@plastic-software/three 0.167.4 → 0.174.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +1 -1
- package/build/three.cjs +36217 -23964
- package/build/three.core.js +48830 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +10175 -46744
- package/build/three.module.min.js +2 -3
- package/build/three.tsl.js +550 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +44348 -50671
- package/build/three.webgpu.min.js +2 -3
- package/build/three.webgpu.nodes.js +70301 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +3 -15
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +61 -11
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/capabilities/WebGPU.js +1 -10
- package/examples/jsm/controls/ArcballControls.js +262 -231
- package/examples/jsm/controls/DragControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +801 -777
- package/examples/jsm/controls/PointerLockControls.js +26 -20
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +119 -68
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +442 -0
- package/examples/jsm/curves/NURBSCurve.js +33 -2
- package/examples/jsm/curves/NURBSUtils.js +3 -0
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +181 -109
- package/examples/jsm/exporters/KTX2Exporter.js +54 -23
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +11 -9
- package/examples/jsm/exporters/USDZExporter.js +50 -11
- package/examples/jsm/geometries/DecalGeometry.js +73 -21
- package/examples/jsm/geometries/TextGeometry.js +1 -12
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/interactive/InteractiveGroup.js +108 -51
- package/examples/jsm/interactive/SelectionHelper.js +3 -1
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/LightProbeGenerator.js +26 -12
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineGeometry.js +25 -0
- package/examples/jsm/lines/LineMaterial.js +0 -1
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/Line2.js +2 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
- package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +104 -2
- package/examples/jsm/loaders/BVHLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +15 -12
- package/examples/jsm/loaders/DDSLoader.js +42 -0
- package/examples/jsm/loaders/DRACOLoader.js +3 -1
- package/examples/jsm/loaders/FBXLoader.js +71 -22
- package/examples/jsm/loaders/GCodeLoader.js +4 -2
- package/examples/jsm/loaders/GLTFLoader.js +29 -14
- package/examples/jsm/loaders/KTX2Loader.js +160 -58
- package/examples/jsm/loaders/KTXLoader.js +4 -4
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +2 -1
- package/examples/jsm/loaders/MTLLoader.js +27 -7
- package/examples/jsm/loaders/MaterialXLoader.js +40 -14
- package/examples/jsm/loaders/NRRDLoader.js +1 -1
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +15 -12
- package/examples/jsm/loaders/PVRLoader.js +1 -1
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/TDSLoader.js +17 -18
- package/examples/jsm/loaders/VRMLLoader.js +17 -17
- package/examples/jsm/loaders/VTKLoader.js +4 -3
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/math/ConvexHull.js +1 -1
- package/examples/jsm/math/OBB.js +17 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
- package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
- package/examples/jsm/misc/Timer.js +27 -12
- package/examples/jsm/misc/Volume.js +28 -18
- package/examples/jsm/misc/VolumeSlice.js +19 -16
- package/examples/jsm/modifiers/CurveModifier.js +10 -8
- package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
- package/examples/jsm/objects/GroundedSkybox.js +4 -4
- package/examples/jsm/objects/LensflareMesh.js +324 -0
- package/examples/jsm/objects/Reflector.js +5 -2
- package/examples/jsm/objects/Sky.js +2 -2
- package/examples/jsm/objects/SkyMesh.js +14 -14
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/objects/Water2Mesh.js +11 -9
- package/examples/jsm/objects/WaterMesh.js +38 -33
- package/examples/jsm/physics/JoltPhysics.js +8 -8
- package/examples/jsm/physics/RapierPhysics.js +5 -5
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/BloomPass.js +2 -2
- package/examples/jsm/postprocessing/EffectComposer.js +1 -2
- package/examples/jsm/postprocessing/OutlinePass.js +37 -51
