@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
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  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
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@@ -0,0 +1,172 @@
1
+ import { assert } from "../../../assert.js";
2
+
3
+ /**
4
+ * @param {number} length
5
+ * @returns {number} what normalises a vector of that length: `1 / length`, or 1 for a zero vector, which
6
+ * leaves it as it is
7
+ */
8
+ function inverse_or_one(length) {
9
+ return length === 0 ? 1 : 1 / length;
10
+ }
11
+
12
+ /**
13
+ * The rotation that points local +Z along `forward`, with local +Y turned as close to `up` as it can be:
14
+ * the orientation of a camera, a turret or a walking body told where to face.
15
+ *
16
+ * Neither vector has to be unit length, within what their squares can hold: lanes from about 1e-154
17
+ * to 1e154. Below that a square is 0 and the vector reads as zero, above it Infinity. The frame is built
18
+ * from them the usual way — `right = up × forward` and `up' = forward × right`, each normalised — and the
19
+ * rotation is read off that matrix, so it maps +X to `right`, +Y to `up'` and +Z to `forward`.
20
+ *
21
+ * **When `up` is parallel to `forward` there is no frame to build**: their cross product is the zero
22
+ * vector, and any roll about `forward` would do. The forward direction is then nudged by 0.001 along X
23
+ * when `up` is ±Z, and along Z otherwise, and renormalised. For a unit `up` the answer is then a unit
24
+ * rotation within about a milliradian of `forward`, rolled however the nudge leaves it; do not rely on
25
+ * the roll there. The ±Z test reads `|uz| === 1`, so a longer `up` along Z is nudged along Z, stays
26
+ * parallel, and gets a rotation that is not unit length. Pass a unit `up` where it can be parallel.
27
+ *
28
+ * Sign convention: `(x, y, z, w)` — `w` last, matching {@link Quaternion} and the rest of the
29
+ * `core/geom/3d/quaternion/` family.
30
+ *
31
+ * Everything is worked in locals and only the result is written, so it allocates nothing, and a caller
32
+ * that hands its own parameters straight on boxes nothing either. {@link Quaternion#_lookRotation} and
33
+ * `t64_look_rotation` both answer through this.
34
+ *
35
+ * @param {number[]|Float32Array|Float64Array} out
36
+ * @param {number} out_offset offset into `out`; receives 4 floats (x, y, z, w)
37
+ * @param {number} fx forward, any length
38
+ * @param {number} fy
39
+ * @param {number} fz
40
+ * @param {number} ux up, any length
41
+ * @param {number} uy
42
+ * @param {number} uz
43
+ *
44
+ * @author Alex Goldring
45
+ * @copyright Company Named Limited (c) 2026
46
+ */
47
+ export function quat3_look_rotation(out, out_offset, fx, fy, fz, ux, uy, uz) {
48
+ assert.isFinite(fx, 'fx');
49
+ assert.isFinite(fy, 'fy');
50
+ assert.isFinite(fz, 'fz');
51
+ assert.isFinite(ux, 'ux');
52
+ assert.isFinite(uy, 'uy');
53
+ assert.isFinite(uz, 'uz');
54
+
55
+ /*
56
+ Forward, normalised; a zero vector is left as it is.
57
+
58
+ Every normalisation here scales unconditionally, by 1 for a zero vector, which leaves each lane as it
59
+ was bit for bit. Written as `if (length !== 0) { ax *= 1 / length; }` it merged a computed number
60
+ with the incoming argument, and V8 then held `ax` as a boxed number: 32 B a call.
61
+ */
62
+ let scale = inverse_or_one(Math.sqrt(fx * fx + fy * fy + fz * fz));
63
+
64
+ let ax = fx * scale;
65
+ let ay = fy * scale;
66
+ let az = fz * scale;
67
+
68
+ // right = up × forward
69
+ let cx = uy * az - uz * ay;
70
+ let cy = uz * ax - ux * az;
71
+ let cz = ux * ay - uy * ax;
72
+
73
+ if (cx * cx + cy * cy + cz * cz === 0) {
74
+ // up and forward are parallel; adjust forward slightly, as three.js does
75
+ // https://github.com/mrdoob/three.js/blob/88e8954b69377dad4ad1ceaf1a383f3536e88e5a/src/math/Matrix4.js#L304
76
+
77
+ if (Math.abs(uz) === 1) {
78
+ ax += 0.001;
79
+ } else {
80
+ az += 0.001;
81
+ }
82
+
83
+ scale = inverse_or_one(Math.sqrt(ax * ax + ay * ay + az * az));
84
+
85
+ ax *= scale;
86
+ ay *= scale;
87
+ az *= scale;
88
+
89
+ cx = uy * az - uz * ay;
90
+ cy = uz * ax - ux * az;
91
+ cz = ux * ay - uy * ax;
92
+ }
93
+
94
+ scale = inverse_or_one(Math.sqrt(cx * cx + cy * cy + cz * cz));
95
+
96
+ cx *= scale;
97
+ cy *= scale;
98
+ cz *= scale;
99
+
100
+ // up' = forward × right
101
+ const bx = ay * cz - az * cy;
102
+ const by = az * cx - ax * cz;
103
+ const bz = ax * cy - ay * cx;
104
+
105
+ // the rotation of the matrix whose columns are right, up' and forward
106
+ const m11 = cx, m12 = bx, m13 = ax;
107
+ const m21 = cy, m22 = by, m23 = ay;
108
+ const m31 = cz, m32 = bz, m33 = az;
109
+
110
+ const trace = m11 + m22 + m33;
111
+
112
+ let x, y, z, w, s;
113
+
114
+ if (trace > 0) {
115
+
116
+ s = Math.sqrt(trace + 1.0);
117
+
118
+ w = 0.5 * s;
119
+
120
+ s = 0.5 / s;
121
+
122
+ x = (m32 - m23) * s;
123
+ y = (m13 - m31) * s;
124
+ z = (m21 - m12) * s;
125
+
126
+ } else if (m11 > m22 && m11 > m33) {
127
+
128
+ s = Math.sqrt(1.0 + m11 - m22 - m33);
129
+
130
+ x = 0.5 * s;
131
+
