@woosh/meep-engine 3.46.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (827) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  3. package/editor/actions/concrete/TransformModifyAction.js +10 -2
  4. package/editor/ecs/component/FieldDescriptor.js +15 -0
  5. package/editor/ecs/component/createObjectEditor.js +41 -12
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -1
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.js +77 -70
  8. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  9. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  10. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  11. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  12. package/editor/tools/TransformToolV2.js +4 -0
  13. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  14. package/editor/tools/v2/TransformControls.js +7 -0
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityEditor.js +4 -2
  17. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  18. package/package.json +1 -1
  19. package/src/core/collection/array/array_insert_at.d.ts +16 -0
  20. package/src/core/collection/array/array_insert_at.d.ts.map +1 -0
  21. package/src/core/collection/array/array_insert_at.js +32 -0
  22. package/src/core/collection/array/array_remove_at.d.ts +15 -0
  23. package/src/core/collection/array/array_remove_at.d.ts.map +1 -0
  24. package/src/core/collection/array/array_remove_at.js +30 -0
  25. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts +37 -0
  26. package/src/core/geom/3d/quaternion/quat3_look_rotation.d.ts.map +1 -0
  27. package/src/core/geom/3d/quaternion/quat3_look_rotation.js +172 -0
  28. package/src/core/geom/Quaternion.d.ts +1 -0
  29. package/src/core/geom/Quaternion.d.ts.map +1 -1
  30. package/src/core/geom/Quaternion.js +12 -48
  31. package/src/engine/Engine.d.ts.map +1 -1
  32. package/src/engine/Engine.js +9 -4
  33. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  34. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +21 -0
  36. package/src/engine/ecs/transform/t64_look_rotation.d.ts +4 -4
  37. package/src/engine/ecs/transform/t64_look_rotation.d.ts.map +1 -1
  38. package/src/engine/ecs/transform/t64_look_rotation.js +7 -18
  39. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +30 -1
  41. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  42. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  43. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  44. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  45. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  46. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  47. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  48. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  49. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -0
  51. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  52. package/src/engine/graphics3/GPUParticleEmitterSystem.js +72 -29
  53. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  54. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  55. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  56. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  57. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  58. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  59. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  60. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  61. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  62. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  63. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  64. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  65. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  66. package/src/engine/input/devices/KeyboardDevice.d.ts +1 -0
  67. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  68. package/src/engine/input/devices/KeyboardDevice.js +7 -6
  69. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  70. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +15 -2
  71. package/src/engine/network/CONGESTION_CONTROL.md +9 -9
  72. package/src/engine/network/MESSAGE_TRANSPORT.md +364 -0
  73. package/src/engine/network/NetworkSession.d.ts +47 -16
  74. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  75. package/src/engine/network/NetworkSession.js +556 -292
  76. package/src/engine/network/README.md +104 -28
  77. package/src/engine/network/SMOOTHNESS_DESIGN.md +13 -5
  78. package/src/engine/network/diagnostics/BandwidthMeter.d.ts +1 -1
  79. package/src/engine/network/diagnostics/BandwidthMeter.js +1 -1
  80. package/src/engine/network/orchestrator/HostJoin.d.ts +111 -0
  81. package/src/engine/network/orchestrator/HostJoin.d.ts.map +1 -0
  82. package/src/engine/network/orchestrator/HostJoin.js +271 -0
  83. package/src/engine/network/orchestrator/NetworkPeer.d.ts +151 -112
  84. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  85. package/src/engine/network/orchestrator/NetworkPeer.js +450 -499
  86. package/src/engine/network/orchestrator/PendingSlices.d.ts +30 -0
  87. package/src/engine/network/orchestrator/PendingSlices.d.ts.map +1 -0
  88. package/src/engine/network/orchestrator/PendingSlices.js +83 -0
  89. package/src/engine/network/orchestrator/ReliableFrames.d.ts +34 -0
  90. package/src/engine/network/orchestrator/ReliableFrames.d.ts.map +1 -0
  91. package/src/engine/network/orchestrator/ReliableFrames.js +96 -0
  92. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +77 -10
  93. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  94. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +236 -61
  95. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +59 -23
  96. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  97. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +213 -198
  98. package/src/engine/network/replication/Replicator.d.ts +15 -4
  99. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  100. package/src/engine/network/replication/Replicator.js +57 -17
  101. package/src/engine/network/sim/ActionLog.d.ts +32 -5
  102. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  103. package/src/engine/network/sim/ActionLog.js +47 -5
  104. package/src/engine/network/sim/SimActionExecutor.d.ts +42 -2
  105. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  106. package/src/engine/network/sim/SimActionExecutor.js +100 -4
  107. package/src/engine/network/sim/Snapshotter.d.ts +12 -0
  108. package/src/engine/network/sim/Snapshotter.d.ts.map +1 -1
  109. package/src/engine/network/sim/Snapshotter.js +43 -0
  110. package/src/engine/network/state/Baseline.d.ts +1 -1
  111. package/src/engine/network/state/Baseline.js +1 -1
  112. package/src/engine/network/state/FrameBufferRing.d.ts +25 -6
  113. package/src/engine/network/state/FrameBufferRing.d.ts.map +1 -1
  114. package/src/engine/network/state/FrameBufferRing.js +51 -6
  115. package/src/engine/network/state/InputRing.d.ts +4 -0
  116. package/src/engine/network/state/InputRing.d.ts.map +1 -1
  117. package/src/engine/network/state/InputRing.js +7 -0
  118. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  119. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  120. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  121. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -1
  122. package/src/engine/network/transport/DeferredTransport.js +1 -0
  123. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  124. package/src/engine/network/transport/LoopbackTransport.js +4 -2
  125. package/src/engine/network/transport/Transport.d.ts +7 -0
  126. package/src/engine/network/transport/Transport.d.ts.map +1 -1
  127. package/src/engine/network/transport/Transport.js +8 -0
  128. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  129. package/src/engine/network/transport/adapters/NodeUDPTransport.js +20 -5
  130. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.d.ts.map +1 -1
  131. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +8 -0
  132. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  133. package/src/engine/network/transport/adapters/WebTransportTransport.js +6 -0
  134. package/src/engine/network/transport/connection/Connection.d.ts +191 -0
  135. package/src/engine/network/transport/connection/Connection.d.ts.map +1 -0
  136. package/src/engine/network/transport/connection/Connection.js +1262 -0
  137. package/src/engine/network/transport/connection/RangeSet.d.ts +94 -0
  138. package/src/engine/network/transport/connection/RangeSet.d.ts.map +1 -0
  139. package/src/engine/network/transport/connection/RangeSet.js +260 -0
  140. package/src/engine/network/transport/connection/RxStream.d.ts +48 -0
  141. package/src/engine/network/transport/connection/RxStream.d.ts.map +1 -0
  142. package/src/engine/network/transport/connection/RxStream.js +211 -0
  143. package/src/engine/network/transport/connection/TxStream.d.ts +90 -0
  144. package/src/engine/network/transport/connection/TxStream.d.ts.map +1 -0
  145. package/src/engine/network/transport/connection/TxStream.js +243 -0
  146. package/src/engine/network/transport/connection/bytes_copy.d.ts +17 -0
  147. package/src/engine/network/transport/connection/bytes_copy.d.ts.map +1 -0
  148. package/src/engine/network/transport/connection/bytes_copy.js +34 -0
  149. package/src/engine/network/transport/connection/varint.d.ts +46 -0
  150. package/src/engine/network/transport/connection/varint.d.ts.map +1 -0
  151. package/src/engine/network/transport/connection/varint.js +107 -0
  152. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  153. package/src/engine/physics/cloth/PLAN.md +85 -5
  154. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  155. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  157. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  158. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  160. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  161. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  163. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  165. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  166. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  167. package/src/engine/physics/cloth/playground/collide.html +5 -3
  168. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  169. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  170. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  172. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  173. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  175. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  176. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  177. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  178. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  179. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  180. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  181. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  182. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  184. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  185. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  186. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  187. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  188. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  189. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  190. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  191. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  192. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  193. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +38 -7
