@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  277. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  278. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  279. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  280. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  281. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  282. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  283. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  284. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  285. package/src/shade/device/shade_device_floor_unmet.d.ts +13 -0
  286. package/src/shade/device/shade_device_floor_unmet.d.ts.map +1 -0
  287. package/src/shade/device/shade_device_floor_unmet.js +32 -0
  288. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  289. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  290. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  291. package/src/shade/playground/contact_shadows/README.md +126 -0
  292. package/src/shade/playground/contact_shadows/index.html +191 -0
  293. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  294. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  295. package/src/shade/playground/contact_shadows/main.js +888 -0
  296. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  297. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  298. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  299. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  300. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  301. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  302. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  303. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  304. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  305. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  306. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  307. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  308. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  309. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  310. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  311. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  312. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  313. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  314. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  315. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  316. package/src/shade/playground/contact_shadows/textures.js +123 -0
  317. package/src/shade/playground/particle_ecs/README.md +1 -1
  318. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  319. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  320. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  321. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  322. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  323. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  324. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  325. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  326. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  327. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  328. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  329. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  330. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  331. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  332. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  333. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  334. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  335. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  336. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  337. package/src/shade/playground/water_refraction/README.md +26 -18
  338. package/src/shade/playground/water_refraction/index.html +1 -1
  339. package/src/shade/renderer/Renderer.d.ts +37 -3
  340. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  341. package/src/shade/renderer/Renderer.js +237 -67
  342. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  343. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  344. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  345. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  346. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  347. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  348. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  349. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  350. package/src/shade/renderer/buffer/GPUBufferAllocator.d.ts.map +1 -1
  351. package/src/shade/renderer/buffer/GPUBufferAllocator.js +9 -0
  352. package/src/shade/renderer/buffer/buffer_pool_ops.d.ts +21 -12
  353. package/src/shade/renderer/buffer/buffer_pool_ops.d.ts.map +1 -1
  354. package/src/shade/renderer/buffer/buffer_pool_ops.js +18 -19
  355. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  356. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  357. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  358. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  359. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  360. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  361. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  362. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  363. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  364. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  365. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  366. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  367. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  368. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  369. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  370. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  371. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  372. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  373. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  374. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  375. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  376. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  377. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  378. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  379. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  380. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  381. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  382. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  383. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  384. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  385. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  386. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  387. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  388. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  389. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  390. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  391. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  392. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  393. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  394. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  395. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  396. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  397. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  398. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  399. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  400. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  401. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  402. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  403. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  404. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  405. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  406. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  407. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  408. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  409. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  410. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  411. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  412. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  413. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  414. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  415. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  416. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  417. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  418. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  419. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  420. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  421. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  422. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  423. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  424. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  425. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  426. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  427. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  428. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  429. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  430. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  431. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  432. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  433. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  434. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  435. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  436. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  437. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
  438. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
  439. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
  440. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
  441. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
  442. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
  443. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
  444. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
  445. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
  446. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
  447. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
  448. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
  449. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
  450. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts +32 -0
  451. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts.map +1 -0
  452. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.js +89 -0
  453. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +10 -0
  454. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  455. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +20 -1
  456. package/src/shade/renderer/gpu_primitive/test/gpu_test.d.ts.map +1 -1
  457. package/src/shade/renderer/gpu_primitive/test/gpu_test.js +8 -11
  458. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +10 -0
  459. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  460. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +294 -281
  461. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  462. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  463. package/src/shade/renderer/light/GPULightCollection.js +18 -1
  464. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
  465. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  466. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +234 -218
  467. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +7 -0
  468. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  469. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +13 -0
  470. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +7 -0
  471. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  472. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +16 -2
  473. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +10 -0
  474. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  475. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +13 -0
  476. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  477. package/src/shade/renderer/lightmap/GPULightMap.js +3 -0
  478. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  479. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  480. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  481. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  482. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  483. package/src/shade/renderer/material/GPUMaterialManager.d.ts +16 -4
  484. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  485. package/src/shade/renderer/material/GPUMaterialManager.js +38 -8
  486. package/src/shade/renderer/particles/DESIGN.md +49 -7
  487. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +453 -0
  488. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +5 -1
  489. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  490. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +13 -5
  491. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -2
  492. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  493. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +12 -0
  494. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +60 -0
  495. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  496. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +156 -0
  497. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +2 -2
  498. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  499. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +8 -8
  500. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
  501. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +6 -4
  502. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +7 -6
  503. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
  504. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +91 -58
  505. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  506. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +10 -0
  507. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  508. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +5 -1
  509. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  510. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -0
  511. package/src/shade/renderer/pool/TransientResourcePool.d.ts +24 -0
  512. package/src/shade/renderer/pool/TransientResourcePool.d.ts.map +1 -1
  513. package/src/shade/renderer/pool/TransientResourcePool.js +41 -10
  514. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts +7 -0
  515. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts.map +1 -1
