@plastic-software/three 0.167.4 → 0.174.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +1 -1
- package/build/three.cjs +36217 -23964
- package/build/three.core.js +48830 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +10175 -46744
- package/build/three.module.min.js +2 -3
- package/build/three.tsl.js +550 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +44348 -50671
- package/build/three.webgpu.min.js +2 -3
- package/build/three.webgpu.nodes.js +70301 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +3 -15
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +61 -11
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/capabilities/WebGPU.js +1 -10
- package/examples/jsm/controls/ArcballControls.js +262 -231
- package/examples/jsm/controls/DragControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +801 -777
- package/examples/jsm/controls/PointerLockControls.js +26 -20
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +119 -68
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +442 -0
- package/examples/jsm/curves/NURBSCurve.js +33 -2
- package/examples/jsm/curves/NURBSUtils.js +3 -0
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +181 -109
- package/examples/jsm/exporters/KTX2Exporter.js +54 -23
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +11 -9
- package/examples/jsm/exporters/USDZExporter.js +50 -11
- package/examples/jsm/geometries/DecalGeometry.js +73 -21
- package/examples/jsm/geometries/TextGeometry.js +1 -12
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/interactive/InteractiveGroup.js +108 -51
- package/examples/jsm/interactive/SelectionHelper.js +3 -1
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/LightProbeGenerator.js +26 -12
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineGeometry.js +25 -0
- package/examples/jsm/lines/LineMaterial.js +0 -1
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/Line2.js +2 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
- package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +104 -2
- package/examples/jsm/loaders/BVHLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +15 -12
- package/examples/jsm/loaders/DDSLoader.js +42 -0
- package/examples/jsm/loaders/DRACOLoader.js +3 -1
- package/examples/jsm/loaders/FBXLoader.js +71 -22
- package/examples/jsm/loaders/GCodeLoader.js +4 -2
- package/examples/jsm/loaders/GLTFLoader.js +29 -14
- package/examples/jsm/loaders/KTX2Loader.js +160 -58
- package/examples/jsm/loaders/KTXLoader.js +4 -4
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +2 -1
- package/examples/jsm/loaders/MTLLoader.js +27 -7
- package/examples/jsm/loaders/MaterialXLoader.js +40 -14
- package/examples/jsm/loaders/NRRDLoader.js +1 -1
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +15 -12
- package/examples/jsm/loaders/PVRLoader.js +1 -1
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/TDSLoader.js +17 -18
- package/examples/jsm/loaders/VRMLLoader.js +17 -17
- package/examples/jsm/loaders/VTKLoader.js +4 -3
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/math/ConvexHull.js +1 -1
- package/examples/jsm/math/OBB.js +17 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
- package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
- package/examples/jsm/misc/Timer.js +27 -12
- package/examples/jsm/misc/Volume.js +28 -18
- package/examples/jsm/misc/VolumeSlice.js +19 -16
- package/examples/jsm/modifiers/CurveModifier.js +10 -8
- package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
- package/examples/jsm/objects/GroundedSkybox.js +4 -4
- package/examples/jsm/objects/LensflareMesh.js +324 -0
- package/examples/jsm/objects/Reflector.js +5 -2
- package/examples/jsm/objects/Sky.js +2 -2
- package/examples/jsm/objects/SkyMesh.js +14 -14
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/objects/Water2Mesh.js +11 -9
- package/examples/jsm/objects/WaterMesh.js +38 -33
- package/examples/jsm/physics/JoltPhysics.js +8 -8
- package/examples/jsm/physics/RapierPhysics.js +5 -5
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/BloomPass.js +2 -2
- package/examples/jsm/postprocessing/EffectComposer.js +1 -2
- package/examples/jsm/postprocessing/OutlinePass.js +37 -51
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/postprocessing/SAOPass.js +1 -2
- package/examples/jsm/postprocessing/SMAAPass.js +1 -3
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +2 -4
- package/examples/jsm/postprocessing/SSRPass.js +8 -4
- package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/renderers/SVGRenderer.js +6 -4
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/shaders/GodRaysShader.js +3 -3
- package/examples/jsm/shaders/OutputShader.js +6 -2
- package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +12 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
- package/examples/jsm/transpiler/TSLEncoder.js +96 -21
- package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
- package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
- package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
- package/examples/jsm/tsl/display/FXAANode.js +364 -0
- package/examples/jsm/tsl/display/FilmNode.js +100 -0
- package/examples/jsm/tsl/display/GTAONode.js +521 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
- package/examples/jsm/tsl/display/LensflareNode.js +278 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +750 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
- package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
- package/examples/jsm/tsl/display/SMAANode.js +767 -0
- package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
- package/examples/jsm/tsl/display/SSRNode.js +538 -0
- package/examples/jsm/tsl/display/Sepia.js +24 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
- package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
- package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
- package/examples/jsm/tsl/display/TransitionNode.js +140 -0
- package/examples/jsm/tsl/display/hashBlur.js +34 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
- package/examples/jsm/tsl/math/Bayer.js +18 -0
- package/examples/jsm/tsl/utils/Raymarching.js +65 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
- package/examples/jsm/utils/CameraUtils.js +4 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
