@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  805. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -2,12 +2,18 @@
2
2
  * Why there is no usable device, in a form a host can act on.
3
3
  *
4
4
  * It is an `Error` because that is what the failure paths already throw and callers already
5
- * `catch`, and it carries a {@link ShadeDeviceFailureReason} because a host showing this to a player
5
+ * `catch`, and it carries a {@link ShadeDeviceFailureReason} because a host showing this to a person
6
6
  * needs to distinguish "your browser cannot do this at all" from "your GPU is below what this needs"
7
7
  * from "the GPU went away" — three different things to tell somebody, and none of them a stack
8
8
  * trace.
9
9
  *
10
- * `detail` holds the specific thing that was missing, for the log rather than the player.
10
+ * The `message` is written to be shown as it is. Where the specifics are something a person can act
11
+ * on — which features and limits the hardware lacks, what the browser refused — it names them, so
12
+ * that what reaches a support thread is the answer rather than a request for logs. `detail` holds
13
+ * the specifics alone, for a host that phrases its own message.
14
+ *
15
+ * Nothing here assumes what the application is: the same engine runs games, CAD tools and product
16
+ * visualizers, and they all show these messages.
11
17
  */
12
18
  export class ShadeDeviceFailure extends Error {
13
19
  /**
@@ -19,12 +25,13 @@ export class ShadeDeviceFailure extends Error {
19
25
  */
20
26
  static adapter_unavailable(): ShadeDeviceFailure;
21
27
  /**
22
- * @param {string} detail what was missing
28
+ * @param {string[]} unmet every requirement the adapter falls short of, as
29
+ * {@link shade_device_floor_unmet} phrases them
23
30
  * @returns {ShadeDeviceFailure}
24
31
  */
25
- static below_floor(detail: string): ShadeDeviceFailure;
32
+ static below_floor(unmet: string[]): ShadeDeviceFailure;
26
33
  /**
27
- * @param {string} detail
34
+ * @param {string} detail what the browser said when it refused
28
35
  * @returns {ShadeDeviceFailure}
29
36
  */
30
37
  static device_request_failed(detail: string): ShadeDeviceFailure;
@@ -1 +1 @@
1
- {"version":3,"file":"ShadeDeviceFailure.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeDeviceFailure.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IA2BI;;OAEG;IACH,6BAFa,kBAAkB,CAQ9B;IAED;;OAEG;IACH,8BAFa,kBAAkB,CAQ9B;IAED;;;OAGG;IACH,2BAHW,MAAM,GACJ,kBAAkB,CAQ9B;IAED;;;OAGG;IACH,qCAHW,MAAM,GACJ,kBAAkB,CAQ9B;IAED;;;OAGG;IACH,2BAHW,MAAM,GACJ,kBAAkB,CAQ9B;IArED;;;;OAIG;IACH,oBAJW,wBAAwB,WACxB,MAAM,WACN,MAAM,EAQhB;IAxBD;;OAEG;IACH,QAFU,wBAAwB,CAEkB;IAEpD;;;;;OAKG;IACH,QAFU,MAAM,CAEJ;IA0EhB;;;OAGG;IACH,+BAFU,OAAO,CAEgC;CANhD;yCAjGwC,+BAA+B"}
1
+ {"version":3,"file":"ShadeDeviceFailure.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeDeviceFailure.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH;IA2BI;;OAEG;IACH,6BAFa,kBAAkB,CAQ9B;IAED;;OAEG;IACH,8BAFa,kBAAkB,CAQ9B;IAED;;;;OAIG;IACH,0BAJW,MAAM,EAAE,GAEN,kBAAkB,CAU9B;IAED;;;OAGG;IACH,qCAHW,MAAM,GACJ,kBAAkB,CAQ9B;IAED;;;OAGG;IACH,2BAHW,MAAM,GACJ,kBAAkB,CAQ9B;IAxED;;;;OAIG;IACH,oBAJW,wBAAwB,WACxB,MAAM,WACN,MAAM,EAQhB;IAxBD;;OAEG;IACH,QAFU,wBAAwB,CAEkB;IAEpD;;;;;OAKG;IACH,QAFU,MAAM,CAEJ;IA6EhB;;;OAGG;IACH,+BAFU,OAAO,CAEgC;CANhD;yCA1GwC,+BAA+B"}
@@ -4,12 +4,18 @@ import { ShadeDeviceFailureReason } from "./ShadeDeviceFailureReason.js";
4
4
  * Why there is no usable device, in a form a host can act on.
5
5
  *
6
6
  * It is an `Error` because that is what the failure paths already throw and callers already
7
- * `catch`, and it carries a {@link ShadeDeviceFailureReason} because a host showing this to a player
7
+ * `catch`, and it carries a {@link ShadeDeviceFailureReason} because a host showing this to a person
8
8
  * needs to distinguish "your browser cannot do this at all" from "your GPU is below what this needs"
9
9
  * from "the GPU went away" — three different things to tell somebody, and none of them a stack
10
10
  * trace.
11
11
  *
12
- * `detail` holds the specific thing that was missing, for the log rather than the player.
12
+ * The `message` is written to be shown as it is. Where the specifics are something a person can act
13
+ * on — which features and limits the hardware lacks, what the browser refused — it names them, so
14
+ * that what reaches a support thread is the answer rather than a request for logs. `detail` holds
15
+ * the specifics alone, for a host that phrases its own message.
16
+ *
17
+ * Nothing here assumes what the application is: the same engine runs games, CAD tools and product
18
+ * visualizers, and they all show these messages.
13
19
  */
14
20
  export class ShadeDeviceFailure extends Error {
15
21
  /**
@@ -44,7 +50,7 @@ export class ShadeDeviceFailure extends Error {
44
50
  static webgpu_unavailable() {
45
51
  return new ShadeDeviceFailure(
46
52
  ShadeDeviceFailureReason.WebGPUUnavailable,
47
- "This browser does not support WebGPU, which this game requires.",
53
+ "This browser does not support WebGPU, which this application requires.",
48
54
  "navigator.gpu is undefined"
49
55
  );
50
56
  }
@@ -61,25 +67,28 @@ export class ShadeDeviceFailure extends Error {
61
67
  }
62
68
 
