@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
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  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
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@@ -1,3 +1,4 @@
1
+ import { VM_BUILTIN } from "../../isa/ParticleVMISA.js";
1
2
  import { ParticleGroupBuilder } from "../ParticleGroupBuilder.js";
2
3
  import {
3
4
  PARTICLE_TYPE_F32,
@@ -292,3 +293,158 @@ export const PARTICLE_GROUP_QUAT_LOOK_ROTATION = (() => {
292
293
 
293
294
  return g.build();
294
295
  })();
296
+
297
+ /**
298
+ * Two rotations, one after the other: the turn by `b`, then the turn by `a`.
299
+ *
300
+ * The Hamilton product, `(a.w b.xyz + b.w a.xyz + a.xyz × b.xyz, a.w b.w - a.xyz · b.xyz)`, in the
301
+ * order the engine's `Quaternion.multiplyQuaternions(a, b)` writes it — so turning a vector by the
302
+ * result is turning it by `b` and then by `a`. Not commutative: swapping the inputs turns about the
303
+ * other frame.
304
+ *
305
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
306
+ */
307
+ export const PARTICLE_GROUP_QUAT_MULTIPLY = (() => {
308
+ const g = new ParticleGroupBuilder({
309
+ name: "quatMultiply",
310
+ label: "Multiply Quaternions",
311
+ icon: "M5 12a5 5 0 1 0 10 0a5 5 0 1 0-10 0 M9 12a5 5 0 1 0 10 0a5 5 0 1 0-10 0",
312
+ help: "the turn by b, then the turn by a",
313
+ inputs: [
314
+ { name: "a", type: PARTICLE_TYPE_VEC4 },
315
+ { name: "b", type: PARTICLE_TYPE_VEC4 },
316
+ ],
317
+ outputs: [{ name: "quat", type: PARTICLE_TYPE_VEC4 }],
318
+ });
319
+
320
+ const av = g.swz(g.in.a, "xyz");
321
+ const bv = g.swz(g.in.b, "xyz");
322
+ const aw = g.w(g.in.a);
323
+ const bw = g.w(g.in.b);
324
+
325
+ const vector = g.add(g.add(g.scale(bv, aw), g.scale(av, bw)), g.cross(av, bv));
326
+ const scalar = g.sub(g.mul(aw, bw), g.dot(av, bv));
327
+
328
+ g.out("quat", g.vec4(g.x(vector), g.y(vector), g.z(vector), scalar));
329
+
330
+ return g.build();
331
+ })();
332
+
333
+ /**
334
+ * An orientation advanced by an angular velocity over a step: `quat` turned by `omega`, in radians
335
+ * per second about the axis it points along, for `dt` seconds.
336
+ *
337
+ * Exact for a constant `omega` at any `dt` — the step is the rotation itself,
338
+ * `quatFromAxisAngle(omega, |omega| dt)`, composed in front — rather than the first-order
339
+ * `q + dt/2 (omega, 0) q` a rigid-body solver takes. That one turns by `2 atan(|omega| dt / 2)` instead
340
+ * of `|omega| dt`, which a solver stepping at a fixed 1/60 never notices, and a particle does: the
341
+ * warm-up stretches its ticks to cover a whole pre-warm in at most
342
+ * {@link ../../ParticleConstants.js PARTICLE_WARMUP_MAX_TICKS} of them, 156 ms each for five seconds,
343
+ * where a 10 rad/s tumble would come out 15% slow. A program does not get to care what `dt` it is
344
+ * handed.
345
+ *
346
+ * `omega` turns in the frame the orientation is in — the world, for a FACING_WORLD emitter — which is
347
+ * why the step goes in front. The result is renormalised, so a tumble integrated for a minute is
348
+ * still a unit quaternion and `quatRotate` does not start scaling what it turns. A zero `omega` is
349
+ * no turn.
350
+ *
351
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
352
+ */
353
+ export const PARTICLE_GROUP_QUAT_INTEGRATE = (() => {
354
+ const g = new ParticleGroupBuilder({
355
+ name: "quatIntegrate",
356
+ label: "Integrate Angular Velocity",
357
+ icon: "M12 4a8 8 0 1 1-8 8 M4 12l-2-3 M4 12l3-2 M12 12l4-4",
358
+ help: "an orientation turned by an angular velocity over dt",
359
+ inputs: [
360
+ { name: "quat", type: PARTICLE_TYPE_VEC4 },
361
+ { name: "omega", type: PARTICLE_TYPE_VEC3 },
362
+ { name: "dt", type: PARTICLE_TYPE_F32 },
363
+ ],
364
+ outputs: [{ name: "quat", type: PARTICLE_TYPE_VEC4 }],
365
+ });
366
+
367
+ const step = g.call(PARTICLE_GROUP_QUAT_FROM_AXIS_ANGLE, {
368
+ axis: g.in.omega,
369
+ angle: g.mul(g.length(g.in.omega), g.in.dt),
370
+ }).quat;
371
+
372
+ const turned = g.call(PARTICLE_GROUP_QUAT_MULTIPLY, { a: step, b: g.in.quat }).quat;
373
+
374
+ g.out("quat", g.normalize(turned));
375
+
376
+ return g.build();
377
+ })();
378
+
379
+ /**
380
+ * A rotation drawn uniformly from all of them, from three numbers in `[0, 1)`.
381
+ *
382
+ * Shoemake's construction ("Uniform random rotations", Graphics Gems III): with `u` the first number,
383
+ * the quaternion is `(sqrt(1-u) sin 2πv, sqrt(1-u) cos 2πv, sqrt(u) sin 2πw, sqrt(u) cos 2πw)`. It
384
+ * lands on the unit sphere in four dimensions uniformly, which is what a uniform rotation is. Drawing
385
+ * three Euler angles uniformly is the tempting wrong one, and clusters the turns.
386
+ *
387
+ * Feed it a three-lane `random` and it is a tumbling flake's starting orientation.
388
+ *
389
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
390
+ */
391
+ export const PARTICLE_GROUP_SAMPLE_ROTATION = (() => {
392
+ const g = new ParticleGroupBuilder({
393
+ name: "sampleRotation",
394
+ label: "Sample Rotation",
395
+ icon: "M12 3a9 9 0 1 0 0 18a9 9 0 1 0 0-18 M7 9l5-4 5 4 M12 5v14",
396
+ help: "uvw in [0,1) to a rotation, uniformly over all of them",
397
+ inputs: [{ name: "uvw", type: PARTICLE_TYPE_VEC3 }],
398
+ outputs: [{ name: "quat", type: PARTICLE_TYPE_VEC4 }],
399
+ });
400
+
401
+ const u = g.x(g.in.uvw);
402
+
403
+ // the max guards the rounding at the ends, as the sphere samplers do
404
+ const first = g.sqrt(g.max(g.sub(1, u), 0));
405
+ const second = g.sqrt(g.max(u, 0));
406
+
407
+ const a = g.mul(g.y(g.in.uvw), g.f(TAU));
408
+ const b = g.mul(g.z(g.in.uvw), g.f(TAU));
409
+
410
+ g.out("quat", g.vec4(
411
+ g.mul(first, g.sin(a)),
412
+ g.mul(first, g.cos(a)),
413
+ g.mul(second, g.sin(b)),
414
