@soulcraft/kits 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/kits/ai-content-studio/kit.json +358 -0
- package/kits/api-documentation/kit.json +358 -0
- package/kits/api-documentation/skills/api-examples/SKILL.md +176 -0
- package/kits/api-documentation/skills/api-review/SKILL.md +35 -0
- package/kits/api-documentation/skills/api-versioning/SKILL.md +156 -0
- package/kits/api-documentation/skills/create-code-examples/SKILL.md +42 -0
- package/kits/api-documentation/skills/define-resource/SKILL.md +39 -0
- package/kits/api-documentation/skills/document-auth/SKILL.md +39 -0
- package/kits/api-documentation/skills/document-endpoint/SKILL.md +40 -0
- package/kits/api-documentation/skills/kit-expertise/SKILL.md +78 -0
- package/kits/api-documentation/skills/openapi-spec/SKILL.md +174 -0
- package/kits/axe-house/kit.json +931 -0
- package/kits/axe-house/skills/axe-expertise/SKILL.md +259 -0
- package/kits/axe-house/skills/blog-draft/SKILL.md +147 -0
- package/kits/axe-house/skills/booking-digest/SKILL.md +188 -0
- package/kits/axe-house/skills/customer-insights/SKILL.md +215 -0
- package/kits/axe-house/skills/demand-forecast/SKILL.md +183 -0
- package/kits/axe-house/skills/email-campaign/SKILL.md +135 -0
- package/kits/axe-house/skills/experience-copy/SKILL.md +142 -0
- package/kits/axe-house/skills/guest-letter/SKILL.md +171 -0
- package/kits/axe-house/skills/inventory-health/SKILL.md +234 -0
- package/kits/axe-house/skills/league-manager/SKILL.md +264 -0
- package/kits/axe-house/skills/revenue-report/SKILL.md +240 -0
- package/kits/axe-house/skills/safety-briefing/SKILL.md +248 -0
- package/kits/axe-house/skills/social-calendar/SKILL.md +203 -0
- package/kits/axe-house/skills/staff-briefing/SKILL.md +231 -0
- package/kits/axe-house/skills/venue-data-model/SKILL.md +225 -0
- package/kits/blog-series/kit.json +363 -0
- package/kits/blog-series/skills/content-hooks/SKILL.md +158 -0
- package/kits/blog-series/skills/headline-brainstorm/SKILL.md +40 -0
- package/kits/blog-series/skills/kit-expertise/SKILL.md +78 -0
- package/kits/blog-series/skills/repurpose-content/SKILL.md +40 -0
- package/kits/blog-series/skills/seo-review/SKILL.md +41 -0
- package/kits/blog-series/skills/seo-writing/SKILL.md +135 -0
- package/kits/blog-series/skills/series-audit/SKILL.md +36 -0
- package/kits/blog-series/skills/write-post-outline/SKILL.md +42 -0
- package/kits/business-plan/kit.json +437 -0
- package/kits/business-plan/skills/competitor-analysis/SKILL.md +34 -0
- package/kits/business-plan/skills/financial-modeling/SKILL.md +180 -0
- package/kits/business-plan/skills/financial-projections/SKILL.md +42 -0
- package/kits/business-plan/skills/kit-expertise/SKILL.md +101 -0
- package/kits/business-plan/skills/market-analysis/SKILL.md +155 -0
- package/kits/business-plan/skills/market-research/SKILL.md +35 -0
- package/kits/business-plan/skills/sba-compliance/SKILL.md +163 -0
- package/kits/business-plan/skills/swot-analysis/SKILL.md +36 -0
- package/kits/canvas-and-corks/kit.json +910 -0
- package/kits/canvas-and-corks/skills/blog-draft/SKILL.md +160 -0
- package/kits/canvas-and-corks/skills/booking-digest/SKILL.md +147 -0
- package/kits/canvas-and-corks/skills/class-description/SKILL.md +53 -0
- package/kits/canvas-and-corks/skills/class-roster/SKILL.md +163 -0
- package/kits/canvas-and-corks/skills/customer-insights/SKILL.md +174 -0
- package/kits/canvas-and-corks/skills/demand-forecast/SKILL.md +191 -0
- package/kits/canvas-and-corks/skills/email-campaign/SKILL.md +154 -0
- package/kits/canvas-and-corks/skills/experience-copy/SKILL.md +152 -0
- package/kits/canvas-and-corks/skills/guest-letter/SKILL.md +127 -0
- package/kits/canvas-and-corks/skills/inventory-health/SKILL.md +204 -0
- package/kits/canvas-and-corks/skills/painting-memory/SKILL.md +76 -0
- package/kits/canvas-and-corks/skills/revenue-report/SKILL.md +196 -0
- package/kits/canvas-and-corks/skills/social-calendar/SKILL.md +146 -0
- package/kits/canvas-and-corks/skills/staff-briefing/SKILL.md +134 -0
- package/kits/canvas-and-corks/skills/studio-expertise/SKILL.md +181 -0
- package/kits/canvas-and-corks/skills/venue-data-model/SKILL.md +325 -0
- package/kits/character-relationship-map/kit.json +367 -0
- package/kits/character-relationship-map/skills/ensemble-balance/SKILL.md +189 -0
- package/kits/character-relationship-map/skills/kit-expertise/SKILL.md +83 -0
- package/kits/character-relationship-map/skills/relationship-dynamics/SKILL.md +158 -0
- package/kits/clay-and-co/kit.json +938 -0
- package/kits/clay-and-co/skills/blog-draft/SKILL.md +135 -0
- package/kits/clay-and-co/skills/booking-digest/SKILL.md +163 -0
- package/kits/clay-and-co/skills/customer-insights/SKILL.md +207 -0
- package/kits/clay-and-co/skills/demand-forecast/SKILL.md +166 -0
- package/kits/clay-and-co/skills/email-campaign/SKILL.md +125 -0
- package/kits/clay-and-co/skills/experience-copy/SKILL.md +132 -0
- package/kits/clay-and-co/skills/guest-letter/SKILL.md +104 -0
- package/kits/clay-and-co/skills/inventory-health/SKILL.md +211 -0
- package/kits/clay-and-co/skills/kiln-scheduler/SKILL.md +206 -0
- package/kits/clay-and-co/skills/piece-tracker/SKILL.md +165 -0
- package/kits/clay-and-co/skills/pottery-expertise/SKILL.md +165 -0
- package/kits/clay-and-co/skills/pottery-memory/SKILL.md +119 -0
- package/kits/clay-and-co/skills/revenue-report/SKILL.md +205 -0
- package/kits/clay-and-co/skills/social-calendar/SKILL.md +130 -0
- package/kits/clay-and-co/skills/staff-briefing/SKILL.md +213 -0
- package/kits/clay-and-co/skills/venue-data-model/SKILL.md +230 -0
- package/kits/concept-map/kit.json +353 -0
- package/kits/concept-map/skills/add-concept/SKILL.md +41 -0
- package/kits/concept-map/skills/assess-understanding/SKILL.md +36 -0
- package/kits/concept-map/skills/concept-hierarchy/SKILL.md +148 -0