  516. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +18 -0
  517. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  518. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +1 -0
  519. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  520. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  521. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +11 -0
  522. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  523. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +16 -0
  524. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +10 -0
  525. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  526. package/src/shade/renderer/postprocess/gtao/GTAO.js +16 -0
  527. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  528. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +32 -10
  529. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  530. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  531. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -0
  532. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -1
  533. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +6 -3
  534. package/src/shade/renderer/postprocess/taa/TAA.d.ts +12 -0
  535. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  536. package/src/shade/renderer/postprocess/taa/TAA.js +15 -0
  537. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -0
  538. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  539. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +13 -0
  540. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +31 -3
  541. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  542. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +79 -4
  543. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +17 -0
  544. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  545. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +35 -4
  546. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts +7 -0
  547. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  548. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +182 -169
  549. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts +10 -0
  550. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  551. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +20 -1
  552. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +10 -0
  553. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -1
  554. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +18 -1
  555. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts +10 -0
  556. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
  557. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +20 -1
  558. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts +7 -0
  559. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  560. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +187 -170
  561. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts +10 -0
  562. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
  563. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +19 -1
  564. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +13 -0
  565. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  566. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +25 -1
  567. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts +10 -0
  568. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  569. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +20 -0
  570. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
  571. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -0
  572. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
  573. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -0
  574. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
  575. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  576. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
  577. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +7 -2
  578. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  579. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +12 -4
  580. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -1
  581. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +4 -3
  582. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -1
  583. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +4 -3
  584. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +2 -1
  585. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  586. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +11 -3
  587. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  588. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -3
  589. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +1 -1
  590. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -3
  591. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +15 -0
  592. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  593. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +35 -2
  594. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +14 -0
  595. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  596. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +32 -4
  597. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +17 -0
  598. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  599. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +34 -4
  600. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts +5 -3
  601. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts.map +1 -1
  602. package/src/shade/renderer/restir/di/chunk_restir_resolve.js +8 -3
  603. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  604. package/src/shade/renderer/restir/di/graph_restir_di.js +1 -0
  605. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  606. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +5 -1
  607. package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
  608. package/src/shade/renderer/restir/reservoir/shader.js +7 -4
  609. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +7 -0
  610. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  611. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +13 -1
  612. package/src/shade/renderer/scene/GPUSceneContext.d.ts +10 -0
  613. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  614. package/src/shade/renderer/scene/GPUSceneContext.js +19 -0
  615. package/src/shade/renderer/scene/SceneManager.d.ts +9 -0
  616. package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
  617. package/src/shade/renderer/scene/SceneManager.js +11 -0
  618. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts +11 -0
  619. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts.map +1 -1
  620. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js +17 -0
  621. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +11 -0
  622. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  623. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +18 -1
  624. package/src/shade/renderer/shader/ComputeShader.d.ts +12 -0
  625. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  626. package/src/shade/renderer/shader/ComputeShader.js +71 -2
  627. package/src/shade/renderer/shader/ImageShader.d.ts +27 -8
  628. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  629. package/src/shade/renderer/shader/ImageShader.js +299 -218
  630. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +21 -0
  631. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  632. package/src/shade/renderer/shader/ShaderDescriptor.js +71 -1
  633. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts +17 -0
  634. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map +1 -0
  635. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js +45 -0
  636. package/src/shade/renderer/shader/chunk/camera/chunk_screen_coordinate_to_view.js +3 -3
  637. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.d.ts +1 -1
  638. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.js +62 -62
  639. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +318 -0
  640. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +237 -0
  641. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +17 -0
  642. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -0
  643. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +22 -0
  644. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts +14 -1
  645. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts.map +1 -1
  646. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js +28 -15
  647. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +12 -0
  648. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  649. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +128 -110
  650. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts +20 -0
  651. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts.map +1 -0
  652. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js +33 -0
  653. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts +4 -0
  654. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts.map +1 -1
  655. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.js +12 -1
  656. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.d.ts.map +1 -1
  657. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js +7 -0
  658. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +108 -0
  659. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  660. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +23 -4
  661. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +18 -0
  662. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -0
  663. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +56 -0
  664. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.d.ts.map +1 -1
  665. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.js +2 -0
  666. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts +43 -0
  667. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts.map +1 -0
  668. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.js +319 -0
  669. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +33 -0
  670. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  671. package/src/shade/renderer/shader/compiler/CodeChunk.js +140 -0
  672. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +74 -0
  673. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -0
  674. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +166 -0
  675. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +680 -0
  676. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +86 -0
  677. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts.map +1 -0
  678. package/src/shade/renderer/shader/compiler/ShaderSwitch.js +178 -0
  679. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +67 -0
  680. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -0
  681. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +205 -0
  682. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts +14 -0
  683. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts.map +1 -0
  684. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.js +13 -0
  685. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts +65 -0
  686. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts.map +1 -0
  687. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.js +252 -0
  688. package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
  689. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
  690. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
  691. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
  692. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
  693. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
  694. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
  695. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
  696. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
  697. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
  698. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
  699. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
  700. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
  701. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
  702. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
  703. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
  704. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
  705. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
  706. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
  707. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
  708. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
  709. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
  710. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
  711. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  712. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
  713. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
  714. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
  715. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
  716. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  717. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
  718. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  719. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
  720. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
  721. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
  722. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
  723. package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  805. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -1,7 +1,17 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
4
+ /**
5
+ * Offer the pipeline {@link execute_filter_environment_map} dispatches — see {@link PipelineEnquiry}.
6
+ *
7
+ * @param {PipelineEnquiry} enquiry
8
+ */
9
+ export function enquire_filter_environment_map_pipelines(enquiry: PipelineEnquiry): void;
1
10
  /**
2
11
  *
3
12
  * @param {GPUTextureContext} map
4
13
  * @param {ShadeGPUCommandContext} encoder
5
14
  */
6
15
  export function execute_filter_environment_map(map: GPUTextureContext, encoder: ShadeGPUCommandContext): void;
16
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
7
17
  //# sourceMappingURL=execute_filter_environment_map.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,8GAmDC"}
1
+ {"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"AAKA;;GAEG;AAEH;;;;GAIG;AACH,kEAFW,eAAe,QAIzB;AAED;;;;GAIG;AACH,8GAmDC;8BApEY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -3,6 +3,19 @@ import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDe
3
3
  import { SPHERE_PROBE_MIPMAP_LEVELS } from "./DEFINES.js";
4
4
  import { shader_convolve_reflection_map } from "./shader_convolve_reflection_map.js";
5
5
 
