@soulcraft/kits 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/kits/ai-content-studio/kit.json +358 -0
- package/kits/api-documentation/kit.json +358 -0
- package/kits/api-documentation/skills/api-examples/SKILL.md +176 -0
- package/kits/api-documentation/skills/api-review/SKILL.md +35 -0
- package/kits/api-documentation/skills/api-versioning/SKILL.md +156 -0
- package/kits/api-documentation/skills/create-code-examples/SKILL.md +42 -0
- package/kits/api-documentation/skills/define-resource/SKILL.md +39 -0
- package/kits/api-documentation/skills/document-auth/SKILL.md +39 -0
- package/kits/api-documentation/skills/document-endpoint/SKILL.md +40 -0
- package/kits/api-documentation/skills/kit-expertise/SKILL.md +78 -0
- package/kits/api-documentation/skills/openapi-spec/SKILL.md +174 -0
- package/kits/axe-house/kit.json +931 -0
- package/kits/axe-house/skills/axe-expertise/SKILL.md +259 -0
- package/kits/axe-house/skills/blog-draft/SKILL.md +147 -0
- package/kits/axe-house/skills/booking-digest/SKILL.md +188 -0
- package/kits/axe-house/skills/customer-insights/SKILL.md +215 -0
- package/kits/axe-house/skills/demand-forecast/SKILL.md +183 -0
- package/kits/axe-house/skills/email-campaign/SKILL.md +135 -0
- package/kits/axe-house/skills/experience-copy/SKILL.md +142 -0
- package/kits/axe-house/skills/guest-letter/SKILL.md +171 -0
- package/kits/axe-house/skills/inventory-health/SKILL.md +234 -0
- package/kits/axe-house/skills/league-manager/SKILL.md +264 -0
- package/kits/axe-house/skills/revenue-report/SKILL.md +240 -0
- package/kits/axe-house/skills/safety-briefing/SKILL.md +248 -0
- package/kits/axe-house/skills/social-calendar/SKILL.md +203 -0
- package/kits/axe-house/skills/staff-briefing/SKILL.md +231 -0
- package/kits/axe-house/skills/venue-data-model/SKILL.md +225 -0
- package/kits/blog-series/kit.json +363 -0
- package/kits/blog-series/skills/content-hooks/SKILL.md +158 -0
- package/kits/blog-series/skills/headline-brainstorm/SKILL.md +40 -0
- package/kits/blog-series/skills/kit-expertise/SKILL.md +78 -0
- package/kits/blog-series/skills/repurpose-content/SKILL.md +40 -0
- package/kits/blog-series/skills/seo-review/SKILL.md +41 -0
- package/kits/blog-series/skills/seo-writing/SKILL.md +135 -0
- package/kits/blog-series/skills/series-audit/SKILL.md +36 -0
- package/kits/blog-series/skills/write-post-outline/SKILL.md +42 -0
- package/kits/business-plan/kit.json +437 -0
- package/kits/business-plan/skills/competitor-analysis/SKILL.md +34 -0
- package/kits/business-plan/skills/financial-modeling/SKILL.md +180 -0
- package/kits/business-plan/skills/financial-projections/SKILL.md +42 -0
- package/kits/business-plan/skills/kit-expertise/SKILL.md +101 -0
- package/kits/business-plan/skills/market-analysis/SKILL.md +155 -0
- package/kits/business-plan/skills/market-research/SKILL.md +35 -0
- package/kits/business-plan/skills/sba-compliance/SKILL.md +163 -0
- package/kits/business-plan/skills/swot-analysis/SKILL.md +36 -0
- package/kits/canvas-and-corks/kit.json +910 -0
- package/kits/canvas-and-corks/skills/blog-draft/SKILL.md +160 -0
- package/kits/canvas-and-corks/skills/booking-digest/SKILL.md +147 -0
- package/kits/canvas-and-corks/skills/class-description/SKILL.md +53 -0
- package/kits/canvas-and-corks/skills/class-roster/SKILL.md +163 -0
- package/kits/canvas-and-corks/skills/customer-insights/SKILL.md +174 -0
- package/kits/canvas-and-corks/skills/demand-forecast/SKILL.md +191 -0
- package/kits/canvas-and-corks/skills/email-campaign/SKILL.md +154 -0
- package/kits/canvas-and-corks/skills/experience-copy/SKILL.md +152 -0
- package/kits/canvas-and-corks/skills/guest-letter/SKILL.md +127 -0
- package/kits/canvas-and-corks/skills/inventory-health/SKILL.md +204 -0
- package/kits/canvas-and-corks/skills/painting-memory/SKILL.md +76 -0
- package/kits/canvas-and-corks/skills/revenue-report/SKILL.md +196 -0
