@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,332 @@
1
+ import { DataTexture, RepeatWrapping, Vector2, Vector3, TempNode } from 'three/webgpu';
2
+ import { texture, getNormalFromDepth, getViewPosition, convertToTexture, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, luminance, vec2, vec3, vec4, uniformArray, int, dot, max, pow, abs, If, textureSize, sin, cos, mat2, PI } from 'three/tsl';
3
+ import { SimplexNoise } from '../../math/SimplexNoise.js';
4
+
5
+ /**
6
+ * Post processing node for denoising data like raw screen-space ambient occlusion output.
7
+ * Denoise can noticeably improve the quality of ambient occlusion but also add quite some
8
+ * overhead to the post processing setup. It's best to make its usage optional (e.g. via
9
+ * graphic settings).
10
+ *
11
+ * Reference: {@link https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf}.
12
+ *
13
+ * @augments TempNode
14
+ */
15
+ class DenoiseNode extends TempNode {
16
+
17
+ static get type() {
18
+
19
+ return 'DenoiseNode';
20
+
21
+ }
22
+
23
+ /**
24
+ * Constructs a new denoise node.
25
+ *
26
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect (e.g. AO).
27
+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
28
+ * @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
29
+ * @param {Camera} camera - The camera the scene is rendered with.
30
+ */
31
+ constructor( textureNode, depthNode, normalNode, camera ) {
32
+
33
+ super( 'vec4' );
34
+
35
+ /**
36
+ * The texture node that represents the input of the effect (e.g. AO).
37
+ *
38
+ * @type {TextureNode}
39
+ */
40
+ this.textureNode = textureNode;
41
+
42
+ /**
43
+ * A node that represents the scene's depth.
44
+ *
45
+ * @type {Node<float>}
46
+ */
47
+ this.depthNode = depthNode;
48
+
49
+ /**
50
+ * A node that represents the scene's normals. If no normals are passed to the
51
+ * constructor (because MRT is not available), normals can be automatically
52
+ * reconstructed from depth values in the shader.
53
+ *
54
+ * @type {?Node<vec3>}
55
+ */
56
+ this.normalNode = normalNode;
57
+
58
+ /**
59
+ * The node represents the internal noise texture.
60
+ *
61
+ * @type {TextureNode}
62
+ */
63
+ this.noiseNode = texture( generateDefaultNoise() );
64
+
65
+ /**
66
+ * The luma Phi value.
67
+ *
68
+ * @type {UniformNode<float>}
69
+ */
70
+ this.lumaPhi = uniform( 5 );
71
+
72
+ /**
73
+ * The depth Phi value.
74
+ *
75
+ * @type {UniformNode<float>}
76
+ */
77
+ this.depthPhi = uniform( 5 );
78
+
79
+ /**
80
+ * The normal Phi value.
81
+ *
82
+ * @type {UniformNode<float>}
83
+ */
84
+ this.normalPhi = uniform( 5 );
85
+
86
+ /**
87
+ * The radius.
88
+ *
89
+ * @type {UniformNode<float>}
90
+ */
91
+ this.radius = uniform( 5 );
92
+
93
+ /**
94
+ * The index.
95
+ *
96
+ * @type {UniformNode<float>}
97
+ */
98
+ this.index = uniform( 0 );
99
+
100
+ /**
101
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
102
+ * its internal uniforms once per frame in `updateBefore()`.
103
+ *
104
+ * @type {string}
105
+ * @default 'frame'
106
+ */
107
+ this.updateBeforeType = NodeUpdateType.FRAME;
108
+
109
+ /**
110
+ * The resolution of the effect.
111
+ *
112
+ * @private
113
+ * @type {UniformNode<vec2>}
114
+ */
115
+ this._resolution = uniform( new Vector2() );
116
+
117
+ /**
118
+ * An array of sample vectors.
119
+ *
120
+ * @private
121
+ * @type {UniformArrayNode<vec3>}
122
+ */
123
+ this._sampleVectors = uniformArray( generateDenoiseSamples( 16, 2, 1 ) );
124
+
125
+ /**
126
+ * Represents the inverse projection matrix of the scene's camera.
127
+ *
128
+ * @private
129
+ * @type {UniformNode<mat4>}
130
+ */
131
+ this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
132
+
133
+ }
134
+
135
+ /**
136
