@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,88 @@
1
+ import { NodeMaterial } from 'three/webgpu';
2
+ import { nodeObject, Fn, vec4, uv, If, mod, screenCoordinate } from 'three/tsl';
3
+ import StereoCompositePassNode from './StereoCompositePassNode.js';
4
+
5
+ /**
6
+ * A render pass node that creates a parallax barrier effect.
7
+ *
8
+ * @augments StereoCompositePassNode
9
+ */
10
+ class ParallaxBarrierPassNode extends StereoCompositePassNode {
11
+
12
+ static get type() {
13
+
14
+ return 'ParallaxBarrierPassNode';
15
+
16
+ }
17
+
18
+ /**
19
+ * Constructs a new parallax barrier pass node.
20
+ *
21
+ * @param {Scene} scene - The scene to render.
22
+ * @param {Camera} camera - The camera to render the scene with.
23
+ */
24
+ constructor( scene, camera ) {
25
+
26
+ super( scene, camera );
27
+
28
+ /**
29
+ * This flag can be used for type testing.
30
+ *
31
+ * @type {boolean}
32
+ * @readonly
33
+ * @default true
34
+ */
35
+ this.isParallaxBarrierPassNode = true;
36
+
37
+ }
38
+
39
+ /**
40
+ * This method is used to setup the effect's TSL code.
41
+ *
42
+ * @param {NodeBuilder} builder - The current node builder.
43
+ * @return {PassTextureNode}
44
+ */
45
+ setup( builder ) {
46
+
47
+ const uvNode = uv();
48
+
49
+ const parallaxBarrier = Fn( () => {
50
+
51
+ const color = vec4().toVar();
52
+
53
+ If( mod( screenCoordinate.y, 2 ).greaterThan( 1 ), () => {
54
+
55
+ color.assign( this._mapLeft.sample( uvNode ) );
56
+
57
+ } ).Else( () => {
58
+
59
+ color.assign( this._mapRight.sample( uvNode ) );
60
+
61
+ } );
62
+
63
+ return color;
64
+
65
+ } );
66
+
67
+ const material = this._material || ( this._material = new NodeMaterial() );
68
+ material.fragmentNode = parallaxBarrier().context( builder.getSharedContext() );
69
+ material.needsUpdate = true;
70
+
71
+ return super.setup( builder );
72
+
73
+ }
74
+
75
+ }
76
+
77
+ export default ParallaxBarrierPassNode;
78
+
79
+ /**
80
+ * TSL function for creating an parallax barrier pass node.
81
+ *
82
+ * @tsl
83
+ * @function
84
+ * @param {Scene} scene - The scene to render.
85
+ * @param {Camera} camera - The camera to render the scene with.
86
+ * @returns {ParallaxBarrierPassNode}
87
+ */
88
+ export const parallaxBarrierPass = ( scene, camera ) => nodeObject( new ParallaxBarrierPassNode( scene, camera ) );
@@ -1,42 +1,99 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { uv } from '../accessors/UVNode.js';
3
- import { addNodeElement, Fn, nodeObject, vec2, vec3, float, If } from '../shadernode/ShaderNode.js';
4
- import { NodeUpdateType } from '../core/constants.js';
5
- import { uniform } from '../core/UniformNode.js';
6
- import { dot, clamp, smoothstep, sign, step, floor } from '../math/MathNode.js';
7
- import { Vector4 } from '../../math/Vector4.js';
8
- import { output, property } from '../core/PropertyNode.js';
9
- import PassNode from './PassNode.js';
10
- import { mrt } from '../core/MRTNode.js';
11
- import { normalView } from '../accessors/NormalNode.js';
12
- import { NearestFilter } from '../../constants.js';
13
-
1
+ import { NearestFilter, Vector4, TempNode, NodeUpdateType, PassNode } from 'three/webgpu';
2
+ import { nodeObject, Fn, float, uv, uniform, convertToTexture, vec2, vec3, clamp, floor, dot, smoothstep, If, sign, step, mrt, output, normalView, property } from 'three/tsl';
3
+
4
+ /**
5
+ * A inner node definition that implements the actual pixelation TSL code.
6
+ *
7
+ * @inner
8
+ * @augments TempNode
9
+ */
14
10
  class PixelationNode extends TempNode {
15
11
 
