@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  733. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  771. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  772. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  773. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  774. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  778. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  780. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  781. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  782. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  783. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  784. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  785. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  786. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  787. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  788. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  789. package/src/shade/renderer/water/shader_water.js +27 -16
  790. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  791. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  792. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  793. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  794. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  795. package/src/view/graphics/GraphicsContextFailureView.d.ts +1 -2
  796. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -1
  797. package/src/view/graphics/GraphicsContextFailureView.js +1 -2
  798. package/src/engine/network/transport/Channel.d.ts +0 -85
  799. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  800. package/src/engine/network/transport/Channel.js +0 -336
  801. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  802. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  803. package/src/engine/network/transport/ReliableCommandPipeline.js +0 -335
  804. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
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  806. package/src/engine/network/transport/fragments/FragmentAssembler.js +0 -350
  807. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  808. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  809. package/src/engine/network/transport/fragments/FragmentRetention.js +0 -191
  810. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  811. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  812. package/src/engine/network/transport/fragments/fragment_send.js +0 -157
  813. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  814. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  815. package/src/engine/network/transport/fragments/packet_size.js +0 -107
  816. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  817. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  818. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  819. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  820. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  821. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  822. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  823. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  824. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  825. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  826. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  827. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -0,0 +1,63 @@
1
+ import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
2
+ import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
3
+ import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
4
+ import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
5
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
6
+ import { ImageShader } from "../shader/ImageShader.js";
7
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
8
+ import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
9
+
10
+ const resources = new ShaderResourceSetDescriptor();
11
+ resources.createGroup()
12
+ .addTexture("input_color", "float")
13
+ .addUniform("exposure", F32_CONTAINER_STRUCT)
14
+
15
+ const body = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ @fragment
19
+ fn main(
20
+ @builtin(position) coord : vec4<f32>,
21
+ ) -> @location(0) vec4<f32> {
22
+
23
+ // scene color in linear Rec. 709
24
+ var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
25
+
26
+ color *= exposure.value;
27
+
28
+ // no tone mapping: 1.0 is SDR white, and what lies above it is shown as far as the display reaches
29
+
30
+ // NOTE: no dithering, colorspace is wide
31
+
32
+ // output in p3 color space
33
+ let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
34
+
35
+ // apply gamma. Note that gamma is the same same for "Display P3" and "sRGB"
36
+ return vec4(sRGBTransferOETF(color_p3), 1.0);
37
+ }
38
+ `, [
39
+ chunk_CRM_FROM_REC709_TO_REC2020,
40
+ chunk_CRM_FROM_REC2020_TO_P3,
41
+ chunk_sRGBTransferOETF,
42
+ ]
43
+ );
44
+
45
+ /**
46
+ * The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and extended Display P3, where 1.0 is SDR white,
47
+ * and nothing in between.
48
+ *
49
+ * @type {ImageShader}
50
+ */
51
+ export const shader_tonemap_HDR_none = new ImageShader({
52
+ descriptor: ShaderDescriptor.from({
53
+ label: "Tonemap/HDR/none",
54
+ resources,
55
+ body
