@soulcraft/kits 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (528) hide show
  1. package/kits/ai-content-studio/kit.json +358 -0
  2. package/kits/api-documentation/kit.json +358 -0
  3. package/kits/api-documentation/skills/api-examples/SKILL.md +176 -0
  4. package/kits/api-documentation/skills/api-review/SKILL.md +35 -0
  5. package/kits/api-documentation/skills/api-versioning/SKILL.md +156 -0
  6. package/kits/api-documentation/skills/create-code-examples/SKILL.md +42 -0
  7. package/kits/api-documentation/skills/define-resource/SKILL.md +39 -0
  8. package/kits/api-documentation/skills/document-auth/SKILL.md +39 -0
  9. package/kits/api-documentation/skills/document-endpoint/SKILL.md +40 -0
  10. package/kits/api-documentation/skills/kit-expertise/SKILL.md +78 -0
  11. package/kits/api-documentation/skills/openapi-spec/SKILL.md +174 -0
  12. package/kits/axe-house/kit.json +931 -0
  13. package/kits/axe-house/skills/axe-expertise/SKILL.md +259 -0
  14. package/kits/axe-house/skills/blog-draft/SKILL.md +147 -0
  15. package/kits/axe-house/skills/booking-digest/SKILL.md +188 -0
  16. package/kits/axe-house/skills/customer-insights/SKILL.md +215 -0
  17. package/kits/axe-house/skills/demand-forecast/SKILL.md +183 -0
  18. package/kits/axe-house/skills/email-campaign/SKILL.md +135 -0
  19. package/kits/axe-house/skills/experience-copy/SKILL.md +142 -0
  20. package/kits/axe-house/skills/guest-letter/SKILL.md +171 -0
  21. package/kits/axe-house/skills/inventory-health/SKILL.md +234 -0
  22. package/kits/axe-house/skills/league-manager/SKILL.md +264 -0
  23. package/kits/axe-house/skills/revenue-report/SKILL.md +240 -0
  24. package/kits/axe-house/skills/safety-briefing/SKILL.md +248 -0
  25. package/kits/axe-house/skills/social-calendar/SKILL.md +203 -0
  26. package/kits/axe-house/skills/staff-briefing/SKILL.md +231 -0
  27. package/kits/axe-house/skills/venue-data-model/SKILL.md +225 -0
  28. package/kits/blog-series/kit.json +363 -0
  29. package/kits/blog-series/skills/content-hooks/SKILL.md +158 -0
  30. package/kits/blog-series/skills/headline-brainstorm/SKILL.md +40 -0
  31. package/kits/blog-series/skills/kit-expertise/SKILL.md +78 -0
  32. package/kits/blog-series/skills/repurpose-content/SKILL.md +40 -0
  33. package/kits/blog-series/skills/seo-review/SKILL.md +41 -0
  34. package/kits/blog-series/skills/seo-writing/SKILL.md +135 -0
  35. package/kits/blog-series/skills/series-audit/SKILL.md +36 -0
  36. package/kits/blog-series/skills/write-post-outline/SKILL.md +42 -0
  37. package/kits/business-plan/kit.json +437 -0
  38. package/kits/business-plan/skills/competitor-analysis/SKILL.md +34 -0
  39. package/kits/business-plan/skills/financial-modeling/SKILL.md +180 -0
  40. package/kits/business-plan/skills/financial-projections/SKILL.md +42 -0
  41. package/kits/business-plan/skills/kit-expertise/SKILL.md +101 -0
  42. package/kits/business-plan/skills/market-analysis/SKILL.md +155 -0
  43. package/kits/business-plan/skills/market-research/SKILL.md +35 -0
  44. package/kits/business-plan/skills/sba-compliance/SKILL.md +163 -0
  45. package/kits/business-plan/skills/swot-analysis/SKILL.md +36 -0
  46. package/kits/canvas-and-corks/kit.json +910 -0
  47. package/kits/canvas-and-corks/skills/blog-draft/SKILL.md +160 -0
  48. package/kits/canvas-and-corks/skills/booking-digest/SKILL.md +147 -0
  49. package/kits/canvas-and-corks/skills/class-description/SKILL.md +53 -0
  50. package/kits/canvas-and-corks/skills/class-roster/SKILL.md +163 -0
  51. package/kits/canvas-and-corks/skills/customer-insights/SKILL.md +174 -0
  52. package/kits/canvas-and-corks/skills/demand-forecast/SKILL.md +191 -0
  53. package/kits/canvas-and-corks/skills/email-campaign/SKILL.md +154 -0
  54. package/kits/canvas-and-corks/skills/experience-copy/SKILL.md +152 -0
  55. package/kits/canvas-and-corks/skills/guest-letter/SKILL.md +127 -0
  56. package/kits/canvas-and-corks/skills/inventory-health/SKILL.md +204 -0
  57. package/kits/canvas-and-corks/skills/painting-memory/SKILL.md +76 -0
  58. package/kits/canvas-and-corks/skills/revenue-report/SKILL.md +196 -0
  59. package/kits/canvas-and-corks/skills/social-calendar/SKILL.md +146 -0
  60. package/kits/canvas-and-corks/skills/staff-briefing/SKILL.md +134 -0
  61. package/kits/canvas-and-corks/skills/studio-expertise/SKILL.md +181 -0
  62. package/kits/canvas-and-corks/skills/venue-data-model/SKILL.md +325 -0
