@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  805. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -13,6 +13,7 @@ import { BRICK4_PROBE_ENCODED_SIZE } from "../../BRICK4_PROBE_ENCODED_SIZE.js";
13
13
  import { brick4_extract_probe_locations } from "../../cpu/brick4_extract_probe_locations.js";
14
14
  import { brick4_optimize_probe_placement } from "../../cpu/brick4_optimize_probe_placement.js";
15
15
  import { shader_brick4_bake_probes } from "./shader_brick4_bake_probes.js";
16
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
16
17
  import { shader_brick4_bake_resolve_probes } from "./shader_brick4_bake_resolve_probes.js";
17
18
 
18
19
  const QUALITY_PROFILE = {
@@ -172,6 +173,8 @@ export async function brick4_bake_basic({
172
173
  //
173
174
  light_data: scene.lights.buffer_data,
174
175
  tEnvironment: scene.lights.environment.obtainView(),
176
+ tParticipatingMediaNoise: scene.volumetrics.noise_atlas.texture.obtainView(),
177
+ sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
175
178
  //
176
179
  probe_positions: gr_cycle_probe_positions,
177
180
  output: gr_cycle_trace_data,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA+GA,sDAIG;8BApG2B,qCAAqC"}
1
+ {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AAmHA,sDAIG;8BAxG2B,qCAAqC"}
@@ -16,6 +16,7 @@ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
16
16
  import { ComputeShader } from "../../../../shader/ComputeShader.js";
17
17
  import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
18
18
  import { RESOURCE_GROUP_RTX } from "../../../../geometry/sr_create_group_RTX.js";
19
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
19
20
  import { chunk_direction_by_index_rand1 } from "./sampling/chunk_direction_by_index_rand1.js";
20
21
 
21
22
  const resources = new ShaderResourceSetDescriptor();
@@ -30,6 +31,9 @@ resources.createGroup()
30
31
  resources.createGroup()
31
32
  .addStorageBuffer("light_data", WebGPUArray.u32)
32
33
  .addTexture("tEnvironment", "unfilterable-float", "2d")
34
+ // the fog volumes' noise, read through participating_media_volume_density_at
35
+ .addTexture("tParticipatingMediaNoise", "float", "3d")
36
+ .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
33
37
 
34
38
  const BRICK4_BAKE_SETTINGS_STRUCT = WebGPUStruct.from({
35
39
  sample_count: u32,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_brick4_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js"],"names":[],"mappings":"AAsMA,0DAwBE;4BAxM0B,mCAAmC"}
1
+ {"version":3,"file":"shader_brick4_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js"],"names":[],"mappings":"AA0MA,0DAwBE;4BA3M0B,mCAAmC"}
@@ -3,6 +3,7 @@ import { chunk_stbn_sample_vec2 } from "../../../../shader/chunk/noise/chunk_stb
3
3
  import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
4
4
  import { BSDF_ROUGHNESS_MINIMUM } from "../../../../light/environment/DEFINES.js";
5
5
  import { chunk_compute_specular_occlusion_bn } from "../../../../shader/chunk/brdf/chunk_compute_specular_occlusion_bn.js";
6
+ import { chunk_MIN_DIELECTRICS_F0 } from "../../../../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
6
7
  import {
7
8
  chunk_project_position_from_depth
8
9
  } from "../../../../shader/chunk/camera/chunk_project_position_from_depth.js";
@@ -161,6 +162,8 @@ fn main(
161
162
  view_direction,
162
163
  material_color_diffuse,
163
164
  material_specularF0,
165
+ vec3(MIN_DIELECTRICS_F0),
166
+ albedo,
164
167
  material_specularF90,
165
168
  roughness,
166
169
  );
@@ -181,6 +184,7 @@ fn main(
181
184
  chunk_decode_g_buffer_metalness,
182
185
  chunk_decode_g_buffer_roughness,
183
186
  chunk_metalness_to_specular_color,
187
+ chunk_MIN_DIELECTRICS_F0,
184
188
  chunk_brick4_node_by_position,
185
189
  chunk_brick4_node_sample_probes_meta,
186
190
  chunk_brick4_probe_meta_pick2,
@@ -1 +1 @@
1
- {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAmGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA7XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAZtC,uCAAuC;uCAFlC,8CAA8C"}
1
