@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  696. package/src/nodes/accessors/PositionNode.js +0 -10
  697. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,36 @@
1
+ import { cameraViewMatrix } from './Camera.js';
2
+ import { transformedNormalView } from './Normal.js';
3
+ import { positionViewDirection } from './Position.js';
4
+ import { materialRefractionRatio } from './MaterialProperties.js';
5
+
6
+ /**
7
+ * The reflect vector in view space.
8
+ *
9
+ * @tsl
10
+ * @type {Node<vec3>}
11
+ */
12
+ export const reflectView = /*@__PURE__*/ positionViewDirection.negate().reflect( transformedNormalView );
13
+
14
+ /**
15
+ * The refract vector in view space.
16
+ *
17
+ * @tsl
18
+ * @type {Node<vec3>}
19
+ */
20
+ export const refractView = /*@__PURE__*/ positionViewDirection.negate().refract( transformedNormalView, materialRefractionRatio );
21
+
22
+ /**
23
+ * Used for sampling cube maps when using cube reflection mapping.
24
+ *
25
+ * @tsl
26
+ * @type {Node<vec3>}
27
+ */
28
+ export const reflectVector = /*@__PURE__*/ reflectView.transformDirection( cameraViewMatrix ).toVar( 'reflectVector' );
29
+
30
+ /**
31
+ * Used for sampling cube maps when using cube refraction mapping.
32
+ *
33
+ * @tsl
34
+ * @type {Node<vec3>}
35
+ */
36
+ export const refractVector = /*@__PURE__*/ refractView.transformDirection( cameraViewMatrix ).toVar( 'reflectVector' );
@@ -1,17 +1,58 @@
1
- import ReferenceNode from './ReferenceNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { nodeObject } from '../shadernode/ShaderNode.js';
1
+ import ReferenceBaseNode from './ReferenceBaseNode.js';
2
+ import { nodeObject } from '../tsl/TSLCore.js';
3
+ import { renderGroup } from '../core/UniformGroupNode.js';
4
4
 
5
- class RendererReferenceNode extends ReferenceNode {
5
+ /**
6
+ * This node is a special type of reference node which is intended
7
+ * for linking renderer properties with node values.
8
+ * ```js
9
+ * const exposureNode = rendererReference( 'toneMappingExposure', 'float', renderer );
10
+ * ```
11
+ * When changing `renderer.toneMappingExposure`, the node value of `exposureNode` will
12
+ * automatically be updated.
13
+ *
14
+ * @augments ReferenceBaseNode
15
+ */
16
+ class RendererReferenceNode extends ReferenceBaseNode {
6
17
 
18
+ static get type() {
19
+
20
+ return 'RendererReferenceNode';
21
+
22
+ }
23
+
24
+ /**
25
+ * Constructs a new renderer reference node.
26
+ *
27
+ * @param {string} property - The name of the property the node refers to.
28
+ * @param {string} inputType - The uniform type that should be used to represent the property value.
29
+ * @param {?Renderer} [renderer=null] - The renderer the property belongs to. When no renderer is set,
30
+ * the node refers to the renderer of the current state.
31
+ */
7
32
  constructor( property, inputType, renderer = null ) {
8
33
 
9
34
  super( property, inputType, renderer );
10
35
 
36
+ /**
37
+ * The renderer the property belongs to. When no renderer is set,
38
+ * the node refers to the renderer of the current state.
39
+ *
40
+ * @type {?Renderer}
41
+ * @default null
42
+ */
11
43
  this.renderer = renderer;
12
44
 
45
+ this.setGroup( renderGroup );
46
+
13
47
  }
14
48
 
49
+ /**
50
+ * Updates the reference based on the given state. The state is only evaluated
51
+ * {@link RendererReferenceNode#renderer} is not set.
52
+ *
53
+ * @param {(NodeFrame|NodeBuilder)} state - The current state.
54
+ * @return {Object} The updated reference.
55
+ */
15
56
  updateReference( state ) {
16
57
 
17
58
  this.reference = this.renderer !== null ? this.renderer : state.renderer;
@@ -24,6 +65,15 @@ class RendererReferenceNode extends ReferenceNode {
24
65
 
