@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  805. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -1,4 +1,5 @@
1
1
  import { assert } from "../../core/assert.js";
2
+ import { isArrayEqualStrict } from "../../core/collection/array/isArrayEqualStrict.js";
2
3
  import { hash_mix3 } from "../../core/math/hash/hash_mix3.js";
3
4
  import { rgb_to_luminance } from "../../core/color/rgb_to_luminance.js";
4
5
  import { computeHashFloat } from "../../core/primitives/numbers/computeHashFloat.js";
@@ -18,6 +19,36 @@ const DEFAULT_DENSITY = 3e7;
18
19
  */
19
20
  const DEFAULT_FADE_DISTANCE = 0.1;
20
21
 
22
+ /**
23
+ * Uniform: the noise is off, and not evaluated.
24
+ * @type {number}
25
+ */
26
+ export const DEFAULT_NOISE_STRENGTH = 0;
27
+
28
+ /**
29
+ * Metres per repeat of the tile.
30
+ * @type {number}
31
+ */
32
+ export const DEFAULT_NOISE_SCALE = 32;
33
+
34
+ /**
35
+ * Tile units the warp may displace by.
36
+ * @type {number}
37
+ */
38
+ export const DEFAULT_NOISE_WARP = 0.1;
39
+
40
+ /**
41
+ * All of the scene's wind.
42
+ * @type {number}
43
+ */
44
+ export const DEFAULT_NOISE_WIND_FACTOR = 1;
45
+
46
+ /**
47
+ * The engine's tile.
48
+ * @type {number}
49
+ */
50
+ export const DEFAULT_NOISE_TEXTURE = 0;
51
+
21
52
  /**
22
53
  * A box of fog, smoke, dust or cloud that an entity carries around.
23
54
  *
@@ -72,6 +103,52 @@ export class ParticipatingMedia {
72
103
  */
73
104
  fade_distance = DEFAULT_FADE_DISTANCE;
74
105
 
106
+ /**
107
+ * Noise on the density, [0, 1]: how far the medium goes from uniform toward the tile's value.
108
+ * 0 is a uniform medium and costs nothing; 1 is the tile as it is.
109
+ *
110
+ * The tile is a slot of the scene's noise atlas ({@link noise_texture}), sampled in world space
111
+ * and repeating every {@link noise_scale} metres, scrolled by the scene's wind and the medium's
112
+ * own {@link noise_velocity}, and warped by a second, slower tap of the same tile so the field
113
+ * changes shape as it moves. See `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
114
+ *
115
+ * @type {number}
116
+ */
117
+ noise_strength = DEFAULT_NOISE_STRENGTH;
118
+
119
+ /**
120
+ * World size of one repeat of the tile, in metres. The engine's tile holds four base features
121
+ * an edge, so 32 puts them 8 m apart.
122
+ * @type {number}
123
+ */
124
+ noise_scale = DEFAULT_NOISE_SCALE;
125
+
126
+ /**
127
+ * How far the warp tap may displace the lookup, in tile units. 0 is one tap and a field that
128
+ * only slides.
129
+ * @type {number}
130
+ */
131
+ noise_warp = DEFAULT_NOISE_WARP;
132
+
133
+ /**
134
+ * The medium's own motion for the noise, metres a second along the world axes, added to the
135
+ * scene's wind — a draught in a corridor the wind does not reach.
136
+ * @type {number[]}
137
+ */
138
+ noise_velocity = [0, 0, 0];
139
+
140
+ /**
141
+ * How much of the scene's wind this medium feels. 1 is all of it, 0 is none.
142
+ * @type {number}
143
+ */
144
+ noise_wind_factor = DEFAULT_NOISE_WIND_FACTOR;
145
+
146
+ /**
147
+ * Which tile: a slot of the scene's noise atlas. 0 is the one the engine bakes.
148
+ * @type {number}
149
+ */
150
+ noise_texture = DEFAULT_NOISE_TEXTURE;
151
+
75
152
  /**
76
153
  * The medium's extinction per metre, which is {@link density} expressed in what it does rather
77
154
  * than in how many particles it took.
@@ -133,7 +210,13 @@ export class ParticipatingMedia {
133
210
  extinction: spec.extinction.slice(),
134
211
  radius: spec.radius,
135
212
  g: spec.g
136
- }
213
+ },
214
+ noise_strength: this.noise_strength,
215
+ noise_scale: this.noise_scale,
216
+ noise_warp: this.noise_warp,
217
+ noise_velocity: this.noise_velocity.slice(),
218
+ noise_wind_factor: this.noise_wind_factor,
219
+ noise_texture: this.noise_texture,
137
220
  };
138
221
  }
139
222
 
