@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,66 +1,147 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { addNodeElement, Fn, nodeObject, float, vec4, int } from '../shadernode/ShaderNode.js';
3
- import { mix, smoothstep } from '../math/MathNode.js';
4
- import { luminance } from './ColorAdjustmentNode.js';
5
- import { uniform } from '../core/UniformNode.js';
6
- import { uniformArray } from '../accessors/UniformArrayNode.js';
7
- import { uv } from '../accessors/UVNode.js';
8
- import { Color } from '../../math/Color.js';
9
- import { passTexture } from './PassNode.js';
10
- import { RenderTarget } from '../../core/RenderTarget.js';
11
- import { HalfFloatType } from '../../constants.js';
12
- import { NodeUpdateType } from '../core/constants.js';
13
- import { Vector2 } from '../../math/Vector2.js';
14
- import { Loop } from '../utils/LoopNode.js';
15
- import { add } from '../math/OperatorNode.js';
16
- import QuadMesh from '../../renderers/common/QuadMesh.js';
17
- import { texture } from '../accessors/TextureNode.js';
18
- import { Vector3 } from '../../math/Vector3.js';
1
+ import { HalfFloatType, RenderTarget, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils, NodeUpdateType } from 'three/webgpu';
2
+ import { nodeObject, Fn, float, uv, passTexture, uniform, Loop, texture, luminance, smoothstep, mix, vec4, uniformArray, add, int } from 'three/tsl';
19
3
 
20
4
  const _quadMesh = /*@__PURE__*/ new QuadMesh();
21
-
22
- const _clearColor = /*@__PURE__*/ new Color( 0, 0, 0 );
23
- const _currentClearColor = /*@__PURE__*/ new Color();
24
5
  const _size = /*@__PURE__*/ new Vector2();
25
6
 
26
7
  const _BlurDirectionX = /*@__PURE__*/ new Vector2( 1.0, 0.0 );
27
8
  const _BlurDirectionY = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
28
9
 
10
+ let _rendererState;
11
+
12
+ /**
13
+ * Post processing node for creating a bloom effect.
14
+ * ```js
15
+ * const postProcessing = new THREE.PostProcessing( renderer );
16
+ *
17
+ * const scenePass = pass( scene, camera );
18
+ * const scenePassColor = scenePass.getTextureNode( 'output' );
19
+ *
20
+ * const bloomPass = bloom( scenePassColor );
21
+ *
22
+ * postProcessing.outputNode = scenePassColor.add( bloomPass );
23
+ * ```
24
+ * By default, the node affects the entire image. For a selective bloom,
25
+ * use the `emissive` material property to control which objects should
26
+ * contribute to bloom or not. This can be achieved via MRT.
27
+ * ```js
28
+ * const postProcessing = new THREE.PostProcessing( renderer );
29
+ *
30
+ * const scenePass = pass( scene, camera );
31
+ * scenePass.setMRT( mrt( {
32
+ * output,
33
+ * emissive
34
+ * } ) );
35
+ *
36
+ * const scenePassColor = scenePass.getTextureNode( 'output' );
37
+ * const emissivePass = scenePass.getTextureNode( 'emissive' );
38
+ *
39
+ * const bloomPass = bloom( emissivePass );
40
+ * postProcessing.outputNode = scenePassColor.add( bloomPass );
41
+ * ```
42
+ * @augments TempNode
43
+ */
29
44
  class BloomNode extends TempNode {
30
45
 
46
+ static get type() {
47
+
48
+ return 'BloomNode';
49
+
50
+ }
51
+
52
+ /**
53
+ * Constructs a new bloom node.
54
+ *
55
+ * @param {Node<vec4>} inputNode - The node that represents the input of the effect.
56
+ * @param {number} [strength=1] - The strength of the bloom.
57
+ * @param {number} [radius=0] - The radius of the bloom.
58
+ * @param {number} [threshold=0] - The luminance threshold limits which bright areas contribute to the bloom effect.
59
+ */
31
60
  constructor( inputNode, strength = 1, radius = 0, threshold = 0 ) {
32
61
 
