@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  805. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -30,6 +30,14 @@
30
30
  * the program is already compared by makes the reload exact by construction rather than by an
31
31
  * engine's discretion, and it means there is one representation of the pool rather than two.
32
32
  *
33
+ * ## Version 2
34
+ *
35
+ * The fourth render binding is the `orientation` channel, a quaternion; in version 1 the same word
36
+ * was the `rotation` channel, a roll angle. A v1 save is read through
37
+ * {@link ./ParticleEffectSerializationUpgrader_1_2.js}, which leaves the orientation unbound: the
38
+ * saved bytecode writes an angle, and nothing short of recompiling its graph turns that into a
39
+ * program that writes a quaternion. A v1 effect that spun loads without its spin.
40
+ *
33
41
  * ## Nothing device-shaped is written
34
42
  *
35
43
  * There is nothing here that a device assigned: no table row, no generation, no program-heap
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleEffectSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;;IAEI,6BAAuB;IAGvB;;;OAGG;IACH,uCAFW,cAAc,QAmCxB;IAED;;;OAGG;IACH,yCAFW,cAAc,QA8BxB;CACJ;gDAzH+C,gEAAgE;+BACjF,qBAAqB"}
1
+ {"version":3,"file":"ParticleEffectSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;;IAEI,6BAAuB;IAGvB;;;OAGG;IACH,uCAFW,cAAc,QAmCxB;IAED;;;OAGG;IACH,yCAFW,cAAc,QA8BxB;CACJ;gDAjI+C,gEAAgE;+BACjF,qBAAqB"}
@@ -35,6 +35,14 @@ import { ParticleEffect } from "./ParticleEffect.js";
35
35
  * the program is already compared by makes the reload exact by construction rather than by an
36
36
  * engine's discretion, and it means there is one representation of the pool rather than two.
37
37
  *
38
+ * ## Version 2
39
+ *
40
+ * The fourth render binding is the `orientation` channel, a quaternion; in version 1 the same word
41
+ * was the `rotation` channel, a roll angle. A v1 save is read through
42
+ * {@link ./ParticleEffectSerializationUpgrader_1_2.js}, which leaves the orientation unbound: the
43
+ * saved bytecode writes an angle, and nothing short of recompiling its graph turns that into a
44
+ * program that writes a quaternion. A v1 effect that spun loads without its spin.
45
+ *
38
46
  * ## Nothing device-shaped is written
39
47
  *
40
48
  * There is nothing here that a device assigned: no table row, no generation, no program-heap
@@ -47,7 +55,7 @@ import { ParticleEffect } from "./ParticleEffect.js";
47
55
  export class ParticleEffectSerializationAdapter extends BinaryClassSerializationAdapter {
48
56
 
49
57
  klass = ParticleEffect;
50
- version = 1;
58
+ version = 2;
51
59
 
52
60
  /**
53
61
  * @param {BinaryBuffer} buffer
@@ -68,7 +76,7 @@ export class ParticleEffectSerializationAdapter extends BinaryClassSerialization
68
76
  buffer.writeUint32(value.render_position);
69
77
  buffer.writeUint32(value.render_size);
70
78
  buffer.writeUint32(value.render_color);
71
- buffer.writeUint32(value.render_rotation);
79
+ buffer.writeUint32(value.render_orientation);
72
80
  buffer.writeUint32(value.render_frame);
73
81
  buffer.writeUint32(value.render_velocity);
74
82
 
@@ -107,7 +115,7 @@ export class ParticleEffectSerializationAdapter extends BinaryClassSerialization
107
115
  value.render_position = buffer.readUint32();
108
116
  value.render_size = buffer.readUint32();
109
117
  value.render_color = buffer.readUint32();
110
- value.render_rotation = buffer.readUint32();
118
+ value.render_orientation = buffer.readUint32();
111
119
  value.render_frame = buffer.readUint32();
112
120
  value.render_velocity = buffer.readUint32();
113
121
 