- package/examples/jsm/utils/GeometryUtils.js +22 -19
- package/examples/jsm/utils/SceneOptimizer.js +410 -0
- package/examples/jsm/utils/SceneUtils.js +2 -2
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/UVsDebug.js +1 -1
- package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
- package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/package.json +14 -9
- package/src/Three.Core.js +182 -0
- package/src/Three.Legacy.js +0 -21
- package/src/Three.TSL.js +543 -0
- package/src/Three.WebGPU.Nodes.js +23 -0
- package/src/Three.WebGPU.js +13 -184
- package/src/Three.js +1 -176
- package/src/animation/AnimationClip.js +2 -2
- package/src/animation/AnimationObjectGroup.js +2 -2
- package/src/animation/AnimationUtils.js +1 -1
- package/src/animation/PropertyBinding.js +2 -2
- package/src/audio/Audio.js +379 -2
- package/src/audio/AudioAnalyser.js +58 -1
- package/src/audio/AudioContext.js +15 -0
- package/src/audio/AudioListener.js +76 -0
- package/src/audio/PositionalAudio.js +107 -0
- package/src/cameras/ArrayCamera.js +29 -0
- package/src/cameras/Camera.js +47 -0
- package/src/cameras/CubeCamera.js +66 -0
- package/src/cameras/OrthographicCamera.js +109 -0
- package/src/cameras/PerspectiveCamera.js +173 -34
- package/src/cameras/StereoCamera.js +48 -2
- package/src/constants.js +6 -6
- package/src/core/BufferAttribute.js +4 -9
- package/src/core/BufferGeometry.js +48 -8
- package/src/core/Clock.js +1 -1
- package/src/core/EventDispatcher.js +52 -8
- package/src/core/InterleavedBuffer.js +4 -13
- package/src/core/Object3D.js +573 -3
- package/src/core/RenderTarget.js +22 -4
- package/src/core/RenderTarget3D.js +22 -0
- package/src/core/RenderTargetArray.js +22 -0
- package/src/extras/Controls.js +104 -0
- package/src/extras/DataUtils.js +48 -8
- package/src/extras/Earcut.js +18 -7
- package/src/extras/ImageUtils.js +18 -11
- package/src/extras/PMREMGenerator.js +40 -9
- package/src/extras/ShapeUtils.js +24 -2
- package/src/extras/TextureUtils.js +96 -10
- package/src/extras/core/Curve.js +153 -53
- package/src/extras/core/CurvePath.js +63 -22
- package/src/extras/core/Interpolations.js +29 -3
- package/src/extras/core/Path.js +134 -1
- package/src/extras/core/Shape.js +66 -3
- package/src/extras/core/ShapePath.js +76 -0
- package/src/extras/curves/ArcCurve.js +22 -0
- package/src/extras/curves/CatmullRomCurve3.js +89 -18
- package/src/extras/curves/CubicBezierCurve.js +67 -0
- package/src/extras/curves/CubicBezierCurve3.js +50 -0
- package/src/extras/curves/EllipseCurve.js +102 -0
- package/src/extras/curves/LineCurve.js +36 -0
- package/src/extras/curves/LineCurve3.js +36 -0
- package/src/extras/curves/QuadraticBezierCurve.js +59 -0
- package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
- package/src/extras/curves/SplineCurve.js +48 -0
- package/src/geometries/BoxGeometry.js +38 -0
- package/src/geometries/CapsuleGeometry.js +34 -0
- package/src/geometries/CircleGeometry.js +40 -0
- package/src/geometries/ConeGeometry.js +38 -0
- package/src/geometries/CylinderGeometry.js +50 -4
- package/src/geometries/DodecahedronGeometry.js +32 -0
- package/src/geometries/EdgesGeometry.js +30 -2
- package/src/geometries/ExtrudeGeometry.js +52 -0
- package/src/geometries/IcosahedronGeometry.js +32 -0
- package/src/geometries/LatheGeometry.js +43 -3
- package/src/geometries/OctahedronGeometry.js +32 -0
- package/src/geometries/PlaneGeometry.js +34 -0
- package/src/geometries/PolyhedronGeometry.js +29 -0
- package/src/geometries/RingGeometry.js +36 -0
- package/src/geometries/ShapeGeometry.js +37 -0
- package/src/geometries/SphereGeometry.js +37 -0
- package/src/geometries/TetrahedronGeometry.js +32 -0
- package/src/geometries/TorusGeometry.js +35 -0
- package/src/geometries/TorusKnotGeometry.js +38 -0
- package/src/geometries/TubeGeometry.js +49 -0
- package/src/geometries/WireframeGeometry.js +32 -0
- package/src/helpers/ArrowHelper.js +60 -3
- package/src/helpers/AxesHelper.js +28 -0
- package/src/helpers/Box3Helper.js +28 -0
- package/src/helpers/BoxHelper.js +43 -7
- package/src/helpers/CameraHelper.js +61 -18
- package/src/helpers/DirectionalLightHelper.js +52 -0
- package/src/helpers/GridHelper.js +26 -0
- package/src/helpers/HemisphereLightHelper.js +39 -0
- package/src/helpers/PlaneHelper.js +33 -0
- package/src/helpers/PointLightHelper.js +43 -0
- package/src/helpers/PolarGridHelper.js +30 -0
- package/src/helpers/SkeletonHelper.js +39 -2
- package/src/helpers/SpotLightHelper.js +40 -0
- package/src/lights/AmbientLight.js +25 -0
- package/src/lights/DirectionalLight.js +57 -0
- package/src/lights/DirectionalLightShadow.js +15 -0
- package/src/lights/HemisphereLight.js +32 -0
- package/src/lights/Light.js +36 -0
- package/src/lights/LightProbe.js +43 -0
- package/src/lights/LightShadow.js +159 -0
- package/src/lights/PointLight.js +59 -0
- package/src/lights/PointLightShadow.js +21 -0
- package/src/lights/RectAreaLight.js +59 -0
- package/src/lights/SpotLight.js +102 -0
- package/src/lights/SpotLightShadow.js +24 -2
- package/src/lights/webgpu/IESSpotLight.js +21 -0
- package/src/loaders/Loader.js +132 -0
- package/src/loaders/MaterialLoader.js +7 -1
- package/src/loaders/nodes/NodeLoader.js +189 -0
- package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
- package/src/loaders/nodes/NodeObjectLoader.js +151 -0
- package/src/materials/LineDashedMaterial.js +0 -1
- package/src/materials/Material.js +469 -7
- package/src/materials/MeshPhongMaterial.js +1 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -2
- package/src/materials/MeshStandardMaterial.js +2 -2
- package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
- package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
- package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
- package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
- package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
- package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
- package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
- package/src/materials/nodes/NodeMaterial.js +1180 -0
- package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
- package/src/materials/nodes/PointsNodeMaterial.js +153 -0
- package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