63
69
  /**
64
- * @param {string} detail what was missing
70
+ * @param {string[]} unmet every requirement the adapter falls short of, as
71
+ * {@link shade_device_floor_unmet} phrases them
65
72
  * @returns {ShadeDeviceFailure}
66
73
  */
67
- static below_floor(detail) {
74
+ static below_floor(unmet) {
75
+ const detail = unmet.join('; ');
76
+
68
77
  return new ShadeDeviceFailure(
69
78
  ShadeDeviceFailureReason.BelowFloor,
70
- "This graphics hardware is below the minimum this game requires.",
79
+ `This graphics hardware does not meet this application's minimum requirements: ${detail}.`,
71
80
  detail
72
81
  );
73
82
  }
74
83
 
75
84
  /**
76
- * @param {string} detail
85
+ * @param {string} detail what the browser said when it refused
77
86
  * @returns {ShadeDeviceFailure}
78
87
  */
79
88
  static device_request_failed(detail) {
80
89
  return new ShadeDeviceFailure(
81
90
  ShadeDeviceFailureReason.DeviceRequestFailed,
82
- "The graphics device could not be created.",
91
+ `The graphics device could not be created: ${detail}`,
83
92
  detail
84
93
  );
85
94
  }
@@ -4,7 +4,7 @@
4
4
  * The device floor is deliberate and fixed (D6/I-8): there are no degradation tiers, no WebGL
5
5
  * fallback and no feature-detection branches. Hardware below the floor is not accommodated — it is
6
6
  * told, clearly, that it cannot run this. That makes the *message* the entire below-floor
7
- * behaviour the engine owes, and a reason code is what lets a host phrase it for a player rather
7
+ * behaviour the engine owes, and a reason code is what lets a host phrase it for a person rather
8
8
  * than showing them a stack trace.
9
9
  */
10
10
  export type ShadeDeviceFailureReason = number;
@@ -4,7 +4,7 @@
4
4
  * The device floor is deliberate and fixed (D6/I-8): there are no degradation tiers, no WebGL
5
5
  * fallback and no feature-detection branches. Hardware below the floor is not accommodated — it is
6
6
  * told, clearly, that it cannot run this. That makes the *message* the entire below-floor
7
- * behaviour the engine owes, and a reason code is what lets a host phrase it for a player rather
7
+ * behaviour the engine owes, and a reason code is what lets a host phrase it for a person rather
8
8
  * than showing them a stack trace.
9
9
  *
10
10
  * @enum {number}
@@ -23,7 +23,7 @@ export const ShadeDeviceFailureReason = {
23
23
 
