@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,517 @@
1
+ import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, specularColor, specularF90, diffuseColor, metalness, roughness, anisotropy, alphaT, anisotropyT, anisotropyB, ior, transmission, thickness, attenuationDistance, attenuationColor, dispersion } from '../../nodes/core/PropertyNode.js';
2
+ import { materialClearcoat, materialClearcoatRoughness, materialClearcoatNormal, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialSpecularIntensity, materialSpecularColor, materialAnisotropy, materialIOR, materialTransmission, materialThickness, materialAttenuationDistance, materialAttenuationColor, materialDispersion } from '../../nodes/accessors/MaterialNode.js';
3
+ import { float, vec2, vec3, If } from '../../nodes/tsl/TSLBase.js';
4
+ import getRoughness from '../../nodes/functions/material/getRoughness.js';
5
+ import { TBNViewMatrix } from '../../nodes/accessors/AccessorsUtils.js';
6
+ import PhysicalLightingModel from '../../nodes/functions/PhysicalLightingModel.js';
7
+ import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js';
8
+ import { mix, pow2, min } from '../../nodes/math/MathNode.js';
9
+
10
+ import { MeshPhysicalMaterial } from '../MeshPhysicalMaterial.js';
11
+
12
+ const _defaultValues = /*@__PURE__*/ new MeshPhysicalMaterial();
13
+
14
+ /**
15
+ * Node material version of `MeshPhysicalMaterial`.
16
+ *
17
+ * @augments MeshStandardNodeMaterial
18
+ */
19
+ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
20
+
21
+ static get type() {
22
+
23
+ return 'MeshPhysicalNodeMaterial';
24
+
25
+ }
26
+
27
+ /**
28
+ * Constructs a new mesh physical node material.
29
+ *
30
+ * @param {?Object} parameters - The configuration parameter.
31
+ */
32
+ constructor( parameters ) {
33
+
34
+ super();
35
+
36
+ /**
37
+ * This flag can be used for type testing.
38
+ *
39
+ * @type {boolean}
40
+ * @readonly
41
+ * @default true
42
+ */
43
+ this.isMeshPhysicalNodeMaterial = true;
44
+
45
+ /**
46
+ * The clearcoat of physical materials is by default inferred from the `clearcoat`
47
+ * and `clearcoatMap` properties. This node property allows to overwrite the default
48
+ * and define the clearcoat with a node instead.
49
+ *
50
+ * If you don't want to overwrite the clearcoat but modify the existing
51
+ * value instead, use {@link materialClearcoat}.
52
+ *
53
+ * @type {?Node<float>}
54
+ * @default null
55
+ */
56
+ this.clearcoatNode = null;
57
+
58
+ /**
59
+ * The clearcoat roughness of physical materials is by default inferred from the `clearcoatRoughness`
60
+ * and `clearcoatRoughnessMap` properties. This node property allows to overwrite the default
61
+ * and define the clearcoat roughness with a node instead.
62
+ *
63
+ * If you don't want to overwrite the clearcoat roughness but modify the existing
64
+ * value instead, use {@link materialClearcoatRoughness}.
65
+ *
66
+ * @type {?Node<float>}
67
+ * @default null
68
+ */
69
+ this.clearcoatRoughnessNode = null;
70
+
71
+ /**
72
+ * The clearcoat normal of physical materials is by default inferred from the `clearcoatNormalMap`
73
+ * property. This node property allows to overwrite the default
74
+ * and define the clearcoat normal with a node instead.
75
+ *
76
+ * If you don't want to overwrite the clearcoat normal but modify the existing
77
+ * value instead, use {@link materialClearcoatNormal}.
78
+ *
79
+ * @type {?Node<vec3>}
80
+ * @default null
81
+ */
82
+ this.clearcoatNormalNode = null;
83
+
84
+ /**
85
+ * The sheen of physical materials is by default inferred from the `sheen`, `sheenColor`
86
+ * and `sheenColorMap` properties. This node property allows to overwrite the default
87
+ * and define the sheen with a node instead.
88
+ *
89
+ * If you don't want to overwrite the sheen but modify the existing
90
+ * value instead, use {@link materialSheen}.