@@ -144,11 +227,23 @@ export class ParticipatingMedia {
144
227
  * @param {object} [options.particle_spec] omitted resets the medium to fog rather than leaving whatever
145
228
  * the component already held — a load has to determine the whole component, or an instance being
146
229
  * reused would carry the previous level's particle into the next one
230
+ * @param {number} [options.noise_strength] every noise field omitted is its default, for the same reason
231
+ * @param {number} [options.noise_scale]
232
+ * @param {number} [options.noise_warp]
233
+ * @param {number[]} [options.noise_velocity]
234
+ * @param {number} [options.noise_wind_factor]
235
+ * @param {number} [options.noise_texture]
147
236
  */
148
237
  fromJSON({
149
238
  density = DEFAULT_DENSITY,
150
239
  fade_distance = DEFAULT_FADE_DISTANCE,
151
- particle_spec
240
+ particle_spec,
241
+ noise_strength = DEFAULT_NOISE_STRENGTH,
242
+ noise_scale = DEFAULT_NOISE_SCALE,
243
+ noise_warp = DEFAULT_NOISE_WARP,
244
+ noise_velocity = [0, 0, 0],
245
+ noise_wind_factor = DEFAULT_NOISE_WIND_FACTOR,
246
+ noise_texture = DEFAULT_NOISE_TEXTURE,
152
247
  }) {
153
248
  assert.isNumber(density, 'density');
154
249
  assert.isFinite(density, 'density');
@@ -158,9 +253,30 @@ export class ParticipatingMedia {
158
253
  assert.isFinite(fade_distance, 'fade_distance');
159
254
  assert.greaterThanOrEqual(fade_distance, 0, 'fade_distance must not be negative');
160
255
 
256
+ assert.isNumber(noise_strength, 'noise_strength');
257
+ assert.ok(noise_strength >= 0 && noise_strength <= 1, 'noise_strength must be in [0, 1]');
258
+ assert.isNumber(noise_scale, 'noise_scale');
259
+ assert.isFinite(noise_scale, 'noise_scale');
260
+ assert.greaterThan(noise_scale, 0, 'noise_scale must be positive');
261
+ assert.isNumber(noise_warp, 'noise_warp');
262
+ assert.isFinite(noise_warp, 'noise_warp');
263
+ assert.greaterThanOrEqual(noise_warp, 0, 'noise_warp must not be negative');
264
+ assert.isArray(noise_velocity, 'noise_velocity');
265
+ assert.equal(noise_velocity.length, 3, 'noise_velocity must have three components');
266
+ assert.isNumber(noise_wind_factor, 'noise_wind_factor');
267
+ assert.isFinite(noise_wind_factor, 'noise_wind_factor');
268
+ assert.isNonNegativeInteger(noise_texture, 'noise_texture');
269
+
161
270
  this.density = density;
162
271
  this.fade_distance = fade_distance;
163
272
 
273
+ this.noise_strength = noise_strength;
274
+ this.noise_scale = noise_scale;
275
+ this.noise_warp = noise_warp;
276
+ this.noise_velocity = noise_velocity.slice();
277
+ this.noise_wind_factor = noise_wind_factor;
278
+ this.noise_texture = noise_texture;
279
+
164
280
  if (particle_spec === undefined) {
165
281
  this.particle_spec.copy(VOLUMETRIC_PARTICLE_SPEC_FOG);
166
282
  } else {
@@ -180,9 +296,21 @@ export class ParticipatingMedia {
180
296
  const spec = this.particle_spec;
181
297
 