6
+ /**
7
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
8
+ */
9
+
10
+ /**
11
+ * Offer the pipeline {@link execute_filter_environment_map} dispatches — see {@link PipelineEnquiry}.
12
+ *
13
+ * @param {PipelineEnquiry} enquiry
14
+ */
15
+ export function enquire_filter_environment_map_pipelines(enquiry) {
16
+ enquiry.compute.push(shader_convolve_reflection_map.pipeline);
17
+ }
18
+
6
19
  /**
7
20
  *
8
21
  * @param {GPUTextureContext} map
@@ -1 +1 @@
1
- {"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAmBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBA2DC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCAzViC,iCAAiC"}
1
+ {"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAoBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBA6DC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCA5ViC,iCAAiC"}
@@ -11,6 +11,7 @@ import { graph_draw_lightmap_viz_buffer } from "./bake/raster/graph_draw_lightma
11
11
  import { shader_lightmap_denoise_sh } from "./bake/shader_lightmap_denoise_sh.js";
12
12
  import { shader_lightmap_dilate } from "./bake/shader_lightmap_dilate.js";
13
13
  import { shader_lightmap_viz_to_sh } from "./bake/shader_lightmap_viz_to_sh.js";
14
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
14
15
  import { DEFAULT_LIGHTMAP_RESOLUTION } from "./DEFAULT_LIGHTMAP_RESOLUTION.js";
15
16
 
