@plastic-software/three 0.167.4 → 0.174.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +1 -1
- package/build/three.cjs +36217 -23964
- package/build/three.core.js +48830 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +10175 -46744
- package/build/three.module.min.js +2 -3
- package/build/three.tsl.js +550 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +44348 -50671
- package/build/three.webgpu.min.js +2 -3
- package/build/three.webgpu.nodes.js +70301 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +3 -15
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +61 -11
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/capabilities/WebGPU.js +1 -10
- package/examples/jsm/controls/ArcballControls.js +262 -231
- package/examples/jsm/controls/DragControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +801 -777
- package/examples/jsm/controls/PointerLockControls.js +26 -20
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +119 -68
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +442 -0
- package/examples/jsm/curves/NURBSCurve.js +33 -2
- package/examples/jsm/curves/NURBSUtils.js +3 -0
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +181 -109
- package/examples/jsm/exporters/KTX2Exporter.js +54 -23
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +11 -9
- package/examples/jsm/exporters/USDZExporter.js +50 -11
- package/examples/jsm/geometries/DecalGeometry.js +73 -21
- package/examples/jsm/geometries/TextGeometry.js +1 -12
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/interactive/InteractiveGroup.js +108 -51
- package/examples/jsm/interactive/SelectionHelper.js +3 -1
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/LightProbeGenerator.js +26 -12
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineGeometry.js +25 -0
- package/examples/jsm/lines/LineMaterial.js +0 -1
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/Line2.js +2 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
- package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +104 -2
- package/examples/jsm/loaders/BVHLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +15 -12
- package/examples/jsm/loaders/DDSLoader.js +42 -0
- package/examples/jsm/loaders/DRACOLoader.js +3 -1
- package/examples/jsm/loaders/FBXLoader.js +71 -22
- package/examples/jsm/loaders/GCodeLoader.js +4 -2
- package/examples/jsm/loaders/GLTFLoader.js +29 -14
- package/examples/jsm/loaders/KTX2Loader.js +160 -58
- package/examples/jsm/loaders/KTXLoader.js +4 -4
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +2 -1
- package/examples/jsm/loaders/MTLLoader.js +27 -7
- package/examples/jsm/loaders/MaterialXLoader.js +40 -14
- package/examples/jsm/loaders/NRRDLoader.js +1 -1
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +15 -12
- package/examples/jsm/loaders/PVRLoader.js +1 -1
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/TDSLoader.js +17 -18
- package/examples/jsm/loaders/VRMLLoader.js +17 -17
- package/examples/jsm/loaders/VTKLoader.js +4 -3
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/math/ConvexHull.js +1 -1
- package/examples/jsm/math/OBB.js +17 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
- package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
- package/examples/jsm/misc/Timer.js +27 -12
- package/examples/jsm/misc/Volume.js +28 -18
- package/examples/jsm/misc/VolumeSlice.js +19 -16
- package/examples/jsm/modifiers/CurveModifier.js +10 -8
- package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
- package/examples/jsm/objects/GroundedSkybox.js +4 -4
- package/examples/jsm/objects/LensflareMesh.js +324 -0
- package/examples/jsm/objects/Reflector.js +5 -2
- package/examples/jsm/objects/Sky.js +2 -2
- package/examples/jsm/objects/SkyMesh.js +14 -14
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/objects/Water2Mesh.js +11 -9
- package/examples/jsm/objects/WaterMesh.js +38 -33
- package/examples/jsm/physics/JoltPhysics.js +8 -8
- package/examples/jsm/physics/RapierPhysics.js +5 -5
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/BloomPass.js +2 -2
- package/examples/jsm/postprocessing/EffectComposer.js +1 -2
- package/examples/jsm/postprocessing/OutlinePass.js +37 -51
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/postprocessing/SAOPass.js +1 -2
- package/examples/jsm/postprocessing/SMAAPass.js +1 -3
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +2 -4
- package/examples/jsm/postprocessing/SSRPass.js +8 -4
- package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/renderers/SVGRenderer.js +6 -4
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/shaders/GodRaysShader.js +3 -3
- package/examples/jsm/shaders/OutputShader.js +6 -2
- package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +12 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
- package/examples/jsm/transpiler/TSLEncoder.js +96 -21
- package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
- package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
- package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
- package/examples/jsm/tsl/display/FXAANode.js +364 -0
- package/examples/jsm/tsl/display/FilmNode.js +100 -0
- package/examples/jsm/tsl/display/GTAONode.js +521 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
- package/examples/jsm/tsl/display/LensflareNode.js +278 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +750 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
- package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
- package/examples/jsm/tsl/display/SMAANode.js +767 -0
- package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
- package/examples/jsm/tsl/display/SSRNode.js +538 -0
- package/examples/jsm/tsl/display/Sepia.js +24 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
- package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
- package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
- package/examples/jsm/tsl/display/TransitionNode.js +140 -0
- package/examples/jsm/tsl/display/hashBlur.js +34 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
- package/examples/jsm/tsl/math/Bayer.js +18 -0
- package/examples/jsm/tsl/utils/Raymarching.js +65 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
- package/examples/jsm/utils/CameraUtils.js +4 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
- package/examples/jsm/utils/GeometryUtils.js +22 -19
- package/examples/jsm/utils/SceneOptimizer.js +410 -0
- package/examples/jsm/utils/SceneUtils.js +2 -2
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/UVsDebug.js +1 -1
- package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
- package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/package.json +14 -9
- package/src/Three.Core.js +182 -0
- package/src/Three.Legacy.js +0 -21
- package/src/Three.TSL.js +543 -0
- package/src/Three.WebGPU.Nodes.js +23 -0