- package/kits/concept-map/skills/create-learning-map/SKILL.md +42 -0
- package/kits/concept-map/skills/find-cross-links/SKILL.md +34 -0
- package/kits/concept-map/skills/identify-prerequisites/SKILL.md +40 -0
- package/kits/concept-map/skills/kit-expertise/SKILL.md +78 -0
- package/kits/concept-map/skills/relationship-types/SKILL.md +160 -0
- package/kits/content-calendar/kit.json +420 -0
- package/kits/content-calendar/skills/content-strategy/SKILL.md +174 -0
- package/kits/content-calendar/skills/create-brief/SKILL.md +40 -0
- package/kits/content-calendar/skills/generate-ideas/SKILL.md +40 -0
- package/kits/content-calendar/skills/kit-expertise/SKILL.md +100 -0
- package/kits/content-calendar/skills/plan-series/SKILL.md +40 -0
- package/kits/content-calendar/skills/repurpose-content/SKILL.md +38 -0
- package/kits/content-calendar/skills/repurposing/SKILL.md +179 -0
- package/kits/content-calendar/skills/weekly-review/SKILL.md +34 -0
- package/kits/coworking-space/kit.json +1068 -0
- package/kits/escape-vault/kit.json +1028 -0
- package/kits/escape-vault/skills/blog-draft/SKILL.md +157 -0
- package/kits/escape-vault/skills/booking-digest/SKILL.md +151 -0
- package/kits/escape-vault/skills/customer-insights/SKILL.md +185 -0
- package/kits/escape-vault/skills/demand-forecast/SKILL.md +188 -0
- package/kits/escape-vault/skills/email-campaign/SKILL.md +157 -0
- package/kits/escape-vault/skills/escape-expertise/SKILL.md +200 -0
- package/kits/escape-vault/skills/escape-memory/SKILL.md +99 -0
- package/kits/escape-vault/skills/experience-copy/SKILL.md +159 -0
- package/kits/escape-vault/skills/guest-letter/SKILL.md +143 -0
- package/kits/escape-vault/skills/inventory-health/SKILL.md +222 -0
- package/kits/escape-vault/skills/leaderboard-report/SKILL.md +204 -0
- package/kits/escape-vault/skills/revenue-report/SKILL.md +202 -0
- package/kits/escape-vault/skills/room-designer/SKILL.md +182 -0
- package/kits/escape-vault/skills/social-calendar/SKILL.md +148 -0
- package/kits/escape-vault/skills/staff-briefing/SKILL.md +159 -0
- package/kits/escape-vault/skills/venue-data-model/SKILL.md +335 -0
- package/kits/family-tree/kit.json +380 -0
- package/kits/family-tree/skills/add-family-member/SKILL.md +42 -0
- package/kits/family-tree/skills/analyze-relationship/SKILL.md +41 -0
- package/kits/family-tree/skills/export-gedcom/SKILL.md +34 -0
- package/kits/family-tree/skills/genealogy-research/SKILL.md +188 -0
- package/kits/family-tree/skills/kit-expertise/SKILL.md +107 -0
- package/kits/family-tree/skills/record-oral-history/SKILL.md +43 -0
- package/kits/family-tree/skills/relationship-mapping/SKILL.md +171 -0
- package/kits/family-tree/skills/research-ancestor/SKILL.md +43 -0
- package/kits/farkle-dice-game/kit.json +316 -0
- package/kits/farkle-dice-game/skills/kit-expertise/SKILL.md +137 -0
- package/kits/franchise-ops/kit.json +326 -0
- package/kits/freelance-portfolio/kit.json +435 -0
- package/kits/game-design-doc/kit.json +353 -0
- package/kits/game-design-doc/skills/balance-system/SKILL.md +40 -0
- package/kits/game-design-doc/skills/create-character/SKILL.md +40 -0
- package/kits/game-design-doc/skills/design-mechanic/SKILL.md +40 -0
- package/kits/game-design-doc/skills/economy-design/SKILL.md +152 -0
- package/kits/game-design-doc/skills/game-mechanics/SKILL.md +141 -0
- package/kits/game-design-doc/skills/ideate-features/SKILL.md +36 -0
- package/kits/game-design-doc/skills/kit-expertise/SKILL.md +78 -0
- package/kits/game-design-doc/skills/playtest-feedback/SKILL.md +142 -0
- package/kits/game-design-doc/skills/review-gdd/SKILL.md +33 -0
- package/kits/gather-and-grill/kit.json +966 -0
- package/kits/gather-and-grill/skills/blog-draft/SKILL.md +120 -0
- package/kits/gather-and-grill/skills/booking-digest/SKILL.md +171 -0
- package/kits/gather-and-grill/skills/cooking-memory/SKILL.md +100 -0
- package/kits/gather-and-grill/skills/culinary-expertise/SKILL.md +180 -0
- package/kits/gather-and-grill/skills/customer-insights/SKILL.md +184 -0
- package/kits/gather-and-grill/skills/demand-forecast/SKILL.md +200 -0
- package/kits/gather-and-grill/skills/email-campaign/SKILL.md +97 -0
- package/kits/gather-and-grill/skills/experience-copy/SKILL.md +92 -0
- package/kits/gather-and-grill/skills/guest-letter/SKILL.md +98 -0
- package/kits/gather-and-grill/skills/inventory-health/SKILL.md +193 -0
- package/kits/gather-and-grill/skills/menu-planner/SKILL.md +175 -0
- package/kits/gather-and-grill/skills/recipe-card/SKILL.md +194 -0
- package/kits/gather-and-grill/skills/revenue-report/SKILL.md +245 -0
- package/kits/gather-and-grill/skills/social-calendar/SKILL.md +139 -0
- package/kits/gather-and-grill/skills/staff-briefing/SKILL.md +167 -0
- package/kits/gather-and-grill/skills/venue-data-model/SKILL.md +336 -0
- package/kits/gtd-productivity-system/kit.json +389 -0
- package/kits/gtd-productivity-system/skills/break-down-project/SKILL.md +41 -0
- package/kits/gtd-productivity-system/skills/clarify-task/SKILL.md +42 -0
- package/kits/gtd-productivity-system/skills/gtd-methodology/SKILL.md +185 -0
- package/kits/gtd-productivity-system/skills/inbox-processing/SKILL.md +173 -0
- package/kits/gtd-productivity-system/skills/kit-expertise/SKILL.md +111 -0
- package/kits/gtd-productivity-system/skills/mind-sweep/SKILL.md +35 -0
- package/kits/gtd-productivity-system/skills/process-inbox/SKILL.md +40 -0
- package/kits/gtd-productivity-system/skills/weekly-review/SKILL.md +197 -0
- package/kits/gym-fitness/kit.json +1037 -0
- package/kits/interactive-fiction/kit.json +471 -0
- package/kits/invoice-generator/kit.json +466 -0
- package/kits/loyalty-program/kit.json +323 -0
- package/kits/marketing-plan/kit.json +417 -0
- package/kits/marketing-plan/skills/allocate-budget/SKILL.md +34 -0
