@soulcraft/kits 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (528) hide show
  1. package/kits/ai-content-studio/kit.json +358 -0
  2. package/kits/api-documentation/kit.json +358 -0
  3. package/kits/api-documentation/skills/api-examples/SKILL.md +176 -0
  4. package/kits/api-documentation/skills/api-review/SKILL.md +35 -0
  5. package/kits/api-documentation/skills/api-versioning/SKILL.md +156 -0
  6. package/kits/api-documentation/skills/create-code-examples/SKILL.md +42 -0
  7. package/kits/api-documentation/skills/define-resource/SKILL.md +39 -0
  8. package/kits/api-documentation/skills/document-auth/SKILL.md +39 -0
  9. package/kits/api-documentation/skills/document-endpoint/SKILL.md +40 -0
  10. package/kits/api-documentation/skills/kit-expertise/SKILL.md +78 -0
  11. package/kits/api-documentation/skills/openapi-spec/SKILL.md +174 -0
  12. package/kits/axe-house/kit.json +931 -0
  13. package/kits/axe-house/skills/axe-expertise/SKILL.md +259 -0
  14. package/kits/axe-house/skills/blog-draft/SKILL.md +147 -0
  15. package/kits/axe-house/skills/booking-digest/SKILL.md +188 -0
  16. package/kits/axe-house/skills/customer-insights/SKILL.md +215 -0
  17. package/kits/axe-house/skills/demand-forecast/SKILL.md +183 -0
  18. package/kits/axe-house/skills/email-campaign/SKILL.md +135 -0
  19. package/kits/axe-house/skills/experience-copy/SKILL.md +142 -0
  20. package/kits/axe-house/skills/guest-letter/SKILL.md +171 -0
  21. package/kits/axe-house/skills/inventory-health/SKILL.md +234 -0
  22. package/kits/axe-house/skills/league-manager/SKILL.md +264 -0
  23. package/kits/axe-house/skills/revenue-report/SKILL.md +240 -0
  24. package/kits/axe-house/skills/safety-briefing/SKILL.md +248 -0
  25. package/kits/axe-house/skills/social-calendar/SKILL.md +203 -0
  26. package/kits/axe-house/skills/staff-briefing/SKILL.md +231 -0
  27. package/kits/axe-house/skills/venue-data-model/SKILL.md +225 -0
  28. package/kits/blog-series/kit.json +363 -0
  29. package/kits/blog-series/skills/content-hooks/SKILL.md +158 -0
  30. package/kits/blog-series/skills/headline-brainstorm/SKILL.md +40 -0
  31. package/kits/blog-series/skills/kit-expertise/SKILL.md +78 -0
  32. package/kits/blog-series/skills/repurpose-content/SKILL.md +40 -0
  33. package/kits/blog-series/skills/seo-review/SKILL.md +41 -0
  34. package/kits/blog-series/skills/seo-writing/SKILL.md +135 -0
  35. package/kits/blog-series/skills/series-audit/SKILL.md +36 -0
  36. package/kits/blog-series/skills/write-post-outline/SKILL.md +42 -0
  37. package/kits/business-plan/kit.json +437 -0
  38. package/kits/business-plan/skills/competitor-analysis/SKILL.md +34 -0
  39. package/kits/business-plan/skills/financial-modeling/SKILL.md +180 -0
  40. package/kits/business-plan/skills/financial-projections/SKILL.md +42 -0
  41. package/kits/business-plan/skills/kit-expertise/SKILL.md +101 -0
  42. package/kits/business-plan/skills/market-analysis/SKILL.md +155 -0
  43. package/kits/business-plan/skills/market-research/SKILL.md +35 -0
  44. package/kits/business-plan/skills/sba-compliance/SKILL.md +163 -0
  45. package/kits/business-plan/skills/swot-analysis/SKILL.md +36 -0
  46. package/kits/canvas-and-corks/kit.json +910 -0
  47. package/kits/canvas-and-corks/skills/blog-draft/SKILL.md +160 -0
  48. package/kits/canvas-and-corks/skills/booking-digest/SKILL.md +147 -0
  49. package/kits/canvas-and-corks/skills/class-description/SKILL.md +53 -0
  50. package/kits/canvas-and-corks/skills/class-roster/SKILL.md +163 -0
  51. package/kits/canvas-and-corks/skills/customer-insights/SKILL.md +174 -0
  52. package/kits/canvas-and-corks/skills/demand-forecast/SKILL.md +191 -0
  53. package/kits/canvas-and-corks/skills/email-campaign/SKILL.md +154 -0
  54. package/kits/canvas-and-corks/skills/experience-copy/SKILL.md +152 -0
  55. package/kits/canvas-and-corks/skills/guest-letter/SKILL.md +127 -0
  56. package/kits/canvas-and-corks/skills/inventory-health/SKILL.md +204 -0
  57. package/kits/canvas-and-corks/skills/painting-memory/SKILL.md +76 -0
  58. package/kits/canvas-and-corks/skills/revenue-report/SKILL.md +196 -0
  59. package/kits/canvas-and-corks/skills/social-calendar/SKILL.md +146 -0
  60. package/kits/canvas-and-corks/skills/staff-briefing/SKILL.md +134 -0
  61. package/kits/canvas-and-corks/skills/studio-expertise/SKILL.md +181 -0
  62. package/kits/canvas-and-corks/skills/venue-data-model/SKILL.md +325 -0
  63. package/kits/character-relationship-map/kit.json +367 -0
  64. package/kits/character-relationship-map/skills/ensemble-balance/SKILL.md +189 -0
  65. package/kits/character-relationship-map/skills/kit-expertise/SKILL.md +83 -0
  66. package/kits/character-relationship-map/skills/relationship-dynamics/SKILL.md +158 -0
  67. package/kits/clay-and-co/kit.json +938 -0