@@ -0,0 +1,26 @@
1
+ /**
2
+ * {@link ./ParticleEffect.js ParticleEffect} version 1 to version 2: the roll channel gave way to the
3
+ * orientation channel.
4
+ *
5
+ * The two versions lay out the same bytes. What changed is what the fourth render binding means: a
6
+ * record word holding a roll angle in v1, the first of four holding a quaternion in v2. A v1 binding
7
+ * cannot be carried over — read as a quaternion it would take the angle and whatever three
8
+ * attributes follow it — and the saved bytecode writes an angle, which no rewriting of a binding
9
+ * turns into a quaternion. So the binding is dropped and the effect loads unturned; recompiling its
10
+ * graph with an orientation is the author's move.
11
+ *
12
+ * A frozen reader of v1, field by field, rather than a call into the current adapter: the adapter
13
+ * will move on, and this has to keep reading what v1 wrote.
14
+ *
15
+ * @author Alex Goldring
16
+ * @copyright Company Named Limited (c) 2026
17
+ */
18
+ export class ParticleEffectSerializationUpgrader_1_2 extends BinaryClassUpgrader {
19
+ /**
20
+ * @param {BinaryBuffer} source
21
+ * @param {BinaryBuffer} target
22
+ */
23
+ upgrade(source: BinaryBuffer, target: BinaryBuffer): void;
24
+ }
25
+ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
26
+ //# sourceMappingURL=ParticleEffectSerializationUpgrader_1_2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleEffectSerializationUpgrader_1_2.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH;IAII;;;OAGG;IACH,0DA+CC;CACJ;oCA3EmC,oDAAoD"}
@@ -0,0 +1,91 @@
1
+ import { EMITTER_ATTRIBUTE_ABSENT } from "../../../../shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
2
+ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
3
+
4
+ /**
5
+ * {@link ./ParticleEffect.js ParticleEffect} version 1 to version 2: the roll channel gave way to the
6
+ * orientation channel.
7
+ *
8
+ * The two versions lay out the same bytes. What changed is what the fourth render binding means: a
9
+ * record word holding a roll angle in v1, the first of four holding a quaternion in v2. A v1 binding
10
+ * cannot be carried over — read as a quaternion it would take the angle and whatever three
11
+ * attributes follow it — and the saved bytecode writes an angle, which no rewriting of a binding
12
+ * turns into a quaternion. So the binding is dropped and the effect loads unturned; recompiling its
13
+ * graph with an orientation is the author's move.
14
+ *
15
+ * A frozen reader of v1, field by field, rather than a call into the current adapter: the adapter
16
+ * will move on, and this has to keep reading what v1 wrote.
17
+ *
18
+ * @author Alex Goldring
19
+ * @copyright Company Named Limited (c) 2026
20
+ */
21
+ export class ParticleEffectSerializationUpgrader_1_2 extends BinaryClassUpgrader {
22
+ __startVersion = 1;
23
+ __targetVersion = 2;
24
+
25
+ /**
26
+ * @param {BinaryBuffer} source
27
+ * @param {BinaryBuffer} target
28
+ */
29
+ upgrade(source, target) {
30
+ target.writeUTF8String(source.readUTF8String()); // texture
31
+
32
+ target.writeUintVar(source.readUintVar()); // seed
33
+ target.writeFloat32(source.readFloat32()); // spawn rate
34
+ target.writeFloat32(source.readFloat32()); // pre-warm
35
+ target.writeUint8(source.readUint8()); // emitting
36
+ target.writeUint32(source.readUint32()); // flags
37
+
38
+ target.writeFloat32(source.readFloat32()); // flipbook columns
39
+ target.writeFloat32(source.readFloat32()); // flipbook rows
40
+
41
+ target.writeUint32(source.readUint32()); // position
42
+ target.writeUint32(source.readUint32()); // size
43
+ target.writeUint32(source.readUint32()); // color
44
+
45
+ source.readUint32(); // the roll's binding, which has no orientation to become
46
+ target.writeUint32(EMITTER_ATTRIBUTE_ABSENT);
47
+
48
+ target.writeUint32(source.readUint32()); // frame
49
+ target.writeUint32(source.readUint32()); // velocity
50
+
51
+ const present = source.readUint8();
52
+
53
+ target.writeUint8(present);
54
+
55
+ if (present !== 1) {
56
+ return;
57
+ }
58
+
59
+ // the layout: attribute count, then name, component count and semantic tag of each
60
+ const attribute_count = source.readUintVar();
61
+
62
+ target.writeUintVar(attribute_count);
63
+
64
+ for (let i = 0; i < attribute_count; i++) {
65
+ target.writeUTF8String(source.readUTF8String());
66
+ target.writeUint8(source.readUint8());
67
+ target.writeUTF8String(source.readUTF8String());
68
+ }
69
+
70
+ // the program: register count, then INIT, UPDATE and the constant pool as word arrays
71
+ target.writeUint8(source.readUint8());
72
+
73
+ copy_words(source, target);
74
+ copy_words(source, target);
75
+ copy_words(source, target);
76
+ }
77
+ }
78
+
79
+ /**
80
+ * @param {BinaryBuffer} source
