@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  805. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -1 +1 @@
1
- {"version":3,"file":"ImageShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ImageShader.js"],"names":[],"mappings":"AAQA;;GAEG;AACH;IAyGI;;;;;;;OAOG;IACH;QALqC,UAAU;QACR,OAAO,EAAnC,kBAAkB;QACU,YAAY;QACtC,WAAW,CAavB;IAnFD;;;;;OAKG;IACH,sEAuDC;IAhGD;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,cAFU,MAAM,EAAE,EAAE,CAEF;IAOlB;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,6BAEC;IAuFD;;;;;;;;;OASG;IACH,6HAsEC;;CACJ"}
1
+ {"version":3,"file":"ImageShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ImageShader.js"],"names":[],"mappings":"AAaA;;GAEG;AACH;IAiLI;;;;;;;OAOG;IACH;QALqC,UAAU;QACR,OAAO,EAAnC,kBAAkB;QACU,YAAY;QACtC,WAAW,CAavB;IA9ED;;;;OAwDC;IAxKD;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,cAFU,MAAM,EAAE,EAAE,CAEF;IAelB;;;OAGG;IACH,gHAEC;IAED;;;;;;;;OAQG;IACH,4BAHW,kBAAkB,GAChB,wBAAwB,CAIpC;IAED;;;OAGG;IACH,6BAEC;IAoBD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,WAAW,CA8BvB;IAkFD;;;;;;;;;OASG;IACH,6HA0EC;;CACJ;uCApSY,OAAO,8DAA8D,EAAE,wBAAwB;8BAC/F,OAAO,+BAA+B,EAAE,eAAe"}
@@ -1,219 +1,300 @@
1
- import { assert } from "../../../core/assert.js";
2
- import {
3
- rp_validate_and_rewrite_for_color_attachments
4
- } from "../../device/pipeline/rp_validate_and_rewrite_for_color_attachments.js";
5
- import { create_full_quad_pipeline_descriptor } from "./fullscreen/create_full_quad_pipeline_descriptor.js";
6
-
7
- const VALIDATION_ENABLED = true;
8
-
9
- /**
10
- * Full-screen render shader
11
- */
12
- export class ImageShader {
13
- /**
14
- * @type {ShaderDescriptor}
15
- */
16
- #descriptor
17
-
18
- /**
19
- *
20
- * @returns {ShaderDescriptor}
21
- */
22
- get descriptor() {
23
- return this.#descriptor;
24
- }
25
-
26
- /**
27
- * Optional clear values for each target
28
- * @type {number[][]}
29
- */
30
- clear_values = [];
31
-
32
- /**
33
- * @type {RenderPipelineDescriptor}
34
- */
35
- #pipeline;
36
-
37
- /**
38
- *
39
- * @returns {RenderPipelineDescriptor}
40
- */
41
- get pipeline() {
42
- return this.#pipeline
43
- }
44
-
45
- /**
46
- *
47
- * @returns {boolean}
48
- */
49
- get isImageShader() {
50
- return true;
51
- }
52
-
53
- /**
54
- *
55
- * @param {ShaderDescriptor} descriptor
56
- * @param {(ColorTargetState|{clearValue?:number[]})[]} [targets]
57
- * @param {DepthStencilState} [depthStencil]
58
- */
59
- constructor({
60
- descriptor,
61
- targets = [],
62
- depthStencil,
63
- }) {
64
-
65
- this.#descriptor = descriptor;
66
-
67
- // process optional clearValue parameter
68
- for (let i = 0; i < targets.length; i++) {
69
- const target = targets[i];
70
-
71
- const clearValue = target.clearValue;
72
- if (clearValue !== undefined) {
73
- assert.isArrayLike(clearValue, 'clearValue');
74
-
75
- let sanitizedClearValue = clearValue;
76
-
77
- // we need exactly 4 values according to spec
78
-
79
- const value_count = sanitizedClearValue.length;
80
-
81
- // TODO validate count against number of channels in the target
82
-
83
- if (value_count === 4) {
84
- // correct length
85
-
86
- } else if (value_count < 4) {
87
- // too few
88
-
89
- sanitizedClearValue = sanitizedClearValue.slice();
90
-
91
- for (let j = value_count; j < 4; j++) {
92
- // pad with 0
93
- sanitizedClearValue[j] = 0;
94
- }
95
- } else if (value_count > 4) {
96
- // too many, drop the remainder
97
-
98
- sanitizedClearValue = sanitizedClearValue.slice(0, 4);
99
-
100
- }
101
-
102
- this.clear_values[i] = sanitizedClearValue;
103
- }
104
-
105
- }
106
-
107
- this.#pipeline = create_full_quad_pipeline_descriptor({
108
- label: descriptor.label,
109
- fragment_code: descriptor.source,
110
- layout: descriptor.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
111
- targets,
112
- depthStencil,
113
- });
114
- }
115
-
116
- // TODO simplify constructor
117
- /**
118
- * Utility constructor, matching general Shade API
119
- * @param {Object} options
120
- * @param {ShaderDescriptor} options.descriptor
121
- * @param {ColorTargetState[]} options.targets
122
- * @param {DepthStencilState} [options.depthStencil]
123
- * @returns {ImageShader}
124
- */
125
- static from({
126
- descriptor,
127
- targets,
128
- depthStencil,
129
- }) {
130
-
131
- return new ImageShader({
132
- descriptor,
133
- depthStencil,
134
- targets
135
- });
136
- }
137
-
138
- /**
139
- * Note the absence of depth target, image shader is a full-screen pass, so depth is not used.
