@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  277. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  278. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  279. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  280. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  281. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  282. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  283. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  284. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  285. package/src/shade/device/shade_device_floor_unmet.d.ts +13 -0
  286. package/src/shade/device/shade_device_floor_unmet.d.ts.map +1 -0
  287. package/src/shade/device/shade_device_floor_unmet.js +32 -0
  288. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  289. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  290. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  291. package/src/shade/playground/contact_shadows/README.md +126 -0
  292. package/src/shade/playground/contact_shadows/index.html +191 -0
  293. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  294. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  295. package/src/shade/playground/contact_shadows/main.js +888 -0
  296. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  297. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  298. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  299. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  300. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  301. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  302. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  303. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  304. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  305. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  306. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  307. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  308. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  309. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  310. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  311. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  312. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  313. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  314. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  315. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  316. package/src/shade/playground/contact_shadows/textures.js +123 -0
  317. package/src/shade/playground/particle_ecs/README.md +1 -1
  318. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  319. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  320. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  321. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  322. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  323. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  324. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  325. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  326. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  327. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  328. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  329. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  330. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  331. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  332. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  333. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  334. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  335. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  336. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  337. package/src/shade/playground/water_refraction/README.md +26 -18
  338. package/src/shade/playground/water_refraction/index.html +1 -1
  339. package/src/shade/renderer/Renderer.d.ts +37 -3
  340. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  341. package/src/shade/renderer/Renderer.js +237 -67
  342. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  343. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  344. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  345. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  346. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  347. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  348. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  349. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  350. package/src/shade/renderer/buffer/GPUBufferAllocator.d.ts.map +1 -1
  351. package/src/shade/renderer/buffer/GPUBufferAllocator.js +9 -0
  352. package/src/shade/renderer/buffer/buffer_pool_ops.d.ts +21 -12
  353. package/src/shade/renderer/buffer/buffer_pool_ops.d.ts.map +1 -1
  354. package/src/shade/renderer/buffer/buffer_pool_ops.js +18 -19
  355. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  356. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  357. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  358. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  359. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  360. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  361. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  362. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  363. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  364. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  365. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  366. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  367. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  368. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  369. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  370. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  371. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  372. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  373. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  374. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  375. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  376. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  377. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  378. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  379. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  380. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  381. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  382. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  383. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  384. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  385. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  386. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  387. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  388. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  389. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  390. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  391. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  392. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  393. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  394. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  395. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  396. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  397. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  398. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  399. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  400. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  401. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  402. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  403. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  404. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  405. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  406. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  407. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  408. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  409. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  410. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  411. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  412. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  413. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  414. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  415. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  416. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  417. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  418. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  419. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  420. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  421. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  422. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  423. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  424. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  425. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  426. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  427. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  428. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  429. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  430. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  431. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  432. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  433. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  434. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  435. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  436. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  437. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
  438. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
  439. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
  440. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
  441. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
  442. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
  443. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
  444. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
  445. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
  446. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
  447. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
  448. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
  449. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
  450. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts +32 -0
  451. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts.map +1 -0
  452. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.js +89 -0
  453. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +10 -0
  454. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  455. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +20 -1
  456. package/src/shade/renderer/gpu_primitive/test/gpu_test.d.ts.map +1 -1
  457. package/src/shade/renderer/gpu_primitive/test/gpu_test.js +8 -11
  458. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +10 -0
  459. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  460. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +294 -281
  461. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  462. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  463. package/src/shade/renderer/light/GPULightCollection.js +18 -1
  464. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
  465. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  466. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +234 -218
  467. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +7 -0
  468. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  469. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +13 -0
  470. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +7 -0
  471. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  472. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +16 -2
  473. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +10 -0
  474. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  475. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +13 -0
  476. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  477. package/src/shade/renderer/lightmap/GPULightMap.js +3 -0
  478. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  479. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  480. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  481. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  482. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  483. package/src/shade/renderer/material/GPUMaterialManager.d.ts +16 -4
  484. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  485. package/src/shade/renderer/material/GPUMaterialManager.js +38 -8
  486. package/src/shade/renderer/particles/DESIGN.md +49 -7
  487. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +453 -0
  488. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +5 -1
  489. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  490. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +13 -5
  491. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -2
  492. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  493. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +12 -0
  494. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +60 -0
  495. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  496. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +156 -0
  497. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +2 -2
  498. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  499. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +8 -8
  500. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
  501. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +6 -4
  502. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +7 -6
  503. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
  504. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +91 -58
  505. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  506. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +10 -0
  507. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  508. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +5 -1
  509. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  510. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -0
  511. package/src/shade/renderer/pool/TransientResourcePool.d.ts +24 -0
  512. package/src/shade/renderer/pool/TransientResourcePool.d.ts.map +1 -1
  513. package/src/shade/renderer/pool/TransientResourcePool.js +41 -10
  514. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts +7 -0
  515. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts.map +1 -1
  516. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +18 -0
  517. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  518. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +1 -0
  519. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  520. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  521. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +11 -0
  522. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  523. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +16 -0
  524. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +10 -0
  525. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  526. package/src/shade/renderer/postprocess/gtao/GTAO.js +16 -0
  527. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  528. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +32 -10
  529. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  530. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  531. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -0
  532. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -1
  533. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +6 -3
  534. package/src/shade/renderer/postprocess/taa/TAA.d.ts +12 -0
  535. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  536. package/src/shade/renderer/postprocess/taa/TAA.js +15 -0
  537. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -0
  538. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  539. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +13 -0
  540. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +31 -3
  541. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  542. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +79 -4
  543. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +17 -0
  544. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  545. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +35 -4
  546. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts +7 -0
  547. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  548. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +182 -169
