@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,521 @@
1
+ import { DataTexture, RenderTarget, RepeatWrapping, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils } from 'three/webgpu';
2
+ import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, mul, cross, div, mix, sqrt, sub, acos, clamp } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+ const _size = /*@__PURE__*/ new Vector2();
6
+
7
+ let _rendererState;
8
+
9
+ /**
10
+ * Post processing node for applying Ground Truth Ambient Occlusion (GTAO) to a scene.
11
+ * ```js
12
+ * const postProcessing = new THREE.PostProcessing( renderer );
13
+ *
14
+ * const scenePass = pass( scene, camera );
15
+ * scenePass.setMRT( mrt( {
16
+ * output: output,
17
+ * normal: normalView
18
+ * } ) );
19
+ *
20
+ * const scenePassColor = scenePass.getTextureNode( 'output' );
21
+ * const scenePassNormal = scenePass.getTextureNode( 'normal' );
22
+ * const scenePassDepth = scenePass.getTextureNode( 'depth' );
23
+ *
24
+ * const aoPass = ao( scenePassDepth, scenePassNormal, camera );
25
+ *
26
+ * postProcessing.outputNod = aoPass.getTextureNode().mul( scenePassColor );
27
+ * ```
28
+ *
29
+ * Reference: {@link https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf}.
30
+ *
31
+ * @augments TempNode
32
+ */
33
+ class GTAONode extends TempNode {
34
+
35
+ static get type() {
36
+
37
+ return 'GTAONode';
38
+
39
+ }
40
+
41
+ /**
42
+ * Constructs a new GTAO node.
43
+ *
44
+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
45
+ * @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
46
+ * @param {Camera} camera - The camera the scene is rendered with.
47
+ */
48
+ constructor( depthNode, normalNode, camera ) {
49
+
50
+ super( 'vec4' );
51
+
52
+ /**
53
+ * A node that represents the scene's depth.
54
+ *
55
+ * @type {Node<float>}
56
+ */
57
+ this.depthNode = depthNode;
58
+
59
+ /**
60
+ * A node that represents the scene's normals. If no normals are passed to the
61
+ * constructor (because MRT is not available), normals can be automatically
62
+ * reconstructed from depth values in the shader.
63
+ *
64
+ * @type {?Node<vec3>}
65
+ */
66
+ this.normalNode = normalNode;
67
+
68
+ /**
69
+ * The resolution scale. By default the effect is rendered in full resolution
70
+ * for best quality but a value of `0.5` should be sufficient for most scenes.
71
+ *
72
+ * @type {number}
73
+ * @default 1
74
+ */
75
+ this.resolutionScale = 1;
76
+
77
+ /**
78
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
79
+ * its effect once per frame in `updateBefore()`.
80
+ *
81
+ * @type {string}
82
+ * @default 'frame'
83
+ */
84
+ this.updateBeforeType = NodeUpdateType.FRAME;
85
+
86
+ /**
87
+ * The render target the ambient occlusion is rendered into.
88
+ *
89
+ * @private
90
+ * @type {RenderTarget}
91
+ */
92
+ this._aoRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
93
+ this._aoRenderTarget.texture.name = 'GTAONode.AO';
94
+
95
+ // uniforms
96
+
97
+ /**
98
+ * The radius of the ambient occlusion.
99
+ *
100
+ * @type {UniformNode<float>}
101
+ */
102
+ this.radius = uniform( 0.25 );
103
+
104
+ /**
105
+ * The resolution of the effect. Can be scaled via
106
+ * `resolutionScale`.
107
+ *
108
+ * @type {UniformNode<vec2>}
109
+ */
110
+ this.resolution = uniform( new Vector2() );
111
+
112
+ /**
113
+ * The thickness of the ambient occlusion.
114
+ *
115
+ * @type {UniformNode<float>}
116
+ */
117
+ this.thickness = uniform( 1 );
118
+
119
+ /**
120
+ * Another option to tweak the occlusion. The recommended range is
121
+ * `[1,2]` for attenuating the AO.