24
24
  /**
25
25
  * An adapter exists and is below the floor — a required feature or limit is missing. The
26
- * failure names which one.
26
+ * failure names every one.
27
27
  */
28
28
  BelowFloor: 2,
29
29
 
@@ -230,6 +230,21 @@ export class SoftwareGPUDevice extends SoftwareGPUObjectBase implements GPUDevic
230
230
  * @returns {GPUComputePipeline}
231
231
  */
232
232
  createComputePipeline(descriptor: GPUComputePipelineDescriptor): GPUComputePipeline;
233
+ /**
234
+ * The asynchronous form of {@link createRenderPipeline}. There is nothing to compile here, so the
235
+ * handle is already made when the promise is returned, and the promise is already resolved.
236
+ *
237
+ * @param {GPURenderPipelineDescriptor} descriptor
238
+ * @returns {Promise<GPURenderPipeline>}
239
+ */
240
+ createRenderPipelineAsync(descriptor: GPURenderPipelineDescriptor): Promise<GPURenderPipeline>;
241
+ /**
242
+ * The asynchronous form of {@link createComputePipeline} — see {@link createRenderPipelineAsync}.
243
+ *
244
+ * @param {GPUComputePipelineDescriptor} descriptor
245
+ * @returns {Promise<GPUComputePipeline>}
246
+ */
247
+ createComputePipelineAsync(descriptor: GPUComputePipelineDescriptor): Promise<GPUComputePipeline>;
233
248
  /**
234
249
  * The next tick. Shared by every query set this device made, so two of them still order against
235
250
  * each other.
@@ -1 +1 @@
1
- {"version":3,"file":"SoftwareGPUDevice.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUDevice.js"],"names":[],"mappings":"AA+QA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wEAFgB,SAAS;IAkCrB;;;;;;;;OAQG;IACH;QAP+B,KAAK,GAAzB,MAAM;QACwB,gBAAgB,GAA9C,gBAAgB;QAGyB,cAAc,GAAvD,2BAA2B;OAuBrC;IAvDD;;;;;OAKG;IACH,qCAEC;IAOD;;;;;;OAMG;IACH,iCAEC;IAiCD;;OAEG;IACH,kCAEC;IAID;;OAEG;IACH,sBAEC;IAaD;;;;;;;;OAQG;IACH,iEAUC;IAwBD;;;;;OAKG;IACH,uCAEC;IAID;;;;OAIG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,gBAcC;IAID;;;;;;;;;OASG;IACH,uBALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,uBAAuB,GAC7B,IAAI,CAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,oBAAoB,GAC1B,IAAI,CAIhB;IAED;;;OAGG;IACH,qBAHW,KAAK,GACH,OAAO,CAInB;IASD;;;;;;;OAOG;IACH,wCAFa,IAAI,CAUhB;IAED;;;