  68. package/kits/clay-and-co/skills/blog-draft/SKILL.md +135 -0
  69. package/kits/clay-and-co/skills/booking-digest/SKILL.md +163 -0
  70. package/kits/clay-and-co/skills/customer-insights/SKILL.md +207 -0
  71. package/kits/clay-and-co/skills/demand-forecast/SKILL.md +166 -0
  72. package/kits/clay-and-co/skills/email-campaign/SKILL.md +125 -0
  73. package/kits/clay-and-co/skills/experience-copy/SKILL.md +132 -0
  74. package/kits/clay-and-co/skills/guest-letter/SKILL.md +104 -0
  75. package/kits/clay-and-co/skills/inventory-health/SKILL.md +211 -0
  76. package/kits/clay-and-co/skills/kiln-scheduler/SKILL.md +206 -0
  77. package/kits/clay-and-co/skills/piece-tracker/SKILL.md +165 -0
  78. package/kits/clay-and-co/skills/pottery-expertise/SKILL.md +165 -0
  79. package/kits/clay-and-co/skills/pottery-memory/SKILL.md +119 -0
  80. package/kits/clay-and-co/skills/revenue-report/SKILL.md +205 -0
  81. package/kits/clay-and-co/skills/social-calendar/SKILL.md +130 -0
  82. package/kits/clay-and-co/skills/staff-briefing/SKILL.md +213 -0
  83. package/kits/clay-and-co/skills/venue-data-model/SKILL.md +230 -0
  84. package/kits/concept-map/kit.json +353 -0
  85. package/kits/concept-map/skills/add-concept/SKILL.md +41 -0
  86. package/kits/concept-map/skills/assess-understanding/SKILL.md +36 -0
  87. package/kits/concept-map/skills/concept-hierarchy/SKILL.md +148 -0
  88. package/kits/concept-map/skills/create-learning-map/SKILL.md +42 -0
  89. package/kits/concept-map/skills/find-cross-links/SKILL.md +34 -0
  90. package/kits/concept-map/skills/identify-prerequisites/SKILL.md +40 -0
  91. package/kits/concept-map/skills/kit-expertise/SKILL.md +78 -0
  92. package/kits/concept-map/skills/relationship-types/SKILL.md +160 -0
  93. package/kits/content-calendar/kit.json +420 -0
  94. package/kits/content-calendar/skills/content-strategy/SKILL.md +174 -0
  95. package/kits/content-calendar/skills/create-brief/SKILL.md +40 -0
  96. package/kits/content-calendar/skills/generate-ideas/SKILL.md +40 -0
  97. package/kits/content-calendar/skills/kit-expertise/SKILL.md +100 -0
  98. package/kits/content-calendar/skills/plan-series/SKILL.md +40 -0
  99. package/kits/content-calendar/skills/repurpose-content/SKILL.md +38 -0
  100. package/kits/content-calendar/skills/repurposing/SKILL.md +179 -0
  101. package/kits/content-calendar/skills/weekly-review/SKILL.md +34 -0
  102. package/kits/coworking-space/kit.json +1068 -0
  103. package/kits/escape-vault/kit.json +1028 -0
  104. package/kits/escape-vault/skills/blog-draft/SKILL.md +157 -0
  105. package/kits/escape-vault/skills/booking-digest/SKILL.md +151 -0
  106. package/kits/escape-vault/skills/customer-insights/SKILL.md +185 -0
  107. package/kits/escape-vault/skills/demand-forecast/SKILL.md +188 -0
  108. package/kits/escape-vault/skills/email-campaign/SKILL.md +157 -0
  109. package/kits/escape-vault/skills/escape-expertise/SKILL.md +200 -0
  110. package/kits/escape-vault/skills/escape-memory/SKILL.md +99 -0
  111. package/kits/escape-vault/skills/experience-copy/SKILL.md +159 -0
  112. package/kits/escape-vault/skills/guest-letter/SKILL.md +143 -0
  113. package/kits/escape-vault/skills/inventory-health/SKILL.md +222 -0
  114. package/kits/escape-vault/skills/leaderboard-report/SKILL.md +204 -0
  115. package/kits/escape-vault/skills/revenue-report/SKILL.md +202 -0
  116. package/kits/escape-vault/skills/room-designer/SKILL.md +182 -0
  117. package/kits/escape-vault/skills/social-calendar/SKILL.md +148 -0
  118. package/kits/escape-vault/skills/staff-briefing/SKILL.md +159 -0
  119. package/kits/escape-vault/skills/venue-data-model/SKILL.md +335 -0
  120. package/kits/family-tree/kit.json +380 -0
  121. package/kits/family-tree/skills/add-family-member/SKILL.md +42 -0
  122. package/kits/family-tree/skills/analyze-relationship/SKILL.md +41 -0
  123. package/kits/family-tree/skills/export-gedcom/SKILL.md +34 -0
  124. package/kits/family-tree/skills/genealogy-research/SKILL.md +188 -0
  125. package/kits/family-tree/skills/kit-expertise/SKILL.md +107 -0
  126. package/kits/family-tree/skills/record-oral-history/SKILL.md +43 -0
  127. package/kits/family-tree/skills/relationship-mapping/SKILL.md +171 -0
  128. package/kits/family-tree/skills/research-ancestor/SKILL.md +43 -0
  129. package/kits/farkle-dice-game/kit.json +316 -0
  130. package/kits/farkle-dice-game/skills/kit-expertise/SKILL.md +137 -0
  131. package/kits/franchise-ops/kit.json +326 -0
  132. package/kits/freelance-portfolio/kit.json +435 -0
  133. package/kits/game-design-doc/kit.json +353 -0
  134. package/kits/game-design-doc/skills/balance-system/SKILL.md +40 -0
  135. package/kits/game-design-doc/skills/create-character/SKILL.md +40 -0
  136. package/kits/game-design-doc/skills/design-mechanic/SKILL.md +40 -0