33
- super();
62
+ super( 'vec4' );
34
63
 
64
+ /**
65
+ * The node that represents the input of the effect.
66
+ *
67
+ * @type {Node<vec4>}
68
+ */
35
69
  this.inputNode = inputNode;
70
+
71
+ /**
72
+ * The strength of the bloom.
73
+ *
74
+ * @type {UniformNode<float>}
75
+ */
36
76
  this.strength = uniform( strength );
77
+
78
+ /**
79
+ * The radius of the bloom.
80
+ *
81
+ * @type {UniformNode<float>}
82
+ */
37
83
  this.radius = uniform( radius );
84
+
85
+ /**
86
+ * The luminance threshold limits which bright areas contribute to the bloom effect.
87
+ *
88
+ * @type {UniformNode<float>}
89
+ */
38
90
  this.threshold = uniform( threshold );
39
91
 
92
+ /**
93
+ * Can be used to tweak the extracted luminance from the scene.
94
+ *
95
+ * @type {UniformNode<float>}
96
+ */
40
97
  this.smoothWidth = uniform( 0.01 );
41
98
 
42
- //
43
-
99
+ /**
100
+ * An array that holds the render targets for the horizontal blur passes.
101
+ *
102
+ * @private
103
+ * @type {Array<RenderTarget>}
104
+ */
44
105
  this._renderTargetsHorizontal = [];
106
+
107
+ /**
108
+ * An array that holds the render targets for the vertical blur passes.
109
+ *
110
+ * @private
111
+ * @type {Array<RenderTarget>}
112
+ */
45
113
  this._renderTargetsVertical = [];
46
- this._nMips = 5;
47
114
 
48
- // render targets
115
+ /**
116
+ * The number if blur mips.
117
+ *
118
+ * @private
119
+ * @type {number}
120
+ */
121
+ this._nMips = 5;
49
122
 
50
- this._renderTargetBright = new RenderTarget( 1, 1, { type: HalfFloatType } );
123
+ /**
124
+ * The render target for the luminance pass.
125
+ *
126
+ * @private
127
+ * @type {RenderTarget}
128
+ */
129
+ this._renderTargetBright = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
51
130
  this._renderTargetBright.texture.name = 'UnrealBloomPass.bright';
52
131
  this._renderTargetBright.texture.generateMipmaps = false;
53
132
 
133
+ //
134
+
54
135
  for ( let i = 0; i < this._nMips; i ++ ) {
55
136
 
56
- const renderTargetHorizontal = new RenderTarget( 1, 1, { type: HalfFloatType } );
137
+ const renderTargetHorizontal = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
57
138
 
58
139
  renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
59
140
  renderTargetHorizontal.texture.generateMipmaps = false;
60
141
 
61
142
  this._renderTargetsHorizontal.push( renderTargetHorizontal );
62
143
 
63
- const renderTargetVertical = new RenderTarget( 1, 1, { type: HalfFloatType } );
144
+ const renderTargetVertical = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
64
145
 
65
146
  renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
66
147
  renderTargetVertical.texture.generateMipmaps = false;
@@ -69,33 +150,114 @@ class BloomNode extends TempNode {
69
150
 
70
151
  }
71
152
 
72
- // materials
73
-
153
+ /**
154
+ * The material for the composite pass.
155
+ *
156
+ * @private
157
+ * @type {?NodeMaterial}
158
+ */
74
159
  this._compositeMaterial = null;
160
+
161
+ /**
162
+ * The material for the luminance pass.
163
+ *
164
+ * @private
165
+ * @type {?NodeMaterial}
166
+ */
75
167
  this._highPassFilterMaterial = null;
76
- this._separableBlurMaterials = [];
77
168
 
78
- // pass and texture nodes
169
+ /**
170
+ * The materials for the blur pass.
171
+ *
172
+ * @private
173
+ * @type {Array<NodeMaterial>}
174
+ */
175
+ this._separableBlurMaterials = [];
79
176
 