182
298
  return hash_mix3(
183
- computeHashFloat(this.density),
184
- computeHashFloat(this.fade_distance),
185
- computeHashFloat(spec.g)
299
+ hash_mix3(
300
+ computeHashFloat(this.density),
301
+ computeHashFloat(this.fade_distance),
302
+ computeHashFloat(spec.g)
303
+ ),
304
+ hash_mix3(
305
+ computeHashFloat(this.noise_strength),
306
+ computeHashFloat(this.noise_scale),
307
+ computeHashFloat(this.noise_warp)
308
+ ),
309
+ hash_mix3(
310
+ computeHashFloat(this.noise_velocity[0] + 3 * this.noise_velocity[1] + 7 * this.noise_velocity[2]),
311
+ computeHashFloat(this.noise_wind_factor),
312
+ this.noise_texture
313
+ )
186
314
  );
187
315
  }
188
316
 
@@ -193,6 +321,12 @@ export class ParticipatingMedia {
193
321
  equals(other) {
194
322
  return this.density === other.density
195
323
  && this.fade_distance === other.fade_distance
324
+ && this.noise_strength === other.noise_strength
325
+ && this.noise_scale === other.noise_scale
326
+ && this.noise_warp === other.noise_warp
327
+ && this.noise_wind_factor === other.noise_wind_factor
328
+ && this.noise_texture === other.noise_texture
329
+ && isArrayEqualStrict(this.noise_velocity, other.noise_velocity)
196
330
  && this.particle_spec.equals(other.particle_spec);
197
331
  }
198
332
  }
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Ten numbers, all of them `float64`.
2
+ * Eighteen numbers, all of them `float64`.
3
3
  *
4
4
  * **The width is the whole design decision here, and it is not the usual one.** Component adapters
5
5
  * around this one write `float32`, which is what the GPU reads anyway — but a participating medium
@@ -9,11 +9,15 @@
9
9
  * little. Nothing about the rendered picture would change. What would change is that
10
10
  * `ParticipatingMedia.equals` stops answering `true` across a save, and a level that reloads into
11
11
  * components which merely *look* like the ones that were saved is a level whose blueprints stop
12
- * matching. Ten doubles is eighty bytes; that is the price of the round trip being exact.
12
+ * matching. Eighteen doubles is 144 bytes; that is the price of the round trip being exact. The
13
+ * noise fields are doubles for the same reason even where an integer would do: one rule, one width.
13
14
  *
14
15
  * **`target_extinction` is not in the format** because it is not in the component — it is
15
16
  * {@link ParticipatingMedia.density} read through the particle spec, and both of its inputs are
16
17
  * here.
18
+ *
19
+ * Version 1 added the eight noise fields after the ten of version 0;
20
+ * {@link ParticipatingMediaSerializationUpgrader_0_1} fills them with the defaults on an old save.
17
21
  */
18
22
  export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializationAdapter<any> {
19
23
  constructor();
@@ -1 +1 @@
1
- {"version":3,"file":"ParticipatingMediaSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH;;IAEI,iCAA2B;IAG3B;;;OAGG;IACH,uCAFW,kBAAkB,QAkB5B;IAED;;;OAGG;IACH,yCAFW,kBAAkB,QAsB5B;CACJ;gDAxE+C,0DAA0D;mCACvE,yBAAyB"}
1
+ {"version":3,"file":"ParticipatingMediaSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;;IACI,iCAA2B;IAG3B;;;OAGG;IACH,uCAFW,kBAAkB,QA6B5B;IAED;;;OAGG;IACH,yCAFW,kBAAkB,QAiC5B;CACJ;gDAjG+C,0DAA0D;mCACvE,yBAAyB"}
@@ -2,7 +2,7 @@ import { BinaryClassSerializationAdapter } from "../ecs/storage/binary/BinaryCla
2
2
  import { ParticipatingMedia } from "./ParticipatingMedia.js";
3
3
 