- package/src/Three.WebGPU.js +13 -184
- package/src/Three.js +1 -176
- package/src/animation/AnimationClip.js +2 -2
- package/src/animation/AnimationObjectGroup.js +2 -2
- package/src/animation/AnimationUtils.js +1 -1
- package/src/animation/PropertyBinding.js +2 -2
- package/src/audio/Audio.js +379 -2
- package/src/audio/AudioAnalyser.js +58 -1
- package/src/audio/AudioContext.js +15 -0
- package/src/audio/AudioListener.js +76 -0
- package/src/audio/PositionalAudio.js +107 -0
- package/src/cameras/ArrayCamera.js +29 -0
- package/src/cameras/Camera.js +47 -0
- package/src/cameras/CubeCamera.js +66 -0
- package/src/cameras/OrthographicCamera.js +109 -0
- package/src/cameras/PerspectiveCamera.js +173 -34
- package/src/cameras/StereoCamera.js +48 -2
- package/src/constants.js +6 -6
- package/src/core/BufferAttribute.js +4 -9
- package/src/core/BufferGeometry.js +48 -8
- package/src/core/Clock.js +1 -1
- package/src/core/EventDispatcher.js +52 -8
- package/src/core/InterleavedBuffer.js +4 -13
- package/src/core/Object3D.js +573 -3
- package/src/core/RenderTarget.js +22 -4
- package/src/core/RenderTarget3D.js +22 -0
- package/src/core/RenderTargetArray.js +22 -0
- package/src/extras/Controls.js +104 -0
- package/src/extras/DataUtils.js +48 -8
- package/src/extras/Earcut.js +18 -7
- package/src/extras/ImageUtils.js +18 -11
- package/src/extras/PMREMGenerator.js +40 -9
- package/src/extras/ShapeUtils.js +24 -2
- package/src/extras/TextureUtils.js +96 -10
- package/src/extras/core/Curve.js +153 -53
- package/src/extras/core/CurvePath.js +63 -22
- package/src/extras/core/Interpolations.js +29 -3
- package/src/extras/core/Path.js +134 -1
- package/src/extras/core/Shape.js +66 -3
- package/src/extras/core/ShapePath.js +76 -0
- package/src/extras/curves/ArcCurve.js +22 -0
- package/src/extras/curves/CatmullRomCurve3.js +89 -18
- package/src/extras/curves/CubicBezierCurve.js +67 -0
- package/src/extras/curves/CubicBezierCurve3.js +50 -0
- package/src/extras/curves/EllipseCurve.js +102 -0
- package/src/extras/curves/LineCurve.js +36 -0
- package/src/extras/curves/LineCurve3.js +36 -0
- package/src/extras/curves/QuadraticBezierCurve.js +59 -0
- package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
- package/src/extras/curves/SplineCurve.js +48 -0
- package/src/geometries/BoxGeometry.js +38 -0
- package/src/geometries/CapsuleGeometry.js +34 -0
- package/src/geometries/CircleGeometry.js +40 -0
- package/src/geometries/ConeGeometry.js +38 -0
- package/src/geometries/CylinderGeometry.js +50 -4
- package/src/geometries/DodecahedronGeometry.js +32 -0
- package/src/geometries/EdgesGeometry.js +30 -2
- package/src/geometries/ExtrudeGeometry.js +52 -0
- package/src/geometries/IcosahedronGeometry.js +32 -0
- package/src/geometries/LatheGeometry.js +43 -3
- package/src/geometries/OctahedronGeometry.js +32 -0
- package/src/geometries/PlaneGeometry.js +34 -0
- package/src/geometries/PolyhedronGeometry.js +29 -0
- package/src/geometries/RingGeometry.js +36 -0
- package/src/geometries/ShapeGeometry.js +37 -0
- package/src/geometries/SphereGeometry.js +37 -0
- package/src/geometries/TetrahedronGeometry.js +32 -0
- package/src/geometries/TorusGeometry.js +35 -0
- package/src/geometries/TorusKnotGeometry.js +38 -0
- package/src/geometries/TubeGeometry.js +49 -0
- package/src/geometries/WireframeGeometry.js +32 -0
- package/src/helpers/ArrowHelper.js +60 -3
- package/src/helpers/AxesHelper.js +28 -0
- package/src/helpers/Box3Helper.js +28 -0
- package/src/helpers/BoxHelper.js +43 -7
- package/src/helpers/CameraHelper.js +61 -18
- package/src/helpers/DirectionalLightHelper.js +52 -0
- package/src/helpers/GridHelper.js +26 -0
- package/src/helpers/HemisphereLightHelper.js +39 -0
- package/src/helpers/PlaneHelper.js +33 -0
- package/src/helpers/PointLightHelper.js +43 -0
- package/src/helpers/PolarGridHelper.js +30 -0
- package/src/helpers/SkeletonHelper.js +39 -2
- package/src/helpers/SpotLightHelper.js +40 -0
- package/src/lights/AmbientLight.js +25 -0
- package/src/lights/DirectionalLight.js +57 -0
- package/src/lights/DirectionalLightShadow.js +15 -0
- package/src/lights/HemisphereLight.js +32 -0
- package/src/lights/Light.js +36 -0
- package/src/lights/LightProbe.js +43 -0
- package/src/lights/LightShadow.js +159 -0
- package/src/lights/PointLight.js +59 -0
- package/src/lights/PointLightShadow.js +21 -0
- package/src/lights/RectAreaLight.js +59 -0
- package/src/lights/SpotLight.js +102 -0
- package/src/lights/SpotLightShadow.js +24 -2
- package/src/lights/webgpu/IESSpotLight.js +21 -0
- package/src/loaders/Loader.js +132 -0
- package/src/loaders/MaterialLoader.js +7 -1
- package/src/loaders/nodes/NodeLoader.js +189 -0
- package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
- package/src/loaders/nodes/NodeObjectLoader.js +151 -0
- package/src/materials/LineDashedMaterial.js +0 -1
- package/src/materials/Material.js +469 -7
- package/src/materials/MeshPhongMaterial.js +1 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -2
- package/src/materials/MeshStandardMaterial.js +2 -2
- package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
- package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
- package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
- package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
- package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
- package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
- package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
- package/src/materials/nodes/NodeMaterial.js +1180 -0
- package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
- package/src/materials/nodes/PointsNodeMaterial.js +153 -0
- package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
- package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
- package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
- package/src/math/Box2.js +177 -0
- package/src/math/Box3.js +243 -0
- package/src/math/Color.js +343 -0
- package/src/math/ColorManagement.js +143 -102
- package/src/math/Cylindrical.js +65 -6
- package/src/math/Euler.js +137 -4
- package/src/math/Frustum.js +83 -0
- package/src/math/Interpolant.js +87 -8
- package/src/math/Line3.js +96 -2
- package/src/math/MathUtils.js +182 -19
- package/src/math/Matrix2.js +70 -0
- package/src/math/Matrix3.js +229 -4
- package/src/math/Matrix4.js +368 -3
- package/src/math/Plane.js +164 -2
- package/src/math/Quaternion.js +265 -9
- package/src/math/Ray.js +160 -0
- package/src/math/Sphere.js +147 -0
- package/src/math/Spherical.js +73 -11
- package/src/math/SphericalHarmonics3.js +112 -14
- package/src/math/Triangle.js +230 -2
- package/src/math/Vector2.js +396 -10
- package/src/math/Vector3.js +550 -13
- package/src/math/Vector4.js +415 -9
- package/src/math/interpolants/CubicInterpolant.js +10 -1
- package/src/math/interpolants/DiscreteInterpolant.js +10 -2