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/postprocessing/SAOPass.js +1 -2
- package/examples/jsm/postprocessing/SMAAPass.js +1 -3
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +2 -4
- package/examples/jsm/postprocessing/SSRPass.js +8 -4
- package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/renderers/SVGRenderer.js +6 -4
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/shaders/GodRaysShader.js +3 -3
- package/examples/jsm/shaders/OutputShader.js +6 -2
- package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +12 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
- package/examples/jsm/transpiler/TSLEncoder.js +96 -21
- package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
- package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
- package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
- package/examples/jsm/tsl/display/FXAANode.js +364 -0
- package/examples/jsm/tsl/display/FilmNode.js +100 -0
- package/examples/jsm/tsl/display/GTAONode.js +521 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
- package/examples/jsm/tsl/display/LensflareNode.js +278 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +750 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
- package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
- package/examples/jsm/tsl/display/SMAANode.js +767 -0
- package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
- package/examples/jsm/tsl/display/SSRNode.js +538 -0
- package/examples/jsm/tsl/display/Sepia.js +24 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
- package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
- package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
- package/examples/jsm/tsl/display/TransitionNode.js +140 -0
- package/examples/jsm/tsl/display/hashBlur.js +34 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
- package/examples/jsm/tsl/math/Bayer.js +18 -0
- package/examples/jsm/tsl/utils/Raymarching.js +65 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
- package/examples/jsm/utils/CameraUtils.js +4 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
- package/examples/jsm/utils/GeometryUtils.js +22 -19
- package/examples/jsm/utils/SceneOptimizer.js +410 -0
- package/examples/jsm/utils/SceneUtils.js +2 -2
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/UVsDebug.js +1 -1
- package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
- package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/package.json +14 -9
- package/src/Three.Core.js +182 -0
- package/src/Three.Legacy.js +0 -21
- package/src/Three.TSL.js +543 -0
- package/src/Three.WebGPU.Nodes.js +23 -0
- package/src/Three.WebGPU.js +13 -184
- package/src/Three.js +1 -176
- package/src/animation/AnimationClip.js +2 -2
- package/src/animation/AnimationObjectGroup.js +2 -2
- package/src/animation/AnimationUtils.js +1 -1
- package/src/animation/PropertyBinding.js +2 -2
- package/src/audio/Audio.js +379 -2
- package/src/audio/AudioAnalyser.js +58 -1
- package/src/audio/AudioContext.js +15 -0
- package/src/audio/AudioListener.js +76 -0
- package/src/audio/PositionalAudio.js +107 -0
- package/src/cameras/ArrayCamera.js +29 -0
- package/src/cameras/Camera.js +47 -0
- package/src/cameras/CubeCamera.js +66 -0
- package/src/cameras/OrthographicCamera.js +109 -0
- package/src/cameras/PerspectiveCamera.js +173 -34
- package/src/cameras/StereoCamera.js +48 -2
- package/src/constants.js +6 -6
- package/src/core/BufferAttribute.js +4 -9
- package/src/core/BufferGeometry.js +48 -8
- package/src/core/Clock.js +1 -1
- package/src/core/EventDispatcher.js +52 -8
- package/src/core/InterleavedBuffer.js +4 -13
- package/src/core/Object3D.js +573 -3
- package/src/core/RenderTarget.js +22 -4
- package/src/core/RenderTarget3D.js +22 -0
- package/src/core/RenderTargetArray.js +22 -0
- package/src/extras/Controls.js +104 -0
- package/src/extras/DataUtils.js +48 -8
- package/src/extras/Earcut.js +18 -7
- package/src/extras/ImageUtils.js +18 -11
- package/src/extras/PMREMGenerator.js +40 -9
- package/src/extras/ShapeUtils.js +24 -2
- package/src/extras/TextureUtils.js +96 -10
- package/src/extras/core/Curve.js +153 -53
- package/src/extras/core/CurvePath.js +63 -22