+ * This method is used to update internal uniforms once per frame.
137
+ *
138
+ * @param {NodeFrame} frame - The current node frame.
139
+ */
140
+ updateBefore() {
141
+
142
+ const map = this.textureNode.value;
143
+
144
+ this._resolution.value.set( map.image.width, map.image.height );
145
+
146
+ }
147
+
148
+ /**
149
+ * This method is used to setup the effect's TSL code.
150
+ *
151
+ * @param {NodeBuilder} builder - The current node builder.
152
+ * @return {ShaderCallNodeInternal}
153
+ */
154
+ setup( /* builder */ ) {
155
+
156
+ const uvNode = uv();
157
+
158
+ const sampleTexture = ( uv ) => this.textureNode.sample( uv );
159
+ const sampleDepth = ( uv ) => this.depthNode.sample( uv ).x;
160
+ const sampleNormal = ( uv ) => ( this.normalNode !== null ) ? this.normalNode.sample( uv ).rgb.normalize() : getNormalFromDepth( uv, this.depthNode.value, this._cameraProjectionMatrixInverse );
161
+ const sampleNoise = ( uv ) => this.noiseNode.sample( uv );
162
+
163
+ const denoiseSample = Fn( ( [ center, viewNormal, viewPosition, sampleUv ] ) => {
164
+
165
+ const texel = sampleTexture( sampleUv ).toVar();
166
+ const depth = sampleDepth( sampleUv ).toVar();
167
+ const normal = sampleNormal( sampleUv ).toVar();
168
+ const neighborColor = texel.rgb;
169
+ const viewPos = getViewPosition( sampleUv, depth, this._cameraProjectionMatrixInverse ).toVar();
170
+
171
+ const normalDiff = dot( viewNormal, normal ).toVar();
172
+ const normalSimilarity = pow( max( normalDiff, 0 ), this.normalPhi ).toVar();
173
+ const lumaDiff = abs( luminance( neighborColor ).sub( luminance( center ) ) ).toVar();
174
+ const lumaSimilarity = max( float( 1.0 ).sub( lumaDiff.div( this.lumaPhi ) ), 0 ).toVar();
175
+ const depthDiff = abs( dot( viewPosition.sub( viewPos ), viewNormal ) ).toVar();
176
+ const depthSimilarity = max( float( 1.0 ).sub( depthDiff.div( this.depthPhi ) ), 0 );
177
+ const w = lumaSimilarity.mul( depthSimilarity ).mul( normalSimilarity );
178
+
179
+ return vec4( neighborColor.mul( w ), w );
180
+
181
+ } );
182
+
183
+ const denoise = Fn( ( [ uvNode ] ) => {
184
+
185
+ const depth = sampleDepth( uvNode ).toVar();
186
+ const viewNormal = sampleNormal( uvNode ).toVar();
187
+
188
+ const texel = sampleTexture( uvNode ).toVar();
189
+
190
+ If( depth.greaterThanEqual( 1.0 ).or( dot( viewNormal, viewNormal ).equal( 0.0 ) ), () => {
191
+
192
+ return texel;
193
+
194
+ } );
195
+
196
+ const center = vec3( texel.rgb ).toVar();
197
+
198
+ const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toVar();
199
+
200
+ const noiseResolution = textureSize( this.noiseNode, 0 );
201
+ let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
202
+ noiseUv = noiseUv.mul( this._resolution.div( noiseResolution ) );
203
+ const noiseTexel = sampleNoise( noiseUv ).toVar();
204
+
205
+ const x = sin( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) ).toVar();
206
+ const y = cos( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) ).toVar();
207
+
208
+ const noiseVec = vec2( x, y ).toVar();
209
+ const rotationMatrix = mat2( noiseVec.x, noiseVec.y.negate(), noiseVec.x, noiseVec.y ).toVar();
210
+
211
+ const totalWeight = float( 1.0 ).toVar();
212
+ const denoised = vec3( texel.rgb ).toVar();
213
+
214
+ Loop( { start: int( 0 ), end: int( 16 ), type: 'int', condition: '<' }, ( { i } ) => {
215
+
216
+ const sampleDir = this._sampleVectors.element( i ).toVar();
217
+ const offset = rotationMatrix.mul( sampleDir.xy.mul( float( 1.0 ).add( sampleDir.z.mul( this.radius.sub( 1 ) ) ) ) ).div( this._resolution ).toVar();
218
+ const sampleUv = uvNode.add( offset ).toVar();
219
+
220
+ const result = denoiseSample( center, viewNormal, viewPosition, sampleUv );
221
+
222
+ denoised.addAssign( result.xyz );
