@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,306 @@
1
+ import ShadowNode from './ShadowNode.js';
2
+ import { uniform } from '../core/UniformNode.js';
3
+ import { float, vec2, If, Fn, nodeObject } from '../tsl/TSLBase.js';
4
+ import { reference } from '../accessors/ReferenceNode.js';
5
+ import { texture } from '../accessors/TextureNode.js';
6
+ import { max, abs, sign } from '../math/MathNode.js';
7
+ import { sub, div } from '../math/OperatorNode.js';
8
+ import { renderGroup } from '../core/UniformGroupNode.js';
9
+ import { Vector2 } from '../../math/Vector2.js';
10
+ import { Vector4 } from '../../math/Vector4.js';
11
+ import { Color } from '../../math/Color.js';
12
+ import { BasicShadowMap } from '../../constants.js';
13
+
14
+ const _clearColor = /*@__PURE__*/ new Color();
15
+
16
+ // cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
17
+ // vector suitable for 2D texture mapping. This code uses the following layout for the
18
+ // 2D texture:
19
+ //
20
+ // xzXZ
21
+ // y Y
22
+ //
23
+ // Y - Positive y direction
24
+ // y - Negative y direction
25
+ // X - Positive x direction
26
+ // x - Negative x direction
27
+ // Z - Positive z direction
28
+ // z - Negative z direction
29
+ //
30
+ // Source and test bed:
31
+ // https://gist.github.com/tschw/da10c43c467ce8afd0c4
32
+
33
+ export const cubeToUV = /*@__PURE__*/ Fn( ( [ pos, texelSizeY ] ) => {
34
+
35
+ const v = pos.toVar();
36
+
37
+ // Number of texels to avoid at the edge of each square
38
+
39
+ const absV = abs( v );
40
+
41
+ // Intersect unit cube
42
+
43
+ const scaleToCube = div( 1.0, max( absV.x, max( absV.y, absV.z ) ) );
44
+ absV.mulAssign( scaleToCube );
45
+
46
+ // Apply scale to avoid seams
47
+
48
+ // two texels less per square (one texel will do for NEAREST)
49
+ v.mulAssign( scaleToCube.mul( texelSizeY.mul( 2 ).oneMinus() ) );
50
+
51
+ // Unwrap
52
+
53
+ // space: -1 ... 1 range for each square
54
+ //
55
+ // #X## dim := ( 4 , 2 )
56
+ // # # center := ( 1 , 1 )
57
+
58
+ const planar = vec2( v.xy ).toVar();
59
+
60
+ const almostATexel = texelSizeY.mul( 1.5 );
61
+ const almostOne = almostATexel.oneMinus();
62
+
63
+ If( absV.z.greaterThanEqual( almostOne ), () => {
64
+
65
+ If( v.z.greaterThan( 0.0 ), () => {
66
+
67
+ planar.x.assign( sub( 4.0, v.x ) );
68
+
69
+ } );
70
+
71
+ } ).ElseIf( absV.x.greaterThanEqual( almostOne ), () => {
72
+
73
+ const signX = sign( v.x );
74
+ planar.x.assign( v.z.mul( signX ).add( signX.mul( 2.0 ) ) );
75
+
76
+ } ).ElseIf( absV.y.greaterThanEqual( almostOne ), () => {
77
+
78
+ const signY = sign( v.y );
79
+ planar.x.assign( v.x.add( signY.mul( 2.0 ) ).add( 2.0 ) );
80
+ planar.y.assign( v.z.mul( signY ).sub( 2.0 ) );
81
+
82
+ } );
83
+
84
+ // Transform to UV space
85
+
86
+ // scale := 0.5 / dim
87
+ // translate := ( center + 0.5 ) / dim
88
+ return vec2( 0.125, 0.25 ).mul( planar ).add( vec2( 0.375, 0.75 ) ).flipY();
89
+
90
+ } ).setLayout( {
91
+ name: 'cubeToUV',
92
+ type: 'vec2',
93
+ inputs: [
94
+ { name: 'pos', type: 'vec3' },
95
+ { name: 'texelSizeY', type: 'float' }
96
+ ]
97
+ } );
98
+
99
+ export const BasicPointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize } ) => {
100
+
101
+ return texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp );
102
+
103
+ } );
104
+
105
+ export const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize, shadow } ) => {
106
+
107
+ const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
108
+ const offset = vec2( - 1.0, 1.0 ).mul( radius ).mul( texelSize.y );
109
+
110
+ return texture( depthTexture, cubeToUV( bd3D.add( offset.xyy ), texelSize.y ) ).compare( dp )
111
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyy ), texelSize.y ) ).compare( dp ) )
112
