@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  696. package/src/nodes/accessors/PositionNode.js +0 -10
  697. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,63 @@
1
+ import Node from '../core/Node.js';
2
+ import { nodeProxy } from '../tsl/TSLBase.js';
3
+
4
+ /**
5
+ * The node allows to set values for built-in shader variables. That is
6
+ * required for features like hardware-accelerated vertex clipping.
7
+ *
8
+ * @augments Node
9
+ */
10
+ class BuiltinNode extends Node {
11
+
12
+ /**
13
+ * Constructs a new builtin node.
14
+ *
15
+ * @param {string} name - The name of the built-in shader variable.
16
+ */
17
+ constructor( name ) {
18
+
19
+ super( 'float' );
20
+
21
+ /**
22
+ * The name of the built-in shader variable.
23
+ *
24
+ * @type {string}
25
+ */
26
+ this.name = name;
27
+
28
+ /**
29
+ * This flag can be used for type testing.
30
+ *
31
+ * @type {boolean}
32
+ * @readonly
33
+ * @default true
34
+ */
35
+ this.isBuiltinNode = true;
36
+
37
+ }
38
+
39
+ /**
40
+ * Generates the code snippet of the builtin node.
41
+ *
42
+ * @param {NodeBuilder} builder - The current node builder.
43
+ * @return {string} The generated code snippet.
44
+ */
45
+ generate( /* builder */ ) {
46
+
47
+ return this.name;
48
+
49
+ }
50
+
51
+ }
52
+
53
+ export default BuiltinNode;
54
+
55
+ /**
56
+ * TSL function for creating a builtin node.
57
+ *
58
+ * @tsl
59
+ * @function
60
+ * @param {string} name - The name of the built-in shader variable.
61
+ * @returns {BuiltinNode}
62
+ */
63
+ export const builtin = nodeProxy( BuiltinNode );
@@ -0,0 +1,129 @@
1
+ import { uniform } from '../core/UniformNode.js';
2
+ import { renderGroup, sharedUniformGroup } from '../core/UniformGroupNode.js';
3
+ import { Vector3 } from '../../math/Vector3.js';
4
+ import { Fn } from '../tsl/TSLBase.js';
5
+ import { uniformArray } from './UniformArrayNode.js';
6
+
7
+ /**
8
+ * TSL object that represents the current `index` value of the camera if used ArrayCamera.
9
+ *
10
+ * @tsl
11
+ * @type {UniformNode<uint>}
12
+ */
13
+ export const cameraIndex = /*@__PURE__*/ uniform( 0, 'uint' ).setGroup( sharedUniformGroup( 'cameraIndex' ) ).toVarying( 'v_cameraIndex' );
14
+
15
+ /**
16
+ * TSL object that represents the `near` value of the camera used for the current render.
17
+ *
18
+ * @tsl
19
+ * @type {UniformNode<float>}
20
+ */
21
+ export const cameraNear = /*@__PURE__*/ uniform( 'float' ).label( 'cameraNear' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.near );
22
+
23
+ /**
24
+ * TSL object that represents the `far` value of the camera used for the current render.
25
+ *
26
+ * @tsl
27
+ * @type {UniformNode<float>}
28
+ */
29
+ export const cameraFar = /*@__PURE__*/ uniform( 'float' ).label( 'cameraFar' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.far );
30
+
31
+ /**
32
+ * TSL object that represents the projection matrix of the camera used for the current render.
33
+ *
34
+ * @tsl
35
+ * @type {UniformNode<mat4>}
36
+ */
37
+ export const cameraProjectionMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
