@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,410 @@
1
+ import * as THREE from 'three';
2
+
3
+ class SceneOptimizer {
4
+
5
+ constructor( scene, options = {} ) {
6
+
7
+ this.scene = scene;
8
+ this.debug = options.debug || false;
9
+
10
+ }
11
+
12
+ bufferToHash( buffer ) {
13
+
14
+ let hash = 0;
15
+ if ( buffer.byteLength !== 0 ) {
16
+
17
+ let uintArray;
18
+ if ( buffer.buffer ) {
19
+
20
+ uintArray = new Uint8Array(
21
+ buffer.buffer,
22
+ buffer.byteOffset,
23
+ buffer.byteLength
24
+ );
25
+
26
+ } else {
27
+
28
+ uintArray = new Uint8Array( buffer );
29
+
30
+ }
31
+
32
+ for ( let i = 0; i < buffer.byteLength; i ++ ) {
33
+
34
+ const byte = uintArray[ i ];
35
+ hash = ( hash << 5 ) - hash + byte;
36
+ hash |= 0;
37
+
38
+ }
39
+
40
+ }
41
+
42
+ return hash;
43
+
44
+ }
45
+
46
+ getMaterialPropertiesHash( material ) {
47
+
48
+ const mapProps = [
49
+ 'map',
50
+ 'alphaMap',
51
+ 'aoMap',
52
+ 'bumpMap',
53
+ 'displacementMap',
54
+ 'emissiveMap',
55
+ 'envMap',
56
+ 'lightMap',
57
+ 'metalnessMap',
58
+ 'normalMap',
59
+ 'roughnessMap',
60
+ ];
61
+
62
+ const mapHash = mapProps
63
+ .map( ( prop ) => {
64
+
65
+ const map = material[ prop ];
66
+ if ( ! map ) return 0;
67
+ return `${map.uuid}_${map.offset.x}_${map.offset.y}_${map.repeat.x}_${map.repeat.y}_${map.rotation}`;
68
+
69
+ } )
70
+ .join( '|' );
71
+
72
+ const physicalProps = [
73
+ 'transparent',
74
+ 'opacity',
75
+ 'alphaTest',
76
+ 'alphaToCoverage',
77
+ 'side',
78
+ 'vertexColors',
79
+ 'visible',
80
+ 'blending',
81
+ 'wireframe',
82
+ 'flatShading',
83
+ 'premultipliedAlpha',
84
+ 'dithering',
85
+ 'toneMapped',
86
+ 'depthTest',
87
+ 'depthWrite',
88
+ 'metalness',
89
+ 'roughness',
90
+ 'clearcoat',
91
+ 'clearcoatRoughness',
92
+ 'sheen',
93
+ 'sheenRoughness',
94
+ 'transmission',
95
+ 'thickness',
96
+ 'attenuationDistance',
97
+ 'ior',
98
+ 'iridescence',
99
+ 'iridescenceIOR',
100
+ 'iridescenceThicknessRange',
101
+ 'reflectivity',
102
+ ]
103
+ .map( ( prop ) => {
104
+
105
+ if ( typeof material[ prop ] === 'undefined' ) return 0;
106
+ if ( material[ prop ] === null ) return 0;
107
+ return material[ prop ].toString();
108
+
109
+ } )
110
+ .join( '|' );
111
+
112
+ const emissiveHash = material.emissive ? material.emissive.getHexString() : 0;
113
+ const attenuationHash = material.attenuationColor
114
+ ? material.attenuationColor.getHexString()
115
+ : 0;
116
+ const sheenColorHash = material.sheenColor
117
+ ? material.sheenColor.getHexString()
118
+ : 0;
119
+
120
+ return [
121
+ material.type,
122
+ physicalProps,
123
+ mapHash,
124
+ emissiveHash,
125
+ attenuationHash,
126
+ sheenColorHash,
127
+ ].join( '_' );
128
+
129
+ }
130
+
131
+ getAttributesSignature( geometry ) {
132
+
133
+ return Object.keys( geometry.attributes )
134
+ .sort()
135
+ .map( ( name ) => {
136
+
137
+ const attribute = geometry.attributes[ name ];
138
+ return `${name}_${attribute.itemSize}_${attribute.normalized}`;
139
+
140
+ } )
141
+ .join( '|' );
142
+
143
+ }
144
+
145
+ getGeometryHash( geometry ) {
146
+
147
+ const indexHash = geometry.index
148
+ ? this.bufferToHash( geometry.index.array )
149
+ : 'noIndex';
150
+ const positionHash = this.bufferToHash( geometry.attributes.position.array );
151
+ const attributesSignature = this.getAttributesSignature( geometry );
152
+ return `${indexHash}_${positionHash}_${attributesSignature}`;
153
+
154
+ }
155
+
156
+ getBatchKey( materialProps, attributesSignature ) {
157
+
158
+ return `${materialProps}_${attributesSignature}`;
159
+
160
+ }
