame(s[ContactStat.ShadowMapSpuriousFlips]),
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reference_flips: per_frame(s[ContactStat.ReferenceFlips]),
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change: per_frame(s[ContactStat.CombinedChange]) / 255,
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shadow_map_change: per_frame(s[ContactStat.ShadowMapChange]) / 255,
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bands: summarise_bands(s, frames),
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};
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}
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/**
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* The depth-band counters: per band of view depth ([0, 2) m, [2, 4) m, … doubling), per frame.
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*
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* @param {Float64Array|Uint32Array} s
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* @param {number} frames
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*/
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function summarise_bands(s, frames) {
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const bands = [];
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for (let band = 0; band < CONTACT_STAT_BAND_COUNT; band++) {
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const base = CONTACT_STAT_BAND_BASE + band * CONTACT_STAT_BAND_STRIDE;
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const reference_shadowed = s[base] / frames;
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if (reference_shadowed === 0 && s[base + 3] === 0) {
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continue;
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}
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bands.push({
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metres: band === 0 ? '0-2' : `${2 ** band}-${band === CONTACT_STAT_BAND_COUNT - 1 ? 'inf' : 2 ** (band + 1)}`,
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reference_shadowed,
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shadow_map_missed: s[base + 1] / frames,
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fixed: s[base + 2] / frames,
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added_false: s[base + 3] / frames,
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});
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}
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return bands;
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}
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/**
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* @param {ReturnType<typeof summarise>} r
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* @returns {string[]}
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*/
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function describe_summary(r) {
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return [
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`reference shadowed ${r.reference_shadowed.toFixed(0)} px`,
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`map missed (gaps) ${r.shadow_map_missed.toFixed(0)} px`,
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` closed by contact ${r.gap_closed_percent.toFixed(1)} %`,
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`still missed ${r.missed.toFixed(0)} px`,
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`false, total ${r.false_shadow.toFixed(0)} px`,
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` added by contact ${r.added_false.toFixed(0)} px`,
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`darker than both ${r.darker_than_both.toFixed(0)} px`,
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`mean |error| ${r.mean_error_combined.toFixed(4)} (map ${r.mean_error_shadow_map.toFixed(4)})`,
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];
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}
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/**
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* A profile session that also keeps every span's duration by frame, for an in-page A/B.
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*/
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class SpanCollector extends GPUProfileSession {
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/** @type {Map<number, Map<string, number>>} frame index → label → nanoseconds */
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spans = new Map();
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/** @type {Map<number, number>} frame index → whole frame's GPU span, nanoseconds */
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frames = new Map();
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record_frame(frame) {
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const by_label = new Map();
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let begin = Infinity;
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let end = -Infinity;
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for (const span of frame.spans) {
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by_label.set(span.label, (by_label.get(span.label) ?? 0) + span.duration_ns);
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begin = Math.min(begin, span.t_begin_ns);
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end = Math.max(end, span.t_begin_ns + span.duration_ns);
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}
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this.spans.set(frame.frame_index, by_label);
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this.frames.set(frame.frame_index, end - begin);
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super.record_frame(frame);
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}
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}
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/**
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* @param {number[]} values
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*/
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function median(values) {
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const sorted = values.slice().sort((a, b) => a - b);
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return sorted.length === 0 ? NaN : sorted[sorted.length >> 1];
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}
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export async function start() {
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const canvas = element('view');
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const camera = new PerspectiveCamera();
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camera.near = 0.1;
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camera.far = 400;
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camera.fov = 55 * Math.PI / 180;
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const controller = new OrbitalCameraController(camera, canvas);
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const renderer = new Renderer();
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report('Acquiring GPU…');
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await renderer.initialize({ context: canvas.getContext('webgpu'), pixelRatio: 1 });