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xyx ), texelSize.y ) ).compare( dp ) )
113
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyx ), texelSize.y ) ).compare( dp ) )
114
+ .add( texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp ) )
115
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxy ), texelSize.y ) ).compare( dp ) )
116
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxy ), texelSize.y ) ).compare( dp ) )
117
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxx ), texelSize.y ) ).compare( dp ) )
118
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxx ), texelSize.y ) ).compare( dp ) )
119
+ .mul( 1.0 / 9.0 );
120
+
121
+ } );
122
+
123
+ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow } ) => {
124
+
125
+ // for point lights, the uniform @vShadowCoord is re-purposed to hold
126
+ // the vector from the light to the world-space position of the fragment.
127
+ const lightToPosition = shadowCoord.xyz.toVar();
128
+ const lightToPositionLength = lightToPosition.length();
129
+
130
+ const cameraNearLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.near );
131
+ const cameraFarLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.far );
132
+ const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
133
+ const mapSize = uniform( shadow.mapSize ).setGroup( renderGroup );
134
+
135
+ const result = float( 1.0 ).toVar();
136
+
137
+ If( lightToPositionLength.sub( cameraFarLocal ).lessThanEqual( 0.0 ).and( lightToPositionLength.sub( cameraNearLocal ).greaterThanEqual( 0.0 ) ), () => {
138
+
139
+ // dp = normalized distance from light to fragment position
140
+ const dp = lightToPositionLength.sub( cameraNearLocal ).div( cameraFarLocal.sub( cameraNearLocal ) ).toVar(); // need to clamp?
141
+ dp.addAssign( bias );
142
+
143
+ // bd3D = base direction 3D
144
+ const bd3D = lightToPosition.normalize();
145
+ const texelSize = vec2( 1.0 ).div( mapSize.mul( vec2( 4.0, 2.0 ) ) );
146
+
147
+ // percentage-closer filtering
148
+ result.assign( filterFn( { depthTexture, bd3D, dp, texelSize, shadow } ) );
149
+
150
+ } );
151
+
152
+ return result;
153
+
154
+ } );
155
+
156
+ const _viewport = /*@__PURE__*/ new Vector4();
157
+ const _viewportSize = /*@__PURE__*/ new Vector2();
158
+ const _shadowMapSize = /*@__PURE__*/ new Vector2();
159
+
160
+
161
+ /**
162
+ * Represents the shadow implementation for point light nodes.
163
+ *
164
+ * @augments ShadowNode
165
+ */
166
+ class PointShadowNode extends ShadowNode {
167
+
168
+ static get type() {
169
+
170
+ return 'PointShadowNode';
171
+
172
+ }
173
+
174
+ /**
175
+ * Constructs a new point shadow node.
176
+ *
177
+ * @param {PointLight} light - The shadow casting point light.
178
+ * @param {?PointLightShadow} [shadow=null] - An optional point light shadow.
179
+ */
180
+ constructor( light, shadow = null ) {
181
+
182
+ super( light, shadow );
183
+
184
+ }
185
+
186
+ /**
187
+ * Overwrites the default implementation to return point light shadow specific
188
+ * filtering functions.
189
+ *
190
+ * @param {number} type - The shadow type.
191
+ * @return {Function} The filtering function.
192
+ */
193
+ getShadowFilterFn( type ) {
194
+
195
+ return type === BasicShadowMap ? BasicPointShadowFilter : PointShadowFilter;
196
+
197
+ }
198
+
199
+ /**
200
+ * Overwrites the default implementation so the unaltered shadow position is used.
201
+ *
202
+ * @param {NodeBuilder} builder - A reference to the current node builder.
203
+ * @param {Node<vec3>} shadowPosition - A node representing the shadow position.
204
+ * @return {Node<vec3>} The shadow coordinates.
205
+ */
206
+ setupShadowCoord( builder, shadowPosition ) {
207
+
208
+ return shadowPosition;
209
+
210
+ }
211
+
212
+ /**
213