161
+
162
+ analyzeModel() {
163
+
164
+ const batchGroups = new Map();
165
+ const singleGroups = new Map();
166
+ const uniqueGeometries = new Set();
167
+
168
+ this.scene.updateMatrixWorld( true );
169
+ this.scene.traverse( ( node ) => {
170
+
171
+ if ( ! node.isMesh ) return;
172
+
173
+ const materialProps = this.getMaterialPropertiesHash( node.material );
174
+ const attributesSignature = this.getAttributesSignature( node.geometry );
175
+ const batchKey = this.getBatchKey( materialProps, attributesSignature );
176
+ const geometryHash = this.getGeometryHash( node.geometry );
177
+ uniqueGeometries.add( geometryHash );
178
+
179
+ if ( ! batchGroups.has( batchKey ) ) {
180
+
181
+ batchGroups.set( batchKey, {
182
+ meshes: [],
183
+ geometryStats: new Map(),
184
+ totalInstances: 0,
185
+ materialProps: node.material.clone(),
186
+ } );
187
+
188
+ }
189
+
190
+ const group = batchGroups.get( batchKey );
191
+ group.meshes.push( node );
192
+ group.totalInstances ++;
193
+
194
+ if ( ! group.geometryStats.has( geometryHash ) ) {
195
+
196
+ group.geometryStats.set( geometryHash, {
197
+ count: 0,
198
+ vertices: node.geometry.attributes.position.count,
199
+ indices: node.geometry.index ? node.geometry.index.count : 0,
200
+ geometry: node.geometry,
201
+ } );
202
+
203
+ }
204
+
205
+ group.geometryStats.get( geometryHash ).count ++;
206
+
207
+ } );
208
+
209
+ // Move single instance groups to singleGroups
210
+ for ( const [ batchKey, group ] of batchGroups ) {
211
+
212
+ if ( group.totalInstances === 1 ) {
213
+
214
+ singleGroups.set( batchKey, group );
215
+ batchGroups.delete( batchKey );
216
+
217
+ }
218
+
219
+ }
220
+
221
+ return { batchGroups, singleGroups, uniqueGeometries: uniqueGeometries.size };
222
+
223
+ }
224
+
225
+ createBatchedMeshes( batchGroups ) {
226
+
227
+ const meshesToRemove = new Set();
228
+
229
+ for ( const [ , group ] of batchGroups ) {
230
+
231
+ const maxGeometries = group.totalInstances;
232
+ const maxVertices = Array.from( group.geometryStats.values() ).reduce(
233
+ ( sum, stats ) => sum + stats.vertices,
234
+ 0
235
+ );
236
+ const maxIndices = Array.from( group.geometryStats.values() ).reduce(
237
+ ( sum, stats ) => sum + stats.indices,
238
+ 0
239
+ );
240
+
241
+ const batchedMaterial = new group.materialProps.constructor( group.materialProps );
242
+
243
+ if ( batchedMaterial.color !== undefined ) {
244
+
245
+ // Reset color to white, color will be set per instance
246
+ batchedMaterial.color.set( 1, 1, 1 );
247
+
248
+ }
249
+
250
+ const batchedMesh = new THREE.BatchedMesh(
251
+ maxGeometries,
252
+ maxVertices,
253
+ maxIndices,
254
+ batchedMaterial
255
+ );
256
+
257
+ const referenceMesh = group.meshes[ 0 ];
258
+ batchedMesh.name = `${referenceMesh.name}_batch`;
259
+
260
+ const geometryIds = new Map();
261
+ const inverseParentMatrix = new THREE.Matrix4();
262
+
263
+ if ( referenceMesh.parent ) {
264
+
265
+ referenceMesh.parent.updateWorldMatrix( true, false );
266
+ inverseParentMatrix.copy( referenceMesh.parent.matrixWorld ).invert();
267
+
268
+ }
269
+
270
+ for ( const mesh of group.meshes ) {
271
+
272
+ const geometryHash = this.getGeometryHash( mesh.geometry );
273
+
274
+ if ( ! geometryIds.has( geometryHash ) ) {
275
+
276
+ geometryIds.set( geometryHash, batchedMesh.addGeometry( mesh.geometry ) );
277
+
278
+ }
279
+
280
+ const geometryId = geometryIds.get( geometryHash );
281
+ const instanceId = batchedMesh.addInstance( geometryId );
282
+
283
+ const localMatrix = new THREE.Matrix4();
284