56
+ }),
57
+ targets: [
58
+ {
59
+ label: "tone-mapped",
60
+ format: "rgba16float"
61
+ }
62
+ ]
63
+ });
@@ -0,0 +1,10 @@
1
+ /**
2
+ * The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
3
+ * paper white in place of the specification's 1, written as extended Display P3 where 1.0 is SDR white. Below the
4
+ * compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
5
+ *
6
+ * @type {ImageShader}
7
+ */
8
+ export const shader_tonemap_HDR_pbr_neutral: ImageShader;
9
+ import { ImageShader } from "../shader/ImageShader.js";
10
+ //# sourceMappingURL=shader_tonemap_HDR_pbr_neutral.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_tonemap_HDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js"],"names":[],"mappings":"AAmEA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BA7EyB,0BAA0B"}
@@ -0,0 +1,87 @@
1
+ import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
3
+ import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
4
+ import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
5
+ import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
6
+ import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
7
+ import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
8
+ import { chunk_tonemap_khronos_pbr } from "../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
9
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
10
+ import { ImageShader } from "../shader/ImageShader.js";
11
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
12
+ import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
13
+
14
+ const SETTINGS_STRUCT = WebGPUStruct.from({
15
+ /**
16
+ * The display's peak, cd/m². The paper white is not a setting: it is PAPER_WHITE_NITS on both outputs.
17
+ */
18
+ peak_nits: f32,
19
+ });
20
+
21
+ const resources = new ShaderResourceSetDescriptor();
22
+
23
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer. exposure stays
24
+ // bound - it is computed on the GPU, so there is no CPU value to write.
25
+ resources.setImmediate("settings", SETTINGS_STRUCT);
26
+ resources.createGroup()
27
+ .addTexture("input_color", "float")
28
+ .addUniform("exposure", F32_CONTAINER_STRUCT)
29
+
30
+ const body = CodeChunk.from(
31
+ //language=WGSL
32
+ `
33
+ @fragment
34
+ fn main(
35
+ @builtin(position) coord : vec4<f32>,
36
+ ) -> @location(0) vec4<f32> {
37
+
38
+ // scene color in linear Rec. 709
39
+ var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
40
+
41
+ // Apply exposure
42
+ color *= exposure.value;
43
+
44
+ // the display's peak in units of SDR white. A display under the paper white gets the SDR form, which is where
45
+ // the operator is defined.
46
+ let peak = max(settings.peak_nits / PAPER_WHITE_NITS, 1.0);
47
+
48
+ // It takes non-negative input.
49
+ color = tonemap_khronos_pbr(max(color, vec3<f32>(0.0)), peak);
50
+
51
+ // NOTE: no dithering, colorspace is wide
52
+
53
+ // output in p3 color space
54
+ let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
55
+
56
+ // apply gamma. Note that gamma is the same same for "Display P3" and "sRGB"
57
+ return vec4(sRGBTransferOETF(color_p3), 1.0);
58
+ }
59
+ `, [
60
+ chunk_tonemap_khronos_pbr,
61
+ chunk_PAPER_WHITE_NITS,
62
+ chunk_CRM_FROM_REC709_TO_REC2020,
63
+ chunk_CRM_FROM_REC2020_TO_P3,
64
+ chunk_sRGBTransferOETF,
65
+ ]
66
+ );
67
+
68
+ /**
69
+ * The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
70
+ * paper white in place of the specification's 1, written as extended Display P3 where 1.0 is SDR white. Below the
71
+ * compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
72
+ *
73
+ * @type {ImageShader}
74
+ */
75
+ export const shader_tonemap_HDR_pbr_neutral = new ImageShader({
76
+ descriptor: ShaderDescriptor.from({
77
+ label: "Tonemap/HDR/pbr_neutral",
78
+ resources,
79
+ body
80
+ }),
81
+ targets: [
82
+ {
83
+ label: "tone-mapped",
84
+ format: "rgba16float"
85
+ }
86
+ ]
87
+ });
@@ -1,3 +1,9 @@
1
+ /**
2
+ * The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode, Display P3, the sRGB transfer
3
+ * curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
4
+ *
5
+ * @type {ImageShader}
6
+ */
1
7
  export const shader_tonemap_LDR: ImageShader;
2
8
  import { ImageShader } from "../shader/ImageShader.js";
3
9
  //# sourceMappingURL=shader_tonemap_LDR.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"AA+CA,6CAYG;4BAlDyB,0BAA0B"}
1
+ {"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"AA2DA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BAjEyB,0BAA0B"}
@@ -1,8 +1,11 @@
1
1
  import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
3
3
  import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
4
+ import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
5
+ import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
4
6
  import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
5
- import { chunk_tonemap_aces } from "../shader/chunk/color/tonemap/chunk_tonemap_aces.js";
7
+ import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
8
+ import { chunk_tonemap_gt7 } from "../shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js";
6
9
  import {
7
10
  chunk_dither_color_8bit_triangle_noise
8
11
  } from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
@@ -28,10 +31,16 @@ fn main(
28
31
 