38
+
39
+ let cameraProjectionMatrix;
40
+
41
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
42
+
43
+ const matrices = [];
44
+
45
+ for ( const subCamera of camera.cameras ) {
46
+
47
+ matrices.push( subCamera.projectionMatrix );
48
+
49
+ }
50
+
51
+ const cameraProjectionMatrices = uniformArray( matrices ).setGroup( renderGroup ).label( 'cameraProjectionMatrices' );
52
+
53
+ cameraProjectionMatrix = cameraProjectionMatrices.element( cameraIndex ).toVar( 'cameraProjectionMatrix' );
54
+
55
+ } else {
56
+
57
+ cameraProjectionMatrix = uniform( 'mat4' ).label( 'cameraProjectionMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix );
58
+
59
+ }
60
+
61
+ return cameraProjectionMatrix;
62
+
63
+ } ).once() )();
64
+
65
+ /**
66
+ * TSL object that represents the inverse projection matrix of the camera used for the current render.
67
+ *
68
+ * @tsl
69
+ * @type {UniformNode<mat4>}
70
+ */
71
+ export const cameraProjectionMatrixInverse = /*@__PURE__*/ uniform( 'mat4' ).label( 'cameraProjectionMatrixInverse' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse );
72
+
73
+ /**
74
+ * TSL object that represents the view matrix of the camera used for the current render.
75
+ *
76
+ * @tsl
77
+ * @type {UniformNode<mat4>}
78
+ */
79
+ export const cameraViewMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
80
+
81
+ let cameraViewMatrix;
82
+
83
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
84
+
85
+ const matrices = [];
86
+
87
+ for ( const subCamera of camera.cameras ) {
88
+
89
+ matrices.push( subCamera.matrixWorldInverse );
90
+
91
+ }
92
+
93
+ const cameraViewMatrices = uniformArray( matrices ).setGroup( renderGroup ).label( 'cameraViewMatrices' );
94
+
95
+ cameraViewMatrix = cameraViewMatrices.element( cameraIndex ).toVar( 'cameraViewMatrix' );
96
+
97
+ } else {
98
+
99
+ cameraViewMatrix = uniform( 'mat4' ).label( 'cameraViewMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse );
100
+
101
+ }
102
+
103
+ return cameraViewMatrix;
104
+
105
+ } ).once() )();
106
+
107
+ /**
108
+ * TSL object that represents the world matrix of the camera used for the current render.
109
+ *
110
+ * @tsl
111
+ * @type {UniformNode<mat4>}
112
+ */
113
+ export const cameraWorldMatrix = /*@__PURE__*/ uniform( 'mat4' ).label( 'cameraWorldMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorld );
114
+
115
+ /**
116
+ * TSL object that represents the normal matrix of the camera used for the current render.
117
+ *
118
+ * @tsl
119
+ * @type {UniformNode<mat3>}
120
+ */
121
+ export const cameraNormalMatrix = /*@__PURE__*/ uniform( 'mat3' ).label( 'cameraNormalMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.normalMatrix );
122
+
123
+ /**
124
+ * TSL object that represents the position in world space of the camera used for the current render.
125
+ *
126
+ * @tsl
127
+ * @type {UniformNode<vec3>}
128
+ */
129
+ export const cameraPosition = /*@__PURE__*/ uniform( new Vector3() ).label( 'cameraPosition' ).setGroup( renderGroup ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );
@@ -1,91 +1,133 @@
1
1
 