+ mesh.updateWorldMatrix( true, false );
285
+ localMatrix.copy( mesh.matrixWorld );
286
+ if ( referenceMesh.parent ) {
287
+
288
+ localMatrix.premultiply( inverseParentMatrix );
289
+
290
+ }
291
+
292
+ batchedMesh.setMatrixAt( instanceId, localMatrix );
293
+ batchedMesh.setColorAt( instanceId, mesh.material.color );
294
+
295
+ meshesToRemove.add( mesh );
296
+
297
+ }
298
+
299
+ if ( referenceMesh.parent ) {
300
+
301
+ referenceMesh.parent.add( batchedMesh );
302
+
303
+ }
304
+
305
+ }
306
+
307
+ return meshesToRemove;
308
+
309
+ }
310
+
311
+ removeEmptyNodes( object ) {
312
+
313
+ const children = [ ...object.children ];
314
+
315
+ for ( const child of children ) {
316
+
317
+ this.removeEmptyNodes( child );
318
+
319
+ if ( ( child instanceof THREE.Group || child.constructor === THREE.Object3D )
320
+ && child.children.length === 0 ) {
321
+
322
+ object.remove( child );
323
+
324
+ }
325
+
326
+ }
327
+
328
+ }
329
+
330
+ disposeMeshes( meshesToRemove ) {
331
+
332
+ meshesToRemove.forEach( ( mesh ) => {
333
+
334
+ if ( mesh.parent ) {
335
+
336
+ mesh.parent.remove( mesh );
337
+
338
+ }
339
+
340
+ if ( mesh.geometry ) mesh.geometry.dispose();
341
+ if ( mesh.material ) {
342
+
343
+ if ( Array.isArray( mesh.material ) ) {
344
+
345
+ mesh.material.forEach( ( m ) => m.dispose() );
346
+
347
+ } else {
348
+
349
+ mesh.material.dispose();
350
+
351
+ }
352
+
353
+ }
354
+
355
+ } );
356
+
357
+ }
358
+
359
+ logDebugInfo( stats ) {
360
+
361
+ console.group( 'Scene Optimization Results' );
362
+ console.log( `Original meshes: ${stats.originalMeshes}` );
363
+ console.log( `Batched into: ${stats.batchedMeshes} BatchedMesh` );
364
+ console.log( `Single meshes: ${stats.singleMeshes} Mesh` );
365
+ console.log( `Total draw calls: ${stats.drawCalls}` );
366
+ console.log( `Reduction Ratio: ${stats.reductionRatio}% fewer draw calls` );
367
+ console.groupEnd();
368
+
369
+ }
370
+
371
+ toBatchedMesh() {
372
+
373
+ const { batchGroups, singleGroups, uniqueGeometries } = this.analyzeModel();
374
+ const meshesToRemove = this.createBatchedMeshes( batchGroups );
375
+
376
+ this.disposeMeshes( meshesToRemove );
377
+ this.removeEmptyNodes( this.scene );
378
+
379
+ if ( this.debug ) {
380
+
381
+ const totalOriginalMeshes = meshesToRemove.size + singleGroups.size;
382
+ const totalFinalMeshes = batchGroups.size + singleGroups.size;
383
+
384
+ const stats = {
385
+ originalMeshes: totalOriginalMeshes,
386
+ batchedMeshes: batchGroups.size,
387
+ singleMeshes: singleGroups.size,
388
+ drawCalls: totalFinalMeshes,
389
+ uniqueGeometries: uniqueGeometries,
390
+ reductionRatio: ( ( 1 - totalFinalMeshes / totalOriginalMeshes ) * 100 ).toFixed( 1 ),
391
+ };
392
+
393
+ this.logDebugInfo( stats );
394
+
395
+ }
396
+
397
+ return this.scene;
398
+
399
+ }
400
+
401
+ // Placeholder for future implementation
402
+ toInstancingMesh() {
403
+
404
+ throw new Error( 'InstancedMesh optimization not implemented yet' );
405
+
406
+ }
407
+
408
+ }
409
+
410
+ export { SceneOptimizer };
@@ -174,8 +174,8 @@ function reduceVertices( object, func, initialValue ) {
174
174
  }
175
175
 
176
176
  /**
177
- * @param {InstancedMesh}
178
- * @param {function(int, int):int}
177
+ * @param {InstancedMesh} mesh
178
+ * @param {function(int, int):int} compareFn
179
179
  */
180
180
  function sortInstancedMesh( mesh, compareFn ) {
181
181
 
@@ -1,13 +1,12 @@
1
1
  import {
2
2
  DoubleSide,
3
- LinearFilter,
3
+ CanvasTexture,
4
4
  Mesh,
5
5
  MeshBasicMaterial,
6
6
  OrthographicCamera,
7
7
  PlaneGeometry,