  549. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts +10 -0
  550. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  551. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +20 -1
  552. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +10 -0
  553. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -1
  554. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +18 -1
  555. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts +10 -0
  556. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
  557. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +20 -1
  558. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts +7 -0
  559. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  560. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +187 -170
  561. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts +10 -0
  562. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
  563. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +19 -1
  564. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +13 -0
  565. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  566. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +25 -1
  567. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts +10 -0
  568. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  569. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +20 -0
  570. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
  571. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -0
  572. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
  573. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -0
  574. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
  575. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  576. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
  577. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +7 -2
  578. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  579. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +12 -4
  580. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -1
  581. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +4 -3
  582. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -1
  583. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +4 -3
  584. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +2 -1
  585. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  586. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +11 -3
  587. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  588. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -3
  589. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +1 -1
  590. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -3
  591. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +15 -0
  592. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  593. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +35 -2
  594. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +14 -0
  595. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  596. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +32 -4
  597. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +17 -0
  598. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  599. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +34 -4
  600. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts +5 -3
  601. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts.map +1 -1
  602. package/src/shade/renderer/restir/di/chunk_restir_resolve.js +8 -3
  603. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  604. package/src/shade/renderer/restir/di/graph_restir_di.js +1 -0
  605. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  606. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +5 -1
  607. package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
  608. package/src/shade/renderer/restir/reservoir/shader.js +7 -4
  609. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +7 -0
  610. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  611. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +13 -1
  612. package/src/shade/renderer/scene/GPUSceneContext.d.ts +10 -0
  613. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  614. package/src/shade/renderer/scene/GPUSceneContext.js +19 -0
  615. package/src/shade/renderer/scene/SceneManager.d.ts +9 -0
  616. package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
  617. package/src/shade/renderer/scene/SceneManager.js +11 -0
  618. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts +11 -0
  619. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts.map +1 -1
  620. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js +17 -0
  621. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +11 -0
  622. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  623. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +18 -1
  624. package/src/shade/renderer/shader/ComputeShader.d.ts +12 -0
  625. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  626. package/src/shade/renderer/shader/ComputeShader.js +71 -2
  627. package/src/shade/renderer/shader/ImageShader.d.ts +27 -8
  628. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  629. package/src/shade/renderer/shader/ImageShader.js +299 -218
  630. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +21 -0
  631. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  632. package/src/shade/renderer/shader/ShaderDescriptor.js +71 -1
  633. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts +17 -0
  634. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map +1 -0
  635. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js +45 -0
  636. package/src/shade/renderer/shader/chunk/camera/chunk_screen_coordinate_to_view.js +3 -3
  637. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.d.ts +1 -1
  638. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.js +62 -62
  639. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +318 -0
  640. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +237 -0
  641. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +17 -0
  642. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -0
  643. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +22 -0
  644. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts +14 -1
  645. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts.map +1 -1
  646. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js +28 -15
  647. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +12 -0
  648. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  649. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +128 -110
  650. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts +20 -0
  651. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts.map +1 -0
  652. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js +33 -0
  653. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts +4 -0
  654. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts.map +1 -1
  655. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.js +12 -1
  656. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.d.ts.map +1 -1
  657. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js +7 -0
  658. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +108 -0
  659. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  660. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +23 -4
  661. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +18 -0
  662. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -0
  663. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +56 -0
  664. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.d.ts.map +1 -1
  665. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.js +2 -0
  666. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts +43 -0
  667. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts.map +1 -0
  668. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.js +319 -0
  669. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +33 -0
  670. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  671. package/src/shade/renderer/shader/compiler/CodeChunk.js +140 -0
  672. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +74 -0
  673. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -0
  674. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +166 -0
  675. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +680 -0
  676. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +86 -0
  677. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts.map +1 -0
  678. package/src/shade/renderer/shader/compiler/ShaderSwitch.js +178 -0
  679. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +67 -0
  680. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -0
  681. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +205 -0
  682. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts +14 -0
  683. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts.map +1 -0
  684. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.js +13 -0
  685. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts +65 -0
  686. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts.map +1 -0
  687. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.js +252 -0
  688. package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
  689. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
  690. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
  691. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
  692. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
  693. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
  694. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
  695. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
  696. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
  697. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
  698. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
  699. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
  700. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
  701. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
  702. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
  703. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
  704. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
  705. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
  706. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
  707. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
  708. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
  709. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
  710. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
  711. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  712. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
  713. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
  714. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
  715. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
  716. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  717. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
  718. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  719. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
  720. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
  721. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
  722. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
  723. package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  805. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -13,8 +13,15 @@
13
13
  * immediately (within and across frames) — there is no frames-in-flight reuse gate; only
14
14
  * *destruction* is deferred, by {@link update}.
15
15
  *
16
+ * A record carries what the pool is ordered and accounted by, cached when its resource enters the
17
+ * pool: `size` here, and whatever else {@link describeRecord} adds for {@link compare} and
18
+ * {@link find}. A resource can be a platform object — a `GPUBuffer`'s `size` and `usage` are native
19
+ * reads — and the binary search and scan visit records many times a frame, so they read the record,
20
+ * never the resource.
21
+ *
16
22
  * @typedef {object} PoolRecord
17
23
  * @property {*} resource the pooled resource (or null while the record sits on the free-list)
24
+ * @property {number} size {@link sizeOf} the resource, as it was when it entered the pool
18
25
  * @property {number} last_used_frame frame the resource was last released into the pool
19
26
  * @property {boolean} referenced CLOCK second-chance bit; set on release and on reuse
20
27
  */
@@ -83,6 +90,13 @@ export class TransientResourcePool {
83
90
  * @abstract
84
91
  */
85
92
  destroyResource(resource: any): void;
93
+ /**
94
+ * Cache on a record entering the pool whatever {@link compare} and {@link find} read beyond `size`,
95
+ * so neither has to ask the resource. Called on {@link release} once `resource` and `size` are set,
96
+ * and before the record is placed in order. Default: nothing.
97
+ * @param {PoolRecord} record
98
+ */
99
+ describeRecord(record: PoolRecord): void;
86
100
  /**
87
101
  * Hook invoked at the end of {@link get}, after the resource is acquired and tracked. Subclasses
88
102
  * override it for post-acquire work (clear-on-reuse, postcondition asserts). Default: nothing.
@@ -147,12 +161,22 @@ export class TransientResourcePool {
147
161
  * Reuse safety: within WebGPU's single in-order queue, reusing a GPU-only transient is safe
148
162
  * immediately (within and across frames) — there is no frames-in-flight reuse gate; only
149
163
  * *destruction* is deferred, by {@link update }.
164
+ *
165
+ * A record carries what the pool is ordered and accounted by, cached when its resource enters the
166
+ * pool: `size` here, and whatever else {@link describeRecord } adds for {@link compare } and
167
+ * {@link find }. A resource can be a platform object — a `GPUBuffer`'s `size` and `usage` are native
168
+ * reads — and the binary search and scan visit records many times a frame, so they read the record,
169
+ * never the resource.
150
170
  */
151
171
  export type PoolRecord = {
152
172
  /**
153
173
  * the pooled resource (or null while the record sits on the free-list)
154
174
  */
155
175
  resource: any;
176
+ /**
177
+ * {@link sizeOf } the resource, as it was when it entered the pool
178
+ */
179
+ size: number;
156
180
  /**
157
181
  * frame the resource was last released into the pool
158
182
  */
@@ -1 +1 @@
1
- {"version":3,"file":"TransientResourcePool.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/pool/TransientResourcePool.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH;IAII,+EAA+E;IAC/E,wBADqE,MAAM,CACjC;IAE1C,6EAA6E;IAC7E,mBADmE,MAAM,CAClD;IAEvB,oEAAoE;IACpE,6BAD0D,MAAM,CAChC;IAEhC,sGAAsG;IACtG,uBAD4F,MAAM,CACtE;IAE5B,6EAA6E;IAC7E,mBADmE,MAAM,CACjD;IAExB,0EAA0E;IAC1E,mBADgE,MAAM,CAC9C;IAExB;;;;OAIG;IACH,SAFU,UAAU,EAAE,CAET;IAEb;;;OAGG;IACH,OAFU,QAAM,CAEE;IAElB;;;;OAIG;IACH,kBAFU,OAAO,CAEQ;IAyBzB;;;;;OAKG;IACH,uBAHa,MAAM,CAKlB;IAED;;;;;;OAMG;IACH,WALW,UAAU,KACV,UAAU,GACR,MAAM,CAKlB;IAED;;;;;OAKG;IACH,uBAHa,MAAM,CAKlB;IAED;;;;;OAKG;IACH,2BAEC;IAED;;;;OAIG;IACH,qCAEC;IAED;;;;;;;OAOG;IACH,qDAHW,OAAO,uBAIjB;IAID,uBAEC;IAED,oBAEC;IAqBD;;;;;;;OAOG;IACH,yCAsCC;IAED;;;;;;OAMG;IACH,wBAFa,OAAO,CA0BnB;IAED;;;;;OAKG;IACH,eAsDC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,gBAcC;IAED;;;OAGG;IACH,yBAsCC;;CACJ;;;;;;;;;;;;;;;;;;;;;;;;qBAnXa,MAAM;;;;gBACN,OAAO"}
1
+ {"version":3,"file":"TransientResourcePool.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/pool/TransientResourcePool.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH;IAII,+EAA+E;IAC/E,wBADqE,MAAM,CACjC;IAE1C,6EAA6E;IAC7E,mBADmE,MAAM,CAClD;IAEvB,oEAAoE;IACpE,6BAD0D,MAAM,CAChC;IAEhC,sGAAsG;IACtG,uBAD4F,MAAM,CACtE;IAE5B,6EAA6E;IAC7E,mBADmE,MAAM,CACjD;IAExB,0EAA0E;IAC1E,mBADgE,MAAM,CAC9C;IAExB;;;;OAIG;IACH,SAFU,UAAU,EAAE,CAET;IAEb;;;OAGG;IACH,OAFU,QAAM,CAEE;IAElB;;;;OAIG;IACH,kBAFU,OAAO,CAEQ;IAyBzB;;;;;OAKG;IACH,uBAHa,MAAM,CAKlB;IAED;;;;;;OAMG;IACH,WALW,UAAU,KACV,UAAU,GACR,MAAM,CAKlB;IAED;;;;;OAKG;IACH,uBAHa,MAAM,CAKlB;IAED;;;;;OAKG;IACH,2BAEC;IAED;;;;OAIG;IACH,qCAEC;IAED;;;;;OAKG;IACH,uBAFW,UAAU,QAGpB;IAED;;;;;;;OAOG;IACH,qDAHW,OAAO,uBAIjB;IAID,uBAEC;IAED,oBAEC;IAqBD;;;;;;;OAOG;IACH,yCA0CC;IAED;;;;;;OAMG;IACH,wBAFa,OAAO,CAiCnB;IAED;;;;;OAKG;IACH,eAsDC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,gBAcC;IAED;;;OAGG;IACH,yBAwCC;;CACJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;UA1Ya,MAAM;;;;qBACN,MAAM;;;;gBACN,OAAO"}
@@ -1,4 +1,6 @@
1
1
  import { assert } from "../../../core/assert.js";
2
+ import { array_insert_at } from "../../../core/collection/array/array_insert_at.js";
3
+ import { array_remove_at } from "../../../core/collection/array/array_remove_at.js";
2
4
  import { binarySearchHighIndex } from "../../../core/collection/array/binarySearchHighIndex.js";
3
5
 