2
2
  import Node from '../core/Node.js';
3
- import { nodeObject } from '../shadernode/ShaderNode.js';
4
- import { positionView } from './PositionNode.js';
5
- import { diffuseColor, property } from '../core/PropertyNode.js';
6
- import { Fn } from '../shadernode/ShaderNode.js';
3
+ import { nodeObject, Fn, bool, float } from '../tsl/TSLBase.js';
4
+ import { positionView } from './Position.js';
5
+ import { diffuseColor } from '../core/PropertyNode.js';
7
6
  import { Loop } from '../utils/LoopNode.js';
8
7
  import { smoothstep } from '../math/MathNode.js';
9
8
  import { uniformArray } from './UniformArrayNode.js';
10
-
9
+ import { builtin } from './BuiltinNode.js';
10
+
11
+ /**
12
+ * This node is used in {@link NodeMaterial} to setup the clipping
13
+ * which can happen hardware-accelerated (if supported) and optionally
14
+ * use alpha-to-coverage for anti-aliasing clipped edges.
15
+ *
16
+ * @augments Node
17
+ */
11
18
  class ClippingNode extends Node {
12
19
 
20
+ static get type() {
21
+
22
+ return 'ClippingNode';
23
+
24
+ }
25
+
26
+ /**
27
+ * Constructs a new clipping node.
28
+ *
29
+ * @param {('default'|'hardware'|'alphaToCoverage')} [scope='default'] - The node's scope. Similar to other nodes,
30
+ * the selected scope influences the behavior of the node and what type of code is generated.
31
+ */
13
32
  constructor( scope = ClippingNode.DEFAULT ) {
14
33
 
15
34
  super();
16
35
 
36
+ /**
37
+ * The node's scope. Similar to other nodes, the selected scope influences
38
+ * the behavior of the node and what type of code is generated.
39
+ *
40
+ * @type {('default'|'hardware'|'alphaToCoverage')}
41
+ */
17
42
  this.scope = scope;
18
43
 
19
44
  }
20
45
 
46
+ /**
47
+ * Setups the node depending on the selected scope.
48
+ *
49
+ * @param {NodeBuilder} builder - The current node builder.
50
+ * @return {Node} The result node.
51
+ */
21
52
  setup( builder ) {
22
53
 
23
54
  super.setup( builder );
24
55
 
25
56
  const clippingContext = builder.clippingContext;
26
- const { localClipIntersection, localClippingCount, globalClippingCount } = clippingContext;
57
+ const { intersectionPlanes, unionPlanes } = clippingContext;
27
58
 
28
- const numClippingPlanes = globalClippingCount + localClippingCount;
29
- const numUnionClippingPlanes = localClipIntersection ? numClippingPlanes - localClippingCount : numClippingPlanes;
59
+ this.hardwareClipping = builder.material.hardwareClipping;
30
60
 
31
61
  if ( this.scope === ClippingNode.ALPHA_TO_COVERAGE ) {
32
62
 
33
- return this.setupAlphaToCoverage( clippingContext.planes, numClippingPlanes, numUnionClippingPlanes );
63
+ return this.setupAlphaToCoverage( intersectionPlanes, unionPlanes );
64
+
65
+ } else if ( this.scope === ClippingNode.HARDWARE ) {
66
+
67
+ return this.setupHardwareClipping( unionPlanes, builder );
34
68
 
35
69
  } else {
36
70
 
37
- return this.setupDefault( clippingContext.planes, numClippingPlanes, numUnionClippingPlanes );
71
+ return this.setupDefault( intersectionPlanes, unionPlanes );
38
72
 
39
73
  }
40
74
 
41
75
  }
42
76
 
43
- setupAlphaToCoverage( planes, numClippingPlanes, numUnionClippingPlanes ) {
77
+ /**
78
+ * Setups alpha to coverage.
79
+ *
80
+ * @param {Array<Vector4>} intersectionPlanes - The intersection planes.
81
+ * @param {Array<Vector4>} unionPlanes - The union planes.
82
+ * @return {Node} The result node.
83
+ */
84
+ setupAlphaToCoverage( intersectionPlanes, unionPlanes ) {
44
85
 
45
86
  return Fn( () => {
46
87
 
47
- const clippingPlanes = uniformArray( planes );
88
+ const distanceToPlane = float().toVar( 'distanceToPlane' );
89
+ const distanceGradient = float().toVar( 'distanceToGradient' );
48
90
 
49
- const distanceToPlane = property( 'float', 'distanceToPlane' );
50
- const distanceGradient = property( 'float', 'distanceToGradient' );
91
+ const clipOpacity = float( 1 ).toVar( 'clipOpacity' );
51
92
 
52
- const clipOpacity = property( 'float', 'clipOpacity' );
93
+ const numUnionPlanes = unionPlanes.length;
53
94
 
54
- clipOpacity.assign( 1 );
95
+ if ( this.hardwareClipping === false && numUnionPlanes > 0 ) {
55
96
 