+ g.mul(second, g.cos(b)),
415
+ ));
416
+
417
+ return g.build();
418
+ })();
419
+
420
+ /**
421
+ * The emitter's own rotation: the turn that takes the world's axes to its node's.
422
+ *
423
+ * The VM hands an effect the node's axes rather than its rotation — `EMITTER_DIRECTION`, which is the
424
+ * node's forward and so its **-Z**, and `EMITTER_UP`, its +Y — and a look rotation maps **+Z** to the
425
+ * forward it is given. Wiring the two straight together therefore turns a sprite half a turn and
426
+ * shows its back. This is that wiring with the sign put right, which is the whole reason it is a
427
+ * group.
428
+ *
429
+ * Write it into a FACING_WORLD particle's orientation at birth and the sprite starts out lying in
430
+ * its emitter's XY plane, facing the emitter's +Z.
431
+ *
432
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
433
+ */
434
+ export const PARTICLE_GROUP_EMITTER_ROTATION = (() => {
435
+ const g = new ParticleGroupBuilder({
436
+ name: "emitterRotation",
437
+ label: "Emitter Rotation",
438
+ icon: "M4 20h16 M12 20V8 M12 8l-4 4 M12 8l4 4 M6 4h12",
439
+ help: "the emitter's own rotation, as a quaternion",
440
+ inputs: [],
441
+ outputs: [{ name: "quat", type: PARTICLE_TYPE_VEC4 }],
442
+ });
443
+
444
+ const forward = g.neg(g.builtin(VM_BUILTIN.EMITTER_DIRECTION));
445
+ const up = g.builtin(VM_BUILTIN.EMITTER_UP);
446
+
447
+ g.out("quat", g.call(PARTICLE_GROUP_QUAT_LOOK_ROTATION, { forward, up }).quat);
448
+
449
+ return g.build();
450
+ })();
@@ -202,8 +202,8 @@ export class ParticleEmitter {
202
202
  render_size: number;
203
203
  /** @type {number} record word offset of rgba colour */
204
204
  render_color: number;
205
- /** @type {number} record word offset of roll angle, radians */
206
- render_rotation: number;
205
+ /** @type {number} record word offset of the orientation, a quaternion (x, y, z, w) turning the sprite inside its projection mode's frame */
206
+ render_orientation: number;
207
207
  /** @type {number} record word offset of flipbook frame index */
208
208
  render_frame: number;
209
209
  /** @type {number} record word offset of velocity, read by the STRETCHED projection */
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleEmitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleEmitter.js"],"names":[],"mappings":"AASA;;;;;GAKG;AACH,sCAFU,MAAM,EAAE,CAIf;AAEH;;;;;;;;;;;;GAYG;AACH;QAFiB,MAAM,GAAE,MAAM;EAS5B;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH;IAiSI;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH;QAfwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;QAEQ,OAAO,EAAnE,OAAO,2BAA2B,EAAE,eAAe;QAExB,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACI,OAAO,GAA5B,MAAM,GAAC,IAAI;QACK,IAAI,GAApB,MAAM;QACU,UAAU,GAA1B,MAAM;QACU,OAAO,GAAvB,MAAM;QACU,KAAK,GAArB,MAAM;QACyB,MAAM;gBAA9B,MAAM,GAAC,MAAM;;QACO,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACD,IAAI,GAApB,MAAM;QACJ,eAAe,CA+C3B;IApWD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAUV;;OAEG;IACH,sBAEC;IAED;;;;OAIG;IACH,gCAIC;IAED;;;;;OAKG;IACH,QAFU,OAAO,6BAA6B,EAAE,cAAc,CAEvD;IAEP;;;;;OAKG;IACH,SAFU,OAAO,2BAA2B,EAAE,eAAe,CAErD;IAER;;;;;;;;;;;OAWG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;OAQG;IACH,MAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,UAFU,YAAY,CAEc;IAEpC,+FAA+F;IAC/F,iBADW,MAAM,CAC0B;IAC3C,gDAAgD;IAChD,aADW,MAAM,CACsB;IACvC,uDAAuD;IACvD,cADW,MAAM,CACuB;IACxC,+DAA+D;IAC/D,iBADW,MAAM,CAC0B;IAC3C,gEAAgE;IAChE,cADW,MAAM,CACuB;IACxC,sFAAsF;IACtF,iBADW,MAAM,CAC0B;IAE3C,mBAEC;IAED;;;;;;;;;;;;OAYG;IACH;YAHkB,MAAM,GAAC,MAAM;aA2B9B;IAED;;;;;;;;;;OAUG;IACH,cAHW,eAAe,GACb,OAAO,CAsBnB;IAED;;;;;;OAMG;IACH,QAFa,MAAM,CAsBlB;IAED;;;;;;;;;;;OAWG;IACH,YAFW,eAAe,QA6BzB;IAED;;;;OAIG;IACH,SAFa,eAAe,CAQ3B;IAyEL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C"}
1
+ {"version":3,"file":"ParticleEmitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleEmitter.js"],"names":[],"mappings":"AASA;;;;;GAKG;AACH,sCAFU,MAAM,EAAE,CAIf;AAEH;;;;;;;;;;;;GAYG;AACH;QAFiB,MAAM,GAAE,MAAM;EAS5B;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH;IAiSI;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH;QAfwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;QAEQ,OAAO,EAAnE,OAAO,2BAA2B,EAAE,eAAe;QAExB,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACI,OAAO,GAA5B,MAAM,GAAC,IAAI;QACK,IAAI,GAApB,MAAM;QACU,UAAU,GAA1B,MAAM;QACU,OAAO,GAAvB,MAAM;QACU,KAAK,GAArB,MAAM;QACyB,MAAM;gBAA9B,MAAM,GAAC,MAAM;;QACO,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACD,IAAI,GAApB,MAAM;QACJ,eAAe,CA+C3B;IApWD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAUV;;OAEG;IACH,sBAEC;IAED;;;;OAIG;IACH,gCAIC;IAED;;;;;OAKG;IACH,QAFU,OAAO,6BAA6B,EAAE,cAAc,CAEvD;IAEP;;;;;OAKG;IACH,SAFU,OAAO,2BAA2B,EAAE,eAAe,CAErD;IAER;;;;;;;;;;;OAWG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;OAQG;IACH,MAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,UAFU,YAAY,CAEc;IAEpC,+FAA+F;IAC/F,iBADW,MAAM,CAC0B;IAC3C,gDAAgD;IAChD,aADW,MAAM,CACsB;IACvC,uDAAuD;IACvD,cADW,MAAM,CACuB;IACxC,4IAA4I;IAC5I,oBADW,MAAM,CAC6B;IAC9C,gEAAgE;IAChE,cADW,MAAM,CACuB;IACxC,sFAAsF;IACtF,iBADW,MAAM,CAC0B;IAE3C,mBAEC;IAED;;;;;;;;;;;;OAYG;IACH;YAHkB,MAAM,GAAC,MAAM;aA2B9B;IAED;;;;;;;;;;OAUG;IACH,cAHW,eAAe,GACb,OAAO,CAsBnB;IAED;;;;;;OAMG;IACH,QAFa,MAAM,CAsBlB;IAED;;;;;;;;;;;OAWG;IACH,YAFW,eAAe,QA6BzB;IAED;;;;OAIG;IACH,SAFa,eAAe,CAQ3B;IAyEL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C"}
@@ -14,7 +14,7 @@ import { EMITTER_ATTRIBUTE_ABSENT, make_emitter_flags } from "../data/PARTICLE_E
14
14
  * @type {string[]}
15
15
  */
16
16
  export const EMITTER_RENDER_CHANNELS = Object.freeze([
17
- "position", "size", "color", "rotation", "frame", "velocity",
17
+ "position", "size", "color", "orientation", "frame", "velocity",
18
18
  ]);
19
19
 