91
+ *
92
+ * @type {?Node<vec3>}
93
+ * @default null
94
+ */
95
+ this.sheenNode = null;
96
+
97
+ /**
98
+ * The sheen roughness of physical materials is by default inferred from the `sheenRoughness` and
99
+ * `sheenRoughnessMap` properties. This node property allows to overwrite the default
100
+ * and define the sheen roughness with a node instead.
101
+ *
102
+ * If you don't want to overwrite the sheen roughness but modify the existing
103
+ * value instead, use {@link materialSheenRoughness}.
104
+ *
105
+ * @type {?Node<float>}
106
+ * @default null
107
+ */
108
+ this.sheenRoughnessNode = null;
109
+
110
+ /**
111
+ * The iridescence of physical materials is by default inferred from the `iridescence`
112
+ * property. This node property allows to overwrite the default
113
+ * and define the iridescence with a node instead.
114
+ *
115
+ * If you don't want to overwrite the iridescence but modify the existing
116
+ * value instead, use {@link materialIridescence}.
117
+ *
118
+ * @type {?Node<float>}
119
+ * @default null
120
+ */
121
+ this.iridescenceNode = null;
122
+
123
+ /**
124
+ * The iridescence IOR of physical materials is by default inferred from the `iridescenceIOR`
125
+ * property. This node property allows to overwrite the default
126
+ * and define the iridescence IOR with a node instead.
127
+ *
128
+ * If you don't want to overwrite the iridescence IOR but modify the existing
129
+ * value instead, use {@link materialIridescenceIOR}.
130
+ *
131
+ * @type {?Node<float>}
132
+ * @default null
133
+ */
134
+ this.iridescenceIORNode = null;
135
+
136
+ /**
137
+ * The iridescence thickness of physical materials is by default inferred from the `iridescenceThicknessRange`
138
+ * and `iridescenceThicknessMap` properties. This node property allows to overwrite the default
139
+ * and define the iridescence thickness with a node instead.
140
+ *
141
+ * If you don't want to overwrite the iridescence thickness but modify the existing
142
+ * value instead, use {@link materialIridescenceThickness}.
143
+ *
144
+ * @type {?Node<float>}
145
+ * @default null
146
+ */
147
+ this.iridescenceThicknessNode = null;
148
+
149
+ /**
150
+ * The specular intensity of physical materials is by default inferred from the `specularIntensity`
151
+ * and `specularIntensityMap` properties. This node property allows to overwrite the default
152
+ * and define the specular intensity with a node instead.
153
+ *
154
+ * If you don't want to overwrite the specular intensity but modify the existing
155
+ * value instead, use {@link materialSpecularIntensity}.
156
+ *
157
+ * @type {?Node<float>}
158
+ * @default null
159
+ */
160
+ this.specularIntensityNode = null;
161
+
162
+ /**
163
+ * The specular color of physical materials is by default inferred from the `specularColor`
164
+ * and `specularColorMap` properties. This node property allows to overwrite the default
165
+ * and define the specular color with a node instead.
166
+ *
167
+ * If you don't want to overwrite the specular color but modify the existing
168
+ * value instead, use {@link materialSpecularColor}.
169
+ *
170
+ * @type {?Node<vec3>}
171
+ * @default null
172
+ */
173
+ this.specularColorNode = null;
174
+
175
+ /**
176
+ * The ior of physical materials is by default inferred from the `ior`
177
+ * property. This node property allows to overwrite the default
178
+ * and define the ior with a node instead.
179
+ *
180
+ * If you don't want to overwrite the ior but modify the existing
181
+ * value instead, use {@link materialIOR}.
182
+ *
183
+ * @type {?Node<float>}
184
+ * @default null
185
+ */
186
+ this.iorNode = null;
187
+
188
+ /**
189
+ * The transmission of physical materials is by default inferred from the `transmission` and
190
+ * `transmissionMap` properties. This node property allows to overwrite the default
191
+ * and define the transmission with a node instead.
192
+ *
193
+ * If you don't want to overwrite the transmission but modify the existing
194
+ * value instead, use {@link materialTransmission}.
195
+ *
196
+ * @type {?Node<float>}
197
+ * @default null
198
+ */
199
+ this.transmissionNode = null;
200
+
201
+ /**
202
+ * The thickness of physical materials is by default inferred from the `thickness` and
203
+ * `thicknessMap` properties. This node property allows to overwrite the default
204
+ * and define the thickness with a node instead.