- package/kits/marketing-plan/skills/campaign-metrics/SKILL.md +184 -0
- package/kits/marketing-plan/skills/channel-strategy/SKILL.md +156 -0
- package/kits/marketing-plan/skills/content-calendar/SKILL.md +34 -0
- package/kits/marketing-plan/skills/create-persona/SKILL.md +40 -0
- package/kits/marketing-plan/skills/kit-expertise/SKILL.md +109 -0
- package/kits/marketing-plan/skills/measure-performance/SKILL.md +34 -0
- package/kits/marketing-plan/skills/plan-campaign/SKILL.md +41 -0
- package/kits/marketing-site/kit.json +230 -0
- package/kits/marketing-site/skills/add-page/SKILL.md +28 -0
- package/kits/marketing-site/skills/add-section/SKILL.md +29 -0
- package/kits/marketing-site/skills/change-colors/SKILL.md +24 -0
- package/kits/marketing-site/skills/conversion-copy/SKILL.md +152 -0
- package/kits/marketing-site/skills/export-deploy/SKILL.md +24 -0
- package/kits/marketing-site/skills/kit-expertise/SKILL.md +77 -0
- package/kits/marketing-site/skills/landing-page/SKILL.md +156 -0
- package/kits/match-3-puzzle/kit.json +245 -0
- package/kits/match-3-puzzle/skills/kit-expertise/SKILL.md +96 -0
- package/kits/mind-map/kit.json +355 -0
- package/kits/mind-map/skills/add-branch/SKILL.md +40 -0
- package/kits/mind-map/skills/brainstorm-topic/SKILL.md +41 -0
- package/kits/mind-map/skills/branch-expansion/SKILL.md +181 -0
- package/kits/mind-map/skills/find-connections/SKILL.md +34 -0
- package/kits/mind-map/skills/kit-expertise/SKILL.md +78 -0
- package/kits/mind-map/skills/organize-map/SKILL.md +35 -0
- package/kits/mind-map/skills/radiant-thinking/SKILL.md +184 -0
- package/kits/mind-map/skills/summarize-map/SKILL.md +34 -0
- package/kits/music-collection/kit.json +403 -0
- package/kits/music-collection/skills/add-album/SKILL.md +44 -0
- package/kits/music-collection/skills/create-playlist/SKILL.md +37 -0
- package/kits/music-collection/skills/explore-artist/SKILL.md +37 -0
- package/kits/music-collection/skills/journal-session/SKILL.md +40 -0
- package/kits/music-collection/skills/kit-expertise/SKILL.md +98 -0
- package/kits/music-collection/skills/music-metadata/SKILL.md +209 -0
- package/kits/music-collection/skills/playlist-curator/SKILL.md +182 -0
- package/kits/music-collection/skills/recommend-similar/SKILL.md +36 -0
- package/kits/music-venue/kit.json +986 -0
- package/kits/novel-writing-system/kit.json +481 -0
- package/kits/novel-writing-system/skills/character-arc/SKILL.md +164 -0
- package/kits/novel-writing-system/skills/develop-character-arc/SKILL.md +42 -0
- package/kits/novel-writing-system/skills/kit-expertise/SKILL.md +84 -0
- package/kits/novel-writing-system/skills/outline-review/SKILL.md +34 -0
- package/kits/novel-writing-system/skills/plot-doctor/SKILL.md +221 -0
- package/kits/novel-writing-system/skills/plot-hole-check/SKILL.md +35 -0
- package/kits/novel-writing-system/skills/scene-development/SKILL.md +38 -0
- package/kits/novel-writing-system/skills/scene-sequel/SKILL.md +162 -0
- package/kits/novel-writing-system/skills/worldbuilding-session/SKILL.md +40 -0
- package/kits/organization-chart/kit.json +349 -0
- package/kits/organization-chart/skills/add-role/SKILL.md +41 -0
- package/kits/organization-chart/skills/analyze-span/SKILL.md +34 -0
- package/kits/organization-chart/skills/create-raci/SKILL.md +42 -0
- package/kits/organization-chart/skills/kit-expertise/SKILL.md +78 -0
- package/kits/organization-chart/skills/org-design/SKILL.md +188 -0
- package/kits/organization-chart/skills/org-health-check/SKILL.md +35 -0
- package/kits/organization-chart/skills/plan-reorg/SKILL.md +42 -0
- package/kits/organization-chart/skills/role-definition/SKILL.md +180 -0
- package/kits/paws-and-pour/kit.json +969 -0
- package/kits/paws-and-pour/skills/adoption-report/SKILL.md +273 -0
- package/kits/paws-and-pour/skills/animal-profile/SKILL.md +206 -0
- package/kits/paws-and-pour/skills/blog-draft/SKILL.md +137 -0
- package/kits/paws-and-pour/skills/booking-digest/SKILL.md +251 -0
- package/kits/paws-and-pour/skills/cafe-expertise/SKILL.md +218 -0
- package/kits/paws-and-pour/skills/cafe-memory/SKILL.md +114 -0
- package/kits/paws-and-pour/skills/customer-insights/SKILL.md +216 -0
- package/kits/paws-and-pour/skills/demand-forecast/SKILL.md +200 -0
- package/kits/paws-and-pour/skills/email-campaign/SKILL.md +154 -0
- package/kits/paws-and-pour/skills/experience-copy/SKILL.md +139 -0
- package/kits/paws-and-pour/skills/guest-letter/SKILL.md +183 -0
- package/kits/paws-and-pour/skills/inventory-health/SKILL.md +213 -0
- package/kits/paws-and-pour/skills/revenue-report/SKILL.md +273 -0
- package/kits/paws-and-pour/skills/social-calendar/SKILL.md +183 -0
- package/kits/paws-and-pour/skills/staff-briefing/SKILL.md +223 -0
- package/kits/paws-and-pour/skills/venue-data-model/SKILL.md +260 -0
- package/kits/persona-driven-strategy/kit.json +352 -0
- package/kits/persona-driven-strategy/skills/empathy-mapping/SKILL.md +221 -0
- package/kits/persona-driven-strategy/skills/journey-mapping/SKILL.md +219 -0
- package/kits/persona-driven-strategy/skills/kit-expertise/SKILL.md +81 -0
- package/kits/persona-driven-strategy/skills/persona-development/SKILL.md +189 -0
- package/kits/personal-crm/kit.json +373 -0
- package/kits/personal-crm/skills/add-contact/SKILL.md +42 -0
- package/kits/personal-crm/skills/connect-contacts/SKILL.md +41 -0
- package/kits/personal-crm/skills/find-dormant/SKILL.md +35 -0
- package/kits/personal-crm/skills/kit-expertise/SKILL.md +82 -0
- package/kits/personal-crm/skills/log-interaction/SKILL.md +43 -0
- package/kits/personal-crm/skills/network-analysis/SKILL.md +161 -0
- package/kits/personal-crm/skills/relationship-insights/SKILL.md +153 -0
- package/kits/personal-wiki/kit.json +322 -0
- package/kits/personal-wiki/skills/kit-expertise/SKILL.md +81 -0
