@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,393 @@
1
+ import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
2
+ import { nodeObject, Fn, If, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, mul } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+
6
+ let _rendererState;
7
+
8
+ const premult = /*@__PURE__*/ Fn( ( [ color ] ) => {
9
+
10
+ return vec4( color.rgb.mul( color.a ), color.a );
11
+
12
+ } ).setLayout( {
13
+ name: 'premult',
14
+ type: 'vec4',
15
+ inputs: [
16
+ { name: 'color', type: 'vec4' }
17
+ ]
18
+ } );
19
+
20
+ const unpremult = /*@__PURE__*/ Fn( ( [ color ] ) => {
21
+
22
+ If( color.a.equal( 0.0 ), () => vec4( 0.0 ) );
23
+
24
+ return vec4( color.rgb.div( color.a ), color.a );
25
+
26
+ } ).setLayout( {
27
+ name: 'unpremult',
28
+ type: 'vec4',
29
+ inputs: [
30
+ { name: 'color', type: 'vec4' }
31
+ ]
32
+ } );
33
+
34
+ /**
35
+ * Post processing node for creating a gaussian blur effect.
36
+ *
37
+ * @augments TempNode
38
+ */
39
+ class GaussianBlurNode extends TempNode {
40
+
41
+ static get type() {
42
+
43
+ return 'GaussianBlurNode';
44
+
45
+ }
46
+
47
+ /**
48
+ * Constructs a new gaussian blur node.
49
+ *
50
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
51
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
52
+ * @param {number} sigma - Controls the kernel of the blur filter. Higher values mean a wider blur radius.
53
+ */
54
+ constructor( textureNode, directionNode = null, sigma = 2 ) {
55
+
56
+ super( 'vec4' );
57
+
58
+ /**
59
+ * The texture node that represents the input of the effect.
60
+ *
61
+ * @type {TextureNode}
62
+ */
63
+ this.textureNode = textureNode;
64
+
65
+ /**
66
+ * Defines the direction and radius of the blur.
67
+ *
68
+ * @type {Node<vec2|float>}
69
+ */
70
+ this.directionNode = directionNode;
71
+
72
+ /**
73
+ * Controls the kernel of the blur filter. Higher values mean a wider blur radius.
74
+ *
75
+ * @type {number}
76
+ */
77
+ this.sigma = sigma;
78
+
79
+ /**
80
+ * A uniform node holding the inverse resolution value.
81
+ *
82
+ * @private
83
+ * @type {UniformNode<vec2>}
84
+ */
85
+ this._invSize = uniform( new Vector2() );
86
+
87
+ /**
88
+ * Gaussian blur is applied in two passes (horizontal, vertical).
89
+ * This node controls the direction of each pass.
90
+ *
91
+ * @private
92
+ * @type {UniformNode<vec2>}
93
+ */
94
+ this._passDirection = uniform( new Vector2() );
95
+
96
+ /**
97
+ * The render target used for the horizontal pass.
98
+ *
99
+ * @private
100
+ * @type {RenderTarget}
101
+ */
102
+ this._horizontalRT = new RenderTarget( 1, 1, { depthBuffer: false } );
103
+ this._horizontalRT.texture.name = 'GaussianBlurNode.horizontal';
104
+
105
+ /**
106
+ * The render target used for the vertical pass.
107
+ *
108
+ * @private
109
+ * @type {RenderTarget}
110
+ */
111
+ this._verticalRT = new RenderTarget( 1, 1, { depthBuffer: false } );
112
+ this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
113
+
114
+ /**
115
+ * The result of the effect is represented as a separate texture node.
116
+ *
117
+ * @private
118
+ * @type {PassTextureNode}
119
+ */
120
+ this._textureNode = passTexture( this, this._verticalRT.texture );
121
+ this._textureNode.uvNode = textureNode.uvNode;
122
+
123
+ /**
124
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
125
+ * its effect once per frame in `updateBefore()`.
126
+ *
127
+ * @type {string}
128
+ * @default 'frame'
129
+ */
130
+ this.updateBeforeType = NodeUpdateType.FRAME;
131
+
132
+ /**
133
+ * Controls the resolution of the effect.
134
+ *
135
+ * @type {Vector2}
136
+ * @default (1,1)
137
+ */
138
+ this.resolution = new Vector2( 1, 1 );
139
+
140
+ /**
141
+ * Whether the effect should use premultiplied alpha or not. Set this to `true`
142
+ * if you are going to blur texture input with transparency.