+ {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAsBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAqGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA/XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAbtC,uCAAuC;uCAFlC,8CAA8C"}
@@ -18,6 +18,7 @@ import {
18
18
  } from "../deprecated/probe_trace_compute_shader_code.js";
19
19
  import { graph_generate_probe_locations } from "../placement/graph_generate_probe_locations.js";
20
20
  import { PROBE_RAYS_PER_WORKGROUP } from "./PROBE_RAYS_PER_WORKGROUP.js";
21
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
21
22
 
22
23
  /**
23
24
  * @typedef {import("../../../GraphicsContext.js").GraphicsContext} GraphicsContext
@@ -301,6 +302,8 @@ export class GPULightProbeVolumeRenderer {
301
302
  textures: r_materials.textureView,
302
303
  bake_settings: bake_uniform,
303
304
  tEnvironment: this.#environment.obtainView(),
305
+ tParticipatingMediaNoise: scene.volumetrics.noise_atlas.texture.obtainView(),
306
+ sParticipatingMediaNoise: this.#graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
304
307
  //
305
308
  tlas: scene.tlas.buffer,
306
309
  blas_lookup: blas.buffer_metadata,
@@ -1 +1 @@
1
- {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AAyBA,sDAIG;AAoKH,4DAIG;6BAnM0B,sCAAsC;8BAiBrC,kCAAkC"}
1
+ {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AA0BA,sDAIG;AAuKH,4DAIG;6BAvM0B,sCAAsC;8BAiBrC,kCAAkC"}
@@ -22,6 +22,7 @@ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderReso
22
22
  import { PROBE_RAYS_PER_WORKGROUP } from "../bake/PROBE_RAYS_PER_WORKGROUP.js";
23
23
  import { LIGHT_PROBE_STRUCT } from "../LIGHT_PROBE_STRUCT.js";
24
24
  import { LIGHT_PROBE_VOLUME_METADATA_STRUCT } from "../LIGHT_PROBE_VOLUME_METADATA_STRUCT.js";
25
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
25
26
 
26
27
  export const PROBE_BAKE_UNIFORMS_STRUCT = WebGPUStruct.from({
27
28
  direction: vec3f,
@@ -43,6 +44,9 @@ resources.createGroup({ label: 'LPV & scene' })
43
44
  .addTexture('textures', 'unfilterable-float', '2d-array', false)
44
45
  .addUniform('bake_settings', PROBE_BAKE_UNIFORMS_STRUCT)
45
46
  .addTexture('tEnvironment', 'unfilterable-float')
47
+ // the fog volumes' noise, read through participating_media_volume_density_at
48
+ .addTexture("tParticipatingMediaNoise", "float", "3d")
49
+ .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
46
50
 
47
51
  sr_create_group_RTX(resources);
48
52
 
@@ -1 +1 @@
1
- {"version":3,"file":"graph_sample_light_probes.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js"],"names":[],"mappings":"AA6MA;;;;;;;;;;;;;GAaG;AACH,0OA4CC"}
1
+ {"version":3,"file":"graph_sample_light_probes.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js"],"names":[],"mappings":"AAiNA;;;;;;;;;;;;;GAaG;AACH,0OA4CC"}
@@ -17,6 +17,7 @@ import {
17
17
  import {
18
18
  chunk_lpv_mask_weights_by_visibility
19
19
  } from "../../../shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js";
20
+ import { chunk_MIN_DIELECTRICS_F0 } from "../../../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
20
21
  import { chunk_compute_indirect_specular } from "../../../shader/chunk/material/chunk_compute_indirect_specular.js";
21
22
  import { chunk_metalness_to_specular_color } from "../../../shader/chunk/material/chunk_metalness_to_specular_color.js";
22
23
  import { chunk_v3_is_nan } from "../../../shader/chunk/math/chunk_is_nan.js";
@@ -155,6 +156,8 @@ fn main(
155
156
  view_direction,
156
157
  diffuse,
157
158
  specularF0,
159
+ vec3(MIN_DIELECTRICS_F0),
160
+ albedo,
158
161
  specularF90,
159
162
  roughness
160
163
  );
@@ -176,6 +179,7 @@ fn main(
176
179
  RAY_STRUCT.declaration_chunk,
177
180
  LPV_SAMPLE_COORDINATES.declaration_chunk,
178
181
  chunk_metalness_to_specular_color,
182
+ chunk_MIN_DIELECTRICS_F0,
179
183
  chunk_grid2d_to_index,
180
184
  chunk_lpv_mesh_lookup_nearest_cell,
181
185
  chunk_lpv_sample_light,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_resolve_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js"],"names":[],"mappings":"AA8GA,2DAyBE;4BA3H0B,0BAA0B"}
1
+ {"version":3,"file":"shader_resolve_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js"],"names":[],"mappings":"AAkHA,2DAyBE;4BA9H0B,0BAA0B"}
