@soulcraft/kits 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/kits/ai-content-studio/kit.json +358 -0
- package/kits/api-documentation/kit.json +358 -0
- package/kits/api-documentation/skills/api-examples/SKILL.md +176 -0
- package/kits/api-documentation/skills/api-review/SKILL.md +35 -0
- package/kits/api-documentation/skills/api-versioning/SKILL.md +156 -0
- package/kits/api-documentation/skills/create-code-examples/SKILL.md +42 -0
- package/kits/api-documentation/skills/define-resource/SKILL.md +39 -0
- package/kits/api-documentation/skills/document-auth/SKILL.md +39 -0
- package/kits/api-documentation/skills/document-endpoint/SKILL.md +40 -0
- package/kits/api-documentation/skills/kit-expertise/SKILL.md +78 -0
- package/kits/api-documentation/skills/openapi-spec/SKILL.md +174 -0
- package/kits/axe-house/kit.json +931 -0
- package/kits/axe-house/skills/axe-expertise/SKILL.md +259 -0
- package/kits/axe-house/skills/blog-draft/SKILL.md +147 -0
- package/kits/axe-house/skills/booking-digest/SKILL.md +188 -0
- package/kits/axe-house/skills/customer-insights/SKILL.md +215 -0
- package/kits/axe-house/skills/demand-forecast/SKILL.md +183 -0
- package/kits/axe-house/skills/email-campaign/SKILL.md +135 -0
- package/kits/axe-house/skills/experience-copy/SKILL.md +142 -0
- package/kits/axe-house/skills/guest-letter/SKILL.md +171 -0
- package/kits/axe-house/skills/inventory-health/SKILL.md +234 -0
- package/kits/axe-house/skills/league-manager/SKILL.md +264 -0
- package/kits/axe-house/skills/revenue-report/SKILL.md +240 -0
- package/kits/axe-house/skills/safety-briefing/SKILL.md +248 -0
- package/kits/axe-house/skills/social-calendar/SKILL.md +203 -0
- package/kits/axe-house/skills/staff-briefing/SKILL.md +231 -0
- package/kits/axe-house/skills/venue-data-model/SKILL.md +225 -0
- package/kits/blog-series/kit.json +363 -0
- package/kits/blog-series/skills/content-hooks/SKILL.md +158 -0
- package/kits/blog-series/skills/headline-brainstorm/SKILL.md +40 -0
- package/kits/blog-series/skills/kit-expertise/SKILL.md +78 -0
- package/kits/blog-series/skills/repurpose-content/SKILL.md +40 -0
- package/kits/blog-series/skills/seo-review/SKILL.md +41 -0
- package/kits/blog-series/skills/seo-writing/SKILL.md +135 -0
- package/kits/blog-series/skills/series-audit/SKILL.md +36 -0
- package/kits/blog-series/skills/write-post-outline/SKILL.md +42 -0
- package/kits/business-plan/kit.json +437 -0
- package/kits/business-plan/skills/competitor-analysis/SKILL.md +34 -0
- package/kits/business-plan/skills/financial-modeling/SKILL.md +180 -0
- package/kits/business-plan/skills/financial-projections/SKILL.md +42 -0
- package/kits/business-plan/skills/kit-expertise/SKILL.md +101 -0
- package/kits/business-plan/skills/market-analysis/SKILL.md +155 -0
- package/kits/business-plan/skills/market-research/SKILL.md +35 -0
- package/kits/business-plan/skills/sba-compliance/SKILL.md +163 -0
- package/kits/business-plan/skills/swot-analysis/SKILL.md +36 -0
- package/kits/canvas-and-corks/kit.json +910 -0
- package/kits/canvas-and-corks/skills/blog-draft/SKILL.md +160 -0
- package/kits/canvas-and-corks/skills/booking-digest/SKILL.md +147 -0
- package/kits/canvas-and-corks/skills/class-description/SKILL.md +53 -0
- package/kits/canvas-and-corks/skills/class-roster/SKILL.md +163 -0
- package/kits/canvas-and-corks/skills/customer-insights/SKILL.md +174 -0
- package/kits/canvas-and-corks/skills/demand-forecast/SKILL.md +191 -0
- package/kits/canvas-and-corks/skills/email-campaign/SKILL.md +154 -0
- package/kits/canvas-and-corks/skills/experience-copy/SKILL.md +152 -0
- package/kits/canvas-and-corks/skills/guest-letter/SKILL.md +127 -0
- package/kits/canvas-and-corks/skills/inventory-health/SKILL.md +204 -0
- package/kits/canvas-and-corks/skills/painting-memory/SKILL.md +76 -0
- package/kits/canvas-and-corks/skills/revenue-report/SKILL.md +196 -0
- package/kits/canvas-and-corks/skills/social-calendar/SKILL.md +146 -0
- package/kits/canvas-and-corks/skills/staff-briefing/SKILL.md +134 -0
- package/kits/canvas-and-corks/skills/studio-expertise/SKILL.md +181 -0
- package/kits/canvas-and-corks/skills/venue-data-model/SKILL.md +325 -0
- package/kits/character-relationship-map/kit.json +367 -0
- package/kits/character-relationship-map/skills/ensemble-balance/SKILL.md +189 -0
- package/kits/character-relationship-map/skills/kit-expertise/SKILL.md +83 -0
- package/kits/character-relationship-map/skills/relationship-dynamics/SKILL.md +158 -0
- package/kits/clay-and-co/kit.json +938 -0
- package/kits/clay-and-co/skills/blog-draft/SKILL.md +135 -0
- package/kits/clay-and-co/skills/booking-digest/SKILL.md +163 -0
- package/kits/clay-and-co/skills/customer-insights/SKILL.md +207 -0
- package/kits/clay-and-co/skills/demand-forecast/SKILL.md +166 -0
- package/kits/clay-and-co/skills/email-campaign/SKILL.md +125 -0
- package/kits/clay-and-co/skills/experience-copy/SKILL.md +132 -0
- package/kits/clay-and-co/skills/guest-letter/SKILL.md +104 -0
- package/kits/clay-and-co/skills/inventory-health/SKILL.md +211 -0
- package/kits/clay-and-co/skills/kiln-scheduler/SKILL.md +206 -0
- package/kits/clay-and-co/skills/piece-tracker/SKILL.md +165 -0
- package/kits/clay-and-co/skills/pottery-expertise/SKILL.md +165 -0
- package/kits/clay-and-co/skills/pottery-memory/SKILL.md +119 -0
- package/kits/clay-and-co/skills/revenue-report/SKILL.md +205 -0
- package/kits/clay-and-co/skills/social-calendar/SKILL.md +130 -0
- package/kits/clay-and-co/skills/staff-briefing/SKILL.md +213 -0
- package/kits/clay-and-co/skills/venue-data-model/SKILL.md +230 -0
- package/kits/concept-map/kit.json +353 -0
