@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,750 @@
1
+ import { DepthTexture, FloatType, RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, NodeUpdateType } from 'three/webgpu';
2
+ import { Loop, int, exp, min, float, mul, uv, vec2, vec3, Fn, textureSize, orthographicDepthToViewZ, screenUV, nodeObject, uniform, vec4, passTexture, texture, perspectiveDepthToViewZ, positionView, reference } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+ const _size = /*@__PURE__*/ new Vector2();
6
+ const _BLUR_DIRECTION_X = /*@__PURE__*/ new Vector2( 1.0, 0.0 );
7
+ const _BLUR_DIRECTION_Y = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
8
+
9
+ let _rendererState;
10
+
11
+ /**
12
+ * Post processing node for rendering outlines around selected objects. The node
13
+ * gives you great flexibility in composing the final outline look depending on
14
+ * your requirements.
15
+ * ```js
16
+ * const postProcessing = new THREE.PostProcessing( renderer );
17
+ *
18
+ * const scenePass = pass( scene, camera );
19
+ *
20
+ * // outline parameter
21
+ *
22
+ * const edgeStrength = uniform( 3.0 );
23
+ * const edgeGlow = uniform( 0.0 );
24
+ * const edgeThickness = uniform( 1.0 );
25
+ * const visibleEdgeColor = uniform( new THREE.Color( 0xffffff ) );
26
+ * const hiddenEdgeColor = uniform( new THREE.Color( 0x4e3636 ) );
27
+ *
28
+ * outlinePass = outline( scene, camera, {
29
+ * selectedObjects,
30
+ * edgeGlow,
31
+ * edgeThickness
32
+ * } );
33
+ *
34
+ * // compose custom outline
35
+ *
36
+ * const { visibleEdge, hiddenEdge } = outlinePass;
37
+ * const outlineColor = visibleEdge.mul( visibleEdgeColor ).add( hiddenEdge.mul( hiddenEdgeColor ) ).mul( edgeStrength );
38
+ *
39
+ * postProcessing.outputNode = outlineColor.add( scenePass );
40
+ * ```
41
+ *
42
+ * @augments TempNode
43
+ */
44
+ class OutlineNode extends TempNode {
45
+
46
+ static get type() {
47
+
48
+ return 'OutlineNode';
49
+
50
+ }
51
+
52
+ /**
53
+ * Constructs a new outline node.
54
+ *
55
+ * @param {Scene} scene - A reference to the scene.
56
+ * @param {Camera} camera - The camera the scene is rendered with.
57
+ * @param {Object} params - The configuration parameters.
58
+ * @param {Array<Object3D>} params.selectedObjects - An array of selected objects.
59
+ * @param {Node<float>} [params.edgeThickness=float(1)] - The thickness of the edges.
60
+ * @param {Node<float>} [params.edgeGlow=float(0)] - Can be used for an animated glow/pulse effects.
61
+ * @param {number} [params.downSampleRatio=2] - The downsample ratio.
62
+ */
63
+ constructor( scene, camera, params = {} ) {
64
+
65
+ super( 'vec4' );
66
+
67
+ const {
68
+ selectedObjects = [],
69
+ edgeThickness = float( 1 ),
70
+ edgeGlow = float( 0 ),
71
+ downSampleRatio = 2
72
+ } = params;
73
+
74
+ /**
75
+ * A reference to the scene.
76
+ *
77
+ * @type {Scene}
78
+ */
79
+ this.scene = scene;
80
+
81
+ /**
82
+ * The camera the scene is rendered with.
83
+ *
84
+ * @type {Camera}
85
+ */
86
+ this.camera = camera;
87
+
88
+ /**
89
+ * An array of selected objects.
90
+ *
91
+ * @type {Array<Object3D>}
92
+ */
93
+ this.selectedObjects = selectedObjects;
94
+
95
+ /**
96
+ * The thickness of the edges.
97
+ *
98
+ * @type {Node<float>}
99
+ */
100
+ this.edgeThicknessNode = nodeObject( edgeThickness );
101
+
102
+ /**
103
+ * Can be used for an animated glow/pulse effect.