29
32
  color *= exposure.value;
30
33
 
31
- color = tonemap_aces(color);
34
+ // GT7's SDR mode: the peak is the paper white, so the result tops out at 1.0. The HDR pass keeps the same paper
35
+ // white, so below the shoulder the two write the same colour.
36
+ color = tonemap_gt7(color, PAPER_WHITE_NITS, PAPER_WHITE_NITS);
32
37
 
33
- // conversion to output colorspace
34
- color = sRGBTransferOETF(color);
38
+ // the canvas is configured "display-p3", so output in P3, as the HDR pass does
39
+ let color_2020 = CRM_FROM_REC709_TO_REC2020 * color;
40
+ let color_p3 = CRM_FROM_REC2020_TO_P3 * color_2020;
41
+
42
+ // apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
43
+ color = sRGBTransferOETF(color_p3);
35
44
 
36
45
  // apply dither to remove color banding
37
46
  color += dither_color_8bit_triangle_noise(coord.xy);
@@ -39,12 +48,21 @@ fn main(
39
48
  return vec4(color, 1.0);
40
49
  }
41
50
  `, [
42
- chunk_tonemap_aces,
51
+ chunk_tonemap_gt7,
52
+ chunk_PAPER_WHITE_NITS,
53
+ chunk_CRM_FROM_REC709_TO_REC2020,
54
+ chunk_CRM_FROM_REC2020_TO_P3,
43
55
  chunk_dither_color_8bit_triangle_noise,
44
56
  chunk_sRGBTransferOETF,
45
57
  ]
46
58
  );
47
59
 