16
- constructor( textureNode, depthNode, normalNode, pixelSize, normalEdgeStrength, depthEdgeStrength ) {
12
+ static get type() {
13
+
14
+ return 'PixelationNode';
15
+
16
+ }
17
17
 
18
- super();
18
+ /**
19
+ * Constructs a new pixelation node.
20
+ *
21
+ * @param {TextureNode} textureNode - The texture node that represents the beauty pass.
22
+ * @param {TextureNode} depthNode - The texture that represents the beauty's depth.
23
+ * @param {TextureNode} normalNode - The texture that represents the beauty's normals.
24
+ * @param {Node<float>} pixelSize - The pixel size.
25
+ * @param {Node<float>} normalEdgeStrength - The normal edge strength.
26
+ * @param {Node<float>} depthEdgeStrength - The depth edge strength.
27
+ */
28
+ constructor( textureNode, depthNode, normalNode, pixelSize, normalEdgeStrength, depthEdgeStrength ) {
19
29
 
20
- // Input textures
30
+ super( 'vec4' );
21
31
 
32
+ /**
33
+ * The texture node that represents the beauty pass.
34
+ *
35
+ * @type {TextureNode}
36
+ */
22
37
  this.textureNode = textureNode;
38
+
39
+ /**
40
+ * The texture that represents the beauty's depth.
41
+ *
42
+ * @type {TextureNode}
43
+ */
23
44
  this.depthNode = depthNode;
24
- this.normalNode = normalNode;
25
45
 
26
- // Input uniforms
46
+ /**
47
+ * The texture that represents the beauty's normals.
48
+ *
49
+ * @type {TextureNode}
50
+ */
51
+ this.normalNode = normalNode;
27
52
 
53
+ /**
54
+ * The pixel size.
55
+ *
56
+ * @type {Node<float>}
57
+ */
28
58
  this.pixelSize = pixelSize;
59
+
60
+ /**
61
+ * The pixel size.
62
+ *
63
+ * @type {Node<float>}
64
+ */
29
65
  this.normalEdgeStrength = normalEdgeStrength;
30
- this.depthEdgeStrength = depthEdgeStrength;
31
66
 
32
- // Private uniforms
67
+ /**
68
+ * The depth edge strength.
69
+ *
70
+ * @type {Node<float>}
71
+ */
72
+ this.depthEdgeStrength = depthEdgeStrength;
33
73
 
74
+ /**
75
+ * Uniform node that represents the resolution.
76
+ *
77
+ * @type {Node<vec4>}
78
+ */
34
79
  this._resolution = uniform( new Vector4() );
35
80
 
36
- this.updateBeforeType = NodeUpdateType.RENDER;
81
+ /**
82
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
83
+ * its internal uniforms once per frame in `updateBefore()`.
84
+ *
85
+ * @type {string}
86
+ * @default 'frame'
87
+ */
88
+ this.updateBeforeType = NodeUpdateType.FRAME;
37
89
 
38
90
  }
39
91
 
92
+ /**
93
+ * This method is used to update uniforms once per frame.
94
+ *
95
+ * @param {NodeFrame} frame - The current node frame.
96
+ */
40
97
  updateBefore() {
41
98
 
42
99
  const map = this.textureNode.value;
@@ -48,6 +105,12 @@ class PixelationNode extends TempNode {
48
105
 
49
106
  }
50
107
 
108
+ /**
109
+ * This method is used to setup the effect's TSL code.
110
+ *
111
+ * @param {NodeBuilder} builder - The current node builder.
112
+ * @return {ShaderCallNodeInternal}
113
+ */
51
114
  setup() {
52
115
 
53
116
  const { textureNode, depthNode, normalNode } = this;
@@ -56,11 +119,11 @@ class PixelationNode extends TempNode {
56
119
  const uvNodeDepth = depthNode.uvNode || uv();
57
120
  const uvNodeNormal = normalNode.uvNode || uv();
58
121
 
59
- const sampleTexture = () => textureNode.uv( uvNodeTexture );
122
+ const sampleTexture = () => textureNode.sample( uvNodeTexture );
60
123
 
61
- const sampleDepth = ( x, y ) => depthNode.uv( uvNodeDepth.add( vec2( x, y ).mul( this._resolution.zw ) ) ).r;
124
+ const sampleDepth = ( x, y ) => depthNode.sample( uvNodeDepth.add( vec2( x, y ).mul( this._resolution.zw ) ) ).r;
62
125
 