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renderer.indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
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renderer.feature_shadows_enabled = true;
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renderer.feature_automatic_exposure_enabled = false;
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renderer.exposure_compensation = 0.5;
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// AO darkens the same contacts and would hide what the sun's term does; it is not under test
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renderer.feature_ssao_enabled = false;
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renderer.feature_bloom_enabled = false;
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const lab = new ContactShadowLab(renderer);
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renderer.add_extension(lab.lighting);
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renderer.add_extension(lab.overlay);
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/** @type {Map<string, import("./scenes.js").ContactScene>} */
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const worlds = new Map();
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/** @type {import("./scenes.js").ContactScene} */
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let world;
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/** Seconds along the camera path and the movers' clock. */
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let time = 0;
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/** Measurements driving the frames (they nest); the frame loop stands aside while any does. */
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let driving = 0;
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let stopped = false;
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const meter = new FrameRateMeter();
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const path_from = [0, 0, 0];
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const path_to = [0, 0, 0];
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const look_from = new Vector3();
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const look_to = new Vector3();
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/**
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* @param {number[]} from
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* @param {number[]} to
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*/
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function look(from, to) {
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look_from.set(from[0], from[1], from[2]);
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look_to.set(to[0], to[1], to[2]);
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controller.look(look_from, look_to);
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}
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function frame_preset(name = 'default') {
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const presets = world.presets;
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const preset = presets[name] ?? presets[Object.keys(presets)[0]];
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look(preset[0], preset[1]);
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}
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async function select_world() {
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const name = element('scene').value;
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if (!worlds.has(name)) {
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report(`Building ${name}…`);
|
|
233
|
+
|
|
234
|
+
worlds.set(name, await create_contact_scene(renderer, name));
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
world = worlds.get(name);
|
|
238
|
+
|
|
239
|
+
lab.to_light = world.to_light;
|
|
240
|
+
lab.reset_history();
|
|
241
|
+
|
|
242
|
+
if (world.defaults.taa !== undefined) {
|
|
243
|
+
element('taa').checked = world.defaults.taa;
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
element('failure').textContent = world.failure;
|
|
247
|
+
|
|
248
|
+
time = 0;
|
|
249
|
+
|
|
250
|
+
frame_preset();
|
|
251
|
+
apply_settings();
|
|
252
|
+
|
|
253
|
+
renderer.indicate_view_change();
|
|
254
|
+
|
|
255
|
+
report(RUNNING);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
function apply_settings() {
|
|
259
|
+
const thickness = 0.005 * 2 ** Number(element('thickness').value);
|
|
260
|
+
const threshold = 0.02 * 2 ** Number(element('threshold').value);
|
|
261
|
+
const contrast = Number(element('contrast').value);
|
|
262
|
+
|
|
263
|
+
lab.method = Number(element('method').value);
|
|
264
|
+
lab.combine = Number(element('combine').value);
|
|
265
|
+
lab.view = Number(element('show').value);
|
|
266
|
+
lab.reference = element('reference').checked || lab.view >= 4;
|
|
267
|
+
|
|
268
|
+
lab.settings.surface_thickness = thickness;
|
|
269
|
+
lab.settings.bilinear_threshold = threshold;
|
|
270
|
+
lab.settings.shadow_contrast = contrast;
|
|
271
|
+
lab.settings.debug_mode = Number(element('debug').value);
|
|
272
|
+
lab.settings.flags = (element('ignore-edges').checked ? ContactShadowFlags.IgnoreEdgePixels : 0)
|
|
273
|
+
| (element('offset-mode').checked ? ContactShadowFlags.BilinearOffsetMode : 0)
|
|
274
|
+
| (element('precision-offset').checked ? ContactShadowFlags.PrecisionOffset : 0);
|
|
275
|
+
|
|
276
|
+
renderer.feature_virtual_shadow_maps = element('technique').value === 'vsm';
|
|
277
|
+
renderer.feature_taa_enabled = element('taa').checked;
|
|
278
|
+
|
|
279
|
+
lab.linear_settings.steps = Number(element('linear-steps').value);
|
|
280
|
+
lab.linear_jitter = element('linear-jitter').checked;
|
|
281
|
+
|
|
282
|
+
element('thickness-value').textContent = thickness.toFixed(5);
|
|
283
|
+
element('threshold-value').textContent = threshold.toFixed(4);
|
|
284
|
+
element('contrast-value').textContent = String(contrast);
|
|
285
|
+
element('speed-value').textContent = Number(element('speed').value).toFixed(2);
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
for (const id of ['method', 'combine', 'show', 'reference', 'thickness', 'threshold', 'contrast', 'debug',
|
|
289
|
+
'ignore-edges', 'offset-mode', 'precision-offset', 'technique', 'taa', 'speed',
|
|
290
|
+
'linear-steps', 'linear-reach', 'linear-thickness', 'linear-jitter']) {
|
|
291
|
+
element(id).addEventListener('input', apply_settings);
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
element('scene').addEventListener('change', () => select_world().catch(error => report(String(error), true)));
|
|
295
|
+
element('preset').addEventListener('click', () => frame_preset());
|
|
296
|
+
element('step').addEventListener('click', () => {
|
|
297
|
+
element('pause').checked = true;
|
|
298
|
+
advance(FIXED_DT);
|
|
299
|
+
render_frame(FIXED_DT);
|
|
300
|
+
});
|
|
301
|
+
|
|
302
|
+
function resize() {
|
|
303
|
+
const width = window.innerWidth;
|
|
304
|
+
const height = window.innerHeight;
|
|
305
|
+
|
|
306
|
+
camera.aspect = width / height;
|
|
307
|
+
renderer.resize(width, height);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
/**
|
|
311
|
+
* Move the scene's clock, its movers and, on the path, the camera.