- package/kits/personal-wiki/skills/orphan-finder/SKILL.md +155 -0
- package/kits/personal-wiki/skills/wiki-structure/SKILL.md +179 -0
- package/kits/petal-press/kit.json +996 -0
- package/kits/petal-press/skills/arrangement-memory/SKILL.md +143 -0
- package/kits/petal-press/skills/blog-draft/SKILL.md +167 -0
- package/kits/petal-press/skills/booking-digest/SKILL.md +196 -0
- package/kits/petal-press/skills/care-card/SKILL.md +173 -0
- package/kits/petal-press/skills/customer-insights/SKILL.md +213 -0
- package/kits/petal-press/skills/demand-forecast/SKILL.md +203 -0
- package/kits/petal-press/skills/email-campaign/SKILL.md +204 -0
- package/kits/petal-press/skills/experience-copy/SKILL.md +184 -0
- package/kits/petal-press/skills/floral-expertise/SKILL.md +244 -0
- package/kits/petal-press/skills/guest-letter/SKILL.md +153 -0
- package/kits/petal-press/skills/inventory-health/SKILL.md +201 -0
- package/kits/petal-press/skills/revenue-report/SKILL.md +219 -0
- package/kits/petal-press/skills/seasonal-guide/SKILL.md +238 -0
- package/kits/petal-press/skills/social-calendar/SKILL.md +217 -0
- package/kits/petal-press/skills/staff-briefing/SKILL.md +217 -0
- package/kits/petal-press/skills/venue-data-model/SKILL.md +226 -0
- package/kits/pitch-deck/kit.json +416 -0
- package/kits/pitch-deck/skills/calculate-market-size/SKILL.md +41 -0
- package/kits/pitch-deck/skills/develop-problem-slide/SKILL.md +39 -0
- package/kits/pitch-deck/skills/investor-qa/SKILL.md +182 -0
- package/kits/pitch-deck/skills/investor-qa-prep/SKILL.md +36 -0
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"description": "Complete game design document with mechanics, story, characters, and art direction",
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"longDescription": "Comprehensive game design document template with knowledge graph integration. Track characters, mechanics, story elements, and their relationships. Perfect for indie developers, students, or game design hobbyists.",
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"industry": "game-development",
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"category": "creative",
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"domain": "mechanic",
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"type": "Concept",
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"description": "A game rule or interactive system governing player behaviour",
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"products": {
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"workshop": {
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"academy": {
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"mapsTo": "knowledge-unit",
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"assessable": true
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}
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}
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},
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{
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"domain": "character",
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"type": "Person",
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"description": "A playable character, NPC, or enemy with abilities",
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"products": {
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"workshop": {
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"view": "gallery",
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"icon": "🧑"
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},
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"academy": {
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"mapsTo": "learning-subject",
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"assessable": false
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}
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}
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},
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{
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"domain": "level",
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"type": "Location",
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"description": "A game level or area with layout and enemies",
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"products": {
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"workshop": {
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"view": "graph",
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"icon": "🗺️"
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}
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}
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},
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{
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"domain": "system",
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"type": "Concept",
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"description": "A high-level game system such as combat, economy, or crafting",
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"products": {
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"workshop": {
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"view": "graph",
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"icon": "🔬"
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},
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"academy": {
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"mapsTo": "knowledge-unit",
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"assessable": true
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}
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}
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},
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{