  63. package/kits/character-relationship-map/kit.json +367 -0
  64. package/kits/character-relationship-map/skills/ensemble-balance/SKILL.md +189 -0
  65. package/kits/character-relationship-map/skills/kit-expertise/SKILL.md +83 -0
  66. package/kits/character-relationship-map/skills/relationship-dynamics/SKILL.md +158 -0
  67. package/kits/clay-and-co/kit.json +938 -0
  68. package/kits/clay-and-co/skills/blog-draft/SKILL.md +135 -0
  69. package/kits/clay-and-co/skills/booking-digest/SKILL.md +163 -0
  70. package/kits/clay-and-co/skills/customer-insights/SKILL.md +207 -0
  71. package/kits/clay-and-co/skills/demand-forecast/SKILL.md +166 -0
  72. package/kits/clay-and-co/skills/email-campaign/SKILL.md +125 -0
  73. package/kits/clay-and-co/skills/experience-copy/SKILL.md +132 -0
  74. package/kits/clay-and-co/skills/guest-letter/SKILL.md +104 -0
  75. package/kits/clay-and-co/skills/inventory-health/SKILL.md +211 -0
  76. package/kits/clay-and-co/skills/kiln-scheduler/SKILL.md +206 -0
  77. package/kits/clay-and-co/skills/piece-tracker/SKILL.md +165 -0
  78. package/kits/clay-and-co/skills/pottery-expertise/SKILL.md +165 -0
  79. package/kits/clay-and-co/skills/pottery-memory/SKILL.md +119 -0
  80. package/kits/clay-and-co/skills/revenue-report/SKILL.md +205 -0
  81. package/kits/clay-and-co/skills/social-calendar/SKILL.md +130 -0
  82. package/kits/clay-and-co/skills/staff-briefing/SKILL.md +213 -0
  83. package/kits/clay-and-co/skills/venue-data-model/SKILL.md +230 -0
  84. package/kits/concept-map/kit.json +353 -0
  85. package/kits/concept-map/skills/add-concept/SKILL.md +41 -0
  86. package/kits/concept-map/skills/assess-understanding/SKILL.md +36 -0
  87. package/kits/concept-map/skills/concept-hierarchy/SKILL.md +148 -0
  88. package/kits/concept-map/skills/create-learning-map/SKILL.md +42 -0
  89. package/kits/concept-map/skills/find-cross-links/SKILL.md +34 -0
  90. package/kits/concept-map/skills/identify-prerequisites/SKILL.md +40 -0
  91. package/kits/concept-map/skills/kit-expertise/SKILL.md +78 -0
  92. package/kits/concept-map/skills/relationship-types/SKILL.md +160 -0
  93. package/kits/content-calendar/kit.json +420 -0
  94. package/kits/content-calendar/skills/content-strategy/SKILL.md +174 -0
  95. package/kits/content-calendar/skills/create-brief/SKILL.md +40 -0
  96. package/kits/content-calendar/skills/generate-ideas/SKILL.md +40 -0
  97. package/kits/content-calendar/skills/kit-expertise/SKILL.md +100 -0
  98. package/kits/content-calendar/skills/plan-series/SKILL.md +40 -0
  99. package/kits/content-calendar/skills/repurpose-content/SKILL.md +38 -0
  100. package/kits/content-calendar/skills/repurposing/SKILL.md +179 -0
  101. package/kits/content-calendar/skills/weekly-review/SKILL.md +34 -0
  102. package/kits/coworking-space/kit.json +1068 -0
  103. package/kits/escape-vault/kit.json +1028 -0
  104. package/kits/escape-vault/skills/blog-draft/SKILL.md +157 -0
  105. package/kits/escape-vault/skills/booking-digest/SKILL.md +151 -0
  106. package/kits/escape-vault/skills/customer-insights/SKILL.md +185 -0
  107. package/kits/escape-vault/skills/demand-forecast/SKILL.md +188 -0
  108. package/kits/escape-vault/skills/email-campaign/SKILL.md +157 -0
  109. package/kits/escape-vault/skills/escape-expertise/SKILL.md +200 -0
  110. package/kits/escape-vault/skills/escape-memory/SKILL.md +99 -0
  111. package/kits/escape-vault/skills/experience-copy/SKILL.md +159 -0
  112. package/kits/escape-vault/skills/guest-letter/SKILL.md +143 -0
  113. package/kits/escape-vault/skills/inventory-health/SKILL.md +222 -0
  114. package/kits/escape-vault/skills/leaderboard-report/SKILL.md +204 -0
  115. package/kits/escape-vault/skills/revenue-report/SKILL.md +202 -0
  116. package/kits/escape-vault/skills/room-designer/SKILL.md +182 -0
  117. package/kits/escape-vault/skills/social-calendar/SKILL.md +148 -0
  118. package/kits/escape-vault/skills/staff-briefing/SKILL.md +159 -0
  119. package/kits/escape-vault/skills/venue-data-model/SKILL.md +335 -0
  120. package/kits/family-tree/kit.json +380 -0
  121. package/kits/family-tree/skills/add-family-member/SKILL.md +42 -0
  122. package/kits/family-tree/skills/analyze-relationship/SKILL.md +41 -0
  123. package/kits/family-tree/skills/export-gedcom/SKILL.md +34 -0
  124. package/kits/family-tree/skills/genealogy-research/SKILL.md +188 -0
  125. package/kits/family-tree/skills/kit-expertise/SKILL.md +107 -0