|
|
312
|
+
*
|
|
313
|
+
* @param {number} dt seconds
|
|
314
|
+
*/
|
|
315
|
+
function advance(dt) {
|
|
316
|
+
time += dt * Number(element('speed').value);
|
|
317
|
+
|
|
318
|
+
world.update(time);
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* The world size of a texel of the shadow map serving the camera's near field: the cascades' first
|
|
323
|
+
* cascade as last fitted, or VSM's first level.
|
|
324
|
+
*/
|
|
325
|
+
function shadow_texel() {
|
|
326
|
+
const map = renderer.scenes.obtain(world.scene).lights.shadow_context.get_map(world.sun);
|
|
327
|
+
|
|
328
|
+
if (map === undefined) {
|
|
329
|
+
return renderer.shadow_virtual_first_texel_size;
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
if (map.isVirtualShadowMap === true) {
|
|
333
|
+
return renderer.shadow_virtual_first_texel_size;
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
const camera = map.views[0]?.camera;
|
|
337
|
+
const slot = map.layout[0];
|
|
338
|
+
|
|
339
|
+
if (camera === undefined || slot === undefined) {
|
|
340
|
+
return renderer.shadow_virtual_first_texel_size;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
return Math.max((camera.right - camera.left) / slot.width, (camera.top - camera.bottom) / slot.height);
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
/**
|
|
347
|
+
* The linear trace's reach and thickness, from the shadow map it complements: a reach of so many of its
|
|
348
|
+
* texels (the 5×5 filter blurs 5), and a thickness of reach / steps times a factor — at 1, the least that
|
|
349
|
+
* lets a march behind surfaces still see every surface.
|
|
350
|
+
*/
|
|
351
|
+
function derive_linear_settings() {
|
|
352
|
+
const settings = lab.linear_settings;
|
|
353
|
+
|
|
354
|
+
settings.length = shadow_texel() * Number(element('linear-reach').value);
|
|
355
|
+
settings.thickness = settings.length / settings.steps * Number(element('linear-thickness').value);
|
|
356
|
+
|
|
357
|
+
element('linear-reach-value').textContent = `${(settings.length * 100).toFixed(1)} cm`;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
/**
|
|
361
|
+
* @param {number} dt seconds, for the renderer's own clocks
|
|
362
|
+
*/
|
|
363
|
+
function render_frame(dt) {
|
|
364
|
+
if (element('path').checked) {
|
|
365
|
+
world.path(time, path_from, path_to);
|
|
366
|
+
look(path_from, path_to);
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
resize();
|
|
370
|
+
controller.update();
|
|
371
|
+
|
|
372
|
+
derive_linear_settings();
|
|
373
|
+
|
|
374
|
+
renderer.render(camera, world.scene, dt);
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
/** Counters for the panel, read every few frames. */
|
|
378
|
+
let live_reading = false;
|
|
379
|
+
let live_counter = 0;
|
|
380
|
+
let live_lines = [];
|
|
381
|
+
|
|
382
|
+
async function read_live() {
|
|
383
|
+
live_reading = true;
|
|
384
|
+
|
|
385
|
+
try {
|
|
386
|
+
const s = await lab.read_stats();
|
|
387
|
+
|
|
388
|
+
live_lines = describe_summary(summarise(s, 1));
|
|
389
|
+
} finally {
|
|
390
|
+
live_reading = false;
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
function frame(dt, raf_dt) {
|
|
395
|
+
if (stopped || driving > 0 || world === undefined) {
|
|
396
|
+
return;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
meter.add(raf_dt);
|
|
400
|
+
|
|
401
|
+
if (!element('pause').checked) {
|
|
402
|
+
advance(dt);
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
const live = element('live').checked && !live_reading && ++live_counter % 10 === 0;
|
|
406
|
+
|
|
407
|
+
if (live) {
|
|
408
|
+
// one frame on its own, so flips mean nothing here
|
|
409
|
+
lab.reset_history();
|
|
410
|
+
lab.clear_stats();
|
|
411
|
+
lab.measuring = true;
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
render_frame(dt);
|
|
415