  194. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  195. package/src/engine/sound/ecs/audio/AudioEmitter.js +35 -7
  196. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.d.ts.map +1 -1
  197. package/src/engine/sound/ecs/audio/AudioEmitterSerializationAdapter.js +5 -1
  198. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts +18 -0
  199. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.d.ts.map +1 -0
  200. package/src/engine/sound/ecs/audio/AudioEmitterSerializationUpgrader_0_1.js +48 -0
  201. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +12 -2
  202. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  203. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +173 -9
  204. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +9 -3
  205. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  206. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +28 -8
  207. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +8 -0
  208. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -1
  209. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -1
  210. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +5 -1
  211. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts +18 -0
  212. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.d.ts.map +1 -0
  213. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationUpgrader_0_1.js +51 -0
  214. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  215. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +15 -1
  216. package/src/engine/sound/sopra/README.md +768 -644
  217. package/src/engine/sound/sopra/SopraEngine.d.ts +104 -8
  218. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  219. package/src/engine/sound/sopra/SopraEngine.js +327 -12
  220. package/src/engine/sound/sopra/definition/EventDescription.d.ts +28 -2
  221. package/src/engine/sound/sopra/definition/EventDescription.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/EventDescription.js +55 -5
  223. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts +10 -0
  224. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +77 -55
  226. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts +31 -0
  227. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.d.ts.map +1 -0
  228. package/src/engine/sound/sopra/definition/EventDescriptionSerializationUpgrader_0_1.js +75 -0
  229. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts +38 -9
  230. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.d.ts.map +1 -1
  231. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +34 -5
  232. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts +7 -2
  233. package/src/engine/sound/sopra/definition/effect/CompressorEffect.d.ts.map +1 -1
  234. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +137 -122
  235. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts +3 -1
  236. package/src/engine/sound/sopra/definition/effect/EqEffect.d.ts.map +1 -1
  237. package/src/engine/sound/sopra/definition/effect/EqEffect.js +146 -131
  238. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts +1 -0
  239. package/src/engine/sound/sopra/definition/effect/ReverbEffect.d.ts.map +1 -1
  240. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +6 -1
  241. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +44 -2
  242. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  243. package/src/engine/sound/sopra/runtime/BusGraph.js +83 -43
  244. package/src/engine/sound/sopra/runtime/EffectChain.d.ts +96 -0
  245. package/src/engine/sound/sopra/runtime/EffectChain.d.ts.map +1 -0
  246. package/src/engine/sound/sopra/runtime/EffectChain.js +286 -0
  247. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts +123 -0
  248. package/src/engine/sound/sopra/runtime/EffectParamOverrides.d.ts.map +1 -0
  249. package/src/engine/sound/sopra/runtime/EffectParamOverrides.js +320 -0
  250. package/src/engine/sound/sopra/runtime/EventInstance.d.ts +55 -5
  251. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  252. package/src/engine/sound/sopra/runtime/EventInstance.js +201 -26
  253. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts +2 -1
  254. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.d.ts.map +1 -1
  255. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +6 -1
  256. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts +15 -0
  257. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.d.ts.map +1 -1
  258. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +32 -0
  259. package/src/engine/sound/sopra/util/MockAudioContext.d.ts.map +1 -1
  260. package/src/engine/sound/sopra/util/MockAudioContext.js +3 -0
  261. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts +13 -3
  262. package/src/engine/sound/sopra/util/fadeOutAndStop.d.ts.map +1 -1
  263. package/src/engine/sound/sopra/util/fadeOutAndStop.js +25 -13
  264. package/src/shade/RENDERER_CONTRACT.md +6 -3
  265. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts +24 -0
  266. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -0
  267. package/src/shade/device/SHADE_DEVICE_FLOOR.js +34 -0
  268. package/src/shade/device/ShadeDeviceFailure.d.ts +12 -5
  269. package/src/shade/device/ShadeDeviceFailure.d.ts.map +1 -1
  270. package/src/shade/device/ShadeDeviceFailure.js +17 -8
  271. package/src/shade/device/ShadeDeviceFailureReason.d.ts +1 -1
  272. package/src/shade/device/ShadeDeviceFailureReason.js +2 -2
  273. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  274. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  275. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  276. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
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  724. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  725. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  726. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  727. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  728. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  729. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  730. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  731. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  732. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
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  734. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  735. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  736. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  737. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  738. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  739. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  740. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  741. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  742. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  743. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  744. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  745. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  746. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  747. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  748. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  749. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  750. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  751. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  752. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  753. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  754. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  755. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  756. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  757. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  758. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  759. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  760. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  761. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  762. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  763. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  764. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  765. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  766. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  767. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  768. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  769. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  770. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
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  775. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  776. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  777. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
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  779. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
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@@ -38,6 +38,13 @@ export class Renderer {
38
38
  * @type {ShadeTransparencyMode}
39
39
  */
40
40
  transparency_mode: ShadeTransparencyMode;
41
+ /**
42
+ * How the exposed scene colour becomes display colour, on every output. An SDR and an HDR display run the same
43
+ * mode, so a scene looks alike on both; see {@link ShadeToneMappingMode}. Read every frame, so it can be flipped
44
+ * at runtime. A mode not in use at {@link initialize} compiles its pass on the first frame that draws with it.
45
+ * @type {ShadeToneMappingMode}
46
+ */
47
+ tone_mapping_mode: ShadeToneMappingMode;
41
48
  /**
42
49
  * Switches of the AVBOIT mode, read every frame while {@link transparency_mode} selects it.
43
50
  * @type {AVBOITSettings}
@@ -83,6 +90,10 @@ export class Renderer {
83
90
  * @type {boolean}
84
91
  */
85
92
  feature_virtual_shadow_maps: boolean;
93
+ /**
94
+ * @returns {ShaderSwitchSet} see {@link #shader_switches}
95
+ */
96
+ get shader_switches(): ShaderSwitchSet;
86
97
  set shadow_virtual_page_budget(v: number);
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98
  get shadow_virtual_page_budget(): number;
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99
  /**
@@ -421,6 +432,8 @@ export class Renderer {
421
432
  */
422
433
  get nss(): NSS;
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434
  /**
435
+ * Rejects with a {@link ShadeDeviceFailure} when there is no usable device — no WebGPU, no
436
+ * adapter, an adapter below {@link SHADE_DEVICE_FLOOR}, or a refused device request.