- package/kits/canvas-and-corks/skills/social-calendar/SKILL.md +146 -0
- package/kits/canvas-and-corks/skills/staff-briefing/SKILL.md +134 -0
- package/kits/canvas-and-corks/skills/studio-expertise/SKILL.md +181 -0
- package/kits/canvas-and-corks/skills/venue-data-model/SKILL.md +325 -0
- package/kits/character-relationship-map/kit.json +367 -0
- package/kits/character-relationship-map/skills/ensemble-balance/SKILL.md +189 -0
- package/kits/character-relationship-map/skills/kit-expertise/SKILL.md +83 -0
- package/kits/character-relationship-map/skills/relationship-dynamics/SKILL.md +158 -0
- package/kits/clay-and-co/kit.json +938 -0
- package/kits/clay-and-co/skills/blog-draft/SKILL.md +135 -0
- package/kits/clay-and-co/skills/booking-digest/SKILL.md +163 -0
- package/kits/clay-and-co/skills/customer-insights/SKILL.md +207 -0
- package/kits/clay-and-co/skills/demand-forecast/SKILL.md +166 -0
- package/kits/clay-and-co/skills/email-campaign/SKILL.md +125 -0
- package/kits/clay-and-co/skills/experience-copy/SKILL.md +132 -0
- package/kits/clay-and-co/skills/guest-letter/SKILL.md +104 -0
- package/kits/clay-and-co/skills/inventory-health/SKILL.md +211 -0
- package/kits/clay-and-co/skills/kiln-scheduler/SKILL.md +206 -0
- package/kits/clay-and-co/skills/piece-tracker/SKILL.md +165 -0
- package/kits/clay-and-co/skills/pottery-expertise/SKILL.md +165 -0
- package/kits/clay-and-co/skills/pottery-memory/SKILL.md +119 -0
- package/kits/clay-and-co/skills/revenue-report/SKILL.md +205 -0
- package/kits/clay-and-co/skills/social-calendar/SKILL.md +130 -0
- package/kits/clay-and-co/skills/staff-briefing/SKILL.md +213 -0
- package/kits/clay-and-co/skills/venue-data-model/SKILL.md +230 -0
- package/kits/concept-map/kit.json +353 -0
- package/kits/concept-map/skills/add-concept/SKILL.md +41 -0
- package/kits/concept-map/skills/assess-understanding/SKILL.md +36 -0
- package/kits/concept-map/skills/concept-hierarchy/SKILL.md +148 -0
- package/kits/concept-map/skills/create-learning-map/SKILL.md +42 -0
- package/kits/concept-map/skills/find-cross-links/SKILL.md +34 -0
- package/kits/concept-map/skills/identify-prerequisites/SKILL.md +40 -0
- package/kits/concept-map/skills/kit-expertise/SKILL.md +78 -0
- package/kits/concept-map/skills/relationship-types/SKILL.md +160 -0
- package/kits/content-calendar/kit.json +420 -0
- package/kits/content-calendar/skills/content-strategy/SKILL.md +174 -0
- package/kits/content-calendar/skills/create-brief/SKILL.md +40 -0
- package/kits/content-calendar/skills/generate-ideas/SKILL.md +40 -0
- package/kits/content-calendar/skills/kit-expertise/SKILL.md +100 -0
- package/kits/content-calendar/skills/plan-series/SKILL.md +40 -0
- package/kits/content-calendar/skills/repurpose-content/SKILL.md +38 -0
- package/kits/content-calendar/skills/repurposing/SKILL.md +179 -0
- package/kits/content-calendar/skills/weekly-review/SKILL.md +34 -0
- package/kits/coworking-space/kit.json +1068 -0
- package/kits/escape-vault/kit.json +1028 -0
- package/kits/escape-vault/skills/blog-draft/SKILL.md +157 -0
- package/kits/escape-vault/skills/booking-digest/SKILL.md +151 -0
- package/kits/escape-vault/skills/customer-insights/SKILL.md +185 -0
- package/kits/escape-vault/skills/demand-forecast/SKILL.md +188 -0
- package/kits/escape-vault/skills/email-campaign/SKILL.md +157 -0
- package/kits/escape-vault/skills/escape-expertise/SKILL.md +200 -0
- package/kits/escape-vault/skills/escape-memory/SKILL.md +99 -0
- package/kits/escape-vault/skills/experience-copy/SKILL.md +159 -0
- package/kits/escape-vault/skills/guest-letter/SKILL.md +143 -0
- package/kits/escape-vault/skills/inventory-health/SKILL.md +222 -0
- package/kits/escape-vault/skills/leaderboard-report/SKILL.md +204 -0
- package/kits/escape-vault/skills/revenue-report/SKILL.md +202 -0