104
+ *
105
+ * @type {Node<float>}
106
+ */
107
+ this.edgeGlowNode = nodeObject( edgeGlow );
108
+
109
+ /**
110
+ * The downsample ratio.
111
+ *
112
+ * @type {number}
113
+ * @default 2
114
+ */
115
+ this.downSampleRatio = downSampleRatio;
116
+
117
+ /**
118
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
119
+ * its effect once per frame in `updateBefore()`.
120
+ *
121
+ * @type {string}
122
+ * @default 'frame'
123
+ */
124
+ this.updateBeforeType = NodeUpdateType.FRAME;
125
+
126
+ // render targets
127
+
128
+ /**
129
+ * The render target for the depth pre-pass.
130
+ *
131
+ * @private
132
+ * @type {RenderTarget}
133
+ */
134
+ this._renderTargetDepthBuffer = new RenderTarget();
135
+ this._renderTargetDepthBuffer.depthTexture = new DepthTexture();
136
+ this._renderTargetDepthBuffer.depthTexture.type = FloatType;
137
+
138
+ /**
139
+ * The render target for the mask pass.
140
+ *
141
+ * @private
142
+ * @type {RenderTarget}
143
+ */
144
+ this._renderTargetMaskBuffer = new RenderTarget();
145
+
146
+ /**
147
+ * The render target for the mask downsample.
148
+ *
149
+ * @private
150
+ * @type {RenderTarget}
151
+ */
152
+ this._renderTargetMaskDownSampleBuffer = new RenderTarget( 1, 1, { depthBuffer: false } );
153
+
154
+ /**
155
+ * The first render target for the edge detection.
156
+ *
157
+ * @private
158
+ * @type {RenderTarget}
159
+ */
160
+ this._renderTargetEdgeBuffer1 = new RenderTarget( 1, 1, { depthBuffer: false } );
161
+
162
+ /**
163
+ * The second render target for the edge detection.
164
+ *
165
+ * @private
166
+ * @type {RenderTarget}
167
+ */
168
+ this._renderTargetEdgeBuffer2 = new RenderTarget( 1, 1, { depthBuffer: false } );
169
+
170
+ /**
171
+ * The first render target for the blur pass.
172
+ *
173
+ * @private
174
+ * @type {RenderTarget}
175
+ */
176
+ this._renderTargetBlurBuffer1 = new RenderTarget( 1, 1, { depthBuffer: false } );
177
+
178
+ /**
179
+ * The second render target for the blur pass.
180
+ *
181
+ * @private
182
+ * @type {RenderTarget}
183
+ */
184
+ this._renderTargetBlurBuffer2 = new RenderTarget( 1, 1, { depthBuffer: false } );
185
+
186
+ /**
187
+ * The render target for the final composite.
188
+ *
189
+ * @private
190
+ * @type {RenderTarget}
191
+ */
192
+ this._renderTargetComposite = new RenderTarget( 1, 1, { depthBuffer: false } );
193
+
194
+ // uniforms
195
+
196
+ /**
197
+ * Represents the near value of the scene's camera.
198
+ *
199
+ * @private
200
+ * @type {ReferenceNode<float>}
201
+ */
202
+ this._cameraNear = reference( 'near', 'float', camera );
203
+
204
+ /**
205
+ * Represents the far value of the scene's camera.
206
+ *
207
+ * @private
208
+ * @type {ReferenceNode<float>}
209
+ */
210
+ this._cameraFar = reference( 'far', 'float', camera );
211
+
212
+ /**
213
+ * Uniform that represents the blur direction of the pass.
214
+ *
215
+ * @private
216
+ * @type {UniformNode<vec2>}
217
+ */
218
+ this._blurDirection = uniform( new Vector2() );
219
+
220
+ /**
221
+ * Texture node that holds the data from the depth pre-pass.
