@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  696. package/src/nodes/accessors/PositionNode.js +0 -10
  697. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,442 @@
1
+ import {
2
+ Vector2,
3
+ Vector3,
4
+ MathUtils,
5
+ Matrix4,
6
+ Box3,
7
+ Object3D,
8
+ WebGLCoordinateSystem,
9
+ ShadowBaseNode
10
+ } from 'three/webgpu';
11
+
12
+ import { CSMFrustum } from './CSMFrustum.js';
13
+ import { viewZToOrthographicDepth, reference, uniform, float, vec4, vec2, If, Fn, min, renderGroup, positionView, shadow } from 'three/tsl';
14
+
15
+ const _cameraToLightMatrix = new Matrix4();
16
+ const _lightSpaceFrustum = new CSMFrustum();
17
+ const _center = new Vector3();
18
+ const _bbox = new Box3();
19
+ const _uniformArray = [];
20
+ const _logArray = [];
21
+ const _lightDirection = new Vector3();
22
+ const _lightOrientationMatrix = new Matrix4();
23
+ const _lightOrientationMatrixInverse = new Matrix4();
24
+ const _up = new Vector3( 0, 1, 0 );
25
+
26
+ class LwLight extends Object3D {
27
+
28
+ constructor() {
29
+
30
+ super();
31
+
32
+ this.target = new Object3D();
33
+
34
+ }
35
+
36
+ }
37
+
38
+ class CSMShadowNode extends ShadowBaseNode {
39
+
40
+ constructor( light, data = {} ) {
41
+
42
+ super( light );
43
+
44
+ this.camera = null;
45
+ this.cascades = data.cascades || 3;
46
+ this.maxFar = data.maxFar || 100000;
47
+ this.mode = data.mode || 'practical';
48
+ this.lightMargin = data.lightMargin || 200;
49
+ this.customSplitsCallback = data.customSplitsCallback;
50
+
51
+ this.fade = false;
52
+
53
+ this.breaks = [];
54
+
55
+ this._cascades = [];
56
+ this.mainFrustum = null;
57
+ this.frustums = [];
58
+
59
+ this.lights = [];
60
+
61
+ this._shadowNodes = [];
62
+
63
+ }
64
+
65
+ init( { camera, renderer } ) {
66
+
67
+ this.camera = camera;
68
+
69
+ const data = { webGL: renderer.coordinateSystem === WebGLCoordinateSystem };
70
+ this.mainFrustum = new CSMFrustum( data );
71
+
72
+ const light = this.light;
73
+ const parent = light.parent;
74
+
75
+ for ( let i = 0; i < this.cascades; i ++ ) {
76
+
77
+ const lwLight = new LwLight();
78
+ lwLight.castShadow = true;
79
+
80
+ const lShadow = light.shadow.clone();
81
+ lShadow.bias = lShadow.bias * ( i + 1 );
82
+
83
+ this.lights.push( lwLight );
84
+
85
+ parent.add( lwLight );
86
+ parent.add( lwLight.target );
87
+
88
+ lwLight.shadow = lShadow;
89
+
90
+ this._shadowNodes.push( shadow( lwLight, lShadow ) );
91
+
92
+ this._cascades.push( new Vector2() );
93
+
94
+ }
95
+
96
+ this.updateFrustums();
97
+
98
+ }
99
+
100
+ initCascades() {
101
+
102
+ const camera = this.camera;
103
+ camera.updateProjectionMatrix();
104
+
105
+ this.mainFrustum.setFromProjectionMatrix( camera.projectionMatrix, this.maxFar );
106
+ this.mainFrustum.split( this.breaks, this.frustums );
107
+
108
+ }
109
+
110
+ getBreaks() {
111
+
112
+ const camera = this.camera;
113
+ const far = Math.min( camera.far, this.maxFar );
114
+
115
+ this.breaks.length = 0;
116
+
117
+ switch ( this.mode ) {
118
+
119
+ case 'uniform':
120