4
4
  /**
5
- * Ten numbers, all of them `float64`.
5
+ * Eighteen numbers, all of them `float64`.
6
6
  *
7
7
  * **The width is the whole design decision here, and it is not the usual one.** Component adapters
8
8
  * around this one write `float32`, which is what the GPU reads anyway — but a participating medium
@@ -12,16 +12,19 @@ import { ParticipatingMedia } from "./ParticipatingMedia.js";
12
12
  * little. Nothing about the rendered picture would change. What would change is that
13
13
  * `ParticipatingMedia.equals` stops answering `true` across a save, and a level that reloads into
14
14
  * components which merely *look* like the ones that were saved is a level whose blueprints stop
15
- * matching. Ten doubles is eighty bytes; that is the price of the round trip being exact.
15
+ * matching. Eighteen doubles is 144 bytes; that is the price of the round trip being exact. The
16
+ * noise fields are doubles for the same reason even where an integer would do: one rule, one width.
16
17
  *
17
18
  * **`target_extinction` is not in the format** because it is not in the component — it is
18
19
  * {@link ParticipatingMedia.density} read through the particle spec, and both of its inputs are
19
20
  * here.
21
+ *
22
+ * Version 1 added the eight noise fields after the ten of version 0;
23
+ * {@link ParticipatingMediaSerializationUpgrader_0_1} fills them with the defaults on an old save.
20
24
  */
21
25
  export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializationAdapter {
22
-
23
26
  klass = ParticipatingMedia;
24
- version = 0;
27
+ version = 1;
25
28
 
26
29
  /**
27
30
  * @param {BinaryBuffer} buffer
@@ -43,6 +46,17 @@ export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializa
43
46
 
44
47
  buffer.writeFloat64(spec.radius);
45
48
  buffer.writeFloat64(spec.g);
49
+
50
+ buffer.writeFloat64(value.noise_strength);
51
+ buffer.writeFloat64(value.noise_scale);
52
+ buffer.writeFloat64(value.noise_warp);
53
+
54
+ for (let i = 0; i < 3; i++) {
55
+ buffer.writeFloat64(value.noise_velocity[i]);
56
+ }
57
+
58
+ buffer.writeFloat64(value.noise_wind_factor);
59
+ buffer.writeFloat64(value.noise_texture);
46
60
  }
47
61
 
48
62
  /**
@@ -69,5 +83,16 @@ export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializa
69
83
 