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"domain": "item",
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"type": "Thing",
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"description": "A collectible or equippable item in the game world",
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"products": {
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"workshop": {
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"view": "gallery",
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"icon": "🎒"
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},
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"academy": {
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"mapsTo": "resource",
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"assessable": false
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}
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}
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}
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],
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"relationships": [
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{
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"from": "mechanic",
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"to": "mechanic",
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"verb": "DependsOn",
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"description": "Mechanic requires another mechanic to function"
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},
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{
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"from": "character",
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"to": "mechanic",
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"verb": "Uses",
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"description": "Character uses this mechanic or ability"
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},
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{
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"from": "level",
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"to": "character",
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"verb": "Contains",
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"description": "Level contains these enemies or NPCs"
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},
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{
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"from": "item",
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"to": "mechanic",
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"verb": "Enables",
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"description": "Item enables or modifies this mechanic"
|
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}
|
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]
|
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},
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"suggestions": [
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{
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"label": "Design a game mechanic",
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"prompt": "Help me design and document a new game mechanic"
|
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},
|
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{
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"label": "Create a character class",
|
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"prompt": "Help me create a new character class or archetype"
|
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},
|
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{
|
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"label": "Write a level design",
|
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"prompt": "Help me write a level design document"
|
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|
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},
|
|
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|
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{
|
|
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|
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"label": "Balance gameplay",
|
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|
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"prompt": "Help me analyze and balance my game mechanics"
|
|
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|
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},
|
|
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|
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{
|
|
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|
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"label": "Define art direction",
|
|
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|
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"prompt": "Help me define the visual art direction for my game"
|
|
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|
+
},
|
|
192
|
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{
|
|
193
|
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"label": "Review design doc",
|
|
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|
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"prompt": "Show me my game design document structure and completeness"
|
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|
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}
|
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]
|
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|
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},
|
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|
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"academy": {