177
+ /**
178
+ * The result of the luminance pass as a texture node for further processing.
179
+ *
180
+ * @private
181
+ * @type {TextureNode}
182
+ */
80
183
  this._textureNodeBright = texture( this._renderTargetBright.texture );
184
+
185
+ /**
186
+ * The result of the first blur pass as a texture node for further processing.
187
+ *
188
+ * @private
189
+ * @type {TextureNode}
190
+ */
81
191
  this._textureNodeBlur0 = texture( this._renderTargetsVertical[ 0 ].texture );
192
+
193
+ /**
194
+ * The result of the second blur pass as a texture node for further processing.
195
+ *
196
+ * @private
197
+ * @type {TextureNode}
198
+ */
82
199
  this._textureNodeBlur1 = texture( this._renderTargetsVertical[ 1 ].texture );
200
+
201
+ /**
202
+ * The result of the third blur pass as a texture node for further processing.
203
+ *
204
+ * @private
205
+ * @type {TextureNode}
206
+ */
83
207
  this._textureNodeBlur2 = texture( this._renderTargetsVertical[ 2 ].texture );
208
+
209
+ /**
210
+ * The result of the fourth blur pass as a texture node for further processing.
211
+ *
212
+ * @private
213
+ * @type {TextureNode}
214
+ */
84
215
  this._textureNodeBlur3 = texture( this._renderTargetsVertical[ 3 ].texture );
216
+
217
+ /**
218
+ * The result of the fifth blur pass as a texture node for further processing.
219
+ *
220
+ * @private
221
+ * @type {TextureNode}
222
+ */
85
223
  this._textureNodeBlur4 = texture( this._renderTargetsVertical[ 4 ].texture );
86
224
 
225
+ /**
226
+ * The result of the effect is represented as a separate texture node.
227
+ *
228
+ * @private
229
+ * @type {PassTextureNode}
230
+ */
87
231
  this._textureOutput = passTexture( this, this._renderTargetsHorizontal[ 0 ].texture );
88
232
 
233
+ /**
234
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
235
+ * its effect once per frame in `updateBefore()`.
236
+ *
237
+ * @type {string}
238
+ * @default 'frame'
239
+ */
89
240
  this.updateBeforeType = NodeUpdateType.FRAME;
90
241
 
91
242
  }
92
243
 
244
+ /**
245
+ * Returns the result of the effect as a texture node.
246
+ *
247
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
248
+ */
93
249
  getTextureNode() {
94
250
 
95
251
  return this._textureOutput;
96
252
 
97
253
  }
98
254
 
255
+ /**
256
+ * Sets the size of the effect.
257
+ *
258
+ * @param {number} width - The width of the effect.
259
+ * @param {number} height - The height of the effect.
260
+ */
99
261
  setSize( width, height ) {
100
262
 
101
263
  let resx = Math.round( width / 2 );
@@ -117,30 +279,29 @@ class BloomNode extends TempNode {
117
279
 
118
280
  }
119
281
 
282
+ /**
283
+ * This method is used to render the effect once per frame.
284
+ *
285
+ * @param {NodeFrame} frame - The current node frame.
286
+ */
120
287
  updateBefore( frame ) {
121
288
 
122
289
  const { renderer } = frame;
123
290
 
124
- const size = renderer.getDrawingBufferSize( _size );
125
- this.setSize( size.width, size.height );
291
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
126
292
 
127
- const currentRenderTarget = renderer.getRenderTarget();
128
- const currentMRT = renderer.getMRT();
129
- renderer.getClearColor( _currentClearColor );
130
- const currentClearAlpha = renderer.getClearAlpha();
293
+ //
131
294
 
295
+ const size = renderer.getDrawingBufferSize( _size );
132
296
  this.setSize( size.width, size.height );
133
297
 
134
- renderer.setMRT( null );
135
- renderer.setClearColor( _clearColor, 0 );
136
-
137
- // 1. Extract Bright Areas
298
+ // 1. Extract bright areas
138
299
 