60
+ /**
61
+ * The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode, Display P3, the sRGB transfer
62
+ * curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
63
+ *
64
+ * @type {ImageShader}
65
+ */
48
66
  export const shader_tonemap_LDR = new ImageShader({
49
67
  descriptor: ShaderDescriptor.from({
50
68
  label: "Tonemap/LDR",
@@ -0,0 +1,9 @@
1
+ /**
2
+ * The SDR output with {@link ShadeToneMappingMode.NONE}: exposure, Display P3, the sRGB transfer curve and an 8-bit
3
+ * dither, and nothing in between.
4
+ *
5
+ * @type {ImageShader}
6
+ */
7
+ export const shader_tonemap_LDR_none: ImageShader;
8
+ import { ImageShader } from "../shader/ImageShader.js";
9
+ //# sourceMappingURL=shader_tonemap_LDR_none.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_tonemap_LDR_none.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR_none.js"],"names":[],"mappings":"AAiDA;;;;;GAKG;AACH,sCAFU,WAAW,CAclB;4BA3DyB,0BAA0B"}
@@ -0,0 +1,68 @@
1
+ import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
2
+ import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
3
+ import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
4
+ import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
5
+ import {
6
+ chunk_dither_color_8bit_triangle_noise
7
+ } from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
8
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
9
+ import { ImageShader } from "../shader/ImageShader.js";
10
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
11
+ import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
12
+
13
+ const resources = new ShaderResourceSetDescriptor();
14
+ resources.createGroup()
15
+ .addTexture("input_color", "float")
16
+ .addUniform("exposure", F32_CONTAINER_STRUCT)
17
+
18
+ const body = CodeChunk.from(
19
+ //language=WGSL
20
+ `
21
+ @fragment
22
+ fn main(
23
+ @builtin(position) coord : vec4<f32>,
24
+ ) -> @location(0) vec4<f32> {
25
+
26
+ var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
27
+
28
+ color *= exposure.value;
29
+
30
+ // no tone mapping: the exposed colour as it is, 1.0 at SDR white. The 8-bit target clips what lies above.
31
+
32
+ // the canvas is configured "display-p3"
33
+ let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
34
+
35
+ color = sRGBTransferOETF(color_p3);
36
+
37
+ // apply dither to remove color banding
38
+ color += dither_color_8bit_triangle_noise(coord.xy);
39
+
40
+ return vec4(color, 1.0);
41
+ }
42
+ `, [
43
+ chunk_CRM_FROM_REC709_TO_REC2020,
44
+ chunk_CRM_FROM_REC2020_TO_P3,
45
+ chunk_dither_color_8bit_triangle_noise,
46
+ chunk_sRGBTransferOETF,
47
+ ]
48
+ );
49
+
50
+ /**
51
+ * The SDR output with {@link ShadeToneMappingMode.NONE}: exposure, Display P3, the sRGB transfer curve and an 8-bit
52
+ * dither, and nothing in between.
53
+ *
54
+ * @type {ImageShader}
55
+ */
56
+ export const shader_tonemap_LDR_none = new ImageShader({
57
+ descriptor: ShaderDescriptor.from({
58
+ label: "Tonemap/LDR/none",
59
+ resources,
60
+ body
61
+ }),
62
+ targets: [
63
+ {
64
+ label: "tone-mapped",
65
+ format: "rgba8unorm"
66
+ }
67
+ ]
68
+ });
@@ -0,0 +1,10 @@
1
+ /**
2
+ * The SDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: exposure, the Khronos PBR Neutral specification,
3
+ * Display P3, the sRGB transfer curve and an 8-bit dither. {@link shader_tonemap_HDR_pbr_neutral} is the same
4
+ * operator for an HDR display.
5
+ *
6
+ * @type {ImageShader}
7
+ */
8
+ export const shader_tonemap_LDR_pbr_neutral: ImageShader;
9
+ import { ImageShader } from "../shader/ImageShader.js";
10
+ //# sourceMappingURL=shader_tonemap_LDR_pbr_neutral.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_tonemap_LDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js"],"names":[],"mappings":"AAqDA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BA/DyB,0BAA0B"}
@@ -0,0 +1,73 @@
1
+ import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
2
+ import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
3
+ import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
4
+ import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
5
+ import { chunk_tonemap_khronos_pbr } from "../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
6
+ import {
7
+ chunk_dither_color_8bit_triangle_noise
8
+ } from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
9
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
