@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,451 @@
1
+ import { Color, Vector2, NearestFilter, Matrix4, RendererUtils, PassNode, QuadMesh, NodeMaterial } from 'three/webgpu';
2
+ import { add, float, If, Loop, int, Fn, min, max, clamp, nodeObject, texture, uniform, uv, vec2, vec4, luminance } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+ const _size = /*@__PURE__*/ new Vector2();
6
+
7
+ let _rendererState;
8
+
9
+
10
+ /**
11
+ * A special render pass node that renders the scene with TRAA (Temporal Reprojection Anti-Aliasing).
12
+ *
13
+ * Note: The current implementation does not yet support MRT setups.
14
+ *
15
+ * References:
16
+ * - {@link https://alextardif.com/TAA.html}
17
+ * - {@link https://www.elopezr.com/temporal-aa-and-the-quest-for-the-holy-trail/}
18
+ *
19
+ * @augments PassNode
20
+ */
21
+ class TRAAPassNode extends PassNode {
22
+
23
+ static get type() {
24
+
25
+ return 'TRAAPassNode';
26
+
27
+ }
28
+
29
+ /**
30
+ * Constructs a new TRAA pass node.
31
+ *
32
+ * @param {Scene} scene - The scene to render.
33
+ * @param {Camera} camera - The camera to render the scene with.
34
+ */
35
+ constructor( scene, camera ) {
36
+
37
+ super( PassNode.COLOR, scene, camera );
38
+
39
+ /**
40
+ * This flag can be used for type testing.
41
+ *
42
+ * @type {boolean}
43
+ * @readonly
44
+ * @default true
45
+ */
46
+ this.isTRAAPassNode = true;
47
+
48
+ /**
49
+ * The clear color of the pass.
50
+ *
51
+ * @type {Color}
52
+ * @default 0x000000
53
+ */
54
+ this.clearColor = new Color( 0x000000 );
55
+
56
+ /**
57
+ * The clear alpha of the pass.
58
+ *
59
+ * @type {number}
60
+ * @default 0
61
+ */
62
+ this.clearAlpha = 0;
63
+
64
+ /**
65
+ * The jitter index selects the current camera offset value.
66
+ *
67
+ * @private
68
+ * @type {number}
69
+ * @default 0
70
+ */
71
+ this._jitterIndex = 0;
72
+
73
+ /**
74
+ * Used to save the original/unjittered projection matrix.
75
+ *
76
+ * @private
77
+ * @type {Matrix4}
78
+ */
79
+ this._originalProjectionMatrix = new Matrix4();
80
+
81
+ /**
82
+ * A uniform node holding the inverse resolution value.
83
+ *
84
+ * @private
85
+ * @type {UniformNode<vec2>}
86
+ */
87
+ this._invSize = uniform( new Vector2() );
88
+
89
+ /**
90
+ * The render target that holds the current sample.
91
+ *
92
+ * @private
93
+ * @type {?RenderTarget}
94
+ * @default null
95
+ */
96
+ this._sampleRenderTarget = null;
97
+
98
+ /**
99
+ * The render target that represents the history of frame data.
100
+ *
101
+ * @private
102
+ * @type {?RenderTarget}
103
+ * @default null
104
+ */
105
+ this._historyRenderTarget = null;
106
+
107
+ /**
108
+ * Material used for the resolve step.
109
+ *
110
+ * @private
111
+ * @type {NodeMaterial}
112
+ */
113
+ this._resolveMaterial = new NodeMaterial();
114
+ this._resolveMaterial.name = 'TRAA.Resolve';
115
+
116
+ }
117
+
118
+ /**
119
+ * Sets the size of the effect.
120
+ *
121
+ * @param {number} width - The width of the effect.
122
+ * @param {number} height - The height of the effect.
123
+ * @return {boolean} Whether the TRAA needs a restart or not. That is required after a resize since buffer data with different sizes can't be resolved.
