@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  696. package/src/nodes/accessors/PositionNode.js +0 -10
  697. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,24 @@
1
+ import { select } from '../math/ConditionalNode.js';
2
+ import { expression } from '../code/ExpressionNode.js';
3
+ import { addMethodChaining } from '../tsl/TSLCore.js';
4
+
5
+ /**
6
+ * Represents a `discard` shader operation in TSL.
7
+ *
8
+ * @tsl
9
+ * @function
10
+ * @param {?ConditionalNode} conditional - An optional conditional node. It allows to decide whether the discard should be executed or not.
11
+ * @return {Node} The `discard` expression.
12
+ */
13
+ export const Discard = ( conditional ) => ( conditional ? select( conditional, expression( 'discard' ) ) : expression( 'discard' ) ).append();
14
+
15
+ /**
16
+ * Represents a `return` shader operation in TSL.
17
+ *
18
+ * @tsl
19
+ * @function
20
+ * @return {ExpressionNode} The `return` expression.
21
+ */
22
+ export const Return = () => expression( 'return' ).append();
23
+
24
+ addMethodChaining( 'discard', Discard );
@@ -1,14 +1,40 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { positionWorldDirection } from '../accessors/PositionNode.js';
3
- import { nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
4
- import { addNodeClass } from '../core/Node.js';
2
+ import { positionWorldDirection } from '../accessors/Position.js';
3
+ import { nodeProxy, vec2 } from '../tsl/TSLBase.js';
5
4
 
5
+ /**
6
+ * Can be used to compute texture coordinates for projecting an
7
+ * equirectangular texture onto a mesh for using it as the scene's
8
+ * background.
9
+ *
10
+ * ```js
11
+ * scene.backgroundNode = texture( equirectTexture, equirectUV() );
12
+ * ```
13
+ *
14
+ * @augments TempNode
15
+ */
6
16
  class EquirectUVNode extends TempNode {
7
17
 
18
+ static get type() {
19
+
20
+ return 'EquirectUVNode';
21
+
22
+ }
23
+
24
+ /**
25
+ * Constructs a new equirect uv node.
26
+ *
27
+ * @param {Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
28
+ */
8
29
  constructor( dirNode = positionWorldDirection ) {
9
30
 
10
31
  super( 'vec2' );
11
32
 
33
+ /**
34
+ * A direction vector for sampling why is by default `positionWorldDirection`.
35
+ *
36
+ * @type {Node<vec3>}
37
+ */
12
38
  this.dirNode = dirNode;
13
39
 
14
40
  }
@@ -17,7 +43,7 @@ class EquirectUVNode extends TempNode {
17
43
 
18
44
  const dir = this.dirNode;
19
45
 
20
- const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
46
+ const u = dir.z.atan( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
21
47
  const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
22
48
 
23
49
  return vec2( u, v );
@@ -28,6 +54,12 @@ class EquirectUVNode extends TempNode {
28
54
 