81
+ * @param {BinaryBuffer} target
82
+ */
83
+ function copy_words(source, target) {
84
+ const length = source.readUintVar();
85
+ const words = new Uint32Array(length);
86
+
87
+ source.readUint32Array(words, 0, length);
88
+
89
+ target.writeUintVar(length);
90
+ target.writeUint32Array(words, 0, length);
91
+ }
@@ -11,6 +11,12 @@
11
11
  * to. Layout and program are shared by reference, never copied — two entities of one effect belong
12
12
  * on one program id in the heap.
13
13
  *
14
+ * Every field is compared by name, and that is load-bearing rather than style. Through a shared
15
+ * `assign(target, field, value)` the one `target[field]` access saw all thirteen names, went
16
+ * megamorphic, and read numbers back boxed, while the call boxed the value it was handed: 228 B and
17
+ * ~120 ns per emitter per call, against nothing and ~9 ns written out like this
18
+ * (`GPUParticleEmitterSystem.allocation.spec.js`). This runs for every live emitter twice a frame.
19
+ *
14
20
  * @param {ParticleEmitter} emitter
15
21
  * @param {ParticleEffect} effect
16
22
  * @returns {boolean} whether the emitter differs from what it held before
@@ -1 +1 @@
1
- {"version":3,"file":"GPUParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUParticleEmitterSystem.js"],"names":[],"mappings":"AAszBA;;;;;;;;;;;;;;;;GAgBG;AACH,+CAJW,eAAe,UACf,cAAc,GACZ,OAAO,CA4BnB;AAv0BD;;;;GAIG;AAEH;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDG;AACH;IAoDI;;;;;OAKG;IACH,sBALW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,gEAgB7D;IArED,6DAA6C;IAE7C;;;OAGG;IACH,OAFU,YAAY,CAEO;IAiE7B;;;;;;OAMG;IACH,iEAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;;;;;;OAUG;IACH,mBAJW,MAAM,GACJ,eAAe,GAAC,IAAI,CAWhC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,MAAM,SACN,MAAM,QA4BhB;IA6BD,+BAA+B;IAC/B,YADc,QAAQ,IAAI,CAAC,CAyB1B;IAED;;;;OAIG;IACH,aAJW,cAAc,aACd,WAAW,UACX,MAAM,QAqChB;IAED;;;;OAIG;IACH,eAJW,cAAc,aACd,WAAW,UACX,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,4BAHW,MAAM,GACJ,IAAI,CAgBhB;IAoCD;;;;;;;;;;;;OAYG;IACH,eAHW,OAAO,gDAAgD,EAAE,YAAY,GACnE,IAAI,CAqChB;;CAiWJ;;;;;gBAxxBa,MAAM;;;;WACN,OAAO,yCAAyC,EAAE,UAAU,GAAC,IAAI;;;YAKjE,MAAM;;;;YACN,cAAc;;;;eACd,WAAW;;;;aACX,eAAe,GAAC,IAAI;;;;;aACpB,OAAO,+CAA+C,EAAE,eAAe,GAAC,IAAI;gCAGjE,IAAI;;;;SACf,MAAM,GAAC,IAAI;;;;aACX,oBAAoB,GAAC,IAAI;;gCAvCP,2DAA2D;+BAS5D,6CAA6C;uBAPrD,kBAAkB;4BAEb,iCAAiC;6BAMhC,2CAA2C"}
1
+ {"version":3,"file":"GPUParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUParticleEmitterSystem.js"],"names":[],"mappings":"AAszBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+CAJW,eAAe,UACf,cAAc,GACZ,OAAO,CAiFnB;AAl4BD;;;;GAIG;AAEH;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDG;AACH;IAoDI;;;;;OAKG;IACH,sBALW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,gEAgB7D;IArED,6DAA6C;IAE7C;;;OAGG;IACH,OAFU,YAAY,CAEO;IAiE7B;;;;;;OAMG;IACH,iEAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;;;;;;OAUG;IACH,mBAJW,MAAM,GACJ,eAAe,GAAC,IAAI,CAWhC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,MAAM,SACN,MAAM,QA4BhB;IA6BD,+BAA+B;IAC/B,YADc,QAAQ,IAAI,CAAC,CAyB1B;IAED;;;;OAIG;IACH,aAJW,cAAc,aACd,WAAW,UACX,MAAM,QAqChB;IAED;;;;OAIG;IACH,eAJW,cAAc,aACd,WAAW,UACX,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,4BAHW,MAAM,GACJ,IAAI,CAgBhB;IAoCD;;;;;;;;;;;;OAYG;IACH,eAHW,OAAO,gDAAgD,EAAE,YAAY,GACnE,IAAI,CAqChB;;CAiWJ;;;;;gBAxxBa,MAAM;;;;WACN,OAAO,yCAAyC,EAAE,UAAU,GAAC,IAAI;;;YAKjE,MAAM;;;;YACN,cAAc;;;;eACd,WAAW;;;;aACX,eAAe,GAAC,IAAI;;;;;aACpB,OAAO,+CAA+C,EAAE,eAAe,GAAC,IAAI;gCAGjE,IAAI;;;;SACf,MAAM,GAAC,IAAI;;;;aACX,oBAAoB,GAAC,IAAI;;gCAvCP,2DAA2D;+BAS5D,6CAA6C;uBAPrD,kBAAkB;4BAEb,iCAAiC;6BAMhC,2CAA2C"}
@@ -833,6 +833,12 @@ export class GPUParticleEmitterSystem extends System {
833
833
  * to. Layout and program are shared by reference, never copied — two entities of one effect belong
834
834
  * on one program id in the heap.
835
835
  *
836
+ * Every field is compared by name, and that is load-bearing rather than style. Through a shared
837
+ * `assign(target, field, value)` the one `target[field]` access saw all thirteen names, went
838
+ * megamorphic, and read numbers back boxed, while the call boxed the value it was handed: 228 B and
839
+ * ~120 ns per emitter per call, against nothing and ~9 ns written out like this
840
+ * (`GPUParticleEmitterSystem.allocation.spec.js`). This runs for every live emitter twice a frame.
841
+ *
836
842
  * @param {ParticleEmitter} emitter
837
843
  * @param {ParticleEffect} effect
838
844
  * @returns {boolean} whether the emitter differs from what it held before
@@ -840,45 +846,82 @@ export class GPUParticleEmitterSystem extends System {
840
846
  export function apply_particle_effect(emitter, effect) {
841
847
  let changed = false;
842
848
 