424
437
  *
425
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  * @param {Object} [options]
426
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  * @param {GPUCanvasContext} [options.context] Optional, if not provided - one will be created.
@@ -432,6 +445,22 @@ export class Renderer {
432
445
  device?: GPUDevice;
433
446
  pixelRatio?: number;
434
447
  }): Promise<void>;
448
+ /**
449
+ * Offer the pipelines a frame draws with — see {@link PipelineEnquiry}. {@link initialize}
450
+ * compiles the answer off the main thread, and {@link render} draws nothing until it is in.
451
+ *
452
+ * Each subsystem is asked only when the feature flag that runs it is on, so the answer follows the
453
+ * features as they are set at that moment. It covers the default renderer: the opaque raster,
454
+ * shading, IBL, ambient occlusion, TAA, sharpening, bloom, exposure and the tonemap. Everything
455
+ * else is made the old way, by the first frame that draws with it: the features that are off by
456
+ * default (ReSTIR's passes, SSR, depth of field, motion blur, NSS, path tracing), the indirect
457
+ * lighting modes other than IBL, a feature turned on after {@link initialize}, and whatever a
458
+ * scene's content brings — shadow casters, transparent and alpha-tested materials, volumes,
459
+ * particles.
460
+ *
461
+ * @param {PipelineEnquiry} enquiry
462
+ */
463
+ enquirePipelines(enquiry: PipelineEnquiry): void;
435
464
  /**
436
465
  * Release everything {@link initialize} built, in reverse.
437
466
  *
@@ -472,9 +501,11 @@ export class Renderer {
472
501
  * simulation, the animation tick and exposure adaptation all step by it. Zero by default, which
473
502
  * draws the current state and moves nothing; a fixed fraction of a second here instead would run
474
503
  * the simulation at that rate no matter what the caller's clock was doing.
475
- * @returns {boolean} whether a frame was encoded and submitted. False only when there is nothing
476
- * to draw with — the device was lost, or the renderer destroyed. Frames the GPU has not finished
477
- * yet neither hold this one back nor make it return false.
504
+ * @returns {boolean} whether a frame was encoded and submitted. False when there is nothing to
505
+ * draw with — the device was lost, or the renderer destroyed — and while a pipeline prepared
506
+ * ahead of use is still compiling: the ones {@link initialize} asked for, or a template
507
+ * prewarmed at a level load. Frames the GPU has not finished yet neither
508
+ * hold this one back nor make it return false.
478
509
  */
479
510
  render(camera: PerspectiveCamera, scene: Scene, time_delta_seconds?: number): boolean;
480
511
  /**
@@ -508,7 +539,9 @@ export type Scene = import("./scene/Scene.js").Scene;
508
539
  import { SceneManager } from "./scene/SceneManager.js";
509
540
  import { ShadeIndirectLightingMode } from "./ShadeIndirectLightingMode.js";
510
541
  import { ShadeTransparencyMode } from "./ShadeTransparencyMode.js";
542
+ import { ShadeToneMappingMode } from "./ShadeToneMappingMode.js";
511
543
  import { AVBOITSettings } from "./rasterize/native/avboit/AVBOITSettings.js";
544
+ import { ShaderSwitchSet } from "./shader/compiler/ShaderSwitchSet.js";
512
545
  import { MotionBlur } from "./postprocess/motion_blur/MotionBlur.js";
513
546
  import { DepthOfField } from "./postprocess/dof/raymarch/DepthOfField.js";
514
547
  import { DepthOfFieldU } from "./postprocess/dof/gather/DepthOfFieldU.js";
@@ -523,5 +556,6 @@ import { ReSTIRDI } from "./restir/di/ReSTIRDI.js";
523
556
  import { GPUParticleSystem } from "./particles/GPUParticleSystem.js";
524
557
  import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
525
558
  import { NSS } from "./postprocess/nss/NSS.js";
559
+ import { PipelineEnquiry } from "../device/pipeline/PipelineEnquiry.js";
526
560
  import { AccumulatingPathTracer } from "./path_tracer/accumulating/AccumulatingPathTracer.js";
527
561
  //# sourceMappingURL=Renderer.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAsIA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEe;IAE7C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAapC;;OAEG;IACH,uCAEC;IAmBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAS5B,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8OD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAuMhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QA6DzB;IAqDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAuChB;IAgCD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CA6iCJ;+BA9lGY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BA9BhB,yBAAyB;0CACZ,gCAAgC;sCAEpC,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAhC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAmD7C,uBAAuB;gCA9DnB,sBAAsB;oBA3ClC,4BAA4B;kCAsGd,gCAAgC;2BA5EvC,2BAA2B;iCA0ErB,0CAA0C;4CA5D/B,+DAA+D;yBA0ClF,yBAAyB;kCAChB,kCAAkC;kCAUlC,wBAAwB;oBAnCtC,0BAA0B;gCA7Cd,uCAAuC;uCAmChC,sDAAsD"}
@@ -11,14 +11,21 @@ import {
11
11
  import { FrameGraph } from "../../engine/graphics/render/frame_graph/FrameGraph.js";
12
12
  import { TextureDescriptor } from "../descriptor/texture/TextureDescriptor.js";
13
13
  import { WebGPUExtensionType } from "../descriptor/WebGPUExtensionType.js";
14
+ import { SHADE_DEVICE_FLOOR } from "../device/SHADE_DEVICE_FLOOR.js";
15
+ import { shade_device_floor_unmet } from "../device/shade_device_floor_unmet.js";
14
16
  import { ShadeDeviceFailure } from "../device/ShadeDeviceFailure.js";
17
+ import { PipelineEnquiry } from "../device/pipeline/PipelineEnquiry.js";
15
18
  import { ShadeGPUCommandContext } from "../device/ShadeGPUCommandContext.js";
16
19
  import { CameraManager } from "./camera/CameraManager.js";
17
20
  import { shader_background } from "./deferred/shader_background.js";
18
21
  import { shader_composite_volumetrics } from "./deferred/shader_composite_volumetrics.js";
19
22
  import { shader_deferred_main, shader_deferred_main_restir } from "./deferred/shader_deferred_main.js";
20
23
  import { shader_tonemap_HDR } from "./deferred/shader_tonemap_HDR.js";
24
+ import { shader_tonemap_HDR_none } from "./deferred/shader_tonemap_HDR_none.js";
25
+ import { shader_tonemap_HDR_pbr_neutral } from "./deferred/shader_tonemap_HDR_pbr_neutral.js";
21
26
  import { shader_tonemap_LDR } from "./deferred/shader_tonemap_LDR.js";
27
+ import { shader_tonemap_LDR_none } from "./deferred/shader_tonemap_LDR_none.js";
28
+ import { shader_tonemap_LDR_pbr_neutral } from "./deferred/shader_tonemap_LDR_pbr_neutral.js";
22
29
  import { FrameContext } from "./extension/FrameContext.js";
23
30
  import { FramePhase } from "./extension/FramePhase.js";
24
31
  import { GBufferTextures } from "./extension/GBufferTextures.js";
@@ -38,9 +45,15 @@ import { GPULightProbeVolumeRenderer } from "./global_illumination/lpv/bake/GPUL
38
45
  import { shader_diffuse_LPV } from "./global_illumination/lpv/shader_diffuse_LPV.js";
39
46
  import { shader_resolve_indirect_lighting } from "./global_illumination/shader_resolve_indirect_lighting.js";
40
47
  import { GraphicsContext } from "./GraphicsContext.js";
41
- import { graph_build_light_clusters } from "./light/cluster/graph_build_light_clusters.js";
48
+ import {
49
+ enquire_build_light_clusters_pipelines,
50
+ graph_build_light_clusters
51
+ } from "./light/cluster/graph_build_light_clusters.js";
42
52
  import { AccumulatingPathTracer } from "./path_tracer/accumulating/AccumulatingPathTracer.js";
43
- import { graph_postprocess_bloom } from "./postprocess/bloom/graph_postprocess_bloom.js";
53
+ import {
54
+ enquire_postprocess_bloom_pipelines,
55
+ graph_postprocess_bloom
56
+ } from "./postprocess/bloom/graph_postprocess_bloom.js";
44
57
  import { shader_ffx_rcas } from "./postprocess/cas/shader_ffx_rcas.js";
45
58
  import { DepthOfFieldU } from "./postprocess/dof/gather/DepthOfFieldU.js";
46
59
  import { DepthOfField } from "./postprocess/dof/raymarch/DepthOfField.js";
@@ -50,7 +63,10 @@ import { NSS } from "./postprocess/nss/NSS.js";
50
63
  import { PostProcess } from "./postprocess/PostProcess.js";
51
64
  import { shader_depth_occlusion_clip } from "./postprocess/taa/shader_depth_occlusion_clip.js";
52
65
  import { TAA } from "./postprocess/taa/TAA.js";
53
- import { graph_add_per_object_velocity } from "./postprocess/velocity/graph_add_per_object_velocity.js";
66
+ import {
67
+ enquire_per_object_velocity_pipelines,
68
+ graph_add_per_object_velocity
69
+ } from "./postprocess/velocity/graph_add_per_object_velocity.js";
54
70
  import { shader_debug_velocity } from "./postprocess/velocity/shader_debug_velocity.js";
55
71
  import {
56
72
  graph_rasterize_meshes_transparent_oit
@@ -64,19 +80,24 @@ import {
64
80
  import {
65
81
  viz_rasterization_opaque_pass_descriptor
66
82
  } from "./rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js";
83
+ import { CullPolicy } from "./rasterize/bucket/construct_primitive_state.js";
67
84
  import { RasterizationJob } from "./rasterize/RasterizationJob.js";
68
- import { graph_rasterize_scene } from "./rasterize/standard/graph_rasterize_scene.js";
85
+ import { enquire_rasterize_scene_pipelines, graph_rasterize_scene } from "./rasterize/standard/graph_rasterize_scene.js";
69
86
  import { ReSTIRDI } from "./restir/di/ReSTIRDI.js";
70
87
  import { GPUParticleSystem } from "./particles/GPUParticleSystem.js";
71
88
  import { SceneManager } from "./scene/SceneManager.js";
72
89
  import { ShadeIndirectLightingMode } from "./ShadeIndirectLightingMode.js";
90
+ import { ShadeToneMappingMode } from "./ShadeToneMappingMode.js";
73
91
  import { ShadeTransparencyMode } from "./ShadeTransparencyMode.js";
74
92
  import { AVBOITSettings } from "./rasterize/native/avboit/AVBOITSettings.js";
93
+ import { ShaderSwitchSet } from "./shader/compiler/ShaderSwitchSet.js";
75
94
  import { graph_image_pass } from "./shader/graph/graph_image_pass.js";
76
95
  import { graph_import_buffer } from "./shader/graph/graph_import_buffer.js";
77
96
  import { graph_import_texture } from "./shader/graph/graph_import_texture.js";
78
97
  import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
79
98
  import { DEFAULT_SHADOWMAP_UPDATE_BUDGET } from "./shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js";
99
+ import { SHADOW_DIRECTIONAL_TECHNIQUE } from "./shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js";
100
+ import { ShadowDirectionalTechnique } from "./shadow/map/ShadowDirectionalTechnique.js";
80
101
  import { SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT } from "./shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js";
81
102
  import { DEFAULT_VSM_FIRST_TEXEL_SIZE } from "./shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js";
82
103
  import { DEFAULT_VSM_PAGE_BUDGET } from "./shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js";
@@ -198,6 +219,14 @@ export class Renderer {
198
219
  */
199
220
  transparency_mode = ShadeTransparencyMode.AVBOIT;
200
221
 