16
17
  const MAX_LIGHT_MAP_SIZE = DEFAULT_LIGHTMAP_RESOLUTION;
@@ -233,6 +234,8 @@ export class GPULightMap {
233
234
 
234
235
  light_data: scene_ctx.lights.buffer_data,
235
236
  tEnvironment: scene_ctx.lights.environment.obtainView(),
237
+ tParticipatingMediaNoise: scene_ctx.volumetrics.noise_atlas.texture.obtainView(),
238
+ sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
236
239
 
237
240
  tlas: scene_ctx.tlas.buffer,
238
241
  blas_lookup: scene_ctx.geometries.blas.buffer_metadata,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"AAsOA,iEASE;4BArM0B,6BAA6B"}
1
+ {"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"AA0OA,iEASE;4BAzM0B,6BAA6B"}
@@ -44,6 +44,7 @@ import { ImageShader } from "../../shader/ImageShader.js";
44
44
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
45
45
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
46
46
  import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
47
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
47
48
  import { chunk_lightmap_geometry_uv_to_atlas } from "../chunk_lightmap_geometry_uv_to_atlas.js";
48
49
 
49
50
  const resources = new ShaderResourceSetDescriptor();
@@ -58,6 +59,9 @@ resources.createGroup()
58
59
  resources.createGroup()
59
60
  .addStorageBuffer("light_data", WebGPUArray.u32)
60
61
  .addTexture("tEnvironment", "unfilterable-float", "2d")
62
+ // the fog volumes' noise, read through participating_media_volume_density_at
63
+ .addTexture("tParticipatingMediaNoise", "float", "3d")
64
+ .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
61
65
 
62
66
  resources.createGroup()
63
67
  .addTexture("viz_mesh", "uint")
@@ -1 +1 @@
1
- {"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AAmOA,oDAOE;4BAlM0B,6BAA6B"}
1
+ {"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AAuOA,oDAOE;4BAtM0B,6BAA6B"}
@@ -45,6 +45,7 @@ import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
45
45
  import { chunk_lightmap_geometry_uv_to_atlas } from "../chunk_lightmap_geometry_uv_to_atlas.js";
46
46
  import { LIGHTMAP_SH_COLOR_TARGETS_DESCRIPTOR } from "./LIGHTMAP_SH_COLOR_TARGETS_DESCRIPTOR.js";
47
47
  import { LIGHTMAP_SH_FRAGMENT_OUTPUT } from "./LIGHTMAP_SH_FRAGMENT_OUTPUT.js";
48
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
48
49
 
49
50
  const resources = new ShaderResourceSetDescriptor();
50
51
  sr_create_group_RTX(resources);
@@ -58,6 +59,9 @@ resources.createGroup()
58
59
  resources.createGroup()
59
60
  .addStorageBuffer("light_data", WebGPUArray.u32)
60
61
  .addTexture("tEnvironment", "unfilterable-float", "2d")
62
+ // the fog volumes' noise, read through participating_media_volume_density_at
63
+ .addTexture("tParticipatingMediaNoise", "float", "3d")
64
+ .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
61
65
 