+ uniformSplit( this.cascades, camera.near, far, this.breaks );
121
+ break;
122
+
123
+ case 'logarithmic':
124
+ logarithmicSplit( this.cascades, camera.near, far, this.breaks );
125
+ break;
126
+
127
+ case 'practical':
128
+ practicalSplit( this.cascades, camera.near, far, 0.5, this.breaks );
129
+ break;
130
+
131
+ case 'custom':
132
+ if ( this.customSplitsCallback === undefined ) console.error( 'CSM: Custom split scheme callback not defined.' );
133
+ this.customSplitsCallback( this.cascades, camera.near, far, this.breaks );
134
+ break;
135
+
136
+ }
137
+
138
+ function uniformSplit( amount, near, far, target ) {
139
+
140
+ for ( let i = 1; i < amount; i ++ ) {
141
+
142
+ target.push( ( near + ( far - near ) * i / amount ) / far );
143
+
144
+ }
145
+
146
+ target.push( 1 );
147
+
148
+ }
149
+
150
+ function logarithmicSplit( amount, near, far, target ) {
151
+
152
+ for ( let i = 1; i < amount; i ++ ) {
153
+
154
+ target.push( ( near * ( far / near ) ** ( i / amount ) ) / far );
155
+
156
+ }
157
+
158
+ target.push( 1 );
159
+
160
+ }
161
+
162
+ function practicalSplit( amount, near, far, lambda, target ) {
163
+
164
+ _uniformArray.length = 0;
165
+ _logArray.length = 0;
166
+ logarithmicSplit( amount, near, far, _logArray );
167
+ uniformSplit( amount, near, far, _uniformArray );
168
+
169
+ for ( let i = 1; i < amount; i ++ ) {
170
+
171
+ target.push( MathUtils.lerp( _uniformArray[ i - 1 ], _logArray[ i - 1 ], lambda ) );
172
+
173
+ }
174
+
175
+ target.push( 1 );
176
+
177
+ }
178
+
179
+ }
180
+
181
+ setLightBreaks() {
182
+
183
+ for ( let i = 0, l = this.cascades; i < l; i ++ ) {
184
+
185
+ const amount = this.breaks[ i ];
186
+ const prev = this.breaks[ i - 1 ] || 0;
187
+
188
+ this._cascades[ i ].set( prev, amount );
189
+
190
+ }
191
+
192
+ }
193
+
194
+ updateShadowBounds() {
195
+
196
+ const frustums = this.frustums;
197
+
198
+ for ( let i = 0; i < frustums.length; i ++ ) {
199
+
200
+ const shadowCam = this.lights[ i ].shadow.camera;
201
+ const frustum = this.frustums[ i ];
202
+
203
+ // Get the two points that represent that furthest points on the frustum assuming
204
+ // that's either the diagonal across the far plane or the diagonal across the whole
205
+ // frustum itself.
206
+ const nearVerts = frustum.vertices.near;
207
+ const farVerts = frustum.vertices.far;
208
+ const point1 = farVerts[ 0 ];
209
+
210
+ let point2;
211
+
212
+ if ( point1.distanceTo( farVerts[ 2 ] ) > point1.distanceTo( nearVerts[ 2 ] ) ) {
213
+
214
+ point2 = farVerts[ 2 ];
215
+
216
+ } else {
217
+
218
+ point2 = nearVerts[ 2 ];
219
+
220
+ }
221
+
222
+ let squaredBBWidth = point1.distanceTo( point2 );
223
+
224
+ if ( this.fade ) {
225
+
226
+ // expand the shadow extents by the fade margin if fade is enabled.
227
+ const camera = this.camera;
228
+ const far = Math.max( camera.far, this.maxFar );
229
+ const linearDepth = frustum.vertices.far[ 0 ].z / ( far - camera.near );
230
+ const margin = 0.25 * Math.pow( linearDepth, 2.0 ) * ( far - camera.near );
231
+
232