  126. package/kits/family-tree/skills/record-oral-history/SKILL.md +43 -0
  127. package/kits/family-tree/skills/relationship-mapping/SKILL.md +171 -0
  128. package/kits/family-tree/skills/research-ancestor/SKILL.md +43 -0
  129. package/kits/farkle-dice-game/kit.json +316 -0
  130. package/kits/farkle-dice-game/skills/kit-expertise/SKILL.md +137 -0
  131. package/kits/franchise-ops/kit.json +326 -0
  132. package/kits/freelance-portfolio/kit.json +435 -0
  133. package/kits/game-design-doc/kit.json +353 -0
  134. package/kits/game-design-doc/skills/balance-system/SKILL.md +40 -0
  135. package/kits/game-design-doc/skills/create-character/SKILL.md +40 -0
  136. package/kits/game-design-doc/skills/design-mechanic/SKILL.md +40 -0
  137. package/kits/game-design-doc/skills/economy-design/SKILL.md +152 -0
  138. package/kits/game-design-doc/skills/game-mechanics/SKILL.md +141 -0
  139. package/kits/game-design-doc/skills/ideate-features/SKILL.md +36 -0
  140. package/kits/game-design-doc/skills/kit-expertise/SKILL.md +78 -0
  141. package/kits/game-design-doc/skills/playtest-feedback/SKILL.md +142 -0
  142. package/kits/game-design-doc/skills/review-gdd/SKILL.md +33 -0
  143. package/kits/gather-and-grill/kit.json +966 -0
  144. package/kits/gather-and-grill/skills/blog-draft/SKILL.md +120 -0
  145. package/kits/gather-and-grill/skills/booking-digest/SKILL.md +171 -0
  146. package/kits/gather-and-grill/skills/cooking-memory/SKILL.md +100 -0
  147. package/kits/gather-and-grill/skills/culinary-expertise/SKILL.md +180 -0
  148. package/kits/gather-and-grill/skills/customer-insights/SKILL.md +184 -0
  149. package/kits/gather-and-grill/skills/demand-forecast/SKILL.md +200 -0
  150. package/kits/gather-and-grill/skills/email-campaign/SKILL.md +97 -0
  151. package/kits/gather-and-grill/skills/experience-copy/SKILL.md +92 -0
  152. package/kits/gather-and-grill/skills/guest-letter/SKILL.md +98 -0
  153. package/kits/gather-and-grill/skills/inventory-health/SKILL.md +193 -0
  154. package/kits/gather-and-grill/skills/menu-planner/SKILL.md +175 -0
  155. package/kits/gather-and-grill/skills/recipe-card/SKILL.md +194 -0
  156. package/kits/gather-and-grill/skills/revenue-report/SKILL.md +245 -0
  157. package/kits/gather-and-grill/skills/social-calendar/SKILL.md +139 -0
  158. package/kits/gather-and-grill/skills/staff-briefing/SKILL.md +167 -0
  159. package/kits/gather-and-grill/skills/venue-data-model/SKILL.md +336 -0
  160. package/kits/gtd-productivity-system/kit.json +389 -0
  161. package/kits/gtd-productivity-system/skills/break-down-project/SKILL.md +41 -0
  162. package/kits/gtd-productivity-system/skills/clarify-task/SKILL.md +42 -0
  163. package/kits/gtd-productivity-system/skills/gtd-methodology/SKILL.md +185 -0
  164. package/kits/gtd-productivity-system/skills/inbox-processing/SKILL.md +173 -0
  165. package/kits/gtd-productivity-system/skills/kit-expertise/SKILL.md +111 -0
  166. package/kits/gtd-productivity-system/skills/mind-sweep/SKILL.md +35 -0
  167. package/kits/gtd-productivity-system/skills/process-inbox/SKILL.md +40 -0
  168. package/kits/gtd-productivity-system/skills/weekly-review/SKILL.md +197 -0
  169. package/kits/gym-fitness/kit.json +1037 -0
  170. package/kits/interactive-fiction/kit.json +471 -0
  171. package/kits/invoice-generator/kit.json +466 -0
  172. package/kits/loyalty-program/kit.json +323 -0
  173. package/kits/marketing-plan/kit.json +417 -0
  174. package/kits/marketing-plan/skills/allocate-budget/SKILL.md +34 -0
  175. package/kits/marketing-plan/skills/campaign-metrics/SKILL.md +184 -0
  176. package/kits/marketing-plan/skills/channel-strategy/SKILL.md +156 -0
  177. package/kits/marketing-plan/skills/content-calendar/SKILL.md +34 -0
  178. package/kits/marketing-plan/skills/create-persona/SKILL.md +40 -0
  179. package/kits/marketing-plan/skills/kit-expertise/SKILL.md +109 -0
  180. package/kits/marketing-plan/skills/measure-performance/SKILL.md +34 -0
  181. package/kits/marketing-plan/skills/plan-campaign/SKILL.md +41 -0
  182. package/kits/marketing-site/kit.json +230 -0
  183. package/kits/marketing-site/skills/add-page/SKILL.md +28 -0
  184. package/kits/marketing-site/skills/add-section/SKILL.md +29 -0
  185. package/kits/marketing-site/skills/change-colors/SKILL.md +24 -0
  186. package/kits/marketing-site/skills/conversion-copy/SKILL.md +152 -0
  187. package/kits/marketing-site/skills/export-deploy/SKILL.md +24 -0