8
8
  Scene,
9
9
  ShaderMaterial,
10
- Texture,
11
10
  UniformsUtils
12
11
  } from 'three';
13
12
  import { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';
@@ -93,13 +92,9 @@ class ShadowMapViewer {
93
92
  context.fillStyle = 'rgba( 255, 0, 0, 1 )';
94
93
  context.fillText( light.name, 0, 20 );
95
94
 
96
- const labelTexture = new Texture( labelCanvas );
97
- labelTexture.magFilter = LinearFilter;
98
- labelTexture.minFilter = LinearFilter;
99
- labelTexture.needsUpdate = true;
95
+ const labelTexture = new CanvasTexture( labelCanvas );
100
96
 
101
- const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide } );
102
- labelMaterial.transparent = true;
97
+ const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide, transparent: true } );
103
98
 
104
99
  const labelPlane = new PlaneGeometry( labelCanvas.width, labelCanvas.height );
105
100
  labelMesh = new Mesh( labelPlane, labelMaterial );
@@ -0,0 +1,201 @@
1
+ import {
2
+ DoubleSide,
3
+ CanvasTexture,
4
+ Mesh,
5
+ MeshBasicMaterial,
6
+ NodeMaterial,
7
+ OrthographicCamera,
8
+ PlaneGeometry,
9
+ Scene,
10
+ Texture
11
+ } from 'three';
12
+ import { texture } from 'three/tsl';
13
+
14
+ /**
15
+ * This is a helper for visualising a given light's shadow map.
16
+ * It works for shadow casting lights: DirectionalLight and SpotLight.
17
+ * It renders out the shadow map and displays it on a HUD.
18
+ *
19
+ * Example usage:
20
+ * 1) Import ShadowMapViewer into your app.
21
+ *
22
+ * 2) Create a shadow casting light and name it optionally:
23
+ * let light = new DirectionalLight( 0xffffff, 1 );
24
+ * light.castShadow = true;
25
+ * light.name = 'Sun';
26
+ *
27
+ * 3) Create a shadow map viewer for that light and set its size and position optionally:
28
+ * let shadowMapViewer = new ShadowMapViewer( light );
29
+ * shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
30
+ * shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
31
+ *
32
+ * 4) Render the shadow map viewer in your render loop:
33
+ * shadowMapViewer.render( renderer );
34
+ *
35
+ * 5) Optionally: Update the shadow map viewer on window resize:
36
+ * shadowMapViewer.updateForWindowResize();
37
+ *
38
+ * 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
39
+ */
40
+
41
+ class ShadowMapViewer {
42
+
43
+ constructor( light ) {
44
+
45
+ //- Internals
46
+ const scope = this;
47
+ const doRenderLabel = ( light.name !== undefined && light.name !== '' );
48
+ let currentAutoClear;
49
+
50
+ //Holds the initial position and dimension of the HUD
51
+ const frame = {
52
+ x: 10,
53
+ y: 10,
54
+ width: 256,
55
+ height: 256
56
+ };
57
+
58
+ const camera = new OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 10 );
59
+ camera.position.set( 0, 0, 2 );
60
+ const scene = new Scene();
61
+
62
+ //HUD for shadow map
63
+
64
+ const material = new NodeMaterial();
65
+
66
+ const shadowMapUniform = texture( new Texture() );
67
+ material.fragmentNode = shadowMapUniform;
68
+
69
+ const plane = new PlaneGeometry( frame.width, frame.height );
70
+ const mesh = new Mesh( plane, material );
71
+
72
+ scene.add( mesh );
73
+
74
+ //Label for light's name
75
+ let labelCanvas, labelMesh;
76
+
77
+ if ( doRenderLabel ) {
78
+
79
+ labelCanvas = document.createElement( 'canvas' );
80
+
81
+ const context = labelCanvas.getContext( '2d' );
82
+ context.font = 'Bold 20px Arial';
83
+
84
+ const labelWidth = context.measureText( light.name ).width;
85
+ labelCanvas.width = labelWidth;
86
+ labelCanvas.height = 25; //25 to account for g, p, etc.