20
20
  /**
@@ -34,7 +34,7 @@ export const EMITTER_RENDER_CHANNEL_COMPONENTS = Object.freeze({
34
34
  position: 3,
35
35
  size: 1,
36
36
  color: 4,
37
- rotation: 1,
37
+ orientation: 4,
38
38
  frame: 1,
39
39
  velocity: 3,
40
40
  });
@@ -207,8 +207,8 @@ export class ParticleEmitter {
207
207
  render_size = EMITTER_ATTRIBUTE_ABSENT;
208
208
  /** @type {number} record word offset of rgba colour */
209
209
  render_color = EMITTER_ATTRIBUTE_ABSENT;
210
- /** @type {number} record word offset of roll angle, radians */
211
- render_rotation = EMITTER_ATTRIBUTE_ABSENT;
210
+ /** @type {number} record word offset of the orientation, a quaternion (x, y, z, w) turning the sprite inside its projection mode's frame */
211
+ render_orientation = EMITTER_ATTRIBUTE_ABSENT;
212
212
  /** @type {number} record word offset of flipbook frame index */
213
213
  render_frame = EMITTER_ATTRIBUTE_ABSENT;
214
214
  /** @type {number} record word offset of velocity, read by the STRETCHED projection */
@@ -244,7 +244,7 @@ export class ParticleEmitter {
244
244
  case "position": this.render_position = offset; break;
245
245
  case "size": this.render_size = offset; break;
246
246
  case "color": this.render_color = offset; break;
247
- case "rotation": this.render_rotation = offset; break;
247
+ case "orientation": this.render_orientation = offset; break;
248
248
  case "frame": this.render_frame = offset; break;
249
249
  case "velocity": this.render_velocity = offset; break;
250
250
  default:
@@ -282,7 +282,7 @@ export class ParticleEmitter {
282
282
  && this.render_position === other.render_position
283
283
  && this.render_size === other.render_size
284
284
  && this.render_color === other.render_color
285
- && this.render_rotation === other.render_rotation
285
+ && this.render_orientation === other.render_orientation
286
286
  && this.render_frame === other.render_frame
287
287
  && this.render_velocity === other.render_velocity
288
288
  && is_typed_array_equals(this.flipbook, other.flipbook)
@@ -300,7 +300,7 @@ export class ParticleEmitter {
300
300
  hash() {
301
301
  const bindings = hash_mix3(
302
302
  hash_mix3(this.render_position, this.render_size, this.render_color),
303
- hash_mix3(this.render_rotation, this.render_frame, this.render_velocity),
303
+ hash_mix3(this.render_orientation, this.render_frame, this.render_velocity),
304
304
  this.flags
305
305
  );
306
306
 