140
- *
141
- * @param {ShadeGPUCommandContext} encoder
142
- * @param {Object} [bindings] data bindings. It's optional, but in 99.99% of use cases you will want to specify this.
143
- * @param {GPURenderPassColorAttachment[]} [colorAttachments] where to draw, these are fragment shader outputs.
144
- * @param {GPURenderPassDepthStencilAttachment} [depthStencilAttachment]
145
- * @param {GPUTextureFormat[]} [color_formats] optional, if specified will be used to rewrite the pipeline for compatibility
146
- * @param {number[]} [viewport] [x0, y0, width, height ]
147
- */
148
- draw({
149
- encoder,
150
- bindings = {},
151
- colorAttachments = [],
152
- depthStencilAttachment,
153
- color_formats,
154
- viewport
155
- }) {
156
-
157
- assert.defined(encoder, 'encoder');
158
-
159
- // TODO I hate the separate color_formats parameter. Make a wrapper around GPURenderPassColorAttachment instead, and have a pointer to the GPUTextureContext in there so we can access the texture format
160
-
161
- const shader_descriptor = this.#descriptor;
162
-
163
- if (VALIDATION_ENABLED) {
164
- shader_descriptor.validate_against_device(encoder.device);
165
- }
166
-
167
- const resolved_bindings = shader_descriptor.resources.generateBindings(bindings, encoder);
168
-
169
- const immediate = encoder.writeImmediate(shader_descriptor.resources, bindings);
170
-
171
- encoder.pushDebugGroup(shader_descriptor.label);
172
-
173
- let pipeline = this.#pipeline;
174
-
175
- if (color_formats !== undefined) {
176
- // potentially rewrite the pipeline to be compatible with output formats
177
- // example: rgba8unorm -> rgba16float
178
- pipeline = rp_validate_and_rewrite_for_color_attachments(pipeline, color_formats);
179
- }
180
-
181
- const pass = encoder.constructRenderPass({
182
- pipeline,
183
- bindings: resolved_bindings,
184
- colorAttachments,
185
- depthStencilAttachment,
186
- immediate
187
- });
188
-
189
- if (viewport !== undefined) {
190
- const _x = viewport[0];
191
- const _y = viewport[1];
192
- const _width = viewport[2];
193
- const _height = viewport[3];
194
-
195
- assert.greaterThanOrEqual(_width, 0, 'viewport width must be positive');
196
- assert.greaterThanOrEqual(_height, 0, 'viewport width must be positive');
197
-
198
- assert.notNaN(_x, '_x');
199
- assert.notNaN(_y, '_y');
200
-
201
-
202
- pass.setViewport(
203
- _x,
204
- _y,
205
- _width,
206
- _height,
207
- 0,
208
- 1
209
- );
210
- }
211
-
212
- pass.draw(3);
213
-
214
- pass.end();
215
-
216
- encoder.popDebugGroup();
217
-
218
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import {
3
+ rp_validate_and_rewrite_for_color_attachments
4
+ } from "../../device/pipeline/rp_validate_and_rewrite_for_color_attachments.js";
5
+ import { create_full_quad_pipeline_descriptor } from "./fullscreen/create_full_quad_pipeline_descriptor.js";
6
+
7
+ /**
8
+ * @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
9
+ * @typedef {import("./compiler/ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
10
+ */
11
+
12
+ const VALIDATION_ENABLED = true;
13
+
14
+ /**
15
+ * Full-screen render shader
16
+ */
17
+ export class ImageShader {
18
+ /**
19
+ * @type {ShaderDescriptor}
20
+ */
21
+ #descriptor
22
+
23
+ /**
24
+ *
25
+ * @returns {ShaderDescriptor}
26
+ */
27
+ get descriptor() {
28
+ return this.#descriptor;
29
+ }
30
+
31
+ /**
32
+ * Optional clear values for each target
33
+ * @type {number[][]}
34
+ */
35
+ clear_values = [];
36
+
37
+ /**
38
+ * @type {RenderPipelineDescriptor}
39
+ */
40
+ #pipeline;
41
+
42
+ /**
43
+ * The device this shader last passed {@link ShaderDescriptor#validate_against_device} on, or null:
44
+ * one check per device rather than one per draw. See `ComputeShader`'s field of the same name.