  188. package/kits/marketing-site/skills/kit-expertise/SKILL.md +77 -0
  189. package/kits/marketing-site/skills/landing-page/SKILL.md +156 -0
  190. package/kits/match-3-puzzle/kit.json +245 -0
  191. package/kits/match-3-puzzle/skills/kit-expertise/SKILL.md +96 -0
  192. package/kits/mind-map/kit.json +355 -0
  193. package/kits/mind-map/skills/add-branch/SKILL.md +40 -0
  194. package/kits/mind-map/skills/brainstorm-topic/SKILL.md +41 -0
  195. package/kits/mind-map/skills/branch-expansion/SKILL.md +181 -0
  196. package/kits/mind-map/skills/find-connections/SKILL.md +34 -0
  197. package/kits/mind-map/skills/kit-expertise/SKILL.md +78 -0
  198. package/kits/mind-map/skills/organize-map/SKILL.md +35 -0
  199. package/kits/mind-map/skills/radiant-thinking/SKILL.md +184 -0
  200. package/kits/mind-map/skills/summarize-map/SKILL.md +34 -0
  201. package/kits/music-collection/kit.json +403 -0
  202. package/kits/music-collection/skills/add-album/SKILL.md +44 -0
  203. package/kits/music-collection/skills/create-playlist/SKILL.md +37 -0
  204. package/kits/music-collection/skills/explore-artist/SKILL.md +37 -0
  205. package/kits/music-collection/skills/journal-session/SKILL.md +40 -0
  206. package/kits/music-collection/skills/kit-expertise/SKILL.md +98 -0
  207. package/kits/music-collection/skills/music-metadata/SKILL.md +209 -0
  208. package/kits/music-collection/skills/playlist-curator/SKILL.md +182 -0
  209. package/kits/music-collection/skills/recommend-similar/SKILL.md +36 -0
  210. package/kits/music-venue/kit.json +986 -0
  211. package/kits/novel-writing-system/kit.json +481 -0
  212. package/kits/novel-writing-system/skills/character-arc/SKILL.md +164 -0
  213. package/kits/novel-writing-system/skills/develop-character-arc/SKILL.md +42 -0
  214. package/kits/novel-writing-system/skills/kit-expertise/SKILL.md +84 -0
  215. package/kits/novel-writing-system/skills/outline-review/SKILL.md +34 -0
  216. package/kits/novel-writing-system/skills/plot-doctor/SKILL.md +221 -0
  217. package/kits/novel-writing-system/skills/plot-hole-check/SKILL.md +35 -0
  218. package/kits/novel-writing-system/skills/scene-development/SKILL.md +38 -0
  219. package/kits/novel-writing-system/skills/scene-sequel/SKILL.md +162 -0
  220. package/kits/novel-writing-system/skills/worldbuilding-session/SKILL.md +40 -0
  221. package/kits/organization-chart/kit.json +349 -0
  222. package/kits/organization-chart/skills/add-role/SKILL.md +41 -0
  223. package/kits/organization-chart/skills/analyze-span/SKILL.md +34 -0
  224. package/kits/organization-chart/skills/create-raci/SKILL.md +42 -0
  225. package/kits/organization-chart/skills/kit-expertise/SKILL.md +78 -0
  226. package/kits/organization-chart/skills/org-design/SKILL.md +188 -0
  227. package/kits/organization-chart/skills/org-health-check/SKILL.md +35 -0
  228. package/kits/organization-chart/skills/plan-reorg/SKILL.md +42 -0
  229. package/kits/organization-chart/skills/role-definition/SKILL.md +180 -0
  230. package/kits/paws-and-pour/kit.json +969 -0
  231. package/kits/paws-and-pour/skills/adoption-report/SKILL.md +273 -0
  232. package/kits/paws-and-pour/skills/animal-profile/SKILL.md +206 -0
  233. package/kits/paws-and-pour/skills/blog-draft/SKILL.md +137 -0
  234. package/kits/paws-and-pour/skills/booking-digest/SKILL.md +251 -0
  235. package/kits/paws-and-pour/skills/cafe-expertise/SKILL.md +218 -0
  236. package/kits/paws-and-pour/skills/cafe-memory/SKILL.md +114 -0
  237. package/kits/paws-and-pour/skills/customer-insights/SKILL.md +216 -0
  238. package/kits/paws-and-pour/skills/demand-forecast/SKILL.md +200 -0
  239. package/kits/paws-and-pour/skills/email-campaign/SKILL.md +154 -0
  240. package/kits/paws-and-pour/skills/experience-copy/SKILL.md +139 -0
  241. package/kits/paws-and-pour/skills/guest-letter/SKILL.md +183 -0
  242. package/kits/paws-and-pour/skills/inventory-health/SKILL.md +213 -0
  243. package/kits/paws-and-pour/skills/revenue-report/SKILL.md +273 -0
  244. package/kits/paws-and-pour/skills/social-calendar/SKILL.md +183 -0
  245. package/kits/paws-and-pour/skills/staff-briefing/SKILL.md +223 -0
  246. package/kits/paws-and-pour/skills/venue-data-model/SKILL.md +260 -0
  247. package/kits/persona-driven-strategy/kit.json +352 -0
  248. package/kits/persona-driven-strategy/skills/empathy-mapping/SKILL.md +221 -0
  249. package/kits/persona-driven-strategy/skills/journey-mapping/SKILL.md +219 -0
