@woosh/meep-engine 3.46.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +10 -2
- package/editor/ecs/component/FieldDescriptor.js +15 -0
- package/editor/ecs/component/createObjectEditor.js +41 -12
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +4 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +4 -2
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/core/collection/array/array_insert_at.d.ts +16 -0
- package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
- package/src/core/collection/array/array_insert_at.js +32 -0
- package/src/core/collection/array/array_remove_at.d.ts +15 -0
- package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
- package/src/core/collection/array/array_remove_at.js +30 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
- package/src/core/geom/Quaternion.d.ts +1 -0
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +12 -48
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +9 -4
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
- package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
- package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
- package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
- package/src/engine/input/devices/KeyboardDevice.js +7 -6
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
- package/src/engine/network/CONGESTION_CONTROL.md +9 -9
- package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
- package/src/engine/network/NetworkSession.d.ts +47 -16
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +556 -292
- package/src/engine/network/README.md +104 -28
- package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
- package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
- package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
- package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
- package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
- package/src/engine/network/orchestrator/HostJoin.js +271 -0
- package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
- package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
- package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
- package/src/engine/network/orchestrator/PendingSlices.js +83 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
- package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +57 -17
- package/src/engine/network/sim/ActionLog.d.ts +32 -5
- package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
- package/src/engine/network/sim/ActionLog.js +47 -5
- package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +100 -4
- package/src/engine/network/sim/Snapshotter.d.ts +12 -0
- package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
- package/src/engine/network/sim/Snapshotter.js +43 -0
- package/src/engine/network/state/Baseline.d.ts +1 -1
- package/src/engine/network/state/Baseline.js +1 -1
- package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
- package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
- package/src/engine/network/state/FrameBufferRing.js +51 -6
- package/src/engine/network/state/InputRing.d.ts +4 -0
- package/src/engine/network/state/InputRing.d.ts.map +1 -1
- package/src/engine/network/state/InputRing.js +7 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
- package/src/engine/network/transport/DeferredTransport.js +1 -0
- package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
- package/src/engine/network/transport/LoopbackTransport.js +4 -2
- package/src/engine/network/transport/Transport.d.ts +7 -0
- package/src/engine/network/transport/Transport.d.ts.map +1 -1
- package/src/engine/network/transport/Transport.js +8 -0
- package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
- package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
- package/src/engine/network/transport/connection/Connection.d.ts +191 -0
- package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
- package/src/engine/network/transport/connection/Connection.js +1262 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RangeSet.js +260 -0
- package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
- package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RxStream.js +211 -0
- package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
- package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/TxStream.js +243 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
- package/src/engine/network/transport/connection/bytes_copy.js +34 -0
- package/src/engine/network/transport/connection/varint.d.ts +46 -0
- package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
- package/src/engine/network/transport/connection/varint.js +107 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
- package/src/engine/sound/sopra/README.md +768 -644
- package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
- package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
- package/src/engine/sound/sopra/SopraEngine.js +327 -12
- package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
- package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
- package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
- package/src/shade/RENDERER_CONTRACT.md +6 -3
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
- package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
- package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
- package/src/shade/device/ShadeDeviceFailure.js +17 -8
- package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
- package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/device/shade_device_floor_unmet.d.ts +13 -0
- package/src/shade/device/shade_device_floor_unmet.d.ts.map +1 -0
- package/src/shade/device/shade_device_floor_unmet.js +32 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
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- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
- package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
- package/src/view/graphics/GraphicsContextFailureView.js +1 -2
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/Channel.js +0 -336
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.js +0 -157
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.js +0 -107
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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/**
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* How the contact term meets the shadow map's.
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*/
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export type ContactCombine = number;
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export namespace ContactCombine {
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let Multiply: number;
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let Min: number;
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let RemoveSun: number;
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}
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/**
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* Bits of the composite's `flags`.
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*/
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export type ContactCompositeFlags = number;
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export namespace ContactCompositeFlags {
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let Contact: number;
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let Reference: number;
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}
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/**
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* The playground's way of putting a contact mask into the sun's shadow term without a change to
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* deferred shading.