132
+ s = 0.5 / s;
133
+
134
+ w = (m32 - m23) * s;
135
+ y = (m12 + m21) * s;
136
+ z = (m13 + m31) * s;
137
+
138
+ } else if (m22 > m33) {
139
+
140
+ s = Math.sqrt(1.0 + m22 - m11 - m33);
141
+
142
+ y = 0.5 * s;
143
+
144
+ s = 0.5 / s;
145
+
146
+ w = (m13 - m31) * s;
147
+ x = (m12 + m21) * s;
148
+ z = (m23 + m32) * s;
149
+
150
+ } else {
151
+
152
+ s = Math.sqrt(1.0 + m33 - m11 - m22);
153
+
154
+ z = 0.5 * s;
155
+
156
+ s = 0.5 / s;
157
+
158
+ w = (m21 - m12) * s;
159
+ x = (m13 + m31) * s;
160
+ y = (m23 + m32) * s;
161
+
162
+ }
163
+
164
+ // Finite inputs can still come out NaN, when a square or a cross product overflows. One check of one
165
+ // boolean, so a build keeping assertions boxes nothing for it.
166
+ assert.ok(x === x && y === y && z === z && w === w, 'look rotation is NaN: forward or up is too large for its square');
167
+
168
+ out[out_offset] = x;
169
+ out[out_offset + 1] = y;
170
+ out[out_offset + 2] = z;
171
+ out[out_offset + 3] = w;
172
+ }
@@ -125,6 +125,7 @@ export class Quaternion extends Float64Array implements Iterable<number> {
125
125
  * @param {number} uy up vector
126
126
  * @param {number} uz up vector
127
127
  * @returns {this}
128
+ * @see quat3_look_rotation the arithmetic, which this hands its arguments to unchanged
128
129
  */
129
130
  _lookRotation(fx: number, fy: number, fz: number, ux: number, uy: number, uz: number): this;
130
131
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Quaternion.d.ts","sourceRoot":"","sources":["../../../../src/core/geom/Quaternion.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;GAcG;AACH,iEALwB,MAAM;IA2R1B;;;;;OAKG;IACH,2BAJW,OAAO,SACP,MAAM,GACJ,UAAU,CAQtB;IAgsCD;;;;OAIG;IACH,kCAFa,UAAU,CAQtB;IAED;;;;;;;OAOG;IACH,0BALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,UAAU,CAQtB;IAED;;;;;;OAMG;IACH,6BALW,UAAU,QACV,UAAU,MACV,UAAU,aACV,MAAM,QA0BhB;IA9/CD;;;;OAIG;IACH,uDAEC;IAtCD;;;;;;;OAOG;IACH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,EAwBhB;IAbG,UAAW;IACX,UAAW;IACX,UAAW;IACX,UAAW;IAEX;;;;;;OAMG;IACH,wBAA6B;IAoBjC;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAkBD;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAkBD;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAkBD;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAWD;;;;;;;;;;;;;;OAcG;IACH,kBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAqDhB;IAED;;;;;OAKG;IACH,sBAJW,OAAO,OACP,OAAO,GACL,IAAI,CAShB;IAED;;;;OAIG;IACH,WAHW,UAAU,GACT,MAAM,CAQjB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GACR,IAAI,CAKhB;IAED;;;;;;;OAOG;IACH,UAHa,IAAI,CAwBhB;IAED;;;;OAIG;IACH,aAHa,IAAI,CAKhB;IAED;;;;OAIG;IACH,eAHW,UAAU,GACT,MAAM,CAoBjB;IAiBD;;;;;OAKG;IACH,oBAJW,OAAO,SACP,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;OAOG;IACH,uBANW,MAAM,UACN,MAAM,UACN,MAAM,SACN,MAAM,GACJ,IAAI,CAkChB;IAED;;;;;;;;OAQG;IACH,2BANW,OAAO,SACP,UAAU,SACV,UAAU,GACR,IAAI,CAyChB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAYlB;IAED;;;;OAIG;IACH,sBAHW,OAAO,GACL,MAAM,CAmBlB;IAED;;;OAGG;IACH,aAFa,IAAI,CAoBhB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACL,IAAI,CASf;IAED;;;OAGG;IACH,gBAHW,UAAU,GACR,IAAI,CAIhB;IAED;;;;;OAKG;IACH,2BAJW,UAAU,UACV,UAAU,GACR,IAAI,CAchB;IAED;;;;;;;;;;;OAWG;IACH,yBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAehB;IAED;;;OAGG;IACH,UAFY,MAAM,CASjB;IAED;;;;;OAKG;IACH,qBAJW,UAAU,aACV,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,eALW,OAAO,UACP,OAAO,OACP,OAAO,QAWjB;IAGD;;;;;;;;;;;;;;;OAeG;IACH,kBAbW,MAAM,KACN,MAAM,KACN,MAAM,mBAEJ,IAAI,CA+ChB;IAED;;;;OAIG;IACH,yBAFW,OAAO,QA8BjB;IAED;;;OAGG;IACH,yBAFW,OAAO,QA4BjB;IAED;;;OAGG;IACH,yBAFW,OAAO,QA2BjB;IAED;;;;;;;;;;;;;OAaG;IACH,gBAPW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAUhB;IAGD;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;OAMG;IACH,sBAJW,OAAO,MACP,OAAO,GACL,IAAI,CAkEhB;IAED;;;OAGG;IACH,4BAHW,MAAM,EAAE,GAAC,YAAY,GACnB,IAAI,CAYhB;IAED;;;;;;;;;;;;;;OAcG;IACH,6BAXW,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,IAAI,CA4EhB;IAED;;;;;OAKG;IACH,YAJW,UAAU,KACV,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;;OAOG;IACH,uBALW,UAAU,UACV,UAAU,KACV,MAAM,GACJ,IAAI,CAgBhB;IAED;;;;;;OAMG;IACH,uBALW,UAAU,MACV,UAAU,KACV,MAAM,GACJ,IAAI,CA4DhB;IAGD;;;;;OAKG;IACH,aAJW,UAAU,KACV,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,iBAJW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,kBAElD,IAAI,CAUhB;IAED;;;;OAIG;IACH,YAHW,UAAU,GACR,IAAI,CAIhB;IAED;;;OAGG;IACH,SAFa,UAAU,CAQtB;IAED;;;;;;;;OAQG;IACH,OANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CA+BhB;IAED;;;;;MAOC;IAED;;;;OAIG;IACH,oBAFY,IAAI,CAIf;IAED;;;OAGG;IACH,uBAFW,YAAY,QAOtB;IAED;;;OAGG;IACH,yBAFW,YAAY,QAStB;IAED;;;OAGG;IACH,8BAFW,YAAY,QAOtB;IAED;;;OAGG;IACH,gCAFW,YAAY,QAStB;IAED;;;;;OAKG;IACH,iBAJW,MAAM,EAAE,WACR,MAAM,GACJ,IAAI,CAYhB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,EAAE,WACR,MAAM,GACJ,MAAM,EAAE,CAYpB;IAED;;;;;OAKG;IACH,cAJW,UAAU,GACR,OAAO,CASnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,qBAJW,UAAU,cACV,MAAM,GACL,OAAO,CAOlB;IAED;;;;;;;;OAQG;IACH,kBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,cACN,MAAM,GACL,OAAO,CASlB;IAED;;;OAGG;IACH,wBAFsB,MAAM,QAI3B;IAED;;;OAGG;IACH,sBAFsB,MAAM,QAuB3B;IAqEL;;OAEG;IACH,uBApMe,MAAM,EAAE,WACR,MAAM,KACJ,IAAI,CAkMa;IAElC;;OAEG;IACH,uBAvLe,MAAM,EAAE,WACR,MAAM,KACJ,MAAM,EAAE,CAqLQ;IAEjC;;OAEG;IACH,kBA5Le,MAAM,EAAE,WACR,MAAM,KACJ,MAAM,EAAE,CA0LG;IAC5B,qBA3zBe,MAAM,KACN,MAAM,KACN,MAAM,KACJ,IAAI,CAwzBe;IAQpC;;;;OAIG;IACH,uBAFU,OAAO,CAEgB;CA7BhC;;kBAoBS,UAAU;kBAaV,MAAM;;;2BAzlDH,OAAO,2BAA2B,EAAE,YAAY;oBAHzC,cAAc"}