- package/kits/concept-map/skills/add-concept/SKILL.md +41 -0
- package/kits/concept-map/skills/assess-understanding/SKILL.md +36 -0
- package/kits/concept-map/skills/concept-hierarchy/SKILL.md +148 -0
- package/kits/concept-map/skills/create-learning-map/SKILL.md +42 -0
- package/kits/concept-map/skills/find-cross-links/SKILL.md +34 -0
- package/kits/concept-map/skills/identify-prerequisites/SKILL.md +40 -0
- package/kits/concept-map/skills/kit-expertise/SKILL.md +78 -0
- package/kits/concept-map/skills/relationship-types/SKILL.md +160 -0
- package/kits/content-calendar/kit.json +420 -0
- package/kits/content-calendar/skills/content-strategy/SKILL.md +174 -0
- package/kits/content-calendar/skills/create-brief/SKILL.md +40 -0
- package/kits/content-calendar/skills/generate-ideas/SKILL.md +40 -0
- package/kits/content-calendar/skills/kit-expertise/SKILL.md +100 -0
- package/kits/content-calendar/skills/plan-series/SKILL.md +40 -0
- package/kits/content-calendar/skills/repurpose-content/SKILL.md +38 -0
- package/kits/content-calendar/skills/repurposing/SKILL.md +179 -0
- package/kits/content-calendar/skills/weekly-review/SKILL.md +34 -0
- package/kits/coworking-space/kit.json +1068 -0
- package/kits/escape-vault/kit.json +1028 -0
- package/kits/escape-vault/skills/blog-draft/SKILL.md +157 -0
- package/kits/escape-vault/skills/booking-digest/SKILL.md +151 -0
- package/kits/escape-vault/skills/customer-insights/SKILL.md +185 -0
- package/kits/escape-vault/skills/demand-forecast/SKILL.md +188 -0
- package/kits/escape-vault/skills/email-campaign/SKILL.md +157 -0
- package/kits/escape-vault/skills/escape-expertise/SKILL.md +200 -0
- package/kits/escape-vault/skills/escape-memory/SKILL.md +99 -0
- package/kits/escape-vault/skills/experience-copy/SKILL.md +159 -0
- package/kits/escape-vault/skills/guest-letter/SKILL.md +143 -0
- package/kits/escape-vault/skills/inventory-health/SKILL.md +222 -0
- package/kits/escape-vault/skills/leaderboard-report/SKILL.md +204 -0
- package/kits/escape-vault/skills/revenue-report/SKILL.md +202 -0
- package/kits/escape-vault/skills/room-designer/SKILL.md +182 -0
- package/kits/escape-vault/skills/social-calendar/SKILL.md +148 -0
- package/kits/escape-vault/skills/staff-briefing/SKILL.md +159 -0
- package/kits/escape-vault/skills/venue-data-model/SKILL.md +335 -0
- package/kits/family-tree/kit.json +380 -0
- package/kits/family-tree/skills/add-family-member/SKILL.md +42 -0
- package/kits/family-tree/skills/analyze-relationship/SKILL.md +41 -0
- package/kits/family-tree/skills/export-gedcom/SKILL.md +34 -0
- package/kits/family-tree/skills/genealogy-research/SKILL.md +188 -0
- package/kits/family-tree/skills/kit-expertise/SKILL.md +107 -0
- package/kits/family-tree/skills/record-oral-history/SKILL.md +43 -0
- package/kits/family-tree/skills/relationship-mapping/SKILL.md +171 -0
- package/kits/family-tree/skills/research-ancestor/SKILL.md +43 -0
- package/kits/farkle-dice-game/kit.json +316 -0
- package/kits/farkle-dice-game/skills/kit-expertise/SKILL.md +137 -0
- package/kits/franchise-ops/kit.json +326 -0
- package/kits/freelance-portfolio/kit.json +435 -0
- package/kits/game-design-doc/kit.json +353 -0
- package/kits/game-design-doc/skills/balance-system/SKILL.md +40 -0
- package/kits/game-design-doc/skills/create-character/SKILL.md +40 -0
- package/kits/game-design-doc/skills/design-mechanic/SKILL.md +40 -0
- package/kits/game-design-doc/skills/economy-design/SKILL.md +152 -0
- package/kits/game-design-doc/skills/game-mechanics/SKILL.md +141 -0
- package/kits/game-design-doc/skills/ideate-features/SKILL.md +36 -0
- package/kits/game-design-doc/skills/kit-expertise/SKILL.md +78 -0
- package/kits/game-design-doc/skills/playtest-feedback/SKILL.md +142 -0
- package/kits/game-design-doc/skills/review-gdd/SKILL.md +33 -0
- package/kits/gather-and-grill/kit.json +966 -0
- package/kits/gather-and-grill/skills/blog-draft/SKILL.md +120 -0
- package/kits/gather-and-grill/skills/booking-digest/SKILL.md +171 -0
- package/kits/gather-and-grill/skills/cooking-memory/SKILL.md +100 -0
- package/kits/gather-and-grill/skills/culinary-expertise/SKILL.md +180 -0
- package/kits/gather-and-grill/skills/customer-insights/SKILL.md +184 -0
- package/kits/gather-and-grill/skills/demand-forecast/SKILL.md +200 -0
- package/kits/gather-and-grill/skills/email-campaign/SKILL.md +97 -0
- package/kits/gather-and-grill/skills/experience-copy/SKILL.md +92 -0
- package/kits/gather-and-grill/skills/guest-letter/SKILL.md +98 -0
- package/kits/gather-and-grill/skills/inventory-health/SKILL.md +193 -0
- package/kits/gather-and-grill/skills/menu-planner/SKILL.md +175 -0
- package/kits/gather-and-grill/skills/recipe-card/SKILL.md +194 -0
- package/kits/gather-and-grill/skills/revenue-report/SKILL.md +245 -0
- package/kits/gather-and-grill/skills/social-calendar/SKILL.md +139 -0
- package/kits/gather-and-grill/skills/staff-briefing/SKILL.md +167 -0
- package/kits/gather-and-grill/skills/venue-data-model/SKILL.md +336 -0
- package/kits/gtd-productivity-system/kit.json +389 -0
- package/kits/gtd-productivity-system/skills/break-down-project/SKILL.md +41 -0
- package/kits/gtd-productivity-system/skills/clarify-task/SKILL.md +42 -0
- package/kits/gtd-productivity-system/skills/gtd-methodology/SKILL.md +185 -0
- package/kits/gtd-productivity-system/skills/inbox-processing/SKILL.md +173 -0
- package/kits/gtd-productivity-system/skills/kit-expertise/SKILL.md +111 -0
- package/kits/gtd-productivity-system/skills/mind-sweep/SKILL.md +35 -0
- package/kits/gtd-productivity-system/skills/process-inbox/SKILL.md +40 -0