222
+ *
223
+ * @private
224
+ * @type {TextureNode}
225
+ */
226
+ this._depthTextureUniform = texture( this._renderTargetDepthBuffer.depthTexture );
227
+
228
+ /**
229
+ * Texture node that holds the data from the mask pass.
230
+ *
231
+ * @private
232
+ * @type {TextureNode}
233
+ */
234
+ this._maskTextureUniform = texture( this._renderTargetMaskBuffer.texture );
235
+
236
+ /**
237
+ * Texture node that holds the data from the mask downsample pass.
238
+ *
239
+ * @private
240
+ * @type {TextureNode}
241
+ */
242
+ this._maskTextureDownsSampleUniform = texture( this._renderTargetMaskDownSampleBuffer.texture );
243
+
244
+ /**
245
+ * Texture node that holds the data from the first edge detection pass.
246
+ *
247
+ * @private
248
+ * @type {TextureNode}
249
+ */
250
+ this._edge1TextureUniform = texture( this._renderTargetEdgeBuffer1.texture );
251
+
252
+ /**
253
+ * Texture node that holds the data from the second edge detection pass.
254
+ *
255
+ * @private
256
+ * @type {TextureNode}
257
+ */
258
+ this._edge2TextureUniform = texture( this._renderTargetEdgeBuffer2.texture );
259
+
260
+ /**
261
+ * Texture node that holds the current blurred color data.
262
+ *
263
+ * @private
264
+ * @type {TextureNode}
265
+ */
266
+ this._blurColorTextureUniform = texture( this._renderTargetEdgeBuffer1.texture );
267
+
268
+ // constants
269
+
270
+ /**
271
+ * Visible edge color.
272
+ *
273
+ * @private
274
+ * @type {Node<vec3>}
275
+ */
276
+ this._visibleEdgeColor = vec3( 1, 0, 0 );
277
+
278
+ /**
279
+ * Hidden edge color.
280
+ *
281
+ * @private
282
+ * @type {Node<vec3>}
283
+ */
284
+ this._hiddenEdgeColor = vec3( 0, 1, 0 );
285
+
286
+ // materials
287
+
288
+ /**
289
+ * The material for the depth pre-pass.
290
+ *
291
+ * @private
292
+ * @type {NodeMaterial}
293
+ */
294
+ this._depthMaterial = new NodeMaterial();
295
+ this._depthMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
296
+ this._depthMaterial.name = 'OutlineNode.depth';
297
+
298
+ /**
299
+ * The material for preparing the mask.
300
+ *
301
+ * @private
302
+ * @type {NodeMaterial}
303
+ */
304
+ this._prepareMaskMaterial = new NodeMaterial();
305
+ this._prepareMaskMaterial.name = 'OutlineNode.prepareMask';
306
+
307
+ /**
308
+ * The copy material
309
+ *
310
+ * @private
311
+ * @type {NodeMaterial}
312
+ */
313
+ this._materialCopy = new NodeMaterial();
314
+ this._materialCopy.name = 'OutlineNode.copy';
315
+
316
+ /**
317
+ * The edge detection material.
318
+ *
319
+ * @private
320
+ * @type {NodeMaterial}
321
+ */
322
+ this._edgeDetectionMaterial = new NodeMaterial();
323
+ this._edgeDetectionMaterial.name = 'OutlineNode.edgeDetection';
324
+
325
+ /**
326
+ * The material that is used to render in the blur pass.
327
+ *
328
+ * @private
329
+ * @type {NodeMaterial}
330
+ */
331
+ this._separableBlurMaterial = new NodeMaterial();
332
+ this._separableBlurMaterial.name = 'OutlineNode.separableBlur';
333
+
334
+ /**
335
+ * The material that is used to render in the blur pass.
336
+ *
337
+ * @private
338
+ * @type {NodeMaterial}
339
+ */
340
+ this._separableBlurMaterial2 = new NodeMaterial();
341
+ this._separableBlurMaterial2.name = 'OutlineNode.separableBlur2';
342
+
343
+ /**
344
+ * The final composite material.