29
55
  export default EquirectUVNode;
30
56
 
31
- export const equirectUV = nodeProxy( EquirectUVNode );
32
-
33
- addNodeClass( 'EquirectUVNode', EquirectUVNode );
57
+ /**
58
+ * TSL function for creating an equirect uv node.
59
+ *
60
+ * @tsl
61
+ * @function
62
+ * @param {Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
63
+ * @returns {EquirectUVNode}
64
+ */
65
+ export const equirectUV = /*@__PURE__*/ nodeProxy( EquirectUVNode );
@@ -0,0 +1,106 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { vectorComponents } from '../core/constants.js';
3
+
4
+ /**
5
+ * This module is part of the TSL core and usually not used in app level code.
6
+ * It represents a flip operation during the shader generation process
7
+ * meaning it flips normalized values with the following formula:
8
+ * ```
9
+ * x = 1 - x;
10
+ * ```
11
+ * `FlipNode` is internally used to implement any `flipXYZW()`, `flipRGBA()` and
12
+ * `flipSTPQ()` method invocations on node objects. For example:
13
+ * ```js
14
+ * uvNode = uvNode.flipY();
15
+ * ```
16
+ *
17
+ * @augments TempNode
18
+ */
19
+ class FlipNode extends TempNode {
20
+
21
+ static get type() {
22
+
23
+ return 'FlipNode';
24
+
25
+ }
26
+
27
+ /**
28
+ * Constructs a new flip node.
29
+ *
30
+ * @param {Node} sourceNode - The node which component(s) should be flipped.
31
+ * @param {string} components - The components that should be flipped e.g. `'x'` or `'xy'`.
32
+ */
33
+ constructor( sourceNode, components ) {
34
+
35
+ super();
36
+
37
+ /**
38
+ * The node which component(s) should be flipped.
39
+ *
40
+ * @type {Node}
41
+ */
42
+ this.sourceNode = sourceNode;
43
+
44
+ /**
45
+ * The components that should be flipped e.g. `'x'` or `'xy'`.
46
+ *
47
+ * @type {string}
48
+ */
49
+ this.components = components;
50
+
51
+ }
52
+
53
+ /**
54
+ * This method is overwritten since the node type is inferred from the source node.
55
+ *
56
+ * @param {NodeBuilder} builder - The current node builder.
57
+ * @return {string} The node type.
58
+ */
59
+ getNodeType( builder ) {
60
+
61
+ return this.sourceNode.getNodeType( builder );
62
+
63
+ }
64
+
65
+ generate( builder ) {
66
+
67
+ const { components, sourceNode } = this;
68
+
69
+ const sourceType = this.getNodeType( builder );
70
+ const sourceSnippet = sourceNode.build( builder );
71
+
72
+ const sourceCache = builder.getVarFromNode( this );
73
+ const sourceProperty = builder.getPropertyName( sourceCache );
74
+
75
+ builder.addLineFlowCode( sourceProperty + ' = ' + sourceSnippet, this );
76
+
77
+ const length = builder.getTypeLength( sourceType );
78
+ const snippetValues = [];
79
+
80
+ let componentIndex = 0;
81
+
82
+ for ( let i = 0; i < length; i ++ ) {
83
+
84
+ const component = vectorComponents[ i ];
85
+
86
+ if ( component === components[ componentIndex ] ) {
87
+
88
+ snippetValues.push( '1.0 - ' + ( sourceProperty + '.' + component ) );
89
+
90
+ componentIndex ++;
91
+
92
+ } else {
93
+
94
+ snippetValues.push( sourceProperty + '.' + component );
95
+
96
+ }
97
+
98
+ }
99
+
100
+ return `${ builder.getType( sourceType ) }( ${ snippetValues.join( ', ' ) } )`;
101
+
102
+ }
103
+
104
+ }
105
+
106
+ export default FlipNode;
@@ -1,21 +1,70 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
2
- import { nodeProxy } from '../shadernode/ShaderNode.js';
3
-
1
+ import Node from '../core/Node.js';
2
+ import { nodeProxy } from '../tsl/TSLCore.js';
3
+
4
+ /**
5
+ * This class allows to define multiple overloaded versions
6
+ * of the same function. Depending on the parameters of the function
7
+ * call, the node picks the best-fit overloaded version.
8
+ *
9
+ * @augments Node
10
+ */
4
11
  class FunctionOverloadingNode extends Node {
5
12
 
13
+ static get type() {
14
+
15
+ return 'FunctionOverloadingNode';
16
+
17
+ }
18
+
19
+ /**
20
+ * Constructs a new function overloading node.
21
+ *
22
+ * @param {Array<Function>} functionNodes - Array of `Fn` function definitions.
23
+ * @param {...Node} parametersNodes - A list of parameter nodes.
24
+ */
6
25
  constructor( functionNodes = [], ...parametersNodes ) {
7
26
 