- package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
- package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
- package/src/math/Box2.js +177 -0
- package/src/math/Box3.js +243 -0
- package/src/math/Color.js +343 -0
- package/src/math/ColorManagement.js +143 -102
- package/src/math/Cylindrical.js +65 -6
- package/src/math/Euler.js +137 -4
- package/src/math/Frustum.js +83 -0
- package/src/math/Interpolant.js +87 -8
- package/src/math/Line3.js +96 -2
- package/src/math/MathUtils.js +182 -19
- package/src/math/Matrix2.js +70 -0
- package/src/math/Matrix3.js +229 -4
- package/src/math/Matrix4.js +368 -3
- package/src/math/Plane.js +164 -2
- package/src/math/Quaternion.js +265 -9
- package/src/math/Ray.js +160 -0
- package/src/math/Sphere.js +147 -0
- package/src/math/Spherical.js +73 -11
- package/src/math/SphericalHarmonics3.js +112 -14
- package/src/math/Triangle.js +230 -2
- package/src/math/Vector2.js +396 -10
- package/src/math/Vector3.js +550 -13
- package/src/math/Vector4.js +415 -9
- package/src/math/interpolants/CubicInterpolant.js +10 -1
- package/src/math/interpolants/DiscreteInterpolant.js +10 -2
- package/src/math/interpolants/LinearInterpolant.js +13 -0
- package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
- package/src/nodes/Nodes.js +84 -166
- package/src/nodes/TSL.js +167 -0
- package/src/nodes/accessors/AccessorsUtils.js +39 -10
- package/src/nodes/accessors/Arrays.js +68 -0
- package/src/nodes/accessors/BatchNode.js +93 -26
- package/src/nodes/accessors/Bitangent.js +54 -0
- package/src/nodes/accessors/BufferAttributeNode.js +189 -11
- package/src/nodes/accessors/BufferNode.js +70 -5
- package/src/nodes/accessors/BuiltinNode.js +63 -0
- package/src/nodes/accessors/Camera.js +129 -0
- package/src/nodes/accessors/ClippingNode.js +152 -43
- package/src/nodes/accessors/CubeTextureNode.js +76 -13
- package/src/nodes/accessors/InstanceNode.js +118 -35
- package/src/nodes/accessors/InstancedMeshNode.js +50 -0
- package/src/nodes/accessors/Lights.js +129 -0
- package/src/nodes/accessors/MaterialNode.js +394 -58
- package/src/nodes/accessors/MaterialProperties.js +57 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +60 -18
- package/src/nodes/accessors/ModelNode.js +159 -12
- package/src/nodes/accessors/ModelViewProjectionNode.js +10 -36
- package/src/nodes/accessors/MorphNode.js +60 -13
- package/src/nodes/accessors/Normal.js +156 -0
- package/src/nodes/accessors/Object3DNode.js +154 -35
- package/src/nodes/accessors/PointUVNode.js +35 -6
- package/src/nodes/accessors/Position.js +64 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
- package/src/nodes/accessors/ReferenceNode.js +243 -6
- package/src/nodes/accessors/ReflectVector.js +36 -0
- package/src/nodes/accessors/RendererReferenceNode.js +57 -7
- package/src/nodes/accessors/SceneNode.js +98 -6
- package/src/nodes/accessors/SkinningNode.js +214 -21
- package/src/nodes/accessors/StorageBufferNode.js +288 -28
- package/src/nodes/accessors/StorageTextureNode.js +139 -12
- package/src/nodes/accessors/Tangent.js +62 -0
- package/src/nodes/accessors/Texture3DNode.js +98 -12
- package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +14 -34
- package/src/nodes/accessors/TextureNode.js +347 -34
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- package/src/nodes/display/ToonOutlinePassNode.js +183 -0
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- package/src/nodes/display/ViewportDepthTextureNode.js +32 -9
- package/src/nodes/display/ViewportSharedTextureNode.js +32 -9
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- package/src/nodes/lighting/LightsNode.js +309 -86
- package/src/nodes/lighting/PointLightNode.js +66 -32
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- package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +114 -98
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- package/src/renderers/webgl/WebGLBackground.js +24 -1
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +2 -0
- package/src/renderers/webgl/WebGLGeometries.js +0 -28
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLProgram.js +27 -29
- package/src/renderers/webgl/WebGLPrograms.js +24 -16
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- package/src/renderers/webgl/WebGLTextures.js +49 -10
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- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +419 -14
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +281 -59
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +367 -0
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- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +63 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +97 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +954 -147
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +29 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +147 -31
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +213 -31
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +146 -28
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +161 -7
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +333 -50
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +131 -3
- package/src/renderers/webxr/WebXRDepthSensing.js +1 -1
- package/src/renderers/webxr/WebXRManager.js +54 -32
- package/src/scenes/Fog.js +60 -0
- package/src/scenes/FogExp2.js +51 -0
- package/src/scenes/Scene.js +87 -0
- package/src/textures/Data3DTexture.js +2 -2
- package/src/textures/DepthTexture.js +2 -0
- package/src/textures/Source.js +2 -2
- package/src/textures/Texture.js +368 -5
- package/src/textures/VideoFrameTexture.js +35 -0
- package/src/utils.js +33 -1
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/controls/Controls.js +0 -32
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/objects/InstancedPoints.js +0 -21
- package/examples/jsm/shaders/MMDToonShader.js +0 -134
- package/examples/jsm/utils/GPUStatsPanel.js +0 -95
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- package/src/nodes/accessors/CameraNode.js +0 -19
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
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- package/src/nodes/accessors/ReflectVectorNode.js +0 -10
- package/src/nodes/accessors/TangentNode.js +0 -23
- package/src/nodes/accessors/UVNode.js +0 -3