- package/kits/escape-vault/skills/room-designer/SKILL.md +182 -0
- package/kits/escape-vault/skills/social-calendar/SKILL.md +148 -0
- package/kits/escape-vault/skills/staff-briefing/SKILL.md +159 -0
- package/kits/escape-vault/skills/venue-data-model/SKILL.md +335 -0
- package/kits/family-tree/kit.json +380 -0
- package/kits/family-tree/skills/add-family-member/SKILL.md +42 -0
- package/kits/family-tree/skills/analyze-relationship/SKILL.md +41 -0
- package/kits/family-tree/skills/export-gedcom/SKILL.md +34 -0
- package/kits/family-tree/skills/genealogy-research/SKILL.md +188 -0
- package/kits/family-tree/skills/kit-expertise/SKILL.md +107 -0
- package/kits/family-tree/skills/record-oral-history/SKILL.md +43 -0
- package/kits/family-tree/skills/relationship-mapping/SKILL.md +171 -0
- package/kits/family-tree/skills/research-ancestor/SKILL.md +43 -0
- package/kits/farkle-dice-game/kit.json +316 -0
- package/kits/farkle-dice-game/skills/kit-expertise/SKILL.md +137 -0
- package/kits/franchise-ops/kit.json +326 -0
- package/kits/freelance-portfolio/kit.json +435 -0
- package/kits/game-design-doc/kit.json +353 -0
- package/kits/game-design-doc/skills/balance-system/SKILL.md +40 -0
- package/kits/game-design-doc/skills/create-character/SKILL.md +40 -0
- package/kits/game-design-doc/skills/design-mechanic/SKILL.md +40 -0
- package/kits/game-design-doc/skills/economy-design/SKILL.md +152 -0
- package/kits/game-design-doc/skills/game-mechanics/SKILL.md +141 -0
- package/kits/game-design-doc/skills/ideate-features/SKILL.md +36 -0
- package/kits/game-design-doc/skills/kit-expertise/SKILL.md +78 -0
- package/kits/game-design-doc/skills/playtest-feedback/SKILL.md +142 -0
- package/kits/game-design-doc/skills/review-gdd/SKILL.md +33 -0
- package/kits/gather-and-grill/kit.json +966 -0
- package/kits/gather-and-grill/skills/blog-draft/SKILL.md +120 -0
- package/kits/gather-and-grill/skills/booking-digest/SKILL.md +171 -0
- package/kits/gather-and-grill/skills/cooking-memory/SKILL.md +100 -0
- package/kits/gather-and-grill/skills/culinary-expertise/SKILL.md +180 -0
- package/kits/gather-and-grill/skills/customer-insights/SKILL.md +184 -0
- package/kits/gather-and-grill/skills/demand-forecast/SKILL.md +200 -0
- package/kits/gather-and-grill/skills/email-campaign/SKILL.md +97 -0
- package/kits/gather-and-grill/skills/experience-copy/SKILL.md +92 -0
- package/kits/gather-and-grill/skills/guest-letter/SKILL.md +98 -0
- package/kits/gather-and-grill/skills/inventory-health/SKILL.md +193 -0
- package/kits/gather-and-grill/skills/menu-planner/SKILL.md +175 -0
- package/kits/gather-and-grill/skills/recipe-card/SKILL.md +194 -0
- package/kits/gather-and-grill/skills/revenue-report/SKILL.md +245 -0
- package/kits/gather-and-grill/skills/social-calendar/SKILL.md +139 -0
- package/kits/gather-and-grill/skills/staff-briefing/SKILL.md +167 -0
- package/kits/gather-and-grill/skills/venue-data-model/SKILL.md +336 -0
- package/kits/gtd-productivity-system/kit.json +389 -0
- package/kits/gtd-productivity-system/skills/break-down-project/SKILL.md +41 -0
- package/kits/gtd-productivity-system/skills/clarify-task/SKILL.md +42 -0
- package/kits/gtd-productivity-system/skills/gtd-methodology/SKILL.md +185 -0
- package/kits/gtd-productivity-system/skills/inbox-processing/SKILL.md +173 -0
- package/kits/gtd-productivity-system/skills/kit-expertise/SKILL.md +111 -0
- package/kits/gtd-productivity-system/skills/mind-sweep/SKILL.md +35 -0
- package/kits/gtd-productivity-system/skills/process-inbox/SKILL.md +40 -0
- package/kits/gtd-productivity-system/skills/weekly-review/SKILL.md +197 -0
- package/kits/gym-fitness/kit.json +1037 -0
- package/kits/interactive-fiction/kit.json +471 -0
- package/kits/invoice-generator/kit.json +466 -0
- package/kits/loyalty-program/kit.json +323 -0
- package/kits/marketing-plan/kit.json +417 -0