|
+
|
|
416
|
+
lab.measuring = false;
|
|
417
|
+
|
|
418
|
+
if (live) {
|
|
419
|
+
read_live().catch(error => console.error(error));
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
update_readouts();
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
let last_readout = 0;
|
|
426
|
+
|
|
427
|
+
function update_readouts() {
|
|
428
|
+
const now = performance.now();
|
|
429
|
+
|
|
430
|
+
if (now - last_readout < 250) {
|
|
431
|
+
return;
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
last_readout = now;
|
|
435
|
+
|
|
436
|
+
const lines = [
|
|
437
|
+
`${meter.fps.toFixed(1)} fps, ${meter.mean_ms.toFixed(2)} ms mean`,
|
|
438
|
+
`${world.title}`,
|
|
439
|
+
`t = ${time.toFixed(2)} s`,
|
|
440
|
+
];
|
|
441
|
+
|
|
442
|
+
if (element('live').checked) {
|
|
443
|
+
lines.push('', ...live_lines);
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
element('stats').textContent = lines.join('\n');
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
apply_settings();
|
|
450
|
+
|
|
451
|
+
await select_world();
|
|
452
|
+
|
|
453
|
+
let stop_loop = create_frame_loop((dt, raf_dt) => {
|
|
454
|
+
try {
|
|
455
|
+
frame(Math.min(dt, 0.1), raf_dt);
|
|
456
|
+
} catch (error) {
|
|
457
|
+
stopped = true;
|
|
458
|
+
stop_loop?.();
|
|
459
|
+
report(String(error?.stack ?? error), true);
|
|
460
|
+
console.error(error);
|
|
461
|
+
}
|
|
462
|
+
});
|
|
463
|
+
|
|
464
|
+
window.addEventListener('pagehide', () => {
|
|
465
|
+
stopped = true;
|
|
466
|
+
stop_loop?.();
|
|
467
|
+
lab.destroy();
|
|
468
|
+
renderer.destroy();
|
|
469
|
+
});
|
|
470
|
+
|
|
471
|
+
window.addEventListener('pageshow', event => {
|
|
472
|
+
if (event.persisted) {
|
|
473
|
+
location.reload();
|
|
474
|
+
}
|
|
475
|
+
});
|
|
476
|
+
|
|
477
|
+
install_profile_hotkey({
|
|
478
|
+
renderer,
|
|
479
|
+
name: 'contact_shadows',
|
|
480
|
+
status: element('status'),
|
|
481
|
+
settings: () => [
|
|
482
|
+
`scene=${element('scene').value}`,
|
|
483
|
+
`method=${element('method').value}`,
|
|
484
|
+
`combine=${element('combine').value}`,
|
|
485
|
+
`technique=${element('technique').value}`,
|
|
486
|
+
`taa=${element('taa').checked}`,
|
|
487
|
+
],
|
|
488
|
+
});
|
|
489
|
+
|
|
490
|
+
/**
|
|
491
|
+
* Set controls by element id, as a person would.
|
|
492
|
+
*
|
|
493
|
+
* @param {Object<string, *>} settings
|
|
494
|
+
*/
|
|
495
|
+
async function configure(settings) {
|
|
496
|
+
for (const [id, value] of Object.entries(settings)) {
|
|
497
|
+
const control = element(id);
|
|
498
|
+
|
|
499
|
+
if (control === null) {
|
|
500
|
+
throw new Error(`no control '${id}'`);
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
if (control.type === 'checkbox') {
|
|
504
|
+
control.checked = Boolean(value);
|
|
505
|
+
} else {
|
|
506
|
+
control.value = String(value);
|
|
507
|
+
}
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
if ('scene' in settings) {
|
|
511
|
+
await select_world();
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
apply_settings();
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* Take the frames from the loop for the length of `body`, and give them back.
|
|
519
|
+
*
|
|
520
|
+
* @template T
|
|
521
|
+
* @param {function(): Promise<T>} body
|
|
522
|
+
* @returns {Promise<T>}
|
|
523
|
+
*/
|
|
524
|
+
async function drive(body) {
|
|
525
|
+
driving++;
|
|
526
|
+
|
|
527
|
+
const pause = element('pause').checked;
|
|
528
|
+
|
|
529
|
+
try {
|
|
530
|
+
return await body();
|
|
531
|
+
} finally {
|
|
532
|
+
lab.measuring = false;
|
|
533
|
+
lab.capture = false;
|
|
534
|
+
element('pause').checked = pause;
|
|
535
|
+
driving--;
|
|
536
|
+
}
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
/**
|
|
540
|
+
* Render frames at a fixed step and wait for each to finish on the GPU.