|
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|
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"skillPath": "game-design",
|
|
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|
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"level": "intermediate",
|
|
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|
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"learningObjectives": [
|
|
202
|
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"Define a core gameplay loop with action, feedback, progression, and motivation clearly articulated",
|
|
203
|
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"Document game mechanics with rules, edge cases, and relationships to other systems",
|
|
204
|
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"Design and balance a character roster with distinct abilities and roles",
|
|
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|
+
"Write a GDD section that communicates scope and vision clearly to a developer or artist",
|
|
206
|
+
"Conduct a paper-prototype playtest and document balance findings"
|
|
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|
+
],
|
|
208
|
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"assessmentTypes": [
|
|
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|
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"portfolio",
|
|
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|
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"playtest"
|
|
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|
+
],
|
|
212
|
+
"certificationSlug": "game-designer"
|
|
213
|
+
},
|
|
214
|
+
"workshop": {
|
|
215
|
+
"difficulty": "intermediate",
|
|
216
|
+
"templateTier": 4,
|
|
217
|
+
"aiPersona": {
|
|
218
|
+
"role": "You are an expert game designer helping creators design, document, and refine games with well-crafted mechanics, compelling characters, and balanced systems.",
|
|
219
|
+
"expertise": [
|
|
220
|
+
"Game design principles",
|
|
221
|
+
"Mechanics and systems balancing",
|
|
222
|
+
"Narrative design and character creation",
|
|
223
|
+
"Level design",
|
|
224
|
+
"Playtesting and iteration"
|
|
225
|
+
],
|
|
226
|
+
"tone": "collaborator"
|
|
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|
+
},
|
|
228
|
+
"workspaceConfig": {
|
|
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|
+
"paradigm": "creative",
|
|
230
|
+
"defaultTab": "explore",
|
|
231
|
+
"defaultView": "gallery",
|
|
232
|
+
"defaultFile": "overview/concept.md",
|
|
233
|
+
"layout": {
|
|
234
|
+
"leftDock": "concepts",
|
|
235
|
+
"rightDock": "views"
|
|
236
|
+
},
|
|
237
|
+
"onboarding": {
|
|
238
|
+
"showGuide": true,
|
|
239
|
+
"highlightFeatures": [
|
|
240
|
+
"gallery",
|
|
241
|
+
"graph",
|
|
242
|
+
"ai-chat"
|
|
243
|
+
],
|
|
244
|
+
"suggestedActions": [
|
|
245
|
+
"Define your core game loop in mechanics/",
|
|
246
|
+
"Create character profiles using templates",
|
|
247
|
+
"Use Graph view to see all elements connected",
|
|
248
|
+
"Ask AI for game design feedback"
|
|
249
|
+
]
|
|
250
|
+
}
|
|
251
|
+
},
|
|
252
|
+
"graphGuidance": {
|
|
253
|
+
"conceptCreation": {
|
|
254
|
+
"triggers": [
|
|
255
|
+
"When user creates a game mechanic",
|
|
256
|
+
"When user describes a character or enemy",
|
|
257
|
+
"When user defines a level or area",
|
|
258
|
+
"When user outlines a system or feature"
|
|
259
|
+
],
|
|
260
|
+
"typeMapping": {
|
|
261
|
+
"mechanic": "concept",
|
|
262
|
+
"character": "person",
|
|
263
|
+
"enemy": "person",
|
|
264
|
+
"level": "location",
|
|
265
|
+
"system": "concept",
|
|
266
|
+
"item": "thing"
|
|
267
|
+
}
|
|
268
|
+
},
|
|
269
|
+
"relationshipPatterns": [
|
|
270
|
+
{
|
|
271
|
+
"from": "concept",
|
|
272
|
+
"to": "concept",
|
|
273
|
+
"verb": "dependsOn",
|
|
274
|
+
"description": "Mechanic requires another"
|
|
275
|
+
},
|
|
276
|
+
{
|
|
277
|
+
"from": "person",
|
|
278
|
+
"to": "concept",
|
|
279
|
+
"verb": "uses",
|
|
280
|
+
"description": "Character uses mechanic"
|
|
281
|
+
},
|
|
282
|
+
{
|
|
283
|
+
"from": "location",
|
|
284
|
+
"to": "person",
|
|
285
|
+
"verb": "contains",
|
|
286
|
+
"description": "Level contains enemies"
|
|
287
|
+
},
|
|
288
|
+
{
|
|
289
|
+
"from": "thing",
|
|
290
|
+
"to": "concept",
|
|
291
|
+
"verb": "enables",
|
|
292
|
+
"description": "Item enables mechanic"
|
|
293
|
+
}
|
|
294
|
+
],
|
|
295
|
+
"rules": [
|
|
296
|
+
"Create concept entities for mechanics and systems",
|
|
297
|
+
"Link mechanics to the characters that use them",
|
|
298
|
+
"Track dependencies between systems",
|
|
299
|
+
"Note which features support core pillars"
|
|
300
|
+
]
|
|
301
|
+
},
|
|
302
|
+
"qualityGates": {
|
|
303
|
+
"fileChecks": [
|
|
304
|
+
{
|
|
305
|
+
"path": "mechanics/core-loop.md",
|
|
306
|
+
"required": [
|
|
307
|
+
"Action",
|
|
308
|
+
"Feedback",
|
|
309
|
+
"Progress",
|
|
310
|
+
"Motivation"
|
|
311
|
+
],
|
|
312
|
+
"optional": [
|
|
313
|
+
"Primary Mechanics"
|
|
314
|
+
]
|
|
315
|
+
},
|
|
316
|
+
{
|
|
317
|
+
"path": "characters/protagonist.md",
|
|
318
|
+
"required": [
|
|
319
|
+
"Name",
|
|
320
|
+
"Abilities"
|
|
321
|
+
],
|
|
322
|
+
"optional": [
|
|
323
|
+
"Character Arc",
|
|
324
|
+
"Personality"
|
|
325
|
+
]
|
|
326
|
+
},
|
|
327
|
+
{
|
|
328
|
+
"path": "README.md",
|
|
329
|
+
"required": [
|
|
330
|
+
"Overview",
|
|
331
|
+
"Core Pillars"
|
|
332
|
+
],
|
|
333
|
+
"optional": [
|
|
334
|
+
"Genre",
|
|
335
|
+
"Designer"
|
|
336
|
+
]
|
|
337
|
+
}
|
|
338
|
+
],
|
|
339
|
+
"projectChecks": [
|
|
340
|
+
"Core loop is clearly defined",
|
|
341
|
+
"At least one mechanic is documented",
|
|
342
|
+
"Protagonist has defined abilities",
|
|
343
|
+
"Game has clear core pillars (2-3)"
|
|
344
|
+
],
|
|
345
|
+