122
+ *
123
+ * @type {UniformNode<float>}
124
+ */
125
+ this.distanceExponent = uniform( 1 );
126
+
127
+ /**
128
+ * The distance fall off value of the ambient occlusion.
129
+ * A lower value leads to a larger AO effect. The value
130
+ * should lie in the range `[0,1]`.
131
+ *
132
+ * @type {UniformNode<float>}
133
+ */
134
+ this.distanceFallOff = uniform( 1 );
135
+
136
+ /**
137
+ * The scale of the ambient occlusion.
138
+ *
139
+ * @type {UniformNode<float>}
140
+ */
141
+ this.scale = uniform( 1 );
142
+
143
+ /**
144
+ * How many samples are used to compute the AO.
145
+ * A higher value results in better quality but also
146
+ * in a more expensive runtime behavior.
147
+ *
148
+ * @type {UniformNode<float>}
149
+ */
150
+ this.samples = uniform( 16 );
151
+
152
+ /**
153
+ * The node represents the internal noise texture used by the AO.
154
+ *
155
+ * @private
156
+ * @type {TextureNode}
157
+ */
158
+ this._noiseNode = texture( generateMagicSquareNoise() );
159
+
160
+ /**
161
+ * Represents the projection matrix of the scene's camera.
162
+ *
163
+ * @private
164
+ * @type {UniformNode<mat4>}
165
+ */
166
+ this._cameraProjectionMatrix = uniform( camera.projectionMatrix );
167
+
168
+ /**
169
+ * Represents the inverse projection matrix of the scene's camera.
170
+ *
171
+ * @private
172
+ * @type {UniformNode<mat4>}
173
+ */
174
+ this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
175
+
176
+ /**
177
+ * Represents the near value of the scene's camera.
178
+ *
179
+ * @private
180
+ * @type {ReferenceNode<float>}
181
+ */
182
+ this._cameraNear = reference( 'near', 'float', camera );
183
+
184
+ /**
185
+ * Represents the far value of the scene's camera.
186
+ *
187
+ * @private
188
+ * @type {ReferenceNode<float>}
189
+ */
190
+ this._cameraFar = reference( 'far', 'float', camera );
191
+
192
+ /**
193
+ * The material that is used to render the effect.
194
+ *
195
+ * @private
196
+ * @type {NodeMaterial}
197
+ */
198
+ this._material = new NodeMaterial();
199
+ this._material.name = 'GTAO';
200
+
201
+ /**
202
+ * The result of the effect is represented as a separate texture node.
203
+ *
204
+ * @private
205
+ * @type {PassTextureNode}
206
+ */
207
+ this._textureNode = passTexture( this, this._aoRenderTarget.texture );
208
+
209
+ }
210
+
211
+ /**
212
+ * Returns the result of the effect as a texture node.
213
+ *
214
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
215
+ */
216
+ getTextureNode() {
217
+
218
+ return this._textureNode;
219
+
220
+ }
221
+
222
+ /**
223
+ * Sets the size of the effect.
224
+ *
225
+ * @param {number} width - The width of the effect.
226
+ * @param {number} height - The height of the effect.
227
+ */
228
+ setSize( width, height ) {
229
+
230
+ width = Math.round( this.resolutionScale * width );
231
+ height = Math.round( this.resolutionScale * height );
232
+
233
+ this.resolution.value.set( width, height );
234
+ this._aoRenderTarget.setSize( width, height );
235
+
236
+ }
237
+
238
+ /**
239
+ * This method is used to render the effect once per frame.
240
+ *
241
+ * @param {NodeFrame} frame - The current node frame.
242
+ */
243
+ updateBefore( frame ) {
244
+
245
+ const { renderer } = frame;
246
+
247
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
248
+
249
+ //
250
+
251
+ const size = renderer.getDrawingBufferSize( _size );
252
+ this.setSize( size.width, size.height );
253
+
254
+ _quadMesh.material = this._material;
255
+
256
+ // clear
257
+
258
+ renderer.setClearColor( 0xffffff, 1 );
259
+
260
+ // ao
261
+
262
+ renderer.setRenderTarget( this._aoRenderTarget );
263
+ _quadMesh.render( renderer );
264
+
265
+ // restore
266
+
267
+ RendererUtils.restoreRendererState( renderer, _rendererState );
268
+
269
+ }
270
+
271
+ /**
272
+ * This method is used to setup the effect's TSL code.