@@ -2,6 +2,7 @@ import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
2
2
  import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
3
3
  import { BSDF_ROUGHNESS_MINIMUM } from "../light/environment/DEFINES.js";
4
4
  import { chunk_compute_specular_occlusion_bn } from "../shader/chunk/brdf/chunk_compute_specular_occlusion_bn.js";
5
+ import { chunk_MIN_DIELECTRICS_F0 } from "../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
5
6
  import { chunk_project_position_from_depth } from "../shader/chunk/camera/chunk_project_position_from_depth.js";
6
7
  import { chunk_mat4_extract_position } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
7
8
  import { chunk_decode_g_buffer_normal } from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
@@ -82,6 +83,8 @@ fn main(
82
83
  view_direction,
83
84
  material_color_diffuse,
84
85
  material_specularF0,
86
+ vec3(MIN_DIELECTRICS_F0),
87
+ albedo,
85
88
  material_specularF90,
86
89
  roughness,
87
90
  );
@@ -104,6 +107,7 @@ fn main(
104
107
  chunk_decode_g_buffer_metalness,
105
108
  chunk_decode_g_buffer_roughness,
106
109
  chunk_metalness_to_specular_color,
110
+ chunk_MIN_DIELECTRICS_F0,
107
111
  chunk_compute_specular_occlusion_bn,
108
112
  ]
109
113
  );
@@ -554,6 +554,9 @@ bounds from the CPU tree, whose copy for a GPU-authority row can be arbitrarily
554
554
  reason this build reads the `meshes` table. The one thing `N == 1` actually needed was a counters
555
555
  buffer WebGPU will accept, so it is sized `max(1, N-1)`.
556
556
 
557
+ **[addition, 2026-10-16]** Up to one sort tile of leaves (1,024), these passes are one
558
+ dispatch of one workgroup, with the same output word for word. See §4.7.
559
+
557
560
  ### 4.2.1 The sort — `gpu_primitive/sort/`, rebuilt around CSDLDF
558
561
 
559
562
  Commit `b6049214c` cleared the ground; this project re-founds the directory with one blessed
@@ -766,6 +769,133 @@ toward it.
766
769
  - Known, documented, temporary quality dip vs the treelet-optimised CPU tree (raw LBVH SAH cost is
767
770
  worse; phase 2 exists to close exactly this). The flag stays available until phase 2's gate.
768
771
 
772
+ ### 4.7 The single-workgroup path for small builds — landed 2026-10-16
773
+
774
+ **Why.** Over a few hundred leaves every one of the 19 dispatches is nearly empty, so a rebuild
775
+ costs 19 times a dispatch's fixed overhead. On the RTX 4090 that is ~73 µs at any count up to a
776
+ tile (below). A consumer that rebuilds per spawn or despawn pays it every time. The GPU fluid
777
+ (`GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md` §10/§14) rebuilds a tree over effector and obstacle
778
+ boxes every frame. The TLAS gets the path automatically for small scenes. The engine has no
779
+ "typical" scene, but most scenes have few elements. So this is a fast path keyed on the runtime
780
+ count, and the multi-pass build stays first-class above it.
781
+
782
+ **What.** `graph_bvh_build_lbvh` records one dispatch of one workgroup,
783
+ `shader_bvh_build_single_workgroup`, when `element_count <= SORT_TILE_SIZE` (256 × 4 = 1,024,
784
+ `sort/defs.js`). Above that, the multi-pass recording is unchanged. The shader runs the four phases
785
+ inside one workgroup, fenced by barriers:
786
+
787
+ 1. **Morton.** Each of the 256 threads takes four leaves, striped. Each leaf's code goes into
788
+ workgroup `keys` and its index into `values`.
789
+ 2. **Sort.** A bitonic network in workgroup memory, `chunk_sort_bitonic_workgroup`, ordered by
790
+ (code, leaf index). Seeding each value with its leaf index makes that a stable sort by code,
791
+ which is exactly the radix sort's order, so the permutation matches it word for word. The
792
+ network spans the next power of two of `n`, padded with the largest pair. It is
793
+ `log2(P)(log2(P)+1)/2` steps of one barrier each: 10 at 16 leaves, 55 at 1,024. The scatter's
794
+ own in-tile sort (stable binary splits, `chunk_sort_rank`) would fit in the memory too, but a
795
+ 30-bit key is 30 rounds of a ~15-barrier workgroup scan at any count, about 450 barriers.