8
27
  super();
9
28
 
29
+ /**
30
+ * Array of `Fn` function definitions.
31
+ *
32
+ * @type {Array<Function>}
33
+ */
10
34
  this.functionNodes = functionNodes;
35
+
36
+ /**
37
+ * A list of parameter nodes.
38
+ *
39
+ * @type {Array<Node>}
40
+ */
11
41
  this.parametersNodes = parametersNodes;
12
42
 
43
+ /**
44
+ * The selected overloaded function call.
45
+ *
46
+ * @private
47
+ * @type {ShaderCallNodeInternal}
48
+ */
13
49
  this._candidateFnCall = null;
14
50
 
51
+ /**
52
+ * This node is marked as global.
53
+ *
54
+ * @type {boolean}
55
+ * @default true
56
+ */
15
57
  this.global = true;
16
58
 
17
59
  }
18
60
 
61
+ /**
62
+ * This method is overwritten since the node type is inferred from
63
+ * the function's return type.
64
+ *
65
+ * @param {NodeBuilder} builder - The current node builder.
66
+ * @return {string} The node type.
67
+ */
19
68
  getNodeType() {
20
69
 
21
70
  return this.functionNodes[ 0 ].shaderNode.layout.type;
@@ -90,8 +139,14 @@ class FunctionOverloadingNode extends Node {
90
139
 
91
140
  export default FunctionOverloadingNode;
92
141
 
93
- const overloadingBaseFn = nodeProxy( FunctionOverloadingNode );
142
+ const overloadingBaseFn = /*@__PURE__*/ nodeProxy( FunctionOverloadingNode );
94
143
 
144
+ /**
145
+ * TSL function for creating a function overloading node.
146
+ *
147
+ * @tsl
148
+ * @function
149
+ * @param {Array<Function>} functionNodes - Array of `Fn` function definitions.
150
+ * @returns {FunctionOverloadingNode}
151
+ */
95
152
  export const overloadingFn = ( functionNodes ) => ( ...params ) => overloadingBaseFn( functionNodes, ...params );
96
-
97
- addNodeClass( 'FunctionOverloadingNode', FunctionOverloadingNode );
@@ -1,16 +1,46 @@
1
- import { addNodeClass } from '../core/Node.js';
2
1
  import TempNode from '../core/TempNode.js';
3
2
 
3
+ /**
4
+ * This module is part of the TSL core and usually not used in app level code.
5
+ * It represents a join operation during the shader generation process.
6
+ * For example in can compose/join two single floats into a `vec2` type.
7
+ *
8
+ * @augments TempNode
9
+ */
4
10
  class JoinNode extends TempNode {
5
11
 
12
+ static get type() {
13
+
14
+ return 'JoinNode';
15
+
16
+ }
17
+
18
+ /**
19
+ * Constructs a new join node.
20
+ *
21
+ * @param {Array<Node>} nodes - An array of nodes that should be joined.
22
+ * @param {?string} [nodeType=null] - The node type.
23
+ */
6
24
  constructor( nodes = [], nodeType = null ) {
7
25
 
8
26
  super( nodeType );
9
27
 
28
+ /**
29
+ * An array of nodes that should be joined.
30
+ *
31
+ * @type {Array<Node>}
32
+ */
10
33
  this.nodes = nodes;
11
34
 
12
35
  }
13
36
 
37
+ /**
38
+ * This method is overwritten since the node type must be inferred from the
39
+ * joined data length if not explicitly defined.
40
+ *
41
+ * @param {NodeBuilder} builder - The current node builder.
42
+ * @return {string} The node type.
43
+ */
14
44
  getNodeType( builder ) {
15
45
 
16
46
  if ( this.nodeType !== null ) {
@@ -57,5 +87,3 @@ class JoinNode extends TempNode {
57
87
  }
58
88
 