- package/src/math/interpolants/LinearInterpolant.js +13 -0
- package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
- package/src/nodes/Nodes.js +84 -166
- package/src/nodes/TSL.js +167 -0
- package/src/nodes/accessors/AccessorsUtils.js +39 -10
- package/src/nodes/accessors/Arrays.js +68 -0
- package/src/nodes/accessors/BatchNode.js +93 -26
- package/src/nodes/accessors/Bitangent.js +54 -0
- package/src/nodes/accessors/BufferAttributeNode.js +189 -11
- package/src/nodes/accessors/BufferNode.js +70 -5
- package/src/nodes/accessors/BuiltinNode.js +63 -0
- package/src/nodes/accessors/Camera.js +129 -0
- package/src/nodes/accessors/ClippingNode.js +152 -43
- package/src/nodes/accessors/CubeTextureNode.js +76 -13
- package/src/nodes/accessors/InstanceNode.js +118 -35
- package/src/nodes/accessors/InstancedMeshNode.js +50 -0
- package/src/nodes/accessors/Lights.js +129 -0
- package/src/nodes/accessors/MaterialNode.js +394 -58
- package/src/nodes/accessors/MaterialProperties.js +57 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +60 -18
- package/src/nodes/accessors/ModelNode.js +159 -12
- package/src/nodes/accessors/ModelViewProjectionNode.js +10 -36
- package/src/nodes/accessors/MorphNode.js +60 -13
- package/src/nodes/accessors/Normal.js +156 -0
- package/src/nodes/accessors/Object3DNode.js +154 -35
- package/src/nodes/accessors/PointUVNode.js +35 -6
- package/src/nodes/accessors/Position.js +64 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
- package/src/nodes/accessors/ReferenceNode.js +243 -6
- package/src/nodes/accessors/ReflectVector.js +36 -0
- package/src/nodes/accessors/RendererReferenceNode.js +57 -7
- package/src/nodes/accessors/SceneNode.js +98 -6
- package/src/nodes/accessors/SkinningNode.js +214 -21
- package/src/nodes/accessors/StorageBufferNode.js +288 -28
- package/src/nodes/accessors/StorageTextureNode.js +139 -12
- package/src/nodes/accessors/Tangent.js +62 -0
- package/src/nodes/accessors/Texture3DNode.js +98 -12
- package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +14 -34
- package/src/nodes/accessors/TextureNode.js +347 -34
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- package/src/nodes/display/ViewportDepthTextureNode.js +32 -9
- package/src/nodes/display/ViewportSharedTextureNode.js +32 -9
- package/src/nodes/display/ViewportTextureNode.js +68 -11
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- package/src/nodes/lighting/LightsNode.js +309 -86
- package/src/nodes/lighting/PointLightNode.js +66 -32
- package/src/nodes/lighting/PointShadowNode.js +306 -0
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- package/src/nodes/lighting/ShadowBaseNode.js +92 -0
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- package/src/nodes/materialx/lib/mx_noise.js +70 -70
- package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
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- package/src/nodes/math/MathUtils.js +47 -8
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- package/src/nodes/math/TriNoise3D.js +32 -32
- package/src/nodes/parsers/GLSLNodeFunction.js +16 -0
- package/src/nodes/parsers/GLSLNodeParser.js +11 -0
- package/src/nodes/pmrem/PMREMNode.js +188 -28
- package/src/nodes/pmrem/PMREMUtils.js +24 -24
- package/src/nodes/procedural/Checker.js +22 -0
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- package/src/nodes/tsl/TSLBase.js +31 -0
- package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +114 -98
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- package/src/nodes/utils/ConvertNode.js +39 -4
- package/src/nodes/utils/CubeMapNode.js +88 -8
- package/src/nodes/utils/Discard.js +24 -0
- package/src/nodes/utils/EquirectUVNode.js +39 -7
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- package/src/objects/LOD.js +120 -5
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- package/src/renderers/common/Backend.js +504 -44
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- package/src/renderers/common/Bindings.js +136 -19
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- package/src/renderers/common/BufferUtils.js +25 -0
- package/src/renderers/common/BundleGroup.js +83 -0
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- package/src/renderers/common/Sampler.js +30 -0
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- package/src/renderers/common/StorageInstancedBufferAttribute.js +31 -2
- package/src/renderers/common/StorageTexture.js +38 -0
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- package/src/renderers/common/TimestampQueryPool.js +98 -0
- package/src/renderers/common/Uniform.js +225 -3
- package/src/renderers/common/UniformBuffer.js +19 -0
- package/src/renderers/common/UniformsGroup.js +157 -6
- package/src/renderers/common/XRManager.js +1185 -0
- package/src/renderers/common/XRRenderTarget.js +74 -0
- package/src/renderers/common/extras/PMREMGenerator.js +211 -53
- package/src/renderers/common/nodes/NodeBuilderState.js +100 -6
- package/src/renderers/common/nodes/NodeLibrary.js +194 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +92 -4
- package/src/renderers/common/nodes/NodeSampler.js +28 -0
- package/src/renderers/common/nodes/NodeStorageBuffer.js +37 -3
- package/src/renderers/common/nodes/NodeUniform.js +285 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +29 -0
- package/src/renderers/common/nodes/NodeUniformsGroup.js +31 -18
- package/src/renderers/common/nodes/Nodes.js +390 -70
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
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- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +7 -7
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- package/src/renderers/webgl/WebGLBackground.js +24 -1
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +2 -0
- package/src/renderers/webgl/WebGLGeometries.js +0 -28
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLProgram.js +27 -29
- package/src/renderers/webgl/WebGLPrograms.js +24 -16
- package/src/renderers/webgl/WebGLState.js +68 -11
- package/src/renderers/webgl/WebGLTextures.js +49 -10
- package/src/renderers/webgl-fallback/WebGLBackend.js +1055 -238
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +5 -10
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +425 -48
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +64 -1
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +419 -14
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +281 -59
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +367 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +43 -0
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- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +78 -0
- package/src/renderers/webgpu/WebGPURenderer.js +45 -6
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +63 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +97 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +954 -147