63
- const sampleNormal = ( x, y ) => normalNode.uv( uvNodeNormal.add( vec2( x, y ).mul( this._resolution.zw ) ) ).rgb.normalize();
126
+ const sampleNormal = ( x, y ) => normalNode.sample( uvNodeNormal.add( vec2( x, y ).mul( this._resolution.zw ) ) ).rgb.normalize();
64
127
 
65
128
  const depthEdgeIndicator = ( depth ) => {
66
129
 
@@ -150,20 +213,65 @@ class PixelationNode extends TempNode {
150
213
 
151
214
  }
152
215
 
153
- const pixelation = ( node, depthNode, normalNode, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) => nodeObject( new PixelationNode( nodeObject( node ).toTexture(), nodeObject( depthNode ).toTexture(), nodeObject( normalNode ).toTexture(), nodeObject( pixelSize ), nodeObject( normalEdgeStrength ), nodeObject( depthEdgeStrength ) ) );
154
-
155
- addNodeElement( 'pixelation', pixelation );
216
+ const pixelation = ( node, depthNode, normalNode, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) => nodeObject( new PixelationNode( convertToTexture( node ), convertToTexture( depthNode ), convertToTexture( normalNode ), nodeObject( pixelSize ), nodeObject( normalEdgeStrength ), nodeObject( depthEdgeStrength ) ) );
156
217
 
218
+ /**
219
+ * A special render pass node that renders the scene with a pixelation effect.
220
+ *
221
+ * @augments PassNode
222
+ */
157
223
  class PixelationPassNode extends PassNode {
158
224
 
225
+ static get type() {
226
+
227
+ return 'PixelationPassNode';
228
+
229
+ }
230
+
231
+ /**
232
+ * Constructs a new pixelation pass node.
233
+ *
234
+ * @param {Scene} scene - The scene to render.
235
+ * @param {Camera} camera - The camera to render the scene with.
236
+ * @param {Node<float> | number} [pixelSize=6] - The pixel size.
237
+ * @param {Node<float> | number} [normalEdgeStrength=03] - The normal edge strength.
238
+ * @param {Node<float> | number} [depthEdgeStrength=03] - The depth edge strength.
239
+ */
159
240
  constructor( scene, camera, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) {
160
241
 
161
- super( 'color', scene, camera, { minFilter: NearestFilter, magFilter: NearestFilter } );
242
+ super( PassNode.COLOR, scene, camera, { minFilter: NearestFilter, magFilter: NearestFilter } );
162
243
 
244
+ /**
245
+ * The pixel size.
246
+ *
247
+ * @type {number}
248
+ * @default 6
249
+ */
163
250
  this.pixelSize = pixelSize;
251
+
252
+ /**
253
+ * The normal edge strength.
254
+ *
255
+ * @type {number}
256
+ * @default 0.3
257
+ */
164
258
  this.normalEdgeStrength = normalEdgeStrength;
259
+
260
+ /**
261
+ * The depth edge strength.
262
+ *
263
+ * @type {number}
264
+ * @default 0.4
265
+ */
165
266
  this.depthEdgeStrength = depthEdgeStrength;
166
267
 
268
+ /**
269
+ * This flag can be used for type testing.
270
+ *
271
+ * @type {boolean}
272
+ * @readonly
273
+ * @default true
274
+ */
167
275
  this.isPixelationPassNode = true;
168
276
 
169
277
  this._mrt = mrt( {
@@ -173,6 +281,12 @@ class PixelationPassNode extends PassNode {
173
281
 
174
282
  }
175
283
 
284
+ /**
285
+ * Sets the size of the pass.
286
+ *
287
+ * @param {number} width - The width of the pass.
288
+ * @param {number} height - The height of the pass.
289
+ */
176
290
  setSize( width, height ) {
177
291
 
178
292
  const pixelSize = this.pixelSize.value ? this.pixelSize.value : this.pixelSize;
@@ -184,6 +298,12 @@ class PixelationPassNode extends PassNode {
184
298
 
185
299
  }
186
300
 
301
+ /**
302
+ * This method is used to setup the effect's TSL code.
303
+ *
304
+ * @param {NodeBuilder} builder - The current node builder.
305
+ * @return {PixelationNode}
306
+ */
187
307
  setup() {
188
308
 