124
+ */
125
+ setSize( width, height ) {
126
+
127
+ super.setSize( width, height );
128
+
129
+ let needsRestart = false;
130
+
131
+ if ( this.renderTarget.width !== this._sampleRenderTarget.width || this.renderTarget.height !== this._sampleRenderTarget.height ) {
132
+
133
+ this._sampleRenderTarget.setSize( this.renderTarget.width, this.renderTarget.height );
134
+ this._historyRenderTarget.setSize( this.renderTarget.width, this.renderTarget.height );
135
+
136
+ this._invSize.value.set( 1 / this.renderTarget.width, 1 / this.renderTarget.height );
137
+
138
+ needsRestart = true;
139
+
140
+ }
141
+
142
+ return needsRestart;
143
+
144
+ }
145
+
146
+ /**
147
+ * This method is used to render the effect once per frame.
148
+ *
149
+ * @param {NodeFrame} frame - The current node frame.
150
+ */
151
+ updateBefore( frame ) {
152
+
153
+ const { renderer } = frame;
154
+ const { scene, camera } = this;
155
+
156
+ _rendererState = RendererUtils.resetRendererAndSceneState( renderer, scene, _rendererState );
157
+
158
+ //
159
+
160
+ this._pixelRatio = renderer.getPixelRatio();
161
+ const size = renderer.getSize( _size );
162
+
163
+ const needsRestart = this.setSize( size.width, size.height );
164
+
165
+ // save original/unjittered projection matrix for velocity pass
166
+
167
+ camera.updateProjectionMatrix();
168
+ this._originalProjectionMatrix.copy( camera.projectionMatrix );
169
+
170
+ // camera configuration
171
+
172
+ this._cameraNear.value = camera.near;
173
+ this._cameraFar.value = camera.far;
174
+
175
+ // configure jitter as view offset
176
+
177
+ const viewOffset = {
178
+
179
+ fullWidth: this.renderTarget.width,
180
+ fullHeight: this.renderTarget.height,
181
+ offsetX: 0,
182
+ offsetY: 0,
183
+ width: this.renderTarget.width,
184
+ height: this.renderTarget.height
185
+
186
+ };
187
+
188
+ const originalViewOffset = Object.assign( {}, camera.view );
189
+
190
+ if ( originalViewOffset.enabled ) Object.assign( viewOffset, originalViewOffset );
191
+
192
+ const jitterOffset = _JitterVectors[ this._jitterIndex ];
193
+
194
+ camera.setViewOffset(
195
+
196
+ viewOffset.fullWidth, viewOffset.fullHeight,
197
+
198
+ viewOffset.offsetX + jitterOffset[ 0 ] * 0.0625, viewOffset.offsetY + jitterOffset[ 1 ] * 0.0625, // 0.0625 = 1 / 16
199
+
200
+ viewOffset.width, viewOffset.height
201
+
202
+ );
203
+
204
+ // configure velocity
205
+
206
+ const mrt = this.getMRT();
207
+ const velocityOutput = mrt.get( 'velocity' );
208
+
209
+ if ( velocityOutput !== undefined ) {
210
+
211
+ velocityOutput.setProjectionMatrix( this._originalProjectionMatrix );
212
+
213
+ } else {
214
+
215
+ throw new Error( 'THREE:TRAAPassNode: Missing velocity output in MRT configuration.' );
216
+
217
+ }
218
+
219
+ // render sample
220
+
221
+ renderer.setMRT( mrt );
222
+
223
+ renderer.setClearColor( this.clearColor, this.clearAlpha );
224
+ renderer.setRenderTarget( this._sampleRenderTarget );
225
+ renderer.render( scene, camera );
226
+
227
+ renderer.setRenderTarget( null );
228
+ renderer.setMRT( null );
229
+
230
+ // every time when the dimensions change we need fresh history data. Copy the sample
231
+ // into the history and final render target (no AA happens at that point).