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*
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* It runs after lighting, re-evaluates the sun's direct term per pixel with the very chunks the
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* deferred pass uses (same G-buffer decode, same shadow-map lookup with the same random seed, same
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* BRDF and multiple-scattering compensation), and takes back the part of it the combined visibility removes. The result is the image the
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* deferred pass would have produced reading the mask beside the CSM/VSM lookup — exact, because the
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* sun term is linear in visibility — at the price of evaluating the sun term twice. In a product the
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* mask is one texture read in the sun's shadow term; this pass is scaffolding, and is timed apart.
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*
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* Its second target records, per pixel, the shadow map's visibility, the contact term, the combined
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* visibility and the ray-traced reference, for the debug views and the counters.
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*
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* @type {ImageShader}
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*/
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export const shader_contact_lab_composite: ImageShader;
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import { ImageShader } from "../../renderer/shader/ImageShader.js";
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//# sourceMappingURL=shader_contact_lab_composite.d.ts.map
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{"version":3,"file":"shader_contact_lab_composite.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/contact_shadows/shader_contact_lab_composite.js"],"names":[],"mappings":";;;6BA4BU,MAAM;;;;;;;;;oCAgBN,MAAM;;;;;AAwKhB;;;;;;;;;;;;;;;GAeG;AACH,2CAFU,WAAW,CAkBlB;4BArOyB,sCAAsC"}
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import { CAMERA_UNIFORM_STRUCT } from "../../renderer/camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_read_gBuffer_material } from "../../renderer/deferred/chunk_read_gBuffer_material.js";
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import { chunk_project_position_from_depth } from "../../renderer/shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_is_background } from "../../renderer/shader/chunk/depth/chunk_is_background.js";
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import { chunk_mat4_extract_position } from "../../renderer/shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
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import { chunk_decode_g_buffer_normal } from "../../renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_directional_lights_iteration_mask } from "../../renderer/shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
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import { chunk_get_directional_light_info_by_index } from "../../renderer/shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
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import { REFLECTED_LIGHT_STRUCT } from "../../renderer/shader/chunk/light/REFLECTED_LIGHT_STRUCT.js";
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import { chunk_re_direct_multiscatter } from "../../renderer/shader/chunk/material/chunk_re_direct_multiscatter.js";
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import { chunk_re_direct_physical } from "../../renderer/shader/chunk/material/chunk_re_direct_physical.js";
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import { GEOMETRIC_SHADING_INFO_STRUCT } from "../../renderer/shader/chunk/material/GEOMETRIC_SHADING_INFO_STRUCT.js";
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import { MATERIAL_SHADING_INFO_STRUCT } from "../../renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
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import { chunk_random_initialize } from "../../renderer/shader/chunk/random/chunk_random_initialize.js";
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import { CodeChunk } from "../../renderer/shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../renderer/shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../renderer/shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../renderer/shader/ShaderDescriptor.js";
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import { u32 } from "../../renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../renderer/shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../renderer/shader/type/WebGPUStruct.js";
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import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../../renderer/shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
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import { chunk_shadowmap_get_light_visibility } from "../../renderer/shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
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import { SAMPLER_LINEAR_UPSCALE } from "../../renderer/texture/SAMPLER_LINEAR_UPSCALE.js";
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import { VIEW_UNIFORM_STRUCT } from "../../renderer/view/VIEW_UNIFORM_STRUCT.js";
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/**
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* How the contact term meets the shadow map's.
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* @enum {number}
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*/
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export const ContactCombine = {
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/** visibility = shadow map × contact: what UE's desktop path and Filament/Bevy do */
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Multiply: 0,
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/** visibility = min(shadow map, contact): what Godot and UE's mobile path do */
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Min: 1,
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/**
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* visibility = 0: takes the whole sun term back out. Only for checking the composite, against a
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* frame rendered with the sun's intensity at zero.
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*/
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RemoveSun: 2,
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};
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/**
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* Bits of the composite's `flags`.