222
+ /**
223
+ * How the exposed scene colour becomes display colour, on every output. An SDR and an HDR display run the same
224
+ * mode, so a scene looks alike on both; see {@link ShadeToneMappingMode}. Read every frame, so it can be flipped
225
+ * at runtime. A mode not in use at {@link initialize} compiles its pass on the first frame that draws with it.
226
+ * @type {ShadeToneMappingMode}
227
+ */
228
+ tone_mapping_mode = ShadeToneMappingMode.GT7;
229
+
201
230
  /**
202
231
  * Switches of the AVBOIT mode, read every frame while {@link transparency_mode} selects it.
203
232
  * @type {AVBOITSettings}
@@ -282,6 +311,34 @@ export class Renderer {
282
311
  */
283
312
  feature_virtual_shadow_maps = false;
284
313
 
314
+ /**
315
+ * The values of the shader switches, for every pass this renderer records: what its feature flags
316
+ * make of the switches its shaders decide ({@link SHADOW_DIRECTIONAL_TECHNIQUE} from
317
+ * {@link feature_virtual_shadow_maps}). A pass hands it to the shaders it draws with, which build
318
+ * their variant for it. Interned, so it stays the same object until a flag changes, and looking a
319
+ * variant up by it allocates nothing.
320
+ *
321
+ * @type {ShaderSwitchSet}
322
+ */
323
+ #shader_switches = ShaderSwitchSet.EMPTY;
324
+
325
+ /**
326
+ * @returns {ShaderSwitchSet} see {@link #shader_switches}
327
+ */
328
+ get shader_switches() {
329
+ return this.#shader_switches;
330
+ }
331
+
332
+ /**
333
+ * Bring {@link #shader_switches} up to the feature flags. Allocates nothing while they are unchanged.
334
+ */
335
+ #update_shader_switches() {
336
+ this.#shader_switches = this.#shader_switches.with(
337
+ SHADOW_DIRECTIONAL_TECHNIQUE,
338
+ this.feature_virtual_shadow_maps ? ShadowDirectionalTechnique.Virtual : ShadowDirectionalTechnique.Cascades
339
+ );
340
+ }
341
+
285
342
  /**
286
343
  * Virtual shadow map pages a scene may render per frame, pushed to the scene's shadow context
287
344
  * each frame; see {@link DEFAULT_VSM_PAGE_BUDGET} for what a page costs and what waits.
@@ -1375,6 +1432,8 @@ export class Renderer {
1375
1432
  }
1376
1433
 