232
+
233
+ if ( needsRestart === true ) {
234
+
235
+ // bind and clear render target to make sure they are initialized after the resize which triggers a dispose()
236
+
237
+ renderer.setRenderTarget( this._historyRenderTarget );
238
+ renderer.clear();
239
+
240
+ renderer.setRenderTarget( this.renderTarget );
241
+ renderer.clear();
242
+
243
+ renderer.setRenderTarget( null );
244
+
245
+ renderer.copyTextureToTexture( this._sampleRenderTarget.texture, this._historyRenderTarget.texture );
246
+ renderer.copyTextureToTexture( this._sampleRenderTarget.texture, this.renderTarget.texture );
247
+
248
+ } else {
249
+
250
+ // resolve
251
+
252
+ renderer.setRenderTarget( this.renderTarget );
253
+ _quadMesh.material = this._resolveMaterial;
254
+ _quadMesh.render( renderer );
255
+ renderer.setRenderTarget( null );
256
+
257
+ // update history
258
+
259
+ renderer.copyTextureToTexture( this.renderTarget.texture, this._historyRenderTarget.texture );
260
+
261
+ }
262
+
263
+ // copy depth
264
+
265
+ renderer.copyTextureToTexture( this._sampleRenderTarget.depthTexture, this.renderTarget.depthTexture );
266
+
267
+ // update jitter index
268
+
269
+ this._jitterIndex ++;
270
+ this._jitterIndex = this._jitterIndex % ( _JitterVectors.length - 1 );
271
+
272
+ // restore
273
+
274
+ if ( originalViewOffset.enabled ) {
275
+
276
+ camera.setViewOffset(
277
+
278
+ originalViewOffset.fullWidth, originalViewOffset.fullHeight,
279
+
280
+ originalViewOffset.offsetX, originalViewOffset.offsetY,
281
+
282
+ originalViewOffset.width, originalViewOffset.height
283
+
284
+ );
285
+
286
+ } else {
287
+
288
+ camera.clearViewOffset();
289
+
290
+ }
291
+
292
+ velocityOutput.setProjectionMatrix( null );
293
+
294
+ RendererUtils.restoreRendererAndSceneState( renderer, scene, _rendererState );
295
+
296
+ }
297
+
298
+ /**
299
+ * This method is used to setup the effect's render targets and TSL code.
300
+ *
301
+ * @param {NodeBuilder} builder - The current node builder.
302
+ * @return {PassTextureNode}
303
+ */
304
+ setup( builder ) {
305
+
306
+ if ( this._sampleRenderTarget === null ) {
307
+
308
+ this._sampleRenderTarget = this.renderTarget.clone();
309
+ this._historyRenderTarget = this.renderTarget.clone();
310
+
311
+ this._sampleRenderTarget.texture.minFiler = NearestFilter;
312
+ this._sampleRenderTarget.texture.magFilter = NearestFilter;
313
+
314
+ const velocityTarget = this._sampleRenderTarget.texture.clone();
315
+ velocityTarget.isRenderTargetTexture = true;
316
+ velocityTarget.name = 'velocity';
317
+
318
+ this._sampleRenderTarget.textures.push( velocityTarget ); // for MRT
319
+
320
+ }
321
+
322
+ // textures
323
+
324
+ const historyTexture = texture( this._historyRenderTarget.texture );
325
+ const sampleTexture = texture( this._sampleRenderTarget.textures[ 0 ] );
326
+ const velocityTexture = texture( this._sampleRenderTarget.textures[ 1 ] );
327
+ const depthTexture = texture( this._sampleRenderTarget.depthTexture );
328
+
329
+ const resolve = Fn( () => {
330
+
331
+ const uvNode = uv();
332
+
333
+ const minColor = vec4( 10000 ).toVar();
334
+ const maxColor = vec4( - 10000 ).toVar();
335
+ const closestDepth = float( 1 ).toVar();
336
+ const closestDepthPixelPosition = vec2( 0 ).toVar();
337
+
338
+ // sample a 3x3 neighborhood to create a box in color space
339
+ // clamping the history color with the resulting min/max colors mitigates ghosting
340
+
341
+ Loop( { start: int( - 1 ), end: int( 1 ), type: 'int', condition: '<=', name: 'x' }, ( { x } ) => {
342
+
343
+ Loop( { start: int( - 1 ), end: int( 1 ), type: 'int', condition: '<=', name: 'y' }, ( { y } ) => {
344
+
345
