@plastic-software/three 0.167.4 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (747) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36217 -23964
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46744
  7. package/build/three.module.min.js +2 -3
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50671
  11. package/build/three.webgpu.min.js +2 -3
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/TangentNode.js +0 -23
  699. package/src/nodes/accessors/UVNode.js +0 -3
  700. package/src/nodes/core/NodeKeywords.js +0 -80
  701. package/src/nodes/core/UniformGroup.js +0 -13
  702. package/src/nodes/display/AfterImageNode.js +0 -152
  703. package/src/nodes/display/AnamorphicNode.js +0 -145
  704. package/src/nodes/display/BlendModeNode.js +0 -128
  705. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  706. package/src/nodes/display/DenoiseNode.js +0 -198
  707. package/src/nodes/display/DotScreenNode.js +0 -75
  708. package/src/nodes/display/FXAANode.js +0 -327
  709. package/src/nodes/display/FilmNode.js +0 -52
  710. package/src/nodes/display/GTAONode.js +0 -324
  711. package/src/nodes/display/GaussianBlurNode.js +0 -207
  712. package/src/nodes/display/Lut3DNode.js +0 -53
  713. package/src/nodes/display/RGBShiftNode.js +0 -49
  714. package/src/nodes/display/SepiaNode.js +0 -18
  715. package/src/nodes/display/TransitionNode.js +0 -76
  716. package/src/nodes/display/ViewportNode.js +0 -137
  717. package/src/nodes/fog/FogExp2Node.js +0 -34
  718. package/src/nodes/fog/FogNode.js +0 -48
  719. package/src/nodes/fog/FogRangeNode.js +0 -35
  720. package/src/nodes/lighting/LightNode.js +0 -57
  721. package/src/nodes/loaders/NodeLoader.js +0 -110
  722. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  723. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  724. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  725. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  726. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  727. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  728. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  729. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  730. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  731. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  732. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  733. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  734. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  735. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  736. package/src/nodes/materials/NodeMaterial.js +0 -680
  737. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  738. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  739. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  740. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  741. package/src/nodes/math/CondNode.js +0 -139
  742. package/src/nodes/math/HashNode.js +0 -34
  743. package/src/nodes/procedural/CheckerNode.js +0 -42
  744. package/src/nodes/utils/DiscardNode.js +0 -28
  745. package/src/nodes/utils/OscNode.js +0 -81
  746. package/src/nodes/utils/PackingNode.js +0 -55
  747. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,208 +0,0 @@
1
- import {
2
- Mesh,
3
- OrthographicCamera,
4
- PerspectiveCamera,
5
- PlaneGeometry,
6
- Scene,
7
- ShaderMaterial,
8
- UniformsUtils,
9
- WebGLRenderTarget
10
- } from 'three';
11
-
12
- import { BokehShader, BokehDepthShader } from '../shaders/BokehShader2.js';
13
-
14
- class CinematicCamera extends PerspectiveCamera {
15
-
16
- constructor( fov, aspect, near, far ) {
17
-
18
- super( fov, aspect, near, far );
19
-
20
- this.type = 'CinematicCamera';
21
-
22
- this.postprocessing = { enabled: true };
23
- this.shaderSettings = {
24
- rings: 3,