62
66
  resources.createGroup()
63
67
  .addTexture("viz_buffer", "uint") // [mesh, triangle]
@@ -13,7 +13,7 @@ export class TinyGltf {
13
13
  * @readonly
14
14
  * @type {TextureFormat}
15
15
  */
16
- static readonly "__#265@#UNCOMPRESSED_TARGET": TextureFormat;
16
+ static readonly "__#271@#UNCOMPRESSED_TARGET": TextureFormat;
17
17
  /**
18
18
  * @param {AssetManager} assetManager
19
19
  * @param {AssetRequestScope} [scope]
@@ -71,16 +71,27 @@ export class GPUMaterialManager {
71
71
  */
72
72
  destroy(): void;
73
73
  /**
74
- * Build a template's G-buffer pipeline now, rather than on the frame its first material is
75
- * drawn. Pipeline creation is synchronous, so a template that first appears mid-game compiles
76
- * on that frame; this lets its owner pay for it at a moment of its choosing — a level load.
74
+ * Offer the pipelines materials are drawn and recorded with — see {@link PipelineEnquiry}: the
75
+ * G-buffer pipeline of the standard template, which a renderer draws a plain material with
76
+ * before any material has arrived, and of every template a material has brought since, and the
77
+ * upload of the metadata table.
78
+ *
79
+ * @param {PipelineEnquiry} enquiry
80
+ */
81
+ enquirePipelines(enquiry: PipelineEnquiry): void;
82
+ /**
83
+ * Start compiling a template's G-buffer pipeline now, rather than on the frame its first
84
+ * material is drawn — a template that first appears mid-game would otherwise compile on that
85
+ * frame, synchronously. Its owner pays for it at a moment of its choosing, a level load, off the
86
+ * thread that presents frames, and the renderer holds frames back until it is in.
77
87
  *
78
88
  * The alpha-tested pipelines of a template that can cut out are built on the first alpha-tested
79
89
  * pass that meets one of its materials, as they always have been.
80
90
  *
81
91
  * @param {ShadeMaterialTemplate} template
92
+ * @returns {Promise<void>} settles once the pipeline is compiled; never rejects
82
93
  */
83
- prewarm(template: ShadeMaterialTemplate): void;
94
+ prewarm(template: ShadeMaterialTemplate): Promise<void>;
84
95
  /**
85
96
  * A scene's drawn materials grouped by template — the alpha-tested passes filter from this.
86
97
  * Derived once per drawn set; the same array as `drawn` when it is already grouped.
@@ -104,6 +115,7 @@ export class GPUMaterialManager {
104
115
  update(ctx: ShadeGPUCommandContext): void;
105
116
  #private;
106
117
  }
118
+ export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
107
119
  export type GPUViewContext = import("../view/GPUViewContext.js").GPUViewContext;
108
120
  export type FrameGraph = import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
109
121
  export type ShadeGPUCommandContext = import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUMaterialManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/GPUMaterialManager.js"],"names":[],"mappings":"AAyNA;IAiFI;;;;;;;;OAQG;IACH,yCANW,cAAc,oBACd,qBAAqB,YACrB,gBAAgB,qBAChB,qBAAqB,aACrB,iBAAiB,EAmD3B;IApID;;;OAGG;IACH,UAFU,IAAI,aAAa,EAAE,kBAAkB,CAAC,CAE3B;IAsBrB;;;OAGG;IACH,yCAEC;IAID;;;OAGG;IACH,sBAEC;IAoLD;;;;;;;;OAQG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACE,gBAAgB,EAAhC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACJ;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAiMnF;IAED;;;;OAIG;IACH,iBAHW,aAAa,GACX,kBAAkB,CAqB9B;IAED;;;;;;;;;;;;OAYG;IACH,kBAHW,aAAa,GACX,OAAO,CAyBnB;IAED;;;;OAIG;IACH,gBAaC;IAED;;;;;;;;;OASG;IACH,kBAFW,qBAAqB,QAM/B;IAsBD;;;;;;OAMG;IACH,0BAHW,aAAa,EAAE,GACb,aAAa,EAAE,CAI3B;IAED;;;;;;OAMG;IACH,wBAHW,aAAa,EAAE,GACb,aAAa,EAAE,CAI3B;IAuED;;;OAGG;IACH,YAFW,sBAAsB,QAiChC;;CAEJ;6BA91BY,OAAO,2BAA2B,EAAE,cAAc;yBAIlD,OAAO,2DAA2D,EAAE,UAAU;qCAC9E,OAAO,wCAAwC,EAAE,sBAAsB;oCACvE,OAAO,gDAAgD,EAAE,qBAAqB;+BAC9E,OAAO,gCAAgC,EAAE,gBAAgB;gCACzD,OAAO,yBAAyB,EAAE,iBAAiB;6BACnD,OAAO,8BAA8B,EAAE,cAAc;oCACrD,OAAO,6CAA6C,EAAE,qBAAqB;4BAC3E,OAAO,oBAAoB,EAAE,aAAa;oCAC1C,OAAO,qCAAqC,EAAE,qBAAqB;mCApBzE,yBAAyB;mCAjBG,8CAA8C"}
1
+ {"version":3,"file":"GPUMaterialManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/GPUMaterialManager.js"],"names":[],"mappings":"AA2NA;IAoFI;;;;;;;;OAQG;IACH,yCANW,cAAc,oBACd,qBAAqB,YACrB,gBAAgB,qBAChB,qBAAqB,aACrB,iBAAiB,EAiD3B;IArID;;;OAGG;IACH,UAFU,IAAI,aAAa,EAAE,kBAAkB,CAAC,CAE3B;IAyBrB;;;OAGG;IACH,yCAEC;IAID;;;OAGG;IACH,sBAEC;IAsLD;;;;;;;;OAQG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACE,gBAAgB,EAAhC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACJ;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAiMnF;IAED;;;;OAIG;IACH,iBAHW,aAAa,GACX,kBAAkB,CAqB9B;IAED;;;;;;;;;;;;OAYG;IACH,kBAHW,aAAa,GACX,OAAO,CAyBnB;IAED;;;;OAIG;IACH,gBAaC;IAED;;;;;;;OAOG;IACH,0BAFW,eAAe,QAazB;IAED;;;;;;;;;;;OAWG;IACH,kBAHW,qBAAqB,GACnB,QAAQ,IAAI,CAAC,CAMzB;IAsBD;;;;;;OAMG;IACH,0BAHW,aAAa,EAAE,GACb,aAAa,EAAE,CAI3B;IAED;;;;;;OAMG;IACH,wBAHW,aAAa,EAAE,GACb,aAAa,EAAE,CAI3B;IAuED;;;OAGG;IACH,YAFW,sBAAsB,QAiChC;;CAEJ;8BA33BY,OAAO,0CAA0C,EAAE,eAAe;6BAClE,OAAO,2BAA2B,EAAE,cAAc;yBAIlD,OAAO,2DAA2D,EAAE,UAAU;qCAC9E,OAAO,wCAAwC,EAAE,sBAAsB;oCACvE,OAAO,gDAAgD,EAAE,qBAAqB;+BAC9E,OAAO,gCAAgC,EAAE,gBAAgB;gCACzD,OAAO,yBAAyB,EAAE,iBAAiB;6BACnD,OAAO,8BAA8B,EAAE,cAAc;oCACrD,OAAO,6CAA6C,EAAE,qBAAqB;4BAC3E,OAAO,oBAAoB,EAAE,aAAa;oCAC1C,OAAO,qCAAqC,EAAE,qBAAqB;mCAtBzE,yBAAyB;mCAjBG,8CAA8C"}
@@ -28,10 +28,12 @@ import {
28
28
  import { MATERIAL_METADATA_STRUCT } from "./MATERIAL_METADATA_STRUCT.js";
29
29
  import { PIXEL_TEXTURE_ORM } from "./PIXEL_TEXTURE_ORM.js";
30
30
  import { GPUMaterialServices, MaterialGPUDefaults } from "./template/GPUMaterialServices.js";
31
+ import { STANDARD_MATERIAL_TEMPLATE } from "./standard/STANDARD_MATERIAL_TEMPLATE.js";
31
32
  import { material_template_of } from "./template/material_template_of.js";
32
33
  import { TransparencyMode } from "./TransparencyMode.js";
33
34
 