843
- changed = assign(emitter, "layout", effect.layout) || changed;
844
- changed = assign(emitter, "program", effect.program) || changed;
845
- changed = assign(emitter, "texture", effect.texture) || changed;
846
- changed = assign(emitter, "seed", effect.seed) || changed;
847
- changed = assign(emitter, "spawn_rate", effect.effective_spawn_rate) || changed;
848
- changed = assign(emitter, "prewarm", effect.prewarm) || changed;
849
- changed = assign(emitter, "flags", effect.flags) || changed;
850
- changed = assign(emitter, "render_position", effect.render_position) || changed;
851
- changed = assign(emitter, "render_size", effect.render_size) || changed;
852
- changed = assign(emitter, "render_color", effect.render_color) || changed;
853
- changed = assign(emitter, "render_rotation", effect.render_rotation) || changed;
854
- changed = assign(emitter, "render_frame", effect.render_frame) || changed;
855
- changed = assign(emitter, "render_velocity", effect.render_velocity) || changed;
849
+ if (emitter.layout !== effect.layout) {
850
+ emitter.layout = effect.layout;
851
+ changed = true;
852
+ }
856
853
 
857
- const flipbook = emitter.flipbook;
854
+ if (emitter.program !== effect.program) {
855
+ emitter.program = effect.program;
856
+ changed = true;
857
+ }
858
858
 