143
+ *
144
+ * @type {boolean}
145
+ * @default false
146
+ */
147
+ this.premultipliedAlpha = false;
148
+
149
+ }
150
+
151
+ /**
152
+ * Sets the given premultiplied alpha value.
153
+ *
154
+ * @param {boolean} value - Whether the effect should use premultiplied alpha or not.
155
+ * @return {GaussianBlurNode} height - A reference to this node.
156
+ */
157
+ setPremultipliedAlpha( value ) {
158
+
159
+ this.premultipliedAlpha = value;
160
+
161
+ return this;
162
+
163
+ }
164
+
165
+ /**
166
+ * Returns the premultiplied alpha value.
167
+ *
168
+ * @return {boolean} Whether the effect should use premultiplied alpha or not.
169
+ */
170
+ getPremultipliedAlpha() {
171
+
172
+ return this.premultipliedAlpha;
173
+
174
+ }
175
+
176
+ /**
177
+ * Sets the size of the effect.
178
+ *
179
+ * @param {number} width - The width of the effect.
180
+ * @param {number} height - The height of the effect.
181
+ */
182
+ setSize( width, height ) {
183
+
184
+ width = Math.max( Math.round( width * this.resolution.x ), 1 );
185
+ height = Math.max( Math.round( height * this.resolution.y ), 1 );
186
+
187
+ this._invSize.value.set( 1 / width, 1 / height );
188
+ this._horizontalRT.setSize( width, height );
189
+ this._verticalRT.setSize( width, height );
190
+
191
+ }
192
+
193
+ /**
194
+ * This method is used to render the effect once per frame.
195
+ *
196
+ * @param {NodeFrame} frame - The current node frame.
197
+ */
198
+ updateBefore( frame ) {
199
+
200
+ const { renderer } = frame;
201
+
202
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
203
+
204
+ //
205
+
206
+ const textureNode = this.textureNode;
207
+ const map = textureNode.value;
208
+
209
+ const currentTexture = textureNode.value;
210
+
211
+ _quadMesh.material = this._material;
212
+
213
+ this.setSize( map.image.width, map.image.height );
214
+
215
+ const textureType = map.type;
216
+
217
+ this._horizontalRT.texture.type = textureType;
218
+ this._verticalRT.texture.type = textureType;
219
+
220
+ // horizontal
221
+
222
+ renderer.setRenderTarget( this._horizontalRT );
223
+
224
+ this._passDirection.value.set( 1, 0 );
225
+
226
+ _quadMesh.render( renderer );
227
+
228
+ // vertical
229
+
230
+ textureNode.value = this._horizontalRT.texture;
231
+ renderer.setRenderTarget( this._verticalRT );
232
+
233
+ this._passDirection.value.set( 0, 1 );
234
+
235
+ _quadMesh.render( renderer );
236
+
237
+ // restore
238
+
239
+ textureNode.value = currentTexture;
240
+
241
+ RendererUtils.restoreRendererState( renderer, _rendererState );
242
+
243
+ }
244
+
245
+ /**
246
+ * Returns the result of the effect as a texture node.
247
+ *
248
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
249
+ */
250
+ getTextureNode() {
251
+
252
+ return this._textureNode;
253
+
254
+ }
255
+
256
+ /**
257
+ * This method is used to setup the effect's TSL code.
258
+ *
259
+ * @param {NodeBuilder} builder - The current node builder.