1377
1434
  /**
1435
+ * Rejects with a {@link ShadeDeviceFailure} when there is no usable device — no WebGPU, no
1436
+ * adapter, an adapter below {@link SHADE_DEVICE_FLOOR}, or a refused device request.
1378
1437
  *
1379
1438
  * @param {Object} [options]
1380
1439
  * @param {GPUCanvasContext} [options.context] Optional, if not provided - one will be created.
@@ -1387,8 +1446,8 @@ export class Renderer {
1387
1446
  pixelRatio = window.devicePixelRatio,
1388
1447
  } = {}) {
1389
1448
 
1390
- if (!('gpu' in navigator)) {
1391
- throw new Error('navigator.gpu not available — WebGPU disabled or unsupported');
1449
+ if (navigator.gpu === undefined) {
1450
+ throw ShadeDeviceFailure.webgpu_unavailable();
1392
1451
  }
1393
1452
 
1394
1453
  this.#update_presentation_format();
@@ -1414,13 +1473,7 @@ export class Renderer {
1414
1473
  if (device === undefined) {
1415
1474
  // no device present, let's create one
1416
1475
 
1417
- const gpu = navigator.gpu;
1418
-
1419
- if (gpu === undefined) {
1420
- throw ShadeDeviceFailure.webgpu_unavailable();
1421
- }
1422
-
1423
- const adapter = await gpu.requestAdapter({
1476
+ const adapter = await navigator.gpu.requestAdapter({
1424
1477
  powerPreference: "high-performance",
1425
1478
  });
1426
1479
 
@@ -1441,27 +1494,22 @@ export class Renderer {
1441
1494
  //
1442
1495
  // console.warn('adapter limits:', adapter.limits);
1443
1496
 
1444
- const maxStorageBuffersPerShaderStage = adapter.limits.maxStorageBuffersPerShaderStage;
1497
+ // The whole floor is checked before a device is asked for, so a refusal names every gap,
1498
+ // with the numbers this adapter offers, rather than whichever one requestDevice trips on.
1499
+ const unmet = shade_device_floor_unmet(adapter);
1445
1500
 
1446
- if (maxStorageBuffersPerShaderStage < 10) {
1447
- throw ShadeDeviceFailure.below_floor(
1448
- `requires at least 10 storage buffers per shader stage, adapter offers ${maxStorageBuffersPerShaderStage}`
1449
- );
1501
+ if (unmet.length > 0) {
1502
+ throw ShadeDeviceFailure.below_floor(unmet);
1450
1503
  }
1451
1504
 