205
+ *
206
+ * If you don't want to overwrite the thickness but modify the existing
207
+ * value instead, use {@link materialThickness}.
208
+ *
209
+ * @type {?Node<float>}
210
+ * @default null
211
+ */
212
+ this.thicknessNode = null;
213
+
214
+ /**
215
+ * The attenuation distance of physical materials is by default inferred from the
216
+ * `attenuationDistance` property. This node property allows to overwrite the default
217
+ * and define the attenuation distance with a node instead.
218
+ *
219
+ * If you don't want to overwrite the attenuation distance but modify the existing
220
+ * value instead, use {@link materialAttenuationDistance}.
221
+ *
222
+ * @type {?Node<float>}
223
+ * @default null
224
+ */
225
+ this.attenuationDistanceNode = null;
226
+
227
+ /**
228
+ * The attenuation color of physical materials is by default inferred from the
229
+ * `attenuationColor` property. This node property allows to overwrite the default
230
+ * and define the attenuation color with a node instead.
231
+ *
232
+ * If you don't want to overwrite the attenuation color but modify the existing
233
+ * value instead, use {@link materialAttenuationColor}.
234
+ *
235
+ * @type {?Node<vec3>}
236
+ * @default null
237
+ */
238
+ this.attenuationColorNode = null;
239
+
240
+ /**
241
+ * The dispersion of physical materials is by default inferred from the
242
+ * `dispersion` property. This node property allows to overwrite the default
243
+ * and define the dispersion with a node instead.
244
+ *
245
+ * If you don't want to overwrite the dispersion but modify the existing
246
+ * value instead, use {@link materialDispersion}.
247
+ *
248
+ * @type {?Node<float>}
249
+ * @default null
250
+ */
251
+ this.dispersionNode = null;
252
+
253
+ /**
254
+ * The anisotropy of physical materials is by default inferred from the
255
+ * `anisotropy` property. This node property allows to overwrite the default
256
+ * and define the anisotropy with a node instead.
257
+ *
258
+ * If you don't want to overwrite the anisotropy but modify the existing
259
+ * value instead, use {@link materialAnisotropy}.
260
+ *
261
+ * @type {?Node<float>}
262
+ * @default null
263
+ */
264
+ this.anisotropyNode = null;
265
+
266
+ this.setDefaultValues( _defaultValues );
267
+
268
+ this.setValues( parameters );
269
+
270
+ }
271
+
272
+ /**
273
+ * Whether the lighting model should use clearcoat or not.
274
+ *
275
+ * @type {boolean}
276
+ * @default true
277
+ */
278
+ get useClearcoat() {
279
+
280
+ return this.clearcoat > 0 || this.clearcoatNode !== null;
281
+
282
+ }
283
+
284
+ /**
285
+ * Whether the lighting model should use iridescence or not.
286
+ *
287
+ * @type {boolean}
288
+ * @default true
289
+ */
290
+ get useIridescence() {
291
+
292
+ return this.iridescence > 0 || this.iridescenceNode !== null;
293
+
294
+ }
295
+
296
+ /**
297
+ * Whether the lighting model should use sheen or not.
298
+ *
299
+ * @type {boolean}
300
+ * @default true
301
+ */
302
+ get useSheen() {
303
+
304
+ return this.sheen > 0 || this.sheenNode !== null;
305
+
306
+ }
307
+
308
+ /**
309
+ * Whether the lighting model should use anisotropy or not.
310
+ *
311
+ * @type {boolean}
312
+ * @default true
313
+ */
314
+ get useAnisotropy() {
315
+
316
+ return this.anisotropy > 0 || this.anisotropyNode !== null;
317
+
318
+ }
319
+
320
+ /**
321
+ * Whether the lighting model should use transmission or not.
322
+ *
323
+ * @type {boolean}
324
+ * @default true
325
+ */
326
+ get useTransmission() {
327
+
328
+ return this.transmission > 0 || this.transmissionNode !== null;
329
+
330
+ }
331
+
332
+ /**
333
+ * Whether the lighting model should use dispersion or not.