25
66
  export default RendererReferenceNode;
26
67
 
27
- export const rendererReference = ( name, type, renderer ) => nodeObject( new RendererReferenceNode( name, type, renderer ) );
28
-
29
- addNodeClass( 'RendererReferenceNode', RendererReferenceNode );
68
+ /**
69
+ * TSL function for creating a renderer reference node.
70
+ *
71
+ * @tsl
72
+ * @function
73
+ * @param {string} name - The name of the property the node refers to.
74
+ * @param {string} type - The uniform type that should be used to represent the property value.
75
+ * @param {?Renderer} [renderer=null] - The renderer the property belongs to. When no renderer is set,
76
+ * the node refers to the renderer of the current state.
77
+ * @returns {RendererReferenceNode}
78
+ */
79
+ export const rendererReference = ( name, type, renderer = null ) => nodeObject( new RendererReferenceNode( name, type, renderer ) );
@@ -1,19 +1,66 @@
1
+ import { UVMapping } from '../../constants.js';
2
+ import { Euler } from '../../math/Euler.js';
3
+ import { Matrix4 } from '../../math/Matrix4.js';
1
4
  import Node from '../core/Node.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
5
+ import { renderGroup } from '../core/UniformGroupNode.js';
6
+ import { nodeImmutable, uniform } from '../tsl/TSLBase.js';
4
7
  import { reference } from './ReferenceNode.js';
5
8
 
9
+ const _e1 = /*@__PURE__*/ new Euler();
10
+ const _m1 = /*@__PURE__*/ new Matrix4();
11
+
12
+ /**
13
+ * This module allows access to a collection of scene properties. The following predefined TSL objects
14
+ * are available for easier use:
15
+ *
16
+ * - `backgroundBlurriness`: A node that represents the scene's background blurriness.
17
+ * - `backgroundIntensity`: A node that represents the scene's background intensity.
18
+ * - `backgroundRotation`: A node that represents the scene's background rotation.
19
+ *
20
+ * @augments Node
21
+ */
6
22
  class SceneNode extends Node {
7
23
 
24
+ static get type() {
25
+
26
+ return 'SceneNode';
27
+
28
+ }
29
+
30
+ /**
31
+ * Constructs a new scene node.
32
+ *
33
+ * @param {('backgroundBlurriness'|'backgroundIntensity'|'backgroundRotation')} scope - The scope defines the type of scene property that is accessed.
34
+ * @param {?Scene} [scene=null] - A reference to the scene.
35
+ */
8
36
  constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
9
37
 
10
38
  super();
11
39
 
40
+ /**
41
+ * The scope defines the type of scene property that is accessed.
42
+ *
43
+ * @type {('backgroundBlurriness'|'backgroundIntensity'|'backgroundRotation')}
44
+ */
12
45
  this.scope = scope;
46
+
47
+ /**
48
+ * A reference to the scene that is going to be accessed.
49
+ *
50
+ * @type {?Scene}
51
+ * @default null
52
+ */
13
53
  this.scene = scene;
14
54
 
15
55
  }
16
56
 
57
+ /**
58
+ * Depending on the scope, the method returns a different type of node that represents
59
+ * the respective scene property.
60
+ *
61
+ * @param {NodeBuilder} builder - The current node builder.
62
+ * @return {Node} The output node.
63
+ */
17
64
  setup( builder ) {
18
65
 
19
66
  const scope = this.scope;
@@ -29,6 +76,31 @@ class SceneNode extends Node {
29
76
 
30
77
  output = reference( 'backgroundIntensity', 'float', scene );
31
78
 
79
+ } else if ( scope === SceneNode.BACKGROUND_ROTATION ) {
80
+
81
+ output = uniform( 'mat4' ).label( 'backgroundRotation' ).setGroup( renderGroup ).onRenderUpdate( () => {
82
+
83
+ const background = scene.background;
84
+
85
+ if ( background !== null && background.isTexture && background.mapping !== UVMapping ) {
86
+
87
+ _e1.copy( scene.backgroundRotation );
88
+
89
+ // accommodate left-handed frame
90
+ _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
91
+
92
+ _m1.makeRotationFromEuler( _e1 );
93
+
94
+ } else {
95
+
96
+ _m1.identity();
97
+
98
+ }
99
+
100
+ return _m1;
101
+
102
+ } );
103
+
32
104
  } else {
33
105
 
34
106
  console.error( 'THREE.SceneNode: Unknown scope:', scope );
@@ -43,10 +115,30 @@ class SceneNode extends Node {
43
115
 
44
116
  SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
45
117
  SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
118
+ SceneNode.BACKGROUND_ROTATION = 'backgroundRotation';
46
119
 