- package/src/extras/core/Interpolations.js +29 -3
- package/src/extras/core/Path.js +134 -1
- package/src/extras/core/Shape.js +66 -3
- package/src/extras/core/ShapePath.js +76 -0
- package/src/extras/curves/ArcCurve.js +22 -0
- package/src/extras/curves/CatmullRomCurve3.js +89 -18
- package/src/extras/curves/CubicBezierCurve.js +67 -0
- package/src/extras/curves/CubicBezierCurve3.js +50 -0
- package/src/extras/curves/EllipseCurve.js +102 -0
- package/src/extras/curves/LineCurve.js +36 -0
- package/src/extras/curves/LineCurve3.js +36 -0
- package/src/extras/curves/QuadraticBezierCurve.js +59 -0
- package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
- package/src/extras/curves/SplineCurve.js +48 -0
- package/src/geometries/BoxGeometry.js +38 -0
- package/src/geometries/CapsuleGeometry.js +34 -0
- package/src/geometries/CircleGeometry.js +40 -0
- package/src/geometries/ConeGeometry.js +38 -0
- package/src/geometries/CylinderGeometry.js +50 -4
- package/src/geometries/DodecahedronGeometry.js +32 -0
- package/src/geometries/EdgesGeometry.js +30 -2
- package/src/geometries/ExtrudeGeometry.js +52 -0
- package/src/geometries/IcosahedronGeometry.js +32 -0
- package/src/geometries/LatheGeometry.js +43 -3
- package/src/geometries/OctahedronGeometry.js +32 -0
- package/src/geometries/PlaneGeometry.js +34 -0
- package/src/geometries/PolyhedronGeometry.js +29 -0
- package/src/geometries/RingGeometry.js +36 -0
- package/src/geometries/ShapeGeometry.js +37 -0
- package/src/geometries/SphereGeometry.js +37 -0
- package/src/geometries/TetrahedronGeometry.js +32 -0
- package/src/geometries/TorusGeometry.js +35 -0
- package/src/geometries/TorusKnotGeometry.js +38 -0
- package/src/geometries/TubeGeometry.js +49 -0
- package/src/geometries/WireframeGeometry.js +32 -0
- package/src/helpers/ArrowHelper.js +60 -3
- package/src/helpers/AxesHelper.js +28 -0
- package/src/helpers/Box3Helper.js +28 -0
- package/src/helpers/BoxHelper.js +43 -7
- package/src/helpers/CameraHelper.js +61 -18
- package/src/helpers/DirectionalLightHelper.js +52 -0
- package/src/helpers/GridHelper.js +26 -0
- package/src/helpers/HemisphereLightHelper.js +39 -0
- package/src/helpers/PlaneHelper.js +33 -0
- package/src/helpers/PointLightHelper.js +43 -0
- package/src/helpers/PolarGridHelper.js +30 -0
- package/src/helpers/SkeletonHelper.js +39 -2
- package/src/helpers/SpotLightHelper.js +40 -0
- package/src/lights/AmbientLight.js +25 -0
- package/src/lights/DirectionalLight.js +57 -0
- package/src/lights/DirectionalLightShadow.js +15 -0
- package/src/lights/HemisphereLight.js +32 -0
- package/src/lights/Light.js +36 -0
- package/src/lights/LightProbe.js +43 -0
- package/src/lights/LightShadow.js +159 -0
- package/src/lights/PointLight.js +59 -0
- package/src/lights/PointLightShadow.js +21 -0
- package/src/lights/RectAreaLight.js +59 -0
- package/src/lights/SpotLight.js +102 -0
- package/src/lights/SpotLightShadow.js +24 -2
- package/src/lights/webgpu/IESSpotLight.js +21 -0
- package/src/loaders/Loader.js +132 -0
- package/src/loaders/MaterialLoader.js +7 -1
- package/src/loaders/nodes/NodeLoader.js +189 -0
- package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
- package/src/loaders/nodes/NodeObjectLoader.js +151 -0
- package/src/materials/LineDashedMaterial.js +0 -1
- package/src/materials/Material.js +469 -7
- package/src/materials/MeshPhongMaterial.js +1 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -2
- package/src/materials/MeshStandardMaterial.js +2 -2
- package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
- package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
- package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
- package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
- package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
- package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
- package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
- package/src/materials/nodes/NodeMaterial.js +1180 -0
- package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
- package/src/materials/nodes/PointsNodeMaterial.js +153 -0
- package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