260
+ * @return {PassTextureNode}
261
+ */
262
+ setup( builder ) {
263
+
264
+ const textureNode = this.textureNode;
265
+
266
+ //
267
+
268
+ const uvNode = uv();
269
+ const directionNode = vec2( this.directionNode || 1 );
270
+
271
+ let sampleTexture, output;
272
+
273
+ if ( this.premultipliedAlpha ) {
274
+
275
+ // https://lisyarus.github.io/blog/posts/blur-coefficients-generator.html
276
+
277
+ sampleTexture = ( uv ) => premult( textureNode.sample( uv ) );
278
+ output = ( color ) => unpremult( color );
279
+
280
+ } else {
281
+
282
+ sampleTexture = ( uv ) => textureNode.sample( uv );
283
+ output = ( color ) => color;
284
+
285
+ }
286
+
287
+ const blur = Fn( () => {
288
+
289
+ const kernelSize = 3 + ( 2 * this.sigma );
290
+ const gaussianCoefficients = this._getCoefficients( kernelSize );
291
+
292
+ const invSize = this._invSize;
293
+ const direction = directionNode.mul( this._passDirection );
294
+
295
+ const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
296
+ const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
297
+
298
+ for ( let i = 1; i < kernelSize; i ++ ) {
299
+
300
+ const x = float( i );
301
+ const w = float( gaussianCoefficients[ i ] );
302
+
303
+ const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();
304
+
305
+ const sample1 = sampleTexture( uvNode.add( uvOffset ) );
306
+ const sample2 = sampleTexture( uvNode.sub( uvOffset ) );
307
+
308
+ diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
309
+ weightSum.addAssign( mul( 2.0, w ) );
310
+
311
+ }
312
+
313
+ return output( diffuseSum.div( weightSum ) );
314
+
315
+ } );
316
+
317
+ //
318
+
319
+ const material = this._material || ( this._material = new NodeMaterial() );
320
+ material.fragmentNode = blur().context( builder.getSharedContext() );
321
+ material.name = 'Gaussian_blur';
322
+ material.needsUpdate = true;
323
+
324
+ //
325
+
326
+ const properties = builder.getNodeProperties( this );
327
+ properties.textureNode = textureNode;
328
+
329
+ //
330
+
331
+ return this._textureNode;
332
+
333
+ }
334
+
335
+ /**
336
+ * Frees internal resources. This method should be called
337
+ * when the effect is no longer required.
338
+ */
339
+ dispose() {
340
+
341
+ this._horizontalRT.dispose();
342
+ this._verticalRT.dispose();
343
+
344
+ }
345
+
346
+ /**
347
+ * Computes gaussian coefficients depending on the given kernel radius.
348
+ *
349
+ * @private
350
+ * @param {number} kernelRadius - The kernel radius.
351
+ * @return {Array<number>}
352
+ */
353
+ _getCoefficients( kernelRadius ) {
354
+
355
+ const coefficients = [];
356
+
357
+ for ( let i = 0; i < kernelRadius; i ++ ) {
358
+
359
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
360
+
361
+ }
362
+
363
+ return coefficients;
364
+
365
+ }
366
+
367
+ }
368
+
369
+ export default GaussianBlurNode;
370
+
371
+ /**
372
+ * TSL function for creating a gaussian blur node for post processing.
373
+ *
374
+ * @tsl
375
+ * @function
376
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
377
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
378
+ * @param {number} sigma - Controls the kernel of the blur filter. Higher values mean a wider blur radius.
379
+ * @returns {GaussianBlurNode}
380
+ */
381
+ export const gaussianBlur = ( node, directionNode, sigma ) => nodeObject( new GaussianBlurNode( convertToTexture( node ), directionNode, sigma ) );
382
+
383
+ /**
384
+ * TSL function for creating a gaussian blur node for post processing with enabled premultiplied alpha.
385
+ *
386
+ * @tsl
387
+ * @function
388
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
389
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
390
+ * @param {number} sigma - Controls the kernel of the blur filter. Higher values mean a wider blur radius.
391
+ * @returns {GaussianBlurNode}
392
+ */
393
+ export const premultipliedGaussianBlur = ( node, directionNode, sigma ) => nodeObject( new GaussianBlurNode( convertToTexture( node ), directionNode, sigma ).setPremultipliedAlpha( true ) );
@@ -0,0 +1,278 @@
1
+ import { RenderTarget, Vector2, TempNode, NodeUpdateType, QuadMesh, RendererUtils, NodeMaterial } from 'three/webgpu';
2
+ import { convertToTexture, nodeObject, Fn, passTexture, uv, vec2, vec3, vec4, max, float, sub, int, Loop, fract, pow, distance } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+ const _size = /*@__PURE__*/ new Vector2();
6
+ let _rendererState;
7
+
8
+ /**
9
+ * Post processing node for adding a bloom-based lens flare effect. This effect
10
+ * requires that you extract the bloom of the scene via a bloom pass first.
11
+ *
12
+ * References:
13
+ * - {@link https://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html}.
14
+ * - {@link https://john-chapman.github.io/2017/11/05/pseudo-lens-flare.html}.
15
+ *
16
+ * @augments TempNode
17
+ */
18
+ class LensflareNode extends TempNode {
19
+
20
+ static get type() {
21
+
22
+ return 'LensflareNode';
23
+
24
+ }
25
+
26
+ /**
27
+ * Constructs a new lens flare node.
28
+ *
29
+ * @param {TextureNode} textureNode - The texture node that represents the scene's bloom.
30
+ * @param {Object} params - The parameter object for configuring the effect.
31
+ * @param {Node<vec3> | Color} [params.ghostTint=vec3(1, 1, 1)] - Defines the tint of the flare/ghosts.