+ squaredBBWidth += margin;
233
+
234
+ }
235
+
236
+ shadowCam.left = - squaredBBWidth / 2;
237
+ shadowCam.right = squaredBBWidth / 2;
238
+ shadowCam.top = squaredBBWidth / 2;
239
+ shadowCam.bottom = - squaredBBWidth / 2;
240
+ shadowCam.updateProjectionMatrix();
241
+
242
+ }
243
+
244
+ }
245
+
246
+ updateFrustums() {
247
+
248
+ this.getBreaks();
249
+ this.initCascades();
250
+ this.updateShadowBounds();
251
+ this.setLightBreaks();
252
+
253
+ }
254
+
255
+ setupFade() {
256
+
257
+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
258
+ const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cascades' );
259
+
260
+ const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
261
+ .onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
262
+
263
+ const linearDepth = viewZToOrthographicDepth( positionView.z, cameraNear, shadowFar ).toVar( 'linearDepth' );
264
+ const lastCascade = this.cascades - 1;
265
+
266
+ return Fn( ( builder ) => {
267
+
268
+ this.setupShadowPosition( builder );
269
+
270
+ const ret = vec4( 1, 1, 1, 1 ).toVar( 'shadowValue' );
271
+
272
+ const cascade = vec2().toVar( 'cascade' );
273
+ const cascadeCenter = float().toVar( 'cascadeCenter' );
274
+
275
+ const margin = float().toVar( 'margin' );
276
+
277
+ const csmX = float().toVar( 'csmX' );
278
+ const csmY = float().toVar( 'csmY' );
279
+
280
+ for ( let i = 0; i < this.cascades; i ++ ) {
281
+
282
+ const isLastCascade = i === lastCascade;
283
+
284
+ cascade.assign( cascades.element( i ) );
285
+
286
+ cascadeCenter.assign( cascade.x.add( cascade.y ).div( 2.0 ) );
287
+
288
+ const closestEdge = linearDepth.lessThan( cascadeCenter ).select( cascade.x, cascade.y );
289
+
290
+ margin.assign( float( 0.25 ).mul( closestEdge.pow( 2.0 ) ) );
291
+
292
+ csmX.assign( cascade.x.sub( margin.div( 2.0 ) ) );
293
+
294
+ if ( isLastCascade ) {
295
+
296
+ csmY.assign( cascade.y );
297
+
298
+ } else {
299
+
300
+ csmY.assign( cascade.y.add( margin.div( 2.0 ) ) );
301
+
302
+ }
303
+
304
+ const inRange = linearDepth.greaterThanEqual( csmX ).and( linearDepth.lessThanEqual( csmY ) );
305
+
306
+ If( inRange, () => {
307
+
308
+ const dist = min( linearDepth.sub( csmX ), csmY.sub( linearDepth ) ).toVar();
309
+
310
+ let ratio = dist.div( margin ).clamp( 0.0, 1.0 );
311
+
312
+ if ( i === 0 ) {
313
+
314
+ // don't fade at nearest edge
315
+ ratio = linearDepth.greaterThan( cascadeCenter ).select( ratio, 1 );
316
+
317
+ }
318
+
319
+ ret.subAssign( this._shadowNodes[ i ].oneMinus().mul( ratio ) );
320
+
321
+ } );
322
+
323
+ }
324
+
325
+ return ret;
326
+
327
+ } )();
328
+
329
+ }
330
+
331
+ setupStandard() {
332
+
333
+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
334
+ const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cascades' );
335
+
336
+ const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
337
+ .onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
338
+
339
+ const linearDepth = viewZToOrthographicDepth( positionView.z, cameraNear, shadowFar ).toVar( 'linearDepth' );
340
+
341