56
- let plane;
97
+ const clippingPlanes = uniformArray( unionPlanes );
57
98
 
58
- Loop( numUnionClippingPlanes, ( { i } ) => {
99
+ Loop( numUnionPlanes, ( { i } ) => {
59
100
 
60
- plane = clippingPlanes.element( i );
101
+ const plane = clippingPlanes.element( i );
61
102
 
62
- distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
63
- distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
103
+ distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
104
+ distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
64
105
 
65
- clipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ) );
106
+ clipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ) );
66
107
 
67
- clipOpacity.equal( 0.0 ).discard();
108
+ } );
68
109
 
69
- } );
110
+ }
70
111
 
71
- if ( numUnionClippingPlanes < numClippingPlanes ) {
112
+ const numIntersectionPlanes = intersectionPlanes.length;
72
113
 
73
- const unionClipOpacity = property( 'float', 'unionclipOpacity' );
114
+ if ( numIntersectionPlanes > 0 ) {
74
115
 
75
- unionClipOpacity.assign( 1 );
116
+ const clippingPlanes = uniformArray( intersectionPlanes );
117
+ const intersectionClipOpacity = float( 1 ).toVar( 'intersectionClipOpacity' );
76
118
 
77
- Loop( { start: numUnionClippingPlanes, end: numClippingPlanes }, ( { i } ) => {
119
+ Loop( numIntersectionPlanes, ( { i } ) => {
78
120
 
79
- plane = clippingPlanes.element( i );
121
+ const plane = clippingPlanes.element( i );
80
122
 
81
123
  distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
82
124
  distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
83
125
 
84
- unionClipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ).oneMinus() );
126
+ intersectionClipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ).oneMinus() );
85
127
 
86
128
  } );
87
129
 
88
- clipOpacity.mulAssign( unionClipOpacity.oneMinus() );
130
+ clipOpacity.mulAssign( intersectionClipOpacity.oneMinus() );
89
131
 
90
132
  }
91
133
 
@@ -97,30 +139,42 @@ class ClippingNode extends Node {
97
139
 
98
140
  }
99
141
 
100
- setupDefault( planes, numClippingPlanes, numUnionClippingPlanes ) {
142
+ /**
143
+ * Setups the default clipping.
144
+ *
145
+ * @param {Array<Vector4>} intersectionPlanes - The intersection planes.
146
+ * @param {Array<Vector4>} unionPlanes - The union planes.
147
+ * @return {Node} The result node.
148
+ */
149
+ setupDefault( intersectionPlanes, unionPlanes ) {
101
150
 
102
151
  return Fn( () => {
103
152
 
104
- const clippingPlanes = uniformArray( planes );
153
+ const numUnionPlanes = unionPlanes.length;
105
154
 
106
- let plane;
155
+ if ( this.hardwareClipping === false && numUnionPlanes > 0 ) {
107
156
 
108
- Loop( numUnionClippingPlanes, ( { i } ) => {
157
+ const clippingPlanes = uniformArray( unionPlanes );
109
158
 
110
- plane = clippingPlanes.element( i );
111
- positionView.dot( plane.xyz ).greaterThan( plane.w ).discard();
159
+ Loop( numUnionPlanes, ( { i } ) => {
112
160
 
113
- } );
161
+ const plane = clippingPlanes.element( i );
162
+ positionView.dot( plane.xyz ).greaterThan( plane.w ).discard();
163
+
164
+ } );
165
+
166
+ }
114
167
 
115
- if ( numUnionClippingPlanes < numClippingPlanes ) {
168
+ const numIntersectionPlanes = intersectionPlanes.length;
116
169
 
117
- const clipped = property( 'bool', 'clipped' );
170
+ if ( numIntersectionPlanes > 0 ) {
118
171
 
119
- clipped.assign( true );
172
+ const clippingPlanes = uniformArray( intersectionPlanes );
173
+ const clipped = bool( true ).toVar( 'clipped' );
120
174
 