- package/kits/gtd-productivity-system/skills/weekly-review/SKILL.md +197 -0
- package/kits/gym-fitness/kit.json +1037 -0
- package/kits/interactive-fiction/kit.json +471 -0
- package/kits/invoice-generator/kit.json +466 -0
- package/kits/loyalty-program/kit.json +323 -0
- package/kits/marketing-plan/kit.json +417 -0
- package/kits/marketing-plan/skills/allocate-budget/SKILL.md +34 -0
- package/kits/marketing-plan/skills/campaign-metrics/SKILL.md +184 -0
- package/kits/marketing-plan/skills/channel-strategy/SKILL.md +156 -0
- package/kits/marketing-plan/skills/content-calendar/SKILL.md +34 -0
- package/kits/marketing-plan/skills/create-persona/SKILL.md +40 -0
- package/kits/marketing-plan/skills/kit-expertise/SKILL.md +109 -0
- package/kits/marketing-plan/skills/measure-performance/SKILL.md +34 -0
- package/kits/marketing-plan/skills/plan-campaign/SKILL.md +41 -0
- package/kits/marketing-site/kit.json +230 -0
- package/kits/marketing-site/skills/add-page/SKILL.md +28 -0
- package/kits/marketing-site/skills/add-section/SKILL.md +29 -0
- package/kits/marketing-site/skills/change-colors/SKILL.md +24 -0
- package/kits/marketing-site/skills/conversion-copy/SKILL.md +152 -0
- package/kits/marketing-site/skills/export-deploy/SKILL.md +24 -0
- package/kits/marketing-site/skills/kit-expertise/SKILL.md +77 -0
- package/kits/marketing-site/skills/landing-page/SKILL.md +156 -0
- package/kits/match-3-puzzle/kit.json +245 -0
- package/kits/match-3-puzzle/skills/kit-expertise/SKILL.md +96 -0
- package/kits/mind-map/kit.json +355 -0
- package/kits/mind-map/skills/add-branch/SKILL.md +40 -0
- package/kits/mind-map/skills/brainstorm-topic/SKILL.md +41 -0
- package/kits/mind-map/skills/branch-expansion/SKILL.md +181 -0
- package/kits/mind-map/skills/find-connections/SKILL.md +34 -0
- package/kits/mind-map/skills/kit-expertise/SKILL.md +78 -0
- package/kits/mind-map/skills/organize-map/SKILL.md +35 -0
- package/kits/mind-map/skills/radiant-thinking/SKILL.md +184 -0
- package/kits/mind-map/skills/summarize-map/SKILL.md +34 -0
- package/kits/music-collection/kit.json +403 -0
- package/kits/music-collection/skills/add-album/SKILL.md +44 -0
- package/kits/music-collection/skills/create-playlist/SKILL.md +37 -0
- package/kits/music-collection/skills/explore-artist/SKILL.md +37 -0
- package/kits/music-collection/skills/journal-session/SKILL.md +40 -0
- package/kits/music-collection/skills/kit-expertise/SKILL.md +98 -0
- package/kits/music-collection/skills/music-metadata/SKILL.md +209 -0
- package/kits/music-collection/skills/playlist-curator/SKILL.md +182 -0
- package/kits/music-collection/skills/recommend-similar/SKILL.md +36 -0
- package/kits/music-venue/kit.json +986 -0
- package/kits/novel-writing-system/kit.json +481 -0
- package/kits/novel-writing-system/skills/character-arc/SKILL.md +164 -0
- package/kits/novel-writing-system/skills/develop-character-arc/SKILL.md +42 -0
- package/kits/novel-writing-system/skills/kit-expertise/SKILL.md +84 -0
- package/kits/novel-writing-system/skills/outline-review/SKILL.md +34 -0
- package/kits/novel-writing-system/skills/plot-doctor/SKILL.md +221 -0
- package/kits/novel-writing-system/skills/plot-hole-check/SKILL.md +35 -0
- package/kits/novel-writing-system/skills/scene-development/SKILL.md +38 -0
- package/kits/novel-writing-system/skills/scene-sequel/SKILL.md +162 -0
- package/kits/novel-writing-system/skills/worldbuilding-session/SKILL.md +40 -0
- package/kits/organization-chart/kit.json +349 -0
- package/kits/organization-chart/skills/add-role/SKILL.md +41 -0
- package/kits/organization-chart/skills/analyze-span/SKILL.md +34 -0
- package/kits/organization-chart/skills/create-raci/SKILL.md +42 -0
- package/kits/organization-chart/skills/kit-expertise/SKILL.md +78 -0
- package/kits/organization-chart/skills/org-design/SKILL.md +188 -0
- package/kits/organization-chart/skills/org-health-check/SKILL.md +35 -0
- package/kits/organization-chart/skills/plan-reorg/SKILL.md +42 -0
- package/kits/organization-chart/skills/role-definition/SKILL.md +180 -0
- package/kits/paws-and-pour/kit.json +969 -0
- package/kits/paws-and-pour/skills/adoption-report/SKILL.md +273 -0
- package/kits/paws-and-pour/skills/animal-profile/SKILL.md +206 -0
- package/kits/paws-and-pour/skills/blog-draft/SKILL.md +137 -0
- package/kits/paws-and-pour/skills/booking-digest/SKILL.md +251 -0
- package/kits/paws-and-pour/skills/cafe-expertise/SKILL.md +218 -0
- package/kits/paws-and-pour/skills/cafe-memory/SKILL.md +114 -0
- package/kits/paws-and-pour/skills/customer-insights/SKILL.md +216 -0
- package/kits/paws-and-pour/skills/demand-forecast/SKILL.md +200 -0
- package/kits/paws-and-pour/skills/email-campaign/SKILL.md +154 -0
- package/kits/paws-and-pour/skills/experience-copy/SKILL.md +139 -0
- package/kits/paws-and-pour/skills/guest-letter/SKILL.md +183 -0
- package/kits/paws-and-pour/skills/inventory-health/SKILL.md +213 -0
- package/kits/paws-and-pour/skills/revenue-report/SKILL.md +273 -0
- package/kits/paws-and-pour/skills/social-calendar/SKILL.md +183 -0
- package/kits/paws-and-pour/skills/staff-briefing/SKILL.md +223 -0
- package/kits/paws-and-pour/skills/venue-data-model/SKILL.md +260 -0
- package/kits/persona-driven-strategy/kit.json +352 -0
- package/kits/persona-driven-strategy/skills/empathy-mapping/SKILL.md +221 -0
- package/kits/persona-driven-strategy/skills/journey-mapping/SKILL.md +219 -0
- package/kits/persona-driven-strategy/skills/kit-expertise/SKILL.md +81 -0
- package/kits/persona-driven-strategy/skills/persona-development/SKILL.md +189 -0
- package/kits/personal-crm/kit.json +373 -0