25
- samples: 4
26
- };
27
-
28
- const depthShader = BokehDepthShader;
29
-
30
- this.materialDepth = new ShaderMaterial( {
31
- uniforms: depthShader.uniforms,
32
- vertexShader: depthShader.vertexShader,
33
- fragmentShader: depthShader.fragmentShader
34
- } );
35
-
36
- this.materialDepth.uniforms[ 'mNear' ].value = near;
37
- this.materialDepth.uniforms[ 'mFar' ].value = far;
38
-
39
- // In case of cinematicCamera, having a default lens set is important
40
- this.setLens();
41
-
42
- this.initPostProcessing();
43
-
44
- }
45
-
46
- // providing fnumber and coc(Circle of Confusion) as extra arguments
47
- // In case of cinematicCamera, having a default lens set is important
48
- // if fnumber and coc are not provided, cinematicCamera tries to act as a basic PerspectiveCamera
49
- setLens( focalLength = 35, filmGauge = 35, fNumber = 8, coc = 0.019 ) {
50
-
51
- this.filmGauge = filmGauge;
52
-
53
- this.setFocalLength( focalLength );
54
-
55
- this.fNumber = fNumber;
56
- this.coc = coc;
57
-
58
- // fNumber is focalLength by aperture
59
- this.aperture = focalLength / this.fNumber;
60
-
61
- // hyperFocal is required to calculate depthOfField when a lens tries to focus at a distance with given fNumber and focalLength
62
- this.hyperFocal = ( focalLength * focalLength ) / ( this.aperture * this.coc );
63
-
64
- }
65
-
66
- linearize( depth ) {
67
-
68
- const zfar = this.far;
69
- const znear = this.near;
70
- return - zfar * znear / ( depth * ( zfar - znear ) - zfar );
71
-
72
- }
73
-
74
- smoothstep( near, far, depth ) {
75
-
76
- const x = this.saturate( ( depth - near ) / ( far - near ) );
77
- return x * x * ( 3 - 2 * x );
78
-
79
- }
80
-
81
- saturate( x ) {
82
-
83
- return Math.max( 0, Math.min( 1, x ) );
84
-
85
- }
86
-
87
- // function for focusing at a distance from the camera
88
- focusAt( focusDistance = 20 ) {
89
-
90
- const focalLength = this.getFocalLength();
91
-
92
- // distance from the camera (normal to frustrum) to focus on
93
- this.focus = focusDistance;
94
-
95
- // the nearest point from the camera which is in focus (unused)
96
- this.nearPoint = ( this.hyperFocal * this.focus ) / ( this.hyperFocal + ( this.focus - focalLength ) );
97
-
98
- // the farthest point from the camera which is in focus (unused)
99
- this.farPoint = ( this.hyperFocal * this.focus ) / ( this.hyperFocal - ( this.focus - focalLength ) );
100
-
101
- // the gap or width of the space in which is everything is in focus (unused)
102
- this.depthOfField = this.farPoint - this.nearPoint;
103
-
104
- // Considering minimum distance of focus for a standard lens (unused)
105
- if ( this.depthOfField < 0 ) this.depthOfField = 0;
106
-
107
- this.sdistance = this.smoothstep( this.near, this.far, this.focus );
108
-
109
- this.ldistance = this.linearize( 1 - this.sdistance );
110
-
111
- this.postprocessing.bokeh_uniforms[ 'focalDepth' ].value = this.ldistance;
112
-
113
- }
114
-
115
- initPostProcessing() {
116
-
117
- if ( this.postprocessing.enabled ) {
118
-
119
- this.postprocessing.scene = new Scene();
120
-
121
- this.postprocessing.camera = new OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 );
122
-
123
- this.postprocessing.scene.add( this.postprocessing.camera );
124
-
125
- this.postprocessing.rtTextureDepth = new WebGLRenderTarget( window.innerWidth, window.innerHeight );
126
- this.postprocessing.rtTextureColor = new WebGLRenderTarget( window.innerWidth, window.innerHeight );
127
-
128
- const bokeh_shader = BokehShader;
129
-
130
- this.postprocessing.bokeh_uniforms = UniformsUtils.clone( bokeh_shader.uniforms );
131
-
132
- this.postprocessing.bokeh_uniforms[ 'tColor' ].value = this.postprocessing.rtTextureColor.texture;
133
- this.postprocessing.bokeh_uniforms[ 'tDepth' ].value = this.postprocessing.rtTextureDepth.texture;