345
+ *
346
+ * @private
347
+ * @type {NodeMaterial}
348
+ */
349
+ this._compositeMaterial = new NodeMaterial();
350
+ this._compositeMaterial.name = 'OutlineNode.composite';
351
+
352
+ /**
353
+ * A set to cache selected objects in the scene.
354
+ *
355
+ * @private
356
+ * @type {Set<Object3D>}
357
+ */
358
+ this._selectionCache = new Set();
359
+
360
+ /**
361
+ * The result of the effect is represented as a separate texture node.
362
+ *
363
+ * @private
364
+ * @type {PassTextureNode}
365
+ */
366
+ this._textureNode = passTexture( this, this._renderTargetComposite.texture );
367
+
368
+ }
369
+
370
+ /**
371
+ * A mask value that represents the visible edge.
372
+ *
373
+ * @return {Node<float>} The visible edge.
374
+ */
375
+ get visibleEdge() {
376
+
377
+ return this.r;
378
+
379
+ }
380
+
381
+ /**
382
+ * A mask value that represents the hidden edge.
383
+ *
384
+ * @return {Node<float>} The hidden edge.
385
+ */
386
+ get hiddenEdge() {
387
+
388
+ return this.g;
389
+
390
+ }
391
+
392
+ /**
393
+ * Returns the result of the effect as a texture node.
394
+ *
395
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
396
+ */
397
+ getTextureNode() {
398
+
399
+ return this._textureNode;
400
+
401
+ }
402
+
403
+ /**
404
+ * Sets the size of the effect.
405
+ *
406
+ * @param {number} width - The width of the effect.
407
+ * @param {number} height - The height of the effect.
408
+ */
409
+ setSize( width, height ) {
410
+
411
+ this._renderTargetDepthBuffer.setSize( width, height );
412
+ this._renderTargetMaskBuffer.setSize( width, height );
413
+ this._renderTargetComposite.setSize( width, height );
414
+
415
+ // downsample 1
416
+
417
+ let resx = Math.round( width / this.downSampleRatio );
418
+ let resy = Math.round( height / this.downSampleRatio );
419
+
420
+ this._renderTargetMaskDownSampleBuffer.setSize( resx, resy );
421
+ this._renderTargetEdgeBuffer1.setSize( resx, resy );
422
+ this._renderTargetBlurBuffer1.setSize( resx, resy );
423
+
424
+ // downsample 2
425
+
426
+ resx = Math.round( resx / 2 );
427
+ resy = Math.round( resy / 2 );
428
+
429
+ this._renderTargetEdgeBuffer2.setSize( resx, resy );
430
+ this._renderTargetBlurBuffer2.setSize( resx, resy );
431
+
432
+ }
433
+
434
+ /**
435
+ * This method is used to render the effect once per frame.
436
+ *
437
+ * @param {NodeFrame} frame - The current node frame.