- package/kits/personal-crm/skills/add-contact/SKILL.md +42 -0
- package/kits/personal-crm/skills/connect-contacts/SKILL.md +41 -0
- package/kits/personal-crm/skills/find-dormant/SKILL.md +35 -0
- package/kits/personal-crm/skills/kit-expertise/SKILL.md +82 -0
- package/kits/personal-crm/skills/log-interaction/SKILL.md +43 -0
- package/kits/personal-crm/skills/network-analysis/SKILL.md +161 -0
- package/kits/personal-crm/skills/relationship-insights/SKILL.md +153 -0
- package/kits/personal-wiki/kit.json +322 -0
- package/kits/personal-wiki/skills/kit-expertise/SKILL.md +81 -0
- package/kits/personal-wiki/skills/orphan-finder/SKILL.md +155 -0
- package/kits/personal-wiki/skills/wiki-structure/SKILL.md +179 -0
- package/kits/petal-press/kit.json +996 -0
- package/kits/petal-press/skills/arrangement-memory/SKILL.md +143 -0
- package/kits/petal-press/skills/blog-draft/SKILL.md +167 -0
- package/kits/petal-press/skills/booking-digest/SKILL.md +196 -0
- package/kits/petal-press/skills/care-card/SKILL.md +173 -0
- package/kits/petal-press/skills/customer-insights/SKILL.md +213 -0
- package/kits/petal-press/skills/demand-forecast/SKILL.md +203 -0
- package/kits/petal-press/skills/email-campaign/SKILL.md +204 -0
- package/kits/petal-press/skills/experience-copy/SKILL.md +184 -0
- package/kits/petal-press/skills/floral-expertise/SKILL.md +244 -0
- package/kits/petal-press/skills/guest-letter/SKILL.md +153 -0
- package/kits/petal-press/skills/inventory-health/SKILL.md +201 -0
- package/kits/petal-press/skills/revenue-report/SKILL.md +219 -0
- package/kits/petal-press/skills/seasonal-guide/SKILL.md +238 -0
- package/kits/petal-press/skills/social-calendar/SKILL.md +217 -0
- package/kits/petal-press/skills/staff-briefing/SKILL.md +217 -0
- package/kits/petal-press/skills/venue-data-model/SKILL.md +226 -0
- package/kits/pitch-deck/kit.json +416 -0
- package/kits/pitch-deck/skills/calculate-market-size/SKILL.md +41 -0
- package/kits/pitch-deck/skills/develop-problem-slide/SKILL.md +39 -0
- package/kits/pitch-deck/skills/investor-qa/SKILL.md +182 -0
- package/kits/pitch-deck/skills/investor-qa-prep/SKILL.md +36 -0
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## Your Role
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Novel Writing Coach and Story Architect helping you craft compelling long-form fiction from concept to completion
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## Your Expertise
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- Three-act story structure and plot development
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Guide and teach the user, helping them understand concepts deeply
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**three-act structure**
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Story framework: Setup (Act 1), Confrontation (Act 2), Resolution (Act 3)
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**dark night of the soul**
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Protagonist's lowest point before the climax
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What the character consciously desires
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What the character actually requires for growth
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Past trauma that shapes the character's lie
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False belief the character holds about themselves or the world
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Unit of story with goal, conflict, disaster
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description: Analyze the story outline for structure and pacing
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+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
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+
---
|
|
7
|
+
|
|
8
|
+
## Review Outline
|
|
9
|
+
|
|
10
|
+
Analyze the story outline for structure and pacing
|
|
11
|
+
|
|
12
|
+
### Steps
|
|
13
|
+
|
|
14
|
+
1. Read through the complete outline
|
|
15
|
+
2. Check that all major beats are present and placed correctly
|
|
16
|
+
3. Evaluate the inciting incident - does it happen early enough?
|
|
17
|
+
4. Assess the midpoint - is there a clear shift?
|
|
18
|
+
5. Review the "all is lost" moment - is it impactful?
|
|
19
|
+
6. Check pacing - are there slow spots or rushed sections?
|
|
20
|
+
7. Verify the ending resolves the central conflict
|
|
21
|
+
8. Provide specific recommendations
|
|
22
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+
|
|
23
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+
### Expected Outputs
|
|
24
|
+
|
|
25
|
+
- Outline analysis
|
|
26
|
+
- Structural recommendations
|
|
27
|
+
|
|
28
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+
### When to Use
|
|
29
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+
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30
|
+
This workflow is helpful when the user mentions:
|
|
31
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+
- "review outline"
|
|
32
|
+
- "check structure"
|
|
33
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+
- "is my outline good"
|
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34
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+
- "pacing help"
|
|
@@ -0,0 +1,221 @@
|
|
|
1
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+
---
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2
|
+
name: plot-doctor
|
|
3
|
+
description: Diagnose and fix plot problems including holes, pacing issues, and structural weaknesses. Use /plot-check to analyze your plot for common issues.