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +29 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +147 -31
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +213 -31
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +146 -28
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +161 -7
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +333 -50
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +131 -3
- package/src/renderers/webxr/WebXRDepthSensing.js +1 -1
- package/src/renderers/webxr/WebXRManager.js +54 -32
- package/src/scenes/Fog.js +60 -0
- package/src/scenes/FogExp2.js +51 -0
- package/src/scenes/Scene.js +87 -0
- package/src/textures/Data3DTexture.js +2 -2
- package/src/textures/DepthTexture.js +2 -0
- package/src/textures/Source.js +2 -2
- package/src/textures/Texture.js +368 -5
- package/src/textures/VideoFrameTexture.js +35 -0
- package/src/utils.js +33 -1
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/controls/Controls.js +0 -32
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/objects/InstancedPoints.js +0 -21
- package/examples/jsm/shaders/MMDToonShader.js +0 -134
- package/examples/jsm/utils/GPUStatsPanel.js +0 -95
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
- package/src/nodes/accessors/BitangentNode.js +0 -13
- package/src/nodes/accessors/CameraNode.js +0 -19
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
- package/src/nodes/accessors/NormalNode.js +0 -14
- package/src/nodes/accessors/PositionNode.js +0 -10
- package/src/nodes/accessors/ReflectVectorNode.js +0 -10
- package/src/nodes/accessors/TangentNode.js +0 -23
- package/src/nodes/accessors/UVNode.js +0 -3
- package/src/nodes/core/NodeKeywords.js +0 -80
- package/src/nodes/core/UniformGroup.js +0 -13
- package/src/nodes/display/AfterImageNode.js +0 -152
- package/src/nodes/display/AnamorphicNode.js +0 -145
- package/src/nodes/display/BlendModeNode.js +0 -128
- package/src/nodes/display/ColorAdjustmentNode.js +0 -104
- package/src/nodes/display/DenoiseNode.js +0 -198
- package/src/nodes/display/DotScreenNode.js +0 -75
- package/src/nodes/display/FXAANode.js +0 -327
- package/src/nodes/display/FilmNode.js +0 -52
- package/src/nodes/display/GTAONode.js +0 -324
- package/src/nodes/display/GaussianBlurNode.js +0 -207
- package/src/nodes/display/Lut3DNode.js +0 -53
- package/src/nodes/display/RGBShiftNode.js +0 -49
- package/src/nodes/display/SepiaNode.js +0 -18
- package/src/nodes/display/TransitionNode.js +0 -76
- package/src/nodes/display/ViewportNode.js +0 -137
- package/src/nodes/fog/FogExp2Node.js +0 -34
- package/src/nodes/fog/FogNode.js +0 -48
- package/src/nodes/fog/FogRangeNode.js +0 -35
- package/src/nodes/lighting/LightNode.js +0 -57
- package/src/nodes/loaders/NodeLoader.js +0 -110
- package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
- package/src/nodes/loaders/NodeObjectLoader.js +0 -71
- package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
- package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
- package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
- package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
- package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
- package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
- package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
- package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
- package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
- package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
- package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
- package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
- package/src/nodes/materials/NodeMaterial.js +0 -680
- package/src/nodes/materials/PointsNodeMaterial.js +0 -39
- package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
- package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
- package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
- package/src/nodes/math/CondNode.js +0 -139
- package/src/nodes/math/HashNode.js +0 -34
- package/src/nodes/procedural/CheckerNode.js +0 -42
- package/src/nodes/utils/DiscardNode.js +0 -28
- package/src/nodes/utils/OscNode.js +0 -81
- package/src/nodes/utils/PackingNode.js +0 -55
- package/src/nodes/utils/TimerNode.js +0 -94
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import { BasicShadowMap } from '../../constants.js';
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const _clearColor = /*@__PURE__*/ new Color();
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// cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
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// vector suitable for 2D texture mapping. This code uses the following layout for the
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// 2D texture:
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//
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// xzXZ
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// y Y
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//
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// Y - Positive y direction
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// y - Negative y direction
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// X - Positive x direction
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// x - Negative x direction
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// Z - Positive z direction
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// z - Negative z direction
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//
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// Source and test bed:
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// https://gist.github.com/tschw/da10c43c467ce8afd0c4
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export const cubeToUV = /*@__PURE__*/ Fn( ( [ pos, texelSizeY ] ) => {
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const v = pos.toVar();
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// Number of texels to avoid at the edge of each square
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const absV = abs( v );
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// Intersect unit cube
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const scaleToCube = div( 1.0, max( absV.x, max( absV.y, absV.z ) ) );
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absV.mulAssign( scaleToCube );
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// Apply scale to avoid seams
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// two texels less per square (one texel will do for NEAREST)
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v.mulAssign( scaleToCube.mul( texelSizeY.mul( 2 ).oneMinus() ) );
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// Unwrap
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// space: -1 ... 1 range for each square
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//
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// #X## dim := ( 4 , 2 )
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// # # center := ( 1 , 1 )
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const planar = vec2( v.xy ).toVar();
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const almostATexel = texelSizeY.mul( 1.5 );
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const almostOne = almostATexel.oneMinus();
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If( absV.z.greaterThanEqual( almostOne ), () => {
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If( v.z.greaterThan( 0.0 ), () => {
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planar.x.assign( sub( 4.0, v.x ) );
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} );
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} ).ElseIf( absV.x.greaterThanEqual( almostOne ), () => {
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const signX = sign( v.x );
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planar.x.assign( v.z.mul( signX ).add( signX.mul( 2.0 ) ) );
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} ).ElseIf( absV.y.greaterThanEqual( almostOne ), () => {
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const signY = sign( v.y );
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planar.x.assign( v.x.add( signY.mul( 2.0 ) ).add( 2.0 ) );
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planar.y.assign( v.z.mul( signY ).sub( 2.0 ) );
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} );
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// Transform to UV space
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// scale := 0.5 / dim
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// translate := ( center + 0.5 ) / dim
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return vec2( 0.125, 0.25 ).mul( planar ).add( vec2( 0.375, 0.75 ) ).flipY();
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+
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} ).setLayout( {
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name: 'cubeToUV',
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type: 'vec2',
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inputs: [
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{ name: 'pos', type: 'vec3' },
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{ name: 'texelSizeY', type: 'float' }
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]
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} );
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export const BasicPointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize } ) => {
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return texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp );
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} );
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export const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize, shadow } ) => {
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const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
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const offset = vec2( - 1.0, 1.0 ).mul( radius ).mul( texelSize.y );
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+
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return texture( depthTexture, cubeToUV( bd3D.add( offset.xyy ), texelSize.y ) ).compare( dp )
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.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyy ), texelSize.y ) ).compare( dp ) )
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.add( texture( depthTexture, cubeToUV( bd3D.add( offset.xyx ), texelSize.y ) ).compare( dp ) )
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.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyx ), texelSize.y ) ).compare( dp ) )
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.add( texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp ) )
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.add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxy ), texelSize.y ) ).compare( dp ) )
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.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxy ), texelSize.y ) ).compare( dp ) )
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.add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxx ), texelSize.y ) ).compare( dp ) )
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.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxx ), texelSize.y ) ).compare( dp ) )
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.mul( 1.0 / 9.0 );
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+
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+
} );
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const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow } ) => {
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125
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// for point lights, the uniform @vShadowCoord is re-purposed to hold
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126
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// the vector from the light to the world-space position of the fragment.
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127
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+
const lightToPosition = shadowCoord.xyz.toVar();
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|
128
|
+
const lightToPositionLength = lightToPosition.length();
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129
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+
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130
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const cameraNearLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.near );
|
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131
|
+
const cameraFarLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.far );
|
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+
const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
|
|
133
|
+
const mapSize = uniform( shadow.mapSize ).setGroup( renderGroup );
|
|
134
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+
|
|
135
|
+
const result = float( 1.0 ).toVar();
|
|
136
|
+
|
|
137
|
+
If( lightToPositionLength.sub( cameraFarLocal ).lessThanEqual( 0.0 ).and( lightToPositionLength.sub( cameraNearLocal ).greaterThanEqual( 0.0 ) ), () => {
|
|
138
|
+
|
|
139
|
+
// dp = normalized distance from light to fragment position
|
|
140
|
+
const dp = lightToPositionLength.sub( cameraNearLocal ).div( cameraFarLocal.sub( cameraNearLocal ) ).toVar(); // need to clamp?