;;;;;;OASG;IACH,iBAHa,QAAQ,mBAAiB,IAAI,CAAC,CAc1C;IAED;;;;;;;;;;;;;;OAcG;IACH,yCAFa,IAAI,CA4BhB;IAED;;;;;;;;;OASG;IACH,yDAcC;IAmJD;;;;;;OAMG;IACH,4DAcC;IAED;;;;;;OAMG;IACH,6DAEC;IAED;;;OAGG;IACH,oFAEC;IAED;;;;;;;OAOG;IACH,kEAUC;IAkCD;;;OAGG;IACH,iFAcC;IAED;;;;;;;OAOG;IACH,2EAEC;IAED;;;;;;OAMG;IACH,iFAEC;IAED;;;;;OAKG;IACH,oFAEC;IAUD;;;;;OAKG;IACH,kBAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,+DAQC;IA4BD;;;OAGG;IACH,kFAEC;IAGL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;;CAN9C;;;;;;;;;;;;WA7sBa,mBAAiB,IAAI;;sCA9QG,4BAA4B;kCAHhC,wBAAwB;mCASvB,yBAAyB"}
1
+ {"version":3,"file":"SoftwareGPUDevice.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUDevice.js"],"names":[],"mappings":"AA+QA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wEAFgB,SAAS;IAkCrB;;;;;;;;OAQG;IACH;QAP+B,KAAK,GAAzB,MAAM;QACwB,gBAAgB,GAA9C,gBAAgB;QAGyB,cAAc,GAAvD,2BAA2B;OAuBrC;IAvDD;;;;;OAKG;IACH,qCAEC;IAOD;;;;;;OAMG;IACH,iCAEC;IAiCD;;OAEG;IACH,kCAEC;IAID;;OAEG;IACH,sBAEC;IAaD;;;;;;;;OAQG;IACH,iEAUC;IAwBD;;;;;OAKG;IACH,uCAEC;IAID;;;;OAIG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,gBAcC;IAID;;;;;;;;;OASG;IACH,uBALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,uBAAuB,GAC7B,IAAI,CAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,oBAAoB,GAC1B,IAAI,CAIhB;IAED;;;OAGG;IACH,qBAHW,KAAK,GACH,OAAO,CAInB;IASD;;;;;;;OAOG;IACH,wCAFa,IAAI,CAUhB;IAED;;;;;;;;;OASG;IACH,iBAHa,QAAQ,mBAAiB,IAAI,CAAC,CAc1C;IAED;;;;;;;;;;;;;;OAcG;IACH,yCAFa,IAAI,CA4BhB;IAED;;;;;;;;;OASG;IACH,yDAcC;IAmJD;;;;;;OAMG;IACH,4DAcC;IAED;;;;;;OAMG;IACH,6DAEC;IAED;;;OAGG;IACH,oFAEC;IAED;;;;;;;OAOG;IACH,kEAUC;IAkCD;;;OAGG;IACH,iFAcC;IAED;;;;;;;OAOG;IACH,2EAEC;IAED;;;;;;OAMG;IACH,iFAEC;IAED;;;;;OAKG;IACH,oFAEC;IAED;;;;;;OAMG;IACH,oEAFa,0BAA0B,CAItC;IAED;;;;;OAKG;IACH,sEAFa,2BAA2B,CAIvC;IAUD;;;;;OAKG;IACH,kBAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,+DAQC;IA4BD;;;OAGG;IACH,kFAEC;IAGL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;;CAN9C;;;;;;;;;;;;WAluBa,mBAAiB,IAAI;;sCA9QG,4BAA4B;kCAHhC,wBAAwB;mCASvB,yBAAyB"}
@@ -924,6 +924,27 @@ export class SoftwareGPUDevice extends SoftwareGPUObjectBase {
924
924
  return new SoftwareGPUComputePipeline(descriptor);
925
925
  }
926
926
 