1452
- const requiredFeatures = [
1453
- // required for indirect draw that's used extensively in Shade
1454
- WebGPUExtensionType.IndirectFirstInstance,
1455
- // required for OIT (might be unavailable)
1456
- WebGPUExtensionType.Float32Blendable,
1457
- ];
1505
+ const requiredFeatures = SHADE_DEVICE_FLOOR.features.slice();
1458
1506
 
1459
1507
  // add features if they are available
1460
1508
  const optional_desired = [
1461
1509
  // Profiling only, and some browsers withhold it on hardware that is otherwise
1462
1510
  // fine — so it is taken when offered and the timers go quiet when it is not
1463
1511
  // (E7, sponsor 2026-08-16). Requiring it would refuse to start on those browsers
1464
- // for the sake of a feature the game does not need to run.
1512
+ // for the sake of a feature the renderer does not need to run.
1465
1513
  WebGPUExtensionType.TimestampQuery,
1466
1514
  WebGPUExtensionType.Subgroups,
1467
1515
  WebGPUExtensionType.TextureFormatsTier1,
@@ -1475,35 +1523,28 @@ export class Renderer {
1475
1523
  WebGPUExtensionType.TextureCompressionASTC,
1476
1524
  ];
1477
1525
 
1478
- // valid required features
1479
- for (const feature of requiredFeatures) {
1480
- if (!adapter.features.has(feature)) {
1481
- throw ShadeDeviceFailure.below_floor(`adapter does not support required feature '${feature}'`);
1482
- }
1483
- }
1484
-
1485
1526
  for (const feature of optional_desired) {
1486
1527
  if (adapter.features.has(feature)) {
1487
1528
  requiredFeatures.push(feature);
1488
1529
  }
1489
1530
  }
1490
1531
 
1532
+ try {
1533
+ device = await adapter.requestDevice({
1534
+ requiredLimits: {
1535
+ ...SHADE_DEVICE_FLOOR.limits,
1491
1536
 
1492
- device = await adapter.requestDevice({
1493
- requiredLimits: {
1494
- // required for large G-buffers
1495
- maxColorAttachmentBytesPerSample: 32,
1496
-
1497
- /*
1498
- grab the largest buffer limit we can get, default limits are super-low
1499
- */
1500
- maxBufferSize: adapter.limits.maxBufferSize,
1501
- maxStorageBufferBindingSize: adapter.limits.maxStorageBufferBindingSize,
1502
-
1503
- maxStorageBuffersPerShaderStage: 10,
1504
- },
1505
- requiredFeatures
1506
- });
1537
+ /*
1538
+ grab the largest buffer limit we can get, default limits are super-low
1539
+ */
1540
+ maxBufferSize: adapter.limits.maxBufferSize,
1541
+ maxStorageBufferBindingSize: adapter.limits.maxStorageBufferBindingSize,
1542
+ },
1543
+ requiredFeatures
1544
+ });
1545
+ } catch (error) {
1546
+ throw ShadeDeviceFailure.device_request_failed(error.message);
1547
+ }
1507
1548
 
1508
1549
  // NOTE: according to spec (as of 2025/09/19) - adapter can only be used to create one device, after which it becomes "consumed"
1509
1550
  // see https://www.w3.org/TR/webgpu/#adapters
@@ -1515,18 +1556,6 @@ export class Renderer {
1515
1556
  this.#handle_device_lost(info);
1516
1557
  })
1517
1558
 
1518
- if (context === undefined) {
1519
- const canvas = document.createElement('canvas');
1520
- canvas.width = window.innerWidth;
1521
- canvas.height = window.innerHeight;
1522
-
1523
- context = canvas.getContext('webgpu');
1524
-
1525
- if (context === null) {
1526
- throw new Error('Failed to bind GPUCanvasContext');
1527
- }
1528
- }
1529
-
1530
1559
  assert.ok(device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
1531
1560
  assert.isInstanceOf(context, GPUCanvasContext, 'context', 'GPUCanvasContext');
1532
1561
 
@@ -1607,6 +1636,126 @@ export class Renderer {
1607
1636
 
1608
1637
  window.matchMedia("(dynamic-range: high)").addEventListener("change", this.#update_hdr_support);
1609
1638
 