  137. package/kits/game-design-doc/skills/economy-design/SKILL.md +152 -0
  138. package/kits/game-design-doc/skills/game-mechanics/SKILL.md +141 -0
  139. package/kits/game-design-doc/skills/ideate-features/SKILL.md +36 -0
  140. package/kits/game-design-doc/skills/kit-expertise/SKILL.md +78 -0
  141. package/kits/game-design-doc/skills/playtest-feedback/SKILL.md +142 -0
  142. package/kits/game-design-doc/skills/review-gdd/SKILL.md +33 -0
  143. package/kits/gather-and-grill/kit.json +966 -0
  144. package/kits/gather-and-grill/skills/blog-draft/SKILL.md +120 -0
  145. package/kits/gather-and-grill/skills/booking-digest/SKILL.md +171 -0
  146. package/kits/gather-and-grill/skills/cooking-memory/SKILL.md +100 -0
  147. package/kits/gather-and-grill/skills/culinary-expertise/SKILL.md +180 -0
  148. package/kits/gather-and-grill/skills/customer-insights/SKILL.md +184 -0
  149. package/kits/gather-and-grill/skills/demand-forecast/SKILL.md +200 -0
  150. package/kits/gather-and-grill/skills/email-campaign/SKILL.md +97 -0
  151. package/kits/gather-and-grill/skills/experience-copy/SKILL.md +92 -0
  152. package/kits/gather-and-grill/skills/guest-letter/SKILL.md +98 -0
  153. package/kits/gather-and-grill/skills/inventory-health/SKILL.md +193 -0
  154. package/kits/gather-and-grill/skills/menu-planner/SKILL.md +175 -0
  155. package/kits/gather-and-grill/skills/recipe-card/SKILL.md +194 -0
  156. package/kits/gather-and-grill/skills/revenue-report/SKILL.md +245 -0
  157. package/kits/gather-and-grill/skills/social-calendar/SKILL.md +139 -0
  158. package/kits/gather-and-grill/skills/staff-briefing/SKILL.md +167 -0
  159. package/kits/gather-and-grill/skills/venue-data-model/SKILL.md +336 -0
  160. package/kits/gtd-productivity-system/kit.json +389 -0
  161. package/kits/gtd-productivity-system/skills/break-down-project/SKILL.md +41 -0
  162. package/kits/gtd-productivity-system/skills/clarify-task/SKILL.md +42 -0
  163. package/kits/gtd-productivity-system/skills/gtd-methodology/SKILL.md +185 -0
  164. package/kits/gtd-productivity-system/skills/inbox-processing/SKILL.md +173 -0
  165. package/kits/gtd-productivity-system/skills/kit-expertise/SKILL.md +111 -0
  166. package/kits/gtd-productivity-system/skills/mind-sweep/SKILL.md +35 -0
  167. package/kits/gtd-productivity-system/skills/process-inbox/SKILL.md +40 -0
  168. package/kits/gtd-productivity-system/skills/weekly-review/SKILL.md +197 -0
  169. package/kits/gym-fitness/kit.json +1037 -0
  170. package/kits/interactive-fiction/kit.json +471 -0
  171. package/kits/invoice-generator/kit.json +466 -0
  172. package/kits/loyalty-program/kit.json +323 -0
  173. package/kits/marketing-plan/kit.json +417 -0
  174. package/kits/marketing-plan/skills/allocate-budget/SKILL.md +34 -0
  175. package/kits/marketing-plan/skills/campaign-metrics/SKILL.md +184 -0
  176. package/kits/marketing-plan/skills/channel-strategy/SKILL.md +156 -0
  177. package/kits/marketing-plan/skills/content-calendar/SKILL.md +34 -0
  178. package/kits/marketing-plan/skills/create-persona/SKILL.md +40 -0
  179. package/kits/marketing-plan/skills/kit-expertise/SKILL.md +109 -0
  180. package/kits/marketing-plan/skills/measure-performance/SKILL.md +34 -0
  181. package/kits/marketing-plan/skills/plan-campaign/SKILL.md +41 -0
  182. package/kits/marketing-site/kit.json +230 -0
  183. package/kits/marketing-site/skills/add-page/SKILL.md +28 -0
  184. package/kits/marketing-site/skills/add-section/SKILL.md +29 -0
  185. package/kits/marketing-site/skills/change-colors/SKILL.md +24 -0
  186. package/kits/marketing-site/skills/conversion-copy/SKILL.md +152 -0
  187. package/kits/marketing-site/skills/export-deploy/SKILL.md +24 -0
  188. package/kits/marketing-site/skills/kit-expertise/SKILL.md +77 -0
  189. package/kits/marketing-site/skills/landing-page/SKILL.md +156 -0
  190. package/kits/match-3-puzzle/kit.json +245 -0
  191. package/kits/match-3-puzzle/skills/kit-expertise/SKILL.md +96 -0
  192. package/kits/mind-map/kit.json +355 -0
  193. package/kits/mind-map/skills/add-branch/SKILL.md +40 -0
  194. package/kits/mind-map/skills/brainstorm-topic/SKILL.md +41 -0
  195. package/kits/mind-map/skills/branch-expansion/SKILL.md +181 -0
  196. package/kits/mind-map/skills/find-connections/SKILL.md +34 -0
  197. package/kits/mind-map/skills/kit-expertise/SKILL.md +78 -0
  198. package/kits/mind-map/skills/organize-map/SKILL.md +35 -0
  199. package/kits/mind-map/skills/radiant-thinking/SKILL.md +184 -0
  200. package/kits/mind-map/skills/summarize-map/SKILL.md +34 -0
  201. package/kits/music-collection/kit.json +403 -0
  202. package/kits/music-collection/skills/add-album/SKILL.md +44 -0
  203. package/kits/music-collection/skills/create-playlist/SKILL.md +37 -0