  250. package/kits/persona-driven-strategy/skills/kit-expertise/SKILL.md +81 -0
  251. package/kits/persona-driven-strategy/skills/persona-development/SKILL.md +189 -0
  252. package/kits/personal-crm/kit.json +373 -0
  253. package/kits/personal-crm/skills/add-contact/SKILL.md +42 -0
  254. package/kits/personal-crm/skills/connect-contacts/SKILL.md +41 -0
  255. package/kits/personal-crm/skills/find-dormant/SKILL.md +35 -0
  256. package/kits/personal-crm/skills/kit-expertise/SKILL.md +82 -0
  257. package/kits/personal-crm/skills/log-interaction/SKILL.md +43 -0
  258. package/kits/personal-crm/skills/network-analysis/SKILL.md +161 -0
  259. package/kits/personal-crm/skills/relationship-insights/SKILL.md +153 -0
  260. package/kits/personal-wiki/kit.json +322 -0
  261. package/kits/personal-wiki/skills/kit-expertise/SKILL.md +81 -0
  262. package/kits/personal-wiki/skills/orphan-finder/SKILL.md +155 -0
  263. package/kits/personal-wiki/skills/wiki-structure/SKILL.md +179 -0
  264. package/kits/petal-press/kit.json +996 -0
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@@ -0,0 +1,471 @@
1
+ {
2
+ "$schema": "https://soulcraft.com/schemas/kit/v2.json",
3
+ "id": "interactive-fiction",
4
+ "type": "soulcraft",
5
+ "role": "primary",
6
+ "status": "released",
7
+ "name": "Interactive Fiction",
8
+ "description": "Build branching narrative games with scenes, choices, and character state",
9
+ "longDescription": "A browser-based interactive fiction engine built on SvelteKit and Brainy. Design story scenes, build choice branches, track character flags and game state, and play your story in-browser. Brainy stores the entire story graph — characters, scenes, items, and state transitions — so every choice, consequence, and ending lives as a first-class node you can visualise, query, and evolve. Perfect for choose-your-own-adventure, text adventures, and visual novel prototypes.",
10
+ "version": "1.0.0",
11
+ "author": {
12
+ "name": "Soulcraft Labs",
13
+ "email": "kits@soulcraft.com",
14
+ "url": "https://soulcraft.com"
15
+ },
16
+ "icon": "📖",
17
+ "tags": [
18
+ "interactive fiction",
19
+ "game",
20
+ "branching narrative",
21
+ "choose your own adventure",
22
+ "storytelling",
23
+ "text adventure",
24
+ "visual novel"
25
+ ],
26
+ "variables": [
27
+ {
28
+ "key": "storyTitle",
29
+ "label": "Story Title",
30
+ "description": "The title displayed on the cover screen and in the browser tab",
31
+ "type": "string",
32
+ "required": true,
33
+ "example": "The Verdant Labyrinth"
34
+ },
35
+ {
36
+ "key": "storyGenre",
37
+ "label": "Story Genre",
38
+ "description": "The genre of your story — sets the AI's default tone and vocabulary",
39
+ "type": "string",
40
+ "required": false,
41
+ "example": "dark fantasy",
42
+ "default": "adventure"
43
+ },
44
+ {
45
+ "key": "protagonistName",
46
+ "label": "Protagonist Name",
47
+ "description": "The default name of the player character (can be overridden at game start)",
48
+ "type": "string",
49
+ "required": false,
50
+ "example": "Kira",
51
+ "default": "Traveller"
52
+ },
53
+ {
54
+ "key": "startingSceneId",
55
+ "label": "Starting Scene ID",
56
+ "description": "The slug of the first scene the player enters when starting a new game",
57
+ "type": "string",
58
+ "required": false,
59
+ "example": "scene-arrival",
60
+ "default": "scene-start"
61
+ }
62
+ ],
63
+ "shared": {
64
+ "industry": "games-entertainment",
65
+ "category": "games",
66
+ "glossary": {
67
+ "branch": "A narrative path created by a specific choice — the story follows one branch and ignores others based on what the player picked.",
68
+ "node": "A scene or decision point in the story graph — every scene and every choice is a node connected by directed edges.",
69
+ "flag": "A boolean game state variable that records something that happened in the story (e.g. foundKey: true) and can gate future choices or dialogue.",
70
+ "game state": "The full snapshot of a player's progress — current scene, flags set, items held, and any numeric variables — that persists between sessions.",
71
+ "consequence": "A change to the world or character that results from a choice, such as gaining an item, triggering a flag, or unlocking a scene.",
72
+ "dead end": "A scene with no choices and no ending resolution — a design mistake that leaves the player with nowhere to go.",
73
+ "convergence point": "A scene that multiple branches lead into, used to reunite diverged story paths without duplicating content."