"exportReady": [
|
|
346
|
+
"All major mechanics documented",
|
|
347
|
+
"Character abilities defined",
|
|
348
|
+
"Story structure outlined",
|
|
349
|
+
"Art direction established"
|
|
350
|
+
]
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: Balance System Analysis
|
|
3
|
+
description: Analyze and balance a game system
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
parameters: [systemName]
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## Balance System Analysis
|
|
10
|
+
|
|
11
|
+
Analyze and balance a game system
|
|
12
|
+
|
|
13
|
+
### Steps
|
|
14
|
+
|
|
15
|
+
1. Review the system's current state
|
|
16
|
+
2. Identify the intended player experience
|
|
17
|
+
3. Map all inputs, outputs, and loops in the system
|
|
18
|
+
4. Identify potential exploits or dominant strategies
|
|
19
|
+
5. Consider different player skill levels
|
|
20
|
+
6. Suggest tuning parameters and their effects
|
|
21
|
+
7. Recommend playtesting focus areas
|
|
22
|
+
8. Document balancing notes
|
|
23
|
+
|
|
24
|
+
### Inputs Required
|
|
25
|
+
|
|
26
|
+
- **systemName** (required): System to analyze
|
|
27
|
+
|
|
28
|
+
### Expected Outputs
|
|
29
|
+
|
|
30
|
+
- Balance analysis
|
|
31
|
+
- Tuning recommendations
|
|
32
|
+
|
|
33
|
+
### When to Use
|
|
34
|
+
|
|
35
|
+
This workflow is helpful when the user mentions:
|
|
36
|
+
- "balance"
|
|
37
|
+
- "is this fair"
|
|
38
|
+
- "too easy"
|
|
39
|
+
- "too hard"
|
|
40
|
+
- "exploit"
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: Create Game Character
|
|
3
|
+
description: Design a character for gameplay and narrative
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
parameters: [characterName, role]
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## Create Game Character
|
|
10
|
+
|
|
11
|
+
Design a character for gameplay and narrative
|
|
12
|
+
|
|
13
|
+
### Steps
|
|
14
|
+
|
|
15
|
+
1. Ask about the character's role in gameplay
|
|
16
|
+
2. Define their core abilities or functions
|
|
17
|
+
3. Ask about their narrative role
|
|
18
|
+
4. Design their motivation and goals
|
|
19
|
+
5. Consider their relationship to other characters
|
|
20
|
+
6. Plan their visual design direction
|
|
21
|
+
7. Create the character file
|
|
22
|
+
8. Add character to the knowledge graph
|
|
23
|
+
|
|
24
|
+
### Inputs Required
|
|
25
|
+
|
|
26
|
+
- **characterName** (required): Character name
|
|
27
|
+
- **role** (required): Gameplay role (protagonist, enemy, NPC, etc.)
|
|
28
|
+
|
|
29
|
+
### Expected Outputs
|
|
30
|
+
|
|
31
|
+
- Character document
|
|
32
|
+
- Character concept
|
|
33
|
+
|
|
34
|
+
### When to Use
|
|
35
|
+
|
|
36
|
+
This workflow is helpful when the user mentions:
|
|
37
|
+
- "new character"
|
|
38
|
+
- "create character"
|
|
39
|
+
- "add character"
|
|
40
|
+
- "design character"
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: Design Game Mechanic
|
|
3
|
+
description: Create a well-documented game mechanic
|
|
4
|
+
type: invocable
|
|
5
|
+
version: "1.0.0"
|
|
6
|
+
parameters: [mechanicName]
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## Design Game Mechanic
|
|
10
|
+
|
|
11
|
+
Create a well-documented game mechanic
|
|
12
|
+
|
|
13
|
+
### Steps
|
|
14
|
+
|
|
15
|
+
1. Ask what player experience or emotion this mechanic should create
|
|
16
|
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2. Define the mechanic's core action
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3. Identify inputs (what players do) and outputs (what happens)
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4. Consider how it interacts with existing mechanics
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5. Design the feedback - how players know what happened
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6. Identify potential edge cases and exploits
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7. Document the mechanic in mechanics/
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8. Add mechanic concept to the knowledge graph
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### Inputs Required
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- **mechanicName** (required): Name for the mechanic
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- **targetExperience** (optional): What emotion/experience it creates
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### Expected Outputs
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- Mechanic documentation
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- Mechanic concept in graph
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### When to Use
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This workflow is helpful when the user mentions:
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- "new mechanic"
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- "design mechanic"
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- "add mechanic"
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- "how should X work"
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@@ -0,0 +1,152 @@
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---
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name: economy-design
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description: Design and balance in-game economies and reward systems
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type: invocable
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version: "1.0.0"
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---
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## Economy Design Skill
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When the user invokes `/economy`, help them design, balance, and troubleshoot in-game economic systems.