|
|
541
|
+
*
|
|
542
|
+
* @param {number} count
|
|
543
|
+
* @param {boolean} move whether scene time (path and movers) advances
|
|
544
|
+
*/
|
|
545
|
+
async function run_frames(count, move) {
|
|
546
|
+
for (let i = 0; i < count; i++) {
|
|
547
|
+
if (move) {
|
|
548
|
+
advance(FIXED_DT);
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
render_frame(FIXED_DT);
|
|
552
|
+
|
|
553
|
+
await renderer.device.queue.onSubmittedWorkDone();
|
|
554
|
+
}
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
/**
|
|
558
|
+
* Count one scene's failure against the reference for each arm, along the scene's own camera path:
|
|
559
|
+
* every arm runs the same path from the same start, with the same movers.
|
|
560
|
+
*
|
|
561
|
+
* @param {Object} [options]
|
|
562
|
+
* @param {string} [options.scene] defaults to the one on screen
|
|
563
|
+
* @param {number} [options.frames] measured per arm
|
|
564
|
+
* @param {number} [options.warmup] frames before counting, for the shadow map (and VSM pages) to settle
|
|
565
|
+
* @param {boolean} [options.moving] follow the path; still otherwise
|
|
566
|
+
* @param {Object<string, Object>} [options.arms] name → control settings for {@link configure}
|
|
567
|
+
*/
|
|
568
|
+
async function measure_scene({
|
|
569
|
+
scene = element('scene').value,
|
|
570
|
+
frames = 240,
|
|
571
|
+
warmup = 30,
|
|
572
|
+
moving = true,
|
|
573
|
+
arms = {
|
|
574
|
+
off: { method: ContactMethod.Off },
|
|
575
|
+
wavefront: { method: ContactMethod.Wavefront },
|
|
576
|
+
march: { method: ContactMethod.March },
|
|
577
|
+
},
|
|
578
|
+
} = {}) {
|
|
579
|
+
return drive(async () => {
|
|
580
|
+
const path = element('path').checked;
|
|
581
|
+
|
|
582
|
+
await configure({ scene, path: moving });
|
|
583
|
+
|
|
584
|
+
const results = {};
|
|
585
|
+
|
|
586
|
+
for (const [name, arm] of Object.entries(arms)) {
|
|
587
|
+
await configure(arm);
|
|
588
|
+
|
|
589
|
+
time = 0;
|
|
590
|
+
world.update(0);
|
|
591
|
+
|
|
592
|
+
await run_frames(warmup, false);
|
|
593
|
+
|
|
594
|
+
lab.reset_history();
|
|
595
|
+
|
|
596
|
+
const sum = new Float64Array(CONTACT_STAT_COUNT);
|
|
597
|
+
|
|
598
|
+
/** per frame: the fraction of the shadow map's gaps closed, and false shadow added */
|
|
599
|
+
const closed = [];
|
|
600
|
+
const added = [];
|
|
601
|
+
|
|
602
|
+
for (let i = 0; i < frames; i++) {
|
|
603
|
+
if (moving) {
|
|
604
|
+
advance(FIXED_DT);
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
lab.clear_stats();
|
|
608
|
+
lab.measuring = true;
|
|
609
|
+
|
|
610
|
+
render_frame(FIXED_DT);
|
|
611
|
+
|
|
612
|
+
lab.measuring = false;
|
|
613
|
+
|
|
614
|
+
const s = await lab.read_stats();
|
|
615
|
+
|
|
616
|
+
for (let k = 0; k < s.length; k++) {
|
|
617
|
+
sum[k] += s[k];
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
closed.push(s[ContactStat.ShadowMapMissed] > 0 ? s[ContactStat.Fixed] / s[ContactStat.ShadowMapMissed] : NaN);
|
|
621
|
+
added.push(s[ContactStat.AddedFalse]);
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
const finite = closed.filter(Number.isFinite);
|
|
625
|
+
|
|
626
|
+
results[name] = {
|
|
627
|
+
...summarise(sum, frames),
|
|
628
|
+
per_frame: {
|
|
629
|
+
gap_closed_min_percent: 100 * Math.min(...finite),
|
|
630
|
+
gap_closed_max_percent: 100 * Math.max(...finite),
|
|
631
|
+
added_false_max: Math.max(...added),
|
|
632
|
+
gap_closed: closed.map(v => Math.round(v * 1000) / 10),
|
|
633
|
+
added_false: added,
|
|
634
|
+
},
|
|
635
|
+
};
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
element('path').checked = path;
|
|
639
|
+
|
|
640
|
+
return { scene, moving, frames, results };
|
|
641
|
+
});
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
/**
|
|
645
|
+
* GPU time of the contact pass, A/B in one process: the arms swap every `block` frames in ABCD DCBA
|
|
646
|
+
* order, each block's first frame dropped, with the camera and scene still.