47
120
  export default SceneNode;
48
121
 
49
- export const backgroundBlurriness = nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
50
- export const backgroundIntensity = nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
51
-
52
- addNodeClass( 'SceneNode', SceneNode );
122
+ /**
123
+ * TSL object that represents the scene's background blurriness.
124
+ *
125
+ * @tsl
126
+ * @type {SceneNode}
127
+ */
128
+ export const backgroundBlurriness = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
129
+
130
+ /**
131
+ * TSL object that represents the scene's background intensity.
132
+ *
133
+ * @tsl
134
+ * @type {SceneNode}
135
+ */
136
+ export const backgroundIntensity = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
137
+
138
+ /**
139
+ * TSL object that represents the scene's background rotation.
140
+ *
141
+ * @tsl
142
+ * @type {SceneNode}
143
+ */
144
+ export const backgroundRotation = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_ROTATION );
@@ -1,29 +1,78 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
1
+ import Node from '../core/Node.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
- import { nodeObject } from '../shadernode/ShaderNode.js';
3
+ import { nodeObject } from '../tsl/TSLBase.js';
4
4
  import { attribute } from '../core/AttributeNode.js';
5
5
  import { reference, referenceBuffer } from './ReferenceNode.js';
6
6
  import { add } from '../math/OperatorNode.js';
7
- import { normalLocal } from './NormalNode.js';
8
- import { positionLocal } from './PositionNode.js';
9
- import { tangentLocal } from './TangentNode.js';
7
+ import { normalLocal } from './Normal.js';
8
+ import { positionLocal, positionPrevious } from './Position.js';
9
+ import { tangentLocal } from './Tangent.js';
10
10
  import { uniform } from '../core/UniformNode.js';
11
11
  import { buffer } from './BufferNode.js';
12
+ import { getDataFromObject } from '../core/NodeUtils.js';
12
13
 
14
+ const _frameId = new WeakMap();
15
+
16
+ /**
17
+ * This node implements the vertex transformation shader logic which is required
18
+ * for skinning/skeletal animation.
19
+ *
20
+ * @augments Node
21
+ */
13
22
  class SkinningNode extends Node {
14
23
 
24
+ static get type() {
25
+
26
+ return 'SkinningNode';
27
+
28
+ }
29
+
30
+ /**
31
+ * Constructs a new skinning node.
32
+ *
33
+ * @param {SkinnedMesh} skinnedMesh - The skinned mesh.
34
+ * @param {boolean} [useReference=false] - Whether to use reference nodes for internal skinned mesh related data or not.
35
+ */
15
36
  constructor( skinnedMesh, useReference = false ) {
16
37
 
17
38
  super( 'void' );
18
39
 
40
+ /**
41
+ * The skinned mesh.
42
+ *
43
+ * @type {SkinnedMesh}
44
+ */
19
45
  this.skinnedMesh = skinnedMesh;
46
+
47
+ /**
48
+ * Whether to use reference nodes for internal skinned mesh related data or not.
49
+ * TODO: Explain the purpose of the property.
50
+ *
51
+ * @type {boolean}
52
+ */
20
53
  this.useReference = useReference;
21
54
 
55
+ /**
56
+ * The update type overwritten since skinning nodes are updated per object.
57
+ *
58
+ * @type {string}
59
+ */
22
60
  this.updateType = NodeUpdateType.OBJECT;
23
61
 
24
62
  //
25
63
 
64
+ /**
65
+ * The skin index attribute.
66
+ *
67
+ * @type {AttributeNode}
68
+ */
26
69
  this.skinIndexNode = attribute( 'skinIndex', 'uvec4' );
70
+
71
+ /**
72
+ * The skin weight attribute.
73
+ *
74
+ * @type {AttributeNode}
75
+ */
27
76
  this.skinWeightNode = attribute( 'skinWeight', 'vec4' );
28
77
 
29
78
  let bindMatrixNode, bindMatrixInverseNode, boneMatricesNode;
@@ -42,24 +91,57 @@ class SkinningNode extends Node {
42
91
 
43
92
  }
44
93
 
94
+ /**
95
+ * The bind matrix node.
96
+ *
97
+ * @type {Node<mat4>}
98
+ */
45
99
  this.bindMatrixNode = bindMatrixNode;
100
+
101
+ /**
102
+ * The bind matrix inverse node.
103
+ *
104
+ * @type {Node<mat4>}
105
+ */
46
106
  this.bindMatrixInverseNode = bindMatrixInverseNode;
107
+
108
+ /**
109
+ * The bind matrices as a uniform buffer node.
110
+ *
111
+ * @type {Node}
112
+ */
47
113
  this.boneMatricesNode = boneMatricesNode;
48
114
 