  204. package/kits/music-collection/skills/explore-artist/SKILL.md +37 -0
  205. package/kits/music-collection/skills/journal-session/SKILL.md +40 -0
  206. package/kits/music-collection/skills/kit-expertise/SKILL.md +98 -0
  207. package/kits/music-collection/skills/music-metadata/SKILL.md +209 -0
  208. package/kits/music-collection/skills/playlist-curator/SKILL.md +182 -0
  209. package/kits/music-collection/skills/recommend-similar/SKILL.md +36 -0
  210. package/kits/music-venue/kit.json +986 -0
  211. package/kits/novel-writing-system/kit.json +481 -0
  212. package/kits/novel-writing-system/skills/character-arc/SKILL.md +164 -0
  213. package/kits/novel-writing-system/skills/develop-character-arc/SKILL.md +42 -0
  214. package/kits/novel-writing-system/skills/kit-expertise/SKILL.md +84 -0
  215. package/kits/novel-writing-system/skills/outline-review/SKILL.md +34 -0
  216. package/kits/novel-writing-system/skills/plot-doctor/SKILL.md +221 -0
  217. package/kits/novel-writing-system/skills/plot-hole-check/SKILL.md +35 -0
  218. package/kits/novel-writing-system/skills/scene-development/SKILL.md +38 -0
  219. package/kits/novel-writing-system/skills/scene-sequel/SKILL.md +162 -0
  220. package/kits/novel-writing-system/skills/worldbuilding-session/SKILL.md +40 -0
  221. package/kits/organization-chart/kit.json +349 -0
  222. package/kits/organization-chart/skills/add-role/SKILL.md +41 -0
  223. package/kits/organization-chart/skills/analyze-span/SKILL.md +34 -0
  224. package/kits/organization-chart/skills/create-raci/SKILL.md +42 -0
  225. package/kits/organization-chart/skills/kit-expertise/SKILL.md +78 -0
  226. package/kits/organization-chart/skills/org-design/SKILL.md +188 -0
  227. package/kits/organization-chart/skills/org-health-check/SKILL.md +35 -0
  228. package/kits/organization-chart/skills/plan-reorg/SKILL.md +42 -0
  229. package/kits/organization-chart/skills/role-definition/SKILL.md +180 -0
  230. package/kits/paws-and-pour/kit.json +969 -0
  231. package/kits/paws-and-pour/skills/adoption-report/SKILL.md +273 -0
  232. package/kits/paws-and-pour/skills/animal-profile/SKILL.md +206 -0
  233. package/kits/paws-and-pour/skills/blog-draft/SKILL.md +137 -0
  234. package/kits/paws-and-pour/skills/booking-digest/SKILL.md +251 -0
  235. package/kits/paws-and-pour/skills/cafe-expertise/SKILL.md +218 -0
  236. package/kits/paws-and-pour/skills/cafe-memory/SKILL.md +114 -0
  237. package/kits/paws-and-pour/skills/customer-insights/SKILL.md +216 -0
  238. package/kits/paws-and-pour/skills/demand-forecast/SKILL.md +200 -0
  239. package/kits/paws-and-pour/skills/email-campaign/SKILL.md +154 -0
  240. package/kits/paws-and-pour/skills/experience-copy/SKILL.md +139 -0
  241. package/kits/paws-and-pour/skills/guest-letter/SKILL.md +183 -0
  242. package/kits/paws-and-pour/skills/inventory-health/SKILL.md +213 -0
  243. package/kits/paws-and-pour/skills/revenue-report/SKILL.md +273 -0
  244. package/kits/paws-and-pour/skills/social-calendar/SKILL.md +183 -0
  245. package/kits/paws-and-pour/skills/staff-briefing/SKILL.md +223 -0
  246. package/kits/paws-and-pour/skills/venue-data-model/SKILL.md +260 -0
  247. package/kits/persona-driven-strategy/kit.json +352 -0
  248. package/kits/persona-driven-strategy/skills/empathy-mapping/SKILL.md +221 -0
  249. package/kits/persona-driven-strategy/skills/journey-mapping/SKILL.md +219 -0
  250. package/kits/persona-driven-strategy/skills/kit-expertise/SKILL.md +81 -0
  251. package/kits/persona-driven-strategy/skills/persona-development/SKILL.md +189 -0
  252. package/kits/personal-crm/kit.json +373 -0
  253. package/kits/personal-crm/skills/add-contact/SKILL.md +42 -0
  254. package/kits/personal-crm/skills/connect-contacts/SKILL.md +41 -0
  255. package/kits/personal-crm/skills/find-dormant/SKILL.md +35 -0
  256. package/kits/personal-crm/skills/kit-expertise/SKILL.md +82 -0
  257. package/kits/personal-crm/skills/log-interaction/SKILL.md +43 -0
  258. package/kits/personal-crm/skills/network-analysis/SKILL.md +161 -0
  259. package/kits/personal-crm/skills/relationship-insights/SKILL.md +153 -0
  260. package/kits/personal-wiki/kit.json +322 -0
  261. package/kits/personal-wiki/skills/kit-expertise/SKILL.md +81 -0
  262. package/kits/personal-wiki/skills/orphan-finder/SKILL.md +155 -0
  263. package/kits/personal-wiki/skills/wiki-structure/SKILL.md +179 -0
  264. package/kits/petal-press/kit.json +996 -0
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@@ -0,0 +1,44 @@
1
+ ---
2
+ id: create-character
3
+ name: Create Character Profile
4
+ description: Develop a detailed character for your world
5
+ version: "1.0.0"
6
+ type: invocable
7
+ parameters: [characterRole]
8
+ requiresVision: false
9
+ requiresData: false
10
+ ---
11
+
12