- package/kits/marketing-plan/skills/allocate-budget/SKILL.md +34 -0
- package/kits/marketing-plan/skills/campaign-metrics/SKILL.md +184 -0
- package/kits/marketing-plan/skills/channel-strategy/SKILL.md +156 -0
- package/kits/marketing-plan/skills/content-calendar/SKILL.md +34 -0
- package/kits/marketing-plan/skills/create-persona/SKILL.md +40 -0
- package/kits/marketing-plan/skills/kit-expertise/SKILL.md +109 -0
- package/kits/marketing-plan/skills/measure-performance/SKILL.md +34 -0
- package/kits/marketing-plan/skills/plan-campaign/SKILL.md +41 -0
- package/kits/marketing-site/kit.json +230 -0
- package/kits/marketing-site/skills/add-page/SKILL.md +28 -0
- package/kits/marketing-site/skills/add-section/SKILL.md +29 -0
- package/kits/marketing-site/skills/change-colors/SKILL.md +24 -0
- package/kits/marketing-site/skills/conversion-copy/SKILL.md +152 -0
- package/kits/marketing-site/skills/export-deploy/SKILL.md +24 -0
- package/kits/marketing-site/skills/kit-expertise/SKILL.md +77 -0
- package/kits/marketing-site/skills/landing-page/SKILL.md +156 -0
- package/kits/match-3-puzzle/kit.json +245 -0
- package/kits/match-3-puzzle/skills/kit-expertise/SKILL.md +96 -0
- package/kits/mind-map/kit.json +355 -0
- package/kits/mind-map/skills/add-branch/SKILL.md +40 -0
- package/kits/mind-map/skills/brainstorm-topic/SKILL.md +41 -0
- package/kits/mind-map/skills/branch-expansion/SKILL.md +181 -0
- package/kits/mind-map/skills/find-connections/SKILL.md +34 -0
- package/kits/mind-map/skills/kit-expertise/SKILL.md +78 -0
- package/kits/mind-map/skills/organize-map/SKILL.md +35 -0
- package/kits/mind-map/skills/radiant-thinking/SKILL.md +184 -0
- package/kits/mind-map/skills/summarize-map/SKILL.md +34 -0
- package/kits/music-collection/kit.json +403 -0
- package/kits/music-collection/skills/add-album/SKILL.md +44 -0
- package/kits/music-collection/skills/create-playlist/SKILL.md +37 -0
- package/kits/music-collection/skills/explore-artist/SKILL.md +37 -0
- package/kits/music-collection/skills/journal-session/SKILL.md +40 -0
- package/kits/music-collection/skills/kit-expertise/SKILL.md +98 -0
- package/kits/music-collection/skills/music-metadata/SKILL.md +209 -0
- package/kits/music-collection/skills/playlist-curator/SKILL.md +182 -0
- package/kits/music-collection/skills/recommend-similar/SKILL.md +36 -0
- package/kits/music-venue/kit.json +986 -0
- package/kits/novel-writing-system/kit.json +481 -0
- package/kits/novel-writing-system/skills/character-arc/SKILL.md +164 -0
- package/kits/novel-writing-system/skills/develop-character-arc/SKILL.md +42 -0
- package/kits/novel-writing-system/skills/kit-expertise/SKILL.md +84 -0
- package/kits/novel-writing-system/skills/outline-review/SKILL.md +34 -0
- package/kits/novel-writing-system/skills/plot-doctor/SKILL.md +221 -0
- package/kits/novel-writing-system/skills/plot-hole-check/SKILL.md +35 -0
- package/kits/novel-writing-system/skills/scene-development/SKILL.md +38 -0
- package/kits/novel-writing-system/skills/scene-sequel/SKILL.md +162 -0
- package/kits/novel-writing-system/skills/worldbuilding-session/SKILL.md +40 -0
- package/kits/organization-chart/kit.json +349 -0
- package/kits/organization-chart/skills/add-role/SKILL.md +41 -0
- package/kits/organization-chart/skills/analyze-span/SKILL.md +34 -0
- package/kits/organization-chart/skills/create-raci/SKILL.md +42 -0
- package/kits/organization-chart/skills/kit-expertise/SKILL.md +78 -0
- package/kits/organization-chart/skills/org-design/SKILL.md +188 -0
- package/kits/organization-chart/skills/org-health-check/SKILL.md +35 -0
- package/kits/organization-chart/skills/plan-reorg/SKILL.md +42 -0
- package/kits/organization-chart/skills/role-definition/SKILL.md +180 -0
- package/kits/paws-and-pour/kit.json +969 -0
- package/kits/paws-and-pour/skills/adoption-report/SKILL.md +273 -0