70
84
  spec.radius = buffer.readFloat64();
71
85
  spec.g = buffer.readFloat64();
86
+
87
+ value.noise_strength = buffer.readFloat64();
88
+ value.noise_scale = buffer.readFloat64();
89
+ value.noise_warp = buffer.readFloat64();
90
+
91
+ for (let i = 0; i < 3; i++) {
92
+ value.noise_velocity[i] = buffer.readFloat64();
93
+ }
94
+
95
+ value.noise_wind_factor = buffer.readFloat64();
96
+ value.noise_texture = buffer.readFloat64();
72
97
  }
73
98
  }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Version 0 held the ten numbers of the medium; version 1 appends the eight of its noise. An old
3
+ * save is a medium with the noise it never had, which is the component's default: off.
4
+ *
5
+ * @see ParticipatingMediaSerializationAdapter
6
+ */
7
+ export class ParticipatingMediaSerializationUpgrader_0_1 extends BinaryClassUpgrader {
8
+ }
9
+ import { BinaryClassUpgrader } from "../ecs/storage/binary/BinaryClassUpgrader.js";
10
+ //# sourceMappingURL=ParticipatingMediaSerializationUpgrader_0_1.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticipatingMediaSerializationUpgrader_0_1.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;CA2BC;oCApCmC,8CAA8C"}
@@ -0,0 +1,38 @@
1
+ import { BinaryBuffer } from "../../core/binary/BinaryBuffer.js";
2
+ import { BinaryClassUpgrader } from "../ecs/storage/binary/BinaryClassUpgrader.js";
3
+ import { ParticipatingMedia } from "./ParticipatingMedia.js";
4
+
5
+ /**
6
+ * Version 0 held the ten numbers of the medium; version 1 appends the eight of its noise. An old
7
+ * save is a medium with the noise it never had, which is the component's default: off.
8
+ *
9
+ * @see ParticipatingMediaSerializationAdapter
10
+ */
11
+ export class ParticipatingMediaSerializationUpgrader_0_1 extends BinaryClassUpgrader {
12
+ __startVersion = 0;
13
+ __targetVersion = 1;
14
+
15
+ /**
16
+ * @param {BinaryBuffer} source
17
+ * @param {BinaryBuffer} target
18
+ */
19
+ upgrade(source, target) {
20
+ // density, fade distance, three of scattering, three of extinction, radius, g
21
+ for (let i = 0; i < 10; i++) {
22
+ BinaryBuffer.copyFloat64(source, target);
23
+ }
24
+
25
+ const defaults = new ParticipatingMedia();
26
+
27
+ target.writeFloat64(defaults.noise_strength);
28
+ target.writeFloat64(defaults.noise_scale);
29
+ target.writeFloat64(defaults.noise_warp);
30
+
31
+ for (let i = 0; i < 3; i++) {
32
+ target.writeFloat64(defaults.noise_velocity[i]);
33
+ }
34
+
35
+ target.writeFloat64(defaults.noise_wind_factor);
36
+ target.writeFloat64(defaults.noise_texture);
37
+ }
38
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"ParticipatingMediaSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSystem.js"],"names":[],"mappings":"AA6IA;;;;;;;;;;GAUG;AACH,yDAJW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,QAkBrB;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8DALW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,GACT,OAAO,CAOnB;AA9LD;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAmBI;;;OAGG;IACH,oDASC;IA9BD,iEAAiD;IAgCjD,2CAIC;IAED,4CAIC;IAED;;;;OAIG;IACH,gBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAUhB;IAED;;;;OAIG;IACH,kBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAIhB;;CAmCJ;yCAzIwC,8DAA8D;mCAGpE,yBAAyB;4BADhC,iCAAiC;uBADtC,kBAAkB"}
1
+ {"version":3,"file":"ParticipatingMediaSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSystem.js"],"names":[],"mappings":"AAwKA;;;;;;;;;;GAUG;AACH,yDAJW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,QAwBrB;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8DALW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,GACT,OAAO,CAWnB;AAhOD;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAmBI;;;OAGG;IACH,oDASC;IA9BD,iEAAiD;IAgCjD,2CAIC;IAED,4CAIC;IAED;;;;OAIG;IACH,gBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAUhB;IAED;;;;OAIG;IACH,kBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAIhB;;CA2DJ;yCAjKM,8DAA8D;mCAGlC,yBAAyB;4BADhC,iCAAiC;uBADtC,kBAAkB"}
@@ -1,6 +1,9 @@
1
1
  import { assert } from "../../core/assert.js";
2
2
  import { isArrayEqualStrict } from "../../core/collection/array/isArrayEqualStrict.js";
3
- import { ParticipatingMediaVolume } from "../../shade/renderer/volumetrics/ParticipatingMediaVolume.js";
3
+ import {
4
+ participating_media_volume_advance_noise,
5
+ ParticipatingMediaVolume
6
+ } from "../../shade/renderer/volumetrics/ParticipatingMediaVolume.js";
4
7
  import { System } from "../ecs/System.js";
5
8
  import { Transform64 } from "../ecs/transform/Transform64.js";
6
9
  import { ParticipatingMedia } from "./ParticipatingMedia.js";
@@ -105,19 +108,43 @@ export class ParticipatingMediaSystem extends System {
105
108
  }
106
109
 
107
110
  /**
111
+ * One frame: every volume's noise scrolls on by the wind it feels plus its own motion, and
112
+ * whatever changed — that, or anything the component or transform now says differently —
113
+ * reaches the renderer's volume and moves the volumetrics version.
114
+ *
115
+ * The wind is the scene's (`SceneVolumetrics.wind`), felt through each medium's
116
+ * `noise_wind_factor`; the fold to a scroll phase happens on the volume, in f64, wrapped, so a
117
+ * long session never grows a number and a change of wind never jumps the field. A medium with
118
+ * no noise, or none that moves, costs the comparison it always did.
119
+ *
108
120
  * @param {number} time_delta_seconds
109
121
  */
110
122
  update(time_delta_seconds) {
111
123
  const volumetrics = this.#scene.volumetrics;
124
+ const wind = volumetrics.wind;
112
125
 