139
300
  renderer.setRenderTarget( this._renderTargetBright );
140
301
  _quadMesh.material = this._highPassFilterMaterial;
141
302
  _quadMesh.render( renderer );
142
303
 
143
- // 2. Blur All the mips progressively
304
+ // 2. Blur all the mips progressively
144
305
 
145
306
  let inputRenderTarget = this._renderTargetBright;
146
307
 
@@ -151,34 +312,35 @@ class BloomNode extends TempNode {
151
312
  this._separableBlurMaterials[ i ].colorTexture.value = inputRenderTarget.texture;
152
313
  this._separableBlurMaterials[ i ].direction.value = _BlurDirectionX;
153
314
  renderer.setRenderTarget( this._renderTargetsHorizontal[ i ] );
154
- renderer.clear();
155
315
  _quadMesh.render( renderer );
156
316
 
157
317
  this._separableBlurMaterials[ i ].colorTexture.value = this._renderTargetsHorizontal[ i ].texture;
158
318
  this._separableBlurMaterials[ i ].direction.value = _BlurDirectionY;
159
319
  renderer.setRenderTarget( this._renderTargetsVertical[ i ] );
160
- renderer.clear();
161
320
  _quadMesh.render( renderer );
162
321
 
163
322
  inputRenderTarget = this._renderTargetsVertical[ i ];
164
323
 
165
324
  }
166
325
 
167
- // 3. Composite All the mips
326
+ // 3. Composite all the mips
168
327
 
169
328
  renderer.setRenderTarget( this._renderTargetsHorizontal[ 0 ] );
170
- renderer.clear();
171
329
  _quadMesh.material = this._compositeMaterial;
172
330
  _quadMesh.render( renderer );
173
331
 
174
332
  // restore
175
333
 
176
- renderer.setRenderTarget( currentRenderTarget );
177
- renderer.setMRT( currentMRT );
178
- renderer.setClearColor( _currentClearColor, currentClearAlpha );
334
+ RendererUtils.restoreRendererState( renderer, _rendererState );
179
335
 
180
336
  }
181
337
 
338
+ /**
339
+ * This method is used to setup the effect's TSL code.
340
+ *
341
+ * @param {NodeBuilder} builder - The current node builder.
342
+ * @return {PassTextureNode}
343
+ */
182
344
  setup( builder ) {
183
345
 
184
346
  // luminosity high pass material
@@ -194,8 +356,9 @@ class BloomNode extends TempNode {
194
356
 
195
357
  } );
196
358
 
197
- this._highPassFilterMaterial = this._highPassFilterMaterial || builder.createNodeMaterial();
359
+ this._highPassFilterMaterial = this._highPassFilterMaterial || new NodeMaterial();
198
360
  this._highPassFilterMaterial.fragmentNode = luminosityHighPass().context( builder.getSharedContext() );
361
+ this._highPassFilterMaterial.name = 'Bloom_highPass';
199
362
  this._highPassFilterMaterial.needsUpdate = true;
200
363
 
201
364
  // gaussian blur materials
@@ -204,7 +367,7 @@ class BloomNode extends TempNode {
204
367
 
205
368
  for ( let i = 0; i < this._nMips; i ++ ) {
206
369
 
207
- this._separableBlurMaterials.push( this._getSeperableBlurMaterial( builder, kernelSizeArray[ i ] ) );
370
+ this._separableBlurMaterials.push( this._getSeparableBlurMaterial( builder, kernelSizeArray[ i ] ) );
208
371
 
209
372
  }
210
373
 
@@ -242,8 +405,9 @@ class BloomNode extends TempNode {
242
405
 
243
406
  } );
244
407
 
245
- this._compositeMaterial = this._compositeMaterial || builder.createNodeMaterial();
408
+ this._compositeMaterial = this._compositeMaterial || new NodeMaterial();
246
409
  this._compositeMaterial.fragmentNode = compositePass().context( builder.getSharedContext() );
410
+ this._compositeMaterial.name = 'Bloom_comp';
247
411
  this._compositeMaterial.needsUpdate = true;
248
412
 