@@ -348,7 +348,7 @@ export class ParticleEmitter {
348
348
  this.render_position = other.render_position;
349
349
  this.render_size = other.render_size;
350
350
  this.render_color = other.render_color;
351
- this.render_rotation = other.render_rotation;
351
+ this.render_orientation = other.render_orientation;
352
352
  this.render_frame = other.render_frame;
353
353
  this.render_velocity = other.render_velocity;
354
354
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_billboard_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAFU,SAAS,CAyE6D;0BA/FtD,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_billboard_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAFU,SAAS,CA2E6D;0BAjGtD,oCAAoC"}
@@ -66,8 +66,9 @@ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
66
66
  if (em.render_size != PARTICLE_ATTRIBUTE_ABSENT) { size = bitcast<f32>(pool[base + em.render_size]); }
67
67
  var color = vec4<f32>(1.0);
68
68
  if (em.render_color != PARTICLE_ATTRIBUTE_ABSENT) { color = particle_read_vec(base, em.render_color, 4u); }
69
- var rotation = 0.0;
70
- if (em.render_rotation != PARTICLE_ATTRIBUTE_ABSENT) { rotation = bitcast<f32>(pool[base + em.render_rotation]); }
69
+ // the identity when the effect binds none
70
+ var orientation = vec4<f32>(0.0, 0.0, 0.0, 1.0);
71
+ if (em.render_orientation != PARTICLE_ATTRIBUTE_ABSENT) { orientation = particle_read_vec(base, em.render_orientation, 4u); }
71
72
  var frame = 0.0;
72
73
  if (em.render_frame != PARTICLE_ATTRIBUTE_ABSENT) { frame = bitcast<f32>(pool[base + em.render_frame]); }
73
74
  var velocity = vec3<f32>(0.0);
@@ -79,7 +80,8 @@ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
79
80
  let cam_position = camera.transform[3].xyz;
80
81
 
81
82
  let projection = particle_emitter_projection(em.flags);
82
- let offset = particle_billboard_offset(corner, size, rotation, cam_right, cam_up, cam_forward, velocity, projection);
83
+ let basis = particle_basis(orientation, cam_right, cam_up, cam_forward, velocity, projection);
84
+ let offset = particle_billboard_offset(corner, size, basis);
83
85
  let world = world_center + offset;
84
86
 