|
|
647
|
+
*
|
|
648
|
+
* @param {Object} [options]
|
|
649
|
+
* @param {number} [options.frames]
|
|
650
|
+
* @param {number} [options.block]
|
|
651
|
+
*/
|
|
652
|
+
async function measure_cost({ frames = 360, block = 4 } = {}) {
|
|
653
|
+
return drive(async () => {
|
|
654
|
+
const arms = [ContactMethod.Off, ContactMethod.Wavefront, ContactMethod.March, ContactMethod.Linear];
|
|
655
|
+
const order = [0, 1, 2, 3, 3, 2, 1, 0];
|
|
656
|
+
|
|
657
|
+
await run_frames(20, false);
|
|
658
|
+
|
|
659
|
+
const session = new SpanCollector({ level: GPUProfileLevel.TIMING });
|
|
660
|
+
|
|
661
|
+
/** @type {Map<number, number>} frame index → arm */
|
|
662
|
+
const arm_of = new Map();
|
|
663
|
+
|
|
664
|
+
renderer.profile_session = session;
|
|
665
|
+
|
|
666
|
+
session.start();
|
|
667
|
+
|
|
668
|
+
for (let i = 0; i < frames; i++) {
|
|
669
|
+
const b = Math.floor(i / block);
|
|
670
|
+
const arm = arms[order[b % order.length]];
|
|
671
|
+
|
|
672
|
+
lab.method = arm;
|
|
673
|
+
|
|
674
|
+
if (i % block !== 0) {
|
|
675
|
+
arm_of.set(renderer.frame_count, arm);
|
|
676
|
+
}
|
|
677
|
+
|
|
678
|
+
render_frame(FIXED_DT);
|
|
679
|
+
|
|
680
|
+
await renderer.device.queue.onSubmittedWorkDone();
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
await session.stop();
|
|
684
|
+
|
|
685
|
+
renderer.profile_session = null;
|
|
686
|
+
|
|
687
|
+
apply_settings();
|
|
688
|
+
|
|
689
|
+
/** label → arm → durations, µs */
|
|
690
|
+
const by_label = new Map();
|
|
691
|
+
const frame_us = arms.map(() => []);
|
|
692
|
+
|
|
693
|
+
for (const [index, arm] of arm_of) {
|
|
694
|
+
const spans = session.spans.get(index);
|
|
695
|
+
|
|
696
|
+
if (spans === undefined) {
|
|
697
|
+
continue;
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
frame_us[arm].push(session.frames.get(index) / 1000);
|
|
701
|
+
|
|
702
|
+
for (const [label, ns] of spans) {
|
|
703
|
+
if (!by_label.has(label)) {
|
|
704
|
+
by_label.set(label, arms.map(() => []));
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
by_label.get(label)[arm].push(ns / 1000);
|
|
708
|
+
}
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
const names = ['off', 'wavefront', 'march', 'linear'];
|
|
712
|
+
const passes = {};
|
|
713
|
+
|
|
714
|
+
for (const [label, per_arm] of by_label) {
|
|
715
|
+
passes[label] = Object.fromEntries(per_arm.map((values, arm) => [names[arm], {
|
|
716
|
+
n: values.length,
|
|
717
|
+
median_us: median(values),
|
|
718
|
+
mean_us: values.reduce((a, b) => a + b, 0) / Math.max(1, values.length),
|
|
719
|
+
}]));
|
|
720
|
+
}
|
|
721
|
+
|
|
722
|
+
return {
|
|
723
|
+
resolution: [canvas.width, canvas.height],
|
|
724
|
+
frame_median_us: Object.fromEntries(frame_us.map((values, arm) => [names[arm], median(values)])),
|
|
725
|
+
passes,
|
|
726
|
+
};
|
|
727
|
+
});
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
/**
|
|
731
|
+
* The checks that make the counters mean something:
|
|
732
|
+
*
|
|
733
|
+
* 1. the composite reproduces deferred shading's sun term: taking it all back out equals a frame lit
|
|
734
|
+
* with the sun at zero intensity, to within the float16 rounding of the lit frame, with the cascades
|
|
735
|
+
* and with the virtual shadow map;
|
|
736
|
+
* 2. where the shadow map shadows the combine scene, the ray-traced reference does too (the reverse
|
|
737
|
+
* is what the scene is built to break);
|
|
738
|
+
* 3. the wavefront pass closes some of the shadow map's gaps there: a smoke check, not a quality bar.