1639
+ this.#prepare_pipelines();
1640
+ }
1641
+
1642
+ /**
1643
+ * Offer the pipelines a frame draws with — see {@link PipelineEnquiry}. {@link initialize}
1644
+ * compiles the answer off the main thread, and {@link render} draws nothing until it is in.
1645
+ *
1646
+ * Each subsystem is asked only when the feature flag that runs it is on, so the answer follows the
1647
+ * features as they are set at that moment. It covers the default renderer: the opaque raster,
1648
+ * shading, IBL, ambient occlusion, TAA, sharpening, bloom, exposure and the tonemap. Everything
1649
+ * else is made the old way, by the first frame that draws with it: the features that are off by
1650
+ * default (ReSTIR's passes, SSR, depth of field, motion blur, NSS, path tracing), the indirect
1651
+ * lighting modes other than IBL, a feature turned on after {@link initialize}, and whatever a
1652
+ * scene's content brings — shadow casters, transparent and alpha-tested materials, volumes,
1653
+ * particles.
1654
+ *
1655
+ * @param {PipelineEnquiry} enquiry
1656
+ */
1657
+ enquirePipelines(enquiry) {
1658
+ const graphics = this.#graphics;
1659
+
1660
+ // The longest compile goes first. With everything else compiling beside it this one is the
1661
+ // whole wait (~1 s of a cold simple-cube's ~1.1 s), and where there are fewer compile
1662
+ // workers than pipelines, the order they are asked for is roughly the order they start.
1663
+ this.#update_shader_switches();
1664
+
1665
+ const deferred_shader = (this.feature_restir_di_enabled ? shader_deferred_main_restir : shader_deferred_main)
1666
+ .variant(this.#shader_switches);
1667
+
1668
+ enquiry.render.push(deferred_shader.pipeline);
1669
+
1670
+ // the scene colour target's format: the background and the indirect-lighting resolve draw into
1671
+ // the target the shading pass made
1672
+ const color_formats = [deferred_shader.pipeline.fragment.targets[0].format];
1673
+
1674
+ graphics.materials.enquirePipelines(enquiry);
1675
+ this.#scenes.enquirePipelines(enquiry);
1676
+
1677
+ enquire_rasterize_scene_pipelines(enquiry, viz_rasterization_opaque_pass_descriptor, CullPolicy.Standard);
1678
+
1679
+ enquire_per_object_velocity_pipelines(enquiry);
1680
+ enquiry.render.push(shader_depth_occlusion_clip.pipeline);
1681
+ enquire_build_light_clusters_pipelines(enquiry);
1682
+
1683
+ if (this.feature_ssao_enabled) {
1684
+ this.#postprocess.ssao.enquirePipelines(enquiry);
1685
+ }
1686
+
1687
+ enquiry.render.push(shader_background.pipeline_for(color_formats));
1688
+
1689
+ if (this.indirect_lighting_mode === ShadeIndirectLightingMode.IBL) {
1690
+ if (!this.feature_ssr_enabled) {
1691
+ // what SSR replaces
1692
+ enquiry.render.push(shader_specular_IBL.pipeline);
1693
+ }
1694
+
1695
+ enquiry.render.push(shader_diffuse_IBL.pipeline);
1696
+ enquiry.render.push(shader_resolve_indirect_lighting.pipeline_for(color_formats));
1697
+ }
1698
+
1699
+ if (this.feature_taa_enabled && this.upscale_type === ShadeUpscalerType.TAA) {
1700
+ this.#taa.enquirePipelines(enquiry, this.#textures_taa_history[0].descriptor.format);
1701
+ }
1702
+
1703
+ if (this.feature_sharpening_enabled) {
1704
+ enquiry.render.push(shader_ffx_rcas.pipeline);
1705
+ }
1706
+
1707
+ if (this.feature_bloom_enabled) {
1708
+ enquire_postprocess_bloom_pipelines(enquiry);
1709
+ }
1710
+
1711
+ if (this.feature_automatic_exposure_enabled) {
1712
+ this.#autoexposure.enquirePipelines(enquiry);
1713
+ }
1714
+
1715
+ enquiry.render.push(this.#tonemap_shader().pipeline_for([this.#presentation_format]));
1716
+ }
1717
+
1718
+ /**
1719
+ * The pass that writes the canvas: the output's dynamic range picks the SDR or the HDR form, and
1720
+ * {@link tone_mapping_mode} picks the operator.
1721
+ *
1722
+ * @returns {import("./shader/ImageShader.js").ImageShader}
1723
+ */
1724
+ #tonemap_shader() {
1725
+ assert.enum(this.tone_mapping_mode, ShadeToneMappingMode, 'tone_mapping_mode');
1726
+
1727
+ if (this.tone_mapping_mode === ShadeToneMappingMode.NONE) {
1728
+ return this.#hdr_supported ? shader_tonemap_HDR_none : shader_tonemap_LDR_none;
1729
+ }
1730
+
1731
+ if (this.tone_mapping_mode === ShadeToneMappingMode.PBR_NEUTRAL) {
1732
+ return this.#hdr_supported ? shader_tonemap_HDR_pbr_neutral : shader_tonemap_LDR_pbr_neutral;
1733
+ }
1734
+
1735
+ return this.#hdr_supported ? shader_tonemap_HDR : shader_tonemap_LDR;
1736
+ }
1737
+
1738
+ /**
1739
+ * Compile what {@link enquirePipelines} offers, off the main thread — see {@link PipelineEnquiry}.
1740
+ */
1741
+ #prepare_pipelines() {
1742
+ const enquiry = PipelineEnquiry.from(this.device);
1743
+
1744
+ this.enquirePipelines(enquiry);
1745
+
1746
+ const graphics = this.#graphics;
1747
+
1748
+ const render = enquiry.render;
1749
+
1750
+ for (let i = 0; i < render.length; i++) {
1751
+ graphics.render_pipelines.prepare(render[i]);
1752
+ }
1753
+
1754
+ const compute = enquiry.compute;
1755
+
1756
+ for (let i = 0; i < compute.length; i++) {
1757
+ graphics.compute_pipelines.prepare(compute[i]);
1758
+ }
1610
1759
  }
1611
1760
 
1612
1761
  /**
@@ -1985,9 +2134,11 @@ export class Renderer {
1985
2134
  * simulation, the animation tick and exposure adaptation all step by it. Zero by default, which
1986
2135
  * draws the current state and moves nothing; a fixed fraction of a second here instead would run
1987
2136
  * the simulation at that rate no matter what the caller's clock was doing.
1988
- * @returns {boolean} whether a frame was encoded and submitted. False only when there is nothing
1989
- * to draw with — the device was lost, or the renderer destroyed. Frames the GPU has not finished
1990
- * yet neither hold this one back nor make it return false.
2137
+ * @returns {boolean} whether a frame was encoded and submitted. False when there is nothing to
2138
+ * draw with — the device was lost, or the renderer destroyed — and while a pipeline prepared
2139
+ * ahead of use is still compiling: the ones {@link initialize} asked for, or a template
2140
+ * prewarmed at a level load. Frames the GPU has not finished yet neither
2141
+ * hold this one back nor make it return false.
1991
2142
  */
1992
2143
  render(
1993
2144
  camera,
@@ -2000,6 +2151,18 @@ export class Renderer {
2000
2151
  return false;
2001
2152
  }
2002
2153
 
2154
+ const graphics = this.#graphics;
2155
+
2156
+ if (graphics.render_pipelines.pending_count > 0 || graphics.compute_pipelines.pending_count > 0) {
2157
+ /*
2158
+ Pipelines prepared ahead of use are still compiling. A frame encoded now would make
2159
+ each one it reaches again, synchronously — one after another on the thread that also
2160
+ presents the page, the very wait the asynchronous compile exists to avoid. Nothing is
2161
+ encoded and the canvas keeps what it had.
2162
+ */
2163
+ return false;
2164
+ }
2165
+
2003
2166
  this.#ensure_context_configured();
2004
2167
 
