@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,152 +1,113 @@
1
1
  import LightingNode from './LightingNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
3
  import { uniform } from '../core/UniformNode.js';
4
- import { addNodeClass } from '../core/Node.js';
5
- import { float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
6
- import { reference } from '../accessors/ReferenceNode.js';
7
- import { texture } from '../accessors/TextureNode.js';
8
- import { positionWorld } from '../accessors/PositionNode.js';
9
- import { normalWorld } from '../accessors/NormalNode.js';
10
- import { mix, fract } from '../math/MathNode.js';
11
- import { add } from '../math/OperatorNode.js';
12
4
  import { Color } from '../../math/Color.js';
13
- import { DepthTexture } from '../../textures/DepthTexture.js';
14
- import { Fn } from '../shadernode/ShaderNode.js';
15
- import { LessCompare, WebGPUCoordinateSystem } from '../../constants.js';
16
-
17
- const BasicShadowMap = Fn( ( { depthTexture, shadowCoord } ) => {
18
-
19
- return texture( depthTexture, shadowCoord.xy ).compare( shadowCoord.z );
20
-
21
- } );
22
-
23
- const PCFShadowMap = Fn( ( { depthTexture, shadowCoord, shadow } ) => {
24
-
25
- const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
26
-
27
- const mapSize = reference( 'mapSize', 'vec2', shadow );
28
- const radius = reference( 'radius', 'float', shadow );
29
-
30
- const texelSize = vec2( 1 ).div( mapSize );
31
- const dx0 = texelSize.x.negate().mul( radius );
32
- const dy0 = texelSize.y.negate().mul( radius );
33
- const dx1 = texelSize.x.mul( radius );
34
- const dy1 = texelSize.y.mul( radius );
35
- const dx2 = dx0.div( 2 );
36
- const dy2 = dy0.div( 2 );
37
- const dx3 = dx1.div( 2 );
38
- const dy3 = dy1.div( 2 );
39
-
40
- return add(
41
- depthCompare( shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
42
- depthCompare( shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
43
- depthCompare( shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
44
- depthCompare( shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
45
- depthCompare( shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
46
- depthCompare( shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
47
- depthCompare( shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
48
- depthCompare( shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
49
- depthCompare( shadowCoord.xy, shadowCoord.z ),
50
- depthCompare( shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
51
- depthCompare( shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
52
- depthCompare( shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
53
- depthCompare( shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
54
- depthCompare( shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
55
- depthCompare( shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
56
- depthCompare( shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
57
- depthCompare( shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
58
- ).mul( 1 / 17 );
59
-
60
- } );
61
-
62
- const PCFSoftShadowMap = Fn( ( { depthTexture, shadowCoord, shadow } ) => {
63
-
64
- const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
65
-
66
- const mapSize = reference( 'mapSize', 'vec2', shadow );
67
-
68
- const texelSize = vec2( 1 ).div( mapSize );
69
- const dx = texelSize.x;
70
- const dy = texelSize.y;
71
-
72
- const uv = shadowCoord.xy;
73
- const f = fract( uv.mul( mapSize ).add( 0.5 ) );
74
- uv.subAssign( f.mul( texelSize ) );
75
-
76
- return add(
77
- depthCompare( uv, shadowCoord.z ),
78
- depthCompare( uv.add( vec2( dx, 0 ) ), shadowCoord.z ),
79
- depthCompare( uv.add( vec2( 0, dy ) ), shadowCoord.z ),
80
- depthCompare( uv.add( texelSize ), shadowCoord.z ),
81
- mix(
82
- depthCompare( uv.add( vec2( dx.negate(), 0 ) ), shadowCoord.z ),
83
- depthCompare( uv.add( vec2( dx.mul( 2 ), 0 ) ), shadowCoord.z ),
84
- f.x
85
- ),
86
- mix(
87
- depthCompare( uv.add( vec2( dx.negate(), dy ) ), shadowCoord.z ),
88
- depthCompare( uv.add( vec2( dx.mul( 2 ), dy ) ), shadowCoord.z ),
89
- f.x
90
- ),
91
- mix(
92
- depthCompare( uv.add( vec2( 0, dy.negate() ) ), shadowCoord.z ),
93
- depthCompare( uv.add( vec2( 0, dy.mul( 2 ) ) ), shadowCoord.z ),
94
- f.y
95
- ),
96
- mix(
97
- depthCompare( uv.add( vec2( dx, dy.negate() ) ), shadowCoord.z ),
98
- depthCompare( uv.add( vec2( dx, dy.mul( 2 ) ) ), shadowCoord.z ),
99
- f.y
100
- ),
101
- mix(
102
- mix(
103
- depthCompare( uv.add( vec2( dx.negate(), dy.negate() ) ), shadowCoord.z ),
104
- depthCompare( uv.add( vec2( dx.mul( 2 ), dy.negate() ) ), shadowCoord.z ),
105
- f.x
106
- ),
107
- mix(
108
- depthCompare( uv.add( vec2( dx.negate(), dy.mul( 2 ) ) ), shadowCoord.z ),
109
- depthCompare( uv.add( vec2( dx.mul( 2 ), dy.mul( 2 ) ) ), shadowCoord.z ),
110
- f.x
111
- ),
112
- f.y
113
- )
114
- ).mul( 1 / 9 );
115
-
116
- } );
117
-
118
- const shadowFilterLib = [ BasicShadowMap, PCFShadowMap, PCFSoftShadowMap ];
119
-
120
- //
121
-
122
- let overrideMaterial = null;
123
-
5
+ import { renderGroup } from '../core/UniformGroupNode.js';
6
+ import { hash } from '../core/NodeUtils.js';
7
+ import { shadow } from './ShadowNode.js';
8
+ import { nodeObject } from '../tsl/TSLCore.js';
9
+ import { lightViewPosition } from '../accessors/Lights.js';
10
+ import { positionView } from '../accessors/Position.js';
11
+
12
+ /**
13
+ * Base class for analytic light nodes.
14
+ *
15
+ * @augments LightingNode
16
+ */
124
17
  class AnalyticLightNode extends LightingNode {
125
18
 