59
89
  export default JoinNode;
60
-
61
- addNodeClass( 'JoinNode', JoinNode );
@@ -1,9 +1,46 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
1
+ import Node from '../core/Node.js';
2
2
  import { expression } from '../code/ExpressionNode.js';
3
- import { nodeObject, nodeArray } from '../shadernode/ShaderNode.js';
4
-
3
+ import { nodeObject, nodeArray } from '../tsl/TSLBase.js';
4
+
5
+ /**
6
+ * This module offers a variety of ways to implement loops in TSL. In it's basic form it's:
7
+ * ```js
8
+ * Loop( count, ( { i } ) => {
9
+ *
10
+ * } );
11
+ * ```
12
+ * However, it is also possible to define a start and end ranges, data types and loop conditions:
13
+ * ```js
14
+ * Loop( { start: int( 0 ), end: int( 10 ), type: 'int', condition: '<' }, ( { i } ) => {
15
+ *
16
+ * } );
17
+ *```
18
+ * Nested loops can be defined in a compacted form:
19
+ * ```js
20
+ * Loop( 10, 5, ( { i, j } ) => {
21
+ *
22
+ * } );
23
+ * ```
24
+ * Loops that should run backwards can be defined like so:
25
+ * ```js
26
+ * Loop( { start: 10 }, () => {} );
27
+ * ```
28
+ * The module also provides `Break()` and `Continue()` TSL expression for loop control.
29
+ * @augments Node
30
+ */
5
31
  class LoopNode extends Node {
6
32
 
33
+ static get type() {
34
+
35
+ return 'LoopNode';
36
+
37
+ }
38
+
39
+ /**
40
+ * Constructs a new loop node.
41
+ *
42
+ * @param {Array<any>} params - Depending on the loop type, array holds different parameterization values for the loop.
43
+ */
7
44
  constructor( params = [] ) {
8
45
 
9
46
  super();
@@ -12,12 +49,25 @@ class LoopNode extends Node {
12
49
 
13
50
  }
14
51
 
52
+ /**
53
+ * Returns a loop variable name based on an index. The pattern is
54
+ * `0` = `i`, `1`= `j`, `2`= `k` and so on.
55
+ *
56
+ * @param {number} index - The index.
57
+ * @return {string} The loop variable name.
58
+ */
15
59
  getVarName( index ) {
16
60
 
17
- return String.fromCharCode( 'i'.charCodeAt() + index );
61
+ return String.fromCharCode( 'i'.charCodeAt( 0 ) + index );
18
62
 
19
63
  }
20
64
 
65
+ /**
66
+ * Returns properties about this node.
67
+ *
68
+ * @param {NodeBuilder} builder - The current node builder.
69
+ * @return {Object} The node properties.
70
+ */
21
71
  getProperties( builder ) {
22
72
 
23
73
  const properties = builder.getNodeProperties( this );
@@ -50,6 +100,12 @@ class LoopNode extends Node {
50
100
 
51
101
  }
52
102
 
103
+ /**
104
+ * This method is overwritten since the node type is inferred based on the loop configuration.
105
+ *
106
+ * @param {NodeBuilder} builder - The current node builder.
107
+ * @return {string} The node type.
108
+ */
53
109
  getNodeType( builder ) {
54
110
 
55
111
  const { returnsNode } = this.getProperties( builder );
@@ -96,10 +152,10 @@ class LoopNode extends Node {
96
152
  condition = param.condition;
97
153
  update = param.update;
98
154
 
99
- if ( typeof start === 'number' ) start = start.toString();
155
+ if ( typeof start === 'number' ) start = builder.generateConst( type, start );
100
156
  else if ( start && start.isNode ) start = start.build( builder, type );
101
157
 
102
- if ( typeof end === 'number' ) end = end.toString();
158
+ if ( typeof end === 'number' ) end = builder.generateConst( type, end );
103
159
  else if ( end && end.isNode ) end = end.build( builder, type );
104
160
 
105
161
  if ( start !== undefined && end === undefined ) {
@@ -191,17 +247,47 @@ class LoopNode extends Node {
191
247
 