927
+ /**
928
+ * The asynchronous form of {@link createRenderPipeline}. There is nothing to compile here, so the
929
+ * handle is already made when the promise is returned, and the promise is already resolved.
930
+ *
931
+ * @param {GPURenderPipelineDescriptor} descriptor
932
+ * @returns {Promise<GPURenderPipeline>}
933
+ */
934
+ createRenderPipelineAsync(descriptor) {
935
+ return Promise.resolve(new SoftwareGPURenderPipeline(descriptor));
936
+ }
937
+
938
+ /**
939
+ * The asynchronous form of {@link createComputePipeline} — see {@link createRenderPipelineAsync}.
940
+ *
941
+ * @param {GPUComputePipelineDescriptor} descriptor
942
+ * @returns {Promise<GPUComputePipeline>}
943
+ */
944
+ createComputePipelineAsync(descriptor) {
945
+ return Promise.resolve(new SoftwareGPUComputePipeline(descriptor));
946
+ }
947
+
927
948
  /**
928
949
  * The device's monotonic counter, which is what a timestamp query records here. See
929
950
  * {@link SoftwareGPUQuerySet} for why these are not measurements.
@@ -2,6 +2,7 @@
2
2
  * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
3
3
  * @typedef {import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler} ShaderModuleCompiler
4
4
  * @typedef {import("./PipelineLayoutManager.js").PipelineLayoutManager} PipelineLayoutManager
5
+ * @typedef {import("./PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
5
6
  */
6
7
  export class ComputePipelineManager {
7
8
  /**
@@ -16,15 +17,34 @@ export class ComputePipelineManager {
16
17
  * @returns {PipelineLayoutManager}
17
18
  */
18
19
  get layouts(): import("./PipelineLayoutManager.js").PipelineLayoutManager;
20
+ /**
21
+ * How many pipelines {@link prepare} is still compiling.
22
+ *
23
+ * @returns {number}
24
+ */
25
+ get pending_count(): number;
19
26
  /**
20
27
  *
21
28
  * @param {ComputePipelineDescriptor} descriptor
22
29
  * @returns {GPUComputePipeline}
23
30
  */
24
31
  obtain(descriptor: ComputePipelineDescriptor): GPUComputePipeline;
32
+ /**
33
+ * Compile the pipeline for `descriptor` off the thread that presents frames, into the cache
34
+ * {@link obtain} reads — see {@link PipelineEnquiry} for why.
35
+ *
36
+ * Nothing new starts for a descriptor that is cached or already compiling. A pipeline that fails
37
+ * is reported and left out of the cache, so `obtain` makes it again the old way. If `obtain`
38
+ * makes it while it is still compiling here, the one `obtain` made is kept.
39
+ *
40
+ * @param {ComputePipelineDescriptor} descriptor
41
+ * @returns {Promise<void>} settles once the pipeline is cached or has failed; never rejects
42
+ */
43
+ prepare(descriptor: ComputePipelineDescriptor): Promise<void>;
25
44
  #private;
26
45
  }
27
46
  export type ComputePipelineDescriptor = import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor;
28
47
  export type ShaderModuleCompiler = import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler;
29
48
  export type PipelineLayoutManager = import("./PipelineLayoutManager.js").PipelineLayoutManager;
49
+ export type PipelineEnquiry = import("./PipelineEnquiry.js").PipelineEnquiry;
30
50
  //# sourceMappingURL=ComputePipelineManager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ComputePipelineManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/ComputePipelineManager.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;IA+BI;;;;;OAKG;IACH,wCAHW,qBAAqB,WACrB,oBAAoB,EAc9B;IAtCD;;;OAGG;IACH,0EAEC;IA8DD;;;;OAIG;IACH,mBAHW,yBAAyB,sBAQnC;;CAEJ;wCAhGY,OAAO,gEAAgE,EAAE,yBAAyB;mCAClG,OAAO,mCAAmC,EAAE,oBAAoB;oCAChE,OAAO,4BAA4B,EAAE,qBAAqB"}
1
+ {"version":3,"file":"ComputePipelineManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/ComputePipelineManager.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AAEH;IA+CI;;;;;OAKG;IACH,wCAHW,qBAAqB,WACrB,oBAAoB,EAc9B;IAtDD;;;OAGG;IACH,0EAEC;IAoBD;;;;OAIG;IACH,4BAEC;IAyDD;;;;OAIG;IACH,mBAHW,yBAAyB,sBAQnC;IAED;;;;;;;;;;OAUG;IACH,oBAHW,yBAAyB,GACvB,QAAQ,IAAI,CAAC,CAwCzB;;CAEJ;wCA1KY,OAAO,gEAAgE,EAAE,yBAAyB;mCAClG,OAAO,mCAAmC,EAAE,oBAAoB;oCAChE,OAAO,4BAA4B,EAAE,qBAAqB;8BAC1D,OAAO,sBAAsB,EAAE,eAAe"}
@@ -5,6 +5,7 @@ import { HashMap } from "../../../core/collection/map/HashMap.js";
5
5
  * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
6
6
  * @typedef {import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler} ShaderModuleCompiler
7
7
  * @typedef {import("./PipelineLayoutManager.js").PipelineLayoutManager} PipelineLayoutManager
8
+ * @typedef {import("./PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
8
9
  */
9
10
 
10
11
  export class ComputePipelineManager {
@@ -37,6 +38,22 @@ export class ComputePipelineManager {
37
38
  */
38
39
  #cache = new HashMap();
39
40
 
41
+ /**
42
+ * Compilations {@link prepare} started that have not finished.
43
+ *
44
+ * @type {HashMap<ComputePipelineDescriptor, Promise<void>>}
45
+ */
46
+ #pending = new HashMap();
47
+
48
+ /**
49
+ * How many pipelines {@link prepare} is still compiling.
50
+ *
51
+ * @returns {number}
52
+ */
53
+ get pending_count() {
54
+ return this.#pending.size;
55
+ }
56
+
40
57
 
41
58
  /**
42
59
  *
@@ -62,18 +79,17 @@ export class ComputePipelineManager {
62
79
  /**
63
80
  *
64
81
  * @param {ComputePipelineDescriptor} descriptor
65
- * @returns {GPUComputePipeline}
82
+ * @returns {GPUComputePipelineDescriptor}
66
83
  */
67
- #create(descriptor) {
84
+ #gpu_descriptor(descriptor) {
68
85
 
69
86
  const shaders = this.#shaders;
70
87
 
71
88
  const layouts = this.#layouts;
72
- const device = this.#device;
73
89
 
74
90
  const stage = descriptor.compute;
75
91
 
76
- const gpu_descriptor = {
92
+ return {
77
93
  label: descriptor.label,
78
94
  layout: layouts.obtainPipelineLayout(descriptor.layout),
79
95
  compute: {
@@ -82,8 +98,15 @@ export class ComputePipelineManager {
82
98
  constants: stage.constants
83
99
  },
84
100
  };
101
+ }
85
102
 
86
- return device.createComputePipeline(gpu_descriptor);
103
+ /**
104
+ *
105
+ * @param {ComputePipelineDescriptor} descriptor
106
+ * @returns {GPUComputePipeline}
107
+ */
108
+ #create(descriptor) {
109
+ return this.#device.createComputePipeline(this.#gpu_descriptor(descriptor));
87
110
  }
88
111
 
89
112
  /**
@@ -98,4 +121,55 @@ export class ComputePipelineManager {
98
121
  return this.#cache.getOrCompute(descriptor, this.#create, this);
99
122
  }
100
123
 