+ ## Create Character Profile
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+
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+ Develop a detailed character for your world
15
+
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+ ### Steps
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+
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+ 1. Name and physical description
19
+ 2. Background: Where they came from
20
+ 3. Motivation: What they want and why
21
+ 4. Personality: Key traits and flaws
22
+ 5. Relationships: Connections to other characters
23
+ 6. Skills: What they're good at
24
+ 7. Arc: How they might change
25
+ 8. Role in story: Their narrative function
26
+ 9. Secrets: What they hide
27
+ 10. Link to factions, locations, and events
28
+
29
+ ### Inputs Required
30
+
31
+ - **characterRole** (required): Role in the story
32
+
33
+ ### Expected Outputs
34
+
35
+ - Character profile document
36
+ - Graph connections
37
+
38
+ ### When to Use
39
+
40
+ This workflow is helpful when the user mentions:
41
+ - "create character"
42
+ - "new character"
43
+ - "add character"
44
+ - "character profile"
@@ -0,0 +1,44 @@
1
+ ---
2
+ id: create-faction
3
+ name: Create Faction
4
+ description: Design an organization or group
5
+ version: "1.0.0"
6
+ type: invocable
7
+ parameters: [factionType]
8
+ requiresVision: false
9
+ requiresData: false
10
+ ---
11
+
12
+ ## Create Faction
13
+
14
+ Design an organization or group
15
+
16
+ ### Steps
17
+
18
+ 1. Name and type (guild, nation, cult, etc.)
19
+ 2. History: Origins and major events
20
+ 3. Goals: What they want
21
+ 4. Methods: How they operate
22
+ 5. Structure: How they're organized
23
+ 6. Culture: Beliefs and practices
24
+ 7. Resources: What they control
25
+ 8. Allies and enemies
26
+ 9. Key members
27
+ 10. Link to characters, locations, and other factions
28
+
29
+ ### Inputs Required
30
+
31
+ - **factionType** (required): Type of organization
32
+
33
+ ### Expected Outputs
34
+
35
+ - Faction document
36
+ - Graph connections
37
+
38
+ ### When to Use
39
+
40
+ This workflow is helpful when the user mentions:
41
+ - "create faction"
42
+ - "new faction"
43
+ - "add organization"
44
+ - "design group"
@@ -0,0 +1,44 @@
1
+ ---
2
+ id: create-location
3
+ name: Create Location
4
+ description: Design a place in your world
5
+ version: "1.0.0"
6
+ type: invocable
7
+ parameters: [locationType]
8
+ requiresVision: false
9
+ requiresData: false
10
+ ---
11
+
12
+ ## Create Location
13
+
14
+ Design a place in your world
15
+
16
+ ### Steps
17
+
18
+ 1. Name and type (city, region, landmark)
19
+ 2. Geography: Physical characteristics
20
+ 3. Climate and environment
21
+ 4. History: How it came to be
22
+ 5. Culture: Who lives here and how
23
+ 6. Economy: How people make a living
24
+ 7. Government: How it's ruled
25
+ 8. Notable features: What makes it unique
26
+ 9. Connections: Relations to other places
27
+ 10. Link to region, characters, and factions
28
+
29
+ ### Inputs Required
30
+
31
+ - **locationType** (required): Type of location
32
+
33
+ ### Expected Outputs
34
+
35
+ - Location document
36
+ - Graph connections
37
+
38
+ ### When to Use
39
+
40
+ This workflow is helpful when the user mentions:
41
+ - "create location"
42
+ - "new place"
43
+ - "add location"
44
+ - "design city"
@@ -0,0 +1,39 @@
1
+ ---
2
+ id: create-timeline
3
+ name: Build Historical Timeline
4
+ description: Create the history of your world
5
+ version: "1.0.0"
6
+ type: invocable
7
+ requiresVision: true
8
+ requiresData: false
9
+ ---
10
+
11
+ ## Build Historical Timeline
12
+
13
+ Create the history of your world
14
+
15
+ ### Steps
16
+
17
+ 1. Define the origin point (creation, discovery, etc.)
18
+ 2. Identify major eras and their characteristics
19
+ 3. Add world-changing events
20
+ 4. Connect events to their consequences
21
+ 5. Place character births and deaths
22
+ 6. Mark faction formations and falls
23
+ 7. Note technological/magical developments
24
+ 8. Identify cause-effect chains
25
+ 9. Use Timeline view to visualize
26
+ 10. Check for logical consistency
27
+
28
+ ### Expected Outputs
29
+
30
+ - Timeline view
31
+ - Era documents
32
+
33
+ ### When to Use
34
+
35
+ This workflow is helpful when the user mentions:
36
+ - "create timeline"
37
+ - "world history"
38
+ - "historical events"
39
+ - "when did"
@@ -0,0 +1,171 @@
1
+ ---
2
+ id: culture-builder
3
+ name: culture-builder
4
+ description: Create consistent fictional cultures with customs, languages, and social structures
5
+ version: "1.0.0"
6
+ type: invocable
7
+ requiresVision: true
8
+ requiresData: false
9
+ ---
10
+
11
+ ## Culture Builder Skill
12
+
13
+ When the user invokes `/culture`, help them design consistent, believable fictional cultures for their world.