859
- if (flipbook[0] !== effect.flipbook[0] || flipbook[1] !== effect.flipbook[1]) {
860
- flipbook.set(effect.flipbook);
859
+ if (emitter.texture !== effect.texture) {
860
+ emitter.texture = effect.texture;
861
+ changed = true;
862
+ }
861
863
 
864
+ if (emitter.seed !== effect.seed) {
865
+ emitter.seed = effect.seed;
862
866
  changed = true;
863
867
  }
864
868
 
865
- return changed;
866
- }
869
+ const spawn_rate = effect.effective_spawn_rate;
867
870
 
868
- /**
869
- * @param {object} target
870
- * @param {string} field
871
- * @param {*} value
872
- * @returns {boolean} whether the field held something else
873
- */
874
- function assign(target, field, value) {
875
- if (target[field] === value) {
876
- return false;
871
+ if (emitter.spawn_rate !== spawn_rate) {
872
+ emitter.spawn_rate = spawn_rate;
873
+ changed = true;
874
+ }
875
+
876
+ if (emitter.prewarm !== effect.prewarm) {
877
+ emitter.prewarm = effect.prewarm;
878
+ changed = true;
877
879
  }
878
880
 
879
- target[field] = value;
881
+ if (emitter.flags !== effect.flags) {
882
+ emitter.flags = effect.flags;
883
+ changed = true;
884
+ }
885
+
886
+ if (emitter.render_position !== effect.render_position) {
887
+ emitter.render_position = effect.render_position;
888
+ changed = true;
889
+ }
880
890
 
881
- return true;
891
+ if (emitter.render_size !== effect.render_size) {
892
+ emitter.render_size = effect.render_size;
893
+ changed = true;
894
+ }
895
+
896
+ if (emitter.render_color !== effect.render_color) {
897
+ emitter.render_color = effect.render_color;
898
+ changed = true;
899
+ }
900
+
901
+ if (emitter.render_orientation !== effect.render_orientation) {
902
+ emitter.render_orientation = effect.render_orientation;
903
+ changed = true;
904
+ }
905
+
906
+ if (emitter.render_frame !== effect.render_frame) {
907
+ emitter.render_frame = effect.render_frame;
908
+ changed = true;
909
+ }
910
+
911
+ if (emitter.render_velocity !== effect.render_velocity) {
912
+ emitter.render_velocity = effect.render_velocity;
913
+ changed = true;
914
+ }
915
+
916
+ const flipbook = emitter.flipbook;
917
+
918
+ if (flipbook[0] !== effect.flipbook[0] || flipbook[1] !== effect.flipbook[1]) {
919
+ flipbook.set(effect.flipbook);
920
+
921
+ changed = true;
922
+ }
923
+
924
+ return changed;
882
925
  }
883
926
 
