@woosh/meep-engine 3.46.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +10 -2
- package/editor/ecs/component/FieldDescriptor.js +15 -0
- package/editor/ecs/component/createObjectEditor.js +41 -12
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +4 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +4 -2
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/core/collection/array/array_insert_at.d.ts +16 -0
- package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
- package/src/core/collection/array/array_insert_at.js +32 -0
- package/src/core/collection/array/array_remove_at.d.ts +15 -0
- package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
- package/src/core/collection/array/array_remove_at.js +30 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
- package/src/core/geom/Quaternion.d.ts +1 -0
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +12 -48
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +9 -4
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
- package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
- package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
- package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
- package/src/engine/input/devices/KeyboardDevice.js +7 -6
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
- package/src/engine/network/CONGESTION_CONTROL.md +9 -9
- package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
- package/src/engine/network/NetworkSession.d.ts +47 -16
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +556 -292
- package/src/engine/network/README.md +104 -28
- package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
- package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
- package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
- package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
- package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
- package/src/engine/network/orchestrator/HostJoin.js +271 -0
- package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
- package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
- package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
- package/src/engine/network/orchestrator/PendingSlices.js +83 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
- package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
- package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +57 -17
- package/src/engine/network/sim/ActionLog.d.ts +32 -5
- package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
- package/src/engine/network/sim/ActionLog.js +47 -5
- package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +100 -4
- package/src/engine/network/sim/Snapshotter.d.ts +12 -0
- package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
- package/src/engine/network/sim/Snapshotter.js +43 -0
- package/src/engine/network/state/Baseline.d.ts +1 -1
- package/src/engine/network/state/Baseline.js +1 -1
- package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
- package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
- package/src/engine/network/state/FrameBufferRing.js +51 -6
- package/src/engine/network/state/InputRing.d.ts +4 -0
- package/src/engine/network/state/InputRing.d.ts.map +1 -1
- package/src/engine/network/state/InputRing.js +7 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
- package/src/engine/network/transport/DeferredTransport.js +1 -0
- package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
- package/src/engine/network/transport/LoopbackTransport.js +4 -2
- package/src/engine/network/transport/Transport.d.ts +7 -0
- package/src/engine/network/transport/Transport.d.ts.map +1 -1
- package/src/engine/network/transport/Transport.js +8 -0
- package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
- package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
- package/src/engine/network/transport/connection/Connection.d.ts +191 -0
- package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
- package/src/engine/network/transport/connection/Connection.js +1262 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
- package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RangeSet.js +260 -0
- package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
- package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/RxStream.js +211 -0
- package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
- package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
- package/src/engine/network/transport/connection/TxStream.js +243 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
- package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
- package/src/engine/network/transport/connection/bytes_copy.js +34 -0
- package/src/engine/network/transport/connection/varint.d.ts +46 -0
- package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
- package/src/engine/network/transport/connection/varint.js +107 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
- package/src/engine/sound/sopra/README.md +768 -644
- package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
- package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
- package/src/engine/sound/sopra/SopraEngine.js +327 -12
- package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
- package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
- package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
- package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
- package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
- package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
- package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
- package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
- package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
- package/src/shade/RENDERER_CONTRACT.md +6 -3
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
- package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
- package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
- package/src/shade/device/ShadeDeviceFailure.js +17 -8
- package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
- package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/device/shade_device_floor_unmet.d.ts +13 -0
- package/src/shade/device/shade_device_floor_unmet.d.ts.map +1 -0
- package/src/shade/device/shade_device_floor_unmet.js +32 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
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- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
- package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
- package/src/view/graphics/GraphicsContextFailureView.js +1 -2
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/Channel.js +0 -336
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.js +0 -157
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.js +0 -107
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
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import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
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import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
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import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addTexture("input_color", "float")
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.addUniform("exposure", F32_CONTAINER_STRUCT)
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const body = CodeChunk.from(
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//language=WGSL
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`
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@fragment
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fn main(
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@builtin(position) coord : vec4<f32>,
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) -> @location(0) vec4<f32> {
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// scene color in linear Rec. 709
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var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
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color *= exposure.value;
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// no tone mapping: 1.0 is SDR white, and what lies above it is shown as far as the display reaches
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// NOTE: no dithering, colorspace is wide
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// output in p3 color space
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let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
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// apply gamma. Note that gamma is the same same for "Display P3" and "sRGB"
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return vec4(sRGBTransferOETF(color_p3), 1.0);
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}
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`, [
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chunk_CRM_FROM_REC709_TO_REC2020,
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chunk_CRM_FROM_REC2020_TO_P3,
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chunk_sRGBTransferOETF,
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]
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);
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/**
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* The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and extended Display P3, where 1.0 is SDR white,
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* and nothing in between.