74
+ },
75
+ "aiExpertise": [
76
+ "branching narrative structure and pacing",
77
+ "character arc design and motivation",
78
+ "choice consequence design and player agency",
79
+ "game state management and flag-based gating",
80
+ "scene writing for interactive media",
81
+ "dead end detection and story graph repair",
82
+ "convergence and merge patterns in branching narratives"
83
+ ],
84
+ "dataModelHints": [
85
+ "scene",
86
+ "choice",
87
+ "character",
88
+ "item",
89
+ "game_state",
90
+ "ending"
91
+ ],
92
+ "dataModel": {
93
+ "entities": [
94
+ {
95
+ "domain": "scene",
96
+ "type": "Document",
97
+ "description": "A single moment in the story — descriptive prose, ambient detail, and the set of choices presented to the player. May set or check flags.",
98
+ "products": {
99
+ "workshop": {
100
+ "view": "board",
101
+ "icon": "🎬"
102
+ },
103
+ "academy": {
104
+ "mapsTo": "learning-artifact",
105
+ "assessable": true
106
+ }
107
+ }
108
+ },
109
+ {
110
+ "domain": "choice",
111
+ "type": "Event",
112
+ "description": "A player decision point within a scene. Has display text, a destination scene, optional prerequisites (flags/items), and optional consequences (flag sets, item grants).",
113
+ "products": {
114
+ "workshop": {
115
+ "view": "graph",
116
+ "icon": "🔀"
117
+ },
118
+ "academy": {
119
+ "mapsTo": "practice-session",
120
+ "assessable": true
121
+ }
122
+ }
123
+ },
124
+ {
125
+ "domain": "character",
126
+ "type": "Person",
127
+ "description": "A story character — protagonist, NPC, or antagonist — with a name, description, traits, and optional stat block. Tracks items held.",
128
+ "products": {
129
+ "workshop": {
130
+ "view": "gallery",
131
+ "icon": "🧑"
132
+ },
133
+ "academy": {
134
+ "mapsTo": "learner",
135
+ "assessable": false
136
+ }
137
+ }
138
+ },
139
+ {
140
+ "domain": "item",
141
+ "type": "Thing",
142
+ "description": "An object a character can hold, use, or give. May unlock choices or scenes when present in the player's inventory.",
143
+ "products": {
144
+ "workshop": {
145
+ "view": "gallery",
146
+ "icon": "🎒"
147
+ }
148
+ }
149
+ },
150
+ {
151
+ "domain": "game_state",
152
+ "type": "Concept",
153
+ "description": "A snapshot of all flags and variables at a given point in the story. Used to gate choices and unlock conditional scenes.",
154
+ "products": {
155
+ "workshop": {
156
+ "view": "graph",
157
+ "icon": "⚙️"
158
+ },
159
+ "academy": {
160
+ "mapsTo": "knowledge-unit",
161
+ "assessable": false
162
+ }
163
+ }
164
+ },
165
+ {
166
+ "domain": "ending",
167
+ "type": "Document",
168
+ "description": "A story conclusion — good, bad, or neutral — that terminates the game loop and presents a final message. Links back to the flags and choices that led to it.",
169
+ "products": {
170
+ "workshop": {
171
+ "view": "board",
172
+ "icon": "🏁"
173
+ },
174
+ "academy": {
175
+ "mapsTo": "learning-artifact",
176
+ "assessable": true
177
+ }
178
+ }
179
+ }
180
+ ],
181
+ "relationships": [
182
+ {
183
+ "from": "scene",
184
+ "to": "choice",
185
+ "verb": "Contains",
186
+ "description": "Scene presents one or more choices to the player."