334
+ *
335
+ * @type {boolean}
336
+ * @default true
337
+ */
338
+ get useDispersion() {
339
+
340
+ return this.dispersion > 0 || this.dispersionNode !== null;
341
+
342
+ }
343
+
344
+ /**
345
+ * Setups the specular related node variables.
346
+ */
347
+ setupSpecular() {
348
+
349
+ const iorNode = this.iorNode ? float( this.iorNode ) : materialIOR;
350
+
351
+ ior.assign( iorNode );
352
+ specularColor.assign( mix( min( pow2( ior.sub( 1.0 ).div( ior.add( 1.0 ) ) ).mul( materialSpecularColor ), vec3( 1.0 ) ).mul( materialSpecularIntensity ), diffuseColor.rgb, metalness ) );
353
+ specularF90.assign( mix( materialSpecularIntensity, 1.0, metalness ) );
354
+
355
+ }
356
+
357
+ /**
358
+ * Setups the lighting model.
359
+ *
360
+ * @return {PhysicalLightingModel} The lighting model.
361
+ */
362
+ setupLightingModel( /*builder*/ ) {
363
+
364
+ return new PhysicalLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useAnisotropy, this.useTransmission, this.useDispersion );
365
+
366
+ }
367
+
368
+ /**
369
+ * Setups the physical specific node variables.
370
+ *
371
+ * @param {NodeBuilder} builder - The current node builder.
372
+ */
373
+ setupVariants( builder ) {
374
+
375
+ super.setupVariants( builder );
376
+
377
+ // CLEARCOAT
378
+
379
+ if ( this.useClearcoat ) {
380
+
381
+ const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat;
382
+ const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness;
383
+
384
+ clearcoat.assign( clearcoatNode );
385
+ clearcoatRoughness.assign( getRoughness( { roughness: clearcoatRoughnessNode } ) );
386
+
387
+ }
388
+
389
+ // SHEEN
390
+
391
+ if ( this.useSheen ) {
392
+
393
+ const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen;
394
+ const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness;
395
+
396
+ sheen.assign( sheenNode );
397
+ sheenRoughness.assign( sheenRoughnessNode );
398
+
399
+ }
400
+
401
+ // IRIDESCENCE
402
+
403
+ if ( this.useIridescence ) {
404
+
405
+ const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence;
406
+ const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR;
407
+ const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness;
408
+
409
+ iridescence.assign( iridescenceNode );
410
+ iridescenceIOR.assign( iridescenceIORNode );
411
+ iridescenceThickness.assign( iridescenceThicknessNode );
412
+
413
+ }
414
+
415
+ // ANISOTROPY
416
+
417
+ if ( this.useAnisotropy ) {
418
+
419
+ const anisotropyV = ( this.anisotropyNode ? vec2( this.anisotropyNode ) : materialAnisotropy ).toVar();
420
+
421
+ anisotropy.assign( anisotropyV.length() );
422
+
423
+ If( anisotropy.equal( 0.0 ), () => {
424
+
425
+ anisotropyV.assign( vec2( 1.0, 0.0 ) );
426
+
427
+ } ).Else( () => {
428
+
429
+ anisotropyV.divAssign( vec2( anisotropy ) );
430
+ anisotropy.assign( anisotropy.saturate() );
431
+
432
+ } );
433
+
434
+ // Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
435
+ alphaT.assign( anisotropy.pow2().mix( roughness.pow2(), 1.0 ) );
436
+
437
+ anisotropyT.assign( TBNViewMatrix[ 0 ].mul( anisotropyV.x ).add( TBNViewMatrix[ 1 ].mul( anisotropyV.y ) ) );
438
+ anisotropyB.assign( TBNViewMatrix[ 1 ].mul( anisotropyV.x ).sub( TBNViewMatrix[ 0 ].mul( anisotropyV.y ) ) );
439
+
440
+ }
441
+
442
+ // TRANSMISSION
443
+
444
+ if ( this.useTransmission ) {
445
+
446
+ const transmissionNode = this.transmissionNode ? float( this.transmissionNode ) : materialTransmission;
447
+ const thicknessNode = this.thicknessNode ? float( this.thicknessNode ) : materialThickness;
448
+ const attenuationDistanceNode = this.attenuationDistanceNode ? float( this.attenuationDistanceNode ) : materialAttenuationDistance;
449
+ const attenuationColorNode = this.attenuationColorNode ? vec3( this.attenuationColorNode ) : materialAttenuationColor;
450
+
451
+ transmission.assign( transmissionNode );
452
+ thickness.assign( thicknessNode );
453
+ attenuationDistance.assign( attenuationDistanceNode );
454
+ attenuationColor.assign( attenuationColorNode );
455
+
456
+ if ( this.useDispersion ) {
457
+
458
+ const dispersionNode = this.dispersionNode ? float( this.dispersionNode ) : materialDispersion;
459
+
460
+ dispersion.assign( dispersionNode );
461
+
462
+ }
463
+
464
+ }
465
+
466
+ }
467
+
468
+ /**
469
+ * Setups the clearcoat normal node.