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*
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* @type {ImageShader}
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*/
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export const shader_tonemap_HDR_none = new ImageShader({
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descriptor: ShaderDescriptor.from({
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label: "Tonemap/HDR/none",
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resources,
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body
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}),
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targets: [
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{
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label: "tone-mapped",
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format: "rgba16float"
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}
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]
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});
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/**
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* The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
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* paper white in place of the specification's 1, written as extended Display P3 where 1.0 is SDR white. Below the
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* compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
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*
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* @type {ImageShader}
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*/
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export const shader_tonemap_HDR_pbr_neutral: ImageShader;
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import { ImageShader } from "../shader/ImageShader.js";
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//# sourceMappingURL=shader_tonemap_HDR_pbr_neutral.d.ts.map
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{"version":3,"file":"shader_tonemap_HDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js"],"names":[],"mappings":"AAmEA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BA7EyB,0BAA0B"}
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import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
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import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
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import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
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import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
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import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
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import { chunk_tonemap_khronos_pbr } from "../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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const SETTINGS_STRUCT = WebGPUStruct.from({
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/**
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* The display's peak, cd/m². The paper white is not a setting: it is PAPER_WHITE_NITS on both outputs.
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*/
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peak_nits: f32,
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});
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const resources = new ShaderResourceSetDescriptor();
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// per-pass, four bytes, read-only: immediate data rather than a uniform buffer. exposure stays
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// bound - it is computed on the GPU, so there is no CPU value to write.
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resources.setImmediate("settings", SETTINGS_STRUCT);
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resources.createGroup()
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.addTexture("input_color", "float")
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.addUniform("exposure", F32_CONTAINER_STRUCT)
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const body = CodeChunk.from(
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//language=WGSL
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`
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@fragment
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fn main(
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@builtin(position) coord : vec4<f32>,
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) -> @location(0) vec4<f32> {
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// scene color in linear Rec. 709
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var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
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// Apply exposure
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color *= exposure.value;
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// the display's peak in units of SDR white. A display under the paper white gets the SDR form, which is where
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// the operator is defined.
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let peak = max(settings.peak_nits / PAPER_WHITE_NITS, 1.0);
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// It takes non-negative input.
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color = tonemap_khronos_pbr(max(color, vec3<f32>(0.0)), peak);
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// NOTE: no dithering, colorspace is wide
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// output in p3 color space
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let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
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// apply gamma. Note that gamma is the same same for "Display P3" and "sRGB"
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return vec4(sRGBTransferOETF(color_p3), 1.0);
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}
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`, [
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chunk_tonemap_khronos_pbr,
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chunk_PAPER_WHITE_NITS,
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chunk_CRM_FROM_REC709_TO_REC2020,
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chunk_CRM_FROM_REC2020_TO_P3,
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chunk_sRGBTransferOETF,
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]
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);
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/**
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* The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
|
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* paper white in place of the specification's 1, written as extended Display P3 where 1.0 is SDR white. Below the
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* compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
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*
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* @type {ImageShader}
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*/
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export const shader_tonemap_HDR_pbr_neutral = new ImageShader({
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descriptor: ShaderDescriptor.from({
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label: "Tonemap/HDR/pbr_neutral",
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resources,
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body
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}),
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targets: [
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{
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label: "tone-mapped",
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format: "rgba16float"
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}
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]
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});
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@@ -1,3 +1,9 @@
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/**
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* The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode, Display P3, the sRGB transfer
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* curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
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*
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* @type {ImageShader}
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*/
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export const shader_tonemap_LDR: ImageShader;
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import { ImageShader } from "../shader/ImageShader.js";
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//# sourceMappingURL=shader_tonemap_LDR.d.ts.map
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{"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"AA2DA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BAjEyB,0BAA0B"}
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@@ -1,8 +1,11 @@
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import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
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import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
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import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
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import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
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import {
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import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
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import { chunk_tonemap_gt7 } from "../shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js";
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import {
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chunk_dither_color_8bit_triangle_noise
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} from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
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@@ -28,10 +31,16 @@ fn main(
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32
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color *= exposure.value;
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-
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// GT7's SDR mode: the peak is the paper white, so the result tops out at 1.0. The HDR pass keeps the same paper
|
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// white, so below the shoulder the two write the same colour.