223
+ totalWeight.addAssign( result.w );
224
+
225
+ } );
226
+
227
+ If( totalWeight.greaterThan( float( 0 ) ), () => {
228
+
229
+ denoised.divAssign( totalWeight );
230
+
231
+ } );
232
+
233
+ return vec4( denoised, texel.a );
234
+
235
+ } ).setLayout( {
236
+ name: 'denoise',
237
+ type: 'vec4',
238
+ inputs: [
239
+ { name: 'uv', type: 'vec2' }
240
+ ]
241
+ } );
242
+
243
+ const output = Fn( () => {
244
+
245
+ return denoise( uvNode );
246
+
247
+ } );
248
+
249
+ const outputNode = output();
250
+
251
+ return outputNode;
252
+
253
+ }
254
+
255
+ }
256
+
257
+ export default DenoiseNode;
258
+
259
+ /**
260
+ * Generates denoise samples based on the given parameters.
261
+ *
262
+ * @param {number} numSamples - The number of samples.
263
+ * @param {number} numRings - The number of rings.
264
+ * @param {number} radiusExponent - The radius exponent.
265
+ * @return {Array<Vector3>} The denoise samples.
266
+ */
267
+ function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
268
+
269
+ const samples = [];
270
+
271
+ for ( let i = 0; i < numSamples; i ++ ) {
272
+
273
+ const angle = 2 * Math.PI * numRings * i / numSamples;
274
+ const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
275
+ samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
276
+
277
+ }
278
+
279
+ return samples;
280
+
281
+ }
282
+
283
+ /**
284
+ * Generates a default noise texture for the given size.
285
+ *
286
+ * @param {number} [size=64] - The texture size.
287
+ * @return {DataTexture} The generated noise texture.
288
+ */
289
+ function generateDefaultNoise( size = 64 ) {
290
+
291
+ const simplex = new SimplexNoise();
292
+
293
+ const arraySize = size * size * 4;
294
+ const data = new Uint8Array( arraySize );
295
+
296
+ for ( let i = 0; i < size; i ++ ) {
297
+
298
+ for ( let j = 0; j < size; j ++ ) {
299
+
300
+ const x = i;
301
+ const y = j;
302
+
303
+ data[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255;
304
+ data[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255;
305
+ data[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255;
306
+ data[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255;
307
+
308
+ }
309
+
310
+ }
311
+
312
+ const noiseTexture = new DataTexture( data, size, size );
313
+ noiseTexture.wrapS = RepeatWrapping;
314
+ noiseTexture.wrapT = RepeatWrapping;
315
+ noiseTexture.needsUpdate = true;
316
+
317
+ return noiseTexture;
318
+
319
+ }
320
+
321
+ /**
322
+ * TSL function for creating a denoise effect.
323
+ *
324
+ * @tsl
325
+ * @function
326
+ * @param {Node} node - The node that represents the input of the effect (e.g. AO).
327
+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
328
+ * @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
329
+ * @param {Camera} camera - The camera the scene is rendered with.
330
+ * @returns {DenoiseNode}
331
+ */
332
+ export const denoise = ( node, depthNode, normalNode, camera ) => nodeObject( new DenoiseNode( convertToTexture( node ), nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
@@ -1,29 +1,91 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { uv } from '../accessors/UVNode.js';
3
- import { addNodeElement, Fn, nodeObject, vec2, vec4 } from '../shadernode/ShaderNode.js';
4
- import { NodeUpdateType } from '../core/constants.js';
5
- import { uniform } from '../core/UniformNode.js';
6
- import { clamp } from '../math/MathNode.js';
7
-
1
+ import { TempNode, NodeUpdateType } from 'three/webgpu';
2
+ import { convertToTexture, nodeObject, Fn, uv, uniform, vec2, vec4, clamp } from 'three/tsl';
3
+
4
+ /**
5
+ * Post processing node for creating depth of field (DOF) effect.
6
+ *
7
+ * @augments TempNode
8
+ */
8
9
  class DepthOfFieldNode extends TempNode {
9
10
 