+ const uvNeighbor = uvNode.add( vec2( float( x ), float( y ) ).mul( this._invSize ) ).toVar();
346
+ const colorNeighbor = max( vec4( 0 ), sampleTexture.sample( uvNeighbor ) ).toVar(); // use max() to avoid propagate garbage values
347
+
348
+ minColor.assign( min( minColor, colorNeighbor ) );
349
+ maxColor.assign( max( maxColor, colorNeighbor ) );
350
+
351
+ const currentDepth = depthTexture.sample( uvNeighbor ).r.toVar();
352
+
353
+ // find the sample position of the closest depth in the neighborhood (used for velocity)
354
+
355
+ If( currentDepth.lessThan( closestDepth ), () => {
356
+
357
+ closestDepth.assign( currentDepth );
358
+ closestDepthPixelPosition.assign( uvNeighbor );
359
+
360
+ } );
361
+
362
+ } );
363
+
364
+ } );
365
+
366
+ // sampling/reprojection
367
+
368
+ const offset = velocityTexture.sample( closestDepthPixelPosition ).xy.mul( vec2( 0.5, - 0.5 ) ); // NDC to uv offset
369
+
370
+ const currentColor = sampleTexture.sample( uvNode );
371
+ const historyColor = historyTexture.sample( uvNode.sub( offset ) );
372
+
373
+ // clamping
374
+
375
+ const clampedHistoryColor = clamp( historyColor, minColor, maxColor );
376
+
377
+ // flicker reduction based on luminance weighing
378
+
379
+ const currentWeight = float( 0.05 ).toVar();
380
+ const historyWeight = currentWeight.oneMinus().toVar();
381
+
382
+ const compressedCurrent = currentColor.mul( float( 1 ).div( ( max( max( currentColor.r, currentColor.g ), currentColor.b ).add( 1.0 ) ) ) );
383
+ const compressedHistory = clampedHistoryColor.mul( float( 1 ).div( ( max( max( clampedHistoryColor.r, clampedHistoryColor.g ), clampedHistoryColor.b ).add( 1.0 ) ) ) );
384
+
385
+ const luminanceCurrent = luminance( compressedCurrent.rgb );
386
+ const luminanceHistory = luminance( compressedHistory.rgb );
387
+
388
+ currentWeight.mulAssign( float( 1.0 ).div( luminanceCurrent.add( 1 ) ) );
389
+ historyWeight.mulAssign( float( 1.0 ).div( luminanceHistory.add( 1 ) ) );
390
+
391
+ return add( currentColor.mul( currentWeight ), clampedHistoryColor.mul( historyWeight ) ).div( max( currentWeight.add( historyWeight ), 0.00001 ) );
392
+
393
+ } );
394
+
395
+ // materials
396
+
397
+ this._resolveMaterial.fragmentNode = resolve();
398
+
399
+ return super.setup( builder );
400
+
401
+ }
402
+
403
+ /**
404
+ * Frees internal resources. This method should be called
405
+ * when the effect is no longer required.
406
+ */
407
+ dispose() {
408
+
409
+ super.dispose();
410
+
411
+ if ( this._sampleRenderTarget !== null ) {
412
+
413
+ this._sampleRenderTarget.dispose();
414
+ this._historyRenderTarget.dispose();
415
+
416
+ }
417
+
418
+ this._resolveMaterial.dispose();
419
+
420
+ }
421
+
422
+ }
423
+
424
+ export default TRAAPassNode;
425
+
426
+ // These jitter vectors are specified in integers because it is easier.
427
+ // I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)
428
+ // before being used, thus these integers need to be scaled by 1/16.
429
+ //
430
+ // Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
431
+ const _JitterVectors = [
432
+ [ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ],
433
+ [ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ],
434
+ [ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ],
435
+ [ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ],
436
+ [ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ],
437
+ [ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ],
438
+ [ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
439
+ [ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
440
+ ];
441
+
442
+ /**
443
+ * TSL function for creating a TRAA pass node for Temporal Reprojection Anti-Aliasing.