470
+ *
471
+ * @return {Node<vec3>} The clearcoat normal.
472
+ */
473
+ setupClearcoatNormal() {
474
+
475
+ return this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal;
476
+
477
+ }
478
+
479
+ setup( builder ) {
480
+
481
+ builder.context.setupClearcoatNormal = () => this.setupClearcoatNormal( builder );
482
+
483
+ super.setup( builder );
484
+
485
+ }
486
+
487
+ copy( source ) {
488
+
489
+ this.clearcoatNode = source.clearcoatNode;
490
+ this.clearcoatRoughnessNode = source.clearcoatRoughnessNode;
491
+ this.clearcoatNormalNode = source.clearcoatNormalNode;
492
+
493
+ this.sheenNode = source.sheenNode;
494
+ this.sheenRoughnessNode = source.sheenRoughnessNode;
495
+
496
+ this.iridescenceNode = source.iridescenceNode;
497
+ this.iridescenceIORNode = source.iridescenceIORNode;
498
+ this.iridescenceThicknessNode = source.iridescenceThicknessNode;
499
+
500
+ this.specularIntensityNode = source.specularIntensityNode;
501
+ this.specularColorNode = source.specularColorNode;
502
+
503
+ this.transmissionNode = source.transmissionNode;
504
+ this.thicknessNode = source.thicknessNode;
505
+ this.attenuationDistanceNode = source.attenuationDistanceNode;
506
+ this.attenuationColorNode = source.attenuationColorNode;
507
+ this.dispersionNode = source.dispersionNode;
508
+
509
+ this.anisotropyNode = source.anisotropyNode;
510
+
511
+ return super.copy( source );
512
+
513
+ }
514
+
515
+ }
516
+
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+ export default MeshPhysicalNodeMaterial;
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+ import MeshPhysicalNodeMaterial from './MeshPhysicalNodeMaterial.js';
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+ import PhysicalLightingModel from '../../nodes/functions/PhysicalLightingModel.js';
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+ import { transformedNormalView } from '../../nodes/accessors/Normal.js';
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+ import { positionViewDirection } from '../../nodes/accessors/Position.js';
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+ import { float, vec3 } from '../../nodes/tsl/TSLBase.js';
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+
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+ /**
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+ * Represents the lighting model for {@link MeshSSSNodeMaterial}.
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+ *
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+ * @augments PhysicalLightingModel
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+ */
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+ class SSSLightingModel extends PhysicalLightingModel {
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+
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+ /**
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+ * Constructs a new physical lighting model.
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+ *
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+ * @param {boolean} [clearcoat=false] - Whether clearcoat is supported or not.
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+ * @param {boolean} [sheen=false] - Whether sheen is supported or not.
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+ * @param {boolean} [iridescence=false] - Whether iridescence is supported or not.
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+ * @param {boolean} [anisotropy=false] - Whether anisotropy is supported or not.
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+ * @param {boolean} [transmission=false] - Whether transmission is supported or not.
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+ * @param {boolean} [dispersion=false] - Whether dispersion is supported or not.
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+ * @param {boolean} [sss=false] - Whether SSS is supported or not.
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+ */
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+ constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false, sss = false ) {
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+
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+ super( clearcoat, sheen, iridescence, anisotropy, transmission, dispersion );
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+
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+ /**
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+ * Whether the lighting model should use SSS or not.
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+ *
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+ * @type {boolean}
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+ * @default false
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+ */
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+ this.useSSS = sss;
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+
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+ }
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+
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+ /**
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+ * Extends the default implementation with a SSS term.