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* @enum {number}
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*/
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export const ContactCompositeFlags = {
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/** `tContact` holds this frame's mask; otherwise the contact term is 1 */
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Contact: 1,
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/** `tReference` holds this frame's ray-traced visibility; otherwise the reference reads lit */
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Reference: 2,
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};
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const SETTINGS = WebGPUStruct.from({
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combine: u32,
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flags: u32,
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}, "ContactCompositeSettings");
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", SETTINGS);
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resources.createGroup()
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.addTexture("tColor")
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.addTexture("gBufferDepth")
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.addTexture("gBufferPBR")
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.addTexture("gBufferNormal", "uint")
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.addTexture("gBufferAlbedo")
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.addTexture("gBufferEmissive", "uint")
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.addTexture("tContact", "unfilterable-float")
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.addTexture("tReference", "unfilterable-float")
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.addTexture("tSplitSum", "float")
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.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE);
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resources.createGroup()
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.addStorageBuffer("light_data", WebGPUArray.u32)
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.addTexture("shadowmapAtlas", "depth")
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.addSampler("sCompareLinear", "comparison", SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
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resources.createGroup()
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.addUniform("view", VIEW_UNIFORM_STRUCT)
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.addUniform("camera", CAMERA_UNIFORM_STRUCT);
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const body = CodeChunk.from(
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//language=WGSL
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`
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const COMBINE_MIN = ${ContactCombine.Min}u;
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const COMBINE_REMOVE_SUN = ${ContactCombine.RemoveSun}u;
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const FLAG_CONTACT = ${ContactCompositeFlags.Contact}u;
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const FLAG_REFERENCE = ${ContactCompositeFlags.Reference}u;
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struct Output {
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@location(0) color: vec4<f32>,
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// shadow map, contact, combined, reference: 1 everywhere the sun cannot reach anyway
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@location(1) visibility: vec4<f32>,
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}
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@fragment
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fn main(
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@builtin(position) coord: vec4<f32>,
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@location(0) uv: vec2<f32>,
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) -> Output {
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let i_coord = vec2<u32>(coord.xy);
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// the deferred pass seeds its shadow sampling exactly so; the first draw below is the same draw
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random_initialize(vec3u(i_coord, view.frame_index), vec3u(0xEE6B2807, 7, 0xD0974829));
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let color_in = textureLoad(tColor, i_coord, 0);
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var out: Output;
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out.color = color_in;
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out.visibility = vec4<f32>(1.0);
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115
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let texel_depth = textureLoad(gBufferDepth, i_coord, 0).r;
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let directional_bits = directional_lights_iteration_mask(&light_data);
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if (is_background(texel_depth) || directional_bits == 0u) {
|
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return out;
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}
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122
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+
|
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123
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let position_ws = project_position_from_depth(uv, texel_depth, camera.view_projection_matrix_inverse);
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let view_direction = normalize(mat4_extract_position(camera.transform) - position_ws);
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126
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let g_buffer_sample_normal = textureLoad(gBufferNormal, i_coord, 0);
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127
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+
|
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128
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let geometry = ${GEOMETRIC_SHADING_INFO_STRUCT.wgsl_ref}(
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decode_g_buffer_normal(g_buffer_sample_normal.xy),
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decode_g_buffer_normal(g_buffer_sample_normal.zw),
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position_ws,
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view_direction,
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);
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135
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let material = read_gBuffer_material(i_coord);
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+
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// the scene's one sun: the first directional light, as the ray-traced reference picks it
|
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let directional_index = countTrailingZeros(directional_bits);
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139
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+
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140
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let shadow_map = shadowmap_get_directional_light_visibility(
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&light_data,
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directional_index,
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geometry.position,
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geometry.view_direction,
|
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geometry.shading_normal
|
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);
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+
|
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148
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let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
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149
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+
|
|
150
|
+
if (dot(sun.direction, geometry.shading_normal) <= 0.0) {
|
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151
|
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// turned away from the sun: every term says shadowed, and none of them is being tested here
|
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return out;
|
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153
|
+
}
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+
|
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155
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var unshadowed: ${REFLECTED_LIGHT_STRUCT.wgsl_ref};
|
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156
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+
|
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157
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re_direct_physical(sun, geometry, material, &unshadowed);
|
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158
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// the deferred pass scales its pixel's accumulated specular by this after the last light: a factor
|
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159
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+
// per pixel, so the sun's share is scaled alike and the term stays linear in visibility
|
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160
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+
re_direct_multiscatter(geometry, material, &unshadowed);
|
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161
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+
|
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162
|
+
let sun_radiance = unshadowed.diffuse + unshadowed.specular;
|
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163
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+
|
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164
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var contact = 1.0;
|
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165
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+
|
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166
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+
if ((settings.flags & FLAG_CONTACT) != 0u) {
|
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167
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+
contact = textureLoad(tContact, i_coord, 0).r;
|
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168
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+
}
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169
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+
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170
|
+
var combined = shadow_map * contact;
|
|
171
|
+
|
|
172
|
+
if (settings.combine == COMBINE_MIN) {
|
|
173
|
+
combined = min(shadow_map, contact);
|
|
174
|
+
} else if (settings.combine == COMBINE_REMOVE_SUN) {
|
|
175
|
+
combined = 0.0;
|
|
176
|
+
}
|
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177
|
+
|
|
178
|
+
var reference = 1.0;
|
|
179
|
+
|
|
180
|
+
if ((settings.flags & FLAG_REFERENCE) != 0u) {
|
|
181
|
+
reference = textureLoad(tReference, i_coord, 0).r;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/*
|
|
185
|
+
The deferred pass added sun_radiance × shadow_map. The sun term is linear in its visibility, so
|
|
186
|
+
taking back sun_radiance × (shadow_map − combined) leaves exactly what the deferred pass would
|
|
187
|
+
have written had it read the combined visibility.
|
|
188
|
+
*/
|
|
189
|
+
out.color = vec4<f32>(color_in.rgb - sun_radiance * (shadow_map - combined), color_in.a);
|
|
190
|
+
out.visibility = vec4<f32>(shadow_map, contact, combined, reference);
|
|
191
|
+
|
|
192
|
+
return out;
|
|
193
|
+
}
|
|
194
|
+
`, [
|
|
195
|
+
SETTINGS.declaration_chunk,
|
|
196
|
+
REFLECTED_LIGHT_STRUCT.declaration_chunk,
|
|
197
|
+
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
|
198
|
+
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
199
|
+
chunk_random_initialize,
|
|
200
|
+
chunk_is_background,
|
|
201
|
+
chunk_project_position_from_depth,
|
|
202
|
+
chunk_mat4_extract_position,
|
|
203
|
+
chunk_decode_g_buffer_normal,
|
|
204
|
+
chunk_read_gBuffer_material,
|
|
205
|
+
chunk_directional_lights_iteration_mask,
|
|
206
|
+
chunk_get_directional_light_info_by_index,
|
|
207
|
+
chunk_shadowmap_get_light_visibility,
|
|
208
|
+
chunk_re_direct_physical,
|
|
209
|
+
chunk_re_direct_multiscatter,
|
|
210
|
+
]
|
|
211
|
+
);
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* The playground's way of putting a contact mask into the sun's shadow term without a change to
|
|
215
|
+
* deferred shading.
|
|
216
|
+
*
|
|
217
|
+
* It runs after lighting, re-evaluates the sun's direct term per pixel with the very chunks the
|
|
218
|
+
* deferred pass uses (same G-buffer decode, same shadow-map lookup with the same random seed, same
|
|
219
|
+
* BRDF and multiple-scattering compensation), and takes back the part of it the combined visibility removes. The result is the image the
|
|
220
|
+
* deferred pass would have produced reading the mask beside the CSM/VSM lookup — exact, because the
|
|
221
|
+
* sun term is linear in visibility — at the price of evaluating the sun term twice. In a product the
|
|
222
|
+
* mask is one texture read in the sun's shadow term; this pass is scaffolding, and is timed apart.
|
|
223
|
+
*
|
|
224
|
+
* Its second target records, per pixel, the shadow map's visibility, the contact term, the combined
|
|
225
|
+
* visibility and the ray-traced reference, for the debug views and the counters.
|
|
226
|
+
*
|
|
227
|
+
* @type {ImageShader}
|
|
228
|
+
*/
|
|
229
|
+
export const shader_contact_lab_composite = new ImageShader({
|
|
230
|
+
descriptor: ShaderDescriptor.from({
|
|
231
|
+
label: "Contact lab / composite",
|
|
232
|
+
resources,
|
|
233
|
+
body,
|
|
234
|
+
}),
|
|
235
|
+
targets: [
|
|
236
|
+
{
|
|
237
|
+
label: "color",
|
|
238
|
+
format: "rgba16float",
|
|
239
|
+
},
|
|
240
|
+
{
|
|
241
|
+
label: "visibility",
|
|
242
|
+
format: "rgba8unorm",
|
|
243
|
+
},
|
|
244
|
+
],
|
|
245
|
+
});
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The reference: the sun's visibility from every pixel's G-buffer position, by one ray toward the sun's
|
|
3
|
+
* centre through the scene's BVH. Hard, as a shadow from a point on the sun. Alpha-tested and glass
|
|
4
|
+
* occluders are resolved from their materials, as the path tracer does.
|
|
5
|
+
*
|
|
6
|
+
* The engine's ray-traced shadow prototype (`shadow/ray/shader_ray_shadow_code.js`) traces the same
|
|
7
|
+
* query from the same chunks, but jitters each ray over the sun's disc and packs 8×4 pixels into a word
|
|
8
|
+
* for its denoiser. Its rays start at `offset_ray_from_depth`, which fixes at 3e-5 of the view distance
|
|
9
|
+
* the normal offset this one takes as a setting, so that it can be swept.
|
|
10
|
+
*
|
|
11
|
+
* @type {ComputeShader}
|
|
12
|
+
*/
|
|
13
|
+
export const shader_contact_lab_reference: ComputeShader;
|
|
14
|
+
import { ComputeShader } from "../../renderer/shader/ComputeShader.js";
|
|
15
|
+
//# sourceMappingURL=shader_contact_lab_reference.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_contact_lab_reference.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/contact_shadows/shader_contact_lab_reference.js"],"names":[],"mappings":"AAuGA;;;;;;;;;;;GAWG;AACH,2CAFU,aAAa,CAMpB;8BAxG2B,wCAAwC"}
|
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../renderer/camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
+
import { RESOURCE_GROUP_RTX } from "../../renderer/geometry/sr_create_group_RTX.js";
|
|
3
|
+
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../renderer/material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
|
4
|
+
import { chunk_ray_shaded_query_occluded } from "../../renderer/path_tracer/shader/chunk_ray_shaded_query_occluded.js";
|
|
5
|
+
import { chunk_project_position_from_depth } from "../../renderer/shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
6
|
+
import { chunk_is_background } from "../../renderer/shader/chunk/depth/chunk_is_background.js";
|
|
7
|
+
import { chunk_decode_g_buffer_normal } from "../../renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
8
|
+
import { chunk_offset_ray } from "../../renderer/shader/chunk/geometry/ray/chunk_offset_ray.js";
|
|
9
|
+
import { RAY_STRUCT } from "../../renderer/shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
10
|
+
import { chunk_directional_lights_iteration_mask } from "../../renderer/shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
11
|
+
import { chunk_get_directional_light_info_by_index } from "../../renderer/shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
|
|
12
|
+
import { chunk_random } from "../../renderer/shader/chunk/random/chunk_random.js";
|
|
13
|
+
import { chunk_random_initialize } from "../../renderer/shader/chunk/random/chunk_random_initialize.js";
|
|
14
|
+
import { chunk_texel_coordinate_to_uv } from "../../renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
15
|
+
import { CodeChunk } from "../../renderer/shader/compiler/CodeChunk.js";
|
|
16
|
+
import { ComputeShader } from "../../renderer/shader/ComputeShader.js";
|
|
17
|
+
import { ShaderResourceSetDescriptor } from "../../renderer/shader/resource/ShaderResourceSetDescriptor.js";
|
|
18
|
+
import { WebGPUArray } from "../../renderer/shader/type/WebGPUArray.js";
|
|
19
|
+
import { VIEW_UNIFORM_STRUCT } from "../../renderer/view/VIEW_UNIFORM_STRUCT.js";
|
|
20
|
+
import { f32 } from "../../renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
21
|
+
import { WebGPUStruct } from "../../renderer/shader/type/WebGPUStruct.js";
|
|
22
|
+
import { chunk_mat4_extract_position } from "../../renderer/shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
23
|
+
|
|
24
|
+
const SETTINGS = WebGPUStruct.from({
|
|
25
|
+
normal_offset: f32,
|
|
26
|
+
}, "ContactReferenceSettings");
|
|
27
|
+
|
|
28
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
29
|
+
|
|
30
|
+
resources.setImmediate("settings", SETTINGS);
|
|
31
|
+
|
|
32
|
+
resources.addGroup(RESOURCE_GROUP_RTX);
|
|
33
|
+
|
|
34
|
+
resources.createGroup()
|
|
35
|
+
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
36
|
+
.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
37
|
+
.addTexture("textures", "unfilterable-float", "2d-array");
|
|
38
|
+
|
|
39
|
+
resources.createGroup()
|
|
40
|
+
.addTexture("gBufferDepth")
|
|
41
|
+
.addTexture("gBufferNormal", "uint")
|
|
42
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
43
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
44
|
+
.addStorageTexture("tReference", "r32float", "2d", "write-only");
|
|
45
|
+
|
|
46
|
+
const body = CodeChunk.from(
|
|
47
|
+
//language=WGSL
|
|
48
|
+
`
|
|
49
|
+
@compute @workgroup_size(8, 8, 1)
|
|
50
|
+
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
51
|
+
let size = textureDimensions(gBufferDepth);
|
|
52
|
+
|
|
53
|
+
if (any(id.xy >= size)) {
|
|
54
|
+
return;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
// the alpha test of a hit is stochastic by its opacity
|
|
58
|
+
random_initialize(vec3<u32>(id.xy, view.frame_index), vec3<u32>(0x5bd1e995u, 13u, 0x9e3779b9u));
|
|
59
|
+
|
|
60
|
+
let depth = textureLoad(gBufferDepth, id.xy, 0).r;
|
|
61
|
+
|
|
62
|
+
var visibility = 1.0;
|
|
63
|
+
|
|
64
|
+
let directional_bits = directional_lights_iteration_mask(&light_data);
|
|
65
|
+
|
|
66
|
+
if (!is_background(depth) && directional_bits != 0u) {
|
|
67
|
+
let uv = texel_coordinate_to_uv(vec2<f32>(id.xy), size);
|
|
68
|
+
let position_ws = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
69
|
+
let geometric_normal = decode_g_buffer_normal(textureLoad(gBufferNormal, id.xy, 0).zw);
|
|
70
|
+
|
|
71
|
+
let sun = get_directional_light_info_by_index(&light_data, countTrailingZeros(directional_bits));
|
|
72
|
+
|
|
73
|
+
var ray: ${RAY_STRUCT.wgsl_ref};
|
|
74
|
+
|
|
75
|
+
let distance = length(position_ws - mat4_extract_position(camera.transform));
|
|
76
|
+
|
|
77
|
+
ray.origin = offset_ray(position_ws + geometric_normal * (settings.normal_offset * distance), geometric_normal);
|
|
78
|
+
ray.direction = sun.direction;
|
|
79
|
+
ray.tmax = sun.distance;
|
|
80
|
+
|
|
81
|
+
if (ray_shaded_query_occluded(ray)) {
|
|
82
|
+
visibility = 0.0;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
textureStore(tReference, id.xy, vec4<f32>(visibility));
|
|
87
|
+
}
|
|
88
|
+
`, [
|
|
89
|
+
SETTINGS.declaration_chunk,
|
|
90
|
+
chunk_mat4_extract_position,
|
|
91
|
+
chunk_random,
|
|
92
|
+
chunk_random_initialize,
|
|
93
|
+
chunk_is_background,
|
|
94
|
+
chunk_texel_coordinate_to_uv,
|
|
95
|
+
chunk_project_position_from_depth,
|
|
96
|
+
chunk_decode_g_buffer_normal,
|
|
97
|
+
chunk_offset_ray,
|
|
98
|
+
chunk_directional_lights_iteration_mask,
|
|
99
|
+
chunk_get_directional_light_info_by_index,
|
|
100
|
+
chunk_ray_shaded_query_occluded,
|
|
101
|
+
]
|
|
102
|
+
);
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* The reference: the sun's visibility from every pixel's G-buffer position, by one ray toward the sun's
|
|
106
|
+
* centre through the scene's BVH. Hard, as a shadow from a point on the sun. Alpha-tested and glass
|
|
107
|
+
* occluders are resolved from their materials, as the path tracer does.