- package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
- package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
- package/src/math/Box2.js +177 -0
- package/src/math/Box3.js +243 -0
- package/src/math/Color.js +343 -0
- package/src/math/ColorManagement.js +143 -102
- package/src/math/Cylindrical.js +65 -6
- package/src/math/Euler.js +137 -4
- package/src/math/Frustum.js +83 -0
- package/src/math/Interpolant.js +87 -8
- package/src/math/Line3.js +96 -2
- package/src/math/MathUtils.js +182 -19
- package/src/math/Matrix2.js +70 -0
- package/src/math/Matrix3.js +229 -4
- package/src/math/Matrix4.js +368 -3
- package/src/math/Plane.js +164 -2
- package/src/math/Quaternion.js +265 -9
- package/src/math/Ray.js +160 -0
- package/src/math/Sphere.js +147 -0
- package/src/math/Spherical.js +73 -11
- package/src/math/SphericalHarmonics3.js +112 -14
- package/src/math/Triangle.js +230 -2
- package/src/math/Vector2.js +396 -10
- package/src/math/Vector3.js +550 -13
- package/src/math/Vector4.js +415 -9
- package/src/math/interpolants/CubicInterpolant.js +10 -1
- package/src/math/interpolants/DiscreteInterpolant.js +10 -2
- package/src/math/interpolants/LinearInterpolant.js +13 -0
- package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
- package/src/nodes/Nodes.js +84 -166
- package/src/nodes/TSL.js +167 -0
- package/src/nodes/accessors/AccessorsUtils.js +39 -10
- package/src/nodes/accessors/Arrays.js +68 -0
- package/src/nodes/accessors/BatchNode.js +93 -26
- package/src/nodes/accessors/Bitangent.js +54 -0
- package/src/nodes/accessors/BufferAttributeNode.js +189 -11
- package/src/nodes/accessors/BufferNode.js +70 -5
- package/src/nodes/accessors/BuiltinNode.js +63 -0
- package/src/nodes/accessors/Camera.js +129 -0
- package/src/nodes/accessors/ClippingNode.js +152 -43
- package/src/nodes/accessors/CubeTextureNode.js +76 -13
- package/src/nodes/accessors/InstanceNode.js +118 -35
- package/src/nodes/accessors/InstancedMeshNode.js +50 -0
- package/src/nodes/accessors/Lights.js +129 -0
- package/src/nodes/accessors/MaterialNode.js +394 -58
- package/src/nodes/accessors/MaterialProperties.js +57 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +60 -18
- package/src/nodes/accessors/ModelNode.js +159 -12
- package/src/nodes/accessors/ModelViewProjectionNode.js +10 -36
- package/src/nodes/accessors/MorphNode.js +60 -13
- package/src/nodes/accessors/Normal.js +156 -0
- package/src/nodes/accessors/Object3DNode.js +154 -35
- package/src/nodes/accessors/PointUVNode.js +35 -6
- package/src/nodes/accessors/Position.js +64 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
- package/src/nodes/accessors/ReferenceNode.js +243 -6
- package/src/nodes/accessors/ReflectVector.js +36 -0
- package/src/nodes/accessors/RendererReferenceNode.js +57 -7
- package/src/nodes/accessors/SceneNode.js +98 -6
- package/src/nodes/accessors/SkinningNode.js +214 -21
- package/src/nodes/accessors/StorageBufferNode.js +288 -28
- package/src/nodes/accessors/StorageTextureNode.js +139 -12
- package/src/nodes/accessors/Tangent.js +62 -0
- package/src/nodes/accessors/Texture3DNode.js +98 -12
- package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +14 -34
- package/src/nodes/accessors/TextureNode.js +347 -34
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- package/src/renderers/common/nodes/NodeSampler.js +28 -0
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- package/src/renderers/common/nodes/NodeUniformBuffer.js +29 -0
- package/src/renderers/common/nodes/NodeUniformsGroup.js +31 -18
- package/src/renderers/common/nodes/Nodes.js +390 -70
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- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +2 -2
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- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +2 -0
- package/src/renderers/webgl/WebGLGeometries.js +0 -28
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
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- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +954 -147
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +29 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +147 -31
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +213 -31