134
-
135
- this.postprocessing.bokeh_uniforms[ 'manualdof' ].value = 0;
136
- this.postprocessing.bokeh_uniforms[ 'shaderFocus' ].value = 0;
137
-
138
- this.postprocessing.bokeh_uniforms[ 'fstop' ].value = 2.8;
139
-
140
- this.postprocessing.bokeh_uniforms[ 'showFocus' ].value = 1;
141
-
142
- this.postprocessing.bokeh_uniforms[ 'focalDepth' ].value = 0.1;
143
-
144
- //console.log( this.postprocessing.bokeh_uniforms[ "focalDepth" ].value );
145
-
146
- this.postprocessing.bokeh_uniforms[ 'znear' ].value = this.near;
147
- this.postprocessing.bokeh_uniforms[ 'zfar' ].value = this.near;
148
-
149
-
150
- this.postprocessing.bokeh_uniforms[ 'textureWidth' ].value = window.innerWidth;
151
-
152
- this.postprocessing.bokeh_uniforms[ 'textureHeight' ].value = window.innerHeight;
153
-
154
- this.postprocessing.materialBokeh = new ShaderMaterial( {
155
- uniforms: this.postprocessing.bokeh_uniforms,
156
- vertexShader: bokeh_shader.vertexShader,
157
- fragmentShader: bokeh_shader.fragmentShader,
158
- defines: {
159
- RINGS: this.shaderSettings.rings,
160
- SAMPLES: this.shaderSettings.samples,
161
- DEPTH_PACKING: 1
162
- }
163
- } );
164
-
165
- this.postprocessing.quad = new Mesh( new PlaneGeometry( window.innerWidth, window.innerHeight ), this.postprocessing.materialBokeh );
166
- this.postprocessing.quad.position.z = - 500;
167
- this.postprocessing.scene.add( this.postprocessing.quad );
168
-
169
- }
170
-
171
- }
172
-
173
- renderCinematic( scene, renderer ) {
174
-
175
- if ( this.postprocessing.enabled ) {
176
-
177
- const currentRenderTarget = renderer.getRenderTarget();
178
-
179
- renderer.clear();
180
-
181
- // Render scene into texture
182
-
183
- scene.overrideMaterial = null;
184
- renderer.setRenderTarget( this.postprocessing.rtTextureColor );
185
- renderer.clear();
186
- renderer.render( scene, this );
187
-
188
- // Render depth into texture
189
-
190
- scene.overrideMaterial = this.materialDepth;
191
- renderer.setRenderTarget( this.postprocessing.rtTextureDepth );
192
- renderer.clear();
193
- renderer.render( scene, this );
194
-
195
- // Render bokeh composite
196
-
197
- renderer.setRenderTarget( null );
198
- renderer.render( this.postprocessing.scene, this.postprocessing.camera );
199
-
200
- renderer.setRenderTarget( currentRenderTarget );
201
-
202
- }
203
-
204
- }
205
-
206
- }
207
-
208
- export { CinematicCamera };
@@ -1,32 +0,0 @@
1
- import { EventDispatcher } from 'three';
2
-
3
- class Controls extends EventDispatcher {
4
-
5
- constructor( object, domElement ) {
6
-
7
- super();
8
-
9
- this.object = object;
10
- this.domElement = domElement;
11
-
12
- this.enabled = true;
13
-
14
- this.state = - 1;
15
-
16
- this.keys = {};
17
- this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };
18
- this.touches = { ONE: null, TWO: null };
19
-
20
- }
21
-
22
- connect() {}
23
-
24
- disconnect() {}
25
-
26
- dispose() {}
27
-
28
- update() {}
29
-
30
- }
31
-
32
- export { Controls };
@@ -1,217 +0,0 @@
1
- import {
2
- Matrix4,
3
- Quaternion,
4
- Vector3
5
- } from 'three';
6
- import { MMDParser } from '../libs/mmdparser.module.js';
7
-
8
- /**
9
- * Dependencies
10
- * - mmd-parser https://github.com/takahirox/mmd-parser
11
- */
12
-
13
- class MMDExporter {
14
-
15
- /* TODO: implement
16
- // mesh -> pmd
17
- this.parsePmd = function ( object ) {
18
-
19
- };
20
- */
21
-
22
- /* TODO: implement
23
- // mesh -> pmx
24
- this.parsePmx = function ( object ) {
25
-
26
- };
27
- */
28
-
29
- /* TODO: implement
30
- // animation + skeleton -> vmd
31
- this.parseVmd = function ( object ) {
32
-
33
- };
34
- */
35
-
36
- /*
37
- * skeleton -> vpd
38
- * Returns Shift_JIS encoded Uint8Array. Otherwise return strings.