4
6
  /**
@@ -16,8 +18,15 @@ import { binarySearchHighIndex } from "../../../core/collection/array/binarySear
16
18
  * immediately (within and across frames) — there is no frames-in-flight reuse gate; only
17
19
  * *destruction* is deferred, by {@link update}.
18
20
  *
21
+ * A record carries what the pool is ordered and accounted by, cached when its resource enters the
22
+ * pool: `size` here, and whatever else {@link describeRecord} adds for {@link compare} and
23
+ * {@link find}. A resource can be a platform object — a `GPUBuffer`'s `size` and `usage` are native
24
+ * reads — and the binary search and scan visit records many times a frame, so they read the record,
25
+ * never the resource.
26
+ *
19
27
  * @typedef {object} PoolRecord
20
28
  * @property {*} resource the pooled resource (or null while the record sits on the free-list)
29
+ * @property {number} size {@link sizeOf} the resource, as it was when it entered the pool
21
30
  * @property {number} last_used_frame frame the resource was last released into the pool
22
31
  * @property {boolean} referenced CLOCK second-chance bit; set on release and on reuse
23
32
  */
@@ -137,6 +146,15 @@ export class TransientResourcePool {
137
146
  throw new Error('TransientResourcePool.destroyResource is abstract');
138
147
  }
139
148
 