249
413
  //
@@ -252,6 +416,10 @@ class BloomNode extends TempNode {
252
416
 
253
417
  }
254
418
 
419
+ /**
420
+ * Frees internal resources. This method should be called
421
+ * when the effect is no longer required.
422
+ */
255
423
  dispose() {
256
424
 
257
425
  for ( let i = 0; i < this._renderTargetsHorizontal.length; i ++ ) {
@@ -270,7 +438,14 @@ class BloomNode extends TempNode {
270
438
 
271
439
  }
272
440
 
273
- _getSeperableBlurMaterial( builder, kernelRadius ) {
441
+ /**
442
+ * Create a separable blur material for the given kernel radius.
443
+ *
444
+ * @param {NodeBuilder} builder - The current node builder.
445
+ * @param {number} kernelRadius - The kernel radius.
446
+ * @return {NodeMaterial}
447
+ */
448
+ _getSeparableBlurMaterial( builder, kernelRadius ) {
274
449
 
275
450
  const coefficients = [];
276
451
 
@@ -288,9 +463,9 @@ class BloomNode extends TempNode {
288
463
  const direction = uniform( new Vector2( 0.5, 0.5 ) );
289
464
 
290
465
  const uvNode = uv();
291
- const sampleTexel = ( uv ) => colorTexture.uv( uv );
466
+ const sampleTexel = ( uv ) => colorTexture.sample( uv );
292
467
 
293
- const seperableBlurPass = Fn( () => {
468
+ const separableBlurPass = Fn( () => {
294
469
 
295
470
  const weightSum = gaussianCoefficients.element( 0 ).toVar();
296
471
  const diffuseSum = sampleTexel( uvNode ).rgb.mul( weightSum ).toVar();
@@ -305,29 +480,39 @@ class BloomNode extends TempNode {
305
480
  diffuseSum.addAssign( add( sample1, sample2 ).mul( w ) );
306
481
  weightSum.addAssign( float( 2.0 ).mul( w ) );
307
482
 
308
- } );
483
+ } );
309
484
 
310
485
  return vec4( diffuseSum.div( weightSum ), 1.0 );
311
486
 
312
487
  } );
313
488
 
314
- const seperableBlurMaterial = builder.createNodeMaterial();
315
- seperableBlurMaterial.fragmentNode = seperableBlurPass().context( builder.getSharedContext() );
316
- seperableBlurMaterial.needsUpdate = true;
489
+ const separableBlurMaterial = new NodeMaterial();
490
+ separableBlurMaterial.fragmentNode = separableBlurPass().context( builder.getSharedContext() );
491
+ separableBlurMaterial.name = 'Bloom_separable';
492
+ separableBlurMaterial.needsUpdate = true;
317
493
 
318
494
  // uniforms
319
- seperableBlurMaterial.colorTexture = colorTexture;
320
- seperableBlurMaterial.direction = direction;
321
- seperableBlurMaterial.invSize = invSize;
495
+ separableBlurMaterial.colorTexture = colorTexture;
496
+ separableBlurMaterial.direction = direction;
497
+ separableBlurMaterial.invSize = invSize;
322
498
 
323
- return seperableBlurMaterial;
499
+ return separableBlurMaterial;
324
500
 
325
501
  }
326
502
 
327
503
  }
328
504
 
505
+ /**
506
+ * TSL function for creating a bloom effect.
507
+ *
508
+ * @tsl
509
+ * @function
510
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
511
+ * @param {number} [strength=1] - The strength of the bloom.
512
+ * @param {number} [radius=0] - The radius of the bloom.
513
+ * @param {number} [threshold=0] - The luminance threshold limits which bright areas contribute to the bloom effect.
514
+ * @returns {BloomNode}
515
+ */
329
516
  export const bloom = ( node, strength, radius, threshold ) => nodeObject( new BloomNode( nodeObject( node ), strength, radius, threshold ) );
330
517
 
331
- addNodeElement( 'bloom', bloom );
332
-
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518
  export default BloomNode;