45
+ *
46
+ * @type {GPUDevice|null}
47
+ */
48
+ #validated_device = null;
49
+
50
+ /**
51
+ *
52
+ * @returns {RenderPipelineDescriptor}
53
+ */
54
+ get pipeline() {
55
+ return this.#pipeline
56
+ }
57
+
58
+ /**
59
+ * The pipeline {@link draw} uses when it draws into attachments of these formats: {@link pipeline}
60
+ * itself when they are the formats it declares, otherwise a copy rewritten for them
61
+ * (rgba8unorm -> bgra8unorm, say). Offer this, not {@link pipeline}, for a pass that draws into
62
+ * a target it was handed — what an offer compiles is otherwise a variant no frame draws with.
63
+ *
64
+ * @param {GPUTextureFormat[]} color_formats one per fragment target
65
+ * @returns {RenderPipelineDescriptor}
66
+ */
67
+ pipeline_for(color_formats) {
68
+ return rp_validate_and_rewrite_for_color_attachments(this.#pipeline, color_formats);
69
+ }
70
+
71
+ /**
72
+ *
73
+ * @returns {boolean}
74
+ */
75
+ get isImageShader() {
76
+ return true;
77
+ }
78
+
79
+ /**
80
+ *
81
+ * @param {ShaderDescriptor} descriptor
82
+ * @param {(ColorTargetState|{clearValue?:number[]})[]} [targets]
83
+ * @param {DepthStencilState} [depthStencil]
84
+ */
85
+ /**
86
+ * What the constructor was given, so that {@link variant} can build its siblings the same way.
87
+ * @type {{targets: (ColorTargetState|{clearValue?:number[]})[], depthStencil: (DepthStencilState|undefined)}}
88
+ */
89
+ #construction;
90
+
91
+ /**
92
+ * This shader's variants, by every set asked for and by the descriptor each was built from.
93
+ * @type {Map<ShaderSwitchSet|ShaderDescriptor, ImageShader>}
94
+ */
95
+ #variants = new Map();
96
+
97
+ /**
98
+ * This shader as `set` makes it — see {@link ShaderDescriptor#variant}. The same targets and depth
99
+ * state, the body specialized. Sets that agree on the descriptor's switches get the one shader, and
100
+ * the set with all of them `0` gets this one.