|
|
141
|
+
dp.addAssign( bias );
|
|
142
|
+
|
|
143
|
+
// bd3D = base direction 3D
|
|
144
|
+
const bd3D = lightToPosition.normalize();
|
|
145
|
+
const texelSize = vec2( 1.0 ).div( mapSize.mul( vec2( 4.0, 2.0 ) ) );
|
|
146
|
+
|
|
147
|
+
// percentage-closer filtering
|
|
148
|
+
result.assign( filterFn( { depthTexture, bd3D, dp, texelSize, shadow } ) );
|
|
149
|
+
|
|
150
|
+
} );
|
|
151
|
+
|
|
152
|
+
return result;
|
|
153
|
+
|
|
154
|
+
} );
|
|
155
|
+
|
|
156
|
+
const _viewport = /*@__PURE__*/ new Vector4();
|
|
157
|
+
const _viewportSize = /*@__PURE__*/ new Vector2();
|
|
158
|
+
const _shadowMapSize = /*@__PURE__*/ new Vector2();
|
|
159
|
+
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* Represents the shadow implementation for point light nodes.
|
|
163
|
+
*
|
|
164
|
+
* @augments ShadowNode
|
|
165
|
+
*/
|
|
166
|
+
class PointShadowNode extends ShadowNode {
|
|
167
|
+
|
|
168
|
+
static get type() {
|
|
169
|
+
|
|
170
|
+
return 'PointShadowNode';
|
|
171
|
+
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* Constructs a new point shadow node.
|
|
176
|
+
*
|
|
177
|
+
* @param {PointLight} light - The shadow casting point light.
|
|
178
|
+
* @param {?PointLightShadow} [shadow=null] - An optional point light shadow.
|
|
179
|
+
*/
|
|
180
|
+
constructor( light, shadow = null ) {
|
|
181
|
+
|
|
182
|
+
super( light, shadow );
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* Overwrites the default implementation to return point light shadow specific
|
|
188
|
+
* filtering functions.
|
|
189
|
+
*
|
|
190
|
+
* @param {number} type - The shadow type.
|
|
191
|
+
* @return {Function} The filtering function.
|
|
192
|
+
*/
|
|
193
|
+
getShadowFilterFn( type ) {
|
|
194
|
+
|
|
195
|
+
return type === BasicShadowMap ? BasicPointShadowFilter : PointShadowFilter;
|
|
196
|
+
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* Overwrites the default implementation so the unaltered shadow position is used.
|
|
201
|
+
*
|
|
202
|
+
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
203
|
+
* @param {Node<vec3>} shadowPosition - A node representing the shadow position.
|
|
204
|
+
* @return {Node<vec3>} The shadow coordinates.
|
|
205
|
+
*/
|
|
206
|
+
setupShadowCoord( builder, shadowPosition ) {
|
|
207
|
+
|
|
208
|
+
return shadowPosition;
|
|
209
|
+
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* Overwrites the default implementation to only use point light specific
|
|
214
|
+
* shadow filter functions.
|
|
215
|
+
*
|
|
216
|
+
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
217
|
+
* @param {Object} inputs - A configuration object that defines the shadow filtering.
|
|
218
|
+
* @param {Function} inputs.filterFn - This function defines the filtering type of the shadow map e.g. PCF.
|
|
219
|
+
* @param {Texture} inputs.shadowTexture - A reference to the shadow map's texture.
|
|
220
|
+
* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
|
|
221
|
+
* @param {Node<vec3>} inputs.shadowCoord - Shadow coordinates which are used to sample from the shadow map.
|
|
222
|
+
* @param {LightShadow} inputs.shadow - The light shadow.
|
|
223
|
+
* @return {Node<float>} The result node of the shadow filtering.
|
|
224
|
+
*/
|
|
225
|
+
setupShadowFilter( builder, { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } ) {
|
|
226
|
+
|
|
227
|
+
return pointShadowFilter( { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } );
|
|
228
|
+
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* Overwrites the default implementation with point light specific
|
|
233
|
+
* rendering code.
|
|
234
|
+
*
|
|
235
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
236
|
+
*/
|
|
237
|
+
renderShadow( frame ) {
|
|
238
|
+
|
|
239
|
+
const { shadow, shadowMap, light } = this;
|
|
240
|
+
const { renderer, scene } = frame;
|
|
241
|
+
|
|
242
|
+
const shadowFrameExtents = shadow.getFrameExtents();
|
|
243
|
+
|
|
244
|
+
_shadowMapSize.copy( shadow.mapSize );
|
|
245
|
+
_shadowMapSize.multiply( shadowFrameExtents );
|
|
246
|
+
|
|
247
|
+
shadowMap.setSize( _shadowMapSize.width, _shadowMapSize.height );
|
|
248
|
+
|
|
249
|
+
_viewportSize.copy( shadow.mapSize );
|
|
250
|
+
|
|
251
|
+
//
|
|
252
|
+
|
|
253
|
+
const previousAutoClear = renderer.autoClear;
|
|
254
|
+
|
|
255
|
+
const previousClearColor = renderer.getClearColor( _clearColor );
|
|
256
|
+
const previousClearAlpha = renderer.getClearAlpha();
|
|
257
|
+
|
|
258
|
+
renderer.autoClear = false;
|
|
259
|
+
renderer.setClearColor( shadow.clearColor, shadow.clearAlpha );
|
|
260
|
+
renderer.clear();
|
|
261
|
+
|
|
262
|
+
const viewportCount = shadow.getViewportCount();
|
|
263
|
+
|
|
264
|
+
for ( let vp = 0; vp < viewportCount; vp ++ ) {
|
|
265
|
+
|
|
266
|
+
const viewport = shadow.getViewport( vp );
|
|
267
|
+
|
|
268
|
+
const x = _viewportSize.x * viewport.x;
|
|
269
|
+
const y = _shadowMapSize.y - _viewportSize.y - ( _viewportSize.y * viewport.y );
|
|
270
|
+
|
|
271
|
+
_viewport.set(
|
|
272
|
+
x,
|
|
273
|
+
y,
|
|
274
|
+
_viewportSize.x * viewport.z,
|
|
275
|
+
_viewportSize.y * viewport.w
|
|
276
|
+
);
|
|
277
|
+
|
|
278
|
+
shadowMap.viewport.copy( _viewport );
|
|
279
|
+
|
|
280
|
+
shadow.updateMatrices( light, vp );
|
|
281
|
+
|
|
282
|
+
renderer.render( scene, shadow.camera );
|
|
283
|
+
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
//
|
|
287
|
+
|
|
288
|
+
renderer.autoClear = previousAutoClear;
|
|
289
|
+
renderer.setClearColor( previousClearColor, previousClearAlpha );
|
|
290
|
+
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
export default PointShadowNode;
|
|
296
|
+
|
|
297
|
+
/**
|
|
298
|
+
* TSL function for creating an instance of `PointShadowNode`.