796
+ 3. **Emission**, as `shader_bvh_emit_hierarchy` does it. The sorted keys and leaf order are
797
+ published to the same transients the multi-pass build returns. Node words are stored
798
+ atomically, because the refit reads them atomically.
799
+ 4. **Refit** with the multi-pass climb, `chunk_bvh_refit_climb`, unchanged. Counters and node
800
+ words stay storage atomics, as there. The arrival counters are a transient the shader zeroes
801
+ itself, so the descriptor needs no clear. They are not workgroup atomics: a first arrival's
802
+ bounds go out as storage stores, and nothing would order those against a shared-memory
803
+ counter.
804
+
805
+ Workgroup memory is `keys` + `values` + `parents` (2N−1) = 16,380 bytes, inside the default
806
+ 16 KiB with four to spare. The parents are there rather than in storage because the climb reads
807
+ them once per step. Every per-thread loop is bounded by the tile constants. Nothing waits on
808
+ another workgroup, because there is none. No subgroups, and default limits only.
809
+
810
+ **Reuse map.** Nothing is copied:
811
+
812
+ | piece | from | how |
813
+ |---|---|---|
814
+ | `chunk_bvh_morton_code` | the body of `shader_bvh_morton` | extracted; `shader_bvh_morton` now calls it |
815
+ | `chunk_bvh_internal_children` | range, split and child selects inline in `shader_bvh_emit_hierarchy` | extracted; emission now calls it |
816
+ | `bvh_delta` / `bvh_determine_range` / `bvh_find_split` | as they were | read `keys` by name instead of through `ptr<storage, array<u32>>` |
817
+ | `chunk_bvh_refit_climb` | as it was | reused unchanged; `parents` resolves to workgroup memory here |
818
+ | `chunk_sort_bitonic_comparator`, `chunk_sort_bitonic_workgroup` | new, in `sort/` | pure index maths split from the barrier loop, as `chunk_sort_rank` is from the scatter |
819
+
820
+ The by-name change follows the precedent the climb chunk set with `parents`, `counters` and
821
+ `nodes`. A WGSL pointer type carries its address space and access mode. So one function taking
822
+ `ptr<storage, array<u32>>` cannot be handed a workgroup array, nor a storage array its own shader
823
+ writes. Emission's sorted codes are a read-only storage binding in one kernel and workgroup
824
+ memory in the other.
825
+
826
+ The brick4 bake's `chunk_sort_f32_array_32` is a bitonic network over a private 32-element array.
827
+ It is per-thread and not reusable here.
828
+
829
+ **Tests.**
830
+
831
+ - **Tier 1:** the new shader assembles clean (`bvh_lbvh.spec.js`).
832
+ - **Tier 2:** `chunk_bvh_morton_code.spec.js` checks the chunk against `v3_morton_encode_bounded`.
833
+ `chunk_sort_bitonic_comparator.spec.js` checks the comparator maths. Every step is a perfect
834
+ matching a stride apart inside one block, the last block ascends, and the network run through
835
+ the chunk gives the stable order on duplicate-heavy keys. A direction mutant, a tiebreak mutant
836
+ and a size mutant each turn it red.
837
+ - **Tier 3:** `graph_bvh_build_lbvh.spec.js` checks the encoded dispatches. n = 1, 2, 1,023 and
838
+ 1,024 give exactly one one-workgroup dispatch, red before the change, when 1 gave 3 and the rest
839
+ 19. 1,025 gives 19. The TLAS spec now expects the single dispatch for small scenes and keeps the
840
+ multi-pass expectations above a tile.
841
+
842
+ **Device, RTX 4090 only (D3D12, headless Chrome 155), 2026-10-16.** All one-offs from the
843
+ session scratchpad; nothing device-backed went into the repo.
844
+
845
+ - **Equivalence: 300/300 cases bit-identical** to the multi-pass build. The single-workgroup
846
+ path's node buffer, guard words around the tree included, its sorted keys and its leaf order all
847
+ match the multi-pass build's output from the same input. Counts were 1–5, 7–9, 15–17, 31–33,
848
+ 63–65, 127–129, 255–257, 511–513, 777, 1,000, 1,023 and 1,024. Shapes were scattered (two
849
+ seeds), coincident (one Morton code for all), clustered (long duplicate runs), degenerate
850
+ (zero-volume), mixed (half at the origin) and lattice (centroids on exact quantisation halves).
851
+ Each ran in the TLAS layout, and scattered and coincident also in a headerless arena layout
852
+ (node 0 at word 97, `BVH_NO_ROOT_WORD`). `check_bvh_structure` found nothing on any
853
+ single-workgroup tree. Negative controls show the comparison is live: one leaf's payload +1, or
854
+ one bound moved by 1e-3, is reported in every one of six cases.