39
- */
40
- parseVpd( skin, outputShiftJis, useOriginalBones ) {
41
-
42
- if ( skin.isSkinnedMesh !== true ) {
43
-
44
- console.warn( 'THREE.MMDExporter: parseVpd() requires SkinnedMesh instance.' );
45
- return null;
46
-
47
- }
48
-
49
- function toStringsFromNumber( num ) {
50
-
51
- if ( Math.abs( num ) < 1e-6 ) num = 0;
52
-
53
- let a = num.toString();
54
-
55
- if ( a.indexOf( '.' ) === - 1 ) {
56
-
57
- a += '.';
58
-
59
- }
60
-
61
- a += '000000';
62
-
63
- const index = a.indexOf( '.' );
64
-
65
- const d = a.slice( 0, index );
66
- const p = a.slice( index + 1, index + 7 );
67
-
68
- return d + '.' + p;
69
-
70
- }
71
-
72
- function toStringsFromArray( array ) {
73
-
74
- const a = [];
75
-
76
- for ( let i = 0, il = array.length; i < il; i ++ ) {
77
-
78
- a.push( toStringsFromNumber( array[ i ] ) );
79
-
80
- }
81
-
82
- return a.join( ',' );
83
-
84
- }
85
-
86
- skin.updateMatrixWorld( true );
87
-
88
- const bones = skin.skeleton.bones;
89
- const bones2 = getBindBones( skin );
90
-
91
- const position = new Vector3();
92
- const quaternion = new Quaternion();
93
- const quaternion2 = new Quaternion();
94
- const matrix = new Matrix4();
95
-
96
- const array = [];
97
- array.push( 'Vocaloid Pose Data file' );
98
- array.push( '' );
99
- array.push( ( skin.name !== '' ? skin.name.replace( /\s/g, '_' ) : 'skin' ) + '.osm;' );
100
- array.push( bones.length + ';' );
101
- array.push( '' );
102
-
103
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
104
-
105
- const bone = bones[ i ];
106
- const bone2 = bones2[ i ];
107
-
108
- /*
109
- * use the bone matrix saved before solving IK.
110
- * see CCDIKSolver for the detail.
111
- */
112
- if ( useOriginalBones === true &&
113
- bone.userData.ik !== undefined &&
114
- bone.userData.ik.originalMatrix !== undefined ) {
115
-
116
- matrix.fromArray( bone.userData.ik.originalMatrix );
117
-
118
- } else {
119
-
120
- matrix.copy( bone.matrix );
121
-
122
- }
123
-
124
- position.setFromMatrixPosition( matrix );
125
- quaternion.setFromRotationMatrix( matrix );
126
-
127
- const pArray = position.sub( bone2.position ).toArray();
128
- const qArray = quaternion2.copy( bone2.quaternion ).conjugate().multiply( quaternion ).toArray();
129
-
130
- // right to left
131
- pArray[ 2 ] = - pArray[ 2 ];
132
- qArray[ 0 ] = - qArray[ 0 ];
133
- qArray[ 1 ] = - qArray[ 1 ];
134
-
135
- array.push( 'Bone' + i + '{' + bone.name );
136
- array.push( ' ' + toStringsFromArray( pArray ) + ';' );
137
- array.push( ' ' + toStringsFromArray( qArray ) + ';' );
138
- array.push( '}' );
139
- array.push( '' );
140
-
141
- }
142
-
143
- array.push( '' );
144
-
145
- const lines = array.join( '\n' );
146
-
147
- return ( outputShiftJis === true ) ? unicodeToShiftjis( lines ) : lines;
148
-
149
- }
150
-
151
- }
152
-
153
- // Unicode to Shift_JIS table
154
- let u2sTable;
155
-
156
- function unicodeToShiftjis( str ) {
157
-
158
- if ( u2sTable === undefined ) {
159
-
160
- const encoder = new MMDParser.CharsetEncoder();
161
- const table = encoder.s2uTable;
162
- u2sTable = {};
163
-
164
- const keys = Object.keys( table );
165
-
166
- for ( let i = 0, il = keys.length; i < il; i ++ ) {
167
-
168
- let key = keys[ i ];
169
-
170
- const value = table[ key ];
171
- key = parseInt( key );
172
-
173
- u2sTable[ value ] = key;
174
-
175
- }
176
-
177
- }
178
-
179
- const array = [];
180
-
181
- for ( let i = 0, il = str.length; i < il; i ++ ) {
182
-
183
- const code = str.charCodeAt( i );
184
-
185
- const value = u2sTable[ code ];
186
-
187
- if ( value === undefined ) {
188
-
189
- throw new Error( 'cannot convert charcode 0x' + code.toString( 16 ) );
190
-
191
- } else if ( value > 0xff ) {
192
-
193
- array.push( ( value >> 8 ) & 0xff );
194
- array.push( value & 0xff );
195
-
196
- } else {
197
-
198
- array.push( value & 0xff );
199
-
200
- }
201
-
202
- }
203
-
204
- return new Uint8Array( array );
205
-
206
- }
207
-
208
- function getBindBones( skin ) {
209
-
210
- // any more efficient ways?