10
+ import { ImageShader } from "../shader/ImageShader.js";
11
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
12
+ import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
13
+
14
+ const resources = new ShaderResourceSetDescriptor();
15
+ resources.createGroup()
16
+ .addTexture("input_color", "float")
17
+ .addUniform("exposure", F32_CONTAINER_STRUCT)
18
+
19
+ const body = CodeChunk.from(
20
+ //language=WGSL
21
+ `
22
+ @fragment
23
+ fn main(
24
+ @builtin(position) coord : vec4<f32>,
25
+ ) -> @location(0) vec4<f32> {
26
+
27
+ var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
28
+
29
+ color *= exposure.value;
30
+
31
+ // the specification: its peak is SDR white. It takes non-negative input.
32
+ color = tonemap_khronos_pbr(max(color, vec3<f32>(0.0)), 1.0);
33
+
34
+ // the canvas is configured "display-p3", so output in P3, as the HDR pass does
35
+ let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
36
+
37
+ // apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
38
+ color = sRGBTransferOETF(color_p3);
39
+
40
+ // apply dither to remove color banding
41
+ color += dither_color_8bit_triangle_noise(coord.xy);
42
+
43
+ return vec4(color, 1.0);
44
+ }
45
+ `, [
46
+ chunk_tonemap_khronos_pbr,
47
+ chunk_CRM_FROM_REC709_TO_REC2020,
48
+ chunk_CRM_FROM_REC2020_TO_P3,
49
+ chunk_dither_color_8bit_triangle_noise,
50
+ chunk_sRGBTransferOETF,
51
+ ]
52
+ );
53
+
54
+ /**
55
+ * The SDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: exposure, the Khronos PBR Neutral specification,
56
+ * Display P3, the sRGB transfer curve and an 8-bit dither. {@link shader_tonemap_HDR_pbr_neutral} is the same
57
+ * operator for an HDR display.
58
+ *
59
+ * @type {ImageShader}
60
+ */
61
+ export const shader_tonemap_LDR_pbr_neutral = new ImageShader({
62
+ descriptor: ShaderDescriptor.from({
63
+ label: "Tonemap/LDR/pbr_neutral",
64
+ resources,
65
+ body
66
+ }),
67
+ targets: [
68
+ {
69
+ label: "tone-mapped",
70
+ format: "rgba8unorm"
71
+ }
72
+ ]
73
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"MeshletBatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/MeshletBatch.js"],"names":[],"mappings":"AAwCA;;GAEG;AACH;IAiBI;;;OAGG;IACH,oCAGC;IAXD,+BAEC;IA6BD;;;OAGG;IACH,wCAGC;IAfD;;;OAGG;IACH,mCAEC;IAqBD;;;OAGG;IACH,yBAEC;IAdD;;;OAGG;IACH,oBAEC;IAUD;;;OAGG;IACH,QAFa,MAAM,CASlB;IAED;;;OAGG;IACH,cAFW,YAAY,WAQtB;IAED;;;;OAIG;IACH,YAFa,MAAM,CAoFlB;IAED;;;OAGG;IACH,iBAEC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACL,EAAE,CAeb;IAED;;;OAGG;IACH,yBAFW,MAAM;;;;MAgChB;IA4LD,qBA+BC;IAED;;;OAGG;IACH,gBAFW,QAAQ,QASlB;IAIL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;uBA/eY,OAAO,gBAAgB,EAAE,QAAQ"}
1
+ {"version":3,"file":"MeshletBatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/MeshletBatch.js"],"names":[],"mappings":"AA4DA;;GAEG;AACH;IAiBI;;;OAGG;IACH,oCAGC;IAXD,+BAEC;IA6BD;;;OAGG;IACH,wCAGC;IAfD;;;OAGG;IACH,mCAEC;IAqBD;;;OAGG;IACH,yBAEC;IAdD;;;OAGG;IACH,oBAEC;IAUD;;;OAGG;IACH,QAFa,MAAM,CASlB;IAED;;;OAGG;IACH,cAFW,YAAY,WAQtB;IAED;;;;OAIG;IACH,YAFa,MAAM,CAiHlB;IAED;;;OAGG;IACH,iBAEC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACL,EAAE,CAeb;IAED;;;OAGG;IACH,yBAFW,MAAM;;;;MAgChB;IA4LD,qBA+BC;IAED;;;OAGG;IACH,gBAFW,QAAQ,QASlB;IAIL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;uBA9hBY,OAAO,gBAAgB,EAAE,QAAQ"}
@@ -16,6 +16,7 @@ import { geometry_to_meshlets_meshoptimizer } from "./build/meshoptimizer/geomet
16
16
  import {
17
17
  ENCODED_ATTRIBUTE_DEFAULT_VALUES
18
18
  } from "./encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js";
19
+ import { ENCODED_ATTRIBUTE_ORDER } from "./encoding/ENCODED_ATTRIBUTE_ORDER.js";
19
20
  import { ENCODED_ATTRIBUTE_SIZES } from "./encoding/ENCODED_ATTRIBUTE_SIZES.js";
20
21
  import { ENCODED_ORDERED_ATTRIBUTES } from "./encoding/ENCODED_ORDERED_ATTRIBUTES.js";
21
22
  import { MESHLET_ATTRIBUTE_COMPRESSION_FLAGS } from "./encoding/MESHLET_ATTRIBUTE_COMPRESSION_FLAGS.js";
@@ -25,6 +26,7 @@ import { meshlet_can_compress_attribute } from "./meshlet_can_compress_attribute
25
26
  import { meshlet_data_index_section_size } from "./meshlet_data_index_section_size.js";
26
27
  import { meshlet_encode_attribute } from "./meshlet_encode_attribute.js";
27
28
  import { meshlet_get_attribute_offset } from "./meshlet_get_attribute_offset.js";
29
+ import { meshlet_get_attribute_size } from "./meshlet_get_attribute_size.js";
28
30
 