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+ *
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+ * Reference: [Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look]{@link https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/}
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+ *
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+ * @param {Object} input - The input data.
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+ * @param {NodeBuilder} builder - The current node builder.
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+ */
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+ direct( { lightDirection, lightColor, reflectedLight }, builder ) {
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+
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+ if ( this.useSSS === true ) {
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+
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+ const material = builder.material;
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+
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+ const { thicknessColorNode, thicknessDistortionNode, thicknessAmbientNode, thicknessAttenuationNode, thicknessPowerNode, thicknessScaleNode } = material;
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+
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+ const scatteringHalf = lightDirection.add( transformedNormalView.mul( thicknessDistortionNode ) ).normalize();
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+ const scatteringDot = float( positionViewDirection.dot( scatteringHalf.negate() ).saturate().pow( thicknessPowerNode ).mul( thicknessScaleNode ) );
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+ const scatteringIllu = vec3( scatteringDot.add( thicknessAmbientNode ).mul( thicknessColorNode ) );
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+
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+ reflectedLight.directDiffuse.addAssign( scatteringIllu.mul( thicknessAttenuationNode.mul( lightColor ) ) );
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+
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+ }
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+
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+ super.direct( { lightDirection, lightColor, reflectedLight }, builder );
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+
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+ }
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+
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+ }
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+
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+ /**
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+ * This node material is an experimental extension of {@link MeshPhysicalNodeMaterial}
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+ * that implements a Subsurface scattering (SSS) term.
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+ *
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+ * @augments MeshPhysicalNodeMaterial
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+ */
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+ class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
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+
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+ static get type() {
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+
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+ return 'MeshSSSNodeMaterial';
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+
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+ }
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+
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+ /**
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+ * Constructs a new mesh SSS node material.
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+ *
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+ * @param {?Object} parameters - The configuration parameter.
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+ */
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+ constructor( parameters ) {
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+
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+ super( parameters );
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+
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+ /**
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+ * Represents the thickness color.
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+ *
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+ * @type {?Node<vec3>}
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+ * @default null
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+ */
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+ this.thicknessColorNode = null;
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+
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+ /**
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+ * Represents the distortion factor.
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+ *
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+ * @type {?Node<float>}
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+ */
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+ this.thicknessDistortionNode = float( 0.1 );
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+
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+ /**
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+ * Represents the thickness ambient factor.
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+ *
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+ * @type {?Node<float>}
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+ */
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+ this.thicknessAmbientNode = float( 0.0 );
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+
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+ /**
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+ * Represents the thickness attenuation.
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+ *
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+ * @type {?Node<float>}
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+ */
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+ this.thicknessAttenuationNode = float( .1 );
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+
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+ /**
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+ * Represents the thickness power.
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+ *
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+ * @type {?Node<float>}
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+ */
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+ this.thicknessPowerNode = float( 2.0 );
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+
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+ /**
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+ * Represents the thickness scale.
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+ *
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+ * @type {?Node<float>}
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+ */
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+ this.thicknessScaleNode = float( 10.0 );
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+
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+ }
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+
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+ /**
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+ * Whether the lighting model should use SSS or not.
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+ *
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+ * @type {boolean}
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+ * @default true
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+ */
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+ get useSSS() {
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+
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+ return this.thicknessColorNode !== null;
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+
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+ }
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+
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+ /**
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+ * Setups the lighting model.
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+ *
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+ * @return {SSSLightingModel} The lighting model.
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+ */
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+ setupLightingModel( /*builder*/ ) {
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+
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+ return new SSSLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useAnisotropy, this.useTransmission, this.useDispersion, this.useSSS );
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+
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+ }
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+
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+ copy( source ) {
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+
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+ this.thicknessColorNode = source.thicknessColorNode;
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+ this.thicknessDistortionNode = source.thicknessDistortionNode;
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+ this.thicknessAmbientNode = source.thicknessAmbientNode;
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+ this.thicknessAttenuationNode = source.thicknessAttenuationNode;
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+ this.thicknessPowerNode = source.thicknessPowerNode;
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+ this.thicknessScaleNode = source.thicknessScaleNode;
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+
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+ return super.copy( source );
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+
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+ }
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+
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+ }
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+
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+ export default MeshSSSNodeMaterial;