- package/src/nodes/core/NodeKeywords.js +0 -80
- package/src/nodes/core/UniformGroup.js +0 -13
- package/src/nodes/display/AfterImageNode.js +0 -152
- package/src/nodes/display/AnamorphicNode.js +0 -145
- package/src/nodes/display/BlendModeNode.js +0 -128
- package/src/nodes/display/ColorAdjustmentNode.js +0 -104
- package/src/nodes/display/DenoiseNode.js +0 -198
- package/src/nodes/display/DotScreenNode.js +0 -75
- package/src/nodes/display/FXAANode.js +0 -327
- package/src/nodes/display/FilmNode.js +0 -52
- package/src/nodes/display/GTAONode.js +0 -324
- package/src/nodes/display/GaussianBlurNode.js +0 -207
- package/src/nodes/display/Lut3DNode.js +0 -53
- package/src/nodes/display/RGBShiftNode.js +0 -49
- package/src/nodes/display/SepiaNode.js +0 -18
- package/src/nodes/display/TransitionNode.js +0 -76
- package/src/nodes/display/ViewportNode.js +0 -137
- package/src/nodes/fog/FogExp2Node.js +0 -34
- package/src/nodes/fog/FogNode.js +0 -48
- package/src/nodes/fog/FogRangeNode.js +0 -35
- package/src/nodes/lighting/LightNode.js +0 -57
- package/src/nodes/loaders/NodeLoader.js +0 -110
- package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
- package/src/nodes/loaders/NodeObjectLoader.js +0 -71
- package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
- package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
- package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
- package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
- package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
- package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
- package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
- package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
- package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
- package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
- package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
- package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
- package/src/nodes/materials/NodeMaterial.js +0 -680
- package/src/nodes/materials/PointsNodeMaterial.js +0 -39
- package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
- package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
- package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
- package/src/nodes/math/CondNode.js +0 -139
- package/src/nodes/math/HashNode.js +0 -34
- package/src/nodes/procedural/CheckerNode.js +0 -42
- package/src/nodes/utils/DiscardNode.js +0 -28
- package/src/nodes/utils/OscNode.js +0 -81
- package/src/nodes/utils/PackingNode.js +0 -55
- package/src/nodes/utils/TimerNode.js +0 -94
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* Reference: {@link https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf}.
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*
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* @augments TempNode
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*/
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class DenoiseNode extends TempNode {
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static get type() {
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return 'DenoiseNode';
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}
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/**
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* Constructs a new denoise node.
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*
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* @param {TextureNode} textureNode - The texture node that represents the input of the effect (e.g. AO).
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* @param {Node<float>} depthNode - A node that represents the scene's depth.
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* @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
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* @param {Camera} camera - The camera the scene is rendered with.
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*/
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constructor( textureNode, depthNode, normalNode, camera ) {
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super( 'vec4' );
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/**
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* The texture node that represents the input of the effect (e.g. AO).
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*
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* @type {TextureNode}
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*/
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this.textureNode = textureNode;
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/**
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* A node that represents the scene's depth.
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*
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* @type {Node<float>}
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*/
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this.depthNode = depthNode;
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/**
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* A node that represents the scene's normals. If no normals are passed to the
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* constructor (because MRT is not available), normals can be automatically
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* reconstructed from depth values in the shader.
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*
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* @type {?Node<vec3>}
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*/
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this.normalNode = normalNode;
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/**
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* The node represents the internal noise texture.
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*
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* @type {TextureNode}
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*/
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this.noiseNode = texture( generateDefaultNoise() );
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/**
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* The luma Phi value.