444
+ *
445
+ * @tsl
446
+ * @function
447
+ * @param {Scene} scene - The scene to render.
448
+ * @param {Camera} camera - The camera to render the scene with.
449
+ * @returns {TRAAPassNode}
450
+ */
451
+ export const traaPass = ( scene, camera ) => nodeObject( new TRAAPassNode( scene, camera ) );
@@ -0,0 +1,140 @@
1
+ import { TempNode } from 'three/webgpu';
2
+ import { nodeObject, Fn, float, uv, convertToTexture, vec4, If, int, clamp, sub, mix } from 'three/tsl';
3
+
4
+ /**
5
+ * Post processing node for creating a transition effect between scenes.
6
+ *
7
+ * @augments TempNode
8
+ */
9
+ class TransitionNode extends TempNode {
10
+
11
+ static get type() {
12
+
13
+ return 'TransitionNode';
14
+
15
+ }
16
+
17
+ /**
18
+ * Constructs a new transition node.
19
+ *
20
+ * @param {TextureNode} textureNodeA - A texture node that represents the beauty pass of the first scene.
21
+ * @param {TextureNode} textureNodeB - A texture node that represents the beauty pass of the second scene.
22
+ * @param {TextureNode} mixTextureNode - A texture node that defines how the transition effect should look like.
23
+ * @param {Node<float>} mixRatioNode - The interpolation factor that controls the mix.
24
+ * @param {Node<float>} thresholdNode - Can be used to tweak the linear interpolation.
25
+ * @param {Node<float>} useTextureNode - Whether `mixTextureNode` should influence the transition or not.
26
+ */
27
+ constructor( textureNodeA, textureNodeB, mixTextureNode, mixRatioNode, thresholdNode, useTextureNode ) {
28
+
29
+ super( 'vec4' );
30
+
31
+ /**
32
+ * A texture node that represents the beauty pass of the first scene.
33
+ *
34
+ * @type {TextureNode}
35
+ */
36
+ this.textureNodeA = textureNodeA;
37
+
38
+ /**
39
+ * A texture node that represents the beauty pass of the second scene.
40
+ *
41
+ * @type {TextureNode}
42
+ */
43
+ this.textureNodeB = textureNodeB;
44
+
45
+ /**
46
+ * A texture that defines how the transition effect should look like.
47
+ *
48
+ * @type {TextureNode}
49
+ */
50
+ this.mixTextureNode = mixTextureNode;
51
+
52
+ /**
53
+ * The interpolation factor that controls the mix.
54
+ *
55
+ * @type {Node<float>}
56
+ */
57
+ this.mixRatioNode = mixRatioNode;
58
+
59
+ /**
60
+ * Can be used to tweak the linear interpolation.
61
+ *
62
+ * @type {Node<float>}
63
+ */
64
+ this.thresholdNode = thresholdNode;
65
+
66
+ /**
67
+ * Whether `mixTextureNode` should influence the transition or not.
68
+ *
69
+ * @type {Node<float>}
70
+ */
71
+ this.useTextureNode = useTextureNode;
72
+
73
+ }
74
+
75
+ /**
76
+ * This method is used to setup the effect's TSL code.
77
+ *
78
+ * @param {NodeBuilder} builder - The current node builder.