19
+ static get type() {
20
+
21
+ return 'AnalyticLightNode';
22
+
23
+ }
24
+
25
+ /**
26
+ * Constructs a new analytic light node.
27
+ *
28
+ * @param {?Light} [light=null] - The light source.
29
+ */
126
30
  constructor( light = null ) {
127
31
 
128
32
  super();
129
33
 
130
- this.updateType = NodeUpdateType.FRAME;
131
-
34
+ /**
35
+ * The light source.
36
+ *
37
+ * @type {?Light}
38
+ * @default null
39
+ */
132
40
  this.light = light;
133
41
 
42
+ /**
43
+ * The light's color value.
44
+ *
45
+ * @type {Color}
46
+ */
134
47
  this.color = new Color();
135
- this.colorNode = uniform( this.color );
136
48
 
49
+ /**
50
+ * The light's color node. Points to `colorNode` of the light source, if set. Otherwise
51
+ * it creates a uniform node based on {@link AnalyticLightNode#color}.
52
+ *
53
+ * @type {Node}
54
+ */
55
+ this.colorNode = ( light && light.colorNode ) || uniform( this.color ).setGroup( renderGroup );
56
+
57
+ /**
58
+ * This property is used to retain a reference to the original value of {@link AnalyticLightNode#colorNode}.
59
+ * The final color node is represented by a different node when using shadows.
60
+ *
61
+ * @type {?Node}
62
+ * @default null
63
+ */
137
64
  this.baseColorNode = null;
138
65
 
139
- this.shadowMap = null;
66
+ /**
67
+ * Represents the light's shadow.
68
+ *
69
+ * @type {?ShadowNode}
70
+ * @default null
71
+ */
140
72
  this.shadowNode = null;
73
+
74
+ /**
75
+ * Represents the light's shadow color.
76
+ *
77
+ * @type {?Node}
78
+ * @default null
79
+ */
141
80
  this.shadowColorNode = null;
142
81
 
82
+ /**
83
+ * This flag can be used for type testing.
84
+ *
85
+ * @type {boolean}
86
+ * @readonly
87
+ * @default true
88
+ */
143
89
  this.isAnalyticLightNode = true;
144
90
 
91
+ /**
92
+ * Overwritten since analytic light nodes are updated
93
+ * once per frame.
94
+ *
95
+ * @type {string}
96
+ * @default 'frame'
97
+ */
98
+ this.updateType = NodeUpdateType.FRAME;
99
+
145
100
  }
146
101
 
147
- getCacheKey() {
102
+ /**
103
+ * Overwrites the default {@link Node#customCacheKey} implementation by including the
104
+ * `light.id` and `light.castShadow` into the cache key.
105
+ *
106
+ * @return {number} The custom cache key.
107
+ */
108
+ customCacheKey() {
148
109
 
149
- return super.getCacheKey() + '-' + ( this.light.id + '-' + ( this.light.castShadow ? '1' : '0' ) );
110
+ return hash( this.light.id, this.light.castShadow ? 1 : 0 );
150
111
 