14
+
15
+ ### Invocation Patterns
16
+
17
+ - `/culture` - Design new culture
18
+ - `/culture [aspect]` - Focus on specific aspect (religion, language, etc.)
19
+ - `/culture compare` - Compare/contrast cultures in world
20
+
21
+ ### Culture Design Framework
22
+
23
+ **Environmental Foundation**
24
+ - Geography shapes culture
25
+ - Climate influences lifestyle
26
+ - Resources determine economy
27
+ - Neighbors affect development
28
+
29
+ ### Output Format
30
+
31
+ ```markdown
32
+ ## Culture: [Name]
33
+
34
+ ### Overview
35
+ - **Region**: [Geographic location]
36
+ - **Population**: [Size and distribution]
37
+ - **One-sentence description**: [Elevator pitch]
38
+
39
+ ### Environmental Context
40
+ - **Climate**: [Description]
41
+ - **Terrain**: [Description]
42
+ - **Key resources**: [What they have]
43
+ - **Scarcities**: [What they lack]
44
+
45
+ ### Social Structure
46
+
47
+ #### Hierarchy
48
+ [Describe power structure]
49
+
50
+ #### Family Structure
51
+ - Unit size: [Nuclear/extended/clan]
52
+ - Lineage: [Patrilineal/matrilineal/bilateral]
53
+ - Marriage customs: [Monogamy/polygamy/other]
54
+ - Inheritance: [How wealth/status passes]
55
+
56
+ #### Gender Roles
57
+ [Describe expectations and variations]
58
+
59
+ #### Social Classes
60
+ | Class | Role | Size | Mobility |
61
+ |-------|------|------|----------|
62
+ | [Class 1] | [Role] | [%] | [How to move] |
63
+
64
+ ### Economy
65
+ - **Primary industries**: [Agriculture, trade, etc.]
66
+ - **Currency**: [What they use]
67
+ - **Trade goods**: [What they export/import]
68
+ - **Wealth markers**: [How wealth is displayed]
69
+
70
+ ### Religion/Spirituality
71
+ - **Belief system**: [Monotheism, polytheism, animism, etc.]
72
+ - **Creation myth**: [Brief summary]
73
+ - **Afterlife beliefs**: [What happens after death]
74
+ - **Religious practices**: [Rituals, holidays]
75
+ - **Religious hierarchy**: [Priests, shamans, etc.]
76
+
77
+ ### Values & Taboos
78
+ **Core Values**
79
+ 1. [Value 1]: [How it manifests]
80
+ 2. [Value 2]: [How it manifests]
81
+ 3. [Value 3]: [How it manifests]
82
+
83
+ **Taboos**
84
+ 1. [Taboo 1]: [Consequences]
85
+ 2. [Taboo 2]: [Consequences]
86
+
87
+ ### Daily Life
88
+ - **Typical day**: [Routine]
89
+ - **Diet**: [Food staples]
90
+ - **Clothing**: [Style and significance]
91
+ - **Housing**: [Architecture]
92
+ - **Recreation**: [Games, arts, leisure]
93
+
94
+ ### Language & Communication
95
+ - **Language family**: [Relationship to others]
96
+ - **Key phrases**: [Greetings, oaths, etc.]
97
+ - **Naming conventions**: [How names work]
98
+ - **Non-verbal communication**: [Gestures, customs]
99
+
100
+ ### Arts & Culture
101
+ - **Music**: [Instruments, styles]
102
+ - **Visual arts**: [Forms, subjects]
103
+ - **Storytelling**: [Oral tradition, literature]
104
+ - **Architecture**: [Distinctive features]
105
+
106
+ ### Military/Defense
107
+ - **Martial tradition**: [Warrior culture or not]
108
+ - **Weapons**: [Distinctive arms]
109
+ - **Tactics**: [How they fight]
110
+ - **Who serves**: [Conscription, professional, etc.]
111
+
112
+ ### Relationships with Others
113
+ | Culture | Relationship | History |
114
+ |---------|--------------|---------|
115
+ | [Culture A] | [Allied/Hostile/Neutral] | [Brief history] |
116
+
117
+ ### Historical Events
118
+ - [Event 1]: [Impact on culture]
119
+ - [Event 2]: [Impact on culture]
120
+
121
+ ### Internal Variation
122
+ [How does culture vary by region, class, generation?]
123
+ ```
124
+
125
+ ### Cultural Elements to Consider
126
+
127
+ **Identity Markers**
128
+ - How do they see themselves?
129
+ - What makes them "them" vs. outsiders?
130
+ - What are they proud of?
131
+ - What do they hide or minimize?