115
+ /**
116
+ * The previous bind matrices as a uniform buffer node.
117
+ * Required for computing motion vectors.
118
+ *
119
+ * @type {?Node}
120
+ * @default null
121
+ */
122
+ this.previousBoneMatricesNode = null;
123
+
49
124
  }
50
125
 
51
- setup( builder ) {
126
+ /**
127
+ * Transforms the given vertex position via skinning.
128
+ *
129
+ * @param {Node} [boneMatrices=this.boneMatricesNode] - The bone matrices
130
+ * @param {Node<vec3>} [position=positionLocal] - The vertex position in local space.
131
+ * @return {Node<vec3>} The transformed vertex position.
132
+ */
133
+ getSkinnedPosition( boneMatrices = this.boneMatricesNode, position = positionLocal ) {
52
134
 
53
- const { skinIndexNode, skinWeightNode, bindMatrixNode, bindMatrixInverseNode, boneMatricesNode } = this;
135
+ const { skinIndexNode, skinWeightNode, bindMatrixNode, bindMatrixInverseNode } = this;
54
136
 
55
- const boneMatX = boneMatricesNode.element( skinIndexNode.x );
56
- const boneMatY = boneMatricesNode.element( skinIndexNode.y );
57
- const boneMatZ = boneMatricesNode.element( skinIndexNode.z );
58
- const boneMatW = boneMatricesNode.element( skinIndexNode.w );
137
+ const boneMatX = boneMatrices.element( skinIndexNode.x );
138
+ const boneMatY = boneMatrices.element( skinIndexNode.y );
139
+ const boneMatZ = boneMatrices.element( skinIndexNode.z );
140
+ const boneMatW = boneMatrices.element( skinIndexNode.w );
59
141
 
60
142
  // POSITION
61
143
 
62
- const skinVertex = bindMatrixNode.mul( positionLocal );
144
+ const skinVertex = bindMatrixNode.mul( position );
63
145
 
64
146
  const skinned = add(
65
147
  boneMatX.mul( skinWeightNode.x ).mul( skinVertex ),
@@ -68,7 +150,25 @@ class SkinningNode extends Node {
68
150
  boneMatW.mul( skinWeightNode.w ).mul( skinVertex )
69
151
  );
70
152
 
71
- const skinPosition = bindMatrixInverseNode.mul( skinned ).xyz;
153
+ return bindMatrixInverseNode.mul( skinned ).xyz;
154
+
155
+ }
156
+
157
+ /**
158
+ * Transforms the given vertex normal via skinning.
159
+ *
160
+ * @param {Node} [boneMatrices=this.boneMatricesNode] - The bone matrices
161
+ * @param {Node<vec3>} [normal=normalLocal] - The vertex normal in local space.
162
+ * @return {Node<vec3>} The transformed vertex normal.
163
+ */
164
+ getSkinnedNormal( boneMatrices = this.boneMatricesNode, normal = normalLocal ) {
165
+
166
+ const { skinIndexNode, skinWeightNode, bindMatrixNode, bindMatrixInverseNode } = this;
167
+
168
+ const boneMatX = boneMatrices.element( skinIndexNode.x );
169
+ const boneMatY = boneMatrices.element( skinIndexNode.y );
170
+ const boneMatZ = boneMatrices.element( skinIndexNode.z );
171
+ const boneMatW = boneMatrices.element( skinIndexNode.w );
72
172
 
73
173
  // NORMAL
74
174
 
@@ -81,21 +181,87 @@ class SkinningNode extends Node {
81
181
 
82
182
  skinMatrix = bindMatrixInverseNode.mul( skinMatrix ).mul( bindMatrixNode );
83
183
 