|
|
739
|
+
*/
|
|
740
|
+
async function verify() {
|
|
741
|
+
return drive(async () => {
|
|
742
|
+
const checks = [];
|
|
743
|
+
|
|
744
|
+
const taa = element('taa').checked;
|
|
745
|
+
|
|
746
|
+
// 1. the sun term, taken back out, against the sun switched off, with each shadow technique:
|
|
747
|
+
// the composite must be built for the one the deferred pass links
|
|
748
|
+
for (const technique of ['csm', 'vsm']) {
|
|
749
|
+
await configure({ scene: 'combine', path: false, taa: false, technique, method: ContactMethod.Off, combine: ContactCombine.Multiply, show: 0 });
|
|
750
|
+
|
|
751
|
+
frame_preset();
|
|
752
|
+
|
|
753
|
+
await run_frames(20, false);
|
|
754
|
+
|
|
755
|
+
const sun = world.sun;
|
|
756
|
+
const intensity = sun.intensity;
|
|
757
|
+
|
|
758
|
+
lab.combine = ContactCombine.RemoveSun;
|
|
759
|
+
lab.capture = true;
|
|
760
|
+
|
|
761
|
+
await run_frames(12, false);
|
|
762
|
+
|
|
763
|
+
const removed = await lab.read_capture();
|
|
764
|
+
|
|
765
|
+
lab.combine = ContactCombine.Multiply;
|
|
766
|
+
sun.intensity = 0;
|
|
767
|
+
world.scene.lights.needsUpdate = true;
|
|
768
|
+
|
|
769
|
+
await run_frames(12, false);
|
|
770
|
+
|
|
771
|
+
const dark = await lab.read_capture();
|
|
772
|
+
|
|
773
|
+
sun.intensity = intensity;
|
|
774
|
+
world.scene.lights.needsUpdate = true;
|
|
775
|
+
|
|
776
|
+
await run_frames(12, false);
|
|
777
|
+
|
|
778
|
+
const lit = await lab.read_capture();
|
|
779
|
+
|
|
780
|
+
lab.capture = false;
|
|
781
|
+
|
|
782
|
+
/*
|
|
783
|
+
The composite subtracts from the lit frame as the renderer stored it, in rgba16float. Four
|
|
784
|
+
float16 writes stand between an exact composite and the dark frame: the deferred pass's and
|
|
785
|
+
the indirect resolve's additive blend into the lit frame, the composite's own output, and
|
|
786
|
+
the resolve's blend into the dark frame (whose deferred write is exactly 0: the sun is its
|
|
787
|
+
one direct light). Each is off by less than a step of the lit value. The 4090 truncates
|
|
788
|
+
(1 + 0.75 step is written as 1), which puts the difference in (-3, 1) steps; round to
|
|
789
|
+
nearest would keep it within 2. Measured 2026-10-16: 1.5 at worst in cascades, 2 in VSM,
|
|
790
|
+
a mean of -0.43 (the composite's extra truncation); 4 in cascades when the composite left
|
|
791
|
+
out the direct multiscatter compensation, 34,201 in VSM when it sampled the cascades.