855
+ - **Harnesses:** `verify_radix_sort`, `verify_gpu_bvh_build` and `verify_gpu_tlas_build` through
856
+ `playground/bvh_repro` give 118 PASS lines per run, with every builder case at n ≤ 1,024 now on
857
+ the new path. The topology matches the CPU oracle node for node.
858
+ - **Cost per build.** Medians over 48 blocks of 16 back-to-back builds, ABBA/BAAB across 24
859
+ submissions. A constant ~85 µs ballast dispatch ran each round as the clock check, and it read
860
+ 84–85 µs throughout:
861
+
862
+ | n | single workgroup | multi-pass (19 dispatches) | multi-pass ÷ single |
863
+ |---|---|---|---|
864
+ | 16 | 7.3 µs | 73.5 µs | 10.0× |
865
+ | 128 | 13.2 µs | 77.5 µs | 5.9× |
866
+ | 1,024 | 53.2 µs | 83.8 µs | 1.6× |
867
+
868
+ CPU-side recording and encoding was ~6 µs a build against ~60–100 µs. That figure is indicative
869
+ only, read from a 100 µs timer over blocks of 16.
870
+ - **Where the single workgroup's time goes.** Medians per build from deleted-workload twin
871
+ pipelines swapped at `setPipeline`; nothing in the engine was edited:
872
+
873
+ | n | dispatch + Morton | + sort | + emission | + refit = full |
874
+ |---|---|---|---|---|
875
+ | 128 | 1.7 µs | 4.8 µs | 8.2 µs | 13.2 µs |
876
+ | 1,024 | 2.4 µs | 12.0 µs | 26.4 µs | 53.0 µs |
877
+
878
+ At 1,024 the refit climb is half and emission a quarter. Emission's node stores are 2.4 µs of
879
+ that; the rest is the range and split search. The kernel is latency-bound by construction:
880
+ 256 threads are eight warps on one SM, each thread walks four leaves in turn, and the default
881
+ limits fix both numbers. It still wins at the tile boundary, so the threshold stands as derived.
882
+
883
+ **Observed during this work: R1 once, in the multi-pass path.** In one of 30 harness runs on this
884
+ tree, `verify_gpu_tlas_build` failed `scattered 20000 after movement`: internal node 8195 did not
885
+ contain child 8192. The parent's x-max was exactly 3.0 below the child's, and the movement grows
886
+ every box by 3. So the parent was fitted from that child's bounds left by the previous build. That
887
+ is a stale read in the cross-workgroup climb, the hazard R1 names. 20,000 leaves takes the
888
+ multi-pass path, whose recording and kernels this change leaves as they were. None of these
889
+ reproduced it:
890
+
891
+ - the other 29 runs on this tree;
892
+ - 28 runs on its base commit `b2fe0c44f`, alternated with them;
893
+ - 1,000 forced rebuilds per tree at 20,000 leaves over reused node buffers, alternating two
894
+ far-apart leaf sets, 200 of them one per submission and 800 eight per submission.
895
+
896
+ So the rate is low and unattributed. The climb's visibility assumption is the open question, and
897
+ R1's per-level-dispatch fallback is its designed answer.
898
+
769
899
  ---
770
900
 
771
901
  ## 5. Phases 2–4
@@ -1032,7 +1162,7 @@ toward AR2's alternative rather than against it.