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color = tonemap_gt7(color, PAPER_WHITE_NITS, PAPER_WHITE_NITS);
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//
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-
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// the canvas is configured "display-p3", so output in P3, as the HDR pass does
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|
+
let color_2020 = CRM_FROM_REC709_TO_REC2020 * color;
|
|
40
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+
let color_p3 = CRM_FROM_REC2020_TO_P3 * color_2020;
|
|
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+
|
|
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+
// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
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+
color = sRGBTransferOETF(color_p3);
|
|
35
44
|
|
|
36
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|
// apply dither to remove color banding
|
|
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color += dither_color_8bit_triangle_noise(coord.xy);
|
|
@@ -39,12 +48,21 @@ fn main(
|
|
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39
48
|
return vec4(color, 1.0);
|
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40
49
|
}
|
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41
50
|
`, [
|
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42
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-
|
|
51
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+
chunk_tonemap_gt7,
|
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52
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+
chunk_PAPER_WHITE_NITS,
|
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53
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+
chunk_CRM_FROM_REC709_TO_REC2020,
|
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54
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+
chunk_CRM_FROM_REC2020_TO_P3,
|
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43
55
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chunk_dither_color_8bit_triangle_noise,
|
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44
56
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chunk_sRGBTransferOETF,
|
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45
57
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]
|
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46
58
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);
|
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47
59
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|
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60
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+
/**
|
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+
* The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode, Display P3, the sRGB transfer
|
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+
* curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
|
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+
*
|
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64
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+
* @type {ImageShader}
|
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+
*/
|
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48
66
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export const shader_tonemap_LDR = new ImageShader({
|
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|
descriptor: ShaderDescriptor.from({
|
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50
68
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label: "Tonemap/LDR",
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
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2
|
+
* The SDR output with {@link ShadeToneMappingMode.NONE}: exposure, Display P3, the sRGB transfer curve and an 8-bit
|
|
3
|
+
* dither, and nothing in between.
|
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4
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+
*
|
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5
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+
* @type {ImageShader}
|
|
6
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+
*/
|
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7
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+
export const shader_tonemap_LDR_none: ImageShader;
|
|
8
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
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9
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+
//# sourceMappingURL=shader_tonemap_LDR_none.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"shader_tonemap_LDR_none.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR_none.js"],"names":[],"mappings":"AAiDA;;;;;GAKG;AACH,sCAFU,WAAW,CAclB;4BA3DyB,0BAA0B"}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
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2
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+
import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
|
|
3
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+
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
4
|
+
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_dither_color_8bit_triangle_noise
|
|
7
|
+
} from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
|
|
8
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
9
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
10
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
11
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
12
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+
|
|
13
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+
const resources = new ShaderResourceSetDescriptor();
|
|
14
|
+
resources.createGroup()
|
|
15
|
+
.addTexture("input_color", "float")
|
|
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|
+
.addUniform("exposure", F32_CONTAINER_STRUCT)
|
|
17
|
+
|
|
18
|
+
const body = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
@fragment
|
|
22
|
+
fn main(
|
|
23
|
+
@builtin(position) coord : vec4<f32>,
|
|
24
|
+
) -> @location(0) vec4<f32> {
|
|
25
|
+
|
|
26
|
+
var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
|
|
27
|
+
|
|
28
|
+
color *= exposure.value;
|
|
29
|
+
|
|
30
|
+
// no tone mapping: the exposed colour as it is, 1.0 at SDR white. The 8-bit target clips what lies above.