1
+ {"version":3,"file":"Quaternion.d.ts","sourceRoot":"","sources":["../../../../src/core/geom/Quaternion.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;GAcG;AACH,iEALwB,MAAM;IAiP1B;;;;;OAKG;IACH,2BAJW,OAAO,SACP,MAAM,GACJ,UAAU,CAQtB;IAgsCD;;;;OAIG;IACH,kCAFa,UAAU,CAQtB;IAED;;;;;;;OAOG;IACH,0BALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,UAAU,CAQtB;IAED;;;;;;OAMG;IACH,6BALW,UAAU,QACV,UAAU,MACV,UAAU,aACV,MAAM,QA0BhB;IAp9CD;;;;OAIG;IACH,uDAEC;IAtCD;;;;;;;OAOG;IACH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,EAwBhB;IAbG,UAAW;IACX,UAAW;IACX,UAAW;IACX,UAAW;IAEX;;;;;;OAMG;IACH,wBAA6B;IAoBjC;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAkBD;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAkBD;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAkBD;;;OAGG;IACH,iBAEC;IAdD;;;OAGG;IACH,gBAEC;IAWD;;;;;;;;;;;;;;;OAeG;IACH,kBATW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAWhB;IAED;;;;;OAKG;IACH,sBAJW,OAAO,OACP,OAAO,GACL,IAAI,CAShB;IAED;;;;OAIG;IACH,WAHW,UAAU,GACT,MAAM,CAQjB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GACR,IAAI,CAKhB;IAED;;;;;;;OAOG;IACH,UAHa,IAAI,CAwBhB;IAED;;;;OAIG;IACH,aAHa,IAAI,CAKhB;IAED;;;;OAIG;IACH,eAHW,UAAU,GACT,MAAM,CAoBjB;IAiBD;;;;;OAKG;IACH,oBAJW,OAAO,SACP,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;OAOG;IACH,uBANW,MAAM,UACN,MAAM,UACN,MAAM,SACN,MAAM,GACJ,IAAI,CAkChB;IAED;;;;;;;;OAQG;IACH,2BANW,OAAO,SACP,UAAU,SACV,UAAU,GACR,IAAI,CAyChB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAYlB;IAED;;;;OAIG;IACH,sBAHW,OAAO,GACL,MAAM,CAmBlB;IAED;;;OAGG;IACH,aAFa,IAAI,CAoBhB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACL,IAAI,CASf;IAED;;;OAGG;IACH,gBAHW,UAAU,GACR,IAAI,CAIhB;IAED;;;;;OAKG;IACH,2BAJW,UAAU,UACV,UAAU,GACR,IAAI,CAchB;IAED;;;;;;;;;;;OAWG;IACH,yBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAehB;IAED;;;OAGG;IACH,UAFY,MAAM,CASjB;IAED;;;;;OAKG;IACH,qBAJW,UAAU,aACV,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,eALW,OAAO,UACP,OAAO,OACP,OAAO,QAWjB;IAGD;;;;;;;;;;;;;;;OAeG;IACH,kBAbW,MAAM,KACN,MAAM,KACN,MAAM,mBAEJ,IAAI,CA+ChB;IAED;;;;OAIG;IACH,yBAFW,OAAO,QA8BjB;IAED;;;OAGG;IACH,yBAFW,OAAO,QA4BjB;IAED;;;OAGG;IACH,yBAFW,OAAO,QA2BjB;IAED;;;;;;;;;;;;;OAaG;IACH,gBAPW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAUhB;IAGD;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;OASG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;OAMG;IACH,sBAJW,OAAO,MACP,OAAO,GACL,IAAI,CAkEhB;IAED;;;OAGG;IACH,4BAHW,MAAM,EAAE,GAAC,YAAY,GACnB,IAAI,CAYhB;IAED;;;;;;;;;;;;;;OAcG;IACH,6BAXW,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,IAAI,CA4EhB;IAED;;;;;OAKG;IACH,YAJW,UAAU,KACV,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;;OAOG;IACH,uBALW,UAAU,UACV,UAAU,KACV,MAAM,GACJ,IAAI,CAgBhB;IAED;;;;;;OAMG;IACH,uBALW,UAAU,MACV,UAAU,KACV,MAAM,GACJ,IAAI,CA4DhB;IAGD;;;;;OAKG;IACH,aAJW,UAAU,KACV,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,iBAJW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,kBAElD,IAAI,CAUhB;IAED;;;;OAIG;IACH,YAHW,UAAU,GACR,IAAI,CAIhB;IAED;;;OAGG;IACH,SAFa,UAAU,CAQtB;IAED;;;;;;;;OAQG;IACH,OANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CA+BhB;IAED;;;;;MAOC;IAED;;;;OAIG;IACH,oBAFY,IAAI,CAIf;IAED;;;OAGG;IACH,uBAFW,YAAY,QAOtB;IAED;;;OAGG;IACH,yBAFW,YAAY,QAStB;IAED;;;OAGG;IACH,8BAFW,YAAY,QAOtB;IAED;;;OAGG;IACH,gCAFW,YAAY,QAStB;IAED;;;;;OAKG;IACH,iBAJW,MAAM,EAAE,WACR,MAAM,GACJ,IAAI,CAYhB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,EAAE,WACR,MAAM,GACJ,MAAM,EAAE,CAYpB;IAED;;;;;OAKG;IACH,cAJW,UAAU,GACR,OAAO,CASnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,qBAJW,UAAU,cACV,MAAM,GACL,OAAO,CAOlB;IAED;;;;;;;;OAQG;IACH,kBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,cACN,MAAM,GACL,OAAO,CASlB;IAED;;;OAGG;IACH,wBAFsB,MAAM,QAI3B;IAED;;;OAGG;IACH,sBAFsB,MAAM,QAuB3B;IAqEL;;OAEG;IACH,uBApMe,MAAM,EAAE,WACR,MAAM,KACJ,IAAI,CAkMa;IAElC;;OAEG;IACH,uBAvLe,MAAM,EAAE,WACR,MAAM,KACJ,MAAM,EAAE,CAqLQ;IAEjC;;OAEG;IACH,kBA5Le,MAAM,EAAE,WACR,MAAM,KACJ,MAAM,EAAE,CA0LG;IAC5B,qBA3zBe,MAAM,KACN,MAAM,KACN,MAAM,KACJ,IAAI,CAwzBe;IAQpC;;;;OAIG;IACH,uBAFU,OAAO,CAEgB;CA7BhC;;kBAoBS,UAAU;kBAaV,MAAM;;;2BApjDH,OAAO,2BAA2B,EAAE,YAAY;oBAHzC,cAAc"}
@@ -8,6 +8,7 @@ import { epsilonEquals } from "../math/epsilonEquals.js";
8
8
  import { lerp } from "../math/lerp.js";
9
9
  import { PI2 } from "../math/PI2.js";
10
10
  import { computeHashFloat } from "../primitives/numbers/computeHashFloat.js";
11
+ import { quat3_look_rotation } from "./3d/quaternion/quat3_look_rotation.js";
11
12
  import { v3_dot } from "./vec3/v3_dot.js";
12
13
  import { v4_length } from "./vec4/v4_length.js";
13
14
  import Vector3 from "./Vector3.js";
@@ -17,8 +18,13 @@ import Vector3 from "./Vector3.js";
17
18
  */
18
19
 