32
+ * @param {Node<float> | number} [params.threshold=float(0.5)] - Controls the size and strength of the effect. A higher threshold results in smaller flares.
33
+ * @param {Node<float> | number} [params.ghostSamples=float(4)] - Represents the number of flares/ghosts per bright spot which pivot around the center.
34
+ * @param {Node<float> | number} [params.ghostSpacing=float(0.25)] - Defines the spacing of the flares/ghosts.
35
+ * @param {Node<float> | number} [params.ghostAttenuationFactor=float(25)] - Defines the attenuation factor of flares/ghosts.
36
+ * @param {number} [params.downSampleRatio=4] - Defines how downsampling since the effect is usually not rendered at full resolution.
37
+ */
38
+ constructor( textureNode, params = {} ) {
39
+
40
+ super( 'vec4' );
41
+
42
+ /**
43
+ * The texture node that represents the scene's bloom.
44
+ *
45
+ * @type {TextureNode}
46
+ */
47
+ this.textureNode = textureNode;
48
+
49
+ const {
50
+ ghostTint = vec3( 1, 1, 1 ),
51
+ threshold = float( 0.5 ),
52
+ ghostSamples = float( 4 ),
53
+ ghostSpacing = float( 0.25 ),
54
+ ghostAttenuationFactor = float( 25 ),
55
+ downSampleRatio = 4
56
+ } = params;
57
+
58
+ /**
59
+ * Defines the tint of the flare/ghosts.
60
+ *
61
+ * @type {Node<vec3>}
62
+ */
63
+ this.ghostTintNode = nodeObject( ghostTint );
64
+
65
+ /**
66
+ * Controls the size and strength of the effect. A higher threshold results in smaller flares.
67
+ *
68
+ * @type {Node<float>}
69
+ */
70
+ this.thresholdNode = nodeObject( threshold );
71
+
72
+ /**
73
+ * Represents the number of flares/ghosts per bright spot which pivot around the center.
74
+ *
75
+ * @type {Node<float>}
76
+ */
77
+ this.ghostSamplesNode = nodeObject( ghostSamples );
78
+
79
+ /**
80
+ * Defines the spacing of the flares/ghosts.
81
+ *
82
+ * @type {Node<float>}
83
+ */
84
+ this.ghostSpacingNode = nodeObject( ghostSpacing );
85
+
86
+ /**
87
+ * Defines the attenuation factor of flares/ghosts.
88
+ *
89
+ * @type {Node<float>}
90
+ */
91
+ this.ghostAttenuationFactorNode = nodeObject( ghostAttenuationFactor );
92
+
93
+ /**
94
+ * Defines how downsampling since the effect is usually not rendered at full resolution.
95
+ *
96
+ * @type {number}
97
+ */
98
+ this.downSampleRatio = downSampleRatio;
99
+
100
+ /**
101
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
102
+ * its effect once per frame in `updateBefore()`.
103
+ *
104
+ * @type {string}
105
+ * @default 'frame'
106
+ */
107
+ this.updateBeforeType = NodeUpdateType.FRAME;
108
+
109
+ /**
110
+ * The internal render target of the effect.
111
+ *
112
+ * @private
113
+ * @type {RenderTarget}
114
+ */
115
+ this._renderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
116
+ this._renderTarget.texture.name = 'LensflareNode';
117
+
118
+ /**
119
+ * The node material that holds the effect's TSL code.
120
+ *
121
+ * @private
122
+ * @type {NodeMaterial}
123
+ */
124
+ this._material = new NodeMaterial();
125
+ this._material.name = 'LensflareNode';
126
+
127
+ /**
128
+ * The result of the effect is represented as a separate texture node.
129
+ *
130
+ * @private
131
+ * @type {PassTextureNode}
132
+ */
133
+ this._textureNode = passTexture( this, this._renderTarget.texture );
134
+
135
+ }
136
+
137
+ /**
138
+ * Returns the result of the effect as a texture node.
139
+ *
140
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
141
+ */
142
+ getTextureNode() {
143
+
144
+ return this._textureNode;
145
+
146
+ }
147
+
148
+ /**
149
+ * Sets the size of the effect.
150
+ *
151
+ * @param {number} width - The width of the effect.
152
+ * @param {number} height - The height of the effect.
153
+ */
154
+ setSize( width, height ) {
155
+
156
+ const resx = Math.round( width / this.downSampleRatio );
157
+ const resy = Math.round( height / this.downSampleRatio );
158
+
159
+ this._renderTarget.setSize( resx, resy );
160
+
161
+ }
162
+
163
+ /**
164
+ * This method is used to render the effect once per frame.