+ * Overwrites the default implementation to only use point light specific
214
+ * shadow filter functions.
215
+ *
216
+ * @param {NodeBuilder} builder - A reference to the current node builder.
217
+ * @param {Object} inputs - A configuration object that defines the shadow filtering.
218
+ * @param {Function} inputs.filterFn - This function defines the filtering type of the shadow map e.g. PCF.
219
+ * @param {Texture} inputs.shadowTexture - A reference to the shadow map's texture.
220
+ * @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
221
+ * @param {Node<vec3>} inputs.shadowCoord - Shadow coordinates which are used to sample from the shadow map.
222
+ * @param {LightShadow} inputs.shadow - The light shadow.
223
+ * @return {Node<float>} The result node of the shadow filtering.
224
+ */
225
+ setupShadowFilter( builder, { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } ) {
226
+
227
+ return pointShadowFilter( { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } );
228
+
229
+ }
230
+
231
+ /**
232
+ * Overwrites the default implementation with point light specific
233
+ * rendering code.
234
+ *
235
+ * @param {NodeFrame} frame - A reference to the current node frame.
236
+ */
237
+ renderShadow( frame ) {
238
+
239
+ const { shadow, shadowMap, light } = this;
240
+ const { renderer, scene } = frame;
241
+
242
+ const shadowFrameExtents = shadow.getFrameExtents();
243
+
244
+ _shadowMapSize.copy( shadow.mapSize );
245
+ _shadowMapSize.multiply( shadowFrameExtents );
246
+
247
+ shadowMap.setSize( _shadowMapSize.width, _shadowMapSize.height );
248
+
249
+ _viewportSize.copy( shadow.mapSize );
250
+
251
+ //
252
+
253
+ const previousAutoClear = renderer.autoClear;
254
+
255
+ const previousClearColor = renderer.getClearColor( _clearColor );
256
+ const previousClearAlpha = renderer.getClearAlpha();
257
+
258
+ renderer.autoClear = false;
259
+ renderer.setClearColor( shadow.clearColor, shadow.clearAlpha );
260
+ renderer.clear();
261
+
262
+ const viewportCount = shadow.getViewportCount();
263
+
264
+ for ( let vp = 0; vp < viewportCount; vp ++ ) {
265
+
266
+ const viewport = shadow.getViewport( vp );
267
+
268
+ const x = _viewportSize.x * viewport.x;
269
+ const y = _shadowMapSize.y - _viewportSize.y - ( _viewportSize.y * viewport.y );
270
+
271
+ _viewport.set(
272
+ x,
273
+ y,
274
+ _viewportSize.x * viewport.z,
275
+ _viewportSize.y * viewport.w
276
+ );
277
+
278
+ shadowMap.viewport.copy( _viewport );
279
+
280
+ shadow.updateMatrices( light, vp );
281
+
282
+ renderer.render( scene, shadow.camera );
283
+
284
+ }
285
+
286
+ //
287
+
288
+ renderer.autoClear = previousAutoClear;
289
+ renderer.setClearColor( previousClearColor, previousClearAlpha );
290
+
291
+ }
292
+
293
+ }
294
+
295
+ export default PointShadowNode;
296
+
297
+ /**
298
+ * TSL function for creating an instance of `PointShadowNode`.
299
+ *
300
+ * @tsl
301
+ * @function
302
+ * @param {PointLight} light - The shadow casting point light.
303
+ * @param {?PointLightShadow} [shadow=null] - An optional point light shadow.
304
+ * @return {PointShadowNode} The created point shadow node.
305
+ */
306
+ export const pointShadow = ( light, shadow ) => nodeObject( new PointShadowNode( light, shadow ) );
@@ -1,30 +1,70 @@
1
1
  import AnalyticLightNode from './AnalyticLightNode.js';
2
- import { addLightNode } from './LightsNode.js';
3
2
  import { texture } from '../accessors/TextureNode.js';
4
3
  import { uniform } from '../core/UniformNode.js';
5
- import { objectViewPosition } from '../accessors/Object3DNode.js';
6
- import { addNodeClass } from '../core/Node.js';
4
+ import { lightViewPosition } from '../accessors/Lights.js';
5
+ import { renderGroup } from '../core/UniformGroupNode.js';
7
6
 
8
- import { RectAreaLight } from '../../lights/RectAreaLight.js';
9
7
  import { Matrix4 } from '../../math/Matrix4.js';
10
8
  import { Vector3 } from '../../math/Vector3.js';
9
+ import { NodeUpdateType } from '../core/constants.js';
11
10
 
12
11
  const _matrix41 = /*@__PURE__*/ new Matrix4();
13
12
  const _matrix42 = /*@__PURE__*/ new Matrix4();
14
13
 
15
- let ltcLib = null;
14
+ let _ltcLib = null;
16
15
 
16
+ /**
17
+ * Module for representing rect area lights as nodes.
18
+ *
19
+ * @augments AnalyticLightNode
20
+ */
17
21
  class RectAreaLightNode extends AnalyticLightNode {
18
22
 
23
+ static get type() {
24
+
25
+ return 'RectAreaLightNode';
26
+
27
+ }
28
+
29
+ /**
30
+ * Constructs a new rect area light node.
31
+ *
32
+ * @param {?RectAreaLight} [light=null] - The rect area light source.
33
+ */
19
34
  constructor( light = null ) {
20
35
 
21
36
  super( light );
22
37
 
23
- this.halfHeight = uniform( new Vector3() );
24
- this.halfWidth = uniform( new Vector3() );
38
+ /**
39
+ * Uniform node representing the half height of the are light.
40
+ *
41
+ * @type {UniformNode<vec3>}
42
+ */
43
+ this.halfHeight = uniform( new Vector3() ).setGroup( renderGroup );
44
+
45
+ /**
46
+ * Uniform node representing the half width of the are light.
47
+ *
48
+ * @type {UniformNode<vec3>}
49
+ */
50
+ this.halfWidth = uniform( new Vector3() ).setGroup( renderGroup );
51
+
52
+ /**
53
+ * The `updateType` is set to `NodeUpdateType.RENDER` since the light
54
+ * relies on `viewMatrix` which might vary per render call.
55
+ *
56
+ * @type {string}
57
+ * @default 'render'
58
+ */
59
+ this.updateType = NodeUpdateType.RENDER;
25
60
 
26
61
  }
27
62
 
63
+ /**
64
+ * Overwritten to updated rect area light specific uniforms.
65
+ *
66
+ * @param {NodeFrame} frame - A reference to the current node frame.
67
+ */
28
68
  update( frame ) {
29
69
 
30
70
  super.update( frame );
@@ -46,52 +86,48 @@ class RectAreaLightNode extends AnalyticLightNode {
46
86
 
47
87
  }
48
88
 
49
- setup( builder ) {
50
-
51
- super.setup( builder );
89
+ setupDirectRectArea( builder ) {
52
90
 
53
91
  let ltc_1, ltc_2;
54
92
 
55
93
  if ( builder.isAvailable( 'float32Filterable' ) ) {
56
94
 
57
- ltc_1 = texture( ltcLib.LTC_FLOAT_1 );
58
- ltc_2 = texture( ltcLib.LTC_FLOAT_2 );
95
+ ltc_1 = texture( _ltcLib.LTC_FLOAT_1 );
96
+ ltc_2 = texture( _ltcLib.LTC_FLOAT_2 );
59
97
 
60
98
  } else {
61
99
 
62
- ltc_1 = texture( ltcLib.LTC_HALF_1 );
63
- ltc_2 = texture( ltcLib.LTC_HALF_2 );
100
+ ltc_1 = texture( _ltcLib.LTC_HALF_1 );
101
+ ltc_2 = texture( _ltcLib.LTC_HALF_2 );
64
102
 
65
103
  }
66
104
 
67
105
  const { colorNode, light } = this;
68
- const lightingModel = builder.context.lightingModel;
69
106
 
70
- const lightPosition = objectViewPosition( light );
71
- const reflectedLight = builder.context.reflectedLight;
107
+ const lightPosition = lightViewPosition( light );
72
108
 
73
- lightingModel.directRectArea( {
109
+ return {
74
110
  lightColor: colorNode,
75
111
  lightPosition,
76
112
  halfWidth: this.halfWidth,
77
113
  halfHeight: this.halfHeight,
78
- reflectedLight,
79
114
  ltc_1,
80
115
  ltc_2
81
- }, builder.stack, builder );
116
+ };
82
117
 
83
118
  }
84
119
 
120
+ /**
121
+ * Used to configure the internal BRDF approximation texture data.
122
+ *
123
+ * @param {RectAreaLightTexturesLib} ltc - The BRDF approximation texture data.
124
+ */
85
125
  static setLTC( ltc ) {
86
126
 
87
- ltcLib = ltc;
127
+ _ltcLib = ltc;
88
128
 
89
129
  }
90
130
 
91
131
  }
92
132
 
93
133
  export default RectAreaLightNode;
94
-
95
- addNodeClass( 'RectAreaLightNode', RectAreaLightNode );
96
-
97
- addLightNode( RectAreaLight, RectAreaLightNode );
@@ -0,0 +1,92 @@
1
+ import Node from '../core/Node.js';
2
+ import { NodeUpdateType } from '../core/constants.js';
3
+ import { property } from '../tsl/TSLBase.js';
4
+ import { positionWorld } from '../accessors/Position.js';
5
+
6
+ /**
7
+ * Base class for all shadow nodes.
8
+ *
9
+ * Shadow nodes encapsulate shadow related logic and are always coupled to lighting nodes.
10
+ * Lighting nodes might share the same shadow node type or use specific ones depending on
11
+ * their requirements.
12
+ *
13
+ * @augments Node
14
+ */
15
+ class ShadowBaseNode extends Node {
16
+
17
+ static get type() {
18
+
19
+ return 'ShadowBaseNode';
20
+
21
+ }
22
+
23
+ /**
24
+ * Constructs a new shadow base node.
25
+ *
26
+ * @param {Light} light - The shadow casting light.
27
+ */
28
+ constructor( light ) {
29
+
30
+ super();
31
+
32
+ /**
33
+ * The shadow casting light.
34
+ *
35
+ * @type {Light}
36
+ */
37
+ this.light = light;
38
+
39
+ /**
40
+ * Overwritten since shadows are updated by default per render.
41
+ *
42
+ * @type {string}
43
+ * @default 'render'
44
+ */
45
+ this.updateBeforeType = NodeUpdateType.RENDER;
46
+
47
+ /**
48
+ * This flag can be used for type testing.
49
+ *
50
+ * @type {boolean}
51
+ * @readonly
52
+ * @default true
53
+ */
54
+ this.isShadowBaseNode = true;
55
+
56
+ }
57
+
58
+ /**
59
+ * Setups the shadow position node which is by default the predefined TSL node object `shadowPositionWorld`.
60
+ *
61
+ * @param {NodeBuilder} object - A configuration object that must at least hold a material reference.
62
+ */
63
+ setupShadowPosition( { context, material } ) {
64
+
65
+ // Use assign inside an Fn()
66
+
67
+ shadowPositionWorld.assign( material.shadowPositionNode || context.shadowPositionWorld || positionWorld );
68
+
69
+ }
70
+
71
+ /**
72
+ * Can be called when the shadow isn't required anymore. That can happen when
73
+ * a lighting node stops casting shadows by setting {@link Object3D#castShadow}
74
+ * to `false`.
75
+ */
76
+ dispose() {
77
+
78
+ this.updateBeforeType = NodeUpdateType.NONE;
79
+
80
+ }
81
+
82
+ }
83
+
84
+ /**
85
+ * TSL object that represents the vertex position in world space during the shadow pass.
86
+ *
87
+ * @tsl
88
+ * @type {Node<vec3>}
89
+ */
90
+ export const shadowPositionWorld = /*@__PURE__*/ property( 'vec3', 'shadowPositionWorld' );
91
+
92
+ export default ShadowBaseNode;