|
|
299
|
+
*
|
|
300
|
+
* @tsl
|
|
301
|
+
* @function
|
|
302
|
+
* @param {PointLight} light - The shadow casting point light.
|
|
303
|
+
* @param {?PointLightShadow} [shadow=null] - An optional point light shadow.
|
|
304
|
+
* @return {PointShadowNode} The created point shadow node.
|
|
305
|
+
*/
|
|
306
|
+
export const pointShadow = ( light, shadow ) => nodeObject( new PointShadowNode( light, shadow ) );
|
|
@@ -1,30 +1,70 @@
|
|
|
1
1
|
import AnalyticLightNode from './AnalyticLightNode.js';
|
|
2
|
-
import { addLightNode } from './LightsNode.js';
|
|
3
2
|
import { texture } from '../accessors/TextureNode.js';
|
|
4
3
|
import { uniform } from '../core/UniformNode.js';
|
|
5
|
-
import {
|
|
6
|
-
import {
|
|
4
|
+
import { lightViewPosition } from '../accessors/Lights.js';
|
|
5
|
+
import { renderGroup } from '../core/UniformGroupNode.js';
|
|
7
6
|
|
|
8
|
-
import { RectAreaLight } from '../../lights/RectAreaLight.js';
|
|
9
7
|
import { Matrix4 } from '../../math/Matrix4.js';
|
|
10
8
|
import { Vector3 } from '../../math/Vector3.js';
|
|
9
|
+
import { NodeUpdateType } from '../core/constants.js';
|
|
11
10
|
|
|
12
11
|
const _matrix41 = /*@__PURE__*/ new Matrix4();
|
|
13
12
|
const _matrix42 = /*@__PURE__*/ new Matrix4();
|
|
14
13
|
|
|
15
|
-
let
|
|
14
|
+
let _ltcLib = null;
|
|
16
15
|
|
|
16
|
+
/**
|
|
17
|
+
* Module for representing rect area lights as nodes.
|
|
18
|
+
*
|
|
19
|
+
* @augments AnalyticLightNode
|
|
20
|
+
*/
|
|
17
21
|
class RectAreaLightNode extends AnalyticLightNode {
|
|
18
22
|
|
|
23
|
+
static get type() {
|
|
24
|
+
|
|
25
|
+
return 'RectAreaLightNode';
|
|
26
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+
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+
}
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+
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+
/**
|
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+
* Constructs a new rect area light node.
|
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+
*
|
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32
|
+
* @param {?RectAreaLight} [light=null] - The rect area light source.
|
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|
+
*/
|
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19
34
|
constructor( light = null ) {
|
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20
35
|
|
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21
36
|
super( light );
|
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22
37
|
|
|
23
|
-
|
|
24
|
-
|
|
38
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+
/**
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+
* Uniform node representing the half height of the are light.
|
|
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|
+
*
|
|
41
|
+
* @type {UniformNode<vec3>}
|
|
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+
*/
|
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43
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+
this.halfHeight = uniform( new Vector3() ).setGroup( renderGroup );
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* Uniform node representing the half width of the are light.
|
|
47
|
+
*
|
|
48
|
+
* @type {UniformNode<vec3>}
|
|
49
|
+
*/
|
|
50
|
+
this.halfWidth = uniform( new Vector3() ).setGroup( renderGroup );
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* The `updateType` is set to `NodeUpdateType.RENDER` since the light
|
|
54
|
+
* relies on `viewMatrix` which might vary per render call.
|
|
55
|
+
*
|
|
56
|
+
* @type {string}
|
|
57
|
+
* @default 'render'
|
|
58
|
+
*/
|
|
59
|
+
this.updateType = NodeUpdateType.RENDER;
|
|
25
60
|
|
|
26
61
|
}
|
|
27
62
|
|
|
63
|
+
/**
|
|
64
|
+
* Overwritten to updated rect area light specific uniforms.