|
|
31
|
+
|
|
32
|
+
// the canvas is configured "display-p3"
|
|
33
|
+
let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
|
|
34
|
+
|
|
35
|
+
color = sRGBTransferOETF(color_p3);
|
|
36
|
+
|
|
37
|
+
// apply dither to remove color banding
|
|
38
|
+
color += dither_color_8bit_triangle_noise(coord.xy);
|
|
39
|
+
|
|
40
|
+
return vec4(color, 1.0);
|
|
41
|
+
}
|
|
42
|
+
`, [
|
|
43
|
+
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
44
|
+
chunk_CRM_FROM_REC2020_TO_P3,
|
|
45
|
+
chunk_dither_color_8bit_triangle_noise,
|
|
46
|
+
chunk_sRGBTransferOETF,
|
|
47
|
+
]
|
|
48
|
+
);
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* The SDR output with {@link ShadeToneMappingMode.NONE}: exposure, Display P3, the sRGB transfer curve and an 8-bit
|
|
52
|
+
* dither, and nothing in between.
|
|
53
|
+
*
|
|
54
|
+
* @type {ImageShader}
|
|
55
|
+
*/
|
|
56
|
+
export const shader_tonemap_LDR_none = new ImageShader({
|
|
57
|
+
descriptor: ShaderDescriptor.from({
|
|
58
|
+
label: "Tonemap/LDR/none",
|
|
59
|
+
resources,
|
|
60
|
+
body
|
|
61
|
+
}),
|
|
62
|
+
targets: [
|
|
63
|
+
{
|
|
64
|
+
label: "tone-mapped",
|
|
65
|
+
format: "rgba8unorm"
|
|
66
|
+
}
|
|
67
|
+
]
|
|
68
|
+
});
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The SDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: exposure, the Khronos PBR Neutral specification,
|
|
3
|
+
* Display P3, the sRGB transfer curve and an 8-bit dither. {@link shader_tonemap_HDR_pbr_neutral} is the same
|
|
4
|
+
* operator for an HDR display.
|
|
5
|
+
*
|
|
6
|
+
* @type {ImageShader}
|
|
7
|
+
*/
|
|
8
|
+
export const shader_tonemap_LDR_pbr_neutral: ImageShader;
|
|
9
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
10
|
+
//# sourceMappingURL=shader_tonemap_LDR_pbr_neutral.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_LDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js"],"names":[],"mappings":"AAqDA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BA/DyB,0BAA0B"}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
|
+
import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
|
|
3
|
+
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
4
|
+
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
5
|
+
import { chunk_tonemap_khronos_pbr } from "../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
|
|
6
|
+
import {
|
|
7
|
+
chunk_dither_color_8bit_triangle_noise
|
|
8
|
+
} from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
|
|
9
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
10
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
11
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
12
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
13
|
+
|
|
14
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
15
|
+
resources.createGroup()
|
|
16
|
+
.addTexture("input_color", "float")
|
|
17
|
+
.addUniform("exposure", F32_CONTAINER_STRUCT)
|
|
18
|
+
|
|
19
|
+
const body = CodeChunk.from(
|
|
20
|
+
//language=WGSL
|
|
21
|
+
`
|
|
22
|
+
@fragment
|
|
23
|
+
fn main(
|
|
24
|
+
@builtin(position) coord : vec4<f32>,
|
|
25
|
+
) -> @location(0) vec4<f32> {
|
|
26
|
+
|
|
27
|
+
var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
|
|
28
|
+
|
|
29
|
+
color *= exposure.value;
|
|
30
|
+
|
|
31
|
+
// the specification: its peak is SDR white. It takes non-negative input.
|
|
32
|
+
color = tonemap_khronos_pbr(max(color, vec3<f32>(0.0)), 1.0);
|
|
33
|
+
|
|
34
|
+
// the canvas is configured "display-p3", so output in P3, as the HDR pass does
|
|
35
|
+
let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
|
|
36
|
+
|
|
37
|
+
// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
|
38
|
+
color = sRGBTransferOETF(color_p3);
|
|
39
|
+
|
|
40
|
+
// apply dither to remove color banding
|
|
41
|
+
color += dither_color_8bit_triangle_noise(coord.xy);
|
|
42
|
+
|
|
43
|
+
return vec4(color, 1.0);
|
|
44
|
+
}
|
|
45
|
+
`, [
|
|
46
|
+
chunk_tonemap_khronos_pbr,
|
|
47
|
+
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
48
|
+
chunk_CRM_FROM_REC2020_TO_P3,
|
|
49
|
+
chunk_dither_color_8bit_triangle_noise,
|
|
50
|
+
chunk_sRGBTransferOETF,
|
|
51
|
+
]
|
|
52
|
+
);
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* The SDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: exposure, the Khronos PBR Neutral specification,
|
|
56
|
+
* Display P3, the sRGB transfer curve and an 8-bit dither. {@link shader_tonemap_HDR_pbr_neutral} is the same
|
|
57
|
+
* operator for an HDR display.