211
- const poseSkin = skin.clone();
212
- poseSkin.pose();
213
- return poseSkin.skeleton.bones;
214
-
215
- }
216
-
217
- export { MMDExporter };
@@ -1,174 +0,0 @@
1
- import {
2
- Box3,
3
- Float32BufferAttribute,
4
- InstancedBufferGeometry,
5
- InstancedBufferAttribute,
6
- Sphere,
7
- Vector3
8
- } from 'three';
9
-
10
- const _vector = new Vector3();
11
-
12
- class InstancedPointsGeometry extends InstancedBufferGeometry {
13
-
14
- constructor() {
15
-
16
- super();
17
-
18
- this.isInstancedPointsGeometry = true;
19
-
20
- this.type = 'InstancedPointsGeometry';
21
-
22
- const positions = [ - 1, 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
23
- const uvs = [ - 1, 1, 1, 1, - 1, - 1, 1, - 1 ];
24
- const index = [ 0, 2, 1, 2, 3, 1 ];
25
-
26
- this.setIndex( index );
27
- this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
28
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
29
-
30
- }
31
-
32
- applyMatrix4( matrix ) {
33
-
34
- const pos = this.attributes.instancePosition;
35
-
36
- if ( pos !== undefined ) {
37
-
38
- pos.applyMatrix4( matrix );
39
-
40
- pos.needsUpdate = true;
41
-
42
- }
43
-
44
- if ( this.boundingBox !== null ) {
45
-
46
- this.computeBoundingBox();
47
-
48
- }
49
-
50
- if ( this.boundingSphere !== null ) {
51
-
52
- this.computeBoundingSphere();
53
-
54
- }
55
-
56
- return this;
57
-
58
- }
59
-
60
- setPositions( array ) {
61
-
62
- let points;
63
-
64
- if ( array instanceof Float32Array ) {
65
-
66
- points = array;
67
-
68
- } else if ( Array.isArray( array ) ) {
69
-
70
- points = new Float32Array( array );
71
-
72
- }
73
-
74
- this.setAttribute( 'instancePosition', new InstancedBufferAttribute( points, 3 ) ); // xyz
75
-
76
- //
77
-
78
- this.computeBoundingBox();
79
- this.computeBoundingSphere();
80
-
81
- return this;
82
-
83
- }
84
-
85
- setColors( array ) {
86
-
87
- let colors;
88
-
89
- if ( array instanceof Float32Array ) {
90
-
91
- colors = array;
92
-
93
- } else if ( Array.isArray( array ) ) {
94
-
95
- colors = new Float32Array( array );
96
-
97
- }
98
-
99
- this.setAttribute( 'instanceColor', new InstancedBufferAttribute( colors, 3 ) ); // rgb
100
-
101
- return this;
102
-
103
- }
104
-
105
- computeBoundingBox() {
106
-
107
- if ( this.boundingBox === null ) {
108
-
109
- this.boundingBox = new Box3();
110
-
111
- }
112
-
113
- const pos = this.attributes.instancePosition;
114
-
115
- if ( pos !== undefined ) {
116
-
117
- this.boundingBox.setFromBufferAttribute( pos );
118
-
119
- }
120
-
121
- }
122
-
123
- computeBoundingSphere() {
124
-
125
- if ( this.boundingSphere === null ) {
126
-
127
- this.boundingSphere = new Sphere();
128
-
129
- }
130
-
131
- if ( this.boundingBox === null ) {
132
-
133
- this.computeBoundingBox();
134
-
135
- }
136
-
137
- const pos = this.attributes.instancePosition;
138
-
139
- if ( pos !== undefined ) {
140
-
141
- const center = this.boundingSphere.center;
142
-
143
- this.boundingBox.getCenter( center );
144
-
145
- let maxRadiusSq = 0;
146
-
147
- for ( let i = 0, il = pos.count; i < il; i ++ ) {
148
-
149
- _vector.fromBufferAttribute( pos, i );
150
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
151
-
152
- }
153
-
154
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
155
-
156
- if ( isNaN( this.boundingSphere.radius ) ) {
157
-
158
- console.error( 'THREE.InstancedPointsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
159
-
160
- }
161
-
162
- }
163
-
164
- }
165
-
166
- toJSON() {
167
-
168
- // todo
169
-
170
- }
171
-
172
- }
173
-
174
- export default InstancedPointsGeometry;