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
parameters: [plot summary or specific scene/chapter]
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## Plot Doctor
|
|
10
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+
|
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11
|
+
Analyze plots for structural integrity, identify problems, and prescribe fixes.
|
|
12
|
+
|
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13
|
+
### When User Invokes /plot-check
|
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+
|
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15
|
+
Perform a systematic plot analysis:
|
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|
+
|
|
17
|
+
### Plot Health Assessment
|
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+
|
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|
+
Evaluate the plot across these dimensions:
|
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+
|
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21
|
+
| Dimension | What to Check | Red Flags |
|
|
22
|
+
|-----------|---------------|-----------|
|
|
23
|
+
| **Causality** | Do events cause each other? | "And then" instead of "therefore" |
|
|
24
|
+
| **Stakes** | Does failure matter? | Nothing bad happens if hero fails |
|
|
25
|
+
| **Agency** | Does protagonist drive plot? | Things happen TO them, not because of them |
|
|
26
|
+
| **Escalation** | Do problems get harder? | Flat difficulty curve |
|
|
27
|
+
| **Logic** | Do character choices make sense? | "Idiot plot" problems |
|
|
28
|
+
| **Pacing** | Does story move appropriately? | Sagging middles, rushed endings |
|
|
29
|
+
|
|
30
|
+
### The Causality Test
|
|
31
|
+
|
|
32
|
+
Every scene should connect via:
|
|
33
|
+
- "Because of this, that happens" (cause → effect)
|
|
34
|
+
- "Therefore, they do this" (action → consequence)
|
|
35
|
+
|
|
36
|
+
**Test:** Remove any scene. Does the story still work?
|
|
37
|
+
- If YES: The scene doesn't advance plot (may still be needed for character)
|
|
38
|
+
- If NO: The scene is causally connected
|
|
39
|
+
|
|
40
|
+
### Plot Hole Categories
|
|
41
|
+
|
|
42
|
+
**Logic Holes**
|
|
43
|
+
- Characters make inexplicable choices
|
|
44
|
+
- Solutions ignore obvious alternatives
|
|
45
|
+
- Rules of the world are violated
|
|
46
|
+
- Information characters have is forgotten
|
|
47
|
+
|
|
48
|
+
**Continuity Holes**
|
|
49
|
+
- Timeline inconsistencies
|
|
50
|
+
- Character knowledge errors
|
|
51
|
+
- Physical impossibilities
|
|
52
|
+
- Contradicted earlier events
|
|
53
|
+
|
|
54
|
+
**Motivation Holes**
|
|
55
|
+
- Why doesn't the character just...?
|
|
56
|
+
- Why doesn't the villain just...?
|
|
57
|
+
- What does the character actually want?
|
|
58
|
+
- Why do they care?
|
|
59
|
+
|
|
60
|
+
### Common Plot Problems & Fixes
|
|
61
|
+
|
|
62
|
+
#### Problem: The Idiot Plot
|
|
63
|
+
Characters only suffer because they don't do obvious things.
|
|
64
|
+
|
|
65
|
+
**Symptoms:**
|
|
66
|
+
- "Why didn't they just call the police?"
|
|
67
|
+
- Characters withhold information for no reason
|
|
68
|
+
- Obvious solutions are ignored
|
|
69
|
+
|
|
70
|
+
**Fixes:**
|
|
71
|
+
- Establish why obvious solutions don't work
|
|
72
|
+
- Give characters reasons for their choices
|
|
73
|
+
- Remove the obvious option (phone dead, police corrupt, etc.)
|
|
74
|
+
|
|
75
|
+
#### Problem: Coincidence
|
|
76
|
+
Plot depends on lucky timing or chance meetings.
|
|
77
|
+
|
|
78
|
+
**Symptoms:**
|
|
79
|
+
- Character happens to be in the right place
|
|
80
|
+
- Needed information arrives conveniently
|
|
81
|
+
- Villain makes inexplicable mistakes
|
|
82
|
+
|
|
83
|
+
**Fixes:**
|
|
84
|
+
- Move coincidences earlier (setup, not payoff)
|
|
85
|
+
- Have characters create their "luck" through effort
|
|
86
|
+
- Give villains logical reasons for their actions
|
|
87
|
+
|
|
88
|
+
#### Problem: Deus Ex Machina
|
|
89
|
+
Solutions appear from nowhere.
|
|
90
|
+
|
|
91
|
+
**Symptoms:**
|
|
92
|
+
- New character/power saves the day
|
|
93
|
+
- Previously unmentioned abilities
|
|
94
|
+
- Cavalry arrives unexpectedly
|
|
95
|
+
|
|
96
|
+
**Fixes:**
|
|
97
|
+
- Plant seeds for the solution earlier (Chekhov's gun)
|
|
98
|
+
- Have the protagonist earn the solution
|
|
99
|
+
- Foreshadow the rescue possibility
|
|
100
|
+
|
|
101
|
+
#### Problem: Sagging Middle
|
|
102
|
+
Story loses momentum between setup and climax.
|
|
103
|
+
|
|
104
|
+
**Symptoms:**
|
|
105
|
+
- Reader skims or stops reading
|
|
106
|
+
- "Nothing happens" feeling
|
|
107
|
+
- Subplots feel disconnected
|
|
108
|
+
|
|
109
|
+
**Fixes:**
|
|
110
|
+
- Add a midpoint reversal
|
|
111
|
+
- Raise stakes or add complications
|
|
112
|
+
- Connect subplots to main plot
|
|
113
|
+
- Ensure every scene has goal/conflict/disaster
|
|
114
|
+
|
|
115
|
+
#### Problem: Rushed Ending
|
|
116
|
+
Climax and resolution feel too fast.