149
+ /**
150
+ * Cache on a record entering the pool whatever {@link compare} and {@link find} read beyond `size`,
151
+ * so neither has to ask the resource. Called on {@link release} once `resource` and `size` are set,
152
+ * and before the record is placed in order. Default: nothing.
153
+ * @param {PoolRecord} record
154
+ */
155
+ describeRecord(record) {
156
+ }
157
+
140
158
  /**
141
159
  * Hook invoked at the end of {@link get}, after the resource is acquired and tracked. Subclasses
142
160
  * override it for post-acquire work (clear-on-reuse, postcondition asserts). Default: nothing.
@@ -164,7 +182,7 @@ export class TransientResourcePool {
164
182
  const record = this.#free_records.pop();
165
183
 
166
184
  if (record === undefined) {
167
- return { resource: null, last_used_frame: 0, referenced: false };
185
+ return { resource: null, size: 0, last_used_frame: 0, referenced: false };
168
186
  }
169
187
 
170
188
  return record;
@@ -191,21 +209,25 @@ export class TransientResourcePool {
191
209
  const index = this.find(descriptor);
192
210
 
193
211
  let resource;
212
+ let size;
194
213
  let reused;
195
214
 
196
215
  if (index !== -1) {
197
216
  const record = this.records[index];
198
217
 
199
218
  resource = record.resource;
219
+ size = record.size;
200
220
 
201
- this.records.splice(index, 1);
202
- this.#bytes_pooled -= this.sizeOf(resource);
221
+ array_remove_at(this.records, index);
222
+ this.#bytes_pooled -= size;
203
223
 
204
224
  this.#recycle_record(record);
205
225
 
206
226
  reused = true;
207
227
  } else {
208
228
  resource = this.make(descriptor);
229
+ size = this.sizeOf(resource);
230
+
209
231
  this.#surge++;
210
232
 
211
233
  reused = false;
@@ -214,7 +236,7 @@ export class TransientResourcePool {
214
236
  assert.notOk(this.bound.has(resource), 'resource is already bound');
215
237
 
216
238
  this.bound.add(resource);
217
- this.#bytes_bound += this.sizeOf(resource);
239
+ this.#bytes_bound += size;
218
240
 
219
241
  this.afterAcquire(resource, descriptor, reused, context);
220
242
 
@@ -238,18 +260,25 @@ export class TransientResourcePool {
238
260
  }
239
261
 
240
262
  this.bound.delete(resource);
241
- this.#bytes_bound -= this.sizeOf(resource);
263
+
264
+ // the one time a pooling asks the resource its size: the record keeps it from here on
265
+ const size = this.sizeOf(resource);
266
+
267
+ this.#bytes_bound -= size;
242
268
 
243
269
  const record = this.#take_record();
244
270
 
245
271
  record.resource = resource;
272
+ record.size = size;
246
273
  record.last_used_frame = this.#frame;
247
274
  record.referenced = true;
248
275
 
276
+ this.describeRecord(record);
277
+
249
278
  const index = binarySearchHighIndex(this.records, record, this.#compare);
250
279
 
251
- this.records.splice(index, 0, record);
252
- this.#bytes_pooled += this.sizeOf(resource);
280
+ array_insert_at(this.records, index, record);
281
+ this.#bytes_pooled += size;
253
282
 
254
283
  if (this.debug_invariants) {
255
284
  this.assertInvariants();
@@ -294,9 +323,9 @@ export class TransientResourcePool {
294
323
 
295
324
  if (reclaim_budget > 0 && (under_pressure || idle_too_long)) {
296
325
  const resource = record.resource;
297
- const size = this.sizeOf(resource);
326
+ const size = record.size;
298
327
 
299
- records.splice(cursor, 1);
328
+ array_remove_at(records, cursor);
300
329
  this.#bytes_pooled -= size;
301
330
  over_budget -= size;
302
331
  record_count--;
@@ -371,7 +400,9 @@ export class TransientResourcePool {
371
400
  assert.lessThanOrEqual(this.compare(record, records[i + 1]), 0, `records not sorted at index ${i}`);
372
401
  }
373
402
 
374
- pooled_bytes += this.sizeOf(record.resource);
403
+ assert.equal(record.size, this.sizeOf(record.resource), `records[${i}].size is not its resource's`);
404
+
405
+ pooled_bytes += record.size;
375
406
  }
376
407
 
377
408
  assert.equal(this.#bytes_pooled, pooled_bytes, 'bytes_pooled drifted from actual pooled total');
@@ -1,3 +1,9 @@
1
+ /**
2
+ * Offer the pipelines {@link graph_postprocess_bloom} draws with — see {@link PipelineEnquiry}.
3
+ *
4
+ * @param {PipelineEnquiry} enquiry
5
+ */
6
+ export function enquire_postprocess_bloom_pipelines(enquiry: PipelineEnquiry): void;
1
7
  /**
2
8
  *
3
9
  * @param {Object} options
@@ -17,4 +23,5 @@ export function graph_postprocess_bloom({ graph, input, resolution, intensity, m
17
23
  composited: number;
18
24
  downsampled: any;
19
25
  };
26
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
20
27
  //# sourceMappingURL=graph_postprocess_bloom.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_postprocess_bloom.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js"],"names":[],"mappings":"AAqGA;;;;;;;;GAQG;AACH;IAN+B,KAAK;IACT,KAAK,EAArB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACS,SAAS,GAA1B,MAAM;IACW,IAAI,GAArB,MAAM;;;;EAiDhB"}
1
+ {"version":3,"file":"graph_postprocess_bloom.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js"],"names":[],"mappings":"AA2GA;;;;GAIG;AACH,6DAFW,eAAe,QAOzB;AAED;;;;;;;;GAQG;AACH;IAN+B,KAAK;IACT,KAAK,EAArB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACS,SAAS,GAA1B,MAAM;IACW,IAAI,GAArB,MAAM;;;;EAiDhB;8BAjKY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -5,10 +5,16 @@ import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js"
5
5
  import { bloom_chain_resolution } from "./bloom_chain_resolution.js";
6
6
  import { BLOOM_PERSISTENCE } from "./BLOOM_PERSISTENCE.js";
7
7
  import { BLOOM_TEXTURE_FORMAT } from "./BLOOM_TEXTURE_FORMAT.js";
8
+ import { downsample_karis } from "./downsample_karis.js";
9
+ import { downsample_standard } from "./downsample_standard.js";
8
10
  import { graph_bloom_downsample } from "./graph_bloom_downsample.js";
9
11
  import { shader_bloom_mix } from "./shader_bloom_mix.js";
10
12
  import { upsample_blur } from "./upsample_blur.js";
11
13
 
14
+ /**
15
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
16
+ */
17
+
12
18
  /**
13
19
  *
14
20
  * @param {Object} options
@@ -99,6 +105,18 @@ function graph_bloom_upsample({
99
105
  return upscale_data.output;
100
106
  }
101
107
 
108
+ /**
109
+ * Offer the pipelines {@link graph_postprocess_bloom} draws with — see {@link PipelineEnquiry}.
110
+ *
111
+ * @param {PipelineEnquiry} enquiry
112
+ */
113
+ export function enquire_postprocess_bloom_pipelines(enquiry) {
114
+ enquiry.render.push(downsample_karis.pipeline);
115
+ enquiry.render.push(downsample_standard.pipeline);
116
+ enquiry.render.push(upsample_blur.pipeline);
117
+ enquiry.render.push(shader_bloom_mix.pipeline);
118
+ }
119
+
102
120
  /**
103
121
  *
104
122
  * @param {Object} options
@@ -1 +1 @@
1
- {"version":3,"file":"LigmaDenoiser.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/LigmaDenoiser.js"],"names":[],"mappings":"AAUA;;;;GAIG;AACH;IASI;;;OAGG;IACH,sCAYC;IAED;;;OAGG;IACH,qCAMC;IAED;;;;OAIG;IACH,yBAHW,MAAM,qBAOhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAf+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACU,mBAAmB,EAAnC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,KAAK,EAArB,MAAM;QACoB,cAAc;QACd,eAAe;QACzB,eAAe,EAA/B,MAAM;QACY,MAAM,EAAxB,MAAM,EAAE;QACU,UAAU,EAA5B,MAAM,EAAE;QACU,eAAe,GAAjC,OAAO;YA0IjB;;CACJ"}
1
+ {"version":3,"file":"LigmaDenoiser.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/LigmaDenoiser.js"],"names":[],"mappings":"AAWA;;;;GAIG;AACH;IASI;;;OAGG;IACH,sCAYC;IAED;;;OAGG;IACH,qCAMC;IAED;;;;OAIG;IACH,yBAHW,MAAM,qBAOhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAf+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACU,mBAAmB,EAAnC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,KAAK,EAArB,MAAM;QACoB,cAAc;QACd,eAAe;QACzB,eAAe,EAA/B,MAAM;QACY,MAAM,EAAxB,MAAM,EAAE;QACU,UAAU,EAA5B,MAAM,EAAE;QACU,eAAe,GAAjC,OAAO;YA0IjB;;CACJ"}
@@ -5,6 +5,7 @@ import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDe
5
5
  import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
6
6
  import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
7
7
  import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "../../gpu_primitive/indirect/STRUCT_DISPATCH_COMPUTE_COMMAND.js";
8
+ import { vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
8
9
  import { graph_atorus_denoise_luma } from "./graph_atorus_denoise_luma.js";
9
10
  import { shader_temporal_reprojection_luma } from "./shader_temporal_reprojection_luma.js";
10
11
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_temporal_reprojection_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js"],"names":[],"mappings":"AAgSA;;;GAGG;AACH,8DAII;8BAzR0B,+BAA+B"}
1
+ {"version":3,"file":"shader_temporal_reprojection_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js"],"names":[],"mappings":"AAkSA;;;GAGG;AACH,8DAII;8BA3R0B,+BAA+B"}
@@ -16,6 +16,8 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
16
16
  import { ComputeShader } from "../../shader/ComputeShader.js";
17
17
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
18
18
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
19
+ import { atomic_u32, vec2u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
20
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
19
21
  import { chunk_clip_history_colour_YCoCg } from "../taa/chunk_clip_history_colour_YCoCg.js";
20
22
  import { chunk_taa_get_velocity } from "../velocity/chunk_taa_get_velocity.js";
21
23
  import { chunk_compute_reprojection_weight } from "./chunk_compute_reprojection_weight.js";
@@ -38,10 +40,10 @@ resources.createGroup()
38
40
  .addUniform("camera_previous",CAMERA_UNIFORM_STRUCT);
39
41
 
40
42
  resources.createGroup()
41
- .addStorageBuffer("DenoiseTileCount","atomic<u32>", true)
42
- .addStorageBuffer("DenoiseTileData","array<vec2<u32>>", true)
43
- .addStorageBuffer("ShadowTileCount","atomic<u32>", true)
44
- .addStorageBuffer("ShadowTileData","array<vec2<u32>>", true);
43
+ .addStorageBuffer("DenoiseTileCount", atomic_u32, true)
44
+ .addStorageBuffer("DenoiseTileData", WebGPUArray.from(vec2u), true)
45
+ .addStorageBuffer("ShadowTileCount", atomic_u32, true)
46
+ .addStorageBuffer("ShadowTileData", WebGPUArray.from(vec2u), true);
45
47
 
46
48
 
47
49
  const body = CodeChunk.from(
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
1
4
  /**
2
5
  * Calculates exposure for eye adaptation
3
6
  */
@@ -34,6 +37,13 @@ export class GPUCameraExposureManager {
34
37
  */
35
38
  exposure_compensation: number;
36
39
  destroy(): void;
40
+ /**
41
+ * Offer the pipelines {@link update} meters and adapts with — see {@link PipelineEnquiry}.
42
+ * {@link unadapted} dispatches none.
43
+ *
44
+ * @param {PipelineEnquiry} enquiry
45
+ */
46
+ enquirePipelines(enquiry: PipelineEnquiry): void;
37
47
  /**
38
48
  *
39
49
  * @param {Object} options
@@ -57,4 +67,5 @@ export class GPUCameraExposureManager {
57
67
  }): any;
58
68
  #private;
59
69
  }
70
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
60
71
  //# sourceMappingURL=GPUCameraExposureManager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;;OAKG;IACH;QAH+B,KAAK;QACxB,MAAM,CAyCjB;IAED;;;;;;OAMG;IACH;QAJ+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACW,kBAAkB,GAAnC,MAAM;YAwJhB;;CAEJ"}
1
+ {"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;;OAKG;IACH,0BAFW,eAAe,QAMzB;IAED;;;;;OAKG;IACH;QAH+B,KAAK;QACxB,MAAM,CAyCjB;IAED;;;;;;OAMG;IACH;QAJ+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACW,kBAAkB,GAAnC,MAAM;YAwJhB;;CAEJ;8BAjSY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -8,6 +8,10 @@ import { shader_autoexposure_adapt } from "./shader_autoexposure_adapt.js";
8
8
  import { shader_autoexposure_build_histogram } from "./shader_autoexposure_build_histogram.js";
9
9
  import { shader_autoexposure_read_histogram } from "./shader_autoexposure_read_histogram.js";
10
10
 
11
+ /**
12
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
13
+ */
14
+
11
15
  /**
12
16
  * Calculates exposure for eye adaptation
13
17
  */
@@ -76,6 +80,18 @@ export class GPUCameraExposureManager {
76
80
  }
77
81
  }
78
82
 
83
+ /**
84
+ * Offer the pipelines {@link update} meters and adapts with — see {@link PipelineEnquiry}.
85
+ * {@link unadapted} dispatches none.
86
+ *
87
+ * @param {PipelineEnquiry} enquiry
88
+ */
89
+ enquirePipelines(enquiry) {
90
+ enquiry.compute.push(shader_autoexposure_build_histogram.pipeline);
91
+ enquiry.compute.push(shader_autoexposure_read_histogram.pipeline);
92
+ enquiry.compute.push(shader_autoexposure_adapt.pipeline);
93
+ }
94
+
79
95
  /**
80
96
  *
81
97
  * @param {Object} options
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
1
4
  export class GTAO {
2
5
  /**
3
6
  *
@@ -10,6 +13,12 @@ export class GTAO {
10
13
  * @param {number} y
11
14
  */
12
15
  resize(x: number, y: number): void;
16
+ /**
17
+ * Offer the pipelines {@link graph_pass} draws with — see {@link PipelineEnquiry}.
18
+ *
19
+ * @param {PipelineEnquiry} enquiry
20
+ */
21
+ enquirePipelines(enquiry: PipelineEnquiry): void;
13
22
  /**
14
23
  *
15
24
  * @param {FrameGraph} graph
@@ -32,4 +41,5 @@ export class GTAO {
32
41
  };
33
42
  #private;
34
43
  }
44
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
35
45
  //# sourceMappingURL=GTAO.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ"}
1
+ {"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;;GAEG;AAEH;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,0BAFW,eAAe,QAOzB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ;8BA5JY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -6,6 +6,10 @@ import { ao_reproject_shader } from "./ao_reproject_shader.js";
6
6
  import { fragment_shader_gtao } from "./fragment_shader_gtao.js";
7
7
  import { shader_ao_composit } from "./graph_composit_ao_to_gBuffer.js";
8
8
 
9
+ /**
10
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
11
+ */
12
+
9
13
  export class GTAO {
10
14
 
11
15
  /**
@@ -40,6 +44,18 @@ export class GTAO {
40
44
  this.#history.forEach(t => t.resize(x, y));
41
45
  }
42
46
 
47
+ /**
48
+ * Offer the pipelines {@link graph_pass} draws with — see {@link PipelineEnquiry}.
49
+ *
50
+ * @param {PipelineEnquiry} enquiry
51
+ */
52
+ enquirePipelines(enquiry) {
53
+ enquiry.render.push(fragment_shader_gtao.pipeline);
54
+ enquiry.render.push(shader_denoise_luminance_spatial.pipeline);
55
+ enquiry.render.push(ao_reproject_shader.pipeline);
56
+ enquiry.render.push(shader_ao_composit.pipeline);
57
+ }
58
+
43
59
  /**
44
60
  *
45
61
  * @param {FrameGraph} graph
@@ -1 +1 @@
1
- {"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"AAiTA,+CA6BG;sCApTI,qBAAqB;0CAArB,qBAAqB;mCAArB,qBAAqB;4BAZA,6BAA6B"}
1
+ {"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"AAuUA,+CA6BG;sCAzUI,qBAAqB;0CAArB,qBAAqB;mCAArB,qBAAqB;4BAZA,6BAA6B"}
@@ -2,6 +2,7 @@ import { BlendState } from "../../../descriptor/blend/BlendState.js";
2
2
  import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
3
3
  import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
4
4
  import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
5
+ import { chunk_project_view_position_from_depth } from "../../shader/chunk/camera/chunk_project_view_position_from_depth.js";
5
6
  import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
6
7
  import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
7
8
  import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
@@ -50,6 +51,20 @@ export { GTAO_DEPTH_MIP_LEVELS, GTAO_EFFECT_FALLOFF_RANGE, GTAO_EFFECT_RADIUS };
50
51
 