187
+ },
188
+ {
189
+ "from": "choice",
190
+ "to": "scene",
191
+ "verb": "LeadsTo",
192
+ "description": "Choice navigates the player to the destination scene when selected."
193
+ },
194
+ {
195
+ "from": "character",
196
+ "to": "item",
197
+ "verb": "Holds",
198
+ "description": "Character carries an item in their inventory that may unlock choices or scenes."
199
+ },
200
+ {
201
+ "from": "scene",
202
+ "to": "game_state",
203
+ "verb": "Modifies",
204
+ "description": "Scene sets, clears, or checks game state flags when entered or exited."
205
+ },
206
+ {
207
+ "from": "choice",
208
+ "to": "game_state",
209
+ "verb": "Modifies",
210
+ "description": "Choice sets consequences — flags or item grants — that alter game state when taken."
211
+ },
212
+ {
213
+ "from": "scene",
214
+ "to": "character",
215
+ "verb": "References",
216
+ "description": "Scene features one or more characters through dialogue, description, or interaction."
217
+ }
218
+ ]
219
+ },
220
+ "suggestions": [
221
+ {
222
+ "label": "Write a scene",
223
+ "prompt": "Help me write a new story scene with descriptive prose and two or three meaningful choices."
224
+ },
225
+ {
226
+ "label": "Design a choice",
227
+ "prompt": "Help me design a choice that has a clear good option, a risky option, and a deceptive-looking bad option."
228
+ },
229
+ {
230
+ "label": "Map the story graph",
231
+ "prompt": "Show me the current story graph — all scenes and how they connect through choices."
232
+ },
233
+ {
234
+ "label": "Check for dead ends",
235
+ "prompt": "Analyse the story graph and flag any scenes with no choices and no ending resolution."
236
+ },
237
+ {
238
+ "label": "Add a character",
239
+ "prompt": "Help me create a new supporting character with a name, motivation, and distinctive voice."
240
+ },
241
+ {
242
+ "label": "Design an ending",
243
+ "prompt": "Help me write a satisfying ending for the path where the protagonist makes all the right choices."
244
+ }
245
+ ]
246
+ },
247
+ "academy": {
248
+ "skillPath": "game-design",
249
+ "level": "intermediate",
250
+ "learningObjectives": [
251
+ "Design a branching narrative structure with clear story beats, meaningful branches, and multiple endings",
252
+ "Write scenes with evocative prose that establishes tone and gives the player genuine agency",
253
+ "Track character and world state using flags and variables to gate choices believably",
254
+ "Identify and resolve dead ends, loops, and pacing problems in the story graph",
255
+ "Build a complete playable story from opening scene through all major branches to resolved endings"
256
+ ],
257
+ "assessmentTypes": [
258
+ "demo",
259
+ "portfolio"
260
+ ],
261
+ "certificationSlug": "fiction-game-designer"
262
+ },
263
+ "workshop": {
264
+ "difficulty": "intermediate",
265
+ "templateTier": 4,
266
+ "aiPersona": {
267
+ "role": "You are a narrative game designer helping creators build compelling branching stories with meaningful choices and satisfying endings. You understand story structure, player agency, and the technical constraints of flag-based game state.",
268
+ "expertise": [
269
+ "branching narrative structure and pacing",
270
+ "character arc design and motivation",
271
+ "choice consequence design and player agency",
272
+ "game state management and flag-based gating",
273
+ "scene writing for interactive media",
274
+ "dead end detection and story graph repair",
275
+ "convergence and merge patterns in branching narratives"
276
+ ],
277
+ "tone": "collaborator",
278
+ "avoidances": [
279
+ "Don't write choices that are obviously correct — every option should feel like a real decision",
280
+ "Don't let the graph grow so wide that maintaining continuity becomes impossible — recommend convergence points",
281
+ "Don't write more flags than the story actually needs — unnecessary state is a maintenance burden"
282
+ ]
283
+ },
284
+ "workspaceConfig": {
285
+ "paradigm": "creative",
286
+ "defaultTab": "app",
287
+ "defaultView": "graph"
288
+ },
289
+ "graphGuidance": {
290
+ "conceptCreation": {
291
+ "triggers": [
292
+ "new scene or location described",
293
+ "player choice or decision point designed",
294
+ "character introduced or named",
295
+ "item or inventory object mentioned",
296
+ "story ending or resolution written",
297
+ "flag or game state variable defined"
298
+ ],
299
+ "typeMapping": {
300
+ "scene": "document",
301
+ "location": "document",
302
+ "choice": "event",
303
+ "decision": "event",
304
+ "character": "person",
305
+ "protagonist": "person",
306
+ "npc": "person",
307
+ "item": "thing",
308
+ "object": "thing",
309