11
+ static get type() {
12
+
13
+ return 'DepthOfFieldNode';
14
+
15
+ }
16
+
17
+ /**
18
+ * Constructs a new DOF node.
19
+ *
20
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
21
+ * @param {Node<float>} viewZNode - Represents the viewZ depth values of the scene.
22
+ * @param {Node<float>} focusNode - Defines the effect's focus which is the distance along the camera's look direction in world units.
23
+ * @param {Node<float>} apertureNode - Defines the effect's aperture.
24
+ * @param {Node<float>} maxblurNode - Defines the effect's maximum blur.
25
+ */
10
26
  constructor( textureNode, viewZNode, focusNode, apertureNode, maxblurNode ) {
11
27
 
12
- super();
28
+ super( 'vec4' );
13
29
 
30
+ /**
31
+ * The texture node that represents the input of the effect.
32
+ *
33
+ * @type {TextureNode}
34
+ */
14
35
  this.textureNode = textureNode;
36
+
37
+ /**
38
+ * Represents the viewZ depth values of the scene.
39
+ *
40
+ * @type {Node<float>}
41
+ */
15
42
  this.viewZNode = viewZNode;
16
43
 
44
+ /**
45
+ * Defines the effect's focus which is the distance along the camera's look direction in world units.
46
+ *
47
+ * @type {Node<float>}
48
+ */
17
49
  this.focusNode = focusNode;
50
+
51
+ /**
52
+ * Defines the effect's aperture.
53
+ *
54
+ * @type {Node<float>}
55
+ */
18
56
  this.apertureNode = apertureNode;
57
+
58
+ /**
59
+ * Defines the effect's maximum blur.
60
+ *
61
+ * @type {Node<float>}
62
+ */
19
63
  this.maxblurNode = maxblurNode;
20
64
 
65
+ /**
66
+ * Represents the input's aspect ratio.
67
+ *
68
+ * @private
69
+ * @type {UniformNode<float>}
70
+ */
21
71
  this._aspect = uniform( 0 );
22
72
 
23
- this.updateBeforeType = NodeUpdateType.RENDER;
73
+ /**
74
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
75
+ * its internal uniforms once per frame in `updateBefore()`.
76
+ *
77
+ * @type {string}
78
+ * @default 'frame'
79
+ */
80
+ this.updateBeforeType = NodeUpdateType.FRAME;
24
81
 
25
82
  }
26
83
 
84
+ /**
85
+ * This method is used to update the effect's uniforms once per frame.
86
+ *
87
+ * @param {NodeFrame} frame - The current node frame.
88
+ */
27
89
  updateBefore() {
28
90
 
29
91
  const map = this.textureNode.value;
@@ -32,12 +94,18 @@ class DepthOfFieldNode extends TempNode {
32
94
 
33
95
  }
34
96
 
97
+ /**
98
+ * This method is used to setup the effect's TSL code.
99
+ *
100
+ * @param {NodeBuilder} builder - The current node builder.
101
+ * @return {ShaderCallNodeInternal}
102
+ */
35
103
  setup() {
36
104
 
37
105
  const textureNode = this.textureNode;
38
106
  const uvNode = textureNode.uvNode || uv();
39
107
 
40
- const sampleTexture = ( uv ) => textureNode.uv( uv );
108
+ const sampleTexture = ( uv ) => textureNode.sample( uv );
41
109
 