51
52
  /*
52
53
  based on https://github.com/GameTechDev/XeGTAO/tree/e7698f874e90f2516fca26c696ec3cd2c70e505a
54
+
55
+ The horizon search reconstructs its samples in view space (2026-10-16). Measured on an RTX 4090 (Chrome,
56
+ D3D12), the VSM playground's courtyard, Medium quality, TAA on. Arms swapped by pipeline every 4 frames
57
+ inside one capture, 3 captures of 6 s each. GTAO's time, and the old world-space path against the new:
58
+
59
+ near view (walls close) overview (geometry far)
60
+ 1898 x 982 185 µs, old/new 1.00 84 µs, old/new 1.055 (p10 1.049)
61
+ 2538 x 1342 364 µs, old/new 1.00 179 µs, old/new 1.041 (p10 1.048-1.055)
62
+
63
+ Up close a 1 m radius spreads the 16 samples over hundreds of pixels and the pass waits on depth fetches:
64
+ deleting the reconstruction outright bought nothing there (1.008, 1.010). At a distance the fetches hit
65
+ cache and the arithmetic shows: deleting it bought 9.4% and 6.6%, and the view-space path recovers half.
66
+ The same frame replayed through both: visibility differs in 0.1-0.18% of pixels, by one f16 step
67
+ (0.00098); bent normals in 3-7% of pixels, by at most 0.014 degrees.
53
68
  */
54
69
  const body = CodeChunk.from(
55
70
  //language=WGSL
@@ -96,9 +111,15 @@ fn main(
96
111
  viewspaceZ *= 0.99999; // this is good for FP32 depth buffer
97
112
 
98
113
  let position_ws = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse );
99
- let view_position_ws = mat4_extract_position(camera.view_matrix_inverse);
114
+ let view_position_ws = mat4_extract_position(camera.view_matrix_inverse);
100
115
  let view_direction_ws = normalize(view_position_ws - position_ws);
101
-
116
+
117
+ // The horizon search below only measures distances and angles, which the view rotation preserves, so it
118
+ // runs in view space: a sample there is 4 multiply-adds from the projection's inverse instead of 16
119
+ // from the view-projection's. Slices and the bent normal stay in world space.
120
+ let position_vs = project_view_position_from_depth(uv, device_depth, camera.projection_matrix_inverse);
121
+ let view_direction_vs = normalize(-position_vs);
122
+
102
123
  let view_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, texel_position_u32, 0).xy); // shading normal
103
124
 
104
125
  let noiseTexel = spatio_temporal_noise_r2_64(texel_position_u32, settings.frame_index, tNoise);
@@ -202,14 +223,14 @@ fn main(
202
223
  let sampleScreenPos0 = uv + sampleOffset;
203
224
 
204
225
  let SZ0 = textureSampleLevel(tDepth, sPoint, sampleScreenPos0, mipLevel).x;
205
- let samplePos0 = project_position_from_depth(sampleScreenPos0, SZ0, camera.view_projection_matrix_inverse);
206
-
226
+ let samplePos0 = project_view_position_from_depth(sampleScreenPos0, SZ0, camera.projection_matrix_inverse);
227
+
207
228
  let sampleScreenPos1 = uv - sampleOffset;
208
229
  let SZ1 = textureSampleLevel(tDepth, sPoint, sampleScreenPos1, mipLevel).x;
209
- let samplePos1 = project_position_from_depth(sampleScreenPos1, SZ1, camera.view_projection_matrix_inverse);
210
-
211
- let sampleDelta0 = (samplePos0 - position_ws); // using lpfloat for sampleDelta causes precision issues
212
- let sampleDelta1 = (samplePos1 - position_ws); // using lpfloat for sampleDelta causes precision issues
230
+ let samplePos1 = project_view_position_from_depth(sampleScreenPos1, SZ1, camera.projection_matrix_inverse);
231
+
232
+ let sampleDelta0 = (samplePos0 - position_vs); // using lpfloat for sampleDelta causes precision issues
233
+ let sampleDelta1 = (samplePos1 - position_vs); // using lpfloat for sampleDelta causes precision issues
213
234
 
214
235
  let sampleDist0 = length( sampleDelta0 );
215
236
  let sampleDist1 = length( sampleDelta1 );
@@ -222,8 +243,8 @@ fn main(
222
243
  let weight1 = saturate( fma(sampleDist1, falloffMul, falloffAdd) );
223
244
 
224
245
  // sample horizon cos
225
- var shc0 = dot( sampleHorizonVec0, view_direction_ws );
226
- var shc1 = dot( sampleHorizonVec1, view_direction_ws );
246
+ var shc0 = dot( sampleHorizonVec0, view_direction_vs );
247
+ var shc1 = dot( sampleHorizonVec1, view_direction_vs );
227
248
 
228
249
  // discard unwanted samples
229
250
  shc0 = mix( lowHorizonCos0, shc0, weight0 ); // this would be more correct but too expensive: cos(lerp( acos(lowHorizonCos0), acos(shc0), weight0 ));
@@ -299,6 +320,7 @@ fn main(
299
320
 