1032
1162
 
1033
1163
  | # | risk | mitigation |
1034
1164
  |---|---|---|
1035
- | R1 | WGSL relaxed-atomic cross-workgroup visibility (refit/treelet climbs) is beyond formal guarantees | All-atomic access discipline; no unbounded waiting anywhere (arrival-counter losers exit); per-platform structural verification in the harness; per-level-dispatch fallback designed (inter-dispatch ordering is spec-guaranteed); precedent: csdldf ships on the same visibility assumption. See AR3. |
1165
+ | R1 | WGSL relaxed-atomic cross-workgroup visibility (refit/treelet climbs) is beyond formal guarantees | All-atomic access discipline; no unbounded waiting anywhere (arrival-counter losers exit); per-platform structural verification in the harness; per-level-dispatch fallback designed (inter-dispatch ordering is spec-guaranteed); precedent: csdldf ships on the same visibility assumption. See AR3. **Observed once, 2026-10-16**: one stale-sibling fit in the multi-pass refit, in one harness run on the RTX 4090; not reproduced since (§4.7). |
1036
1166
  | R2 | The sort is new engineering on phase 1's critical path (the fallback-less port was removed; nothing shippable exists today) | v1 deliberately assembled from proven parts — `graph_prefix_scan_csdldf` reused as-is for the spine, ranking/scatter machinery adapted from the deleted port in history, interface kept; ships and verifies before the builder consumes it; single-pass v2 deferred behind a measurement. See AR7, §4.2.1. |
1037
1167
  | R3 | ~~Phase-1 quality dip (raw LBVH vs treelet-optimised dynamic tree)~~ | **Retired.** Measured (§4.6): a dip at ~100 instances that does not reach the frame, and an improvement on every axis at 20k. See AR1. |
1038
1168
  | R4 | Tree depth vs the shared 32-slot traversal stack; occlusion path truncates silently | Depth histogram in verify harness + phase gates; treelets shorten chains; `BVH_TRAVERSAL_STACK_SIZE` bump is a measured last resort. Pre-existing cliff, now instrumented — and **measured**: 22/32 at 100k scattered instances, 20/32 at 20k (§4.6). Not a hypothetical any more. See AR4. |
@@ -11,6 +11,13 @@
11
11
  * which is a tree the traversal cannot walk. `countLeadingZeros` is the exact counterpart of the
12
12
  * oracle's `Math.clz32`, zero included (both answer 32).
13
13
  *
14
+ * The sorted codes are the module-scope array `keys`, read by name — the way
15
+ * {@link chunk_bvh_refit_climb} assumes `parents`, `counters` and `nodes`. That is a storage binding
16
+ * in {@link shader_bvh_emit_hierarchy} and workgroup memory in
17
+ * {@link shader_bvh_build_single_workgroup}, and no one parameter could take both: a WGSL pointer
18
+ * type carries its address space and access mode, so a function taking `ptr<storage, array<u32>>`
19
+ * cannot be handed a workgroup array, nor a storage array the same shader also writes.
20
+ *
14
21
  * @type {CodeChunk}
15
22
  */
16
23
  export const chunk_bvh_delta: CodeChunk;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_bvh_delta.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,8BAFU,SAAS,CAsBhB;0BArCuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_bvh_delta.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8BAFU,SAAS,CAsBhB;0BA5CuB,oCAAoC"}
@@ -1,38 +1,45 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
-
3
- /**
4
- * Karras longest-common-prefix length between the Morton codes at `i` and `j`, transliterated from
5
- * `delta` inside {@link ebvh_build_hierarchy_radix}.
6
- *
7
- * `-1` for a `j` outside `[0, n-1]` — the canonical Karras out-of-range sentinel, and the reason
8
- * this returns `i32` rather than `u32`.
9
- *
10
- * The `32 + countLeadingZeros(i ^ j)` branch for identical codes is the duplicate-key tiebreak, and
11
- * it is load-bearing rather than defensive: identical instance positions collide long before a
12
- * 30-bit grid fills, and without a tiebreak an internal node's range can collapse to a single leaf,
13
- * which is a tree the traversal cannot walk. `countLeadingZeros` is the exact counterpart of the
14
- * oracle's `Math.clz32`, zero included (both answer 32).
15
- *
16
- * @type {CodeChunk}
17
- */
18
- export const chunk_bvh_delta = CodeChunk.from(
19
- //language=WGSL
20
- `
21
- fn bvh_delta(codes: ptr<storage, array<u32>>, n: u32, i: u32, j: i32) -> i32 {
22
- if (j < 0 || u32(j) >= n) {
23
- return -1;
24
- }
25
-
26
- let other = u32(j);
27
-
28
- let code_i = codes[i];
29
- let code_j = codes[other];
30
-
31
- if (code_i == code_j) {
32
- // identical codes: break the tie by index, so every internal node still owns a >= 2-leaf range
33
- return 32 + i32(countLeadingZeros(i ^ other));
34
- }
35
-
36
- return i32(countLeadingZeros(code_i ^ code_j));
37
- }
38
- `);
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * Karras longest-common-prefix length between the Morton codes at `i` and `j`, transliterated from
5
+ * `delta` inside {@link ebvh_build_hierarchy_radix}.
6
+ *
7
+ * `-1` for a `j` outside `[0, n-1]` — the canonical Karras out-of-range sentinel, and the reason
8
+ * this returns `i32` rather than `u32`.