273
+ *
274
+ * @param {NodeBuilder} builder - The current node builder.
275
+ * @return {PassTextureNode}
276
+ */
277
+ setup( builder ) {
278
+
279
+ const uvNode = uv();
280
+
281
+ const sampleDepth = ( uv ) => {
282
+
283
+ const depth = this.depthNode.sample( uv ).r;
284
+
285
+ if ( builder.renderer.logarithmicDepthBuffer === true ) {
286
+
287
+ const viewZ = logarithmicDepthToViewZ( depth, this._cameraNear, this._cameraFar );
288
+
289
+ return viewZToPerspectiveDepth( viewZ, this._cameraNear, this._cameraFar );
290
+
291
+ }
292
+
293
+ return depth;
294
+
295
+ };
296
+
297
+ const sampleNoise = ( uv ) => this._noiseNode.sample( uv );
298
+ const sampleNormal = ( uv ) => ( this.normalNode !== null ) ? this.normalNode.sample( uv ).rgb.normalize() : getNormalFromDepth( uv, this.depthNode.value, this._cameraProjectionMatrixInverse );
299
+
300
+ const ao = Fn( () => {
301
+
302
+ const depth = sampleDepth( uvNode ).toVar();
303
+
304
+ depth.greaterThanEqual( 1.0 ).discard();
305
+
306
+ const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toVar();
307
+ const viewNormal = sampleNormal( uvNode ).toVar();
308
+
309
+ const radiusToUse = this.radius;
310
+
311
+ const noiseResolution = textureSize( this._noiseNode, 0 );
312
+ let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
313
+ noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
314
+ const noiseTexel = sampleNoise( noiseUv );
315
+ const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
316
+ const tangent = vec3( randomVec.xy, 0.0 ).normalize();
317
+ const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
318
+ const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
319
+
320
+ const DIRECTIONS = this.samples.lessThan( 30 ).select( 3, 5 ).toVar();
321
+ const STEPS = add( this.samples, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS ).toVar();
322
+
323
+ const ao = float( 0 ).toVar();
324
+
325
+ Loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
326
+
327
+ const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI ).toVar();
328
+ const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
329
+ sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
330
+
331
+ const viewDir = normalize( viewPosition.xyz.negate() ).toVar();
332
+ const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) ).toVar();
333
+ const sliceTangent = cross( sliceBitangent, viewDir );
334
+ const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
335
+
336
+ const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent ).toVar();
337
+ const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
338
+
339
+ Loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
340
+
341
+ const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
342
+
343
+ // x
344
+
345
+ const sampleScreenPositionX = getScreenPosition( viewPosition.add( sampleViewOffset ), this._cameraProjectionMatrix ).toVar();
346
+ const sampleDepthX = sampleDepth( sampleScreenPositionX ).toVar();
347
+ const sampleSceneViewPositionX = getViewPosition( sampleScreenPositionX, sampleDepthX, this._cameraProjectionMatrixInverse ).toVar();
348
+ const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition ).toVar();
349
+
350
+ If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
351
+
352
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
353
+ cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
354
+
355
+ } );
356
+
357
+ // y
358
+
359
+ const sampleScreenPositionY = getScreenPosition( viewPosition.sub( sampleViewOffset ), this._cameraProjectionMatrix ).toVar();
360
+ const sampleDepthY = sampleDepth( sampleScreenPositionY ).toVar();
361
+ const sampleSceneViewPositionY = getViewPosition( sampleScreenPositionY, sampleDepthY, this._cameraProjectionMatrixInverse ).toVar();
362
+ const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition ).toVar();
363
+
364
+ If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
365
+
366
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
367
+ cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
368
+
369
+ } );
370
+
371
+ } );
372
+
373
+ const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) ).toVar();
374
+ const nx = dot( normalInSlice, sliceTangent );
375
+ const ny = dot( normalInSlice, viewDir );
376
+ const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
377
+ const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
378
+ const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
379
+ ao.addAssign( occlusion );
380
+
381
+ } );
382
+
383
+ ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
384
+ ao.assign( pow( ao, this.scale ) );
385
+
386
+ return vec4( vec3( ao ), 1.0 );
387
+
388
+ } );
389
+
390
+ this._material.fragmentNode = ao().context( builder.getSharedContext() );
391
+ this._material.needsUpdate = true;
392
+
393
+ //
394
+
395
+ return this._textureNode;
396
+
397
+ }
398
+
399
+ /**
400
+ * Frees internal resources. This method should be called
401
+ * when the effect is no longer required.