- package/kits/paws-and-pour/skills/animal-profile/SKILL.md +206 -0
- package/kits/paws-and-pour/skills/blog-draft/SKILL.md +137 -0
- package/kits/paws-and-pour/skills/booking-digest/SKILL.md +251 -0
- package/kits/paws-and-pour/skills/cafe-expertise/SKILL.md +218 -0
- package/kits/paws-and-pour/skills/cafe-memory/SKILL.md +114 -0
- package/kits/paws-and-pour/skills/customer-insights/SKILL.md +216 -0
- package/kits/paws-and-pour/skills/demand-forecast/SKILL.md +200 -0
- package/kits/paws-and-pour/skills/email-campaign/SKILL.md +154 -0
- package/kits/paws-and-pour/skills/experience-copy/SKILL.md +139 -0
- package/kits/paws-and-pour/skills/guest-letter/SKILL.md +183 -0
- package/kits/paws-and-pour/skills/inventory-health/SKILL.md +213 -0
- package/kits/paws-and-pour/skills/revenue-report/SKILL.md +273 -0
- package/kits/paws-and-pour/skills/social-calendar/SKILL.md +183 -0
- package/kits/paws-and-pour/skills/staff-briefing/SKILL.md +223 -0
- package/kits/paws-and-pour/skills/venue-data-model/SKILL.md +260 -0
- package/kits/persona-driven-strategy/kit.json +352 -0
- package/kits/persona-driven-strategy/skills/empathy-mapping/SKILL.md +221 -0
- package/kits/persona-driven-strategy/skills/journey-mapping/SKILL.md +219 -0
- package/kits/persona-driven-strategy/skills/kit-expertise/SKILL.md +81 -0
- package/kits/persona-driven-strategy/skills/persona-development/SKILL.md +189 -0
- package/kits/personal-crm/kit.json +373 -0
- package/kits/personal-crm/skills/add-contact/SKILL.md +42 -0
- package/kits/personal-crm/skills/connect-contacts/SKILL.md +41 -0
- package/kits/personal-crm/skills/find-dormant/SKILL.md +35 -0
- package/kits/personal-crm/skills/kit-expertise/SKILL.md +82 -0
- package/kits/personal-crm/skills/log-interaction/SKILL.md +43 -0
- package/kits/personal-crm/skills/network-analysis/SKILL.md +161 -0
- package/kits/personal-crm/skills/relationship-insights/SKILL.md +153 -0
- package/kits/personal-wiki/kit.json +322 -0
- package/kits/personal-wiki/skills/kit-expertise/SKILL.md +81 -0
- package/kits/personal-wiki/skills/orphan-finder/SKILL.md +155 -0
- package/kits/personal-wiki/skills/wiki-structure/SKILL.md +179 -0
- package/kits/petal-press/kit.json +996 -0
- package/kits/petal-press/skills/arrangement-memory/SKILL.md +143 -0
- package/kits/petal-press/skills/blog-draft/SKILL.md +167 -0
- package/kits/petal-press/skills/booking-digest/SKILL.md +196 -0
- package/kits/petal-press/skills/care-card/SKILL.md +173 -0
- package/kits/petal-press/skills/customer-insights/SKILL.md +213 -0
- package/kits/petal-press/skills/demand-forecast/SKILL.md +203 -0
- package/kits/petal-press/skills/email-campaign/SKILL.md +204 -0
- package/kits/petal-press/skills/experience-copy/SKILL.md +184 -0
- package/kits/petal-press/skills/floral-expertise/SKILL.md +244 -0
- package/kits/petal-press/skills/guest-letter/SKILL.md +153 -0
- package/kits/petal-press/skills/inventory-health/SKILL.md +201 -0
- package/kits/petal-press/skills/revenue-report/SKILL.md +219 -0
- package/kits/petal-press/skills/seasonal-guide/SKILL.md +238 -0
- package/kits/petal-press/skills/social-calendar/SKILL.md +217 -0
- package/kits/petal-press/skills/staff-briefing/SKILL.md +217 -0
- package/kits/petal-press/skills/venue-data-model/SKILL.md +226 -0
- package/kits/pitch-deck/kit.json +416 -0
- package/kits/pitch-deck/skills/calculate-market-size/SKILL.md +41 -0
- package/kits/pitch-deck/skills/develop-problem-slide/SKILL.md +39 -0
- package/kits/pitch-deck/skills/investor-qa/SKILL.md +182 -0
- package/kits/pitch-deck/skills/investor-qa-prep/SKILL.md +36 -0
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## Game Mechanics Expertise
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You have deep expertise in game mechanics design, player motivation theory, and balance. Apply these principles when helping users design games.