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*
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* @type {UniformNode<float>}
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*/
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this.lumaPhi = uniform( 5 );
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/**
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* The depth Phi value.
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*
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* @type {UniformNode<float>}
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*/
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this.depthPhi = uniform( 5 );
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/**
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* The normal Phi value.
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*
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* @type {UniformNode<float>}
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*/
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this.normalPhi = uniform( 5 );
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+
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/**
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* The radius.
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*
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* @type {UniformNode<float>}
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*/
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this.radius = uniform( 5 );
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/**
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* The index.
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*
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* @type {UniformNode<float>}
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*/
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this.index = uniform( 0 );
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/**
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* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
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* its internal uniforms once per frame in `updateBefore()`.
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*
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* @type {string}
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* @default 'frame'
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*/
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this.updateBeforeType = NodeUpdateType.FRAME;
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/**
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* The resolution of the effect.
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*
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* @private
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* @type {UniformNode<vec2>}
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*/
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this._resolution = uniform( new Vector2() );
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+
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/**
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* An array of sample vectors.
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*
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* @private
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* @type {UniformArrayNode<vec3>}
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*/
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this._sampleVectors = uniformArray( generateDenoiseSamples( 16, 2, 1 ) );
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+
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/**
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* Represents the inverse projection matrix of the scene's camera.
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*
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* @private
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* @type {UniformNode<mat4>}
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*/
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this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
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}
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+
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/**
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136
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* This method is used to update internal uniforms once per frame.
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*
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+
* @param {NodeFrame} frame - The current node frame.
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+
*/
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+
updateBefore() {
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+
|
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|
+
const map = this.textureNode.value;
|
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+
|
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|
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this._resolution.value.set( map.image.width, map.image.height );
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+
|
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|
+
}
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+
|
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+
/**
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149
|
+
* This method is used to setup the effect's TSL code.
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|
+
*
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151
|
+
* @param {NodeBuilder} builder - The current node builder.
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|
+
* @return {ShaderCallNodeInternal}
|
|
153
|
+
*/
|
|
154
|
+
setup( /* builder */ ) {
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|
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|
+
|
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156
|
+
const uvNode = uv();
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|
157
|
+
|
|
158
|
+
const sampleTexture = ( uv ) => this.textureNode.sample( uv );
|
|
159
|
+
const sampleDepth = ( uv ) => this.depthNode.sample( uv ).x;
|
|
160
|
+