|
|
58
|
+
*
|
|
59
|
+
* @type {ImageShader}
|
|
60
|
+
*/
|
|
61
|
+
export const shader_tonemap_LDR_pbr_neutral = new ImageShader({
|
|
62
|
+
descriptor: ShaderDescriptor.from({
|
|
63
|
+
label: "Tonemap/LDR/pbr_neutral",
|
|
64
|
+
resources,
|
|
65
|
+
body
|
|
66
|
+
}),
|
|
67
|
+
targets: [
|
|
68
|
+
{
|
|
69
|
+
label: "tone-mapped",
|
|
70
|
+
format: "rgba8unorm"
|
|
71
|
+
}
|
|
72
|
+
]
|
|
73
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MeshletBatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/MeshletBatch.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"MeshletBatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/MeshletBatch.js"],"names":[],"mappings":"AA4DA;;GAEG;AACH;IAiBI;;;OAGG;IACH,oCAGC;IAXD,+BAEC;IA6BD;;;OAGG;IACH,wCAGC;IAfD;;;OAGG;IACH,mCAEC;IAqBD;;;OAGG;IACH,yBAEC;IAdD;;;OAGG;IACH,oBAEC;IAUD;;;OAGG;IACH,QAFa,MAAM,CASlB;IAED;;;OAGG;IACH,cAFW,YAAY,WAQtB;IAED;;;;OAIG;IACH,YAFa,MAAM,CAiHlB;IAED;;;OAGG;IACH,iBAEC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACL,EAAE,CAeb;IAED;;;OAGG;IACH,yBAFW,MAAM;;;;MAgChB;IA4LD,qBA+BC;IAED;;;OAGG;IACH,gBAFW,QAAQ,QASlB;IAIL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;uBA9hBY,OAAO,gBAAgB,EAAE,QAAQ"}
|
|
@@ -16,6 +16,7 @@ import { geometry_to_meshlets_meshoptimizer } from "./build/meshoptimizer/geomet
|
|
|
16
16
|
import {
|
|
17
17
|
ENCODED_ATTRIBUTE_DEFAULT_VALUES
|
|
18
18
|
} from "./encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js";
|
|
19
|
+
import { ENCODED_ATTRIBUTE_ORDER } from "./encoding/ENCODED_ATTRIBUTE_ORDER.js";
|
|
19
20
|
import { ENCODED_ATTRIBUTE_SIZES } from "./encoding/ENCODED_ATTRIBUTE_SIZES.js";
|
|
20
21
|
import { ENCODED_ORDERED_ATTRIBUTES } from "./encoding/ENCODED_ORDERED_ATTRIBUTES.js";
|
|
21
22
|
import { MESHLET_ATTRIBUTE_COMPRESSION_FLAGS } from "./encoding/MESHLET_ATTRIBUTE_COMPRESSION_FLAGS.js";
|
|
@@ -25,6 +26,7 @@ import { meshlet_can_compress_attribute } from "./meshlet_can_compress_attribute
|
|
|
25
26
|
import { meshlet_data_index_section_size } from "./meshlet_data_index_section_size.js";
|
|
26
27
|
import { meshlet_encode_attribute } from "./meshlet_encode_attribute.js";
|
|
27
28
|
import { meshlet_get_attribute_offset } from "./meshlet_get_attribute_offset.js";
|
|
29
|
+
import { meshlet_get_attribute_size } from "./meshlet_get_attribute_size.js";
|
|
28
30
|
|
|
29
31
|
/**
|
|
30
32
|
* @typedef {import("../Geometry.js").Geometry} Geometry
|
|
@@ -38,6 +40,24 @@ globalThis.meshlet_debug = DEBUG_ATTRIBUTE_SIZE_TOTALS;
|
|
|
38
40
|
|
|
39
41
|
const EMPTY_ARRAY_BUFFER = new ArrayBuffer(0);
|
|
40
42
|
|
|
43
|
+
const ATTRIBUTE_COUNT = ENCODED_ORDERED_ATTRIBUTES.length;
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* Per attribute of the meshlet {@link MeshletBatch#compress} is on, in {@link ENCODED_ORDERED_ATTRIBUTES} order:
|
|
47
|
+
* where it starts in the source, in 4-byte words. Module-level, so compressing allocates nothing for it.