|
|
792
|
+
*/
|
|
793
|
+
let worst_steps = 0;
|
|
794
|
+
let worst_absolute = 0;
|
|
795
|
+
let signed_steps = 0;
|
|
796
|
+
|
|
797
|
+
for (let i = 0; i < removed.rgb.length; i++) {
|
|
798
|
+
const magnitude = Math.max(Math.abs(lit.rgb[i]), Math.abs(dark.rgb[i]), 2 ** -14);
|
|
799
|
+
const step = 2 ** (Math.floor(Math.log2(magnitude)) - 10);
|
|
800
|
+
const difference = removed.rgb[i] - dark.rgb[i];
|
|
801
|
+
|
|
802
|
+
worst_steps = Math.max(worst_steps, Math.abs(difference) / step);
|
|
803
|
+
worst_absolute = Math.max(worst_absolute, Math.abs(difference));
|
|
804
|
+
signed_steps += difference / step;
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
checks.push({
|
|
808
|
+
name: `taking the whole sun term back out equals the frame with the sun off (${technique})`,
|
|
809
|
+
pass: worst_steps < 3,
|
|
810
|
+
worst_float16_steps_of_the_lit_value: worst_steps,
|
|
811
|
+
mean_signed_float16_steps: signed_steps / removed.rgb.length,
|
|
812
|
+
worst_absolute_difference: worst_absolute,
|
|
813
|
+
});
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
// 2 and 3. the reference, and the wavefront against it, with the cascades
|
|
817
|
+
await configure({ technique: 'csm' });
|
|
818
|
+
|
|
819
|
+
await run_frames(20, false);
|
|
820
|
+
|
|
821
|
+
const result = await measure_scene({
|
|
822
|
+
scene: 'combine',
|
|
823
|
+
frames: 8,
|
|
824
|
+
warmup: 4,
|
|
825
|
+
moving: false,
|
|
826
|
+
arms: { off: { method: ContactMethod.Off }, wavefront: { method: ContactMethod.Wavefront } },
|
|
827
|
+
});
|
|
828
|
+
|
|
829
|
+
const off = result.results.off;
|
|
830
|
+
const wavefront = result.results.wavefront;
|
|
831
|
+
|
|
832
|
+
/*
|
|
833
|
+
Where the cascades shadow, the reference must too: only their filtered edges may disagree.
|
|
834
|
+
(The other way round is the point of the scene — the cascades leave gaps at caster bases.)
|
|
835
|
+
*/
|
|
836
|
+
const map_shadowed = off.reference_shadowed - off.shadow_map_missed + off.shadow_map_false;
|
|
837
|
+
|
|
838
|
+
checks.push({
|
|
839
|
+
name: 'where the shadow map shadows, the reference does too',
|
|
840
|
+
pass: map_shadowed > 1000 && off.shadow_map_false < 0.01 * map_shadowed,
|
|
841
|
+
shadow_map_shadowed: map_shadowed,
|
|
842
|
+
shadow_map_false: off.shadow_map_false,
|
|
843
|
+
reference_shadowed: off.reference_shadowed,
|
|
844
|
+
shadow_map_missed: off.shadow_map_missed,
|
|
845
|
+
});
|
|
846
|
+
|
|
847
|
+
checks.push({
|
|
848
|
+
name: 'the wavefront pass closes shadow-map gaps',
|
|
849
|
+
pass: wavefront.gap_closed_percent > 10,
|
|
850
|
+
gap_closed_percent: wavefront.gap_closed_percent,
|
|
851
|
+
});
|
|
852
|
+
|
|
853
|
+
element('taa').checked = taa;
|
|
854
|
+
apply_settings();
|
|
855
|
+
|
|
856
|
+
return { pass: checks.every(c => c.pass), checks };
|
|
857
|
+
});
|
|
858
|
+
}
|
|
859
|
+
|
|
860
|
+
globalThis.contact_lab = {
|
|
861
|
+
renderer,
|
|
862
|
+
camera,
|
|
863
|
+
controller,
|
|
864
|
+
lab,
|
|
865
|
+
get world() {
|
|
866
|
+
return world;
|
|
867
|
+
},
|
|
868
|
+
configure,
|
|
869
|
+
frame_preset,
|
|
870
|
+
/**
|
|
871
|
+
* Put the camera where the scene's path has it at time `t`, and the movers with it.
|
|
872
|
+
* @param {number} t seconds along the path
|
|
873
|
+
*/
|
|
874
|
+
path_at(t) {
|
|
875
|
+
time = t;
|
|
876
|
+
world.update(t);
|
|
877
|
+
world.path(t, path_from, path_to);
|
|
878
|
+
look(path_from, path_to);
|
|
879
|
+
},
|
|
880
|
+
measure_scene,
|
|
881
|
+
measure_cost,
|
|
882
|
+
verify,
|
|
883
|
+
};
|
|
884
|
+
|
|
885
|
+
globalThis.verify = verify;
|
|
886
|
+
|
|
887
|
+
report(RUNNING);
|
|
888
|
+
}
|