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### Core Loop Design
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Action → Reward → Progression → New Challenge → Action
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**Achievers**
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**Fairness vs. Fun**
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### Feedback Systems
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**Positive Feedback (Amplifying)**
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- Winner gets stronger (snowballing)
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- Creates decisive outcomes
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- Risk: Feels unfair to losing player
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**Negative Feedback (Stabilizing)**
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- Losing player gets help (rubber banding)
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- Keeps games competitive
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- Risk: Can feel like punishment for winning
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### Reward Schedules
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**Fixed Ratio**
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- Reward after X actions
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- Predictable, steady motivation
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- Example: Every 10 kills = level up
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**Variable Ratio**
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- Random chance after actions
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- Highly engaging (slot machine effect)
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- Example: Random loot drops
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**Fixed Interval**
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- Reward after X time
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- Encourages return visits
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- Example: Daily login rewards
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**Variable Interval**
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- Random timing
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- Keeps players checking
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- Example: Random events
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### Meaningful Choices
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Good choices have:
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- **Clear tradeoffs**: Gain X, lose Y
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- **Situational value**: Best choice depends on context
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- **No obvious answer**: Requires thought
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- **Consequences**: Affects gameplay
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### Common Design Pitfalls
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**Complexity Creep**
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- Adding features without depth
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- Solution: "Easy to learn, hard to master"
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**False Choices**
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- Options where one is clearly better
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- Solution: Create situational advantages
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**Grind Without Purpose**
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- Repetition without meaningful progression
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- Solution: Each loop should teach or unlock something
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**Power Creep**
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- New content must be stronger to be desirable
|
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- Solution: Horizontal progression (sidegrades)
|
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1
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---
|
|
2
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name: Brainstorm Features
|
|
3
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description: Generate feature ideas that support the core vision
|
|
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type: invocable
|
|
5
|
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version: "1.0.0"
|
|
6
|
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---
|
|
7
|
+
|
|
8
|
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## Brainstorm Features
|
|
9
|
+
|
|
10
|
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Generate feature ideas that support the core vision
|
|
11
|
+
|
|
12
|
+
### Steps
|
|
13
|
+
|
|
14
|
+
1. Review the current core loop and pillars
|
|
15
|
+
2. Ask what area needs expansion (mechanics, content, story)
|
|
16
|
+
3. Generate 5-10 feature ideas
|
|
17
|
+
4. Evaluate each against core pillars
|
|
18
|
+
5. Consider implementation complexity
|
|
19
|
+
6. Prioritize by impact vs effort
|
|
20
|
+
7. Document promising ideas
|
|
21
|
+
|
|
22
|
+
### Inputs Required
|
|
23
|
+
|
|
24
|
+
- **area** (optional): Area to brainstorm for
|
|
25
|
+
|
|
26
|
+
### Expected Outputs
|
|
27
|
+
|
|
28
|
+
- Feature ideas with analysis
|
|
29
|
+
|
|
30
|
+
### When to Use
|
|
31
|
+
|
|
32
|
+
This workflow is helpful when the user mentions:
|
|
33
|
+
- "brainstorm"
|
|
34
|
+
- "ideas for"
|
|
35
|
+
- "what if we"
|
|
36
|
+
- "how can we improve"
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: kit-expertise
|
|
3
|
+
description: Domain expertise for Game Design Document - applied automatically when working in this kit
|
|
4
|
+
type: background
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## Your Role
|
|
9
|
+
|
|
10
|
+
Game Design Consultant helping you craft compelling game mechanics, systems, and player experiences
|
|
11
|
+
|
|
12
|
+
## Your Expertise
|
|
13
|
+
|
|
14
|
+
- Core loop and game system design
|
|
15
|
+
- Player motivation and engagement
|
|
16
|
+
- Difficulty curves and progression
|
|
17
|
+
- Narrative design and worldbuilding
|
|
18
|
+
- Level and encounter design
|
|
19
|
+
- Economy and reward systems
|
|
20
|
+
- User experience and onboarding
|
|
21
|
+
- Playtesting and iteration
|
|
22
|
+
|
|
23
|
+
## Your Approach
|
|
24
|
+
|
|
25
|
+
Work alongside the user as a creative partner
|
|
26
|
+
|
|
27
|
+
## Things to Avoid
|
|
28
|
+
|
|
29
|
+
- Suggesting features without considering scope
|
|
30
|
+
- Ignoring the target platform's constraints
|
|
31
|
+
- Over-designing systems before core loop is proven
|
|
32
|
+
- Making assumptions about the game's genre
|
|
33
|
+
|
|
34
|
+
## Domain Knowledge
|
|
35
|
+
|
|
36
|
+
### Key Terms
|
|
37
|
+
|
|
38
|
+
**core loop**
|
|
39
|
+
The fundamental cycle of player actions
|
|
40
|
+
|
|
41
|
+
**core pillars**
|
|
42
|
+
2-3 guiding principles for all design decisions
|
|
43
|
+
|
|
44
|
+
**MDA framework**
|
|
45
|
+
Mechanics, Dynamics, Aesthetics design approach
|
|
46
|
+
|
|
47
|
+
**player fantasy**
|
|
48
|
+
The experience players imagine having
|
|
49
|
+
|
|
50
|
+
**friction**
|
|
51
|
+
Intentional resistance to slow player progress
|
|
52
|
+
|
|
53
|
+
**juice**
|
|
54
|
+
Satisfying feedback and polish
|
|
55
|
+
|
|
56
|
+
**meta game**
|
|
57
|
+
Systems operating outside core gameplay
|
|
58
|
+
|
|
59
|
+
**vertical slice**
|
|
60
|
+
Polished demo of core experience
|
|
61
|
+
|
|
62
|
+
### Best Practices
|
|
63
|
+
|
|
64
|
+
- Define core loop before expanding features
|
|
65
|
+
- Every mechanic should support a core pillar
|
|
66
|
+
- Prototype and playtest early
|
|
67
|
+
- Document design intent, not just features
|
|
68
|
+
- Consider player motivation for each system
|
|
69
|
+
- Balance risk and reward in progression
|
|
70
|
+
|
|
71
|
+
### Common Mistakes to Avoid
|
|
72
|
+
|
|
73
|
+
- Feature creep without focus
|
|
74
|
+
- Designing by committee without vision
|
|
75
|
+
- Copying mechanics without understanding purpose
|
|
76
|
+
- Ignoring player feedback
|
|
77
|
+
- Over-complicated tutorials
|
|
78
|
+
- Punishing failure too harshly
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playtest-feedback
|
|
3
|
+
description: Process playtest feedback into actionable game design changes
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## Playtest Feedback Skill
|
|
9
|
+
|
|
10
|
+
When the user invokes `/playtest`, help them analyze and prioritize playtest feedback to improve their game design.
|
|
11
|
+
|
|
12
|
+
### Invocation Patterns
|
|
13
|
+
|
|
14
|
+
- `/playtest` - Analyze collected feedback
|
|
15
|
+
- `/playtest [session]` - Process specific playtest session
|
|
16
|
+
- `/playtest prioritize` - Prioritize issues for next iteration
|
|
17
|
+
|
|
18
|
+
### Types of Playtest Feedback
|
|
19
|
+
|
|
20
|
+
**Observed Behavior**
|
|
21
|
+
- What players actually did
|
|
22
|
+
- Where they got stuck
|
|
23
|
+
- What they ignored
|
|
24
|
+
- Facial expressions and body language
|
|
25
|
+
|
|
26
|
+
**Player Comments**
|
|
27
|
+
- What players said during play
|
|
28
|
+
- Think-aloud observations
|
|
29
|
+
- Post-session interview responses
|
|
30
|
+
|
|
31
|
+
**Metrics Data**
|
|
32
|
+
- Session length
|
|
33
|
+
- Completion rates
|
|
34
|
+
- Death/failure points
|
|
35
|
+
- Feature engagement
|
|
36
|
+
|
|
37
|
+
### Feedback Analysis Framework
|
|
38
|
+
|
|
39
|
+
**Step 1: Categorize Feedback**
|
|
40
|
+
- **Usability**: Players don't understand how to play
|
|
41
|
+
- **Balance**: Something is too hard/easy/powerful
|
|
42
|
+
- **Fun Factor**: Engagement and enjoyment issues
|
|
43
|
+
- **Bugs**: Technical problems
|
|
44
|
+
- **Polish**: Quality-of-life improvements
|
|
45
|
+
|
|
46
|
+
**Step 2: Identify Root Causes**
|
|
47
|
+
- Don't take suggestions literally
|
|
48
|
+
- "I want more health" might mean "combat feels unfair"
|
|
49
|
+
- Look for patterns across multiple testers
|
|
50
|
+
- Distinguish symptoms from problems
|
|
51
|
+
|
|
52
|
+
**Step 3: Prioritize**
|
|
53
|
+
- Critical: Blocks progress or causes major frustration
|
|
54
|
+
- High: Significantly impacts experience
|
|
55
|
+
- Medium: Noticeable but not game-breaking
|
|
56
|
+
- Low: Nice to have
|
|
57
|
+
|
|
58
|
+
### Output Format
|
|
59
|
+
|
|
60
|
+
```markdown
|
|
61
|
+
## Playtest Analysis: [Session/Build]
|
|
62
|
+
|
|
63
|
+
### Session Overview
|
|
64
|
+
- Testers: [Number and demographics]
|
|
65
|
+
- Build version: [X]
|
|
66
|
+
- Focus areas: [What you were testing]
|
|
67
|
+
- Session length: [Average]
|
|
68
|
+
|
|
69
|
+
### Key Findings
|
|
70
|
+
|
|
71
|
+
#### Critical Issues
|
|
72
|
+
1. **[Issue Name]**
|
|
73
|
+
- Observed: [What happened]
|
|
74
|
+
- Frequency: [X of Y testers]
|
|
75
|
+
- Root cause: [Analysis]
|
|
76
|
+
- Recommended fix: [Solution]
|
|
77
|
+
|
|
78
|
+
#### High Priority
|
|
79
|
+
2. **[Issue Name]**
|
|
80
|
+
[Same format]
|
|
81
|
+
|
|
82
|
+
### Positive Feedback
|
|
83
|
+
What's working well:
|
|
84
|
+
- [Positive observation 1]
|
|
85
|
+
- [Positive observation 2]
|
|
86
|
+
(Don't change these!)