9
+ *
10
+ * The `32 + countLeadingZeros(i ^ j)` branch for identical codes is the duplicate-key tiebreak, and
11
+ * it is load-bearing rather than defensive: identical instance positions collide long before a
12
+ * 30-bit grid fills, and without a tiebreak an internal node's range can collapse to a single leaf,
13
+ * which is a tree the traversal cannot walk. `countLeadingZeros` is the exact counterpart of the
14
+ * oracle's `Math.clz32`, zero included (both answer 32).
15
+ *
16
+ * The sorted codes are the module-scope array `keys`, read by name — the way
17
+ * {@link chunk_bvh_refit_climb} assumes `parents`, `counters` and `nodes`. That is a storage binding
18
+ * in {@link shader_bvh_emit_hierarchy} and workgroup memory in
19
+ * {@link shader_bvh_build_single_workgroup}, and no one parameter could take both: a WGSL pointer
20
+ * type carries its address space and access mode, so a function taking `ptr<storage, array<u32>>`
21
+ * cannot be handed a workgroup array, nor a storage array the same shader also writes.
22
+ *
23
+ * @type {CodeChunk}
24
+ */
25
+ export const chunk_bvh_delta = CodeChunk.from(
26
+ //language=WGSL
27
+ `
28
+ fn bvh_delta(n: u32, i: u32, j: i32) -> i32 {
29
+ if (j < 0 || u32(j) >= n) {
30
+ return -1;
31
+ }
32
+
33
+ let other = u32(j);
34
+
35
+ let code_i = keys[i];
36
+ let code_j = keys[other];
37
+
38
+ if (code_i == code_j) {
39
+ // identical codes: break the tie by index, so every internal node still owns a >= 2-leaf range
40
+ return 32 + i32(countLeadingZeros(i ^ other));
41
+ }
42
+
43
+ return i32(countLeadingZeros(code_i ^ code_j));
44
+ }
45
+ `);
@@ -9,6 +9,8 @@
9
9
  *
10
10
  * Returned as `vec2<u32>(first, last)`; both ends are always valid leaf indices.
11
11
  *
12
+ * Reads the sorted codes through {@link chunk_bvh_delta}, so from the module-scope array `keys`.
13
+ *
12
14
  * @type {CodeChunk}
13
15
  */
14
16
  export const chunk_bvh_determine_range: CodeChunk;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_bvh_determine_range.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,wCAFU,SAAS,CAgEhB;0BA9EuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_bvh_determine_range.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH,wCAFU,SAAS,CAgEhB;0BAhFuB,oCAAoC"}
@@ -1,79 +1,81 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { chunk_bvh_delta } from "./chunk_bvh_delta.js";
3
-
4
- /**
5
- * The `[first, last]` code range internal node `idx` covers — a transliteration of `determineRange`
6
- * inside {@link ebvh_build_hierarchy_radix}: pick the direction the node grows in by comparing the
7
- * prefixes shared with either neighbour, find an upper bound on its length by doubling, then binary
8
- * search inside that bound.
9
- *
10
- * Node 0 is short-circuited to the whole array, as on the CPU, so callers do not special-case the
11
- * root.
12
- *
13
- * Returned as `vec2<u32>(first, last)`; both ends are always valid leaf indices.
14
- *
15
- * @type {CodeChunk}
16
- */
17
- export const chunk_bvh_determine_range = CodeChunk.from(
18
- //language=WGSL
19
- `
20
- fn bvh_determine_range(codes: ptr<storage, array<u32>>, leaf_count: u32, idx: u32) -> vec2<u32> {
21
- // For the root the range is unambiguously [0, leaf_count - 1].
22
- if (idx == 0u) {
23
- return vec2<u32>(0u, leaf_count - 1u);
24
- }
25
-
26
- let index = i32(idx);
27
- let count = i32(leaf_count);
28
-
29
- let prefix_right = bvh_delta(codes, leaf_count, idx, index + 1);
30
- let prefix_left = bvh_delta(codes, leaf_count, idx, index - 1);
31
-
32
- var direction = -1;
33
- if (prefix_right - prefix_left > 0) {
34
- direction = 1;
35
- }
36
-
37
- // Minimum prefix length required to stay in this range — anything sharing fewer bits than this
38
- // is outside the node's subtree.
39
- let min_prefix_range = bvh_delta(codes, leaf_count, idx, index - direction);
40
-
41
- // Expand the maximum range with exponential growth, bounded by the array.
42
- var lmax = 2;
43
- var next_key = index + lmax * direction;
44
-
45
- loop {
46
- if (!(next_key >= 0 && next_key < count
47
- && bvh_delta(codes, leaf_count, idx, next_key) > min_prefix_range)) {
48
- break;
49
- }
50
-
51
- lmax = lmax * 2;
52
- next_key = index + lmax * direction;
53
- }
54
-
55
- // Binary-search for the actual length within [0, lmax].