+ return Fn( ( builder ) => {
342
+
343
+ this.setupShadowPosition( builder );
344
+
345
+ const ret = vec4( 1, 1, 1, 1 ).toVar( 'shadowValue' );
346
+ const cascade = vec2().toVar( 'cascade' );
347
+
348
+ for ( let i = 0; i < this.cascades; i ++ ) {
349
+
350
+ cascade.assign( cascades.element( i ) );
351
+
352
+ If( linearDepth.greaterThanEqual( cascade.x ).and( linearDepth.lessThanEqual( cascade.y ) ), () => {
353
+
354
+ ret.assign( this._shadowNodes[ i ] );
355
+
356
+ } );
357
+
358
+ }
359
+
360
+ return ret;
361
+
362
+ } )();
363
+
364
+ }
365
+
366
+ setup( builder ) {
367
+
368
+ if ( this.camera === null ) this.init( builder );
369
+
370
+ return this.fade === true ? this.setupFade() : this.setupStandard();
371
+
372
+ }
373
+
374
+ updateBefore( /*builder*/ ) {
375
+
376
+ const light = this.light;
377
+ const camera = this.camera;
378
+ const frustums = this.frustums;
379
+
380
+ _lightDirection.subVectors( light.target.position, light.position ).normalize();
381
+
382
+ // for each frustum we need to find its min-max box aligned with the light orientation
383
+ // the position in _lightOrientationMatrix does not matter, as we transform there and back
384
+ _lightOrientationMatrix.lookAt( light.position, light.target.position, _up );
385
+ _lightOrientationMatrixInverse.copy( _lightOrientationMatrix ).invert();
386
+
387
+ for ( let i = 0; i < frustums.length; i ++ ) {
388
+
389
+ const lwLight = this.lights[ i ];
390
+ const shadow = lwLight.shadow;
391
+ const shadowCam = shadow.camera;
392
+ const texelWidth = ( shadowCam.right - shadowCam.left ) / shadow.mapSize.width;
393
+ const texelHeight = ( shadowCam.top - shadowCam.bottom ) / shadow.mapSize.height;
394
+
395
+ _cameraToLightMatrix.multiplyMatrices( _lightOrientationMatrixInverse, camera.matrixWorld );
396
+ frustums[ i ].toSpace( _cameraToLightMatrix, _lightSpaceFrustum );
397
+
398
+ const nearVerts = _lightSpaceFrustum.vertices.near;
399
+ const farVerts = _lightSpaceFrustum.vertices.far;
400
+
401
+ _bbox.makeEmpty();
402
+
403
+ for ( let j = 0; j < 4; j ++ ) {
404
+
405
+ _bbox.expandByPoint( nearVerts[ j ] );
406
+ _bbox.expandByPoint( farVerts[ j ] );
407
+
408
+ }
409
+
410
+ _bbox.getCenter( _center );
411
+ _center.z = _bbox.max.z + this.lightMargin;
412
+ _center.x = Math.floor( _center.x / texelWidth ) * texelWidth;
413
+ _center.y = Math.floor( _center.y / texelHeight ) * texelHeight;
414
+ _center.applyMatrix4( _lightOrientationMatrix );
415
+
416
+ lwLight.position.copy( _center );
417
+ lwLight.target.position.copy( _center );
418
+ lwLight.target.position.add( _lightDirection );
419
+
420
+ }
421
+
422
+ }
423
+
424
+ dispose() {
425
+
426
+ for ( let i = 0; i < this.lights.length; i ++ ) {
427
+
428
+ const light = this.lights[ i ];
429
+ const parent = light.parent;
430
+
431
+ parent.remove( light.target );
432
+ parent.remove( light );
433
+
434
+ }
435
+
436
+ super.dispose();
437
+
438
+ }
439
+
440
+ }
441
+
442
+ export { CSMShadowNode };
@@ -26,14 +26,17 @@ class NURBSCurve extends Curve {
26
26
 