151
112
  }
152
113
 
@@ -156,79 +117,68 @@ class AnalyticLightNode extends LightingNode {
156
117
 
157
118
  }
158
119
 
159
- setupShadow( builder ) {
160
-
161
- const { object, renderer } = builder;
120
+ getLightVector( builder ) {
162
121
 
163
- let shadowColorNode = this.shadowColorNode;
164
-
165
- if ( shadowColorNode === null ) {
122
+ return lightViewPosition( this.light ).sub( builder.context.positionView || positionView );
166
123
 
167
- if ( overrideMaterial === null ) {
168
-
169
- overrideMaterial = builder.createNodeMaterial();
170
- overrideMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
171
- overrideMaterial.isShadowNodeMaterial = true; // Use to avoid other overrideMaterial override material.fragmentNode unintentionally when using material.shadowNode
172
-
173
- }
174
-
175
- const depthTexture = new DepthTexture();
176
- depthTexture.compareFunction = LessCompare;
124
+ }
177
125
 
178
- const shadow = this.light.shadow;
179
- const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
180
- shadowMap.depthTexture = depthTexture;
126
+ /**
127
+ * Sets up the direct lighting for the analytic light node.
128
+ *
129
+ * @abstract
130
+ * @param {NodeBuilder} builder - The builder object used for setting up the light.
131
+ */
132
+ setupDirect( /*builder*/ ) { }
181
133
 
182
- shadow.camera.updateProjectionMatrix();
134
+ setupDirectRectArea( /*builder*/ ) { }
183
135
 
184
- //
136
+ /**
137
+ * Setups the shadow node for this light. The method exists so concrete light classes
138
+ * can setup different types of shadow nodes.
139
+ *
140
+ * @return {ShadowNode} The created shadow node.
141
+ */
142
+ setupShadowNode() {
185
143
 
186
- const shadowIntensity = reference( 'intensity', 'float', shadow );
187
- const bias = reference( 'bias', 'float', shadow );
188
- const normalBias = reference( 'normalBias', 'float', shadow );
144
+ return shadow( this.light );
189
145
 
190
- const position = object.material.shadowPositionNode || positionWorld;
146
+ }
191
147
 
192
- let shadowCoord = uniform( shadow.matrix ).mul( position.add( normalWorld.mul( normalBias ) ) );
193
- shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
148
+ /**
149
+ * Setups the shadow for this light. This method is only executed if the light
150
+ * cast shadows and the current build object receives shadows. It incorporates
151
+ * shadows into the lighting computation.
152
+ *
153
+ * @param {NodeBuilder} builder - The current node builder.
154
+ */
155
+ setupShadow( builder ) {
194
156
 
195
- let coordZ = shadowCoord.z.add( bias );
157
+ const { renderer } = builder;
196
158
 
197
- if ( renderer.coordinateSystem === WebGPUCoordinateSystem ) {
159
+ if ( renderer.shadowMap.enabled === false ) return;
198
160
 
199
- coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
161
+ let shadowColorNode = this.shadowColorNode;
200
162
 
201
- }
163
+ if ( shadowColorNode === null ) {
202
164
 
203
- shadowCoord = vec3(
204
- shadowCoord.x,
205
- shadowCoord.y.oneMinus(), // follow webgpu standards
206
- coordZ
207
- );
165
+ const customShadowNode = this.light.shadow.shadowNode;
208
166
 
209
- const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
210
- .and( shadowCoord.x.lessThanEqual( 1 ) )
211
- .and( shadowCoord.y.greaterThanEqual( 0 ) )
212
- .and( shadowCoord.y.lessThanEqual( 1 ) )
213
- .and( shadowCoord.z.lessThanEqual( 1 ) );
167
+ let shadowNode;
214
168
 
215
- //
169
+ if ( customShadowNode !== undefined ) {
216
170
 
217
- const filterFn = shadow.filterNode || shadowFilterLib[ renderer.shadowMap.type ] || null;
171
+ shadowNode = nodeObject( customShadowNode );
218
172
 
219
- if ( filterFn === null ) {
173
+ } else {
220
174
 
221
- throw new Error( 'THREE.WebGPURenderer: Shadow map type not supported yet.' );
175
+ shadowNode = this.setupShadowNode( builder );
222
176
 
223
177
  }
224
178
 
225
- const shadowColor = texture( shadowMap.texture, shadowCoord );
226
- const shadowNode = frustumTest.select( filterFn( { depthTexture, shadowCoord, shadow } ), float( 1 ) );
227
-
228
- this.shadowMap = shadowMap;
229
-
230
179
  this.shadowNode = shadowNode;
231
- this.shadowColorNode = shadowColorNode = this.colorNode.mul( mix( 1, shadowNode.rgb.mix( shadowColor, 1 ), shadowIntensity.mul( shadowColor.a ) ) );
180
+
181
+ this.shadowColorNode = shadowColorNode = this.colorNode.mul( shadowNode );
232
182
 
233
183
  this.baseColorNode = this.colorNode;
234
184
 
@@ -238,10 +188,15 @@ class AnalyticLightNode extends LightingNode {
238
188
 
239
189
  this.colorNode = shadowColorNode;
240
190
 
241
- this.updateBeforeType = NodeUpdateType.RENDER;
242
-
243
191
  }
244
192
 
193
+ /**
194
+ * Unlike most other nodes, lighting nodes do not return a output node in {@link Node#setup}.
195
+ * The main purpose of lighting nodes is to configure the current {@link LightingModel} and/or
196
+ * invocate the respective interface methods.
197
+ *
198
+ * @param {NodeBuilder} builder - The current node builder.
199
+ */
245
200
  setup( builder ) {
246
201
 
247
202
  this.colorNode = this.baseColorNode || this.colorNode;
@@ -256,69 +211,36 @@ class AnalyticLightNode extends LightingNode {
256
211
 
257
212
  } else if ( this.shadowNode !== null ) {
258
213
 
259
- this.disposeShadow();
214
+ this.shadowNode.dispose();
215
+ this.shadowNode = null;
216
+ this.shadowColorNode = null;
260
217
 
261
218
  }
262
219
 
263
- }
264
-
265
- updateShadow( frame ) {
266
-
267
- const { shadowMap, light } = this;
268
- const { renderer, scene, camera } = frame;
269
-
270
- const currentOverrideMaterial = scene.overrideMaterial;
271
-
272
- scene.overrideMaterial = overrideMaterial;
273
-
274
- shadowMap.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
275
-
276
- light.shadow.updateMatrices( light );
277
- light.shadow.camera.layers.mask = camera.layers.mask;
278
-
279
- const currentRenderTarget = renderer.getRenderTarget();
280
- const currentRenderObjectFunction = renderer.getRenderObjectFunction();
281
-
282
- renderer.setRenderObjectFunction( ( object, ...params ) => {
283
-
284
- if ( object.castShadow === true ) {
285
-
286
- renderer.renderObject( object, ...params );
287
-
288
- }
289
-
290
- } );
220
+ const directLightData = this.setupDirect( builder );
221
+ const directRectAreaLightData = this.setupDirectRectArea( builder );
291
222
 
292
- renderer.setRenderTarget( shadowMap );
293
- renderer.render( scene, light.shadow.camera );
223
+ if ( directLightData ) {
294
224
 
295
- renderer.setRenderTarget( currentRenderTarget );
296
- renderer.setRenderObjectFunction( currentRenderObjectFunction );
225
+ builder.lightsNode.setupDirectLight( builder, this, directLightData );
297
226
 
298
- scene.overrideMaterial = currentOverrideMaterial;
299
-
300
- }
301
-
302
- disposeShadow() {
303
-
304
- this.shadowMap.dispose();
305
- this.shadowMap = null;
306
-
307
- this.shadowNode = null;
308
- this.shadowColorNode = null;
309
-
310
- this.baseColorNode = null;
227
+ }
311
228
 
312
- this.updateBeforeType = NodeUpdateType.NONE;
229
+ if ( directRectAreaLightData ) {
313
230
 
314
- }
231
+ builder.lightsNode.setupDirectRectAreaLight( builder, this, directRectAreaLightData );
315
232
 
316
- updateBefore( frame ) {
317
-
318
- this.updateShadow( frame );
233
+ }
319
234
 
320
235
  }
321
236
 
237
+ /**
238
+ * The update method is used to update light uniforms per frame.
239
+ * Potentially overwritten in concrete light nodes to update light
240
+ * specific uniforms.
241
+ *
242
+ * @param {NodeFrame} frame - A reference to the current node frame.
243
+ */
322
244
  update( /*frame*/ ) {
323
245
 
324
246
  const { light } = this;
@@ -330,5 +252,3 @@ class AnalyticLightNode extends LightingNode {
330
252
  }
331
253
 
332
254
  export default AnalyticLightNode;
333
-
334
- addNodeClass( 'AnalyticLightNode', AnalyticLightNode );
@@ -1,13 +1,37 @@
1
1
  import LightingNode from './LightingNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
2
  import { cubeMapNode } from '../utils/CubeMapNode.js';
4
3
 
4
+ /**
5
+ * Represents a basic model for Image-based lighting (IBL). The environment
6
+ * is defined via environment maps in the equirectangular or cube map format.
7
+ * `BasicEnvironmentNode` is intended for non-PBR materials like {@link MeshBasicNodeMaterial}
8
+ * or {@link MeshPhongNodeMaterial}.
9
+ *
10
+ * @augments LightingNode
11
+ */
5
12
  class BasicEnvironmentNode extends LightingNode {
6
13
 
14
+ static get type() {
15
+
16
+ return 'BasicEnvironmentNode';
17
+
18
+ }
19
+
20
+ /**
21
+ * Constructs a new basic environment node.
22
+ *
23
+ * @param {Node} [envNode=null] - A node representing the environment.
24
+ */
7
25
  constructor( envNode = null ) {
8
26
 
9
27
  super();
10
28
 
29
+ /**
30
+ * A node representing the environment.
31
+ *
32
+ * @type {Node}
33
+ * @default null
34
+ */
11
35
  this.envNode = envNode;
12
36
 
13
37
  }
@@ -23,5 +47,3 @@ class BasicEnvironmentNode extends LightingNode {
23
47
  }
24
48
 
25
49
  export default BasicEnvironmentNode;
26
-
27
- addNodeClass( 'BasicEnvironmentNode', BasicEnvironmentNode );
@@ -1,13 +1,35 @@
1
1
  import LightingNode from './LightingNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { float } from '../shadernode/ShaderNode.js';
4
-
2
+ import { float } from '../tsl/TSLBase.js';
3
+
4
+ /**
5
+ * A specific version of {@link IrradianceNode} that is only relevant
6
+ * for {@link MeshBasicNodeMaterial}. Since the material is unlit, it
7
+ * requires a special scaling factor for the light map.
8
+ *
9
+ * @augments LightingNode
10
+ */
5
11
  class BasicLightMapNode extends LightingNode {
6
12
 
13
+ static get type() {
14
+
15
+ return 'BasicLightMapNode';
16
+
17
+ }
18
+
19
+ /**
20
+ * Constructs a new basic light map node.
21
+ *
22
+ * @param {?Node<vec3>} [lightMapNode=null] - The light map node.
23
+ */
7
24
  constructor( lightMapNode = null ) {
8
25
 
9
26
  super();
10
27
 
28
+ /**
29
+ * The light map node.
30
+ *
31
+ * @type {?Node<vec3>}
32
+ */
11
33
  this.lightMapNode = lightMapNode;
12
34
 
13
35
  }
@@ -25,5 +47,3 @@ class BasicLightMapNode extends LightingNode {
25
47
  }
26
48
 
27
49
  export default BasicLightMapNode;
28
-
29
- addNodeClass( 'BasicLightMapNode', BasicLightMapNode );
@@ -1,40 +1,39 @@
1
1
  import AnalyticLightNode from './AnalyticLightNode.js';
2
- import { lightTargetDirection } from './LightNode.js';
3
- import { addLightNode } from './LightsNode.js';
4
- import { addNodeClass } from '../core/Node.js';
5
-
6
- import { DirectionalLight } from '../../lights/DirectionalLight.js';
2
+ import { lightTargetDirection } from '../accessors/Lights.js';
7
3
 
4
+ /**
5
+ * Module for representing directional lights as nodes.
6
+ *
7
+ * @augments AnalyticLightNode
8
+ */
8
9
  class DirectionalLightNode extends AnalyticLightNode {
9
10
 
10
- constructor( light = null ) {
11
+ static get type() {
11
12
 
12
- super( light );
13
+ return 'DirectionalLightNode';
13
14
 
14
15
  }
15
16
 
16
- setup( builder ) {
17
+ /**
18
+ * Constructs a new directional light node.
19
+ *
20
+ * @param {?DirectionalLight} [light=null] - The directional light source.
21
+ */
22
+ constructor( light = null ) {
17
23
 
18
- super.setup( builder );
24
+ super( light );
19
25
 
20
- const lightingModel = builder.context.lightingModel;
26
+ }
27
+
28
+ setupDirect() {
21
29
 
22
30
  const lightColor = this.colorNode;
23
31
  const lightDirection = lightTargetDirection( this.light );
24
- const reflectedLight = builder.context.reflectedLight;
25
32
 
26
- lightingModel.direct( {
27
- lightDirection,
28
- lightColor,
29
- reflectedLight
30
- }, builder.stack, builder );
33
+ return { lightDirection, lightColor };
31
34
 
32
35
  }
33
36
 
34
37
  }
35
38
 
36
39
  export default DirectionalLightNode;
37
-
38
- addNodeClass( 'DirectionalLightNode', DirectionalLightNode );
39
-
40
- addLightNode( DirectionalLight, DirectionalLightNode );