132
+
133
+ **Rites of Passage**
134
+ - Birth customs
135
+ - Coming of age
136
+ - Marriage
137
+ - Death/funerals
138
+
139
+ **Conflict Resolution**
140
+ - Legal systems
141
+ - Punishment types
142
+ - Dispute mediation
143
+ - Honor/revenge customs
144
+
145
+ ### Avoiding Stereotypes
146
+
147
+ **Do**
148
+ - Base on multiple real cultures
149
+ - Include internal diversity
150
+ - Show change over time
151
+ - Have individuals break norms
152
+
153
+ **Don't**
154
+ - Make one trait define them
155
+ - Copy one real culture exactly
156
+ - Make them uniform
157
+ - Use offensive stereotypes
158
+
159
+ ### Culture Interaction
160
+
161
+ **Cultural Exchange**
162
+ - Trade routes
163
+ - Intermarriage
164
+ - Shared borders
165
+ - Wars and conquest
166
+
167
+ **Cultural Tension**
168
+ - Value conflicts
169
+ - Resource competition
170
+ - Historical grievances
171
+ - Misunderstandings
@@ -0,0 +1,38 @@
1
+ ---
2
+ id: design-magic-system
3
+ name: Design Magic/Tech System
4
+ description: Create rules for supernatural or advanced abilities
5
+ version: "1.0.0"
6
+ type: invocable
7
+ requiresVision: false
8
+ requiresData: false
9
+ ---
10
+
11
+ ## Design Magic/Tech System
12
+
13
+ Create rules for supernatural or advanced abilities
14
+
15
+ ### Steps
16
+
17
+ 1. Source: Where does it come from?
18
+ 2. Access: Who can use it and how?
19
+ 3. Costs: What does it require?
20
+ 4. Limitations: What can't it do?
21
+ 5. Manifestations: How does it appear?
22
+ 6. Social impact: How does society view it?
23
+ 7. Historical impact: How has it shaped history?
24
+ 8. Categories: Types or schools of magic
25
+ 9. Progression: How does one grow stronger?
26
+ 10. Document in Systems section
27
+
28
+ ### Expected Outputs
29
+
30
+ - Magic system document
31
+
32
+ ### When to Use
33
+
34
+ This workflow is helpful when the user mentions:
35
+ - "design magic"
36
+ - "magic system"
37
+ - "how magic works"
38
+ - "technology rules"
@@ -0,0 +1,110 @@
1
+ ---
2
+ id: kit-expertise
3
+ name: kit-expertise
4
+ description: Domain expertise for World Building Bible - applied automatically when working in this kit
5
+ version: "1.0.0"
6
+ type: background
7
+ requiresVision: false
8
+ requiresData: false
9
+ ---
10
+
11
+ ## Your Role
12
+
13
+ You are a worldbuilding expert and creative collaborator who has helped design worlds for novels, games, and films. You understand narrative structure, cultural anthropology, and the importance of internal consistency. You help creators build rich, believable worlds while avoiding common pitfalls.
14
+
15
+ ## Your Expertise
16
+
17
+ - Fantasy and science fiction worldbuilding
18
+ - Magic system design
19
+ - Cultural and societal development
20
+ - Historical timeline creation
21
+ - Character motivation and backstory
22
+ - Geography and climate impact on culture
23
+ - Political and economic systems
24
+ - Mythology and religion design
25
+ - Species and creature design
26
+ - Consistency checking and continuity
27
+
28
+ ## Your Approach
29
+
30
+ Work alongside the user as a creative partner
31
+
32
+ ## Things to Avoid
33
+
34
+ - Don't create generic, cliched elements without a twist
35
+ - Don't ignore the consequences of world elements on society
36
+ - Don't let magic or technology solve every problem
37
+ - Don't make cultures one-dimensional stereotypes
38
+ - Don't forget that people are the heart of any world
39
+
40
+ ## Domain Knowledge
41
+
42
+ ### Key Terms
43
+
44
+ **worldbuilding**
45
+ The process of creating a fictional world with internal consistency
46
+
47
+ **magic system**
48
+ Rules governing how supernatural abilities work
49
+
50
+ **hard magic**
51
+ Magic with clearly defined rules and limitations
52
+
53
+ **soft magic**
54
+ Magic that is mysterious and unexplained
55
+
56
+ **lore**
57
+ The background history and mythology of a world
58
+
59
+ **retcon**
60
+ Retroactive continuity - changing established facts
61
+
62
+ **canon**
63
+ The official, accepted facts about a fictional world
64
+
65
+ **setting bible**
66
+ A reference document containing all world details
67
+
68
+ **conlang**
69
+ A constructed language created for a fictional world
70
+
71
+ **cosmology**
72
+ The structure and nature of the universe
73
+
74
+ **pantheon**
75
+ The collection of gods in a fictional religion
76
+
77
+ **faction**
78
+ A group with shared goals and identity
79
+
80
+ **artifact**
81
+ A significant item with history or power
82
+
83
+ **MacGuffin**
84
+ An object that drives the plot
85
+
86
+ ### Best Practices
87
+
88
+ - Every world element should serve the story or gameplay
89
+ - Magic/technology should have costs and limitations
90
+ - Cultures should have internal logic and diversity
91
+ - History should shape the present in visible ways
92
+ - Geography influences culture, economy, and conflict
93
+ - Create iceberg worldbuilding - more depth than shown
94
+ - Consistency matters more than complexity
95
+
96
+ ### Common Mistakes to Avoid
97
+
98
+ - Monocultures where every member of a group is identical
99
+ - Magic that can do anything without cost
100
+ - History that doesn't affect the present
101
+ - Technology that exists without social consequences
102
+ - Species that are just 'humans but with X trait'
103
+ - Villains without understandable motivations
104
+ - Worlds that exist only to serve the protagonist
105
+
106
+ ### Recommended References
107
+
108
+ - **Sanderson's Laws of Magic**: Brandon Sanderson's principles for magic system design
109
+ - **Wonderbook**: Jeff VanderMeer's guide to imaginative fiction
110
+ - **The World Building Bible**: Comprehensive resource for fiction creators
@@ -0,0 +1,161 @@
1
+ ---
2
+ id: magic-systems
3
+ name: magic-systems
4
+ description: Design consistent magic systems using Sanderson's Laws and other frameworks
5
+ version: "1.0.0"
6
+ type: invocable
7
+ requiresVision: false
8
+ requiresData: false
9
+ ---
10
+
11
+ ## Magic System Design Skill
12
+
13
+ When the user invokes `/magic`, help them design consistent, compelling magic systems for their fictional worlds.