113
126
  for (const entry of this.#entries.values()) {
114
127
  const volume = entry.volume;
128
+ const component = entry.component;
115
129
 
116
- if (participating_media_volume_is_current(volume, entry.component, entry.transform)) {
130
+ let moved = false;
131
+
132
+ if (component.noise_strength > 0) {
133
+ const factor = component.noise_wind_factor;
134
+ const own = component.noise_velocity;
135
+
136
+ scratch_velocity[0] = wind[0] * factor + own[0];
137
+ scratch_velocity[1] = wind[1] * factor + own[1];
138
+ scratch_velocity[2] = wind[2] * factor + own[2];
139
+
140
+ moved = participating_media_volume_advance_noise(volume, scratch_velocity, time_delta_seconds);
141
+ }
142
+
143
+ if (!moved && participating_media_volume_is_current(volume, component, entry.transform)) {
117
144
  continue;
118
145
  }
119
146
 
120
- participating_media_volume_write(volume, entry.component, entry.transform);
147
+ participating_media_volume_write(volume, component, entry.transform);
121
148
 
122
149
  volumetrics.invalidate();
123
150
  }
@@ -154,6 +181,12 @@ export function participating_media_volume_write(volume, component, transform) {
154
181
  volume.density = component.density;
155
182
  volume.fade_distance = component.fade_distance;
156
183
 
184
+ // the settings; the scroll phases are the volume's own state and are not touched here
185
+ volume.noise_strength = component.noise_strength;
186
+ volume.noise_scale = component.noise_scale;
187
+ volume.noise_warp = component.noise_warp;
188
+ volume.noise_slot = component.noise_texture;
189
+
157
190
  volume.particle_spec.copy(component.particle_spec);
158
191
 
159
192
  // By the MATRIX, not by the components. The volume is defined by the matrix the GPU is
@@ -193,6 +226,16 @@ export function participating_media_volume_write(volume, component, transform) {
193
226
  export function participating_media_volume_is_current(volume, component, transform) {
194
227
  return volume.density === component.density
195
228
  && volume.fade_distance === component.fade_distance
229
+ && volume.noise_strength === component.noise_strength
230
+ && volume.noise_scale === component.noise_scale
231
+ && volume.noise_warp === component.noise_warp
232
+ && volume.noise_slot === component.noise_texture
196
233
  && isArrayEqualStrict(volume.transform.matrix, transform.matrix)
197
234
  && volume.particle_spec.equals(component.particle_spec);
198
235
  }
236
+
237
+ /**
238
+ * The wind a medium feels plus its own motion, for one call of the advance; never kept.
239
+ * @type {Float64Array}
240
+ */
241
+ const scratch_velocity = new Float64Array(3);
@@ -6,6 +6,7 @@ export default KeyboardDevice;
6
6
  * the key remains pressed and the eventual physical release is picked up at the window level.
7
7
  * NOTE: when the window itself loses focus (e.g. switching to another application), key releases can no longer
8
8
  * be observed at all, so any "pressed" keys are forcibly released with the appropriate signal.
9
+ * A key still held when focus returns is pressed again by its next automatic repetition.
9
10
  *
10
11
  * @author Alex Goldring
11
12
  * @copyright Company Named Limited (c) 2026
@@ -1 +1 @@
1
- {"version":3,"file":"KeyboardDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/KeyboardDevice.js"],"names":[],"mappings":";AAYA;;;;;;;;;;GAUG;AACH;IA4BI;;;OAGG;IACH,wBAHW,WAAW,GAAC,OAAO,EAgC7B;IA3DD;;OAEG;IACH;QACI;;;WAGG;;QAEH;;;WAGG;;MAEL;IAEF;;;;;;;OAOG;IACH,mBAAU;IAkBN;;;OAGG;IACH,YAFU,WAAW,CAEO;IA2HhC;;;OAGG;IACH,SAFa,IAAI,CAWhB;IAED;;;OAGG;IACH,QAFa,IAAI,CAUhB;;CAEJ"}
1
+ {"version":3,"file":"KeyboardDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/KeyboardDevice.js"],"names":[],"mappings":";AAYA;;;;;;;;;;;GAWG;AACH;IA4BI;;;OAGG;IACH,wBAHW,WAAW,GAAC,OAAO,EAgC7B;IA3DD;;OAEG;IACH;QACI;;;WAGG;;QAEH;;;WAGG;;MAEL;IAEF;;;;;;;OAOG;IACH,mBAAU;IAkBN;;;OAGG;IACH,YAFU,WAAW,CAEO;IA2HhC;;;OAGG;IACH,SAFa,IAAI,CAWhB;IAED;;;OAGG;IACH,QAFa,IAAI,CAUhB;;CAEJ"}
@@ -17,6 +17,7 @@ const codeToKeyNameMap = [];
17
17
  * the key remains pressed and the eventual physical release is picked up at the window level.
18
18
  * NOTE: when the window itself loses focus (e.g. switching to another application), key releases can no longer
19
19
  * be observed at all, so any "pressed" keys are forcibly released with the appropriate signal.
20
+ * A key still held when focus returns is pressed again by its next automatic repetition.
20
21
  *
21
22
  * @author Alex Goldring
22
23
  * @copyright Company Named Limited (c) 2026
@@ -90,14 +91,14 @@ class KeyboardDevice {
90
91
  * @private
91
92
  */
92
93
  #handlerKeyDown = (event) => {
93
- if (event.repeat) {
94
- // ignore automatic repetition
95
- // see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat
96
- return;
94
+ // Automatic repetition is not a new press, so the raw signal skips it,
95
+ // see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat
96
+ // It is still proof the key is held: a key released by a window blur, or whose original key-down
97
+ // never reached the element, is pressed again here. Pressing is idempotent, so a key already held is unaffected.
98
+ if (!event.repeat) {
99
+ this.on.down.send1(event);
97
100
  }
98
101
 