438
+ */
439
+ updateBefore( frame ) {
440
+
441
+ const { renderer } = frame;
442
+ const { camera, scene } = this;
443
+
444
+ _rendererState = RendererUtils.resetRendererAndSceneState( renderer, scene, _rendererState );
445
+
446
+ //
447
+
448
+ const size = renderer.getDrawingBufferSize( _size );
449
+ this.setSize( size.width, size.height );
450
+
451
+ //
452
+
453
+ renderer.setClearColor( 0xffffff, 1 );
454
+
455
+ this._updateSelectionCache();
456
+
457
+ // 1. Draw non-selected objects in the depth buffer
458
+
459
+ scene.overrideMaterial = this._depthMaterial;
460
+
461
+ renderer.setRenderTarget( this._renderTargetDepthBuffer );
462
+ renderer.setRenderObjectFunction( ( object, ...params ) => {
463
+
464
+ if ( this._selectionCache.has( object ) === false ) {
465
+
466
+ renderer.renderObject( object, ...params );
467
+
468
+ }
469
+
470
+ } );
471
+
472
+ renderer.render( scene, camera );
473
+
474
+ // 2. Draw only the selected objects by comparing the depth buffer of non-selected objects
475
+
476
+ scene.overrideMaterial = this._prepareMaskMaterial;
477
+
478
+ renderer.setRenderTarget( this._renderTargetMaskBuffer );
479
+ renderer.setRenderObjectFunction( ( object, ...params ) => {
480
+
481
+ if ( this._selectionCache.has( object ) === true ) {
482
+
483
+ renderer.renderObject( object, ...params );
484
+
485
+ }
486
+
487
+ } );
488
+
489
+ renderer.render( scene, camera );
490
+
491
+ //
492
+
493
+ renderer.setRenderObjectFunction( _rendererState.renderObjectFunction );
494
+
495
+ this._selectionCache.clear();
496
+
497
+ // 3. Downsample to (at least) half resolution
498
+
499
+ _quadMesh.material = this._materialCopy;
500
+ renderer.setRenderTarget( this._renderTargetMaskDownSampleBuffer );
501
+ _quadMesh.render( renderer );
502
+
503
+ // 4. Perform edge detection (half resolution)
504
+
505
+ _quadMesh.material = this._edgeDetectionMaterial;
506
+ renderer.setRenderTarget( this._renderTargetEdgeBuffer1 );
507
+ _quadMesh.render( renderer );
508
+
509
+ // 5. Apply blur (half resolution)
510
+
511
+ this._blurColorTextureUniform.value = this._renderTargetEdgeBuffer1.texture;
512
+ this._blurDirection.value.copy( _BLUR_DIRECTION_X );
513
+
514
+ _quadMesh.material = this._separableBlurMaterial;
515
+ renderer.setRenderTarget( this._renderTargetBlurBuffer1 );
516
+ _quadMesh.render( renderer );
517
+
518
+ this._blurColorTextureUniform.value = this._renderTargetBlurBuffer1.texture;
519
+ this._blurDirection.value.copy( _BLUR_DIRECTION_Y );
520
+
521
+ renderer.setRenderTarget( this._renderTargetEdgeBuffer1 );
522
+ _quadMesh.render( renderer );
523
+
524
+ // 6. Apply blur (quarter resolution)
525
+
526
+ this._blurColorTextureUniform.value = this._renderTargetEdgeBuffer1.texture;
527
+ this._blurDirection.value.copy( _BLUR_DIRECTION_X );
528
+
529
+ _quadMesh.material = this._separableBlurMaterial2;
530
+ renderer.setRenderTarget( this._renderTargetBlurBuffer2 );
531
+ _quadMesh.render( renderer );
532
+
533
+ this._blurColorTextureUniform.value = this._renderTargetBlurBuffer2.texture;
534
+ this._blurDirection.value.copy( _BLUR_DIRECTION_Y );
535
+
536
+ renderer.setRenderTarget( this._renderTargetEdgeBuffer2 );
537
+ _quadMesh.render( renderer );
538
+
539
+ // 7. Composite
540
+
541
+ _quadMesh.material = this._compositeMaterial;
542
+ renderer.setRenderTarget( this._renderTargetComposite );
543
+ _quadMesh.render( renderer );
544
+
545
+ // restore
546
+
547
+ RendererUtils.restoreRendererAndSceneState( renderer, scene, _rendererState );
548
+
549
+ }
550
+
551
+ /**
552
+ * This method is used to setup the effect's TSL code.
553
+ *
554
+ * @param {NodeBuilder} builder - The current node builder.