101
- }
124
+ /**
125
+ * Compile the pipeline for `descriptor` off the thread that presents frames, into the cache
126
+ * {@link obtain} reads — see {@link PipelineEnquiry} for why.
127
+ *
128
+ * Nothing new starts for a descriptor that is cached or already compiling. A pipeline that fails
129
+ * is reported and left out of the cache, so `obtain` makes it again the old way. If `obtain`
130
+ * makes it while it is still compiling here, the one `obtain` made is kept.
131
+ *
132
+ * @param {ComputePipelineDescriptor} descriptor
133
+ * @returns {Promise<void>} settles once the pipeline is cached or has failed; never rejects
134
+ */
135
+ prepare(descriptor) {
136
+ assert.defined(descriptor, 'descriptor');
137
+ assert.equal(descriptor.isComputePipelineDescriptor, true, 'descriptor.isComputePipelineDescriptor !== true');
138
+
139
+ const cache = this.#cache;
140
+
141
+ if (cache.has(descriptor)) {
142
+ return Promise.resolve();
143
+ }
144
+
145
+ const pending = this.#pending;
146
+
147
+ const existing = pending.get(descriptor);
148
+
149
+ if (existing !== undefined) {
150
+ return existing;
151
+ }
152
+
153
+ const gpu_descriptor = this.#gpu_descriptor(descriptor);
154
+
155
+ const compilation = this.#device.createComputePipelineAsync(gpu_descriptor).then(
156
+ (pipeline) => {
157
+ pending.delete(descriptor);
158
+
159
+ if (!cache.has(descriptor)) {
160
+ cache.set(descriptor, pipeline);
161
+ }
162
+ },
163
+ (error) => {
164
+ pending.delete(descriptor);
165
+
166
+ console.error(`Failed to create "${descriptor.label}" pipeline: `, error.message, gpu_descriptor);
167
+ }
168
+ );
169
+
170
+ pending.set(descriptor, compilation);
171
+
172
+ return compilation;
173
+ }
174
+
175
+ }
@@ -0,0 +1,52 @@
1
+ /**
2
+ * @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
3
+ * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
4
+ */
5
+ /**
6
+ * The pipelines a renderer is about to draw with, gathered before it draws, so that they can be
7
+ * compiled all at once and off the thread that presents frames.
8
+ *
9
+ * Left to themselves, pipelines are made the first time a frame obtains them, and a browser compiles
10
+ * a pipeline made that way on the GPU process's main thread, one after another — the thread that also
11
+ * presents the page. A cold first frame of a single lit cube spent 3.4 s there on 54 pipelines. Made
12
+ * asynchronously, the same 54 compiled on the browser's worker pool in ~1.0 s, as long as the
13
+ * slowest of them took.
14
+ *
15
+ * Whoever owns a pass puts into this the descriptor that pass will hand to `obtain` — the same
16
+ * object, or one equal to it — for the configuration it is in now. An offer is speculative: one that
17
+ * turns out not to be drawn with costs a compile on a worker and nothing more, and a pipeline that
18
+ * nobody offered is still made the old way, the first time a frame obtains it. Offering the same
19
+ * pipeline twice is harmless; it compiles once.
20
+ *
21
+ * Who answers, and how:
22
+ * - a `graph_*` pass exports `enquire_<pass>_pipelines(enquiry)` beside itself, offering what it
23
+ * dispatches and asking the passes it calls, so each list sits next to the code it predicts;
24
+ * - an object the renderer already holds when it asks answers through its own `enquirePipelines`;
25
+ * - a class whose instances come later — one per scene or per view — answers through a static
26
+ * `enquirePipelines`, for all of them.
27
+ */
28
+ export class PipelineEnquiry {
29
+ /**
30
+ * @param {GPUDevice} device
31
+ * @returns {PipelineEnquiry}
32
+ */
33
+ static from(device: GPUDevice): PipelineEnquiry;
34
+ /**
35
+ * The device the pipelines are for. Some descriptors are built from its limits, which is how an
36
+ * offer comes out equal to the descriptor the pass builds for itself.
37
+ *
38
+ * @type {GPUDevice}
39
+ */
40
+ device: GPUDevice;
41
+ /**
42
+ * @type {RenderPipelineDescriptor[]}
43
+ */
44
+ render: RenderPipelineDescriptor[];
45
+ /**
46
+ * @type {ComputePipelineDescriptor[]}
47
+ */
48
+ compute: ComputePipelineDescriptor[];
49
+ }
50
+ export type RenderPipelineDescriptor = import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
51
+ export type ComputePipelineDescriptor = import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor;
52
+ //# sourceMappingURL=PipelineEnquiry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PipelineEnquiry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/PipelineEnquiry.js"],"names":[],"mappings":"AAEA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAmBI;;;OAGG;IACH,gCAFa,eAAe,CAU3B;IA9BD;;;;;OAKG;IACH,kBAAO;IAEP;;OAEG;IACH,QAFU,wBAAwB,EAAE,CAExB;IAEZ;;OAEG;IACH,SAFU,yBAAyB,EAAE,CAExB;CAehB;uCA3DY,OAAO,8DAA8D,EAAE,wBAAwB;wCAC/F,OAAO,gEAAgE,EAAE,yBAAyB"}
@@ -0,0 +1,63 @@
1
+ import { assert } from "../../../core/assert.js";