42
110
  const dof = Fn( () => {
43
111
 
@@ -112,8 +180,18 @@ class DepthOfFieldNode extends TempNode {
112
180
 
113
181
  }
114
182
 
115
- export const dof = ( node, viewZNode, focus = 1, aperture = 0.025, maxblur = 1 ) => nodeObject( new DepthOfFieldNode( nodeObject( node ).toTexture(), nodeObject( viewZNode ), nodeObject( focus ), nodeObject( aperture ), nodeObject( maxblur ) ) );
116
-
117
- addNodeElement( 'dof', dof );
118
-
119
183
  export default DepthOfFieldNode;
184
+
185
+ /**
186
+ * TSL function for creating a depth-of-field effect (DOF) for post processing.
187
+ *
188
+ * @tsl
189
+ * @function
190
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
191
+ * @param {Node<float>} viewZNode - Represents the viewZ depth values of the scene.
192
+ * @param {Node<float> | number} focus - Defines the effect's focus which is the distance along the camera's look direction in world units.
193
+ * @param {Node<float> | number} aperture - Defines the effect's aperture.
194
+ * @param {Node<float> | number} maxblur - Defines the effect's maximum blur.
195
+ * @returns {DepthOfFieldNode}
196
+ */
197
+ export const dof = ( node, viewZNode, focus = 1, aperture = 0.025, maxblur = 1 ) => nodeObject( new DepthOfFieldNode( convertToTexture( node ), nodeObject( viewZNode ), nodeObject( focus ), nodeObject( aperture ), nodeObject( maxblur ) ) );
@@ -0,0 +1,103 @@
1
+ import { TempNode } from 'three/webgpu';
2
+ import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl';
3
+
4
+ /**
5
+ * Post processing node for creating dot-screen effect.
6
+ *
7
+ * @augments TempNode
8
+ */
9
+ class DotScreenNode extends TempNode {
10
+
11
+ static get type() {
12
+
13
+ return 'DotScreenNode';
14
+
15
+ }
16
+
17
+ /**
18
+ * Constructs a new dot screen node.
19
+ *
20
+ * @param {Node} inputNode - The node that represents the input of the effect.
21
+ * @param {number} [angle=1.57] - The rotation of the effect in radians.
22
+ * @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots.
23
+ */
24
+ constructor( inputNode, angle = 1.57, scale = 1 ) {
25
+
26
+ super( 'vec4' );
27
+
28
+ /**
29
+ * The node that represents the input of the effect.
30
+ *
31
+ * @type {Node}
32
+ */
33
+ this.inputNode = inputNode;
34
+
35
+ /**
36
+ * A uniform node that represents the rotation of the effect in radians.
37
+ *
38
+ * @type {UniformNode<float>}
39
+ */
40
+ this.angle = uniform( angle );
41
+
42
+ /**
43
+ * A uniform node that represents the scale of the effect. A higher value means smaller dots.
44
+ *
45
+ * @type {UniformNode<float>}
46
+ */
47
+ this.scale = uniform( scale );
48
+
49
+ }
50
+
51
+ /**
52
+ * This method is used to setup the effect's TSL code.
53
+ *
54
+ * @param {NodeBuilder} builder - The current node builder.
55
+ * @return {ShaderCallNodeInternal}
56
+ */
57
+ setup() {
58
+
59
+ const inputNode = this.inputNode;
60
+
61
+ const pattern = Fn( () => {
62
+
63
+ const s = sin( this.angle );
64
+ const c = cos( this.angle );
65
+
66
+ const tex = uv().mul( screenSize );
67
+ const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
68
+
69
+ return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
70
+
71
+ } );
72
+
73
+ const dotScreen = Fn( () => {
74
+
75
+ const color = inputNode;
76
+
77
+ const average = add( color.r, color.g, color.b ).div( 3 );
78
+
79
+ return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
80
+
81
+ } );
82
+
83
+ const outputNode = dotScreen();
84
+
85
+ return outputNode;
86
+
87
+ }
88
+
89
+ }
90
+
91
+ export default DotScreenNode;
92
+
93
+ /**
94
+ * TSL function for creating a dot-screen node for post processing.
95
+ *
96
+ * @tsl
97
+ * @function
98
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
99
+ * @param {number} [angle=1.57] - The rotation of the effect in radians.
100
+ * @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots.
101
+ * @returns {DotScreenNode}
102
+ */
103
+ export const dotScreen = ( node, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), angle, scale ) );