19
20
  const scratch_v3_a = new Vector3();
20
- const scratch_v3_b = new Vector3();
21
- const scratch_v3_c = new Vector3();
21
+
22
+ /**
23
+ * Where {@link Quaternion#_lookRotation} has its answer worked out before setting it.
24
+ *
25
+ * @type {Float64Array}
26
+ */
27
+ const scratch_rotation = new Float64Array(4);
22
28
 
23
29
  const sin = Math.sin;
24
30
  const cos = Math.cos;
@@ -158,58 +164,16 @@ export class Quaternion extends Float64Array {
158
164
  * @param {number} uy up vector
159
165
  * @param {number} uz up vector
160
166
  * @returns {this}
167
+ * @see quat3_look_rotation the arithmetic, which this hands its arguments to unchanged
161
168
  */
162
169
  _lookRotation(
163
170
  fx, fy, fz,
164
171
  ux, uy, uz
165
172
  ) {
173
+ quat3_look_rotation(scratch_rotation, 0, fx, fy, fz, ux, uy, uz);
166
174
 
167
- scratch_v3_a.set(fx, fy, fz);
168
- scratch_v3_a.normalize();
169
-
170
- scratch_v3_c._crossVectors(ux, uy, uz, scratch_v3_a.x, scratch_v3_a.y, scratch_v3_a.z);
171
-
172
- if (scratch_v3_c.lengthSq() === 0) {
173
- // up and forward are parallel
174
-
175
- /*
176
- adjust forward direction slightly
177
- code take from : https://github.com/mrdoob/three.js/blob/88e8954b69377dad4ad1ceaf1a383f3536e88e5a/src/math/Matrix4.js#L304
178
- */
179
-
180
- if (Math.abs(uz) === 1) {
181
- scratch_v3_a.x += 0.001;
182
- } else {
183
- scratch_v3_a.z += 0.001;
184
- }
185
-
186
- scratch_v3_a.normalize();
187
- scratch_v3_c._crossVectors(ux, uy, uz, scratch_v3_a.x, scratch_v3_a.y, scratch_v3_a.z);
188
-
189
- }
190
-
191
- scratch_v3_c.normalize();
192
-
193
- scratch_v3_b.crossVectors(scratch_v3_a, scratch_v3_c);
194
-
195
- // construct partial transform matrix
196
- const m00 = scratch_v3_c.x;
197
- const m10 = scratch_v3_c.y;
198
- const m20 = scratch_v3_c.z;
199
-
200
- const m01 = scratch_v3_b.x;
201
- const m11 = scratch_v3_b.y;
202
- const m21 = scratch_v3_b.z;
203
-
204
- const m02 = scratch_v3_a.x;
205
- const m12 = scratch_v3_a.y;
206
- const m22 = scratch_v3_a.z;
207
-
208
- return this.__setFromRotationMatrix(
209
- m00, m01, m02,
210
- m10, m11, m12,
211
- m20, m21, m22
212
- );
175
+ // through set(), so the change is announced as any other write is
176
+ return this.set(scratch_rotation[0], scratch_rotation[1], scratch_rotation[2], scratch_rotation[3]);
213
177
  }
214
178
 
215
179
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Engine.d.ts","sourceRoot":"","sources":["../../../src/engine/Engine.js"],"names":[],"mappings":";6BAqCa,OAAO,8BAA8B,EAAE,cAAc;AAwClE;IA4FI;;;;;;;;;OASG;IACH,sBARW,cAAc;QAEU,aAAa,GAArC,aAAa;QACK,cAAc,GAAhC,OAAO;QACW,WAAW,GAA7B,OAAO;QACW,KAAK,GAAvB,OAAO;OAiPjB;IAtSD;;;OAGG;IACH,UAFU,cAAc,GAAC,IAAI,CAEb;IAEhB;;;OAGG;IACH,OAFU,WAAW,GAAC,IAAI,CAEb;IAEb,qBAA4B;IAE5B;;;;;;;;;OASG;IACH,0BAFU,uBAAuB,CAEe;IAEhD;;;OAGG;IACH,kBAFU,mBAAmB,CAEO;IAEpC;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,mBAFU,kBAAkB,CAEa;IAoBrC;;;OAGG;IACH,UAFU,cAAc,CAEA;IAKxB;;;OAGG;IACH,aAFU,gBAAgB,CAEe;IAGzC,yCAAkE;IAK9D,6BAAkC;IAMtC;;;OAGG;IACH,cAFU,aAAa,MAAM,CAAC,CAK5B;IAEF,8CAiCE;IAgCF;;;OAGG;IACH,SAFU,WAAW,CAEoB;IAEzC;;;OAGG;IACH,oCAA0C;IAE1C;;;OAGG;IACH,sCAFU,2BAA2B,CAE+B;IAEpE,yBAAoC;IAGpC;;OAEG;IACH,aAAkB;IAElB;;;OAGG;IACH,SAFU,OAAO,CAEwB;IAGzC,2BAAsC;IAuCtC;;;OAGG;IACH,KAFU,SAAS,CAEO;IAE1B;;;OAGG;IACH,uBAFU,YAAY,CAEqD;IAI3E;;;;;MAKC;IA8BD;;;OAGG;IACH,kBAFU,OAAO,CAEW;IAwIhC,wBAgCC;IApBG,oBAAwB;IAsB5B,2BA8CC;IAED,oBAiBC;IAED;;;OAGG;IACH,+CAUC;IAED,eAkDC;IAED;;;OAGG;IACH,sBA0GC;IAoBD;;OAEG;IACH,sBA+DC;IAED,aAEC;IAED;;OAEG;IACH,4BAOC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;;CAPxB;+BA94B8B,+BAA+B;wBAWtC,wBAAwB;0BArBtB,0CAA0C;wCAeN,iDAAiD;oCAG3E,iCAAiC;mBAElD,wBAAwB;+BAtBZ,gDAAgD;iCAO9C,+CAA+C;8BAGlD,wBAAwB;6BALzB,yBAAyB;uCAIf,6DAA6D;4BAUxE,0BAA0B;+BArBvB,iCAAiC;4CAapB,qDAAqD;AAgBjG;;GAEG;AAGH;IACI,gDAA2D;IAC3D,0BAAkC;IAClC,iCAAyC;CAC5C;6BAvC4B,sCAAsC;sBA4B7C,mBAAmB;yBAJhB,yBAAyB;8BALpB,kCAAkC;2BADrC,mCAAmC;8BAFhC,kCAAkC;8BAClC,kCAAkC;sBAb1C,+BAA+B;+BAKtB,qCAAqC;4BAPxC,kCAAkC;oBAH1C,yBAAyB"}
1
+ {"version":3,"file":"Engine.d.ts","sourceRoot":"","sources":["../../../src/engine/Engine.js"],"names":[],"mappings":";6BAqCa,OAAO,8BAA8B,EAAE,cAAc;AAwClE;IA4FI;;;;;;;;;OASG;IACH,sBARW,cAAc;QAEU,aAAa,GAArC,aAAa;QACK,cAAc,GAAhC,OAAO;QACW,WAAW,GAA7B,OAAO;QACW,KAAK,GAAvB,OAAO;OAiPjB;IAtSD;;;OAGG;IACH,UAFU,cAAc,GAAC,IAAI,CAEb;IAEhB;;;OAGG;IACH,OAFU,WAAW,GAAC,IAAI,CAEb;IAEb,qBAA4B;IAE5B;;;;;;;;;OASG;IACH,0BAFU,uBAAuB,CAEe;IAEhD;;;OAGG;IACH,kBAFU,mBAAmB,CAEO;IAEpC;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,mBAFU,kBAAkB,CAEa;IAoBrC;;;OAGG;IACH,UAFU,cAAc,CAEA;IAKxB;;;OAGG;IACH,aAFU,gBAAgB,CAEe;IAGzC,yCAAkE;IAK9D,6BAAkC;IAMtC;;;OAGG;IACH,cAFU,aAAa,MAAM,CAAC,CAK5B;IAEF,8CAiCE;IAgCF;;;OAGG;IACH,SAFU,WAAW,CAEoB;IAEzC;;;OAGG;IACH,oCAA0C;IAE1C;;;OAGG;IACH,sCAFU,2BAA2B,CAE+B;IAEpE,yBAAoC;IAGpC;;OAEG;IACH,aAAkB;IAElB;;;OAGG;IACH,SAFU,OAAO,CAEwB;IAGzC,2BAAsC;IAuCtC;;;OAGG;IACH,KAFU,SAAS,CAEO;IAE1B;;;OAGG;IACH,uBAFU,YAAY,CAEqD;IAI3E;;;;;MAKC;IA8BD;;;OAGG;IACH,kBAFU,OAAO,CAEW;IA6IhC,wBAgCC;IApBG,oBAAwB;IAsB5B,2BA8CC;IAED,oBAiBC;IAED;;;OAGG;IACH,+CAUC;IAED,eAkDC;IAED;;;OAGG;IACH,sBA0GC;IAoBD;;OAEG;IACH,sBA+DC;IAED,aAEC;IAED;;OAEG;IACH,4BAOC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;;CAPxB;+BAn5B8B,+BAA+B;wBAWtC,wBAAwB;0BArBtB,0CAA0C;wCAeN,iDAAiD;oCAG3E,iCAAiC;mBAElD,wBAAwB;+BAtBZ,gDAAgD;iCAO9C,+CAA+C;8BAGlD,wBAAwB;6BALzB,yBAAyB;uCAIf,6DAA6D;4BAUxE,0BAA0B;+BArBvB,iCAAiC;4CAapB,qDAAqD;AAgBjG;;GAEG;AAGH;IACI,gDAA2D;IAC3D,0BAAkC;IAClC,iCAAyC;CAC5C;6BAvC4B,sCAAsC;sBA4B7C,mBAAmB;yBAJhB,yBAAyB;8BALpB,kCAAkC;2BADrC,mCAAmC;8BAFhC,kCAAkC;8BAClC,kCAAkC;sBAb1C,+BAA+B;+BAKtB,qCAAqC;4BAPxC,kCAAkC;oBAH1C,yBAAyB"}
@@ -477,10 +477,12 @@ class Engine {
477
477
  }
478
478
 