const sampleNormal = ( uv ) => ( this.normalNode !== null ) ? this.normalNode.sample( uv ).rgb.normalize() : getNormalFromDepth( uv, this.depthNode.value, this._cameraProjectionMatrixInverse );
|
|
161
|
+
const sampleNoise = ( uv ) => this.noiseNode.sample( uv );
|
|
162
|
+
|
|
163
|
+
const denoiseSample = Fn( ( [ center, viewNormal, viewPosition, sampleUv ] ) => {
|
|
164
|
+
|
|
165
|
+
const texel = sampleTexture( sampleUv ).toVar();
|
|
166
|
+
const depth = sampleDepth( sampleUv ).toVar();
|
|
167
|
+
const normal = sampleNormal( sampleUv ).toVar();
|
|
168
|
+
const neighborColor = texel.rgb;
|
|
169
|
+
const viewPos = getViewPosition( sampleUv, depth, this._cameraProjectionMatrixInverse ).toVar();
|
|
170
|
+
|
|
171
|
+
const normalDiff = dot( viewNormal, normal ).toVar();
|
|
172
|
+
const normalSimilarity = pow( max( normalDiff, 0 ), this.normalPhi ).toVar();
|
|
173
|
+
const lumaDiff = abs( luminance( neighborColor ).sub( luminance( center ) ) ).toVar();
|
|
174
|
+
const lumaSimilarity = max( float( 1.0 ).sub( lumaDiff.div( this.lumaPhi ) ), 0 ).toVar();
|
|
175
|
+
const depthDiff = abs( dot( viewPosition.sub( viewPos ), viewNormal ) ).toVar();
|
|
176
|
+
const depthSimilarity = max( float( 1.0 ).sub( depthDiff.div( this.depthPhi ) ), 0 );
|
|
177
|
+
const w = lumaSimilarity.mul( depthSimilarity ).mul( normalSimilarity );
|
|
178
|
+
|
|
179
|
+
return vec4( neighborColor.mul( w ), w );
|
|
180
|
+
|
|
181
|
+
} );
|
|
182
|
+
|
|
183
|
+
const denoise = Fn( ( [ uvNode ] ) => {
|
|
184
|
+
|
|
185
|
+
const depth = sampleDepth( uvNode ).toVar();
|
|
186
|
+
const viewNormal = sampleNormal( uvNode ).toVar();
|
|
187
|
+
|
|
188
|
+
const texel = sampleTexture( uvNode ).toVar();
|
|
189
|
+
|
|
190
|
+
If( depth.greaterThanEqual( 1.0 ).or( dot( viewNormal, viewNormal ).equal( 0.0 ) ), () => {
|
|
191
|
+
|
|
192
|
+
return texel;
|
|
193
|
+
|
|
194
|
+
} );
|
|
195
|
+
|
|
196
|
+
const center = vec3( texel.rgb ).toVar();
|
|
197
|
+
|
|
198
|
+
const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toVar();
|
|
199
|
+
|
|
200
|
+
const noiseResolution = textureSize( this.noiseNode, 0 );
|
|
201
|
+
let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
|
|
202
|
+
noiseUv = noiseUv.mul( this._resolution.div( noiseResolution ) );
|
|
203
|
+
const noiseTexel = sampleNoise( noiseUv ).toVar();
|
|
204
|
+
|
|
205
|
+
const x = sin( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) ).toVar();
|
|
206
|
+
const y = cos( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) ).toVar();
|
|
207
|
+
|
|
208
|
+
const noiseVec = vec2( x, y ).toVar();
|
|
209
|
+
const rotationMatrix = mat2( noiseVec.x, noiseVec.y.negate(), noiseVec.x, noiseVec.y ).toVar();
|
|
210
|
+
|
|
211
|
+
const totalWeight = float( 1.0 ).toVar();
|
|
212
|
+
const denoised = vec3( texel.rgb ).toVar();
|
|
213
|
+
|
|
214
|
+
Loop( { start: int( 0 ), end: int( 16 ), type: 'int', condition: '<' }, ( { i } ) => {
|
|
215
|
+
|
|
216
|
+
const sampleDir = this._sampleVectors.element( i ).toVar();
|
|
217
|
+
const offset = rotationMatrix.mul( sampleDir.xy.mul( float( 1.0 ).add( sampleDir.z.mul( this.radius.sub( 1 ) ) ) ) ).div( this._resolution ).toVar();
|
|
218
|
+
const sampleUv = uvNode.add( offset ).toVar();
|
|
219
|
+
|
|
220
|
+
const result = denoiseSample( center, viewNormal, viewPosition, sampleUv );
|
|
221
|
+
|
|
222
|
+
denoised.addAssign( result.xyz );
|
|
223
|
+
totalWeight.addAssign( result.w );
|
|
224
|
+
|
|
225
|
+
} );
|
|
226
|
+
|
|
227
|
+
If( totalWeight.greaterThan( float( 0 ) ), () => {
|
|
228
|
+
|
|
229
|
+
denoised.divAssign( totalWeight );
|
|
230
|
+
|
|
231
|
+
} );
|
|
232
|
+
|
|
233
|
+
return vec4( denoised, texel.a );
|
|
234
|
+
|
|
235
|
+
} ).setLayout( {
|
|
236
|
+
name: 'denoise',
|
|
237
|
+
type: 'vec4',
|
|
238
|
+
inputs: [
|
|
239
|
+
{ name: 'uv', type: 'vec2' }
|
|
240
|
+
]
|
|
241
|
+
} );
|
|
242
|
+
|
|
243
|
+
const output = Fn( () => {
|
|
244
|
+
|
|
245
|
+
return denoise( uvNode );
|
|
246
|
+
|
|
247
|
+
} );
|
|
248
|
+
|
|
249
|
+
const outputNode = output();
|
|
250
|
+
|
|
251
|
+
return outputNode;
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
export default DenoiseNode;
|
|
258
|
+
|
|
259
|
+
/**
|
|
260
|
+
* Generates denoise samples based on the given parameters.
|
|
261
|
+
*
|
|
262
|
+
* @param {number} numSamples - The number of samples.
|
|
263
|
+
* @param {number} numRings - The number of rings.
|
|
264
|
+
* @param {number} radiusExponent - The radius exponent.
|
|
265
|
+
* @return {Array<Vector3>} The denoise samples.
|
|
266
|
+
*/
|
|
267
|
+
function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
|
|
268
|
+
|
|
269
|
+
const samples = [];
|
|
270
|
+
|
|
271
|
+
for ( let i = 0; i < numSamples; i ++ ) {
|
|
272
|
+
|
|
273
|
+
const angle = 2 * Math.PI * numRings * i / numSamples;
|
|
274
|
+
const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
|
|
275
|
+
samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
|
|
276
|
+
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
return samples;
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
/**
|
|
284
|
+
* Generates a default noise texture for the given size.
|
|
285
|
+
*
|
|
286
|
+
* @param {number} [size=64] - The texture size.
|
|
287
|
+
* @return {DataTexture} The generated noise texture.
|
|
288
|
+
*/
|
|
289
|
+
function generateDefaultNoise( size = 64 ) {
|
|
290
|
+
|
|
291
|
+
const simplex = new SimplexNoise();
|
|
292
|
+
|
|
293
|
+
const arraySize = size * size * 4;
|
|
294
|
+
const data = new Uint8Array( arraySize );
|
|
295
|
+
|
|
296
|
+
for ( let i = 0; i < size; i ++ ) {
|
|
297
|
+
|
|
298
|
+
for ( let j = 0; j < size; j ++ ) {
|
|
299
|
+
|
|
300
|
+
const x = i;
|
|
301
|
+
const y = j;
|
|
302
|
+
|
|
303
|
+
data[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255;
|
|
304
|
+
data[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255;
|
|
305
|
+
data[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255;
|
|
306
|
+
data[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255;
|
|
307
|
+
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
const noiseTexture = new DataTexture( data, size, size );
|
|
313
|
+
noiseTexture.wrapS = RepeatWrapping;
|
|
314
|
+
noiseTexture.wrapT = RepeatWrapping;
|
|
315
|
+
noiseTexture.needsUpdate = true;
|
|
316
|
+
|
|
317
|
+
return noiseTexture;
|
|
318
|
+
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* TSL function for creating a denoise effect.