27
27
  super();
28
28
 
29
+ const knotsLength = knots ? knots.length - 1 : 0;
30
+ const pointsLength = controlPoints ? controlPoints.length : 0;
31
+
29
32
  this.degree = degree;
30
33
  this.knots = knots;
31
34
  this.controlPoints = [];
32
35
  // Used by periodic NURBS to remove hidden spans
33
36
  this.startKnot = startKnot || 0;
34
- this.endKnot = endKnot || ( this.knots.length - 1 );
37
+ this.endKnot = endKnot || knotsLength;
35
38
 
36
- for ( let i = 0; i < controlPoints.length; ++ i ) {
39
+ for ( let i = 0; i < pointsLength; ++ i ) {
37
40
 
38
41
  // ensure Vector4 for control points
39
42
  const point = controlPoints[ i ];
@@ -75,6 +78,34 @@ class NURBSCurve extends Curve {
75
78
 
76
79
  }
77
80
 
81
+ toJSON() {
82
+
83
+ const data = super.toJSON();
84
+
85
+ data.degree = this.degree;
86
+ data.knots = [ ...this.knots ];
87
+ data.controlPoints = this.controlPoints.map( p => p.toArray() );
88
+ data.startKnot = this.startKnot;
89
+ data.endKnot = this.endKnot;
90
+
91
+ return data;
92
+
93
+ }
94
+
95
+ fromJSON( json ) {
96
+
97
+ super.fromJSON( json );
98
+
99
+ this.degree = json.degree;
100
+ this.knots = [ ...json.knots ];
101
+ this.controlPoints = json.controlPoints.map( p => new Vector4( p[ 0 ], p[ 1 ], p[ 2 ], p[ 3 ] ) );
102
+ this.startKnot = json.startKnot;
103
+ this.endKnot = json.endKnot;
104
+
105
+ return this;
106
+
107
+ }
108
+
78
109
  }
79
110
 
80
111
  export { NURBSCurve };
@@ -513,13 +513,16 @@ function calcVolumePoint( p, q, r, U, V, W, P, u, v, w, target ) {
513
513
  }
514
514
 
515
515
  }
516
+
516
517
  const Sw = new Vector4( 0, 0, 0, 0 );
517
518
  for ( let m = 0; m <= r; ++ m ) {
519
+
518
520
  for ( let l = 0; l <= q; ++ l ) {
519
521
 
520
522
  Sw.add( temp[ m ][ l ].multiplyScalar( Nw[ m ] ).multiplyScalar( Nv[ l ] ) );
521
523
 
522
524
  }
525
+
523
526
  }
524
527
 
525
528
  Sw.divideScalar( Sw.w );
@@ -1,16 +1,13 @@
1
1
  import {
2
2
  LinearFilter,
3
3
  Matrix3,
4
- Mesh,
5
4
  NearestFilter,
6
- OrthographicCamera,
7
- PlaneGeometry,
8
5
  RGBAFormat,
9
- Scene,
10
6
  ShaderMaterial,
11
7
  StereoCamera,
12
8
  WebGLRenderTarget
13
9
  } from 'three';
10
+ import { FullScreenQuad } from '../postprocessing/Pass.js';
14
11
 
15
12
  class AnaglyphEffect {
16
13
 
@@ -30,10 +27,6 @@ class AnaglyphEffect {
30
27
  - 0.00155529, - 0.0184503, 1.2264
31
28
  ] );
32
29
 
33
- const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
34
-
35
- const _scene = new Scene();
36
-
37
30
  const _stereo = new StereoCamera();
38
31
 
39
32
  const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
@@ -99,8 +92,7 @@ class AnaglyphEffect {
99
92
 
100
93
  } );
101
94
 
102
- const _mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material );
103
- _scene.add( _mesh );
95
+ const _quad = new FullScreenQuad( _material );
104
96
 
105
97
  this.setSize = function ( width, height ) {
106
98
 
@@ -132,7 +124,7 @@ class AnaglyphEffect {
132
124
  renderer.render( scene, _stereo.cameraR );
133
125
 
134
126
  renderer.setRenderTarget( null );
135
- renderer.render( _scene, _camera );
127
+ _quad.render( renderer );
136
128
 
137
129
  renderer.setRenderTarget( currentRenderTarget );
138
130
 
@@ -142,8 +134,9 @@ class AnaglyphEffect {
142
134
 
143
135
  _renderTargetL.dispose();
144
136
  _renderTargetR.dispose();
145
- _mesh.geometry.dispose();
146
- _mesh.material.dispose();
137
+
138
+ _material.dispose();
139
+ _quad.dispose();
147
140
 