85
87
  var out : ParticleVertexOut;
@@ -87,7 +89,7 @@ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
87
89
  out.uv = particle_atlas_uv(corner * 0.5 + vec2<f32>(0.5), em.atlas_region, em.flipbook, frame);
88
90
  out.color = color;
89
91
  out.world_position = world;
90
- out.normal = particle_billboard_normal(offset, cam_position - world, cam_forward, projection);
92
+ out.normal = particle_billboard_normal(offset, cam_position - world, basis);
91
93
  out.view_depth = -(camera.view_matrix * vec4<f32>(world, 1.0)).z;
92
94
  out.flags = em.flags;
93
95
  out.blend = particle_emitter_blend(em.flags);
@@ -2,15 +2,16 @@
2
2
  * Pure render-math helpers shared by every pass that draws a particle, kept separate so they can be
3
3
  * unit-tested in isolation (they take no bindings):
4
4
  *
5
- * - `particle_billboard_offset` — expand a quad corner into a world-space offset for each projection
6
- * / orientation mode (camera-facing, velocity-stretched, ground-aligned, axis-locked, world).
5
+ * - `particle_basis` — where a particle's quad lies in the world: the projection mode's frame
6
+ * (camera-facing, velocity-stretched, ground-aligned, axis-locked, world) composed with the
7
+ * particle's own orientation, plus the mode's stretch.
8
+ * - `particle_billboard_offset` — expand a quad corner into a world-space offset on that basis.
7
9
  * - `particle_billboard_radius` — the largest offset that function can return, over every corner,
8
- * every roll angle and every camera. What a bounds pass has to dilate a particle's centre by to
10
+ * every orientation and every camera. What a bounds pass has to dilate a particle's centre by to
9
11
  * hold its quad, and the reason it sits next to the function it bounds rather than with the bounds
10
12
  * pass: the two are one statement, and they drift the moment they are written apart.
11
- * - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the plane
12
- * that function lays the quad in, turned to the side the camera sees and bent out toward the
13
- * corner.
13
+ * - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the basis's
14
+ * face, turned to the side the camera sees and bent out toward the corner.
14
15
  * - `particle_atlas_uv` — map a local quad uv into an atlas sub-rect, honouring a flipbook grid +
15
16
  * frame index (mirrors meep's AtlasPatch offset/scale convention).
16
17
  * - `particle_soft_fade` — soft-particle alpha fade from scene-vs-particle view depth.
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_render_math.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_render_math.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,yCAFU,SAAS,CA8JhB;0BArLuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_render_math.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_render_math.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,yCAFU,SAAS,CA6LQ;0BAtND,oCAAoC"}
@@ -1,19 +1,21 @@
1
1
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { chunk_quat_rotate_v3 } from "../../shader/chunk/geometry/quaternion/chunk_v3_apply_quat.js";
2
3
  import { EMITTER_BLEND, EMITTER_PROJECTION } from "../data/PARTICLE_EMITTER_STRUCT.js";
3
4
 
4
5
  /**
5
6
  * Pure render-math helpers shared by every pass that draws a particle, kept separate so they can be
6
7
  * unit-tested in isolation (they take no bindings):
7
8
  *
8
- * - `particle_billboard_offset` — expand a quad corner into a world-space offset for each projection
9
- * / orientation mode (camera-facing, velocity-stretched, ground-aligned, axis-locked, world).
9
+ * - `particle_basis` — where a particle's quad lies in the world: the projection mode's frame
10
+ * (camera-facing, velocity-stretched, ground-aligned, axis-locked, world) composed with the
11
+ * particle's own orientation, plus the mode's stretch.
12
+ * - `particle_billboard_offset` — expand a quad corner into a world-space offset on that basis.
10
13
  * - `particle_billboard_radius` — the largest offset that function can return, over every corner,
11
- * every roll angle and every camera. What a bounds pass has to dilate a particle's centre by to
14
+ * every orientation and every camera. What a bounds pass has to dilate a particle's centre by to
12
15
  * hold its quad, and the reason it sits next to the function it bounds rather than with the bounds
13
16
  * pass: the two are one statement, and they drift the moment they are written apart.
14
- * - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the plane
15
- * that function lays the quad in, turned to the side the camera sees and bent out toward the
16
- * corner.
17
+ * - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the basis's
18
+ * face, turned to the side the camera sees and bent out toward the corner.
17
19
  * - `particle_atlas_uv` — map a local quad uv into an atlas sub-rect, honouring a flipbook grid +
18
20
  * frame index (mirrors meep's AtlasPatch offset/scale convention).
19
21
  * - `particle_soft_fade` — soft-particle alpha fade from scene-vs-particle view depth.
@@ -36,65 +38,108 @@ const PARTICLE_BLEND_ALPHA : u32 = ${EMITTER_BLEND.ALPHA}u;
36
38
  const PARTICLE_BLEND_ADDITIVE : u32 = ${EMITTER_BLEND.ADDITIVE}u;
37
39
  const PARTICLE_BLEND_PREMULTIPLIED : u32 = ${EMITTER_BLEND.PREMULTIPLIED}u;
38
40
 
39
- // Expand a quad corner (components in {-1,+1}) into a world-space offset from the particle centre.
40
- fn particle_billboard_offset(
41
- corner : vec2<f32>,
42
- size : f32,
43
- rotation : f32,
41
+ // Where a particle's quad lies in the world: the directions its own +X, +Y and +Z point once the
42
+ // projection mode's frame and the particle's orientation are composed, and how far the mode
43
+ // elongates the sprite along its own +Y.
44
+ struct ParticleBasis {
45
+ right : vec3<f32>,
46
+ up : vec3<f32>,
47
+ face : vec3<f32>,
48
+ stretch : f32,
49
+ }
50
+
51
+ // A unit quaternion out of whatever a program wrote. A program integrating a spin drifts off unit
52
+ // length, and an unnormalised quaternion turns a vector by its rotation AND scales it by its squared
53
+ // length — the drift would show as size. The zero quaternion stays zero, which quat_rotate_v3 reads
54
+ // as no rotation at all, so an attribute nobody wrote yet is the identity rather than a NaN.
55
+ fn particle_orientation_unit(q : vec4<f32>) -> vec4<f32> {
56
+ return q * inverseSqrt(max(dot(q, q), 1e-30));
57
+ }
58
+
59
+ // The basis a projection mode lays a particle's quad on.
60
+ //
61
+ // A mode contributes a frame and nothing else: a proper rotation whose x and y are the screen's
62
+ // right and up for BILLBOARD, and whose z is the side the mode shows — toward the eye for the
63
+ // camera-facing modes, world +Y for HORIZONTAL, world +Z for FACING_WORLD — so the sprite reads the
64
+ // way round BILLBOARD draws it from that side rather than as its mirror image. STRETCHED adds its
65
+ // elongation, which belongs to the sprite and stretches it along its own +Y.
66
+ //
67
+ // The particle's orientation is a rotation inside that frame. FACING_WORLD's frame is the world's,
68
+ // so there it is the particle's rotation in the world; BILLBOARD's is the view's, so there it turns
69
+ // the quad relative to the eye — a rotation about +Z is a roll on the screen. The frame is the one
70
+ // part that depends on a view, which is why it is the renderer's and the rotation is the record's:
71
+ // one record is drawn by every view, and no rotation written into it could face them all.
72
+ fn particle_basis(
73
+ orientation : vec4<f32>,
44
74
  cam_right : vec3<f32>,
45
75
  cam_up : vec3<f32>,
46
76
  cam_forward : vec3<f32>,
47
77
  velocity_ws : vec3<f32>,
48
78
  projection : u32,
49
- ) -> vec3<f32> {
50
- // In-plane roll about the view direction.
51
- let cr = cos(rotation);
52
- let sr = sin(rotation);
53
- let rc = vec2<f32>(corner.x * cr - corner.y * sr, corner.x * sr + corner.y * cr);
54
-
79
+ ) -> ParticleBasis {
55
80
  var right = cam_right;
56
81
  var up = cam_up;
82
+ var stretch = 1.0;
57
83
 