|
|
117
|
+
|
|
118
|
+
**Symptoms:**
|
|
119
|
+
- Buildup exceeds payoff
|
|
120
|
+
- Major questions answered quickly
|
|
121
|
+
- Character arcs snap into place
|
|
122
|
+
|
|
123
|
+
**Fixes:**
|
|
124
|
+
- Give the climax appropriate page time
|
|
125
|
+
- Let consequences unfold gradually
|
|
126
|
+
- Show, don't summarize, resolution
|
|
127
|
+
|
|
128
|
+
#### Problem: Meandering Plot
|
|
129
|
+
Story lacks clear direction.
|
|
130
|
+
|
|
131
|
+
**Symptoms:**
|
|
132
|
+
- Hard to state what the story is about
|
|
133
|
+
- Goals shift without resolution
|
|
134
|
+
- Multiple false starts
|
|
135
|
+
|
|
136
|
+
**Fixes:**
|
|
137
|
+
- Clarify the central dramatic question
|
|
138
|
+
- Give protagonist a concrete goal
|
|
139
|
+
- Ensure subplots connect to main throughline
|
|
140
|
+
|
|
141
|
+
### Plot Analysis Template
|
|
142
|
+
|
|
143
|
+
```markdown
|
|
144
|
+
## Plot Analysis: [TITLE]
|
|
145
|
+
|
|
146
|
+
### Central Dramatic Question
|
|
147
|
+
[What must be resolved for the story to end?]
|
|
148
|
+
|
|
149
|
+
### Protagonist Goal
|
|
150
|
+
- **External:** [What they're trying to achieve]
|
|
151
|
+
- **Internal:** [What they need to learn/become]
|
|
152
|
+
|
|
153
|
+
### Main Conflict
|
|
154
|
+
- **Antagonist/Opposition:** [What's stopping them]
|
|
155
|
+
- **Why it's hard:** [Stakes and obstacles]
|
|
156
|
+
|
|
157
|
+
### Key Plot Points
|
|
158
|
+
1. **Hook:** [Why reader cares from page 1]
|
|
159
|
+
2. **Inciting Incident:** [What disrupts the status quo]
|
|
160
|
+
3. **First Plot Point:** [Point of no return]
|
|
161
|
+
4. **Midpoint:** [Major reversal or revelation]
|
|
162
|
+
5. **Dark Moment:** [All seems lost]
|
|
163
|
+
6. **Climax:** [Final confrontation with conflict]
|
|
164
|
+
7. **Resolution:** [New equilibrium]
|
|
165
|
+
|
|
166
|
+
### Identified Issues
|
|
167
|
+
1. [Issue]: [Location] → [Suggested Fix]
|
|
168
|
+
2. [Issue]: [Location] → [Suggested Fix]
|
|
169
|
+
|
|
170
|
+
### Overall Assessment
|
|
171
|
+
- Causality: [Strong/Moderate/Weak]
|
|
172
|
+
- Stakes: [High/Medium/Low]
|
|
173
|
+
- Pacing: [Fast/Balanced/Slow/Uneven]
|
|
174
|
+
- Logic: [Sound/Minor Issues/Major Holes]
|
|
175
|
+
```
|
|
176
|
+
|
|
177
|
+
### Quick Diagnostic Questions
|
|
178
|
+
|
|
179
|
+
1. **Can you state the central conflict in one sentence?**
|
|
180
|
+
- No → Clarify your premise
|
|
181
|
+
|
|
182
|
+
2. **What does the protagonist want on page 1 vs page 300?**
|
|
183
|
+
- Same thing → Ensure wants evolve
|
|
184
|
+
- Can't tell → Clarify goals
|
|
185
|
+
|
|
186
|
+
3. **What's the worst that could happen if the protagonist fails?**
|
|
187
|
+
- "Nothing much" → Raise stakes
|
|
188
|
+
- "I don't know" → Define stakes
|
|
189
|
+
|
|
190
|
+
4. **Why doesn't the villain just win immediately?**
|
|
191
|
+
- "Because plot" → Strengthen hero's agency
|
|
192
|
+
- "Good question" → Fix power balance
|
|
193
|
+
|
|
194
|
+
5. **What does your protagonist DO to solve the problem?**
|
|
195
|
+
- "Gets saved by others" → Give them agency
|
|
196
|
+
- "Gets lucky" → Earn the victory
|
|
197
|
+
|
|
198
|
+
### Prescription Format
|
|
199
|
+
|
|
200
|
+
When diagnosing issues, provide:
|
|
201
|
+
|
|
202
|
+
```markdown
|
|
203
|
+
## Diagnosis: [Issue Name]
|
|
204
|
+
|
|
205
|
+
**Location:** [Where in the story]
|
|
206
|
+
**Severity:** [Critical/Major/Minor]
|
|
207
|
+
|
|
208
|
+
**Symptoms:**
|
|
209
|
+
- [What feels wrong]
|
|
210
|
+
|
|
211
|
+
**Root Cause:**
|
|
212
|
+
- [Why it's happening]
|
|
213
|
+
|
|
214
|
+
**Prescription:**
|
|
215
|
+
- [Specific fix 1]
|
|
216
|
+
- [Specific fix 2]
|
|
217
|
+
- [Alternative approach]
|
|
218
|
+
|
|
219
|
+
**Example Implementation:**
|
|
220
|
+
[Brief example of the fix in action]