|
|
108
|
+
*
|
|
109
|
+
* The engine's ray-traced shadow prototype (`shadow/ray/shader_ray_shadow_code.js`) traces the same
|
|
110
|
+
* query from the same chunks, but jitters each ray over the sun's disc and packs 8×4 pixels into a word
|
|
111
|
+
* for its denoiser. Its rays start at `offset_ray_from_depth`, which fixes at 3e-5 of the view distance
|
|
112
|
+
* the normal offset this one takes as a setting, so that it can be swept.
|
|
113
|
+
*
|
|
114
|
+
* @type {ComputeShader}
|
|
115
|
+
*/
|
|
116
|
+
export const shader_contact_lab_reference = ComputeShader.from({
|
|
117
|
+
label: "Contact lab / ray-traced reference",
|
|
118
|
+
resources,
|
|
119
|
+
body,
|
|
120
|
+
});
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What each counter of the stats buffer counts, over one frame's pixels, before TAA. "Shadowed" means
|
|
3
|
+
* a visibility under ½; the reference is the ray-traced sun visibility of the pixel's own G-buffer
|
|
4
|
+
* position.
|
|
5
|
+
*/
|
|
6
|
+
export type ContactStat = number;
|
|
7
|
+
export namespace ContactStat {
|
|
8
|
+
let ReferenceShadowed: number;
|
|
9
|
+
let ShadowMapMissed: number;
|
|
10
|
+
let Fixed: number;
|
|
11
|
+
let Missed: number;
|
|
12
|
+
let ShadowMapFalse: number;
|
|
13
|
+
let False: number;
|
|
14
|
+
let AddedFalse: number;
|
|
15
|
+
let SpuriousFlips: number;
|
|
16
|
+
let ShadowMapSpuriousFlips: number;
|
|
17
|
+
let ReferenceFlips: number;
|
|
18
|
+
let Pixels: number;
|
|
19
|
+
let ContactShadowed: number;
|
|
20
|
+
let CombinedError: number;
|
|
21
|
+
let ShadowMapError: number;
|
|
22
|
+
let DarkerThanBoth: number;
|
|
23
|
+
let CombinedChange: number;
|
|
24
|
+
let ShadowMapChange: number;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Counters before the depth bands.
|
|
28
|
+
* @type {number}
|
|
29
|
+
*/
|
|
30
|
+
export const CONTACT_STAT_BAND_BASE: number;
|
|
31
|
+
/**
|
|
32
|
+
* Depth bands the band counters split by, in metres of view depth: [0, 2), [2, 4), [4, 8), … doubling,
|
|
33
|
+
* the last open-ended.
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
export const CONTACT_STAT_BAND_COUNT: number;
|
|
37
|
+
/**
|
|
38
|
+
* Per band, at CONTACT_STAT_BAND_BASE + band × 4: reference shadowed, shadow map missed, fixed,
|
|
39
|
+
* added false.
|
|
40
|
+
* @type {number}
|
|
41
|
+
*/
|
|
42
|
+
export const CONTACT_STAT_BAND_STRIDE: number;
|
|
43
|
+
/**
|
|
44
|
+
* @type {number}
|
|
45
|
+
*/
|
|
46
|
+
export const CONTACT_STAT_COUNT: number;
|
|
47
|
+
/**
|
|
48
|
+
* The playground's counters: one frame's pixels classified against the ray-traced reference, overall
|
|
49
|
+
* and by depth band, and against the previous frame's record for flips the reference does not share.
|
|
50
|
+
*
|
|
51
|
+
* @type {ComputeShader}
|
|
52
|
+
*/
|
|
53
|
+
export const shader_contact_lab_stats: ComputeShader;
|
|
54
|
+
import { ComputeShader } from "../../renderer/shader/ComputeShader.js";
|
|
55
|
+
//# sourceMappingURL=shader_contact_lab_stats.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_contact_lab_stats.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/contact_shadows/shader_contact_lab_stats.js"],"names":[],"mappings":";;;;;0BAcU,MAAM;;;;;;;;;;;;;;;;;;;;AAuChB;;;GAGG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;GAIG;AACH,sCAFU,MAAM,CAEyB;AAEzC;;;;GAIG;AACH,uCAFU,MAAM,CAE0B;AAE1C;;GAEG;AACH,iCAFU,MAAM,CAE8F;AAiI9G;;;;;GAKG;AACH,uCAFU,aAAa,CAMpB;8BApN2B,wCAAwC"}
|