58
84
  if (projection == PARTICLE_PROJ_HORIZONTAL) {
85
+ // faces world +Y: seen from above with -Z at the top of the screen, it reads as on the page
59
86
  right = vec3<f32>(1.0, 0.0, 0.0);
60
- up = vec3<f32>(0.0, 0.0, 1.0);
87
+ up = vec3<f32>(0.0, 0.0, -1.0);
61
88
  } else if (projection == PARTICLE_PROJ_VERTICAL) {
62
89
  up = vec3<f32>(0.0, 1.0, 0.0);
63
- let r = cross(up, cam_forward);
90
+ let r = cross(cam_forward, up);
64
91
  let rl = length(r);
65
92
  right = select(vec3<f32>(1.0, 0.0, 0.0), r / rl, rl > 1e-5);
66
93
  } else if (projection == PARTICLE_PROJ_STRETCHED) {
67
- // Align the quad's local Y with the screen-projected velocity and elongate it by the
68
- // projected speed (a particle moving 2 units/s draws 3x as long as it is wide).
94
+ // Align the sprite's +Y with the screen-projected velocity and elongate it by the projected
95
+ // speed (a particle moving 2 units/s draws 3x as long as it is wide).
69
96
  let v_screen = vec2<f32>(dot(velocity_ws, cam_right), dot(velocity_ws, cam_up));
70
97
  let vl = length(v_screen);
71
98
  let dir = select(vec2<f32>(0.0, 1.0), v_screen / vl, vl > 1e-5);
72
- let perp = vec2<f32>(-dir.y, dir.x);
73
- let local = perp * rc.x + dir * rc.y * (1.0 + vl);
74
- return (cam_right * local.x + cam_up * local.y) * size;
99
+ // the direction turned clockwise on the screen, so (right, up) is the camera's at rest
100
+ right = cam_right * dir.y - cam_up * dir.x;
101
+ up = cam_right * dir.x + cam_up * dir.y;
102
+ stretch = 1.0 + vl;
75
103
  } else if (projection == PARTICLE_PROJ_FACING_WORLD) {
76
- // Fixed world-space orientation: the quad lies in the world XY plane (faces +/-Z) and the
77
- // rotation attribute rolls it in that plane — independent of the camera.
78
104
  right = vec3<f32>(1.0, 0.0, 0.0);
79
105
  up = vec3<f32>(0.0, 1.0, 0.0);
80
106
  }
81
107
 
82
- return (right * rc.x + up * rc.y) * size;
108
+ let face = cross(right, up);
109
+
110
+ // the orientation, as where it sends the sprite's own three axes
111
+ let q = particle_orientation_unit(orientation);
112
+ let ox = quat_rotate_v3(q, vec3<f32>(1.0, 0.0, 0.0));
113
+ let oy = quat_rotate_v3(q, vec3<f32>(0.0, 1.0, 0.0));
114
+ let oz = quat_rotate_v3(q, vec3<f32>(0.0, 0.0, 1.0));
115
+
116
+ var basis : ParticleBasis;
117
+ basis.right = right * ox.x + up * ox.y + face * ox.z;
118
+ basis.up = right * oy.x + up * oy.y + face * oy.z;
119
+ basis.face = right * oz.x + up * oz.y + face * oz.z;
120
+ basis.stretch = stretch;
121
+ return basis;
122
+ }
123
+
124
+ // Expand a quad corner (components in {-1,+1}) into a world-space offset from the particle centre.
125
+ fn particle_billboard_offset(corner : vec2<f32>, size : f32, basis : ParticleBasis) -> vec3<f32> {
126
+ return (basis.right * corner.x + basis.up * (corner.y * basis.stretch)) * size;
83
127
  }
84
128
 