884
927
  class GPUParticleAtlasExtension extends RenderExtension {
@@ -1 +1 @@
1
- {"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IAmEG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAID;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFW,YAAY,QAStB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAHW,eAAe,GACb,eAAe,CAa3B;IAED;;;;;;;;;;OAUG;IACH,uBAHW,UAAU,GACR,MAAM,CAclB;IAED;;;;;;OAMG;IACH,4BAHW,eAAe,GACb,OAAO,CAgBnB;IAED;;;;;;;;;;;;;OAaG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAqB7B;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,eAAe,GAAC,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,UACL,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CAuDzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAFW,iBAAiB,QAc3B;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,GAAC,OAAO,UACf,OAAO,GAAC,OAAO,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,UACN,OAAO,aACP,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,mBAyBC;IAED;;;;;;;;;OASG;IACH,4BAPW,MAAM,GAKJ,OAAO,CAoDnB;;CACJ;sBAt4BY,OAAO,4BAA4B,EAAE,OAAO;yBAC5C,OAAO,8CAA8C,EAAE,UAAU;8BACjE,OAAO,mDAAmD,EAAE,eAAe;gCAC3E,OAAO,mEAAmE,EAAE,iBAAiB;8BAC7F,OAAO,+CAA+C,EAAE,eAAe;2BACvE,OAAO,8CAA8C,EAAE,YAAY;qBACnE,OAAO,kCAAkC,EAAE,MAAM;yBAfrC,kCAAkC;mCAMxB,yBAAyB;mBAZzC,oCAAoC;wBAC/B,4BAA4B;sBAQ9B,kCAAkC;yCAJf,kDAAkD;sBAErE,qCAAqC;0BACjC,0CAA0C"}
1
+ {"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IAmEG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAID;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFW,YAAY,QAStB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAHW,eAAe,GACb,eAAe,CAa3B;IAED;;;;;;;;;;OAUG;IACH,uBAHW,UAAU,GACR,MAAM,CAclB;IAED;;;;;;OAMG;IACH,4BAHW,eAAe,GACb,OAAO,CAgBnB;IAED;;;;;;;;;;;;;OAaG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAqB7B;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,eAAe,GAAC,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,UACL,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CAuDzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAFW,iBAAiB,QAc3B;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,GAAC,OAAO,UACf,OAAO,GAAC,OAAO,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,UACN,OAAO,aACP,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,mBAyBC;IAED;;;;;;;;;OASG;IACH,4BAPW,MAAM,GAKJ,OAAO,CA2DnB;;CACJ;sBA74BY,OAAO,4BAA4B,EAAE,OAAO;yBAC5C,OAAO,8CAA8C,EAAE,UAAU;8BACjE,OAAO,mDAAmD,EAAE,eAAe;gCAC3E,OAAO,mEAAmE,EAAE,iBAAiB;8BAC7F,OAAO,+CAA+C,EAAE,eAAe;2BACvE,OAAO,8CAA8C,EAAE,YAAY;qBACnE,OAAO,kCAAkC,EAAE,MAAM;yBAfrC,kCAAkC;mCAMxB,yBAAyB;mBAZzC,oCAAoC;wBAC/B,4BAA4B;sBAQ9B,kCAAkC;yCAJf,kDAAkD;sBAErE,qCAAqC;0BACjC,0CAA0C"}
@@ -910,7 +910,14 @@ export class GraphicsEngine {
910
910
  const submitted = renderer.render(this.#camera, this.#scene, time_delta_seconds);
911
911
 
912
912
  this.frameIndex++;
913
- this.needDraw = false;
913
+
914
+ if (submitted) {
915
+ // A frame the renderer held back — its pipelines still compiling, or no device — showed
916
+ // nothing new, so `needDraw` stays set and the next frame tries again, as it does for an
917
+ // empty viewport above. On-demand rendering would otherwise wait for a change that may
918
+ // never come.
919
+ this.needDraw = false;
920
+ }
914
921
 