|
|
65
|
+
*
|
|
66
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
67
|
+
*/
|
|
28
68
|
update( frame ) {
|
|
29
69
|
|
|
30
70
|
super.update( frame );
|
|
@@ -46,52 +86,48 @@ class RectAreaLightNode extends AnalyticLightNode {
|
|
|
46
86
|
|
|
47
87
|
}
|
|
48
88
|
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
super.setup( builder );
|
|
89
|
+
setupDirectRectArea( builder ) {
|
|
52
90
|
|
|
53
91
|
let ltc_1, ltc_2;
|
|
54
92
|
|
|
55
93
|
if ( builder.isAvailable( 'float32Filterable' ) ) {
|
|
56
94
|
|
|
57
|
-
ltc_1 = texture(
|
|
58
|
-
ltc_2 = texture(
|
|
95
|
+
ltc_1 = texture( _ltcLib.LTC_FLOAT_1 );
|
|
96
|
+
ltc_2 = texture( _ltcLib.LTC_FLOAT_2 );
|
|
59
97
|
|
|
60
98
|
} else {
|
|
61
99
|
|
|
62
|
-
ltc_1 = texture(
|
|
63
|
-
ltc_2 = texture(
|
|
100
|
+
ltc_1 = texture( _ltcLib.LTC_HALF_1 );
|
|
101
|
+
ltc_2 = texture( _ltcLib.LTC_HALF_2 );
|
|
64
102
|
|
|
65
103
|
}
|
|
66
104
|
|
|
67
105
|
const { colorNode, light } = this;
|
|
68
|
-
const lightingModel = builder.context.lightingModel;
|
|
69
106
|
|
|
70
|
-
const lightPosition =
|
|
71
|
-
const reflectedLight = builder.context.reflectedLight;
|
|
107
|
+
const lightPosition = lightViewPosition( light );
|
|
72
108
|
|
|
73
|
-
|
|
109
|
+
return {
|
|
74
110
|
lightColor: colorNode,
|
|
75
111
|
lightPosition,
|
|
76
112
|
halfWidth: this.halfWidth,
|
|
77
113
|
halfHeight: this.halfHeight,
|
|
78
|
-
reflectedLight,
|
|
79
114
|
ltc_1,
|
|
80
115
|
ltc_2
|
|
81
|
-
}
|
|
116
|
+
};
|
|
82
117
|
|
|
83
118
|
}
|
|
84
119
|
|
|
120
|
+
/**
|
|
121
|
+
* Used to configure the internal BRDF approximation texture data.
|
|
122
|
+
*
|
|
123
|
+
* @param {RectAreaLightTexturesLib} ltc - The BRDF approximation texture data.
|
|
124
|
+
*/
|
|
85
125
|
static setLTC( ltc ) {
|
|
86
126
|
|
|
87
|
-
|
|
127
|
+
_ltcLib = ltc;
|
|
88
128
|
|
|
89
129
|
}
|
|
90
130
|
|
|
91
131
|
}
|
|
92
132
|
|
|
93
133
|
export default RectAreaLightNode;
|
|
94
|
-
|
|
95
|
-
addNodeClass( 'RectAreaLightNode', RectAreaLightNode );
|
|
96
|
-
|
|
97
|
-
addLightNode( RectAreaLight, RectAreaLightNode );
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import Node from '../core/Node.js';
|
|
2
|
+
import { NodeUpdateType } from '../core/constants.js';
|
|
3
|
+
import { property } from '../tsl/TSLBase.js';
|
|
4
|
+
import { positionWorld } from '../accessors/Position.js';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Base class for all shadow nodes.
|
|
8
|
+
*
|
|
9
|
+
* Shadow nodes encapsulate shadow related logic and are always coupled to lighting nodes.
|
|
10
|
+
* Lighting nodes might share the same shadow node type or use specific ones depending on
|
|
11
|
+
* their requirements.
|
|
12
|
+
*
|
|
13
|
+
* @augments Node
|
|
14
|
+
*/
|
|
15
|
+
class ShadowBaseNode extends Node {
|
|
16
|
+
|
|
17
|
+
static get type() {
|
|
18
|
+
|
|
19
|
+
return 'ShadowBaseNode';
|
|
20
|
+
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Constructs a new shadow base node.
|
|
25
|
+
*
|
|
26
|
+
* @param {Light} light - The shadow casting light.
|
|
27
|
+
*/
|
|
28
|
+
constructor( light ) {
|
|
29
|
+
|
|
30
|
+
super();
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* The shadow casting light.
|
|
34
|
+
*
|
|
35
|
+
* @type {Light}
|
|
36
|
+
*/
|
|
37
|
+
this.light = light;
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Overwritten since shadows are updated by default per render.
|
|
41
|
+
*
|
|
42
|
+
* @type {string}
|
|
43
|
+
* @default 'render'
|
|
44
|
+
*/
|
|
45
|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* This flag can be used for type testing.
|
|
49
|
+
*
|
|
50
|
+
* @type {boolean}
|
|
51
|
+
* @readonly
|
|
52
|
+
* @default true
|
|
53
|
+
*/
|
|
54
|
+
this.isShadowBaseNode = true;
|
|
55
|
+
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* Setups the shadow position node which is by default the predefined TSL node object `shadowPositionWorld`.
|
|
60
|
+
*
|
|
61
|
+
* @param {NodeBuilder} object - A configuration object that must at least hold a material reference.
|
|
62
|
+
*/
|
|
63
|
+
setupShadowPosition( { context, material } ) {
|
|
64
|
+
|
|
65
|
+
// Use assign inside an Fn()
|
|
66
|
+
|
|
67
|
+
shadowPositionWorld.assign( material.shadowPositionNode || context.shadowPositionWorld || positionWorld );
|
|
68
|
+
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Can be called when the shadow isn't required anymore. That can happen when
|
|
73
|
+
* a lighting node stops casting shadows by setting {@link Object3D#castShadow}
|
|
74
|
+
* to `false`.
|
|
75
|
+
*/
|
|
76
|
+
dispose() {
|
|
77
|
+
|
|
78
|
+
this.updateBeforeType = NodeUpdateType.NONE;
|
|
79
|
+
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* TSL object that represents the vertex position in world space during the shadow pass.
|
|
86
|
+
*
|
|
87
|
+
* @tsl
|
|
88
|
+
* @type {Node<vec3>}
|
|
89
|
+
*/
|
|
90
|
+
export const shadowPositionWorld = /*@__PURE__*/ property( 'vec3', 'shadowPositionWorld' );
|
|
91
|
+
|
|
92
|
+
export default ShadowBaseNode;
|