|
|
323
|
+
*
|
|
324
|
+
* @tsl
|
|
325
|
+
* @function
|
|
326
|
+
* @param {Node} node - The node that represents the input of the effect (e.g. AO).
|
|
327
|
+
* @param {Node<float>} depthNode - A node that represents the scene's depth.
|
|
328
|
+
* @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
|
|
329
|
+
* @param {Camera} camera - The camera the scene is rendered with.
|
|
330
|
+
* @returns {DenoiseNode}
|
|
331
|
+
*/
|
|
332
|
+
export const denoise = ( node, depthNode, normalNode, camera ) => nodeObject( new DenoiseNode( convertToTexture( node ), nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
|
|
@@ -1,29 +1,91 @@
|
|
|
1
|
-
import TempNode from '
|
|
2
|
-
import { uv } from '
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
1
|
+
import { TempNode, NodeUpdateType } from 'three/webgpu';
|
|
2
|
+
import { convertToTexture, nodeObject, Fn, uv, uniform, vec2, vec4, clamp } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Post processing node for creating depth of field (DOF) effect.
|
|
6
|
+
*
|
|
7
|
+
* @augments TempNode
|
|
8
|
+
*/
|
|
8
9
|
class DepthOfFieldNode extends TempNode {
|
|
9
10
|
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11
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+
static get type() {
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12
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+
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13
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+
return 'DepthOfFieldNode';
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14
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+
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15
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+
}
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16
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+
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+
/**
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+
* Constructs a new DOF node.
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+
*
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20
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+
* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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21
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+
* @param {Node<float>} viewZNode - Represents the viewZ depth values of the scene.
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+
* @param {Node<float>} focusNode - Defines the effect's focus which is the distance along the camera's look direction in world units.
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23
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+
* @param {Node<float>} apertureNode - Defines the effect's aperture.
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24
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+
* @param {Node<float>} maxblurNode - Defines the effect's maximum blur.
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25
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+
*/
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10
26
|
constructor( textureNode, viewZNode, focusNode, apertureNode, maxblurNode ) {
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11
27
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12
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-
super();
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28
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+
super( 'vec4' );
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13
29
|
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30
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+
/**
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31
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+
* The texture node that represents the input of the effect.
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+
*
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33
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+
* @type {TextureNode}
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34
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+
*/
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14
35
|
this.textureNode = textureNode;
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36
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+
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37
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+
/**
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38
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+
* Represents the viewZ depth values of the scene.
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+
*
|
|
40
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+
* @type {Node<float>}
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41
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+
*/
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15
42
|
this.viewZNode = viewZNode;
|
|
16
43
|
|
|
44
|
+
/**
|
|
45
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+
* Defines the effect's focus which is the distance along the camera's look direction in world units.
|
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46
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+
*
|
|
47
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+
* @type {Node<float>}
|
|
48
|
+
*/
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17
49
|
this.focusNode = focusNode;
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50
|
+
|
|
51
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+
/**
|
|
52
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+
* Defines the effect's aperture.
|
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53
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+
*
|
|
54
|
+
* @type {Node<float>}
|
|
55
|
+
*/
|
|
18
56
|
this.apertureNode = apertureNode;
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* Defines the effect's maximum blur.
|
|
60
|
+
*
|
|
61
|
+
* @type {Node<float>}
|
|
62
|
+
*/
|
|
19
63
|
this.maxblurNode = maxblurNode;
|
|
20
64
|
|
|
65
|
+
/**
|
|
66
|
+
* Represents the input's aspect ratio.
|
|
67
|
+
*
|
|
68
|
+
* @private
|
|
69
|
+
* @type {UniformNode<float>}
|
|
70
|
+
*/
|
|
21
71
|
this._aspect = uniform( 0 );
|
|
22
72
|
|
|
23
|
-
|
|
73
|
+
/**
|
|
74
|
+
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
|
|
75
|
+
* its internal uniforms once per frame in `updateBefore()`.
|
|
76
|
+
*
|
|
77
|
+
* @type {string}
|
|
78
|
+
* @default 'frame'
|
|
79
|
+
*/
|
|
80
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
24
81
|
|
|
25
82
|
}
|
|
26
83
|
|
|
84
|
+
/**
|
|
85
|
+
* This method is used to update the effect's uniforms once per frame.
|
|
86
|
+
*
|
|
87
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
88
|
+
*/
|
|
27
89
|
updateBefore() {
|
|
28
90
|
|
|
29
91
|
const map = this.textureNode.value;
|
|
@@ -32,12 +94,18 @@ class DepthOfFieldNode extends TempNode {
|
|
|
32
94
|
|
|
33
95
|
}
|
|
34
96
|
|
|
97
|
+
/**
|
|
98
|
+
* This method is used to setup the effect's TSL code.
|
|
99
|
+
*
|
|
100
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
101
|
+
* @return {ShaderCallNodeInternal}
|
|
102
|
+
*/
|
|
35
103
|
setup() {
|
|
36
104
|
|
|
37
105
|
const textureNode = this.textureNode;
|
|
38
106
|
const uvNode = textureNode.uvNode || uv();
|
|
39
107
|
|
|
40
|
-
const sampleTexture = ( uv ) => textureNode.