79
+ * @return {ShaderCallNodeInternal}
80
+ */
81
+ setup() {
82
+
83
+ const { textureNodeA, textureNodeB, mixTextureNode, mixRatioNode, thresholdNode, useTextureNode } = this;
84
+
85
+ const sampleTexture = ( textureNode ) => {
86
+
87
+ const uvNodeTexture = textureNode.uvNode || uv();
88
+ return textureNode.sample( uvNodeTexture );
89
+
90
+ };
91
+
92
+ const transition = Fn( () => {
93
+
94
+ const texelOne = sampleTexture( textureNodeA );
95
+ const texelTwo = sampleTexture( textureNodeB );
96
+
97
+ const color = vec4().toVar();
98
+
99
+ If( useTextureNode.equal( int( 1 ) ), () => {
100
+
101
+ const transitionTexel = sampleTexture( mixTextureNode );
102
+ const r = mixRatioNode.mul( thresholdNode.mul( 2.0 ).add( 1.0 ) ).sub( thresholdNode );
103
+ const mixf = clamp( sub( transitionTexel.r, r ).mul( float( 1.0 ).div( thresholdNode ) ), 0.0, 1.0 );
104
+
105
+ color.assign( mix( texelOne, texelTwo, mixf ) );
106
+
107
+ } ).Else( () => {
108
+
109
+ color.assign( mix( texelTwo, texelOne, mixRatioNode ) );
110
+
111
+ } );
112
+
113
+ return color;
114
+
115
+ } );
116
+
117
+ const outputNode = transition();
118
+
119
+ return outputNode;
120
+
121
+ }
122
+
123
+ }
124
+
125
+ export default TransitionNode;
126
+
127
+ /**
128
+ * TSL function for creating a transition node for post processing.
129
+ *
130
+ * @tsl
131
+ * @function
132
+ * @param {Node<vec4>} nodeA - A texture node that represents the beauty pass of the first scene.
133
+ * @param {Node<vec4>} nodeB - A texture node that represents the beauty pass of the second scene.
134
+ * @param {Node<vec4>} mixTextureNode - A texture that defines how the transition effect should look like.
135
+ * @param {Node<float> | number} mixRatio - The interpolation factor that controls the mix.
136
+ * @param {Node<float> | number} threshold - Can be used to tweak the linear interpolation.
137
+ * @param {Node<float> | number} useTexture - Whether `mixTextureNode` should influence the transition or not.
138
+ * @returns {TransitionNode}
139
+ */
140
+ export const transition = ( nodeA, nodeB, mixTextureNode, mixRatio, threshold, useTexture ) => nodeObject( new TransitionNode( convertToTexture( nodeA ), convertToTexture( nodeB ), convertToTexture( mixTextureNode ), nodeObject( mixRatio ), nodeObject( threshold ), nodeObject( useTexture ) ) );
@@ -0,0 +1,34 @@
1
+ import { float, Fn, vec2, uv, sin, rand, degrees, cos, Loop, vec4 } from 'three/tsl';
2
+
3
+ /**
4
+ * Applies a hash blur effect to the given texture node.
5
+ *
6
+ * Reference: {@link https://www.shadertoy.com/view/4lXXWn}.
7
+ *
8
+ * @tsl
9
+ * @function
10
+ * @param {Node<vec4>} textureNode - The texture node that should be blurred.
11
+ * @param {Node<float>} [bluramount=float(0.1)] - This node determines the amount of blur.
12
+ * @param {Node<float>} [repeats=float(45)] - This node determines the quality of the blur. A higher value produces a less grainy result but is also more expensive.
13
+ * @return {Node<vec4>} The blurred texture node.
14
+ */
15
+ export const hashBlur = /*#__PURE__*/ Fn( ( [ textureNode, bluramount = float( 0.1 ), repeats = float( 45 ) ] ) => {
16
+
17
+ const draw = ( uv ) => textureNode.sample( uv );
18
+
19
+ const targetUV = textureNode.uvNode || uv();
20
+ const blurred_image = vec4( 0. ).toVar();
21
+
22
+ Loop( { start: 0., end: repeats, type: 'float' }, ( { i } ) => {
23
+
24
+ const q = vec2( vec2( cos( degrees( i.div( repeats ).mul( 360. ) ) ), sin( degrees( i.div( repeats ).mul( 360. ) ) ) ).mul( rand( vec2( i, targetUV.x.add( targetUV.y ) ) ).add( bluramount ) ) );
25
+ const uv2 = vec2( targetUV.add( q.mul( bluramount ) ) );
26
+ blurred_image.addAssign( draw( uv2 ) );
27
+
28
+ } );
29
+
30
+ blurred_image.divAssign( repeats );
31
+
32
+ return blurred_image;
33
+
34
+ } );