555
+ * @return {PassTextureNode}
556
+ */
557
+ setup() {
558
+
559
+ // prepare mask material
560
+
561
+ const prepareMask = () => {
562
+
563
+ const depth = this._depthTextureUniform.sample( screenUV );
564
+
565
+ let viewZNode;
566
+
567
+ if ( this.camera.isPerspectiveCamera ) {
568
+
569
+ viewZNode = perspectiveDepthToViewZ( depth, this._cameraNear, this._cameraFar );
570
+
571
+ } else {
572
+
573
+ viewZNode = orthographicDepthToViewZ( depth, this._cameraNear, this._cameraFar );
574
+
575
+ }
576
+
577
+ const depthTest = positionView.z.lessThanEqual( viewZNode ).select( 1, 0 );
578
+ return vec4( 0.0, depthTest, 1.0, 1.0 );
579
+
580
+ };
581
+
582
+ this._prepareMaskMaterial.fragmentNode = prepareMask();
583
+ this._prepareMaskMaterial.needsUpdate = true;
584
+
585
+ // copy material
586
+
587
+ this._materialCopy.fragmentNode = this._maskTextureUniform;
588
+ this._materialCopy.needsUpdate = true;
589
+
590
+ // edge detection material
591
+
592
+ const edgeDetection = Fn( () => {
593
+
594
+ const resolution = textureSize( this._maskTextureDownsSampleUniform );
595
+ const invSize = vec2( 1 ).div( resolution ).toVar();
596
+ const uvOffset = vec4( 1.0, 0.0, 0.0, 1.0 ).mul( vec4( invSize, invSize ) );
597
+
598
+ const uvNode = uv();
599
+ const c1 = this._maskTextureDownsSampleUniform.sample( uvNode.add( uvOffset.xy ) ).toVar();
600
+ const c2 = this._maskTextureDownsSampleUniform.sample( uvNode.sub( uvOffset.xy ) ).toVar();
601
+ const c3 = this._maskTextureDownsSampleUniform.sample( uvNode.add( uvOffset.yw ) ).toVar();
602
+ const c4 = this._maskTextureDownsSampleUniform.sample( uvNode.sub( uvOffset.yw ) ).toVar();
603
+
604
+ const diff1 = mul( c1.r.sub( c2.r ), 0.5 );
605
+ const diff2 = mul( c3.r.sub( c4.r ), 0.5 );
606
+ const d = vec2( diff1, diff2 ).length();
607
+ const a1 = min( c1.g, c2.g );
608
+ const a2 = min( c3.g, c4.g );
609
+ const visibilityFactor = min( a1, a2 );
610
+ const edgeColor = visibilityFactor.oneMinus().greaterThan( 0.001 ).select( this._visibleEdgeColor, this._hiddenEdgeColor );
611
+ return vec4( edgeColor, 1 ).mul( d );
612
+
613
+ } );
614
+
615
+ this._edgeDetectionMaterial.fragmentNode = edgeDetection();
616
+ this._edgeDetectionMaterial.needsUpdate = true;
617
+
618
+ // separable blur material
619
+
620
+ const MAX_RADIUS = 4;
621
+
622
+ const gaussianPdf = Fn( ( [ x, sigma ] ) => {
623
+
624
+ return float( 0.39894 ).mul( exp( float( - 0.5 ).mul( x ).mul( x ).div( sigma.mul( sigma ) ) ).div( sigma ) );
625
+
626
+ } );
627
+
628
+ const separableBlur = Fn( ( [ kernelRadius ] ) => {
629
+
630
+ const resolution = textureSize( this._maskTextureDownsSampleUniform );
631
+ const invSize = vec2( 1 ).div( resolution ).toVar();
632
+ const uvNode = uv();
633
+
634
+ const sigma = kernelRadius.div( 2 ).toVar();
635
+ const weightSum = gaussianPdf( 0, sigma ).toVar();
636
+ const diffuseSum = this._blurColorTextureUniform.sample( uvNode ).mul( weightSum ).toVar();
637
+ const delta = this._blurDirection.mul( invSize ).mul( kernelRadius ).div( MAX_RADIUS ).toVar();
638
+
639
+ const uvOffset = delta.toVar();
640
+
641
+ Loop( { start: int( 1 ), end: int( MAX_RADIUS ), type: 'int', condition: '<=' }, ( { i } ) => {
642
+
643
+ const x = kernelRadius.mul( float( i ) ).div( MAX_RADIUS );
644
+ const w = gaussianPdf( x, sigma );
645
+ const sample1 = this._blurColorTextureUniform.sample( uvNode.add( uvOffset ) );