2005
2168
  const canvas_texture = this.context.getCurrentTexture();
@@ -2173,6 +2336,8 @@ export class Renderer {
2173
2336
  // Virtual shadow maps for directional lights, and what they may spend; a flip of the flag or
2174
2337
  // of the first texel rebuilds the maps inside process_lights.
2175
2338
  sm.use_virtual_shadow_maps = this.feature_virtual_shadow_maps;
2339
+ // and the shaders that sample those maps, built for the same technique, in the same frame
2340
+ this.#update_shader_switches();
2176
2341
  sm.virtual_page_budget = this.#shadow_virtual_page_budget;
2177
2342
  sm.virtual_lod_bias = this.shadow_virtual_lod_bias;
2178
2343
  sm.virtual_first_texel_size = this.#shadow_virtual_first_texel_size;
@@ -2529,6 +2694,7 @@ export class Renderer {
2529
2694
  light_cluster_parameters: light_clusters.parameters,
2530
2695
  shadowmap_atlas: gr_shadowmap_atlas,
2531
2696
  indirect_lighting_mode: this.indirect_lighting_mode,
2697
+ shader_switches: this.#shader_switches,
2532
2698
  });
2533
2699
 
2534
2700
  /**
@@ -2550,6 +2716,7 @@ export class Renderer {
2550
2716
  gBufferNormal: gr_texture_normal,
2551
2717
  gBufferAlbedo: gr_texture_material_albedo_ao,
2552
2718
  gBufferEmissive: gr_texture_material_emissive,
2719
+ tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
2553
2720
 
2554
2721
  //
2555
2722
  light_data: lights.buffer_data,
@@ -2591,7 +2758,7 @@ export class Renderer {
2591
2758
  // Main shading pass
2592
2759
  [current_color_out] = graph_image_pass({
2593
2760
  graph,
2594
- shader: deferred_shader,
2761
+ shader: deferred_shader.variant(this.#shader_switches),
2595
2762
  input_depth: gr_texture_depth_current,
2596
2763
  inputs: deferred_inputs,
2597
2764
  output_resolution: view_ctx.resolution,
@@ -2790,6 +2957,7 @@ export class Renderer {
2790
2957
  volumetrics_irradiance: volumetrics.irradiance,
2791
2958
 
2792
2959
  indirect_lighting_mode: this.indirect_lighting_mode,
2960
+ shader_switches: this.#shader_switches,
2793
2961
  avboit: this.avboit,
2794
2962
  side_channels,
2795
2963
  });
@@ -2987,15 +3155,17 @@ export class Renderer {
2987
3155
 
2988
3156
  current_color_out = record_scene_color.color;
2989
3157
 
2990
- if (this.#hdr_supported) {
3158
+ const tonemap = this.#tonemap_shader();
3159
+
3160
+ if (tonemap === shader_tonemap_HDR || tonemap === shader_tonemap_HDR_pbr_neutral) {
3161
+ // an operator on an HDR display is told the display's peak; the paper white is a constant
2991
3162
  [current_color_out] = graph_image_pass({
2992
3163
  graph,
2993
- shader: shader_tonemap_HDR,
3164
+ shader: tonemap,
2994
3165
  inputs: {
2995
3166
  input_color: current_color_out,
2996
3167
  settings: {
2997
3168
  peak_nits: this.#display_peak_brightness_nits,
2998
- paper_white_nits: 100, // SDR spec is 80, but 100 has been accepted as de-facto in recent years
2999
3169
  },
3000
3170
  exposure
3001
3171
  },
@@ -3004,7 +3174,7 @@ export class Renderer {
3004
3174
  } else {
3005
3175
  [current_color_out] = graph_image_pass({
3006
3176
  graph,
3007
- shader: shader_tonemap_LDR,
3177
+ shader: tonemap,
3008
3178
  inputs: {
3009
3179
  input_color: current_color_out,
3010
3180
  exposure
@@ -0,0 +1,14 @@
1
+ /**
2
+ * How the exposed scene colour becomes display colour.
3
+ *
4
+ * One choice for every display. The same mode runs on an SDR and an HDR output, so a scene looks the same on both up
5
+ * to the SDR display's limits. That is the reason Polyphony give for GT7's operator, and there is no per-output
6
+ * setting on purpose.
7
+ */
8
+ export type ShadeToneMappingMode = number;
9
+ export namespace ShadeToneMappingMode {
10
+ let GT7: number;
11
+ let NONE: number;
12
+ let PBR_NEUTRAL: number;
13
+ }
14
+ //# sourceMappingURL=ShadeToneMappingMode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShadeToneMappingMode.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/ShadeToneMappingMode.js"],"names":[],"mappings":";;;;;;;mCAOU,MAAM"}
@@ -0,0 +1,30 @@
1
+ /**
2
+ * How the exposed scene colour becomes display colour.
3
+ *
4
+ * One choice for every display. The same mode runs on an SDR and an HDR output, so a scene looks the same on both up
5
+ * to the SDR display's limits. That is the reason Polyphony give for GT7's operator, and there is no per-output
6
+ * setting on purpose.
7
+ *
8
+ * @enum {number}
9
+ */
10
+ export const ShadeToneMappingMode = {
11
+ /**
12
+ * GT7 tone mapping (Polyphony Digital, SIGGRAPH 2025). An exposed 1.0 shows at a 250 cd/m² paper white on both
13
+ * outputs. SDR clips at that paper white, the curve's SDR mode, and HDR rolls off to the display's peak.
14
+ */
15
+ GT7: 0,
16
+ /**
17
+ * No tone mapping: the exposed colour as it is, with 1.0 at SDR white. An SDR output clips everything above 1.0,
18
+ * and an HDR output shows it as far as the display reaches.
19
+ */
20
+ NONE: 1,
21
+ /**
22
+ * Khronos PBR Neutral (Lalish, 2024). Base colours under 0.8 come out as they are, less a 0.04 Fresnel offset, and
23
+ * hues never shift: made for showing products. SDR is the specification, which rolls highlights off to SDR white
24
+ * and toward white. HDR puts the display's peak in place of the specification's 1, so everything below the
25
+ * compression start looks the same on both outputs, and a highlight rolls off to the display's peak instead.
26
+ *
27
+ * An exposed 0.18 shows at 0.14 of SDR white, where {@link GT7} shows it at 0.179.
28
+ */
29
+ PBR_NEUTRAL: 2,
30
+ };