479
479
  /**
480
- * @param {ShadeDeviceFailure} reason carries a message written to be shown to a person
480
+ * There is no usable device, so there will be no rendering at all.
481
+ *
482
+ * @param {ShadeDeviceFailure} failure carries a message written to be shown to a person
481
483
  */
482
- #handle_context_failed(reason) {
483
- logger.error(`Graphics context recovery abandoned (${reason}), no further rendering is possible`);
484
+ #handle_context_failed(failure) {
485
+ logger.error(`Graphics could not start (${failure}), no rendering is possible`);
484
486
 
485
487
  this.#clear_context_loss_pause_timer();
486
488
 
@@ -488,7 +490,10 @@ class Engine {
488
490
  // Application state is left intact, which keeps a save-on-failure handler viable.
489
491
  this.#pause_simulation_for_context_loss();
490
492
 
491
- this.viewStack.addChild(new GraphicsContextFailureView());
493
+ this.viewStack.addChild(new GraphicsContextFailureView({
494
+ title: 'Graphics unavailable',
495
+ text: failure.message,
496
+ }));
492
497
  }
493
498
 
494
499
  #initialize_audio() {
@@ -189,18 +189,34 @@ and the sampling API are untouched. Two things the caller must do:
189
189
  it worker-owned between dispatch and the next join. Precisely:
190
190
 
191
191
  - Systems that touch fluid fields must run **earlier in the fixed pass** than
192
- `WorkerFluidSystem`. Note this is *not* controlled by registration order:
193
- `updateExecutionOrder` sorts by a score derived from `components_used`, and
194
- registration order only breaks exact ties. `FluidObstacleSystem` does sort
195
- first today, in both registration orders, and `WorkerFluidSystem.spec.js` pins
196
- that as a standing assertion — because if the scheduler ever reorders the two,
197
- the symptom is a silent data race rather than a visible failure.
192
+ `WorkerFluidSystem`. Note this is *not* controlled by registration order: the
193
+ order is derived from `components_used` (`orderSystemsByDeclaredAccess` — a
194
+ writer runs before a same-pass reader, and the score picks among free systems
195
+ and decides which member of a cycle runs first). Two systems touch the field
196
+ from outside the fluid step. Each is on a cycle with `WorkerFluidSystem`, so
197
+ the **score** puts it first, and a spec holds each there in both registration
198
+ orders as a standing assertion — because if the scheduler ever reorders them,
199
+ the symptom is a silent data race rather than a visible failure:
200
+ - `FluidObstacleSystem` writes solid masks. It and `WorkerFluidSystem` both read
201
+ and write `FluidComponent` (20 against 11 in a game-like composition);
202
+ `WorkerFluidSystem.spec.js` holds it first.
203
+ - Cloth (`ClothSystem`, `WorkerClothSystem`) reads the velocity field through
204
+ `ClothFluidWind`, once a tick in `ClothWorld#advance`, and declares that
205
+ read. It also writes the `Transform64` every fluid system reads, so the edges
206
+ run both ways (cloth 49 against `WorkerFluidSystem`'s 15);
207
+ `cloth_wind.spec.js` holds cloth first. Before the read was declared, the
208
+ `Transform64` edge alone ran it first: measured 2026-10-16 over all four
209
+ cloth × fluid pairs and a census of every `System` subclass, and declaring
210
+ it flipped no cloth–fluid pair. There, step `T − 1` has landed (the gate)
211
+ and step `T` is not yet dispatched, so cloth reads a complete field — under
212
+ either fluid system the one step `T − 1` left.
198
213
  - `update()`-phase and render-phase readers see a step in progress. **Today there
199
- are no such readers** — the fluid package has no consumers anywhere else in the
200
- codebase (verified) — so the exposure is zero, but it is a real constraint and is
201
- documented on the class. The escape hatch, if a reader ever appears, is a
202
- double-buffered publish slot (2× memory, one worker-side copy per step); not
203
- built now because it would erase most of the zero-copy win for a hypothetical.
214
+ are no such readers** — cloth is the one consumer outside the fluid package, and
215
+ it reads inside the fixed pass, above — so the exposure is zero, but it is a real
216
+ constraint and is documented on the class. The escape hatch, if a reader ever
217
+ appears, is a double-buffered publish slot (2× memory, one worker-side copy per
218
+ step); not built now because it would erase most of the zero-copy win for a
219
+ hypothetical.
204
220
 
205
221
  ### Latency
206
222
 
@@ -1 +1 @@
1
- {"version":3,"file":"populateEngineSerializationRegistry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/storage/populateEngineSerializationRegistry.js"],"names":[],"mappings":"AAwLA;;;;;;;;GAQG;AACH,iGAiHC"}
1
+ {"version":3,"file":"populateEngineSerializationRegistry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/storage/populateEngineSerializationRegistry.js"],"names":[],"mappings":"AAsMA;;;;;;;;GAQG;AACH,iGAwHC"}
@@ -6,6 +6,10 @@ import {
6
6
  import { Tag } from "../components/Tag.js";
7
7
  import { TagSerializationAdapter } from "../components/TagSerializationAdapter.js";
8
8
  import { TagSerializationUpgrader_0_1 } from "../components/TagSerializationUpgrader_0_1.js";
9
+ import { ParticipatingMedia } from "../../graphics3/ParticipatingMedia.js";
10
+ import {
11
+ ParticipatingMediaSerializationUpgrader_0_1
12
+ } from "../../graphics3/ParticipatingMediaSerializationUpgrader_0_1.js";
9
13
  import { FogOfWar } from "../fow/FogOfWar.js";
10
14
  import {
11
15
  FogOfWarRevealerSerializationAdapter
@@ -44,9 +48,13 @@ import {
44
48
  } from "../../graphics3/VolumetricLightMapSerializationAdapter.js";
45
49
  import { Transform } from "../transform/Transform.js";
46
50
  import { Transform64SerializationAdapter } from "../transform/Transform64SerializationAdapter.js";
51
+ import { ParticleEffect } from "../../graphics/ecs/particles/ParticleEffect.js";
47
52
  import {
48
53
  ParticleEffectSerializationAdapter
49
54
  } from "../../graphics/ecs/particles/ParticleEffectSerializationAdapter.js";
55
+ import {
56
+ ParticleEffectSerializationUpgrader_1_2
57
+ } from "../../graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js";
50
58
  import { TransformSerializationAdapter } from "../transform/TransformSerializationAdapter.js";
51
59
  import { TransformSerializationUpgrader_0_1 } from "../transform/TransformSerializationUpgrader_0_1.js";
52
60
  import {
@@ -172,6 +180,12 @@ import {
172
180
  import { SoundControllerSerializationAdapter } from "../../sound/sopra/legacy/SoundController.js";
173
181
  import { SoundListenerSerializationAdapter } from "../../sound/ecs/SoundListener.js";
174
182
  import { AudioEmitterSerializationAdapter } from "../../sound/ecs/audio/AudioEmitterSerializationAdapter.js";
183
+ import { AudioEmitterSerializationUpgrader_0_1 } from "../../sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js";
184
+ import { AudioEmitter } from "../../sound/ecs/audio/AudioEmitter.js";
185
+ import {
186
+ AudioEventTriggerSerializationUpgrader_0_1
187
+ } from "../../sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js";
188
+ import { AudioEventTrigger } from "../../sound/ecs/trigger/AudioEventTrigger.js";
175
189
  import {
176
190
  AudioEventTriggerSerializationAdapter
177
191
  } from "../../sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js";
@@ -271,6 +285,7 @@ export function populateEngineSerializationRegistry(registry) {
271
285
  registry.registerUpgrader(GridPosition.typeName, new GridPositionSerializationUpdater_0_1());
272
286
  registry.registerUpgrader(Transform.typeName, new TransformSerializationUpgrader_0_1());
273
287
  registry.registerUpgrader(Tag.typeName, new TagSerializationUpgrader_0_1());
288
+ registry.registerUpgrader(ParticipatingMedia.typeName, new ParticipatingMediaSerializationUpgrader_0_1());
274
289
  registry.registerUpgrader(Decal.typeName, new DecalSerializationUpgrader_0_1());
275
290
 
276
291
  registry.registerUpgrader(FogOfWar.typeName, new FogOfWarSerializationUpdater_0_1());
@@ -282,6 +297,8 @@ export function populateEngineSerializationRegistry(registry) {
282
297
  registry.registerUpgrader(Path.typeName, new PathSerializationUpgrader_1_2());
283
298
  registry.registerUpgrader(Path.typeName, new PathSerializationUpgrader_2_3());
284
299
 
300
+ registry.registerUpgrader(ParticleEffect.typeName, new ParticleEffectSerializationUpgrader_1_2());
301
+
285
302
  registry.registerUpgrader(PathFollower.typeName, new PathFollowerSerializationUpgrader_0_1());
286
303
  registry.registerUpgrader(PathFollower.typeName, new PathFollowerSerializationUpgrader_1_2());
287
304
  registry.registerUpgrader(PathFollower.typeName, new PathFollowerSerializationUpgrader_2_3());
@@ -300,6 +317,10 @@ export function populateEngineSerializationRegistry(registry) {
300
317
  registry.registerUpgrader(SoundEmitter.typeName, new SoundEmitterSerializationUpgrader_0_1());
301
318
  registry.registerUpgrader(SoundEmitter.typeName, new SoundEmitterSerializationUpgrader_1_2());
302
319
 
320
+ // both embed an EventDescription record, so they take a registry to read its clip tree
321
+ registry.registerUpgrader(AudioEmitter.typeName, new AudioEmitterSerializationUpgrader_0_1(registry));
322
+ registry.registerUpgrader(AudioEventTrigger.typeName, new AudioEventTriggerSerializationUpgrader_0_1(registry));
323
+
303
324
  registry.registerUpgrader(TopDownCameraController.typeName, new TopDownCameraControllerSerializationUpgrader_0_1());
304
325
 
305
326
  registry.registerUpgrader(ClingToTerrain.typeName, new ClingToTerrainSerializationUpgrader_0_1());
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  * Orient a {@link Transform64} so its local +Z axis points along `(fx, fy, fz)`.
3
3
  *
4
- * The {@link Transform64} counterpart of `Quaternion._lookRotation`, and it defers to exactly that
5
- * — the interesting part of the computation is the case where `up` and the forward direction are
6
- * parallel, and there is no reason for a second copy of it to exist. `Quaternion` is itself f64, so
7
- * routing through one costs no precision.
4
+ * The {@link Transform64} counterpart of `Quaternion._lookRotation`; both are
5
+ * {@link quat3_look_rotation}, which also says what happens when `up` and the forward direction are
6
+ * parallel. This writes the rotation lanes in place and hands its arguments on unchanged, so it
7
+ * allocates nothing — it runs once per body per frame in a game that faces a crowd where it walks.
8
8
  *
9
9
  * Nothing here is normalized on the way in, and nothing touches `t64`'s matrix on the way out —
10
10
  * call {@link Transform64.updateMatrix} once you are done setting components.
@@ -1 +1 @@
1
- {"version":3,"file":"t64_look_rotation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/transform/t64_look_rotation.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;GAkBG;AACH,wDAPW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAWhB"}
1
+ {"version":3,"file":"t64_look_rotation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/transform/t64_look_rotation.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,wDAPW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAIhB"}
@@ -1,17 +1,13 @@
1
- import { Quaternion } from "../../../core/geom/Quaternion.js";
2
-
3
- /**
4
- * @type {Quaternion}
5
- */
6
- const SCRATCH_ROTATION = new Quaternion();
1
+ import { quat3_look_rotation } from "../../../core/geom/3d/quaternion/quat3_look_rotation.js";
2
+ import { TRANSFORM64_ROTATION_OFFSET } from "./Transform64.js";
7
3
 
8
4
  /**
9
5
  * Orient a {@link Transform64} so its local +Z axis points along `(fx, fy, fz)`.
10
6
  *
11
- * The {@link Transform64} counterpart of `Quaternion._lookRotation`, and it defers to exactly that
12
- * — the interesting part of the computation is the case where `up` and the forward direction are
13
- * parallel, and there is no reason for a second copy of it to exist. `Quaternion` is itself f64, so
14
- * routing through one costs no precision.
7
+ * The {@link Transform64} counterpart of `Quaternion._lookRotation`; both are
8
+ * {@link quat3_look_rotation}, which also says what happens when `up` and the forward direction are
9
+ * parallel. This writes the rotation lanes in place and hands its arguments on unchanged, so it
10
+ * allocates nothing — it runs once per body per frame in a game that faces a crowd where it walks.
15
11
  *
16
12
  * Nothing here is normalized on the way in, and nothing touches `t64`'s matrix on the way out —
17
13
  * call {@link Transform64.updateMatrix} once you are done setting components.
@@ -25,12 +21,5 @@ const SCRATCH_ROTATION = new Quaternion();
25
21
  * @param {number} uz up
26
22
  */
27
23
  export function t64_look_rotation(t64, fx, fy, fz, ux, uy, uz) {
28
- SCRATCH_ROTATION._lookRotation(fx, fy, fz, ux, uy, uz);
29
-
30
- t64.setRotation(
31
- SCRATCH_ROTATION[0],
32
- SCRATCH_ROTATION[1],
33
- SCRATCH_ROTATION[2],
34
- SCRATCH_ROTATION[3]
35
- );
24
+ quat3_look_rotation(t64, TRANSFORM64_ROTATION_OFFSET, fx, fy, fz, ux, uy, uz);
36
25
  }
@@ -1 +1 @@
1
- {"version":3,"file":"TopDownCameraControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js"],"names":[],"mappings":"AAwDA;;;;GAIG;AACH,iDAHW,uBAAuB,UACvB,WAAW,QA0BrB;AAED;;;;;GAKG;AACH,4DAJW,WAAW,cACX,uBAAuB,aACvB,MAAM,QAahB;;oCA/F+D,8BAA8B;4BAHlE,0CAA0C;AAWtE;;IACI,gCAAkC;IAClC,iDAAyC;IACzC,mEAEE;IAEF;;;;;OAKG;IACH,8BAQC;IAED,6BAaC;CACJ;uBAjDsB,2BAA2B;0BAHxB,4CAA4C;4CAE1B,0DAA0D"}
1
+ {"version":3,"file":"TopDownCameraControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js"],"names":[],"mappings":"AAqFA;;;;GAIG;AACH,iDAHW,uBAAuB,UACvB,WAAW,QA0BrB;AAED;;;;;GAKG;AACH,4DAJW,WAAW,cACX,uBAAuB,aACvB,MAAM,QAahB;;oCA1H+D,8BAA8B;4BAHlE,0CAA0C;AAoBtE;;IACI,gCAAkC;IAClC,iDAAyC;IACzC,mEAEE;IAEF;;;;;OAKG;IACH,8BA0BC;IAED,6BAaC;CACJ;uBA9EsB,2BAA2B;0BAHxB,4CAA4C;4CAE1B,0DAA0D"}
@@ -4,6 +4,8 @@ import ObservedValue from "../../../../../core/model/ObservedValue.js";
4
4
  import { ResourceAccessKind } from "../../../../../core/model/ResourceAccessKind.js";
5
5
  import { ResourceAccessSpecification } from "../../../../../core/model/ResourceAccessSpecification.js";
6
6
  import { System } from '../../../../ecs/System.js';
7
+ import { t64_announce_change } from "../../../../ecs/transform/t64_announce_change.js";
8
+ import { t64_read_pose_array } from "../../../../ecs/transform/t64_read_pose_array.js";
7
9
  import { Transform64 } from '../../../../ecs/transform/Transform64.js';
8
10
 
9
11
 
@@ -15,6 +17,15 @@ import { v3_quaternion_apply } from "../../../../../core/geom/vec3/v3_quaternion
15
17
  const v3_scratch = new Vector3();
16
18
  const q_scratch = new Quaternion();
17
19
 
20
+ /**
21
+ * A camera's translation and rotation before and after its controller rewrites them, to tell a move from
22
+ * a rewrite of the same pose.
23
+ * @type {Float64Array}
24
+ */
25
+ const POSE_BEFORE = new Float64Array(7);
26
+ /** @type {Float64Array} */
27
+ const POSE_AFTER = new Float64Array(7);
28
+
18
29
  class TopDownCameraControllerSystem extends System {
19
30
  enabled = new ObservedValue(true);
20
31
  dependencies = [TopDownCameraController];
@@ -29,13 +40,31 @@ class TopDownCameraControllerSystem extends System {
29
40
  * @private
30
41
  */
31
42
  __visit_camera_entity(ctrl, entity){
32
- const transform = this.entityManager.dataset.getComponent(entity,Transform64);
43
+ const dataset = this.entityManager.dataset;
44
+
45
+ const transform = dataset.getComponent(entity,Transform64);
33
46
 
34
47
  if(transform === undefined){
35
48
  return;
36
49
  }
37
50
 
51
+ t64_read_pose_array(POSE_BEFORE, 0, transform);
52
+
38
53
  computeTopDownTransform(ctrl,transform);
54
+
55
+ t64_read_pose_array(POSE_AFTER, 0, transform);
56
+
57
+ // A Transform64 cannot say it was written, so the writer does: this is what moves the sound
58
+ // listener, and everything else that follows the camera by its transform. The pose is rewritten
59
+ // every frame whether the controller moved or not, so it is announced only when it changed: a
60
+ // still camera wakes none of them.
61
+ for (let i = 0; i < 7; i++) {
62
+ if (POSE_BEFORE[i] !== POSE_AFTER[i]) {
63
+ t64_announce_change(dataset, entity);
64
+
65
+ return;
66
+ }
67
+ }
39
68
  }
40
69
 
41
70
  update(timeDelta) {
@@ -188,8 +188,8 @@ export class ParticleEffect {
188
188
  render_size: number;
189
189
  /** @type {number} record word offset of rgba colour */
190
190
  render_color: number;
191
- /** @type {number} record word offset of roll angle, radians */
192
- render_rotation: number;
191
+ /** @type {number} record word offset of the orientation, a quaternion (x, y, z, w) turning the sprite inside its projection mode's frame */
192
+ render_orientation: number;
193
193
  /** @type {number} record word offset of flipbook frame index */
194
194
  render_frame: number;
195
195
  /** @type {number} record word offset of velocity, read by the STRETCHED projection */
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleEffect.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/particles/ParticleEffect.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH;IAoRI;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAZ2G,MAAM,GAAtG,OAAO,+DAA+D,EAAE,cAAc;QACS,OAAO,GAAtG,OAAO,6DAA6D,EAAE,eAAe;QAChE,OAAO,GAA5B,MAAM,GAAC,IAAI;QACK,IAAI,GAApB,MAAM;QACU,UAAU,GAA1B,MAAM;QACW,QAAQ,GAAzB,OAAO;QACS,OAAO,GAAvB,MAAM;QACU,KAAK,GAArB,MAAM;QACyB,MAAM;gBAA9B,MAAM,GAAC,MAAM;;QACO,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACf,cAAc,CA8C1B;IAjVD;;;;;;;;;OASG;IACH,QAFU,OAAO,+DAA+D,EAAE,cAAc,GAAC,IAAI,CAEvF;IAEd;;;;;OAKG;IACH,SAFU,OAAO,6DAA6D,EAAE,eAAe,GAAC,IAAI,CAErF;IAEf;;;;;;;;;OASG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;OAQG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;OAUG;IACH,UAFU,OAAO,CAED;IAEhB;;;;;;;;;;;;;OAaG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;OAKG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;OAKG;IACH,UAFU,YAAY,CAEc;IAEpC,+FAA+F;IAC/F,iBADW,MAAM,CAC0B;IAC3C,gDAAgD;IAChD,aADW,MAAM,CACsB;IACvC,uDAAuD;IACvD,cADW,MAAM,CACuB;IACxC,+DAA+D;IAC/D,iBADW,MAAM,CAC0B;IAC3C,gEAAgE;IAChE,cADW,MAAM,CACuB;IACxC,sFAAsF;IACtF,iBADW,MAAM,CAC0B;IAE3C;;;;;OAKG;IACH,mCAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH;YAJkB,MAAM,GAAC,MAAM;QAElB,cAAc,CAuC1B;IAED;;;;;;;;;OASG;IACH,cAHW,cAAc,GACZ,OAAO,CAsBnB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAuBlB;IAED;;;;;;;;;OASG;IACH,YAHW,cAAc,GACZ,cAAc,CAuB1B;IAED;;OAEG;IACH,SAFa,cAAc,CAI1B;IAgFL;;;;;OAKG;IACH,2BAFU,OAAO,CAEwB;CApBxC;;kBAUS,MAAM"}
1
+ {"version":3,"file":"ParticleEffect.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/particles/ParticleEffect.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH;IAoRI;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAZ2G,MAAM,GAAtG,OAAO,+DAA+D,EAAE,cAAc;QACS,OAAO,GAAtG,OAAO,6DAA6D,EAAE,eAAe;QAChE,OAAO,GAA5B,MAAM,GAAC,IAAI;QACK,IAAI,GAApB,MAAM;QACU,UAAU,GAA1B,MAAM;QACW,QAAQ,GAAzB,OAAO;QACS,OAAO,GAAvB,MAAM;QACU,KAAK,GAArB,MAAM;QACyB,MAAM;gBAA9B,MAAM,GAAC,MAAM;;QACO,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACf,cAAc,CA8C1B;IAjVD;;;;;;;;;OASG;IACH,QAFU,OAAO,+DAA+D,EAAE,cAAc,GAAC,IAAI,CAEvF;IAEd;;;;;OAKG;IACH,SAFU,OAAO,6DAA6D,EAAE,eAAe,GAAC,IAAI,CAErF;IAEf;;;;;;;;;OASG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;;;;;;;OAQG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;OAUG;IACH,UAFU,OAAO,CAED;IAEhB;;;;;;;;;;;;;OAaG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;OAKG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;OAKG;IACH,UAFU,YAAY,CAEc;IAEpC,+FAA+F;IAC/F,iBADW,MAAM,CAC0B;IAC3C,gDAAgD;IAChD,aADW,MAAM,CACsB;IACvC,uDAAuD;IACvD,cADW,MAAM,CACuB;IACxC,4IAA4I;IAC5I,oBADW,MAAM,CAC6B;IAC9C,gEAAgE;IAChE,cADW,MAAM,CACuB;IACxC,sFAAsF;IACtF,iBADW,MAAM,CAC0B;IAE3C;;;;;OAKG;IACH,mCAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH;YAJkB,MAAM,GAAC,MAAM;QAElB,cAAc,CAuC1B;IAED;;;;;;;;;OASG;IACH,cAHW,cAAc,GACZ,OAAO,CAsBnB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAuBlB;IAED;;;;;;;;;OASG;IACH,YAHW,cAAc,GACZ,cAAc,CAuB1B;IAED;;OAEG;IACH,SAFa,cAAc,CAI1B;IAgFL;;;;;OAKG;IACH,2BAFU,OAAO,CAEwB;CApBxC;;kBAUS,MAAM"}
@@ -180,8 +180,8 @@ export class ParticleEffect {
180
180
  render_size = EMITTER_ATTRIBUTE_ABSENT;
181
181
  /** @type {number} record word offset of rgba colour */
182
182
  render_color = EMITTER_ATTRIBUTE_ABSENT;
183
- /** @type {number} record word offset of roll angle, radians */
184
- render_rotation = EMITTER_ATTRIBUTE_ABSENT;
183
+ /** @type {number} record word offset of the orientation, a quaternion (x, y, z, w) turning the sprite inside its projection mode's frame */
184
+ render_orientation = EMITTER_ATTRIBUTE_ABSENT;
185
185
  /** @type {number} record word offset of flipbook frame index */
186
186
  render_frame = EMITTER_ATTRIBUTE_ABSENT;
187
187
  /** @type {number} record word offset of velocity, read by the STRETCHED projection */
@@ -233,8 +233,8 @@ export class ParticleEffect {
233
233
  case "color":
234
234
  this.render_color = offset;
235
235
  break;
236
- case "rotation":
237
- this.render_rotation = offset;
236
+ case "orientation":
237
+ this.render_orientation = offset;
238
238
  break;
239
239
  case "frame":
240
240
  this.render_frame = offset;
@@ -276,7 +276,7 @@ export class ParticleEffect {
276
276
  && this.render_position === other.render_position
277
277
  && this.render_size === other.render_size
278
278
  && this.render_color === other.render_color
279
- && this.render_rotation === other.render_rotation
279
+ && this.render_orientation === other.render_orientation
280
280
  && this.render_frame === other.render_frame
281
281
  && this.render_velocity === other.render_velocity
282
282
  && is_typed_array_equals(this.flipbook, other.flipbook)
@@ -292,7 +292,7 @@ export class ParticleEffect {
292
292
  hash() {
293
293
  const bindings = hash_mix3(
294
294
  hash_mix3(this.render_position, this.render_size, this.render_color),
295
- hash_mix3(this.render_rotation, this.render_frame, this.render_velocity),
295
+ hash_mix3(this.render_orientation, this.render_frame, this.render_velocity),
296
296
  this.flags
297
297
  );
298
298
 
@@ -338,7 +338,7 @@ export class ParticleEffect {
338
338
  this.render_position = other.render_position;
339
339
  this.render_size = other.render_size;
340
340
  this.render_color = other.render_color;
341
- this.render_rotation = other.render_rotation;
341
+ this.render_orientation = other.render_orientation;
342
342
  this.render_frame = other.render_frame;
343
343
  this.render_velocity = other.render_velocity;
344
344