101
+ *
102
+ * @param {ShaderSwitchSet} set
103
+ * @returns {ImageShader}
104
+ */
105
+ variant(set) {
106
+ let r = this.#variants.get(set);
107
+
108
+ if (r !== undefined) {
109
+ return r;
110
+ }
111
+
112
+ const descriptor = this.#descriptor.variant(set);
113
+
114
+ if (descriptor === this.#descriptor) {
115
+ r = this;
116
+ } else {
117
+ r = this.#variants.get(descriptor);
118
+
119
+ if (r === undefined) {
120
+ r = new ImageShader({
121
+ descriptor,
122
+ targets: this.#construction.targets,
123
+ depthStencil: this.#construction.depthStencil,
124
+ });
125
+
126
+ this.#variants.set(descriptor, r);
127
+ }
128
+ }
129
+
130
+ this.#variants.set(set, r);
131
+
132
+ return r;
133
+ }
134
+
135
+ constructor({
136
+ descriptor,
137
+ targets = [],
138
+ depthStencil,
139
+ }) {
140
+
141
+ this.#descriptor = descriptor;
142
+ this.#construction = { targets, depthStencil };
143
+
144
+ // process optional clearValue parameter
145
+ for (let i = 0; i < targets.length; i++) {
146
+ const target = targets[i];
147
+
148
+ const clearValue = target.clearValue;
149
+ if (clearValue !== undefined) {
150
+ assert.isArrayLike(clearValue, 'clearValue');
151
+
152
+ let sanitizedClearValue = clearValue;
153
+
154
+ // we need exactly 4 values according to spec
155
+
156
+ const value_count = sanitizedClearValue.length;
157
+
158
+ // TODO validate count against number of channels in the target
159
+
160
+ if (value_count === 4) {
161
+ // correct length
162
+
163
+ } else if (value_count < 4) {
164
+ // too few
165
+
166
+ sanitizedClearValue = sanitizedClearValue.slice();
167
+
168
+ for (let j = value_count; j < 4; j++) {
169
+ // pad with 0
170
+ sanitizedClearValue[j] = 0;
171
+ }
172
+ } else if (value_count > 4) {
173
+ // too many, drop the remainder
174
+
175
+ sanitizedClearValue = sanitizedClearValue.slice(0, 4);
176
+
177
+ }
178
+
179
+ this.clear_values[i] = sanitizedClearValue;
180
+ }
181
+
182
+ }
183
+
184
+ this.#pipeline = create_full_quad_pipeline_descriptor({
185
+ label: descriptor.label,
186
+ fragment_code: descriptor.source,
187
+ layout: descriptor.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
188
+ targets,
189
+ depthStencil,
190
+ });
191
+ }
192
+
193
+ // TODO simplify constructor
194
+ /**
195
+ * Utility constructor, matching general Shade API
196
+ * @param {Object} options
197
+ * @param {ShaderDescriptor} options.descriptor
198
+ * @param {ColorTargetState[]} options.targets
199
+ * @param {DepthStencilState} [options.depthStencil]
200
+ * @returns {ImageShader}
201
+ */
202
+ static from({
203
+ descriptor,
204
+ targets,
205
+ depthStencil,
206
+ }) {
207
+
208
+ return new ImageShader({
209
+ descriptor,
210
+ depthStencil,
211
+ targets
212
+ });
213
+ }
214
+
215
+ /**
216
+ * Note the absence of depth target, image shader is a full-screen pass, so depth is not used.
217
+ *
218
+ * @param {ShadeGPUCommandContext} encoder
219
+ * @param {Object} [bindings] data bindings. It's optional, but in 99.99% of use cases you will want to specify this.
220
+ * @param {GPURenderPassColorAttachment[]} [colorAttachments] where to draw, these are fragment shader outputs.
221
+ * @param {GPURenderPassDepthStencilAttachment} [depthStencilAttachment]
222
+ * @param {GPUTextureFormat[]} [color_formats] optional, if specified will be used to rewrite the pipeline for compatibility
223
+ * @param {number[]} [viewport] [x0, y0, width, height ]
224
+ */
225
+ draw({
226
+ encoder,
227
+ bindings = {},
228
+ colorAttachments = [],
229
+ depthStencilAttachment,
230
+ color_formats,
231
+ viewport
232
+ }) {
233
+
234
+ assert.defined(encoder, 'encoder');
235
+
236
+ // TODO I hate the separate color_formats parameter. Make a wrapper around GPURenderPassColorAttachment instead, and have a pointer to the GPUTextureContext in there so we can access the texture format