121
- Loop( { start: numUnionClippingPlanes, end: numClippingPlanes }, ( { i } ) => {
175
+ Loop( numIntersectionPlanes, ( { i } ) => {
122
176
 
123
- plane = clippingPlanes.element( i );
177
+ const plane = clippingPlanes.element( i );
124
178
  clipped.assign( positionView.dot( plane.xyz ).greaterThan( plane.w ).and( clipped ) );
125
179
 
126
180
  } );
@@ -133,13 +187,68 @@ class ClippingNode extends Node {
133
187
 
134
188
  }
135
189
 
190
+ /**
191
+ * Setups hardware clipping.
192
+ *
193
+ * @param {Array<Vector4>} unionPlanes - The union planes.
194
+ * @param {NodeBuilder} builder - The current node builder.
195
+ * @return {Node} The result node.
196
+ */
197
+ setupHardwareClipping( unionPlanes, builder ) {
198
+
199
+ const numUnionPlanes = unionPlanes.length;
200
+
201
+ builder.enableHardwareClipping( numUnionPlanes );
202
+
203
+ return Fn( () => {
204
+
205
+ const clippingPlanes = uniformArray( unionPlanes );
206
+ const hw_clip_distances = builtin( builder.getClipDistance() );
207
+
208
+ Loop( numUnionPlanes, ( { i } ) => {
209
+
210
+ const plane = clippingPlanes.element( i );
211
+
212
+ const distance = positionView.dot( plane.xyz ).sub( plane.w ).negate();
213
+ hw_clip_distances.element( i ).assign( distance );
214
+
215
+ } );
216
+
217
+ } )();
218
+
219
+ }
220
+
136
221
  }
137
222
 
138
223
  ClippingNode.ALPHA_TO_COVERAGE = 'alphaToCoverage';
139
224
  ClippingNode.DEFAULT = 'default';
225
+ ClippingNode.HARDWARE = 'hardware';
140
226
 
141
227
  export default ClippingNode;
142
228
 
229
+ /**
230
+ * TSL function for setting up the default clipping logic.
231
+ *
232
+ * @tsl
233
+ * @function
234
+ * @returns {ClippingNode}
235
+ */
143
236
  export const clipping = () => nodeObject( new ClippingNode() );
144
237
 
238
+ /**
239
+ * TSL function for setting up alpha to coverage.
240
+ *
241
+ * @tsl
242
+ * @function
243
+ * @returns {ClippingNode}
244
+ */
145
245
  export const clippingAlpha = () => nodeObject( new ClippingNode( ClippingNode.ALPHA_TO_COVERAGE ) );
246
+
247
+ /**
248
+ * TSL function for setting up hardware-based clipping.
249
+ *
250
+ * @tsl
251
+ * @function
252
+ * @returns {ClippingNode}
253
+ */
254
+ export const hardwareClipping = () => nodeObject( new ClippingNode( ClippingNode.HARDWARE ) );
@@ -1,26 +1,63 @@
1
1
  import TextureNode from './TextureNode.js';
2
- import { reflectVector, refractVector } from './ReflectVectorNode.js';
3
- import { addNodeClass } from '../core/Node.js';
4
- import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
2
+ import { reflectVector, refractVector } from './ReflectVector.js';
3
+ import { nodeProxy, vec3 } from '../tsl/TSLBase.js';
5
4
 
6
5
  import { CubeReflectionMapping, CubeRefractionMapping, WebGPUCoordinateSystem } from '../../constants.js';
6
+ import { materialEnvRotation } from './MaterialProperties.js';
7
7
 
8
+ /**
9
+ * This type of uniform node represents a cube texture.
10
+ *
11
+ * @augments TextureNode
12
+ */
8
13
  class CubeTextureNode extends TextureNode {
9
14
 