|
|
108
|
+
const sampleTexture = ( uv ) => textureNode.sample( uv );
|
|
41
109
|
|
|
42
110
|
const dof = Fn( () => {
|
|
43
111
|
|
|
@@ -112,8 +180,18 @@ class DepthOfFieldNode extends TempNode {
|
|
|
112
180
|
|
|
113
181
|
}
|
|
114
182
|
|
|
115
|
-
export const dof = ( node, viewZNode, focus = 1, aperture = 0.025, maxblur = 1 ) => nodeObject( new DepthOfFieldNode( nodeObject( node ).toTexture(), nodeObject( viewZNode ), nodeObject( focus ), nodeObject( aperture ), nodeObject( maxblur ) ) );
|
|
116
|
-
|
|
117
|
-
addNodeElement( 'dof', dof );
|
|
118
|
-
|
|
119
183
|
export default DepthOfFieldNode;
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* TSL function for creating a depth-of-field effect (DOF) for post processing.
|
|
187
|
+
*
|
|
188
|
+
* @tsl
|
|
189
|
+
* @function
|
|
190
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
191
|
+
* @param {Node<float>} viewZNode - Represents the viewZ depth values of the scene.
|
|
192
|
+
* @param {Node<float> | number} focus - Defines the effect's focus which is the distance along the camera's look direction in world units.
|
|
193
|
+
* @param {Node<float> | number} aperture - Defines the effect's aperture.
|
|
194
|
+
* @param {Node<float> | number} maxblur - Defines the effect's maximum blur.
|
|
195
|
+
* @returns {DepthOfFieldNode}
|
|
196
|
+
*/
|
|
197
|
+
export const dof = ( node, viewZNode, focus = 1, aperture = 0.025, maxblur = 1 ) => nodeObject( new DepthOfFieldNode( convertToTexture( node ), nodeObject( viewZNode ), nodeObject( focus ), nodeObject( aperture ), nodeObject( maxblur ) ) );
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
import { TempNode } from 'three/webgpu';
|
|
2
|
+
import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Post processing node for creating dot-screen effect.
|
|
6
|
+
*
|
|
7
|
+
* @augments TempNode
|
|
8
|
+
*/
|
|
9
|
+
class DotScreenNode extends TempNode {
|
|
10
|
+
|
|
11
|
+
static get type() {
|
|
12
|
+
|
|
13
|
+
return 'DotScreenNode';
|
|
14
|
+
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Constructs a new dot screen node.
|
|
19
|
+
*
|
|
20
|
+
* @param {Node} inputNode - The node that represents the input of the effect.
|
|
21
|
+
* @param {number} [angle=1.57] - The rotation of the effect in radians.
|
|
22
|
+
* @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots.
|
|
23
|
+
*/
|
|
24
|
+
constructor( inputNode, angle = 1.57, scale = 1 ) {
|
|
25
|
+
|
|
26
|
+
super( 'vec4' );
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* The node that represents the input of the effect.
|
|
30
|
+
*
|
|
31
|
+
* @type {Node}
|
|
32
|
+
*/
|
|
33
|
+
this.inputNode = inputNode;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* A uniform node that represents the rotation of the effect in radians.
|
|
37
|
+
*
|
|
38
|
+
* @type {UniformNode<float>}
|
|
39
|
+
*/
|
|
40
|
+
this.angle = uniform( angle );
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* A uniform node that represents the scale of the effect. A higher value means smaller dots.
|
|
44
|
+
*
|
|
45
|
+
* @type {UniformNode<float>}
|
|
46
|
+
*/
|
|
47
|
+
this.scale = uniform( scale );
|
|
48
|
+
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* This method is used to setup the effect's TSL code.
|
|
53
|
+
*
|
|
54
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
55
|
+
* @return {ShaderCallNodeInternal}
|
|
56
|
+
*/
|
|
57
|
+
setup() {
|
|
58
|
+
|
|
59
|
+
const inputNode = this.inputNode;
|
|
60
|
+
|
|
61
|
+
const pattern = Fn( () => {
|
|
62
|
+
|
|
63
|
+
const s = sin( this.angle );
|
|
64
|
+
const c = cos( this.angle );
|
|
65
|
+
|
|
66
|
+
const tex = uv().mul( screenSize );
|
|
67
|
+
const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
|
|
68
|
+
|
|
69
|
+
return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
|
|
70
|
+
|
|
71
|
+
} );
|
|
72
|
+
|
|
73
|
+
const dotScreen = Fn( () => {
|
|
74
|
+
|
|
75
|
+
const color = inputNode;
|
|
76
|
+
|
|
77
|
+
const average = add( color.r, color.g, color.b ).div( 3 );
|
|
78
|
+
|
|
79
|
+
return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
|
|
80
|
+
|
|
81
|
+
} );
|
|
82
|
+
|
|
83
|
+
const outputNode = dotScreen();
|
|
84
|
+
|
|
85
|
+
return outputNode;
|
|
86
|
+
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
export default DotScreenNode;
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* TSL function for creating a dot-screen node for post processing.
|
|
95
|
+
*
|
|
96
|
+
* @tsl
|
|
97
|
+
* @function
|
|
98
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
99
|
+
* @param {number} [angle=1.57] - The rotation of the effect in radians.
|
|
100
|
+
* @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots.
|
|
101
|
+
* @returns {DotScreenNode}
|
|
102
|
+
*/
|
|
103
|
+
export const dotScreen = ( node, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), angle, scale ) );
|