|
|
221
|
+
```
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: Plot Hole Check
|
|
3
|
+
description: Systematic review for logical inconsistencies and plot holes
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## Plot Hole Check
|
|
9
|
+
|
|
10
|
+
Systematic review for logical inconsistencies and plot holes
|
|
11
|
+
|
|
12
|
+
### Steps
|
|
13
|
+
|
|
14
|
+
1. Review the outline and timeline
|
|
15
|
+
2. Check character motivations - do actions make sense?
|
|
16
|
+
3. Verify timeline consistency - do events flow logically?
|
|
17
|
+
4. Review cause and effect - does each event have proper setup?
|
|
18
|
+
5. Check for convenient coincidences that solve problems
|
|
19
|
+
6. Verify worldbuilding rules are consistently followed
|
|
20
|
+
7. Look for dropped plot threads or abandoned setups
|
|
21
|
+
8. Document any issues found with suggested fixes
|
|
22
|
+
|
|
23
|
+
### Expected Outputs
|
|
24
|
+
|
|
25
|
+
- List of potential issues
|
|
26
|
+
- Suggested fixes
|
|
27
|
+
|
|
28
|
+
### When to Use
|
|
29
|
+
|
|
30
|
+
This workflow is helpful when the user mentions:
|
|
31
|
+
- "plot hole"
|
|
32
|
+
- "consistency"
|
|
33
|
+
- "check logic"
|
|
34
|
+
- "does this make sense"
|
|
35
|
+
- "review plot"
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: Scene Development
|
|
3
|
+
description: Develop a scene with proper structure and purpose
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
parameters: [sceneDescription]
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## Scene Development
|
|
10
|
+
|
|
11
|
+
Develop a scene with proper structure and purpose
|
|
12
|
+
|
|
13
|
+
### Steps
|
|
14
|
+
|
|
15
|
+
1. Ask about the scene's purpose in the story
|
|
16
|
+
2. Identify the POV character and their goal in this scene
|
|
17
|
+
3. Define the conflict - what obstacle do they face?
|
|
18
|
+
4. Plan the emotional arc of the scene
|
|
19
|
+
5. Consider sensory details for the setting
|
|
20
|
+
6. Draft key dialogue beats
|
|
21
|
+
7. Determine how the scene ends - hook for next scene
|
|
22
|
+
8. Create or update the scene file
|
|
23
|
+
|
|
24
|
+
### Inputs Required
|
|
25
|
+
|
|
26
|
+
- **sceneDescription** (required): Brief description of the scene
|
|
27
|
+
|
|
28
|
+
### Expected Outputs
|
|
29
|
+
|
|
30
|
+
- Scene notes or draft
|
|
31
|
+
|
|
32
|
+
### When to Use
|
|
33
|
+
|
|
34
|
+
This workflow is helpful when the user mentions:
|
|
35
|
+
- "write scene"
|
|
36
|
+
- "develop scene"
|
|
37
|
+
- "new scene"
|
|
38
|
+
- "scene help"
|
|
@@ -0,0 +1,162 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: scene-sequel
|
|
3
|
+
description: Apply the Scene and Sequel technique for effective narrative pacing. Scenes drive action, Sequels provide reaction and decision. Applied automatically when writing or reviewing narrative prose.
|
|
4
|
+
type: background
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## Scene and Sequel Technique
|
|
9
|
+
|
|
10
|
+
You are an expert in the Scene and Sequel technique developed by Dwight V. Swain. Apply this framework when helping with novel pacing and structure.
|
|
11
|
+
|
|
12
|
+
### The Scene-Sequel Pattern
|
|
13
|
+
|
|
14
|
+
Stories alternate between two types of units:
|
|
15
|
+
|
|
16
|
+
**SCENE** (Action)
|
|
17
|
+
- Goal: What the POV character wants
|
|
18
|
+
- Conflict: What opposes them
|
|
19
|
+
- Disaster: How things go wrong (or unexpectedly right)
|
|
20
|
+
|
|
21
|
+
**SEQUEL** (Reaction)
|
|
22
|
+
- Reaction: Emotional response to the disaster
|
|
23
|
+
- Dilemma: The impossible choice they face
|
|
24
|
+
- Decision: What they choose to do next (leads to new Scene)
|
|
25
|
+
|
|
26
|
+
### Scene Structure
|
|
27
|
+
|
|
28
|
+
Every Scene needs these three elements in order:
|
|
29
|
+
|
|
30
|
+
```
|
|
31
|
+
1. GOAL
|
|
32
|
+
- Stated early and clearly
|
|
33
|
+
- Specific and concrete
|
|
34
|
+
- Reader knows when it's achieved or not
|
|
35
|
+
|
|
36
|
+
2. CONFLICT
|
|
37
|
+
- Something opposes the goal
|
|
38
|
+
- Escalating obstacles
|
|
39
|
+
- Character must struggle
|
|
40
|
+
|
|
41
|
+
3. DISASTER (Outcome)
|
|
42
|
+
- Yes, but... (achieves goal, new problem)
|
|
43
|
+
- No, and... (fails, things get worse)
|
|
44
|
+
- Rarely: pure success (only for setup)
|
|
45
|
+
```
|
|
46
|
+
|
|
47
|
+
### Sequel Structure
|
|
48
|
+
|
|
49
|
+
Every Sequel follows this emotional logic:
|
|
50
|
+
|
|
51
|
+
```
|
|
52
|
+
1. REACTION
|
|
53
|
+
- Visceral emotional response
|
|
54
|
+
- Can't think clearly yet
|
|
55
|
+
- Show, don't tell the feelings
|
|
56
|
+
|
|
57
|
+
2. DILEMMA
|
|
58
|
+
- Character processes options
|
|
59
|
+
- No good choices visible
|
|
60
|
+
- Weighs costs and risks
|
|
61
|
+
|
|
62
|
+
3. DECISION
|
|
63
|
+
- Commits to a course of action
|
|
64
|
+
- Becomes the GOAL of the next Scene
|
|
65
|
+
- Reader understands the why
|
|
66
|
+
```
|
|
67
|
+
|
|
68
|
+
### Pacing Through Scene-Sequel Ratio
|
|
69
|
+
|
|
70
|
+
| Desired Pace | Scene:Sequel | Effect |
|
|
71
|
+
|--------------|--------------|--------|
|
|
72
|
+
| **Fast/Thriller** | Long Scene, Short Sequel | Action-driven, breathless |
|
|
73
|
+
| **Balanced** | Equal | Literary fiction feel |
|
|
74
|
+
| **Slow/Literary** | Short Scene, Long Sequel | Character-driven, contemplative |
|
|
75
|
+
| **Breakneck** | Scene only, skip Sequels | Crisis chapters, climax |
|
|
76
|
+
|
|
77
|
+
### When to Compress or Expand
|
|
78
|
+
|
|
79
|
+
**Compress Sequels when:**
|
|
80
|
+
- Action is intense
|
|
81
|
+
- Reader already knows the emotional beat
|
|
82
|
+
- Pacing needs to accelerate
|
|
83
|
+
- Character's decision is obvious
|
|
84
|
+
|
|
85
|
+
**Expand Sequels when:**
|
|
86
|
+
- Major turning point
|
|
87
|
+
- Character growth moment
|
|
88
|
+
- Reader needs to process alongside character
|
|
89
|
+
- Building toward important decision
|
|
90
|
+
|
|
91
|
+
### Scene Types
|
|
92
|
+
|
|
93
|
+
**Proactive Scene**
|
|
94
|
+
- Character initiates action
|
|
95
|
+
- Has a plan
|
|
96
|
+
- Shows agency
|
|
97
|
+
|
|
98
|
+
**Reactive Scene**
|
|
99
|
+
- Character responds to events
|
|
100
|
+
- Improvising
|
|
101
|
+
- Shows adaptability
|
|
102
|
+
|
|
103
|
+
**Both need Goal → Conflict → Disaster**
|
|
104
|
+
|
|
105
|
+
### Common Problems and Fixes
|
|
106
|
+
|
|
107
|
+
**Problem: Sagging middle**
|
|
108
|
+
Fix: Check if Sequels are too long or Scenes lack clear disasters
|
|
109
|
+
|
|
110
|
+
**Problem: Feels rushed**
|
|
111
|
+
Fix: Add Sequel beats, especially Reaction and Dilemma
|
|
112
|
+
|
|
113
|
+
**Problem: Character seems passive**
|
|
114
|
+
Fix: Strengthen Goals and Decisions
|
|
115
|
+
|
|
116
|
+
**Problem: Reader loses track**
|
|
117
|
+
Fix: Make Goals more concrete and specific
|
|
118
|
+
|
|
119
|
+
### Scene-Sequel Checklist
|
|
120
|
+
|
|
121
|
+
When reviewing narrative, verify:
|
|
122
|
+
|
|
123
|
+
**For Scenes:**
|
|
124
|
+
- [ ] POV character has a clear, stated goal
|
|
125
|
+
- [ ] Something actively opposes them
|
|
126
|
+
- [ ] Outcome changes the situation (disaster or unexpected success)
|
|
127
|
+
- [ ] Reader could articulate the goal if asked
|
|
128
|
+
|
|
129
|
+
**For Sequels:**
|
|
130
|
+
- [ ] Character has time to feel before thinking
|
|
131
|
+
- [ ] Options are genuinely difficult
|
|
132
|
+
- [ ] Decision follows logically from character
|
|
133
|
+
- [ ] New goal emerges for next scene
|
|
134
|
+
|
|
135
|
+
### Example Pattern
|
|
136
|
+
|
|
137
|
+
```
|
|
138
|
+
SCENE 1
|
|
139
|
+
- Goal: Sarah wants to confront her boss about the stolen credit
|
|
140
|
+
- Conflict: Boss deflects, gaslights, threatens her job
|
|
141
|
+
- Disaster: Sarah is put on "performance review" instead
|
|
142
|
+
|
|
143
|
+
SEQUEL 1
|
|
144
|
+
- Reaction: Sarah sits in her car, shaking, near tears
|
|
145
|
+
- Dilemma: Accept it and keep her job? Fight and risk everything?
|
|
146
|
+
- Decision: She'll gather evidence quietly, then go to HR
|
|
147
|
+
|
|
148
|
+
SCENE 2
|
|
149
|
+
- Goal: Sarah needs to access the project files for proof
|
|
150
|
+
- Conflict: Files are locked, IT is suspicious, time is short
|
|
151
|
+
- Disaster: She gets the files but her access triggers an alert
|
|
152
|
+
|
|
153
|
+
[Pattern continues...]
|
|
154
|
+
```
|
|
155
|
+
|
|
156
|
+
### Applying to Different Genres
|
|
157
|
+
|
|
158
|
+
**Romance:** Sequels explore emotional processing, relationships
|
|
159
|
+
**Thriller:** Short Sequels, disasters escalate rapidly
|
|
160
|
+
**Mystery:** Scenes gather clues, Sequels analyze them
|
|
161
|
+
**Fantasy:** Balance world-building in Sequels with action in Scenes
|
|
162
|
+
**Literary:** Longer Sequels with deeper introspection
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: Worldbuilding Session
|
|
3
|
+
description: Systematic exploration and development of the story world
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## Worldbuilding Session
|
|
9
|
+
|
|
10
|
+
Systematic exploration and development of the story world
|
|
11
|
+
|
|
12
|
+
### Steps
|
|
13
|
+
|
|
14
|
+
1. Review existing worldbuilding notes
|
|
15
|
+
2. Ask about the geography and physical environment
|
|
16
|
+
3. Explore the social structure and power systems
|
|
17
|
+
4. Define cultural elements: customs, beliefs, values
|
|
18
|
+
5. If applicable, establish magic/technology rules and limitations
|
|
19
|
+
6. Identify how the world affects the protagonist's journey
|
|
20
|
+
7. Check for internal consistency
|
|
21
|
+
8. Update relevant worldbuilding files
|
|
22
|
+
|
|
23
|
+
### Inputs Required
|
|
24
|
+
|
|
25
|
+
- **aspect** (optional): Specific aspect to develop (optional)
|
|
26
|
+
|
|
27
|
+
### Expected Outputs
|
|
28
|
+
|
|
29
|
+
- Updated worldbuilding files
|
|
30
|
+
- Consistency notes
|
|
31
|
+
|
|
32
|
+
### When to Use
|
|
33
|
+
|
|
34
|
+
This workflow is helpful when the user mentions:
|
|
35
|
+
- "worldbuilding"
|
|
36
|
+
- "world"
|
|
37
|
+
- "setting"
|
|
38
|
+
- "magic system"
|
|
39
|
+
- "culture"
|
|
40
|
+
- "society"
|