99
- this.on.down.send1(event);
100
-
101
102
  let should_prevent_default = false;
102
103
 
103
104
  //hook up dispatch handler for individual keys
@@ -1 +1 @@
1
- {"version":3,"file":"PathFollowingSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/navigation/ecs/path_following/PathFollowingSystem.js"],"names":[],"mappings":";AAiJA;;IACI,sCAA8B;IAC9B,mKAIE;IAEF;;;;OAIG;IACH,qBAAiB;IAEjB;;;;;;OAMG;IACH,6BALW,YAAY,aACZ,WAAW,QACX,IAAI,UACJ,MAAM,QAuBhB;CAgBJ;uBAvMsB,wBAAwB;yBAGtB,mBAAmB;4BAFhB,uCAAuC;4CAFvB,uDAAuD;iBAGlF,uBAAuB"}
1
+ {"version":3,"file":"PathFollowingSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/navigation/ecs/path_following/PathFollowingSystem.js"],"names":[],"mappings":";AAyJA;;IACI,sCAA8B;IAC9B,mKAIE;IAEF;;;;OAIG;IACH,qBAAiB;IAEjB;;;;;;OAMG;IACH,6BALW,YAAY,aACZ,WAAW,QACX,IAAI,UACJ,MAAM,QA4BhB;CAgBJ;uBApNsB,wBAAwB;yBAItB,mBAAmB;4BAFhB,uCAAuC;4CAHvB,uDAAuD;iBAIlF,uBAAuB"}
@@ -4,6 +4,7 @@ import { min2 } from "../../../../core/math/min2.js";
4
4
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
5
5
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
6
6
  import { System } from '../../../ecs/System.js';
7
+ import { t64_announce_change } from "../../../ecs/transform/t64_announce_change.js";
7
8
  import { Transform64 } from '../../../ecs/transform/Transform64.js';
8
9
  import Path from '../components/Path.js';
9
10
  import PathFollower from './PathFollower.js';
@@ -25,11 +26,14 @@ const scratch_quaternion = new Quaternion();
25
26
  * @param {Path} path
26
27
  * @param {Transform64} transform
27
28
  * @param {number} timeDelta
29
+ * @returns {boolean} whether the transform was written, which its writer then has to announce
28
30
  */
29
31
  function performStep(pathFollower, path, transform, timeDelta) {
30
32
  let remainingDistance = pathFollower.speed.getValue() * timeDelta;
31
33
  const path_length = path.length;
32
34
 