87
+
88
+ context.font = 'Bold 20px Arial';
89
+ context.fillStyle = 'rgba( 255, 0, 0, 1 )';
90
+ context.fillText( light.name, 0, 20 );
91
+
92
+ const labelTexture = new CanvasTexture( labelCanvas );
93
+
94
+ const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide, transparent: true } );
95
+
96
+ const labelPlane = new PlaneGeometry( labelCanvas.width, labelCanvas.height );
97
+ labelMesh = new Mesh( labelPlane, labelMaterial );
98
+
99
+ scene.add( labelMesh );
100
+
101
+ }
102
+
103
+ function resetPosition() {
104
+
105
+ scope.position.set( scope.position.x, scope.position.y );
106
+
107
+ }
108
+
109
+ //- API
110
+ // Set to false to disable displaying this shadow map
111
+ this.enabled = true;
112
+
113
+ // Set the size of the displayed shadow map on the HUD
114
+ this.size = {
115
+ width: frame.width,
116
+ height: frame.height,
117
+ set: function ( width, height ) {
118
+
119
+ this.width = width;
120
+ this.height = height;
121
+
122
+ mesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );
123
+
124
+ //Reset the position as it is off when we scale stuff
125
+ resetPosition();
126
+
127
+ }
128
+ };
129
+
130
+ // Set the position of the displayed shadow map on the HUD
131
+ this.position = {
132
+ x: frame.x,
133
+ y: frame.y,
134
+ set: function ( x, y ) {
135
+
136
+ this.x = x;
137
+ this.y = y;
138
+
139
+ const width = scope.size.width;
140
+ const height = scope.size.height;
141
+
142
+ mesh.position.set( - window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0 );
143
+
144
+ if ( doRenderLabel ) labelMesh.position.set( mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0 );
145
+
146
+ }
147
+ };
148
+
149
+ this.render = function ( renderer ) {
150
+
151
+ if ( this.enabled ) {
152
+
153
+ //Because a light's .shadowMap is only initialised after the first render pass
154
+ //we have to make sure the correct map is sent into the shader, otherwise we
155
+ //always end up with the scene's first added shadow casting light's shadowMap
156
+ //in the shader
157
+ //See: https://github.com/mrdoob/three.js/issues/5932
158
+ shadowMapUniform.value = light.shadow.map.texture;
159
+
160
+ currentAutoClear = renderer.autoClear;
161
+ renderer.autoClear = false; // To allow render overlay
162
+ renderer.clearDepth();
163
+ renderer.render( scene, camera );
164
+ renderer.autoClear = currentAutoClear;
165
+
166
+ }
167
+
168
+ };
169
+
170
+ this.updateForWindowResize = function () {
171
+
172
+ if ( this.enabled ) {
173
+
174
+ camera.left = window.innerWidth / - 2;
175
+ camera.right = window.innerWidth / 2;
176
+ camera.top = window.innerHeight / 2;
177
+ camera.bottom = window.innerHeight / - 2;
178
+ camera.updateProjectionMatrix();
179
+
180
+ this.update();
181
+
182
+ }
183
+
184
+ };
185
+
186
+ this.update = function () {
187
+
188
+ this.position.set( this.position.x, this.position.y );
189
+ this.size.set( this.size.width, this.size.height );
190
+
191
+ };
192
+
193
+ //Force an update to set position/size
194
+ this.update();
195
+
196
+ }
197
+
198
+ }
199
+
200
+
201
+ export { ShadowMapViewer };