189
309
  const color = super.getTextureNode( 'output' );
@@ -196,6 +316,18 @@ class PixelationPassNode extends PassNode {
196
316
 
197
317
  }
198
318
 
319
+ /**
320
+ * TSL function for creating a pixelation render pass node for post processing.
321
+ *
322
+ * @tsl
323
+ * @function
324
+ * @param {Scene} scene - The scene to render.
325
+ * @param {Camera} camera - The camera to render the scene with.
326
+ * @param {Node<float> | number} [pixelSize=6] - The pixel size.
327
+ * @param {Node<float> | number} [normalEdgeStrength=03] - The normal edge strength.
328
+ * @param {Node<float> | number} [depthEdgeStrength=03] - The depth edge strength.
329
+ * @returns {PixelationPassNode}
330
+ */
199
331
  export const pixelationPass = ( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) => nodeObject( new PixelationPassNode( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) );
200
332
 
201
333
  export default PixelationPassNode;
@@ -0,0 +1,95 @@
1
+ import { TempNode } from 'three/webgpu';
2
+ import { nodeObject, Fn, uv, uniform, vec2, sin, cos, vec4, convertToTexture } from 'three/tsl';
3
+
4
+ /**
5
+ * Post processing node for shifting/splitting RGB color channels. The effect
6
+ * separates color channels and offsets them from each other.
7
+ *
8
+ * @augments TempNode
9
+ */
10
+ class RGBShiftNode extends TempNode {
11
+
12
+ static get type() {
13
+
14
+ return 'RGBShiftNode';
15
+
16
+ }
17
+
18
+ /**
19
+ * Constructs a new RGB shift node.
20
+ *
21
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
22
+ * @param {number} [amount=0.005] - The amount of the RGB shift.
23
+ * @param {number} [angle=0] - Defines the orientation in which colors are shifted.
24
+ */
25
+ constructor( textureNode, amount = 0.005, angle = 0 ) {
26
+
27
+ super( 'vec4' );
28
+
29
+ /**
30
+ * The texture node that represents the input of the effect.
31
+ *
32
+ * @type {TextureNode}
33
+ */
34
+ this.textureNode = textureNode;
35
+
36
+ /**
37
+ * The amount of the RGB shift.
38
+ *
39
+ * @type {UniformNode<float>}
40
+ */
41
+ this.amount = uniform( amount );
42
+
43
+ /**
44
+ * Defines in which direction colors are shifted.
45
+ *
46
+ * @type {UniformNode<float>}
47
+ */
48
+ this.angle = uniform( angle );
49
+
50
+ }
51
+
52
+ /**
53
+ * This method is used to setup the effect's TSL code.
54
+ *
55
+ * @param {NodeBuilder} builder - The current node builder.
56
+ * @return {ShaderCallNodeInternal}
57
+ */
58
+ setup( /* builder */ ) {
59
+
60
+ const { textureNode } = this;
61
+
62
+ const uvNode = textureNode.uvNode || uv();
63
+
64
+ const sampleTexture = ( uv ) => textureNode.sample( uv );
65
+
66
+ const rgbShift = Fn( () => {
67
+
68
+ const offset = vec2( cos( this.angle ), sin( this.angle ) ).mul( this.amount );
69
+ const cr = sampleTexture( uvNode.add( offset ) );
70
+ const cga = sampleTexture( uvNode );
71
+ const cb = sampleTexture( uvNode.sub( offset ) );
72
+
73
+ return vec4( cr.r, cga.g, cb.b, cga.a );
74
+
75
+ } );
76
+
77
+ return rgbShift();
78
+
79
+ }
80
+
81
+ }
82
+
83
+ export default RGBShiftNode;
84
+
85
+ /**
86
+ * TSL function for creating a RGB shift or split effect for post processing.
87
+ *
88
+ * @tsl
89
+ * @function
90
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
91
+ * @param {number} [amount=0.005] - The amount of the RGB shift.
92
+ * @param {number} [angle=0] - Defines in which direction colors are shifted.
93
+ * @returns {RGBShiftNode}
94
+ */
95
+ export const rgbShift = ( node, amount, angle ) => nodeObject( new RGBShiftNode( convertToTexture( node ), amount, angle ) );