15
+ static get type() {
16
+
17
+ return 'CubeTextureNode';
18
+
19
+ }
20
+
21
+ /**
22
+ * Constructs a new cube texture node.
23
+ *
24
+ * @param {CubeTexture} value - The cube texture.
25
+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
26
+ * @param {?Node<int>} [levelNode=null] - The level node.
27
+ * @param {?Node<float>} [biasNode=null] - The bias node.
28
+ */
10
29
  constructor( value, uvNode = null, levelNode = null, biasNode = null ) {
11
30
 
12
31
  super( value, uvNode, levelNode, biasNode );
13
32
 
33
+ /**
34
+ * This flag can be used for type testing.
35
+ *
36
+ * @type {boolean}
37
+ * @readonly
38
+ * @default true
39
+ */
14
40
  this.isCubeTextureNode = true;
15
41
 
16
42
  }
17
43
 
44
+ /**
45
+ * Overwrites the default implementation to return a fixed value `'cubeTexture'`.
46
+ *
47
+ * @param {NodeBuilder} builder - The current node builder.
48
+ * @return {string} The input type.
49
+ */
18
50
  getInputType( /*builder*/ ) {
19
51
 
20
52
  return 'cubeTexture';
21
53
 
22
54
  }
23
55
 
56
+ /**
57
+ * Returns a default uvs based on the mapping type of the cube texture.
58
+ *
59
+ * @return {Node<vec3>} The default uv attribute.
60
+ */
24
61
  getDefaultUV() {
25
62
 
26
63
  const texture = this.value;
@@ -43,24 +80,43 @@ class CubeTextureNode extends TextureNode {
43
80
 
44
81
  }
45
82
 
83
+ /**
84
+ * Overwritten with an empty implementation since the `updateMatrix` flag is ignored
85
+ * for cube textures. The uv transformation matrix is not applied to cube textures.
86
+ *
87
+ * @param {boolean} value - The update toggle.
88
+ */
46
89
  setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode
47
90
 
91
+ /**
92
+ * Setups the uv node. Depending on the backend as well as the texture type, it might be necessary
93
+ * to modify the uv node for correct sampling.
94
+ *
95
+ * @param {NodeBuilder} builder - The current node builder.
96
+ * @param {Node} uvNode - The uv node to setup.
97
+ * @return {Node} The updated uv node.
98
+ */
48
99
  setupUV( builder, uvNode ) {
49
100
 
50
101
  const texture = this.value;
51
102
 
52
103
  if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem || ! texture.isRenderTargetTexture ) {
53
104
 
54
- return vec3( uvNode.x.negate(), uvNode.yz );
55
-
56
- } else {
57
-
58
- return uvNode;
105
+ uvNode = vec3( uvNode.x.negate(), uvNode.yz );
59
106
 
60
107
  }
61
108
 
109
+ return materialEnvRotation.mul( uvNode );
110
+
62
111
  }
63
112
 
113
+ /**
114
+ * Generates the uv code snippet.
115
+ *
116
+ * @param {NodeBuilder} builder - The current node builder.
117
+ * @param {Node} cubeUV - The uv node to generate code for.
118
+ * @return {string} The generated code snippet.
119
+ */
64
120
  generateUV( builder, cubeUV ) {
65
121
 
66
122
  return cubeUV.build( builder, 'vec3' );
@@ -71,8 +127,15 @@ class CubeTextureNode extends TextureNode {
71
127
 
72
128
  export default CubeTextureNode;
73
129
 
74
- export const cubeTexture = nodeProxy( CubeTextureNode );
75
-
76
- addNodeElement( 'cubeTexture', cubeTexture );
77
-
78
- addNodeClass( 'CubeTextureNode', CubeTextureNode );
130
+ /**
131
+ * TSL function for creating a cube texture node.
132
+ *
133
+ * @tsl
134
+ * @function
135
+ * @param {CubeTexture} value - The cube texture.
136
+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
137
+ * @param {?Node<int>} [levelNode=null] - The level node.
138
+ * @param {?Node<float>} [biasNode=null] - The bias node.
139
+ * @returns {CubeTextureNode}
140
+ */
141
+ export const cubeTexture = /*@__PURE__*/ nodeProxy( CubeTextureNode );