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### Invocation Patterns
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- `/economy` - Review/design game economy
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- `/economy balance` - Analyze economic balance
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- `/economy sinks` - Design currency sinks
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- `/economy rewards` - Optimize reward pacing
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### Economy Fundamentals
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**Sources (Faucets)**
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- Where currency/resources enter the system
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- Examples: Quest rewards, loot drops, daily bonuses
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- Must be balanced against sinks
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**Sinks (Drains)**
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- Where currency/resources leave the system
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- Examples: Purchases, upgrades, repairs, taxes
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- Prevent inflation and maintain value
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**The Balance Equation**
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```
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Healthy Economy: Sources ≈ Sinks (slight sink advantage)
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Inflation: Sources > Sinks (currency loses value)
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Deflation: Sinks > Sources (progression stalls)
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```
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### Currency Design
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+
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**Primary Currency**
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- Abundant, earned through core gameplay
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- Used for common purchases
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- Creates ongoing engagement loop
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+
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**Premium Currency**
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- Scarce, earned slowly or purchased
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- Used for special/cosmetic items
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- Psychological anchor for value
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+
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**Multiple Currencies**
|
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- Segment different systems
|
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- Prevent one activity trivializing others
|
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|
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- Example: Gold for gear, Reputation for faction items
|
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+
|
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|
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### Pricing Strategies
|
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+
|
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|
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**Anchor Pricing**
|
|
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|
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- Set a few items at high prices
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- Makes other items feel reasonable
|
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- Players learn relative value
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+
|
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**Bundle Pricing**
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- Offer better value in bundles
|
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- Encourages larger purchases
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- Creates perceived savings
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+
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**Time-Based Pricing**
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- Daily deals and rotating stock
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- Creates urgency
|
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- Rewards regular play
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+
|
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|
+
### Output Format
|
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|
+
|
|
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|
+
```markdown
|
|
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|
+
## Economy Design: [Game Name]
|
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+
|
|
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|
+
### Currency Overview
|
|
78
|
+
| Currency | Source | Sink | Earn Rate | Healthy Balance |
|
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|
+
|----------|--------|------|-----------|-----------------|
|
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|
+
| Gold | Combat, quests | Items, repairs | ~100/hr | ~1000-5000 |
|
|
81
|
+
| Gems | Achievements | Cosmetics | ~10/day | ~100-500 |
|
|
82
|
+
|
|
83
|
+
### Source Analysis
|
|
84
|
+
| Source | Currency | Amount | Frequency | Daily Total |
|
|
85
|
+
|--------|----------|--------|-----------|-------------|
|
|
86
|
+
| Quest completion | Gold | 50 | ~5/day | 250 |
|
|
87
|
+
| Enemy drops | Gold | 5-10 | ~20/hr | 100-200/hr |
|
|
88
|
+
|
|
89
|
+
### Sink Analysis
|
|
90
|
+
| Sink | Currency | Cost | Frequency | Impact |
|
|
91
|
+
|------|----------|------|-----------|--------|
|
|
92
|
+
| Weapon upgrade | Gold | 200 | Every level | Major |
|
|
93
|
+
| Consumables | Gold | 10 | Per session | Minor |
|
|
94
|
+
| Repair | Gold | 50 | Per death | Moderate |
|
|
95
|
+
|
|
96
|
+
### Economic Health Check
|
|
97
|
+
| Metric | Target | Current | Status |
|
|
98
|
+
|--------|--------|---------|--------|
|
|
99
|
+
| Gold inflation rate | < 5%/week | X% | [🟢/🟡/🔴] |
|
|
100
|
+
| Average player gold | 2000 | X | [🟢/🟡/🔴] |
|
|
101
|
+
| Wealth inequality | < 10x | Xx | [🟢/🟡/🔴] |
|
|
102
|
+
|
|
103
|
+
### Progression Pacing
|
|
104
|
+
**Early Game (0-10 hrs)**
|
|
105
|
+
- Gold earn rate: ~50/hr
|
|
106
|
+
- Major purchases: Starter gear (100-200)
|
|
107
|
+
- Player should feel: Growing power
|
|
108
|
+
|
|
109
|
+
**Mid Game (10-50 hrs)**
|
|
110
|
+
- Gold earn rate: ~150/hr
|
|
111
|
+
- Major purchases: Specialization (500-1000)
|
|
112
|
+
- Player should feel: Meaningful choices
|
|
113
|
+
|
|
114
|
+
**Late Game (50+ hrs)**
|
|
115
|
+
- Gold earn rate: ~300/hr
|
|
116
|
+
- Major purchases: Prestige items (2000+)
|
|
117
|
+
- Player should feel: Mastery and collection
|
|
118
|
+
|
|
119
|
+
### Recommendations
|
|
120
|
+
1. [Economic adjustment needed]
|
|
121
|
+
2. [New sink/source suggestion]
|
|
122
|
+
3. [Pacing improvement]
|
|
123
|
+
```
|
|
124
|
+
|
|
125
|
+
### Common Economy Problems
|
|
126
|
+
|
|
127
|
+
**Inflation**
|
|
128
|
+
- Symptoms: Prices feel trivial, hoarding
|
|
129
|
+
- Causes: Too many sources, not enough sinks
|
|
130
|
+
- Fixes: Add compelling sinks, reduce faucets
|
|
131
|
+
|
|
132
|
+
**Deflation**
|
|
133
|
+
- Symptoms: Progress feels impossible, frustration
|
|
134
|
+
- Causes: Too many sinks, not enough sources
|
|
135
|
+
- Fixes: Increase rewards, reduce mandatory costs
|
|
136
|
+
|
|
137
|
+
**Wealth Inequality**
|
|
138
|
+
- Symptoms: Rich get richer, new players can't compete
|
|
139
|
+
- Causes: Compound returns, veteran advantages
|
|
140
|
+
- Fixes: Diminishing returns, catch-up mechanics
|
|
141
|
+
|
|
142
|
+
### Free-to-Play Considerations
|
|
143
|
+
|
|
144
|
+
**Monetization Ethics**
|
|
145
|
+
- Don't sell power (pay-to-win)
|
|
146
|
+
- Time savers OK, advantages not OK
|
|
147
|
+
- Cosmetics are safest monetization
|
|
148
|
+
|
|
149
|
+
**Dual Currency Design**
|
|
150
|
+
- Free currency: Abundant, gameplay loop
|
|
151
|
+
- Premium currency: Scarce, cosmetic/convenience
|
|
152
|
+
- Never paywall progression
|