34
35
  /**
36
+ * @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
35
37
  * @typedef {import("../view/GPUViewContext.js").GPUViewContext} GPUViewContext
36
38
  */
37
39
 
@@ -239,9 +241,12 @@ export class GPUMaterialManager {
239
241
  #bindings;
240
242
 
241
243
  /**
242
- * @type {GPURenderPipeline}
244
+ * Made on first use rather than at construction, so that it compiles with everything else the
245
+ * renderer offers (see {@link enquirePipelines}) instead of alone, synchronously, before that.
246
+ *
247
+ * @type {GPURenderPipeline|null}
243
248
  */
244
- #material_buffer_pipeline;
249
+ #material_buffer_pipeline = null;
245
250
 
246
251
  /**
247
252
  * @type {GPUSingleTypeTable}
@@ -315,8 +320,6 @@ export class GPUMaterialManager {
315
320
  type: MATERIAL_METADATA_STRUCT
316
321
  });
317
322
 
318
- this.#material_buffer_pipeline = render_pipelines.obtain(material_buffer_pipeline_descriptor);
319
-
320
323
  // initialize defaults
321
324
  const defaults = new MaterialGPUDefaults();
322
325
 
@@ -418,6 +421,10 @@ export class GPUMaterialManager {
418
421
  }
419
422
  });
420
423
 
424
+ if (this.#material_buffer_pipeline === null) {
425
+ this.#material_buffer_pipeline = this.#render_pipelines.obtain(material_buffer_pipeline_descriptor);
426
+ }
427
+
421
428
  pass.setPipeline(this.#material_buffer_pipeline);
422
429
 
423
430
  const bindings = this.#bindings;
@@ -731,19 +738,42 @@ export class GPUMaterialManager {
731
738
  }
732
739
 