|
|
48
|
+
* @type {Uint32Array}
|
|
49
|
+
*/
|
|
50
|
+
const ATTRIBUTE_SOURCE_ADDRESS = new Uint32Array(ATTRIBUTE_COUNT);
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Alongside {@link ATTRIBUTE_SOURCE_ADDRESS}: 1 where the attribute is still per vertex, may collapse to one shared
|
|
54
|
+
* slot, and every vertex agrees.
|
|
55
|
+
* @type {Uint8Array}
|
|
56
|
+
*/
|
|
57
|
+
const ATTRIBUTE_COLLAPSIBLE = new Uint8Array(ATTRIBUTE_COUNT);
|
|
58
|
+
|
|
59
|
+
const WEIGHTS = ENCODED_ATTRIBUTE_ORDER[StandardAttributes.SkinningWeights];
|
|
60
|
+
|
|
41
61
|
/**
|
|
42
62
|
* Geometry split into meshlet, optimized for rendering
|
|
43
63
|
*/
|
|
@@ -175,22 +195,51 @@ export class MeshletBatch {
|
|
|
175
195
|
const existing_flags = metadata.flags;
|
|
176
196
|
let new_flags = existing_flags;
|
|
177
197
|
|
|
178
|
-
|
|
198
|
+
// Every attribute is surveyed before any is written: whether normals and tangents may collapse
|
|
199
|
+
// depends on the weights, which come last.
|
|
200
|
+
let source_address = attribute_section_address;
|
|
201
|
+
|
|
202
|
+
for (let i = 0; i < ATTRIBUTE_COUNT; i++) {
|
|
203
|
+
const attribute_key = ENCODED_ORDERED_ATTRIBUTES[i];
|
|
204
|
+
|
|
205
|
+
const compression_flag = MESHLET_ATTRIBUTE_COMPRESSION_FLAGS[attribute_key];
|
|
206
|
+
|
|
207
|
+
ATTRIBUTE_SOURCE_ADDRESS[i] = source_address;
|
|
208
|
+
ATTRIBUTE_COLLAPSIBLE[i] = (
|
|
209
|
+
compression_flag !== undefined
|
|
210
|
+
&& (existing_flags & compression_flag) === 0
|
|
211
|
+
&& meshlet_can_compress_attribute(source_data, source_address, vertex_count, ENCODED_ATTRIBUTE_SIZES[attribute_key])
|
|
212
|
+
) ? 1 : 0;
|
|
213
|
+
|
|
214
|
+
source_address += meshlet_get_attribute_size(attribute_key, existing_flags, vertex_count);
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
// Skinning turns each vertex's normal and tangent by that vertex's own joints, and writes the result
|
|
218
|
+
// into the vertex's own slot; it skips a shared one. Collapsed, a skinned meshlet's normals keep their
|
|
219
|
+
// bind direction in every pose — a flat cloth sheet, whose bind normals all agree, was lit as if it
|
|
220
|
+
// never moved. See shader_meshlet_apply_skinning.
|
|
221
|
+
//
|
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222
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+
// A geometry with no weights is encoded with the all-zero default, and every skinned vertex has a
|
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223
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+
// weight somewhere: weights that differ between vertices, or agree on anything but zero, are a skin.