915
922
  this.on.postRender.dispatch();
916
923
 
@@ -1,3 +1,28 @@
1
+ /**
2
+ * Uniform: the noise is off, and not evaluated.
3
+ * @type {number}
4
+ */
5
+ export const DEFAULT_NOISE_STRENGTH: number;
6
+ /**
7
+ * Metres per repeat of the tile.
8
+ * @type {number}
9
+ */
10
+ export const DEFAULT_NOISE_SCALE: number;
11
+ /**
12
+ * Tile units the warp may displace by.
13
+ * @type {number}
14
+ */
15
+ export const DEFAULT_NOISE_WARP: number;
16
+ /**
17
+ * All of the scene's wind.
18
+ * @type {number}
19
+ */
20
+ export const DEFAULT_NOISE_WIND_FACTOR: number;
21
+ /**
22
+ * The engine's tile.
23
+ * @type {number}
24
+ */
25
+ export const DEFAULT_NOISE_TEXTURE: number;
1
26
  /**
2
27
  * A box of fog, smoke, dust or cloud that an entity carries around.
3
28
  *
@@ -53,6 +78,46 @@ export class ParticipatingMedia {
53
78
  * @type {number}
54
79
  */
55
80
  fade_distance: number;
81
+ /**
82
+ * Noise on the density, [0, 1]: how far the medium goes from uniform toward the tile's value.
83
+ * 0 is a uniform medium and costs nothing; 1 is the tile as it is.
84
+ *
85
+ * The tile is a slot of the scene's noise atlas ({@link noise_texture}), sampled in world space
86
+ * and repeating every {@link noise_scale} metres, scrolled by the scene's wind and the medium's
87
+ * own {@link noise_velocity}, and warped by a second, slower tap of the same tile so the field
88
+ * changes shape as it moves. See `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
89
+ *
90
+ * @type {number}
91
+ */
92
+ noise_strength: number;
93
+ /**
94
+ * World size of one repeat of the tile, in metres. The engine's tile holds four base features
95
+ * an edge, so 32 puts them 8 m apart.
96
+ * @type {number}
97
+ */
98
+ noise_scale: number;
99
+ /**
100
+ * How far the warp tap may displace the lookup, in tile units. 0 is one tap and a field that
101
+ * only slides.
102
+ * @type {number}
103
+ */
104
+ noise_warp: number;
105
+ /**
106
+ * The medium's own motion for the noise, metres a second along the world axes, added to the
107
+ * scene's wind — a draught in a corridor the wind does not reach.
108
+ * @type {number[]}
109
+ */
110
+ noise_velocity: number[];
111
+ /**
112
+ * How much of the scene's wind this medium feels. 1 is all of it, 0 is none.
113
+ * @type {number}
114
+ */
115
+ noise_wind_factor: number;
116
+ /**
117
+ * Which tile: a slot of the scene's noise atlas. 0 is the one the engine bakes.
118
+ * @type {number}
119
+ */
120
+ noise_texture: number;
56
121
  /**
57
122
  * @param {number} value
58
123
  */
@@ -80,6 +145,12 @@ export class ParticipatingMedia {
80
145
  radius: number;
81
146
  g: number;
82
147
  };
148
+ noise_strength: number;
149
+ noise_scale: number;
150
+ noise_warp: number;
151
+ noise_velocity: number[];
152
+ noise_wind_factor: number;
153
+ noise_texture: number;
83
154
  };
84
155
  /**
85
156
  * @param {Object} options
@@ -88,11 +159,23 @@ export class ParticipatingMedia {
88
159
  * @param {object} [options.particle_spec] omitted resets the medium to fog rather than leaving whatever
89
160
  * the component already held — a load has to determine the whole component, or an instance being
90
161
  * reused would carry the previous level's particle into the next one
162
+ * @param {number} [options.noise_strength] every noise field omitted is its default, for the same reason
163
+ * @param {number} [options.noise_scale]
164
+ * @param {number} [options.noise_warp]
165
+ * @param {number[]} [options.noise_velocity]
166
+ * @param {number} [options.noise_wind_factor]
167
+ * @param {number} [options.noise_texture]
91
168
  */
92
- fromJSON({ density, fade_distance, particle_spec }: {
169
+ fromJSON({ density, fade_distance, particle_spec, noise_strength, noise_scale, noise_warp, noise_velocity, noise_wind_factor, noise_texture, }: {
93
170
  density?: number;
94
171
  fade_distance?: number;
95
172
  particle_spec?: object;
173
+ noise_strength?: number;
174
+ noise_scale?: number;
175
+ noise_warp?: number;
176
+ noise_velocity?: number[];
177
+ noise_wind_factor?: number;
178
+ noise_texture?: number;
96
179
  }): void;
97
180
  /**
98
181
  * **The cross-sections and the radius are left out of this on purpose.** They run to 1e-16 and
@@ -1 +1 @@
1
- {"version":3,"file":"ParticipatingMedia.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMedia.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAyEI;;;OAGG;IACH,4BAFa,kBAAkB,CAQ9B;IAjFD;;;;;;;;OAQG;IACH,SAFU,MAAM,CAEU;IAE1B;;;;;;;;OAQG;IACH,eAFU,uBAAuB,CAE8C;IAE/E;;;;;;;;OAQG;IACH,eAFU,MAAM,CAEsB;IAmBtC;;OAEG;IACH,qCAgBC;IApCD;;;;;;;;;;;;OAYG;IACH,gCAEC;IAmCD;;;;;;;;;MAaC;IAED;;;;;;;OAOG;IACH;QAN4B,OAAO,GAAxB,MAAM;QACW,aAAa,GAA9B,MAAM;QACW,aAAa,GAA9B,MAAM;aAyBhB;IAED;;;;;;;OAOG;IACH,QAFa,MAAM,CAUlB;IAED;;;OAGG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAMnB;CACJ;;kBAIS,MAAM;;wCAlMT,8DAA8D"}
1
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