733
740
  /**
734
- * Build a template's G-buffer pipeline now, rather than on the frame its first material is
735
- * drawn. Pipeline creation is synchronous, so a template that first appears mid-game compiles
736
- * on that frame; this lets its owner pay for it at a moment of its choosing — a level load.
741
+ * Offer the pipelines materials are drawn and recorded with — see {@link PipelineEnquiry}: the
742
+ * G-buffer pipeline of the standard template, which a renderer draws a plain material with
743
+ * before any material has arrived, and of every template a material has brought since, and the
744
+ * upload of the metadata table.
745
+ *
746
+ * @param {PipelineEnquiry} enquiry
747
+ */
748
+ enquirePipelines(enquiry) {
749
+ const services = this.#services;
750
+
751
+ enquiry.render.push(material_buffer_pipeline_descriptor);
752
+ enquiry.render.push(STANDARD_MATERIAL_TEMPLATE.gbuffer_pipeline_descriptor(services));
753
+
754
+ for (const material_ctx of this.contexts.values()) {
755
+ enquiry.render.push(material_ctx.template.gbuffer_pipeline_descriptor(services));
756
+ }
757
+
758
+ GPUSingleTypeTable.enquirePipelines(enquiry);
759
+ }
760
+
761
+ /**
762
+ * Start compiling a template's G-buffer pipeline now, rather than on the frame its first
763
+ * material is drawn — a template that first appears mid-game would otherwise compile on that
764
+ * frame, synchronously. Its owner pays for it at a moment of its choosing, a level load, off the
765
+ * thread that presents frames, and the renderer holds frames back until it is in.
737
766
  *
738
767
  * The alpha-tested pipelines of a template that can cut out are built on the first alpha-tested
739
768
  * pass that meets one of its materials, as they always have been.
740
769
  *
741
770
  * @param {ShadeMaterialTemplate} template
771
+ * @returns {Promise<void>} settles once the pipeline is compiled; never rejects
742
772
  */
743
773
  prewarm(template) {
744
774
  assert.equal(template.isShadeMaterialTemplate, true, 'template.isShadeMaterialTemplate !== true');
745
775
 
746
- this.#render_pipelines.obtain(template.gbuffer_pipeline_descriptor(this.#services));
776
+ return this.#render_pipelines.prepare(template.gbuffer_pipeline_descriptor(this.#services));
747
777
  }
748
778
 
749
779
  /**
@@ -9,7 +9,8 @@ rows, and the decision to spawn is the GPU's.
9
9
  ## Goals (from the brief)
10
10
 
11
11
  - Single simulation execution shader (data-driven VM, not one-pipeline-per-effect).
12
- - Projection modes: camera-facing billboard (+ velocity-stretched, axis-locked, world-oriented).
12
+ - Projection modes: camera-facing billboard (+ velocity-stretched, axis-locked, world-oriented),
13
+ each a frame a particle's own orientation (a quaternion) turns the quad inside. See "Orientation".
13
14
  - Order-independent transparency: the particles are a side channel of the AVBOIT pipeline, so they
14
15
  composite against the transparent meshes with no depth ordering of any kind.
15
16
  - Node-based composition → shader VM (compile graph → bytecode).
@@ -265,7 +266,7 @@ remembers the version its row was staged from. An author who edits an emitter sa
265
266
  One `emitters` table (CPU-managed, low churn). Row = `PARTICLE_EMITTER_STRUCT`: program
266
267
  offsets+lengths, constant-pool offset, seed, spawn rate, **node** (transforms row), **generation**,
267
268
  flags (lighting/soft/cull/blend/projection), render binding (attr offsets for
268
- position/size/color/rotation/frame/velocity), atlas region + flipbook grid, and the program id
269
+ position/size/color/orientation/frame/velocity), atlas region + flipbook grid, and the program id
269
270
  the coherence pass buckets on. The atlas region is resolved, not authored: the emitter names an
270
271
  image and the system packs it, the way `ShaderManager` packs the old engine's sprites, so a repack
271
272
  moves every patch without any emitter changing. The seed is resolved too — an emitter left at 0 gets
@@ -351,7 +352,7 @@ finished appending to the alive list:
351
352
  - **accumulate** — one thread per live particle: read where its quad is and merge it into its
352
353
  emitter's accumulator. The centre is the record's `render_position`; the dilation is
353
354
  `particle_billboard_radius`, the largest offset `particle_billboard_offset` can produce for that
354
- size, velocity and projection, over every corner, every roll and any camera. The box has to hold
355
+ size, velocity and projection, over every corner, every orientation and any camera. The box has to hold
355
356
  the *quads*, not the centres, and it has to be camera-independent, because it is read on a later
356
357
  frame. The merge is `atomic_min_f32_storage` / `atomic_max_f32_storage`, the same CAS-spin the
357
358
  skinned-mesh bounds refresh uses; both load first and return without a CAS once the box holds the
@@ -516,11 +517,51 @@ draw's.
516
517
 
517
518
  ### Rendering
518
519
 
519
- A 6-vertex quad is expanded per instance (billboard/velocity-stretch/axis-lock/world modes) by
520
- `chunk_particle_billboard_vertex`. Fragment: sample atlas (region + flipbook frame), optional
520
+ A 6-vertex quad is expanded per instance by `chunk_particle_billboard_vertex`, on the basis the
521
+ particle's projection mode and orientation compose (below). Fragment: sample atlas (region + flipbook frame), optional
521
522
  soft-depth fade, optional lighting (below). Soft-depth fading scales both RGB and alpha for
522
523
  premultiplied inputs; straight-alpha and additive inputs have alpha scaled before premultiplication.
523
524
 