29
31
  /**
30
32
  * @typedef {import("../Geometry.js").Geometry} Geometry
@@ -38,6 +40,24 @@ globalThis.meshlet_debug = DEBUG_ATTRIBUTE_SIZE_TOTALS;
38
40
 
39
41
  const EMPTY_ARRAY_BUFFER = new ArrayBuffer(0);
40
42
 
43
+ const ATTRIBUTE_COUNT = ENCODED_ORDERED_ATTRIBUTES.length;
44
+
45
+ /**
46
+ * Per attribute of the meshlet {@link MeshletBatch#compress} is on, in {@link ENCODED_ORDERED_ATTRIBUTES} order:
47
+ * where it starts in the source, in 4-byte words. Module-level, so compressing allocates nothing for it.
48
+ * @type {Uint32Array}
49
+ */
50
+ const ATTRIBUTE_SOURCE_ADDRESS = new Uint32Array(ATTRIBUTE_COUNT);
51
+
52
+ /**
53
+ * Alongside {@link ATTRIBUTE_SOURCE_ADDRESS}: 1 where the attribute is still per vertex, may collapse to one shared
54
+ * slot, and every vertex agrees.
55
+ * @type {Uint8Array}
56
+ */
57
+ const ATTRIBUTE_COLLAPSIBLE = new Uint8Array(ATTRIBUTE_COUNT);
58
+
59
+ const WEIGHTS = ENCODED_ATTRIBUTE_ORDER[StandardAttributes.SkinningWeights];
60
+
41
61
  /**
42
62
  * Geometry split into meshlet, optimized for rendering
43
63
  */
@@ -175,22 +195,51 @@ export class MeshletBatch {
175
195
  const existing_flags = metadata.flags;
176
196
  let new_flags = existing_flags;
177
197
 
178
- for (const attribute_key of ENCODED_ORDERED_ATTRIBUTES) {
198
+ // Every attribute is surveyed before any is written: whether normals and tangents may collapse
199
+ // depends on the weights, which come last.
200
+ let source_address = attribute_section_address;
201
+
202
+ for (let i = 0; i < ATTRIBUTE_COUNT; i++) {
203
+ const attribute_key = ENCODED_ORDERED_ATTRIBUTES[i];
204
+
205
+ const compression_flag = MESHLET_ATTRIBUTE_COMPRESSION_FLAGS[attribute_key];
206
+
207
+ ATTRIBUTE_SOURCE_ADDRESS[i] = source_address;
208
+ ATTRIBUTE_COLLAPSIBLE[i] = (
209
+ compression_flag !== undefined
210
+ && (existing_flags & compression_flag) === 0
211
+ && meshlet_can_compress_attribute(source_data, source_address, vertex_count, ENCODED_ATTRIBUTE_SIZES[attribute_key])
212
+ ) ? 1 : 0;
213
+
214
+ source_address += meshlet_get_attribute_size(attribute_key, existing_flags, vertex_count);
215
+ }
216
+
217
+ // Skinning turns each vertex's normal and tangent by that vertex's own joints, and writes the result
218
+ // into the vertex's own slot; it skips a shared one. Collapsed, a skinned meshlet's normals keep their
219
+ // bind direction in every pose — a flat cloth sheet, whose bind normals all agree, was lit as if it
220
+ // never moved. See shader_meshlet_apply_skinning.
221
+ //
222
+ // A geometry with no weights is encoded with the all-zero default, and every skinned vertex has a
223
+ // weight somewhere: weights that differ between vertices, or agree on anything but zero, are a skin.
224
+ const weights_vary = (existing_flags & MESHLET_ATTRIBUTE_COMPRESSION_FLAGS[StandardAttributes.SkinningWeights]) === 0
225
+ && ATTRIBUTE_COLLAPSIBLE[WEIGHTS] === 0;
226
+
227
+ buffer_source_data.position = ATTRIBUTE_SOURCE_ADDRESS[WEIGHTS] << 2;
228
+
229
+ const skinned = weights_vary || buffer_source_data.readUint32() !== 0;
230
+
231
+ for (let i = 0; i < ATTRIBUTE_COUNT; i++) {
232
+ const attribute_key = ENCODED_ORDERED_ATTRIBUTES[i];
179
233
 