2
+
3
+ /**
4
+ * @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
5
+ * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
6
+ */
7
+
8
+ /**
9
+ * The pipelines a renderer is about to draw with, gathered before it draws, so that they can be
10
+ * compiled all at once and off the thread that presents frames.
11
+ *
12
+ * Left to themselves, pipelines are made the first time a frame obtains them, and a browser compiles
13
+ * a pipeline made that way on the GPU process's main thread, one after another — the thread that also
14
+ * presents the page. A cold first frame of a single lit cube spent 3.4 s there on 54 pipelines. Made
15
+ * asynchronously, the same 54 compiled on the browser's worker pool in ~1.0 s, as long as the
16
+ * slowest of them took.
17
+ *
18
+ * Whoever owns a pass puts into this the descriptor that pass will hand to `obtain` — the same
19
+ * object, or one equal to it — for the configuration it is in now. An offer is speculative: one that
20
+ * turns out not to be drawn with costs a compile on a worker and nothing more, and a pipeline that
21
+ * nobody offered is still made the old way, the first time a frame obtains it. Offering the same
22
+ * pipeline twice is harmless; it compiles once.
23
+ *
24
+ * Who answers, and how:
25
+ * - a `graph_*` pass exports `enquire_<pass>_pipelines(enquiry)` beside itself, offering what it
26
+ * dispatches and asking the passes it calls, so each list sits next to the code it predicts;
27
+ * - an object the renderer already holds when it asks answers through its own `enquirePipelines`;
28
+ * - a class whose instances come later — one per scene or per view — answers through a static
29
+ * `enquirePipelines`, for all of them.
30
+ */
31
+ export class PipelineEnquiry {
32
+ /**
33
+ * The device the pipelines are for. Some descriptors are built from its limits, which is how an
34
+ * offer comes out equal to the descriptor the pass builds for itself.
35
+ *
36
+ * @type {GPUDevice}
37
+ */
38
+ device;
39
+
40
+ /**
41
+ * @type {RenderPipelineDescriptor[]}
42
+ */
43
+ render = [];
44
+
45
+ /**
46
+ * @type {ComputePipelineDescriptor[]}
47
+ */
48
+ compute = [];
49
+
50
+ /**
51
+ * @param {GPUDevice} device
52
+ * @returns {PipelineEnquiry}
53
+ */
54
+ static from(device) {
55
+ assert.defined(device, 'device');
56
+
57
+ const r = new PipelineEnquiry();
58
+
59
+ r.device = device;
60
+
61
+ return r;
62
+ }
63
+ }
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * @typedef {import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler} ShaderModuleCompiler
3
3
  * @typedef {import("./PipelineLayoutManager.js").PipelineLayoutManager} PipelineLayoutManager
4
+ * @typedef {import("./PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
4
5
  */
5
6
  export class RenderPipelineManager {
6
7
  /**
@@ -15,6 +16,12 @@ export class RenderPipelineManager {
15
16
  * @returns {PipelineLayoutManager}
16
17
  */
17
18
  get layouts(): import("./PipelineLayoutManager.js").PipelineLayoutManager;
19
+ /**
20
+ * How many pipelines {@link prepare} is still compiling.
21
+ *
22
+ * @returns {number}
23
+ */
24
+ get pending_count(): number;
18
25
  /**
19
26
  *
20
27
  * @param {RenderPipelineDescriptor} descriptor
@@ -22,9 +29,23 @@ export class RenderPipelineManager {
22
29
  * @returns {GPURenderPipeline}
23
30
  */
24
31
  obtain(descriptor: RenderPipelineDescriptor, actual_color_attachments?: GPUTextureFormat[]): GPURenderPipeline;
32
+ /**
33
+ * Compile the pipeline for `descriptor` off the thread that presents frames, into the cache
34
+ * {@link obtain} reads — see {@link PipelineEnquiry} for why.
35
+ *
36
+ * Nothing new starts for a descriptor that is cached or already compiling. A pipeline that fails
37
+ * is reported and left out of the cache, so `obtain` makes it again the old way and reports it
38
+ * again. If `obtain` makes it while it is still compiling here, the one `obtain` made is kept.
39
+ *
40
+ * @param {RenderPipelineDescriptor} descriptor exactly as {@link obtain} will be asked for it:
41
+ * after any rewrite for the attachments it is drawn into
42
+ * @returns {Promise<void>} settles once the pipeline is cached or has failed; never rejects
43
+ */
44
+ prepare(descriptor: RenderPipelineDescriptor): Promise<void>;
25
45
  #private;
26
46
  }
27
47
  export type ShaderModuleCompiler = import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler;
28
48
  export type PipelineLayoutManager = import("./PipelineLayoutManager.js").PipelineLayoutManager;
49
+ export type PipelineEnquiry = import("./PipelineEnquiry.js").PipelineEnquiry;
29
50
  import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
30
51
  //# sourceMappingURL=RenderPipelineManager.d.ts.map
@@ -1 +1 @@
1
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