237
+
238
+ const shader_descriptor = this.#descriptor;
239
+
240
+ const device = encoder.device;
241
+
242
+ if (VALIDATION_ENABLED && device !== this.#validated_device) {
243
+ shader_descriptor.validate_against_device(device);
244
+
245
+ this.#validated_device = device;
246
+ }
247
+
248
+ const resolved_bindings = shader_descriptor.resources.generateBindings(bindings, encoder);
249
+
250
+ const immediate = encoder.writeImmediate(shader_descriptor.resources, bindings);
251
+
252
+ encoder.pushDebugGroup(shader_descriptor.label);
253
+
254
+ let pipeline = this.#pipeline;
255
+
256
+ if (color_formats !== undefined) {
257
+ // potentially rewrite the pipeline to be compatible with output formats
258
+ // example: rgba8unorm -> rgba16float
259
+ pipeline = this.pipeline_for(color_formats);
260
+ }
261
+
262
+ const pass = encoder.constructRenderPass({
263
+ pipeline,
264
+ bindings: resolved_bindings,
265
+ colorAttachments,
266
+ depthStencilAttachment,
267
+ immediate
268
+ });
269
+
270
+ if (viewport !== undefined) {
271
+ const _x = viewport[0];
272
+ const _y = viewport[1];
273
+ const _width = viewport[2];
274
+ const _height = viewport[3];
275
+
276
+ assert.greaterThanOrEqual(_width, 0, 'viewport width must be positive');
277
+ assert.greaterThanOrEqual(_height, 0, 'viewport width must be positive');
278
+
279
+ assert.notNaN(_x, '_x');
280
+ assert.notNaN(_y, '_y');
281
+
282
+
283
+ pass.setViewport(
284
+ _x,
285
+ _y,
286
+ _width,
287
+ _height,
288
+ 0,
289
+ 1
290
+ );
291
+ }
292
+
293
+ pass.draw(3);
294
+
295
+ pass.end();
296
+
297
+ encoder.popDebugGroup();
298
+
299
+ }
219
300
  }
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("./compiler/ShaderSwitch.js").ShaderSwitch} ShaderSwitch
3
+ */
1
4
  export class ShaderDescriptor {
2
5
  /**
3
6
  *
@@ -32,7 +35,23 @@ export class ShaderDescriptor {
32
35
  */
33
36
  get source(): string;
34
37
  /**
38
+ * The switches this shader depends on: every one its body's chunk graph decides somewhere. Empty
39
+ * for a shader with one variant.
35
40
  *
41
+ * @returns {ShaderSwitch[]}
42
+ */
43
+ get switches(): import("./compiler/ShaderSwitch.js").ShaderSwitch[];
44
+ /**
45
+ * This shader as `set` makes it: the same resources, and the body specialized to the switches'
46
+ * values, so it holds no choice. Sets that agree on {@link switches} get the one variant, and the
47
+ * set with every one of them `0` gets this descriptor, whose {@link source} is that variant's.
48
+ *
49
+ * @param {ShaderSwitchSet} set values for the switches; those this shader does not depend on are ignored
50
+ * @returns {ShaderDescriptor}
51
+ */
52
+ variant(set: ShaderSwitchSet): ShaderDescriptor;
53
+ /**
54
+ * The source of the variant with every switch `0`; see {@link variant} for the others.
36
55
  * @return {string}
37
56
  */
38
57
  compile(): string;
@@ -50,6 +69,8 @@ export class ShaderDescriptor {
50
69
  validate_gpu_features(device: GPUDevice): boolean;
51
70
  #private;
52
71
  }
72
+ export type ShaderSwitch = import("./compiler/ShaderSwitch.js").ShaderSwitch;
53
73
  import { ShaderResourceSetDescriptor } from "./resource/ShaderResourceSetDescriptor.js";
74
+ import { ShaderSwitchSet } from "./compiler/ShaderSwitchSet.js";
54
75
  import { CodeChunk } from "./compiler/CodeChunk.js";
55
76
  //# sourceMappingURL=ShaderDescriptor.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"AAIA;IA+JI;;;;;;OAMG;IACH;QAJ4B,KAAK,GAAtB,MAAM;QACgC,SAAS,GAA/C,2BAA2B;QACR,IAAI,EAAvB,SAAS;yBAsBnB;IAnLD;;;OAGG;IACH,oBAEC;IAOD;;;OAGG;IACH,6CAEC;IAaD;;;OAGG;IACH,0CAEC;IAQD;;;OAGG;IACH,qBAQC;IAED;;;OAGG;IACH,WAFY,MAAM,CAiCjB;IAED;;;OAGG;IACH,iDA6BC;IAED;;;;;OAKG;IACH,0CAHa,OAAO,CAenB;;CA8BJ;4CA7L2C,2CAA2C;0BAD7D,yBAAyB"}