35
+ let moved = false;
36
+
33
37
  while (remainingDistance > 0) {
34
38
 
35
39
  let stepLimit = pathFollower.maxMoveDistance;
@@ -138,9 +142,13 @@ function performStep(pathFollower, path, transform, timeDelta) {
138
142
  position[0] = nextPosition[0];
139
143
  position[1] = nextPosition[1];
140
144
  position[2] = nextPosition[2];
145
+
146
+ moved = true;
141
147
  }
142
148
 
143
149
  }
150
+
151
+ return moved;
144
152
  }
145
153
 
146
154
  class PathFollowingSystem extends System {
@@ -177,13 +185,18 @@ class PathFollowingSystem extends System {
177
185
  return;
178
186
  }
179
187
 
180
- performStep(pathFollower, path, transform, this.__time_delta);
188
+ const dataset = this.entityManager.dataset;
189
+
190
+ if (performStep(pathFollower, path, transform, this.__time_delta)) {
191
+ // a Transform64 cannot say it was written, so the writer does: this is what moves the
192
+ // entity's rendered row, its sound, and whatever else follows it by its transform
193
+ t64_announce_change(dataset, entity);
194
+ }
181
195
 
182
196
  if (pathFollower.getFlag(PathFollowerFlags.Finished)) {
183
197
  //deactivate
184
198
  pathFollower.clearFlag(PathFollowerFlags.Active);
185
199
 
186
- const dataset = this.entityManager.dataset
187
200
  dataset.sendEvent(entity, PathFollowerEventType.EndReached);
188
201
  }
189
202
  }
@@ -6,14 +6,14 @@ against Valve GameNetworkingSockets (GNS), 2026-06.
6
6
 
7
7
  ## The gap
8
8
 
9
- There is no congestion control or send pacing anywhere on the meep-owned send
10
- path. `NetworkPeer.flush_outbound` packs `[last_acked+1 .. current]` for every
11
- peer every tick and hands it straight to `Channel.send` / `send_fragmented` with
12
- no byte budget, no rate ceiling, and no loss→rate feedback. `onPacketLost` only
13
- drops the stale `seq→frame_end` mapping; it never reduces a send rate. So under a
14
- constrained link, output *rises* exactly when the path sheds load (the repacked
15
- unacked frames plus reliable/fragment retransmits stack on top) — classic
16
- self-inflicted bufferbloat with no AIMD backoff.
9
+ There is no congestion control on the meep-owned send path. Each peer's `Connection`
10
+ (`MESSAGE_TRANSPORT.md`) paces its reliable USER and BULK lanes with a token bucket at a fixed
11
+ rate — a ceiling, but not one that learns: loss never reduces it. The action stream, AUTH_STATE and
12
+ the CONTROL lane are not paced at all. `NetworkPeer.flush_outbound` packs
13
+ `[last_acked+1 .. current]` for every peer every tick, so under a constrained link output *rises*
14
+ exactly when the path sheds load (the repacked unacked frames plus reliable re-sends stack on top) —
15
+ classic self-inflicted bufferbloat with no AIMD backoff. The token bucket is where a governor would
16
+ set the rate.
17
17
 
18
18
  GNS, by contrast, paces every packet through `SNP_TokenBucket_Accumulate` at a
19
19
  `m_nCurrentSendRateEstimate` that is RFC3390-seeded, shrinks on loss, grows on
@@ -80,7 +80,7 @@ not the obstacle.
80
80
  which bytes go out this tick and defer the rest (`BandwidthMeter` can verify
81
81
  the achieved rate). These primitives already exist and are correct — they are
82
82
  intentionally unwired opt-in surface, **not** dead code.
83
- - Do NOT add a cipher/sliding-window or any of this to `Channel`; congestion
83
+ - Do NOT add a cipher/sliding-window or any of this to `Connection`'s packet layer; congestion
84
84
  control belongs above the seq/ack layer, on the transport-facing send path.
85
85
 
86
86
  @author Alex Goldring