|
|
224
|
+
const weights_vary = (existing_flags & MESHLET_ATTRIBUTE_COMPRESSION_FLAGS[StandardAttributes.SkinningWeights]) === 0
|
|
225
|
+
&& ATTRIBUTE_COLLAPSIBLE[WEIGHTS] === 0;
|
|
226
|
+
|
|
227
|
+
buffer_source_data.position = ATTRIBUTE_SOURCE_ADDRESS[WEIGHTS] << 2;
|
|
228
|
+
|
|
229
|
+
const skinned = weights_vary || buffer_source_data.readUint32() !== 0;
|
|
230
|
+
|
|
231
|
+
for (let i = 0; i < ATTRIBUTE_COUNT; i++) {
|
|
232
|
+
const attribute_key = ENCODED_ORDERED_ATTRIBUTES[i];
|
|
179
233
|
|
|
180
234
|
const compression_flag = MESHLET_ATTRIBUTE_COMPRESSION_FLAGS[attribute_key];
|
|
181
235
|
|
|
182
|
-
const
|
|
236
|
+
const deformed_by_skin = attribute_key === StandardAttributes.Normal || attribute_key === StandardAttributes.Tangent;
|
|
183
237
|
|
|
184
|
-
|
|
185
|
-
buffer_source_data.position = source_attribute_offset << 2;
|
|
238
|
+
buffer_source_data.position = ATTRIBUTE_SOURCE_ADDRESS[i] << 2;
|
|
186
239
|
|
|
187
240
|
const vertex_size = ENCODED_ATTRIBUTE_SIZES[attribute_key];
|
|
188
241
|
|
|
189
|
-
if (
|
|
190
|
-
supports_compression
|
|
191
|
-
&& ((existing_flags & compression_flag) === 0)
|
|
192
|
-
&& meshlet_can_compress_attribute(source_data, source_attribute_offset, vertex_count, vertex_size)
|
|
193
|
-
) {
|
|
242
|
+
if (ATTRIBUTE_COLLAPSIBLE[i] === 1 && !(skinned && deformed_by_skin)) {
|
|
194
243
|
// compress
|
|
195
244
|
|
|
196
245
|
new_flags |= compression_flag;
|
|
@@ -1,3 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Per-geometry signed distance fields, one {@link DEFAULT_MESH_RESOLUTION}³ `r32float` tile each, in
|
|
3
|
+
* a {@link GPUTileAtlas3D}.
|
|
4
|
+
*
|
|
5
|
+
* **A slot is its geometry's id.** The build shader reads `blas_lookup[slot]` and every reader
|
|
6
|
+
* addresses a geometry's tile by that id, so slots are claimed in order and never freed: the
|
|
7
|
+
* atlas's n-th allocation is slot n.
|
|
8
|
+
*
|
|
9
|
+
* **No border.** Every reader loads texels with `textureLoad` and clamps the far neighbour of its
|
|
10
|
+
* trilinear tap to the tile's last texel (`sdf_texture_region_sample_linear_uv`), and the texture
|
|
11
|
+
* is bound `unfilterable-float`, so no read leaves its tile. A skirt would be dead texels, and the
|
|
12
|
+
* atlas's skirt is a wrap besides — the far side of a mesh is not the continuation of its near side.
|
|
13
|
+
*/
|
|
1
14
|
export class GPUGeometrySDFManager {
|
|
2
15
|
/**
|
|
3
16
|
*
|
|
@@ -5,37 +18,40 @@ export class GPUGeometrySDFManager {
|
|
|
5
18
|
*/
|
|
6
19
|
constructor(device: GPUDevice);
|
|
7
20
|
/**
|
|
8
|
-
*
|
|
9
|
-
*
|
|
21
|
+
* Allocate slots through {@link ensureCapacity} and {@link build_slots}, never on the atlas
|
|
22
|
+
* directly: a slot handed out of order would no longer be its geometry's id.
|
|
23
|
+
* @return {GPUTileAtlas3D}
|
|
10
24
|
*/
|
|
11
|
-
get
|
|
25
|
+
get atlas(): GPUTileAtlas3D;
|
|
12
26
|
/**
|
|
13
|
-
*
|
|
27
|
+
* Individual SDF textures are written here. Replaced when the atlas grows, so take a view after
|
|
28
|
+
* {@link build_slots}, never across it.
|
|
29
|
+
* @return {import("../../texture/GPUTextureContext.js").GPUTextureContext}
|
|
30
|
+
*/
|
|
31
|
+
get texture(): import("../../texture/GPUTextureContext.js").GPUTextureContext;
|
|
32
|
+
/**
|
|
33
|
+
* Resolution in SDF texels for a single geometry, which is also the stride between tiles: the
|
|
34
|
+
* atlas holds them with no border.