1
+ {"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"AAKA;;GAEG;AAEH;IA+NI;;;;;;OAMG;IACH;QAJ4B,KAAK,GAAtB,MAAM;QACgC,SAAS,GAA/C,2BAA2B;QACR,IAAI,EAAvB,SAAS;yBAuBnB;IApPD;;;OAGG;IACH,oBAEC;IAOD;;;OAGG;IACH,6CAEC;IAaD;;;OAGG;IACH,0CAEC;IAQD;;;OAGG;IACH,qBAQC;IAOD;;;;;OAKG;IACH,oEAMC;IASD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,gBAAgB,CA8B5B;IAED;;;OAGG;IACH,WAFY,MAAM,CAiCjB;IAED;;;OAGG;IACH,iDA6BC;IAED;;;;;OAKG;IACH,0CAHa,OAAO,CAenB;;CA+BJ;2BA/PY,OAAO,4BAA4B,EAAE,YAAY;4CAHlB,2CAA2C;gCADvD,+BAA+B;0BADrC,yBAAyB"}
@@ -1,7 +1,12 @@
1
1
  import { assert } from "../../../core/assert.js";
2
2
  import { CodeChunk } from "./compiler/CodeChunk.js";
3
+ import { ShaderSwitchSet } from "./compiler/ShaderSwitchSet.js";
3
4
  import { ShaderResourceSetDescriptor } from "./resource/ShaderResourceSetDescriptor.js";
4
5
 
6
+ /**
7
+ * @typedef {import("./compiler/ShaderSwitch.js").ShaderSwitch} ShaderSwitch
8
+ */
9
+
5
10
  export class ShaderDescriptor {
6
11
  /**
7
12
  * Human-readable label
@@ -70,12 +75,76 @@ export class ShaderDescriptor {
70
75
  }
71
76
 
72
77
  /**
78
+ * @type {ShaderSwitch[]|undefined}
79
+ */
80
+ #switches = undefined;
81
+
82
+ /**
83
+ * The switches this shader depends on: every one its body's chunk graph decides somewhere. Empty
84
+ * for a shader with one variant.
73
85
  *
86
+ * @returns {ShaderSwitch[]}
87
+ */
88
+ get switches() {
89
+ if (this.#switches === undefined) {
90
+ this.#switches = Object.freeze(this.#body.collectSwitches());
91
+ }
92
+
93
+ return this.#switches;
94
+ }
95
+
96
+ /**
97
+ * Variants made so far, by every set asked for. Sets are interned, so a frame asking again with
98
+ * the same one finds its variant with one lookup and allocates nothing.
99
+ * @type {Map<ShaderSwitchSet, ShaderDescriptor>}
100
+ */
101
+ #variants = new Map();
102
+
103
+ /**
104
+ * This shader as `set` makes it: the same resources, and the body specialized to the switches'
105
+ * values, so it holds no choice. Sets that agree on {@link switches} get the one variant, and the
106
+ * set with every one of them `0` gets this descriptor, whose {@link source} is that variant's.
107
+ *
108
+ * @param {ShaderSwitchSet} set values for the switches; those this shader does not depend on are ignored
109
+ * @returns {ShaderDescriptor}
110
+ */
111
+ variant(set) {
112
+ let r = this.#variants.get(set);
113
+
114
+ if (r !== undefined) {
115
+ return r;
116
+ }
117
+
118
+ const own = set.restricted_to(this.switches);
119
+
120
+ if (own === ShaderSwitchSet.EMPTY) {
121
+ r = this;
122
+ } else {
123
+ r = this.#variants.get(own);
124
+
125
+ if (r === undefined) {
126
+ r = ShaderDescriptor.from({
127
+ label: `${this.#label} [${own}]`,
128
+ resources: this.#resources,
129
+ body: this.#body.specialize(own),
130
+ });
131
+
132
+ this.#variants.set(own, r);
133
+ }
134
+ }
135
+
136
+ this.#variants.set(set, r);
137
+
138
+ return r;
139
+ }
140
+
141
+ /**
142
+ * The source of the variant with every switch `0`; see {@link variant} for the others.
74
143
  * @return {string}
75
144
  */
76
145
  compile() {
77
146
 
78
- const chunk = this.#body.clone();
147
+ const chunk = this.#body.specialize(ShaderSwitchSet.EMPTY).clone();
79
148
  chunk.addDependency(this.#resources.generateCodeChunk())
80
149
 
81
150
  const compiled = chunk.compile();
@@ -178,6 +247,7 @@ export class ShaderDescriptor {
178
247
 
179
248
  assert.defined(body, 'body');
180
249
  assert.equal(body.isCodeChunk, true, 'body.isCodeChunk !== true');
250
+ assert.notEqual(body.isCodeChunkChoice, true, 'body is a CodeChunkChoice; make it a dependency of the body instead');
181
251
 
182
252
  assert.isString(label, 'label');
183
253