300
321
  chunk_mat4_extract_position,
301
322
  chunk_project_position_from_depth,
323
+ chunk_project_view_position_from_depth,
302
324
  chunk_v3_matrix4_rotate,
303
325
  chunk_integrate_bent_normal_fast,
304
326
  ]);
@@ -53,7 +53,7 @@ export class NSS {
53
53
  * @returns {number}
54
54
  */
55
55
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
56
- static "__#193@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
56
+ static "__#197@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
57
57
  /**
58
58
  * @param {GraphicsContext} graphics
59
59
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA0IuH;0BArJ7F,uCAAuC"}
1
+ {"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA6IuH;0BAxJ7F,uCAAuC"}
@@ -92,6 +92,9 @@ fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
92
92
  // against the current surface in world space, as the history gather does.
93
93
  let old_depth = textureLoad(tPreviousDepth,h,0).r;
94
94
  if (is_background(old_depth)) { continue; }
95
+ // These two unprojections are ~14% of SSR Reproject (2026-10-16, RTX 4090: evaluating them twice
96
+ // cost 1.14-1.17x). The three.js-style alternative, each camera's unprojection set up once per
97
+ // pixel so a tap is three multiply-adds, made the pass 1.12-1.17x slower, not faster.
95
98
  let position = project_position_from_depth(texel_coordinate_to_uv(vec2f(p),vec2u(size)),depth,camera_current.view_projection_matrix_inverse);
96
99
  let old_position = project_position_from_depth(texel_coordinate_to_uv(vec2f(h),vec2u(size)),old_depth,camera_previous.view_projection_matrix_inverse);
97
100
  let plane_distance = abs(dot(normal,old_position-position));
@@ -1 +1 @@
1
- {"version":3,"file":"build_ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;GAWG;AACH;IAN2B,KAAK,EAArB,MAAM;IACiG,SAAS,EAAhH,OAAO,yDAAyD,EAAE,2BAA2B;IAC1E,eAAe,EAAlC,SAAS;IACW,qBAAqB,GAAzC,SAAS;IACP,WAAW,CAiUvB;0BAxVyB,uCAAuC;4BACrC,gCAAgC"}
1
+ {"version":3,"file":"build_ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;GAWG;AACH;IAN2B,KAAK,EAArB,MAAM;IACiG,SAAS,EAAhH,OAAO,yDAAyD,EAAE,2BAA2B;IAC1E,eAAe,EAAlC,SAAS;IACW,qBAAqB,GAAzC,SAAS;IACP,WAAW,CAoUvB;0BA3VyB,uCAAuC;4BACrC,gCAAgC"}
@@ -6,7 +6,7 @@ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
6
6
  import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
7
7
  import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
8
8
  import { chunk_direction_world_to_view } from "../../../shader/chunk/camera/chunk_direction_world_to_view.js";
9
- import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
9
+ import { chunk_project_view_position_from_depth } from "../../../shader/chunk/camera/chunk_project_view_position_from_depth.js";
10
10
  import { chunk_screen_coordinate_to_view } from "../../../shader/chunk/camera/chunk_screen_coordinate_to_view.js";
11
11
  import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
12
12
  import { chunk_rgb_to_YCoCg } from "../../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
@@ -177,6 +177,9 @@ fn main(
177
177
  // weight the seed like every neighbour tap — both accumulators divide by weight_sum
178
178
  var result_luma_moment2 = this_hit_luma * this_hit_luma * this_weight;
179
179
 
180
+ // Every position in here is view space, reconstructed from four entries of the projection's inverse rather
181
+ // than a full multiply. Measured 2026-10-16 (RTX 4090, ssr_reprojection playground, roughness 0.2): the full
182
+ // multiply took 1.03-1.04x this pass's time at 960x600 and 1.03-1.05x at 1280x800, with bit-identical output.
180
183
  const NEIGHBOUR_SAMPLE_COUNT = 4;
181
184
 
182
185
  let hash_seed = murmur3_vec3u(vec3u(vec2u(coord_i), settings.frame_index));
@@ -201,7 +204,7 @@ fn main(
201
204
  let sample_hit_depth = textureLoad(tDepth, sample_hit.position, 0).r;
202
205
  if (is_background(sample_hit_depth)) { continue; }
203
206
  let sample_hit_uv = texel_coordinate_to_uv(vec2f(sample_hit.position), render_resolution);
204
- let sample_hit_position_vs = project_position_from_depth(
207
+ let sample_hit_position_vs = project_view_position_from_depth(
205
208
  sample_hit_uv,
206
209
  sample_hit_depth,
207
210
  camera.projection_matrix_inverse,
@@ -338,7 +341,7 @@ fn main(
338
341
  chunk_murmur3_vec3u,
339
342
  chunk_reconstruct_pdf,
340
343
  chunk_get_ray_mip_level,
341
- chunk_project_position_from_depth,
344
+ chunk_project_view_position_from_depth,
342
345
  chunk_v3_matrix4_project,
343
346
  RECIPROCAL_PI_DECLARATION,
344
347
  chunk_rgb_to_luminance,
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
1
4
  export class TAA {
2
5
  /**
3
6
  * When set, will disregard history buffer
@@ -27,6 +30,14 @@ export class TAA {
27
30
  * @param {number} i
28
31
  */
29
32
  set frame_index(i: number);
33
+ /**
34
+ * Offer the pipeline {@link graph_pass} draws with into history of `history_format` — see
35
+ * {@link PipelineEnquiry}.
36
+ *
37
+ * @param {PipelineEnquiry} enquiry
38
+ * @param {GPUTextureFormat} history_format
39
+ */
40
+ enquirePipelines(enquiry: PipelineEnquiry, history_format: GPUTextureFormat): void;
30
41
  /**
31
42
  *
32
43
  * @param {Object} options
@@ -48,4 +59,5 @@ export class TAA {
48
59
  }): number;
49
60
  #private;
50
61
  }
62
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
51
63
  //# sourceMappingURL=TAA.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ"}
1
+ {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;;GAEG;AAEH;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;OAMG;IACH,0BAHW,eAAe,0CAKzB;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ;8BAlHY,OAAO,6CAA6C,EAAE,eAAe"}