192
248
  export default LoopNode;
193
249
 
250
+ /**
251
+ * TSL function for creating a loop node.
252
+ *
253
+ * @tsl
254
+ * @function
255
+ * @param {...any} params - A list of parameters.
256
+ * @returns {LoopNode}
257
+ */
194
258
  export const Loop = ( ...params ) => nodeObject( new LoopNode( nodeArray( params, 'int' ) ) ).append();
259
+
260
+ /**
261
+ * TSL function for creating a `Continue()` expression.
262
+ *
263
+ * @tsl
264
+ * @function
265
+ * @returns {ExpressionNode}
266
+ */
195
267
  export const Continue = () => expression( 'continue' ).append();
268
+
269
+ /**
270
+ * TSL function for creating a `Break()` expression.
271
+ *
272
+ * @tsl
273
+ * @function
274
+ * @returns {ExpressionNode}
275
+ */
196
276
  export const Break = () => expression( 'break' ).append();
197
277
 
198
- //
278
+ // Deprecated
199
279
 
280
+ /**
281
+ * @tsl
282
+ * @function
283
+ * @deprecated since r168. Use {@link Loop} instead.
284
+ *
285
+ * @param {...any} params
286
+ * @returns {LoopNode}
287
+ */
200
288
  export const loop = ( ...params ) => { // @deprecated, r168
201
289
 
202
290
  console.warn( 'TSL.LoopNode: loop() has been renamed to Loop().' );
203
291
  return Loop( ...params );
204
292
 
205
293
  };
206
-
207
- addNodeClass( 'LoopNode', LoopNode );
@@ -1,11 +1,25 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { transformedNormalView } from '../accessors/NormalNode.js';
3
- import { positionViewDirection } from '../accessors/PositionNode.js';
4
- import { nodeImmutable, vec2, vec3 } from '../shadernode/ShaderNode.js';
5
- import { addNodeClass } from '../core/Node.js';
6
-
2
+ import { transformedNormalView } from '../accessors/Normal.js';
3
+ import { positionViewDirection } from '../accessors/Position.js';
4
+ import { nodeImmutable, vec2, vec3 } from '../tsl/TSLBase.js';
5
+
6
+ /**
7
+ * Can be used to compute texture coordinates for projecting a
8
+ * matcap onto a mesh. Used by {@link MeshMatcapNodeMaterial}.
9
+ *
10
+ * @augments TempNode
11
+ */
7
12
  class MatcapUVNode extends TempNode {
8
13
 
14
+ static get type() {
15
+
16
+ return 'MatcapUVNode';
17
+
18
+ }
19
+
20
+ /**
21
+ * Constructs a new matcap uv node.
22
+ */
9
23
  constructor() {
10
24
 
11
25
  super( 'vec2' );
@@ -25,6 +39,11 @@ class MatcapUVNode extends TempNode {
25
39
 
26
40
  export default MatcapUVNode;
27
41
 
28
- export const matcapUV = nodeImmutable( MatcapUVNode );
29
-
30
- addNodeClass( 'MatcapUVNode', MatcapUVNode );
42
+ /**
43
+ * TSL function for creating a matcap uv node.
44
+ *
45
+ * @tsl
46
+ * @function
47
+ * @returns {MatcapUVNode}
48
+ */
49
+ export const matcapUV = /*@__PURE__*/ nodeImmutable( MatcapUVNode );
@@ -1,26 +1,71 @@
1
1
  import UniformNode from '../core/UniformNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
- import { nodeProxy } from '../shadernode/ShaderNode.js';
4
- import { addNodeClass } from '../core/Node.js';
5
-
3
+ import { nodeProxy } from '../tsl/TSLBase.js';
4
+
5
+ /**
6
+ * A special type of uniform node that computes the
7
+ * maximum mipmap level for a given texture node.
8
+ *
9
+ * ```js
10
+ * const level = maxMipLevel( textureNode );
11
+ * ```
12
+ *
13
+ * @augments UniformNode
14
+ */
6
15
  class MaxMipLevelNode extends UniformNode {
7
16
 