84
- const skinNormal = skinMatrix.transformDirection( normalLocal ).xyz;
184
+ return skinMatrix.transformDirection( normal ).xyz;
185
+
186
+ }
187
+
188
+ /**
189
+ * Transforms the given vertex normal via skinning.
190
+ *
191
+ * @param {NodeBuilder} builder - The current node builder.
192
+ * @return {Node<vec3>} The skinned position from the previous frame.
193
+ */
194
+ getPreviousSkinnedPosition( builder ) {
195
+
196
+ const skinnedMesh = builder.object;
197
+
198
+ if ( this.previousBoneMatricesNode === null ) {
199
+
200
+ skinnedMesh.skeleton.previousBoneMatrices = new Float32Array( skinnedMesh.skeleton.boneMatrices );
201
+
202
+ this.previousBoneMatricesNode = referenceBuffer( 'skeleton.previousBoneMatrices', 'mat4', skinnedMesh.skeleton.bones.length );
203
+
204
+ }
205
+
206
+ return this.getSkinnedPosition( this.previousBoneMatricesNode, positionPrevious );
207
+
208
+ }
209
+
210
+ /**
211
+ * Returns `true` if bone matrices from the previous frame are required.
212
+ *
213
+ * @param {NodeBuilder} builder - The current node builder.
214
+ * @return {boolean} Whether bone matrices from the previous frame are required or not.
215
+ */
216
+ needsPreviousBoneMatrices( builder ) {
217
+
218
+ const mrt = builder.renderer.getMRT();
219
+
220
+ return ( mrt && mrt.has( 'velocity' ) ) || getDataFromObject( builder.object ).useVelocity === true;
221
+
222
+ }
223
+
224
+ /**
225
+ * Setups the skinning node by assigning the transformed vertex data to predefined node variables.
226
+ *
227
+ * @param {NodeBuilder} builder - The current node builder.
228
+ */
229
+ setup( builder ) {
230
+
231
+ if ( this.needsPreviousBoneMatrices( builder ) ) {
232
+
233
+ positionPrevious.assign( this.getPreviousSkinnedPosition( builder ) );
234
+
235
+ }
236
+
237
+ const skinPosition = this.getSkinnedPosition();
85
238
 
86
- // ASSIGNS
87
239
 
88
240
  positionLocal.assign( skinPosition );
89
- normalLocal.assign( skinNormal );
90
241
 
91
- if ( builder.hasGeometryAttribute( 'tangent' ) ) {
242
+ if ( builder.hasGeometryAttribute( 'normal' ) ) {
243
+
244
+ const skinNormal = this.getSkinnedNormal();
245
+
246
+ normalLocal.assign( skinNormal );
247
+
248
+ if ( builder.hasGeometryAttribute( 'tangent' ) ) {
92
249
 
93
- tangentLocal.assign( skinNormal );
250
+ tangentLocal.assign( skinNormal );
251
+
252
+ }
94
253
 
95
254
  }
96
255
 
97
256
  }
98
257
 
258
+ /**
259
+ * Generates the code snippet of the skinning node.
260
+ *
261
+ * @param {NodeBuilder} builder - The current node builder.
262
+ * @param {string} output - The current output.
263
+ * @return {string} The generated code snippet.
264
+ */
99
265
  generate( builder, output ) {
100
266
 
101
267
  if ( output !== 'void' ) {
@@ -106,11 +272,23 @@ class SkinningNode extends Node {
106
272
 
107
273
  }
108
274
 
275
+ /**
276
+ * Updates the state of the skinned mesh by updating the skeleton once per frame.
277
+ *
278
+ * @param {NodeFrame} frame - The current node frame.
279
+ */
109
280
  update( frame ) {
110
281
 
111
282
  const object = this.useReference ? frame.object : this.skinnedMesh;
283
+ const skeleton = object.skeleton;
284
+
285
+ if ( _frameId.get( skeleton ) === frame.frameId ) return;
286
+
287
+ _frameId.set( skeleton, frame.frameId );
112
288
 
113
- object.skeleton.update();
289
+ if ( this.previousBoneMatricesNode !== null ) skeleton.previousBoneMatrices.set( skeleton.boneMatrices );
290
+
291
+ skeleton.update();
114
292
 
115
293
  }
116
294
 
@@ -118,7 +296,22 @@ class SkinningNode extends Node {
118
296
 
119
297
  export default SkinningNode;
120
298
 
299
+ /**
300
+ * TSL function for creating a skinning node.
301
+ *
302
+ * @tsl
303
+ * @function
304
+ * @param {SkinnedMesh} skinnedMesh - The skinned mesh.
305
+ * @returns {SkinningNode}
306
+ */
121
307
  export const skinning = ( skinnedMesh ) => nodeObject( new SkinningNode( skinnedMesh ) );
122
- export const skinningReference = ( skinnedMesh ) => nodeObject( new SkinningNode( skinnedMesh, true ) );
123
308
 
124
- addNodeClass( 'SkinningNode', SkinningNode );
309
+ /**
310
+ * TSL function for creating a skinning node with reference usage.
311
+ *
312
+ * @tsl
313
+ * @function
314
+ * @param {SkinnedMesh} skinnedMesh - The skinned mesh.
315
+ * @returns {SkinningNode}
316
+ */
317
+ export const skinningReference = ( skinnedMesh ) => nodeObject( new SkinningNode( skinnedMesh, true ) );