14
+
15
+ ### Invocation Patterns
16
+
17
+ - `/magic` - Design new magic system
18
+ - `/magic audit` - Check consistency of existing system
19
+ - `/magic cost` - Develop limitations and costs
20
+ - `/magic scale` - Define power levels
21
+
22
+ ### Sanderson's Laws of Magic
23
+
24
+ **First Law**: An author's ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic.
25
+ - Hard magic: Clear rules, can solve problems
26
+ - Soft magic: Mysterious, creates wonder, not for problem-solving
27
+
28
+ **Second Law**: Limitations > Powers
29
+ - What magic CAN'T do is more interesting than what it can
30
+ - Costs create drama and stakes
31
+ - Limitations force creative problem-solving
32
+
33
+ **Third Law**: Expand what you have before adding something new
34
+ - Explore implications of existing rules
35
+ - Combine abilities in unexpected ways
36
+ - Don't add powers to fix plot holes
37
+
38
+ ### Output Format
39
+
40
+ ```markdown
41
+ ## Magic System: [Name]
42
+
43
+ ### Core Concept
44
+ [One-paragraph description of how magic works]
45
+
46
+ ### System Type
47
+ - **Hard/Soft Spectrum**: [1-10, 1=soft, 10=hard]
48
+ - **Source**: [Where magic comes from]
49
+ - **Access**: [Who can use it and why]
50
+
51
+ ### Fundamental Rules
52
+ 1. [Rule 1]: [Explanation]
53
+ 2. [Rule 2]: [Explanation]
54
+ 3. [Rule 3]: [Explanation]
55
+
56
+ ### Costs & Limitations
57
+
58
+ #### Physical Costs
59
+ - [Cost 1]: [Effect]
60
+ - [Cost 2]: [Effect]
61
+
62
+ #### Resource Costs
63
+ - [What's consumed]
64
+ - [How it's replenished]
65
+
66
+ #### Inherent Limitations
67
+ - [What magic cannot do]
68
+ - [Conditions that prevent use]
69
+
70
+ ### Power Levels
71
+
72
+ | Level | Name | Capabilities | Rarity |
73
+ |-------|------|--------------|--------|
74
+ | 1 | [Name] | [Abilities] | [% of users] |
75
+ | 2 | [Name] | [Abilities] | [% of users] |
76
+ | 3 | [Name] | [Abilities] | [% of users] |
77
+
78
+ ### Types/Schools (if applicable)
79
+ | Type | Focus | Strengths | Weaknesses |
80
+ |------|-------|-----------|------------|
81
+ | [Type 1] | [Focus] | [Strengths] | [Weaknesses] |
82
+ | [Type 2] | [Focus] | [Strengths] | [Weaknesses] |
83
+
84
+ ### Learning/Progression
85
+ - How is magic learned?
86
+ - How long does training take?
87
+ - Can power grow? How?
88
+ - What determines potential?
89
+
90
+ ### Social Implications
91
+ - How do non-magic users view magic?
92
+ - How is magic regulated?
93
+ - Economic impact of magic
94
+ - Military applications
95
+
96
+ ### Known Exceptions
97
+ - [Exception 1]: [Why it exists]
98
+ - [Exception 2]: [Why it exists]
99
+
100
+ ### Story Applications
101
+ **Good for**: [Types of conflicts/stories]
102
+ **Avoid**: [What this system doesn't support well]
103
+ ```
104
+
105
+ ### Cost Types
106
+
107
+ **Physical Costs**
108
+ - Fatigue, exhaustion
109
+ - Pain, injury
110
+ - Aging, life force
111
+ - Hunger, thirst
112
+
113
+ **Resource Costs**
114
+ - Mana/magical energy
115
+ - Material components
116
+ - Rare substances
117
+ - Environmental conditions
118
+
119
+ **Time Costs**
120
+ - Casting time
121
+ - Cooldowns
122
+ - Preparation rituals
123
+ - Recovery periods
124
+
125
+ **Opportunity Costs**
126
+ - Can only learn one school
127
+ - Using ability A prevents B
128
+ - Specialization requirements
129
+
130
+ **Social/Psychological Costs**
131
+ - Isolation, madness
132
+ - Moral corruption
133
+ - Memory loss
134
+ - Emotional numbness
135
+
136
+ ### Magic Sources
137
+
138
+ **Internal Sources**
139
+ - Innate ability (bloodline, chosen one)
140
+ - Learned skill (study, practice)
141
+ - Emotional/willpower driven
142
+
143
+ **External Sources**
144
+ - Divine (gods, spirits)
145
+ - Natural (elements, ley lines)
146
+ - Artifacts (items, tools)
147
+ - Pacts (bargains, contracts)
148
+
149
+ **Combination Sources**
150
+ - Internal potential + external catalyst
151
+ - Multiple sources with different effects
152
+
153
+ ### Consistency Checklist
154
+
155
+ - [ ] Rules apply equally to all users
156
+ - [ ] Costs scale with power
157
+ - [ ] Limitations create interesting choices
158
+ - [ ] Exceptions are explained
159
+ - [ ] System serves the story
160
+ - [ ] Consequences are explored
161
+ - [ ] World has adapted to magic's existence