+ "ending": "document",
310
+ "game state": "concept",
311
+ "flag": "concept"
312
+ }
313
+ },
314
+ "relationshipPatterns": [
315
+ {
316
+ "from": "scene",
317
+ "to": "choice",
318
+ "verb": "Contains",
319
+ "description": "Scene presents choices to the player"
320
+ },
321
+ {
322
+ "from": "choice",
323
+ "to": "scene",
324
+ "verb": "LeadsTo",
325
+ "description": "Choice takes the player to the destination scene"
326
+ },
327
+ {
328
+ "from": "character",
329
+ "to": "item",
330
+ "verb": "Holds",
331
+ "description": "Character carries item in inventory"
332
+ }
333
+ ],
334
+ "rules": [
335
+ "Every scene (except endings) must have at least one choice connected to another scene",
336
+ "Every ending must have at least one choice that leads into it",
337
+ "Flag nodes should be reused across scenes — one flag, many references",
338
+ "Items must be linked to the character that holds them before they can gate a choice"
339
+ ]
340
+ },
341
+ "qualityGates": {
342
+ "projectChecks": [
343
+ "App starts and the starting scene loads correctly",
344
+ "Player can make a choice and navigate to the destination scene",
345
+ "At least one flag is set by a choice and checked by a later scene",
346
+ "At least one item exists and gates a player choice",
347
+ "At least one ending scene is reachable via a complete play-through",
348
+ "No dead-end scenes exist in the graph"
349
+ ],
350
+ "exportReady": [
351
+ "No TypeScript errors",
352
+ "All scenes have prose and at least one choice or an ending resolution",
353
+ "Story is completable from start to at least one ending"
354
+ ]
355
+ },
356
+ "templateMetadata": {
357
+ "identifyByStructure": true,
358
+ "runnable": true,
359
+ "runnableCommand": "npm run dev"
360
+ },
361
+ "deploy": {
362
+ "provider": "cloud-run",
363
+ "buildCommand": "npm run build",
364
+ "outputDir": "build",
365
+ "config": {
366
+ "port": 3000,
367
+ "memory": "256Mi"
368
+ },
369
+ "oneClickCommand": "gcloud run deploy"
370
+ },
371
+ "publishConfig": {
372
+ "contentType": "app",
373
+ "publishable": true
374
+ },
375
+ "sampleData": {
376
+ "description": "A starter story with two scenes, three choices, and one branching path to demonstrate the engine",
377
+ "entities": [
378
+ {
379
+ "type": "person",
380
+ "name": "The Traveller",
381
+ "properties": {
382
+ "role": "protagonist",
383
+ "description": "A wanderer who has arrived at the edge of the Verdant Labyrinth with nothing but a worn map and a question.",
384
+ "traits": [
385
+ "curious",
386
+ "cautious"
387
+ ]
388
+ }
389
+ },
390
+ {
391
+ "type": "document",
392
+ "name": "The Gate",
393
+ "properties": {
394
+ "sceneId": "scene-start",
395
+ "prose": "You stand before a gate of twisted iron, overgrown with luminous moss. Two paths split before you — the wide road to the left, and a narrow gap in the hedge to the right. A crow watches from the arch above.",
396
+ "status": "published"
397
+ }
398
+ },
399
+ {
400
+ "type": "event",
401
+ "name": "Take the wide road",
402
+ "properties": {
403
+ "choiceText": "Take the wide road",
404
+ "destinationSceneId": "scene-road",
405
+ "consequence": null
406
+ }
407
+ },
408
+ {
409
+ "type": "thing",
410
+ "name": "Worn Map",
411
+ "properties": {
412
+ "description": "A folded map with faded annotations. One corner shows a landmark labelled 'the hollow oak'.",
413
+ "acquiredAt": "scene-start"
414
+ }
415
+ }
416
+ ],
417
+ "relationships": [
418
+ {
419
+ "from": "The Gate",
420
+ "verb": "Contains",
421
+ "to": "Take the wide road"
422
+ },
423
+ {
424
+ "from": "The Traveller",
425
+ "verb": "Holds",
426
+ "to": "Worn Map"
427
+ }
428
+ ]
429
+ },
430
+ "remoteWorkspace": {
431
+ "connectedWorkbenches": [
432
+ {
433
+ "name": "Story Graph",
434
+ "view": "graph",
435
+ "entityTypes": [
436
+ "scene",
437
+ "choice",
438
+ "ending"
439
+ ],
440
+ "description": "Visual map of every scene and how choices connect them"
441
+ },
442
+ {
443
+ "name": "Scene Editor",
444
+ "view": "board",
445
+ "entityTypes": [
446
+ "scene",
447
+ "ending"
448
+ ],
449
+ "description": "Browse and edit scenes with their prose and choice lists"
450
+ },
451
+ {
452
+ "name": "Character & Item Roster",
453
+ "view": "gallery",
454
+ "entityTypes": [
455
+ "character",
456
+ "item"
457
+ ],
458
+ "description": "All characters and inventory items with their current holders"
459
+ },
460
+ {
461
+ "name": "Game State Flags",
462
+ "view": "stats",
463
+ "entityTypes": [
464
+ "game_state"
465
+ ],
466
+ "description": "All flags defined in the story with which scenes set and check them"
467
+ }
468
+ ]
469
+ }
470
+ }
471
+ }