148
141
  };
149
142
 
@@ -367,7 +367,7 @@ class OutlineEffect {
367
367
 
368
368
  let keys;
369
369
 
370
- // clear originialMaterials
370
+ // clear originalMaterials
371
371
  keys = Object.keys( originalMaterials );
372
372
 
373
373
  for ( let i = 0, il = keys.length; i < il; i ++ ) {
@@ -1,24 +1,17 @@
1
1
  import {
2
2
  LinearFilter,
3
- Mesh,
4
3
  NearestFilter,
5
- OrthographicCamera,
6
- PlaneGeometry,
7
4
  RGBAFormat,
8
- Scene,
9
5
  ShaderMaterial,
10
6
  StereoCamera,
11
7
  WebGLRenderTarget
12
8
  } from 'three';
9
+ import { FullScreenQuad } from '../postprocessing/Pass.js';
13
10
 
14
11
  class ParallaxBarrierEffect {
15
12
 
16
13
  constructor( renderer ) {
17
14
 
18
- const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
19
-
20
- const _scene = new Scene();
21
-
22
15
  const _stereo = new StereoCamera();
23
16
 
24
17
  const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
@@ -77,8 +70,7 @@ class ParallaxBarrierEffect {
77
70
 
78
71
  } );
79
72
 
80
- const mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material );
81
- _scene.add( mesh );
73
+ const _quad = new FullScreenQuad( _material );
82
74
 
83
75
  this.setSize = function ( width, height ) {
84
76
 
@@ -93,6 +85,8 @@ class ParallaxBarrierEffect {
93
85
 
94
86
  this.render = function ( scene, camera ) {
95
87
 
88
+ const currentRenderTarget = renderer.getRenderTarget();
89
+
96
90
  if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
97
91
 
98
92
  if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
@@ -108,7 +102,19 @@ class ParallaxBarrierEffect {
108
102
  renderer.render( scene, _stereo.cameraR );
109
103
 
110
104
  renderer.setRenderTarget( null );
111
- renderer.render( _scene, _camera );
105
+ _quad.render( renderer );
106
+
107
+ renderer.setRenderTarget( currentRenderTarget );
108
+
109
+ };
110
+
111
+ this.dispose = function () {
112
+
113
+ _renderTargetL.dispose();
114
+ _renderTargetR.dispose();
115
+
116
+ _material.dispose();
117
+ _quad.dispose();
112
118
 
113
119
  };
114
120
 
@@ -31,9 +31,12 @@ class StereoEffect {
31
31
 
32
32
  _stereo.update( camera );
33
33
 
34
+ const currentAutoClear = renderer.autoClear;
34
35
  renderer.getSize( size );
35
36
 
36
- if ( renderer.autoClear ) renderer.clear();
37
+ renderer.autoClear = false;
38
+ renderer.clear();
39
+
37
40
  renderer.setScissorTest( true );
38
41
 
39
42
  renderer.setScissor( 0, 0, size.width / 2, size.height );
@@ -46,6 +49,8 @@ class StereoEffect {
46
49
 
47
50
  renderer.setScissorTest( false );
48
51
 
52
+ renderer.autoClear = currentAutoClear;
53
+
49
54
  };
50
55
 
51
56
  }
@@ -1,4 +1,4 @@
1
- import { Color } from 'three';
1
+ import { Color, ColorManagement, SRGBColorSpace } from 'three';
2
2
 
3
3
  /**
4
4
  * Export draco compressed files from threejs geometry objects.
@@ -227,7 +227,9 @@ function createVertexColorSRGBArray( attribute ) {
227
227
 
228
228
  for ( let i = 0, il = count; i < il; i ++ ) {
229
229
 
230
- _color.fromBufferAttribute( attribute, i ).convertLinearToSRGB();
230
+ _color.fromBufferAttribute( attribute, i );
231
+
232
+ ColorManagement.fromWorkingColorSpace( _color, SRGBColorSpace );
231
233
 
232
234
  array[ i * itemSize ] = _color.r;
233
235
  array[ i * itemSize + 1 ] = _color.g;