402
+ */
403
+ dispose() {
404
+
405
+ this._aoRenderTarget.dispose();
406
+
407
+ this._material.dispose();
408
+
409
+ }
410
+
411
+ }
412
+
413
+ export default GTAONode;
414
+
415
+ /**
416
+ * Generates the AO's noise texture for the given size.
417
+ *
418
+ * @param {number} [size=5] - The noise size.
419
+ * @return {DataTexture} The generated noise texture.
420
+ */
421
+ function generateMagicSquareNoise( size = 5 ) {
422
+
423
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
424
+ const magicSquare = generateMagicSquare( noiseSize );
425
+ const noiseSquareSize = magicSquare.length;
426
+ const data = new Uint8Array( noiseSquareSize * 4 );
427
+
428
+ for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
429
+
430
+ const iAng = magicSquare[ inx ];
431
+ const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
432
+ const randomVec = new Vector3(
433
+ Math.cos( angle ),
434
+ Math.sin( angle ),
435
+ 0
436
+ ).normalize();
437
+ data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
438
+ data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
439
+ data[ inx * 4 + 2 ] = 127;
440
+ data[ inx * 4 + 3 ] = 255;
441
+
442
+ }
443
+
444
+ const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
445
+ noiseTexture.wrapS = RepeatWrapping;
446
+ noiseTexture.wrapT = RepeatWrapping;
447
+ noiseTexture.needsUpdate = true;
448
+
449
+ return noiseTexture;
450
+
451
+ }
452
+
453
+ /**
454
+ * Computes an array of magic square values required to generate the noise texture.
455
+ *
456
+ * @param {number} size - The noise size.
457
+ * @return {Array<number>} The magic square values.
458
+ */
459
+ function generateMagicSquare( size ) {
460
+
461
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
462
+ const noiseSquareSize = noiseSize * noiseSize;
463
+ const magicSquare = Array( noiseSquareSize ).fill( 0 );
464
+ let i = Math.floor( noiseSize / 2 );
465
+ let j = noiseSize - 1;
466
+
467
+ for ( let num = 1; num <= noiseSquareSize; ) {
468
+
469
+ if ( i === - 1 && j === noiseSize ) {
470
+
471
+ j = noiseSize - 2;
472
+ i = 0;
473
+
474
+ } else {
475
+
476
+ if ( j === noiseSize ) {
477
+
478
+ j = 0;
479
+
480
+ }
481
+
482
+ if ( i < 0 ) {
483
+
484
+ i = noiseSize - 1;
485
+
486
+ }
487
+
488
+ }
489
+
490
+ if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
491
+
492
+ j -= 2;
493
+ i ++;
494
+ continue;
495
+
496
+ } else {
497
+
498
+ magicSquare[ i * noiseSize + j ] = num ++;
499
+
500
+ }
501
+
502
+ j ++;
503
+ i --;
504
+
505
+ }
506
+
507
+ return magicSquare;
508
+
509
+ }
510
+
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+ /**
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+ * TSL function for creating a Ground Truth Ambient Occlusion (GTAO) effect.
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+ *
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+ * @tsl
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+ * @function
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+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
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+ * @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
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+ * @param {Camera} camera - The camera the scene is rendered with.
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+ * @returns {GTAONode}
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+ */
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+ export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );