@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
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  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
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  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
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  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
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  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
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  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
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  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
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  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
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@@ -0,0 +1,252 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { CONTACT_SHADOW_WAVE_SIZE } from "./CONTACT_SHADOW_WAVE_SIZE.js";
3
+
4
+ /**
5
+ * Most dispatches one light needs: two for each quadrant of the screen around the light's position.
6
+ * @type {number}
7
+ */
8
+ export const CONTACT_SHADOW_DISPATCH_LIMIT = 8;
9
+
10
+ /**
11
+ * Words per dispatch in {@link ContactShadowDispatchList#dispatches}: workgroup counts x, y, z, then
12
+ * the wave offset x, y in pixels.
13
+ * @type {number}
14
+ */
15
+ export const CONTACT_SHADOW_DISPATCH_STRIDE = 5;
16
+
17
+ /**
18
+ * Furthest the light's coordinate may sit from the viewport's centre, in pixels: 2^20, where f32
19
+ * spacing is 1/8 pixel. See {@link ContactShadowDispatchList#build}.
20
+ * @type {number}
21
+ */
22
+ export const CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT = 2 ** 20;
23
+
24
+ /**
25
+ * The compute dispatches that cover a viewport with wavefronts converging on one light's position on
26
+ * screen, and the light coordinate every one of them is handed.
27
+ *
28
+ * A port of Bend Studio's `Bend::BuildDispatchList` (`bend_sss_cpu.h`, Sony Interactive Entertainment,
29
+ * Apache 2.0). The screen is split into the four quadrants around the light; each is a stack of square
30
+ * rings of {@link CONTACT_SHADOW_WAVE_SIZE} pixels, and a quadrant whose rectangle is not square is split
31
+ * along the diagonal through the light into a second dispatch. One to two dispatches when the light is
32
+ * off screen, up to eight when it is on it.
33
+ *
34
+ * Built on the CPU because the counts depend on where the light lands on screen, which is a function
35
+ * of the camera and the light the CPU already holds; the dispatches are sized by the viewport, not by
36
+ * any capacity. Rebuilding writes into the same arrays, so a frame allocates nothing.
37
+ */
38
+ export class ContactShadowDispatchList {
39
+ /**
40
+ * What the shader calls `light_coordinate`: the light's position in pixels (x, y), its device depth,
41
+ * and +1 when it is in front of the camera (the rays march toward it), −1 when it is behind (they
42
+ * march away from the point it projects to).
43
+ *
44
+ * @type {Float32Array}
45
+ */
46
+ light_coordinate = new Float32Array(4);
47
+
48
+ /**
49
+ * {@link CONTACT_SHADOW_DISPATCH_STRIDE} words per dispatch: workgroups x, y, z, wave offset x, y.
50
+ *
51
+ * @type {Int32Array}
52
+ */
53
+ dispatches = new Int32Array(CONTACT_SHADOW_DISPATCH_LIMIT * CONTACT_SHADOW_DISPATCH_STRIDE);
54
+
55
+ /**
56
+ * Dispatches in use, from the front of {@link dispatches}.
57
+ *
58
+ * @type {number}
59
+ */
60
+ count = 0;
61
+
62
+ /**
63
+ * @param {number} index
64
+ * @param {number} offset word within the dispatch
65
+ * @returns {number}
66
+ */
67
+ #word(index, offset) {
68
+ return this.dispatches[index * CONTACT_SHADOW_DISPATCH_STRIDE + offset];
69
+ }
70
+
71
+ /**
72
+ * @param {number} index
73
+ * @param {number} offset
74
+ * @param {number} value
75
+ */
76
+ #set(index, offset, value) {
77
+ this.dispatches[index * CONTACT_SHADOW_DISPATCH_STRIDE + offset] = value;
78
+ }
79
+
80
+ /**
81
+ * @param {number} to
82
+ * @param {number} from
83
+ */
84
+ #copy(to, from) {
85
+ const words = this.dispatches;
86
+
87
+ words.copyWithin(
88
+ to * CONTACT_SHADOW_DISPATCH_STRIDE,
89
+ from * CONTACT_SHADOW_DISPATCH_STRIDE,
90
+ (from + 1) * CONTACT_SHADOW_DISPATCH_STRIDE
91
+ );
92
+ }
93
+
94
+ /**
95
+ * Cover the whole viewport for a light.
96
+ *
97
+ * @param {ArrayLike<number>} light_projection the light through the view-projection matrix, before
98
+ * the divide: `(position, 1)` for a point light, `(direction toward the light, 0)` for a
99
+ * directional one
100
+ * @param {number} width viewport, in pixels
101
+ * @param {number} height viewport, in pixels
102
+ */
103
+ build(light_projection, width, height) {
104
+ assert.isNonNegativeInteger(width, 'width');
105
+ assert.isNonNegativeInteger(height, 'height');
106
+
107
+ const wave_size = CONTACT_SHADOW_WAVE_SIZE;
108
+
109
+ /*
110
+ The divide loses precision for a light a million pixels off screen; Bend clamps w away from
111
+ zero by this much rather than let x/w and y/w blow up.
112
+ */
113
+ const fp_limit = 0.000002 * wave_size;
114
+
115
+ let xy_light_w = light_projection[3];
116
+
117
+ if (xy_light_w >= 0 && xy_light_w < fp_limit) {
118
+ xy_light_w = fp_limit;
119
+ } else if (xy_light_w < 0 && xy_light_w > -fp_limit) {
120
+ xy_light_w = -fp_limit;
121
+ }
122
+
123
+ const coordinate = this.light_coordinate;
124
+
125
+ coordinate[0] = ((light_projection[0] / xy_light_w) * 0.5 + 0.5) * width;
126
+ coordinate[1] = ((light_projection[1] / xy_light_w) * -0.5 + 0.5) * height;
127
+ coordinate[2] = light_projection[3] === 0 ? 0 : light_projection[2] / light_projection[3];
128
+ coordinate[3] = light_projection[3] > 0 ? 1 : -1;
129
+
130
+ /*
131
+ The shader forms each ray from the light's coordinate and a ring position next to it, both in
132
+ f32. A light just short of Bend's w clamp still lands millions of pixels out, where f32 spaces
133
+ its values a pixel or more apart and the rays' pixels drift by whole pixels: the spec saw rows
134
+ left unwritten at 9e6 px. Pulled in along the same line to where the spacing is 1/8 px, the
135
+ rays turn by at most the viewport's width over that distance — under 0.1° at 1600 px.
136
+ */
137
+ const centre_x = width * 0.5;
138
+ const centre_y = height * 0.5;
139
+ const offset_x = coordinate[0] - centre_x;
140
+ const offset_y = coordinate[1] - centre_y;
141
+ const offset = Math.hypot(offset_x, offset_y);
142
+
143
+ if (offset > CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT) {
144
+ const scale = CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT / offset;
145
+
146
+ coordinate[0] = centre_x + offset_x * scale;
147
+ coordinate[1] = centre_y + offset_y * scale;
148
+ }
149
+
150
+ // C++'s (int)(x + 0.5f), which truncates toward zero
151
+ const light_x = Math.trunc(coordinate[0] + 0.5);
152
+ const light_y = Math.trunc(coordinate[1] + 0.5);
153
+
154
+ // the viewport, inclusive, relative to the light, y up
155
+ const biased_0 = 0 - light_x;
156
+ const biased_1 = -(height - light_y);
157
+ const biased_2 = width - light_x;
158
+ const biased_3 = -(0 - light_y);
159
+
160
+ this.count = 0;
161
+
162
+ // quadrants: 0 bottom left, 1 bottom right, 2 top left, 3 top right
163
+ for (let q = 0; q < 4; q++) {
164
+ // quadrants 0 and 3 take one wave more vertically, 1 and 2 one more horizontally
165
+ const vertical = q === 0 || q === 3;
166
+
167
+ const bounds_0 = Math.trunc(Math.max(0, (q & 1) ? biased_0 : -biased_2) / wave_size);
168
+ const bounds_1 = Math.trunc(Math.max(0, (q & 2) ? biased_1 : -biased_3) / wave_size);
169
+ const bounds_2 = Math.trunc(Math.max(0, ((q & 1) ? biased_2 : -biased_0) + wave_size * (vertical ? 1 : 2) - 1) / wave_size);
170
+ const bounds_3 = Math.trunc(Math.max(0, ((q & 2) ? biased_3 : -biased_1) + wave_size * (vertical ? 2 : 1) - 1) / wave_size);
171
+
172
+ if (bounds_2 - bounds_0 <= 0 || bounds_3 - bounds_1 <= 0) {
173
+ continue;
174
+ }
175
+
176
+ const bias_x = (q === 2 || q === 3) ? 1 : 0;
177
+ const bias_y = (q === 1 || q === 3) ? 1 : 0;
178
+
179
+ const first = this.count++;
180
+
181
+ this.#set(first, 0, wave_size);
182
+ this.#set(first, 1, bounds_2 - bounds_0);
183
+ this.#set(first, 2, bounds_3 - bounds_1);
184
+ this.#set(first, 3, ((q & 1) ? bounds_0 : -bounds_2) + bias_x);
185
+ this.#set(first, 4, ((q & 2) ? -bounds_3 : bounds_1) + bias_y);
186
+
187
+ // the quadrant's far corner relative to the light: where the diagonal ray leaves the viewport
188
+ let axis_delta = biased_0 - biased_1;
189
+
190
+ if (q === 1) {
191
+ axis_delta = biased_2 + biased_1;
192
+ } else if (q === 2) {
193
+ axis_delta = -biased_0 - biased_3;
194
+ } else if (q === 3) {
195
+ axis_delta = -biased_2 + biased_3;
196
+ }
197
+
198
+ axis_delta = Math.trunc((axis_delta + wave_size - 1) / wave_size);
199
+
200
+ if (axis_delta <= 0) {
201
+ continue;
202
+ }
203
+
204
+ const second = this.count++;
205
+
206
+ this.#copy(second, first);
207
+
208
+ if (q === 0) {
209
+ // split on y; the split is one larger in x
210
+ this.#set(second, 2, Math.min(this.#word(first, 2), axis_delta));
211
+ this.#set(first, 2, this.#word(first, 2) - this.#word(second, 2));
212
+ this.#set(second, 4, this.#word(first, 4) + this.#word(first, 2));
213
+ this.#set(second, 3, this.#word(second, 3) - 1);
214
+ this.#set(second, 1, this.#word(second, 1) + 1);
215
+ } else if (q === 1) {
216
+ // split on x; the split is one larger in y
217
+ this.#set(second, 1, Math.min(this.#word(first, 1), axis_delta));
218
+ this.#set(first, 1, this.#word(first, 1) - this.#word(second, 1));
219
+ this.#set(second, 3, this.#word(first, 3) + this.#word(first, 1));
220
+ this.#set(second, 2, this.#word(second, 2) + 1);
221
+ } else if (q === 2) {
222
+ // split on x; the split is one larger in y, one lower
223
+ this.#set(second, 1, Math.min(this.#word(first, 1), axis_delta));
224
+ this.#set(first, 1, this.#word(first, 1) - this.#word(second, 1));
225
+ this.#set(first, 3, this.#word(first, 3) + this.#word(second, 1));
226
+ this.#set(second, 2, this.#word(second, 2) + 1);
227
+ this.#set(second, 4, this.#word(second, 4) - 1);
228
+ } else {
229
+ // split on y; the split is one larger in x
230
+ this.#set(second, 2, Math.min(this.#word(first, 2), axis_delta));
231
+ this.#set(first, 2, this.#word(first, 2) - this.#word(second, 2));
232
+ this.#set(first, 4, this.#word(first, 4) + this.#word(second, 2));
233
+ this.#set(second, 1, this.#word(second, 1) + 1);
234
+ }
235
+
236
+ // either half may have come out empty; the list's last entry takes its place
237
+ if (this.#word(second, 1) <= 0 || this.#word(second, 2) <= 0) {
238
+ this.#copy(second, --this.count);
239
+ }
240
+
241
+ if (this.#word(first, 1) <= 0 || this.#word(first, 2) <= 0) {
242
+ this.#copy(first, --this.count);
243
+ }
244
+ }
245
+
246
+ // the shader takes the offsets in pixels
247
+ for (let i = 0; i < this.count; i++) {
248
+ this.#set(i, 3, this.#word(i, 3) * wave_size);
249
+ this.#set(i, 4, this.#word(i, 4) * wave_size);
250
+ }
251
+ }
252
+ }