180
234
  const compression_flag = MESHLET_ATTRIBUTE_COMPRESSION_FLAGS[attribute_key];
181
235
 
182
- const supports_compression = compression_flag !== undefined;
236
+ const deformed_by_skin = attribute_key === StandardAttributes.Normal || attribute_key === StandardAttributes.Tangent;
183
237
 
184
- const source_attribute_offset = attribute_section_address + meshlet_get_attribute_offset(attribute_key, existing_flags, vertex_count);
185
- buffer_source_data.position = source_attribute_offset << 2;
238
+ buffer_source_data.position = ATTRIBUTE_SOURCE_ADDRESS[i] << 2;
186
239
 
187
240
  const vertex_size = ENCODED_ATTRIBUTE_SIZES[attribute_key];
188
241
 
189
- if (
190
- supports_compression
191
- && ((existing_flags & compression_flag) === 0)
192
- && meshlet_can_compress_attribute(source_data, source_attribute_offset, vertex_count, vertex_size)
193
- ) {
242
+ if (ATTRIBUTE_COLLAPSIBLE[i] === 1 && !(skinned && deformed_by_skin)) {
194
243
  // compress
195
244
 
196
245
  new_flags |= compression_flag;
@@ -1,3 +1,16 @@
1
+ /**
2
+ * Per-geometry signed distance fields, one {@link DEFAULT_MESH_RESOLUTION}³ `r32float` tile each, in
3
+ * a {@link GPUTileAtlas3D}.
4
+ *
5
+ * **A slot is its geometry's id.** The build shader reads `blas_lookup[slot]` and every reader
6
+ * addresses a geometry's tile by that id, so slots are claimed in order and never freed: the
7
+ * atlas's n-th allocation is slot n.
8
+ *
9
+ * **No border.** Every reader loads texels with `textureLoad` and clamps the far neighbour of its
10
+ * trilinear tap to the tile's last texel (`sdf_texture_region_sample_linear_uv`), and the texture
11
+ * is bound `unfilterable-float`, so no read leaves its tile. A skirt would be dead texels, and the
12
+ * atlas's skirt is a wrap besides — the far side of a mesh is not the continuation of its near side.
13
+ */
1
14
  export class GPUGeometrySDFManager {
2
15
  /**
3
16
  *
@@ -5,37 +18,40 @@ export class GPUGeometrySDFManager {
5
18
  */
6
19
  constructor(device: GPUDevice);
7
20
  /**
8
- *
9
- * @return {GPUTextureContext}
21
+ * Allocate slots through {@link ensureCapacity} and {@link build_slots}, never on the atlas
22
+ * directly: a slot handed out of order would no longer be its geometry's id.
23
+ * @return {GPUTileAtlas3D}
10
24
  */
11
- get texture(): GPUTextureContext;
25
+ get atlas(): GPUTileAtlas3D;
12
26
  /**
13
- *
27
+ * Individual SDF textures are written here. Replaced when the atlas grows, so take a view after
28
+ * {@link build_slots}, never across it.
29
+ * @return {import("../../texture/GPUTextureContext.js").GPUTextureContext}
30
+ */
31
+ get texture(): import("../../texture/GPUTextureContext.js").GPUTextureContext;
32
+ /**
33
+ * Resolution in SDF texels for a single geometry, which is also the stride between tiles: the
34
+ * atlas holds them with no border.
14
35
  * @return {number}
15
36
  */