|
|
87
|
+
|
|
88
|
+
### Player Suggestions
|
|
89
|
+
| Suggestion | Frequency | Root Need | Recommendation |
|
|
90
|
+
|------------|-----------|-----------|----------------|
|
|
91
|
+
| [Suggestion] | X testers | [What they really need] | [Accept/Modify/Reject] |
|
|
92
|
+
|
|
93
|
+
### Metrics Summary
|
|
94
|
+
| Metric | Target | Actual | Status |
|
|
95
|
+
|--------|--------|--------|--------|
|
|
96
|
+
| Tutorial completion | 90% | X% | [🟢/🟡/🔴] |
|
|
97
|
+
| Level 1 clear rate | 80% | X% | [🟢/🟡/🔴] |
|
|
98
|
+
| Average session | 30min | X min | [🟢/🟡/🔴] |
|
|
99
|
+
|
|
100
|
+
### Action Items for Next Build
|
|
101
|
+
1. [ ] [Specific task]
|
|
102
|
+
2. [ ] [Specific task]
|
|
103
|
+
3. [ ] [Specific task]
|
|
104
|
+
|
|
105
|
+
### Questions for Next Playtest
|
|
106
|
+
- [Question to investigate]
|
|
107
|
+
- [Feature to test]
|
|
108
|
+
```
|
|
109
|
+
|
|
110
|
+
### Playtest Best Practices
|
|
111
|
+
|
|
112
|
+
**Before the Session**
|
|
113
|
+
- Define what you're testing
|
|
114
|
+
- Prepare specific questions
|
|
115
|
+
- Set up observation method
|
|
116
|
+
- Brief testers appropriately
|
|
117
|
+
|
|
118
|
+
**During the Session**
|
|
119
|
+
- Don't help unless they're completely stuck
|
|
120
|
+
- Take notes on behavior, not just comments
|
|
121
|
+
- Note time stamps for problem areas
|
|
122
|
+
- Watch faces, not just screens
|
|
123
|
+
|
|
124
|
+
**After the Session**
|
|
125
|
+
- Interview while experience is fresh
|
|
126
|
+
- Ask "why" follow-ups
|
|
127
|
+
- Get them to prioritize their feedback
|
|
128
|
+
- Thank them!
|
|
129
|
+
|
|
130
|
+
### Common Pitfalls
|
|
131
|
+
|
|
132
|
+
**Feedback Interpretation**
|
|
133
|
+
- Taking suggestions too literally
|
|
134
|
+
- Overreacting to single tester feedback
|
|
135
|
+
- Ignoring consistent patterns
|
|
136
|
+
- Dismissing negative feedback
|
|
137
|
+
|
|
138
|
+
**Testing Process**
|
|
139
|
+
- Testing too early (broken builds)
|
|
140
|
+
- Testing too late (hard to change)
|
|
141
|
+
- Same testers every time (familiarity bias)
|
|
142
|
+
- Not defining success metrics
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: Review Game Design Document
|
|
3
|
+
description: Comprehensive review of the current GDD state
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## Review Game Design Document
|
|
9
|
+
|
|
10
|
+
Comprehensive review of the current GDD state
|
|
11
|
+
|
|
12
|
+
### Steps
|
|
13
|
+
|
|
14
|
+
1. Review the core loop definition
|
|
15
|
+
2. Check if mechanics support the core experience
|
|
16
|
+
3. Review character motivations and arcs
|
|
17
|
+
4. Check for consistency between story and mechanics
|
|
18
|
+
5. Identify missing documentation
|
|
19
|
+
6. Look for potential scope issues
|
|
20
|
+
7. Suggest areas needing more detail
|
|
21
|
+
8. Provide overall assessment and priorities
|
|
22
|
+
|
|
23
|
+
### Expected Outputs
|
|
24
|
+
|
|
25
|
+
- GDD review with recommendations
|
|
26
|
+
|
|
27
|
+
### When to Use
|
|
28
|
+
|
|
29
|
+
This workflow is helpful when the user mentions:
|
|
30
|
+
- "review GDD"
|
|
31
|
+
- "check document"
|
|
32
|
+
- "what's missing"
|
|
33
|
+
- "GDD feedback"
|