525
+ ### Orientation
526
+
527
+ **The record says how a particle is turned; the projection mode says how a view sees it.**
528
+
529
+ offset = F(mode, camera, velocity) · Q · (corner.x · size, corner.y · size · stretch, 0)
530
+
531
+ - **`Q` is the `orientation` render channel**, a 4-word attribute holding a quaternion (x, y, z, w)
532
+ — the only rotation a particle has. It is normalised at the draw, because a program integrating a
533
+ spin drifts off unit length and an unnormalised quaternion scales what it turns by its squared
534
+ length. The zero quaternion, which is what an attribute nobody wrote holds, reads as no turn with
535
+ no branch, and so does an unbound channel.
536
+ - **`F` is the mode's frame**, a proper rotation whose x and y are the sprite's right and up and whose
537
+ z is the side the mode shows: BILLBOARD the camera's axes; STRETCHED the screen velocity as its up
538
+ and the camera's axes at rest; VERTICAL world +Y as up and a horizontal face toward the eye;
539
+ HORIZONTAL world +X and -Z, facing +Y; FACING_WORLD the world's axes. Every one of them shows the
540
+ sprite the way round BILLBOARD does from its front, rather than its mirror image — three did not,
541
+ until the frames were written down as frames.
542
+ - **`stretch`** is STRETCHED's `1 + |v_screen|` and 1 otherwise. It belongs to the sprite and
543
+ elongates it along its own +Y, before the turn.
544
+
545
+ So FACING_WORLD with an orientation is a quad turned any way in the world, BILLBOARD with one is a
546
+ quad turned relative to the eye — a turn about +Z is a roll on the screen, which is how the bonfire's
547
+ flame, smoke and soot spin — and the other modes take a turn inside their frames with no rule of
548
+ their own. The frame is the renderer's and the rotation the record's because the frame is the one
549
+ part a view decides: the VM has no camera, one record is drawn by every view, and no quaternion
550
+ written into it could face all of them.
551
+
552
+ `particle_basis` composes the two once per vertex and feeds both the offset and the normal, so they
553
+ cannot disagree about which way a mode faces. **Bounds do not change**: the basis is a rotation, so no
554
+ corner reaches past `sqrt(2) · size · stretch`, which is what `particle_billboard_radius` already
555
+ states; the bounds pass never reads the channel. **The VM does not change** either: a program writes
556
+ a vec4 attribute like any other, and the node library has what it takes to build one —
557
+ `quatFromAxisAngle`, `quatLookRotation`, `quatRotate`, `quatMultiply`, `quatIntegrate` (exact for a
558
+ constant angular velocity at any step, which the warm-up's stretched ticks need), `sampleRotation`
559
+ (uniform) and `emitterRotation` (the node's own rotation; `EMITTER_DIRECTION` is its -Z).
560
+
561
+ There was a scalar `rotation` channel, a roll; it is gone rather than kept beside this, and
562
+ `ParticleEffect` serializes at version 2 — a version-1 save loads with its orientation unbound, since
563
+ its bytecode writes an angle. `ORIENTATION_PLAN_2026_10_15.md` has the alternatives and why each lost.
564
+
524
565
  Additive vs. alpha is never a pipeline switch: the shader emits premultiplied RGB with alpha 0
525
566
  (additive) or alpha a (normal), so one setup covers both and the choice stays per particle and
526
567
  GPU-driven. Under AVBOIT that choice picks which accumulators the fragment writes.
@@ -830,8 +871,9 @@ a vertex need not be on screen, and one quad can span the frustum.
830
871
  light evaluated at `-normal`, passed on in proportion to `1 - alpha`. The dense core of a puff
831
872
  holds light from behind back and its thin edges let it through — smoke backlit by the moon has an
832
873
  edge instead of being black. It costs nothing measurable: the draw is bound by its texture reads.
833
- - **The normal** is the quad's own plane per projection mode, turned to the side the eye is on and
834
- bent out toward the corners (`particle_billboard_normal`), so a sprite shades as a puff.
874
+ - **The normal** is the quad's own plane — the face of the basis its mode and orientation lay it
875
+ on — turned to the side the eye is on and bent out toward the corners
876
+ (`particle_billboard_normal`), so a sprite shades as a puff, and a turned one as it turns.
835
877
  - **The directional light skips the atmosphere's transmittance** the fog applies: meshes are lit by
836
878
  `sun.color` as it stands, and a lit particle has to agree with the surface beside it.
837
879