56
- var length = 0;
57
- loop {
58
- lmax = (lmax + 1) >> 1u;
59
-
60
- let candidate = index + (length + lmax) * direction;
61
-
62
- if (candidate >= 0 && candidate < count) {
63
- if (bvh_delta(codes, leaf_count, idx, candidate) > min_prefix_range) {
64
- length = length + lmax;
65
- }
66
- }
67
-
68
- if (lmax <= 1) {
69
- break;
70
- }
71
- }
72
-
73
- let other = index + length * direction;
74
-
75
- return vec2<u32>(u32(min(index, other)), u32(max(index, other)));
76
- }
77
- `, [
78
- chunk_bvh_delta,
79
- ]);
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { chunk_bvh_delta } from "./chunk_bvh_delta.js";
3
+
4
+ /**
5
+ * The `[first, last]` code range internal node `idx` covers — a transliteration of `determineRange`
6
+ * inside {@link ebvh_build_hierarchy_radix}: pick the direction the node grows in by comparing the
7
+ * prefixes shared with either neighbour, find an upper bound on its length by doubling, then binary
8
+ * search inside that bound.
9
+ *
10
+ * Node 0 is short-circuited to the whole array, as on the CPU, so callers do not special-case the
11
+ * root.
12
+ *
13
+ * Returned as `vec2<u32>(first, last)`; both ends are always valid leaf indices.
14
+ *
15
+ * Reads the sorted codes through {@link chunk_bvh_delta}, so from the module-scope array `keys`.
16
+ *
17
+ * @type {CodeChunk}
18
+ */
19
+ export const chunk_bvh_determine_range = CodeChunk.from(
20
+ //language=WGSL
21
+ `
22
+ fn bvh_determine_range(leaf_count: u32, idx: u32) -> vec2<u32> {
23
+ // For the root the range is unambiguously [0, leaf_count - 1].
24
+ if (idx == 0u) {
25
+ return vec2<u32>(0u, leaf_count - 1u);
26
+ }
27
+
28
+ let index = i32(idx);
29
+ let count = i32(leaf_count);
30
+
31
+ let prefix_right = bvh_delta(leaf_count, idx, index + 1);
32
+ let prefix_left = bvh_delta(leaf_count, idx, index - 1);
33
+
34
+ var direction = -1;
35
+ if (prefix_right - prefix_left > 0) {
36
+ direction = 1;
37
+ }
38
+
39
+ // Minimum prefix length required to stay in this range — anything sharing fewer bits than this
40
+ // is outside the node's subtree.
41
+ let min_prefix_range = bvh_delta(leaf_count, idx, index - direction);
42
+
43
+ // Expand the maximum range with exponential growth, bounded by the array.
44
+ var lmax = 2;
45
+ var next_key = index + lmax * direction;
46
+
47
+ loop {
48
+ if (!(next_key >= 0 && next_key < count
49
+ && bvh_delta(leaf_count, idx, next_key) > min_prefix_range)) {
50
+ break;
51
+ }
52
+
53
+ lmax = lmax * 2;
54
+ next_key = index + lmax * direction;
55
+ }
56
+
57
+ // Binary-search for the actual length within [0, lmax].
58
+ var length = 0;
59
+ loop {
60
+ lmax = (lmax + 1) >> 1u;
61
+
62
+ let candidate = index + (length + lmax) * direction;
63
+
64
+ if (candidate >= 0 && candidate < count) {
65
+ if (bvh_delta(leaf_count, idx, candidate) > min_prefix_range) {
66
+ length = length + lmax;
67
+ }
68
+ }
69
+
70
+ if (lmax <= 1) {
71
+ break;
72
+ }
73
+ }
74
+
75
+ let other = index + length * direction;
76
+
77
+ return vec2<u32>(u32(min(index, other)), u32(max(index, other)));
78
+ }
79
+ `, [
80
+ chunk_bvh_delta,
81
+ ]);
@@ -9,6 +9,8 @@
9
9
  * and its child then both claim the same leaf — a shared node, which is not a tree, and which only
10
10
  * shows up when duplicate codes appear mid-range.
11
11
  *
12
+ * Reads the sorted codes through {@link chunk_bvh_delta}, so from the module-scope array `keys`.
13
+ *
12
14
  * @type {CodeChunk}
13
15
  */
14
16
  export const chunk_bvh_find_split: CodeChunk;