85
129
  // The radius of the sphere holding every offset particle_billboard_offset can return for a particle
86
- // of this size, velocity and projection — over all four corners, every roll angle, and any camera.
130
+ // of this size, velocity and projection — over all four corners, every orientation, and any camera.
87
131
  //
88
- // A corner is (±1, ±1), so a rolled corner \`rc\` has |rc| = sqrt(2) whatever the angle: rotation
89
- // moves a corner around the quad's circumcircle, it does not shrink it. Every mode then lays \`rc\`
90
- // down on two orthonormal axes and scales by \`size\`, which makes |offset| = sqrt(2) * size exactly
91
- // — camera-facing, ground-aligned, axis-locked and world-facing alike, because "which two unit
92
- // axes" is the only thing that separates them.
132
+ // A corner is (±1, ±1), so |corner| = sqrt(2). Every mode lays it on its basis, which is a rotation —
133
+ // the mode's frame composed with the particle's orientation, both rotations — and scales it by
134
+ // \`size\`, which makes |offset| = sqrt(2) * size exactly: camera-facing, ground-aligned, axis-locked
135
+ // and world-facing alike, whatever way the particle is turned, because a rotation moves a corner
136
+ // around a sphere and never off it. The orientation is therefore not an argument here, and the
137
+ // bounds pass never reads it.
93
138
  //
94
- // STRETCHED is the one that reaches further: it elongates the corner along the screen-space
95
- // velocity by (1 + |v_screen|) before the same two axes. |v_screen| is a projection of the world
96
- // velocity onto two orthonormal axes and so is at most |v|, which is what makes the world-space
97
- // speed the camera-independent bound this needs to be.
139
+ // STRETCHED is the one that reaches further: it elongates the sprite along its own +Y by
140
+ // (1 + |v_screen|) before the rotation, which moves no corner further than that factor.
141
+ // |v_screen| is a projection of the world velocity onto two orthonormal axes and so is at most |v|,
142
+ // which is what makes the world-space speed the camera-independent bound this needs to be.
98
143
  //
99
144
  // Camera-independent is the requirement, not a nicety: the box this feeds is measured over one
100
145
  // frame and read on the next, by which time the camera has moved.
@@ -115,26 +160,14 @@ const PARTICLE_NORMAL_CURVATURE : f32 = 1.0;
115
160
 
116
161
  // The shading normal at a corner that particle_billboard_offset put at offset from the centre.
117
162
  //
118
- // Each projection mode lays the quad on two fixed axes, and the face normal is theirs: the camera
119
- // plane for BILLBOARD and STRETCHED, world up for HORIZONTAL, the camera direction flattened onto
120
- // the ground for VERTICAL (world Z when the camera looks straight down, as the offset falls back to
121
- // world X there), world Z for FACING_WORLD. A quad has two sides and is drawn from both, so the face
122
- // is turned toward to_camera, the vector from the corner to the eye, not the camera's axis: a
123
- // camera tilted up at a quad lying on the ground below it still sees its top.
124
- fn particle_billboard_normal(offset : vec3<f32>, to_camera : vec3<f32>, cam_forward : vec3<f32>, projection : u32) -> vec3<f32> {
125
- var face = -cam_forward;
126
-
127
- if (projection == PARTICLE_PROJ_HORIZONTAL) {
128
- face = vec3<f32>(0.0, 1.0, 0.0);
129
- } else if (projection == PARTICLE_PROJ_VERTICAL) {
130
- let horizontal = vec3<f32>(cam_forward.x, 0.0, cam_forward.z);
131
- let hl = length(horizontal);
132
- face = select(vec3<f32>(0.0, 0.0, 1.0), horizontal / hl, hl > 1e-5);
133
- } else if (projection == PARTICLE_PROJ_FACING_WORLD) {
134
- face = vec3<f32>(0.0, 0.0, 1.0);
135
- }
136
-
137
- face = select(face, -face, dot(face, to_camera) < 0.0);
163
+ // The face is the basis's own: the same frame and orientation that laid the quad down, so the two
164
+ // cannot disagree about which way a mode faces. A stretch scales the sprite along a direction in
165
+ // its own plane, which leaves the plane — and so the face — where it was. A quad has two sides and
166
+ // is drawn from both, so the face is turned toward to_camera, the vector from the corner to the eye,
167
+ // not the camera's axis: a camera tilted up at a quad lying on the ground below it still sees its
168
+ // top.
169
+ fn particle_billboard_normal(offset : vec3<f32>, to_camera : vec3<f32>, basis : ParticleBasis) -> vec3<f32> {
170
+ let face = select(basis.face, -basis.face, dot(basis.face, to_camera) < 0.0);
138
171
 
139
172
  // a zero-size particle has no corner to lean toward
140
173
  let ol = length(offset);
@@ -179,4 +212,4 @@ fn particle_premultiply(color : vec4<f32>, blend : u32) -> vec4<f32> {
179
212
  }
180
213
  return vec4<f32>(color.rgb * color.a, color.a);
181
214
  }
182
- `);
215
+ `, [chunk_quat_rotate_v3]);
@@ -1 +1 @@
1
- {"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,sBAFW,eAAe,EAkBzB;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;;OAOG;IACH,+BAgBC;IAED;;;;;;;OAOG;IACH;QAJmC,IAAI,EAA5B,cAAc;QACM,KAAK,EAAzB,UAAU;QACR,MAAM,CA0JlB;;CACJ;yBAzcY,OAAO,8DAA8D,EAAE,UAAU;8BAIjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc"}
1
+ {"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;GAcG;AACH;IAoFI;;;OAGG;IACH,sBAFW,eAAe,EAmBzB;IAvGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAsOtB;;;;;;;OAOG;IACH,+BAgBC;IAED;;;;;;;OAOG;IACH;QAJmC,IAAI,EAA5B,cAAc;QACM,KAAK,EAAzB,UAAU;QACR,MAAM,CA4JlB;;CACJ;yBAldY,OAAO,8DAA8D,EAAE,UAAU;8BAIjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc"}
@@ -6,6 +6,7 @@ import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
6
6
  import { graph_flood_fill } from "./graph_flood_fill.js";
7
7
  import { graph_float32rgba_to_float16rgba } from "./graph_float32rgba_to_float16rgba.js";
8
8
  import { shader_accumulating_path_tracer } from "./shader_accumulating_path_tracer.js";
9
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
9
10
 