165
+ *
166
+ * @param {NodeFrame} frame - The current node frame.
167
+ */
168
+ updateBefore( frame ) {
169
+
170
+ const { renderer } = frame;
171
+
172
+ const size = renderer.getDrawingBufferSize( _size );
173
+ this.setSize( size.width, size.height );
174
+
175
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
176
+
177
+ _quadMesh.material = this._material;
178
+
179
+ // clear
180
+
181
+ renderer.setMRT( null );
182
+
183
+ // lensflare
184
+
185
+ renderer.setRenderTarget( this._renderTarget );
186
+ _quadMesh.render( renderer );
187
+
188
+ // restore
189
+
190
+ RendererUtils.restoreRendererState( renderer, _rendererState );
191
+
192
+ }
193
+
194
+ /**
195
+ * This method is used to setup the effect's TSL code.
196
+ *
197
+ * @param {NodeBuilder} builder - The current node builder.
198
+ * @return {PassTextureNode}
199
+ */
200
+ setup( builder ) {
201
+
202
+ const lensflare = Fn( () => {
203
+
204
+ // flip uvs so lens flare pivot around the image center
205
+
206
+ const texCoord = uv().oneMinus().toVar();
207
+
208
+ // ghosts are positioned along this vector
209
+
210
+ const ghostVec = sub( vec2( 0.5 ), texCoord ).mul( this.ghostSpacingNode ).toVar();
211
+
212
+ // sample ghosts
213
+
214
+ const result = vec4().toVar();
215
+
216
+ Loop( { start: int( 0 ), end: int( this.ghostSamplesNode ), type: 'int', condition: '<' }, ( { i } ) => {
217
+
218
+ // use fract() to ensure that the texture coordinates wrap around
219
+
220
+ const sampleUv = fract( texCoord.add( ghostVec.mul( float( i ) ) ) ).toVar();
221
+
222
+ // reduce contributions from samples at the screen edge
223
+
224
+ const d = distance( sampleUv, vec2( 0.5 ) );
225
+ const weight = pow( d.oneMinus(), this.ghostAttenuationFactorNode );
226
+
227
+ // accumulate
228
+
229
+ let sample = this.textureNode.sample( sampleUv ).rgb;
230
+
231
+ sample = max( sample.sub( this.thresholdNode ), vec3( 0 ) ).mul( this.ghostTintNode );
232
+
233
+ result.addAssign( sample.mul( weight ) );
234
+
235
+ } );
236
+
237
+ return result;
238
+
239
+ } );
240
+
241
+ this._material.fragmentNode = lensflare().context( builder.getSharedContext() );
242
+ this._material.needsUpdate = true;
243
+
244
+ return this._textureNode;
245
+
246
+ }
247
+
248
+ /**
249
+ * Frees internal resources. This method should be called
250
+ * when the effect is no longer required.
251
+ */
252
+ dispose() {
253
+
254
+ this._renderTarget.dispose();
255
+ this._material.dispose();
256
+
257
+ }
258
+
259
+ }
260
+
261
+ export default LensflareNode;
262
+
263
+ /**
264
+ * TSL function for creating a bloom-based lens flare effect.
265
+ *
266
+ * @tsl
267
+ * @function
268
+ * @param {TextureNode} node - The node that represents the scene's bloom.
269
+ * @param {Object} params - The parameter object for configuring the effect.
270
+ * @param {Node<vec3> | Color} [params.ghostTint=vec3(1, 1, 1)] - Defines the tint of the flare/ghosts.
271
+ * @param {Node<float> | number} [params.threshold=float(0.5)] - Controls the size and strength of the effect. A higher threshold results in smaller flares.
272
+ * @param {Node<float> | number} [params.ghostSamples=float(4)] - Represents the number of flares/ghosts per bright spot which pivot around the center.
273
+ * @param {Node<float> | number} [params.ghostSpacing=float(0.25)] - Defines the spacing of the flares/ghosts.
274
+ * @param {Node<float> | number} [params.ghostAttenuationFactor=float(25)] - Defines the attenuation factor of flares/ghosts.
275
+ * @param {number} [params.downSampleRatio=4] - Defines how downsampling since the effect is usually not rendered at full resolution.
276
+ * @returns {LensflareNode}
277
+ */
278
+ export const lensflare = ( node, params ) => nodeObject( new LensflareNode( convertToTexture( node ), params ) );