|
|
14
35
|
* @return {number}
|
|
15
36
|
*/
|
|
16
37
|
get tile_resolution(): number;
|
|
17
|
-
get atlas_resolution_in_tiles(): number[];
|
|
18
38
|
/**
|
|
19
|
-
*
|
|
20
|
-
* @
|
|
39
|
+
* Tiles along x, y and z — what `sdf_slot_index_to_texture_offset` takes to place a slot. Read it
|
|
40
|
+
* after {@link build_slots}: when the atlas widens, x or y changes and every tile moves.
|
|
41
|
+
* @return {number[]}
|
|
21
42
|
*/
|
|
22
|
-
|
|
43
|
+
get atlas_resolution_in_tiles(): number[];
|
|
23
44
|
/**
|
|
24
|
-
*
|
|
45
|
+
* Slots the texture holds now.
|
|
25
46
|
* @return {number}
|
|
26
47
|
*/
|
|
27
|
-
|
|
48
|
+
get capacity(): number;
|
|
28
49
|
/**
|
|
50
|
+
* Claim every slot below `min_capacity`, growing the atlas as it fills.
|
|
29
51
|
*
|
|
30
52
|
* @param {number} min_capacity
|
|
31
53
|
*/
|
|
32
54
|
ensureCapacity(min_capacity: number): void;
|
|
33
|
-
get capacity(): number;
|
|
34
|
-
/**
|
|
35
|
-
*
|
|
36
|
-
* @param {number} capacity in slots
|
|
37
|
-
*/
|
|
38
|
-
allocate(capacity: number): void;
|
|
39
55
|
destroy(): void;
|
|
40
56
|
/**
|
|
41
57
|
*
|
|
@@ -45,14 +61,7 @@ export class GPUGeometrySDFManager {
|
|
|
45
61
|
*/
|
|
46
62
|
build_slots(command_ctx: ShadeGPUCommandContext, slot_indices: number[], geometries: GPUGeometryManager): void;
|
|
47
63
|
/**
|
|
48
|
-
*
|
|
49
|
-
* @param {number} slot_index
|
|
50
|
-
* @return {number[]}
|
|
51
|
-
*/
|
|
52
|
-
index_to_slot(slot_index: number): number[];
|
|
53
|
-
/**
|
|
54
|
-
* Downloads raw data for a given slot
|
|
55
|
-
* NOTE: this is mainly for debug, because of limitations in WebGPU API slot resolution must be 64 for it to work properly
|
|
64
|
+
* Downloads raw data for a given slot. Mainly for debugging.
|
|
56
65
|
* @param {number} slot
|
|
57
66
|
* @return {Promise<Float32Array>}
|
|
58
67
|
*/
|
|
@@ -61,5 +70,6 @@ export class GPUGeometrySDFManager {
|
|
|
61
70
|
}
|
|
62
71
|
export type ShadeGPUCommandContext = import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
63
72
|
export type GPUGeometryManager = import("../GPUGeometryManager.js").GPUGeometryManager;
|
|
64
|
-
|
|
73
|
+
export type GPUGeometryBVHManager = import("../bvh/GPUGeometryBVHManager.js").GPUGeometryBVHManager;
|
|
74
|
+
import { GPUTileAtlas3D } from "../../texture/atlas/GPUTileAtlas3D.js";
|
|
65
75
|
//# sourceMappingURL=GPUGeometrySDFManager.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;GAYG;AACH;IAaI;;;OAGG;IACH,+BAeC;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;OAIG;IACH,8EAEC;IAED;;;;OAIG;IACH,8BAEC;IAED;;;;OAIG;IACH,0CASC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,6BAFW,MAAM,QAYhB;IAED,gBAEC;IAGD;;;;;OAKG;IACH,yBAJW,sBAAsB,gBACtB,MAAM,EAAE,cACR,kBAAkB,QAyD5B;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACL,QAAQ,YAAY,CAAC,CAOhC;;CACJ;qCA3NY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,0BAA0B,EAAE,kBAAkB;oCACrD,OAAO,iCAAiC,EAAE,qBAAqB;+BAP7C,uCAAuC"}
|