17
+ static get type() {
18
+
19
+ return 'MaxMipLevelNode';
20
+
21
+ }
22
+
23
+ /**
24
+ * Constructs a new max mip level node.
25
+ *
26
+ * @param {TextureNode} textureNode - The texture node to compute the max mip level for.
27
+ */
8
28
  constructor( textureNode ) {
9
29
 
10
30
  super( 0 );
11
31
 
32
+ /**
33
+ * The texture node to compute the max mip level for.
34
+ *
35
+ * @private
36
+ * @type {TextureNode}
37
+ */
12
38
  this._textureNode = textureNode;
13
39
 
40
+ /**
41
+ * The `updateType` is set to `NodeUpdateType.FRAME` since the node updates
42
+ * the texture once per frame in its {@link MaxMipLevelNode#update} method.
43
+ *
44
+ * @type {string}
45
+ * @default 'frame'
46
+ */
14
47
  this.updateType = NodeUpdateType.FRAME;
15
48
 
16
49
  }
17
50
 
51
+ /**
52
+ * The texture node to compute the max mip level for.
53
+ *
54
+ * @readonly
55
+ * @type {TextureNode}
56
+ */
18
57
  get textureNode() {
19
58
 
20
59
  return this._textureNode;
21
60
 
22
61
  }
23
62
 
63
+ /**
64
+ * The texture.
65
+ *
66
+ * @readonly
67
+ * @type {Texture}
68
+ */
24
69
  get texture() {
25
70
 
26
71
  return this._textureNode.value;
@@ -47,6 +92,12 @@ class MaxMipLevelNode extends UniformNode {
47
92
 
48
93
  export default MaxMipLevelNode;
49
94
 
50
- export const maxMipLevel = nodeProxy( MaxMipLevelNode );
51
-
52
- addNodeClass( 'MaxMipLevelNode', MaxMipLevelNode );
95
+ /**
96
+ * TSL function for creating a max mip level node.
97
+ *
98
+ * @tsl
99
+ * @function
100
+ * @param {TextureNode} textureNode - The texture node to compute the max mip level for.
101
+ * @returns {MaxMipLevelNode}
102
+ */
103
+ export const maxMipLevel = /*@__PURE__*/ nodeProxy( MaxMipLevelNode );
@@ -0,0 +1,68 @@
1
+ import Node from '../core/Node.js';
2
+
3
+ /**
4
+ * Base class for representing member access on an object-like
5
+ * node data structures.
6
+ *
7
+ * @augments Node
8
+ */
9
+ class MemberNode extends Node {
10
+
11
+ static get type() {
12
+
13
+ return 'MemberNode';
14
+
15
+ }
16
+
17
+ /**
18
+ * Constructs an array element node.
19
+ *
20
+ * @param {Node} node - The array-like node.
21
+ * @param {string} property - The property name.
22
+ */
23
+ constructor( node, property ) {
24
+
25
+ super();
26
+
27
+ /**
28
+ * The array-like node.
29
+ *
30
+ * @type {Node}
31
+ */
32
+ this.node = node;
33
+
34
+ /**
35
+ * The property name.
36
+ *
37
+ * @type {Node}
38
+ */
39
+ this.property = property;
40
+
41
+ /**
42
+ * This flag can be used for type testing.
43
+ *
44
+ * @type {boolean}
45
+ * @readonly
46
+ * @default true
47
+ */
48
+ this.isMemberNode = true;
49
+
50
+ }
51
+
52
+ getNodeType( builder ) {
53
+
54
+ return this.node.getMemberType( builder, this.property );
55
+
56
+ }
57
+
58
+ generate( builder ) {
59
+
60
+ const propertyName = this.node.build( builder );
61
+
62
+ return propertyName + '.' + this.property;
63
+
64
+ }
65
+
66
+ }
67
+
68
+ export default MemberNode;