646
+ const sample2 = this._blurColorTextureUniform.sample( uvNode.sub( uvOffset ) );
647
+
648
+ diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
649
+ weightSum.addAssign( w.mul( 2 ) );
650
+ uvOffset.addAssign( delta );
651
+
652
+ } );
653
+
654
+ return diffuseSum.div( weightSum );
655
+
656
+ } );
657
+
658
+ this._separableBlurMaterial.fragmentNode = separableBlur( this.edgeThicknessNode );
659
+ this._separableBlurMaterial.needsUpdate = true;
660
+
661
+ this._separableBlurMaterial2.fragmentNode = separableBlur( MAX_RADIUS );
662
+ this._separableBlurMaterial2.needsUpdate = true;
663
+
664
+ // composite material
665
+
666
+ const composite = Fn( () => {
667
+
668
+ const edgeValue1 = this._edge1TextureUniform;
669
+ const edgeValue2 = this._edge2TextureUniform;
670
+ const maskColor = this._maskTextureUniform;
671
+
672
+ const edgeValue = edgeValue1.add( edgeValue2.mul( this.edgeGlowNode ) );
673
+
674
+ return maskColor.r.mul( edgeValue );
675
+
676
+ } );
677
+
678
+ this._compositeMaterial.fragmentNode = composite();
679
+ this._compositeMaterial.needsUpdate = true;
680
+
681
+ return this._textureNode;
682
+
683
+ }
684
+
685
+ /**
686
+ * Frees internal resources. This method should be called
687
+ * when the effect is no longer required.
688
+ */
689
+ dispose() {
690
+
691
+ this.selectedObjects.length = 0;
692
+
693
+ this._renderTargetDepthBuffer.dispose();
694
+ this._renderTargetMaskBuffer.dispose();
695
+ this._renderTargetMaskDownSampleBuffer.dispose();
696
+ this._renderTargetEdgeBuffer1.dispose();
697
+ this._renderTargetEdgeBuffer2.dispose();
698
+ this._renderTargetBlurBuffer1.dispose();
699
+ this._renderTargetBlurBuffer2.dispose();
700
+ this._renderTargetComposite.dispose();
701
+
702
+ this._depthMaterial.dispose();
703
+ this._prepareMaskMaterial.dispose();
704
+ this._materialCopy.dispose();
705
+ this._edgeDetectionMaterial.dispose();
706
+ this._separableBlurMaterial.dispose();
707
+ this._separableBlurMaterial2.dispose();
708
+ this._compositeMaterial.dispose();
709
+
710
+ }
711
+
712
+ /**
713
+ * Updates the selection cache based on the selected objects.
714
+ *
715
+ * @private
716
+ */
717
+ _updateSelectionCache() {
718
+
719
+ for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
720
+
721
+ const selectedObject = this.selectedObjects[ i ];
722
+ selectedObject.traverse( ( object ) => {
723
+
724
+ if ( object.isMesh ) this._selectionCache.add( object );
725
+
726
+ } );
727
+
728
+ }
729
+
730
+ }
731
+
732
+ }
733
+
734
+ export default OutlineNode;
735
+
736
+ /**
737
+ * TSL function for creating an outline effect around selected objects.
738
+ *
739
+ * @tsl
740
+ * @function
741
+ * @param {Scene} scene - A reference to the scene.
742
+ * @param {Camera} camera - The camera the scene is rendered with.
743
+ * @param {Object} params - The configuration parameters.
744
+ * @param {Array<Object3D>} params.selectedObjects - An array of selected objects.
745
+ * @param {Node<float>} [params.edgeThickness=float(1)] - The thickness of the edges.
746
+ * @param {Node<float>} [params.edgeGlow=float(0)] - Can be used for animated glow/pulse effects.
747
+ * @param {number} [params.downSampleRatio=2] - The downsample ratio.
748
+ * @returns {OutlineNode}
749
+ */
750
+ export const outline = ( scene, camera, params ) => nodeObject( new OutlineNode( scene, camera, params ) );