16
37
  get tile_resolution(): number;
17
- get atlas_resolution_in_tiles(): number[];
18
38
  /**
19
- *
20
- * @return {number}
39
+ * Tiles along x, y and z — what `sdf_slot_index_to_texture_offset` takes to place a slot. Read it
40
+ * after {@link build_slots}: when the atlas widens, x or y changes and every tile moves.
41
+ * @return {number[]}
21
42
  */
22
- computeMaxSlotsPerDimension(): number;
43
+ get atlas_resolution_in_tiles(): number[];
23
44
  /**
24
- *
45
+ * Slots the texture holds now.
25
46
  * @return {number}
26
47
  */
27
- computeMaxCapacity(): number;
48
+ get capacity(): number;
28
49
  /**
50
+ * Claim every slot below `min_capacity`, growing the atlas as it fills.
29
51
  *
30
52
  * @param {number} min_capacity
31
53
  */
32
54
  ensureCapacity(min_capacity: number): void;
33
- get capacity(): number;
34
- /**
35
- *
36
- * @param {number} capacity in slots
37
- */
38
- allocate(capacity: number): void;
39
55
  destroy(): void;
40
56
  /**
41
57
  *
@@ -45,14 +61,7 @@ export class GPUGeometrySDFManager {
45
61
  */
46
62
  build_slots(command_ctx: ShadeGPUCommandContext, slot_indices: number[], geometries: GPUGeometryManager): void;
47
63
  /**
48
- *
49
- * @param {number} slot_index
50
- * @return {number[]}
51
- */
52
- index_to_slot(slot_index: number): number[];
53
- /**
54
- * Downloads raw data for a given slot
55
- * NOTE: this is mainly for debug, because of limitations in WebGPU API slot resolution must be 64 for it to work properly
64
+ * Downloads raw data for a given slot. Mainly for debugging.
56
65
  * @param {number} slot
57
66
  * @return {Promise<Float32Array>}
58
67
  */
@@ -61,5 +70,6 @@ export class GPUGeometrySDFManager {
61
70
  }
62
71
  export type ShadeGPUCommandContext = import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
63
72
  export type GPUGeometryManager = import("../GPUGeometryManager.js").GPUGeometryManager;
64
- import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
73
+ export type GPUGeometryBVHManager = import("../bvh/GPUGeometryBVHManager.js").GPUGeometryBVHManager;
74
+ import { GPUTileAtlas3D } from "../../texture/atlas/GPUTileAtlas3D.js";
65
75
  //# sourceMappingURL=GPUGeometrySDFManager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"AAwBA;IAoKI;;;OAGG;IACH,+BAqBC;IAhLD;;;OAGG;IACH,iCAEC;IAQD;;;OAGG;IACH,8BAEC;IAQD,0CAEC;IAED;;;OAGG;IACH,+BAFY,MAAM,CAMjB;IAED;;;OAGG;IACH,sBAFY,MAAM,CA6BjB;IAED;;;OAGG;IACH,6BAFW,MAAM,QAoChB;IAED,uBAEC;IAED;;;OAGG;IACH,mBAFW,MAAM,QA4BhB;IA6BD,gBAEC;IAGD;;;;;OAKG;IACH,yBAJW,sBAAsB,gBACtB,MAAM,EAAE,cACR,kBAAkB,QAuD5B;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACL,MAAM,EAAE,CAgBnB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,GACL,QAAQ,YAAY,CAAC,CAiBhC;;CACJ;qCA5TY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,0BAA0B,EAAE,kBAAkB;kCANhC,oCAAoC"}
1
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