10
11
  /**
11
12
  * @typedef {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
@@ -98,6 +99,12 @@ export class AccumulatingPathTracer {
98
99
  /** @type {GPUDevice} */
99
100
  #device;
100
101
 
102
+ /**
103
+ * For the sampler cache: the volumes' noise atlas is sampled through a shared sampler.
104
+ * @type {GraphicsContext}
105
+ */
106
+ #graphics;
107
+
101
108
  /**
102
109
  * Cached zero-filled CPU buffer used to clear ping-pong textures via
103
110
  * `queue.writeTexture`. Lazily grown to fit the current resolution.
@@ -120,6 +127,7 @@ export class AccumulatingPathTracer {
120
127
  assert.defined(graphics, 'graphics');
121
128
 
122
129
  this.#device = graphics.device;
130
+ this.#graphics = graphics;
123
131
 
124
132
  for (let i = 0; i < 2; i++) {
125
133
  const t = new GPUTextureContext(graphics.device);
@@ -424,6 +432,8 @@ export class AccumulatingPathTracer {
424
432
 
425
433
  light_data: scene_ctx.lights.buffer_data,
426
434
  tEnvironment: view.scene.lights.environment.obtainView(),
435
+ tParticipatingMediaNoise: view.scene.volumetrics.noise_atlas.texture.obtainView(),
436
+ sParticipatingMediaNoise: this.#graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
427
437
 
428
438
  settings,
429
439
  camera: view.camera.gpu_buffer,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_accumulating_path_tracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js"],"names":[],"mappings":"AAkBA,2DAKG;AA+EH,4DAIG;6BAxG0B,mCAAmC;8BAOlC,+BAA+B"}
1
+ {"version":3,"file":"shader_accumulating_path_tracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js"],"names":[],"mappings":"AAmBA,2DAKG;AAkFH,4DAIG;6BA5G0B,mCAAmC;8BAOlC,+BAA+B"}
@@ -13,6 +13,7 @@ import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
13
13
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
14
14
  import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
15
15
  import { chunk_render_trace_path } from "../shader/chunk_render_trace_path.js";
16
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
16
17
 
17
18
  const resources = new ShaderResourceSetDescriptor();
18
19
 
@@ -36,7 +37,10 @@ resources.createGroup()
36
37
 
37
38
  resources.createGroup()
38
39
  .addStorageBuffer("light_data", WebGPUArray.u32)
39
- .addTexture("tEnvironment", "unfilterable-float", "2d");
40
+ .addTexture("tEnvironment", "unfilterable-float", "2d")
41
+ // the fog volumes' noise, read through participating_media_volume_density_at
42
+ .addTexture("tParticipatingMediaNoise", "float", "3d")
43
+ .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR);
40
44
 
41
45
  resources.createGroup()
42
46
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
@@ -1 +1 @@
1
- {"version":3,"file":"graph_path_trace_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/path_tracer/graph_path_trace_scene.js"],"names":[],"mappings":"AAkGA;;;;;;GAMG;AACH;IAJ+B,KAAK;IACD,IAAI;IAC1B,MAAM,CAqFlB"}
1
+ {"version":3,"file":"graph_path_trace_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/path_tracer/graph_path_trace_scene.js"],"names":[],"mappings":"AAsGA;;;;;;GAMG;AACH;IAJ+B,KAAK;IACD,IAAI;IAC1B,MAAM,CAuFlB"}
@@ -16,6 +16,7 @@ import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
16
16
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
17
17
  import { MEDIA_TABLE_STRUCT } from "../medium/MEDIA_TABLE_STRUCT.js";
18
18
  import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
19
+ import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
19
20
 
20
21
  const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
21
22
  random_seed: u32
@@ -33,6 +34,9 @@ resources.createGroup()
33
34
  resources.createGroup()
34
35
  .addStorageBuffer("light_data", WebGPUArray.u32)
35
36
  .addTexture("tEnvironment", "unfilterable-float", "2d")
37
+ // the fog volumes' noise, read through participating_media_volume_density_at
38
+ .addTexture("tParticipatingMediaNoise", "float", "3d")
39
+ .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
36
40
 
37
41
  resources.createGroup()
38
42
  .addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
@@ -166,6 +170,8 @@ export function graph_path_trace_scene({
166
170
  //
167
171
  light_data: scene_ctx.lights.buffer_data,
168
172
  tEnvironment: view.scene.lights.environment.obtainView(),
173
+ tParticipatingMediaNoise: scene_ctx.volumetrics.noise_atlas.texture.obtainView(),
174
+ sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
169
175
 
170
176
  common_uniforms: rt_uniforms,
171
177
  camera: view.camera.gpu_buffer,