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +146 -28
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +161 -7
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +333 -50
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +131 -3
- package/src/renderers/webxr/WebXRDepthSensing.js +1 -1
- package/src/renderers/webxr/WebXRManager.js +54 -32
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- package/src/scenes/FogExp2.js +51 -0
- package/src/scenes/Scene.js +87 -0
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- package/src/textures/DepthTexture.js +2 -0
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- package/src/textures/Texture.js +368 -5
- package/src/textures/VideoFrameTexture.js +35 -0
- package/src/utils.js +33 -1
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/controls/Controls.js +0 -32
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/objects/InstancedPoints.js +0 -21
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- package/src/nodes/core/NodeKeywords.js +0 -80
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- package/src/nodes/display/AfterImageNode.js +0 -152
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- package/src/nodes/display/BlendModeNode.js +0 -128
- package/src/nodes/display/ColorAdjustmentNode.js +0 -104
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- package/src/nodes/display/DotScreenNode.js +0 -75
- package/src/nodes/display/FXAANode.js +0 -327
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- package/src/nodes/display/Lut3DNode.js +0 -53
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- package/src/nodes/display/TransitionNode.js +0 -76
- package/src/nodes/display/ViewportNode.js +0 -137
- package/src/nodes/fog/FogExp2Node.js +0 -34
- package/src/nodes/fog/FogNode.js +0 -48
- package/src/nodes/fog/FogRangeNode.js +0 -35
- package/src/nodes/lighting/LightNode.js +0 -57
- package/src/nodes/loaders/NodeLoader.js +0 -110
- package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
- package/src/nodes/loaders/NodeObjectLoader.js +0 -71
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- package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
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|
|
18
|
-
super( fov, aspect, near, far );
|
|
19
|
-
|
|
20
|
-
this.type = 'CinematicCamera';
|
|
21
|
-
|
|
22
|
-
this.postprocessing = { enabled: true };
|
|
23
|
-
this.shaderSettings = {
|
|
24
|
-
rings: 3,
|
|
25
|
-
samples: 4
|
|
26
|
-
};
|
|
27
|
-
|
|
28
|
-
const depthShader = BokehDepthShader;
|
|
29
|
-
|
|
30
|
-
this.materialDepth = new ShaderMaterial( {
|
|
31
|
-
uniforms: depthShader.uniforms,
|
|
32
|
-
vertexShader: depthShader.vertexShader,
|
|
33
|
-
fragmentShader: depthShader.fragmentShader
|
|
34
|
-
} );
|
|
35
|
-
|
|
36
|
-
this.materialDepth.uniforms[ 'mNear' ].value = near;
|
|
37
|
-
this.materialDepth.uniforms[ 'mFar' ].value = far;
|
|
38
|
-
|
|
39
|
-
// In case of cinematicCamera, having a default lens set is important
|
|
40
|
-
this.setLens();
|
|
41
|
-
|
|
42
|
-
this.initPostProcessing();
|
|
43
|
-
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
// providing fnumber and coc(Circle of Confusion) as extra arguments
|
|
47
|
-
// In case of cinematicCamera, having a default lens set is important
|
|
48
|
-
// if fnumber and coc are not provided, cinematicCamera tries to act as a basic PerspectiveCamera
|
|
49
|
-
setLens( focalLength = 35, filmGauge = 35, fNumber = 8, coc = 0.019 ) {
|
|
50
|
-
|
|
51
|
-
this.filmGauge = filmGauge;
|
|
52
|
-
|
|
53
|
-
this.setFocalLength( focalLength );
|
|
54
|
-
|
|
55
|
-
this.fNumber = fNumber;
|
|
56
|
-
this.coc = coc;
|
|
57
|
-
|
|
58
|
-
// fNumber is focalLength by aperture
|
|
59
|
-
this.aperture = focalLength / this.fNumber;
|
|
60
|
-
|
|
61
|
-
// hyperFocal is required to calculate depthOfField when a lens tries to focus at a distance with given fNumber and focalLength
|
|
62
|
-
this.hyperFocal = ( focalLength * focalLength ) / ( this.aperture * this.coc );
|
|
63
|
-
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
linearize( depth ) {
|
|
67
|
-
|
|
68
|
-
const zfar = this.far;
|
|
69
|
-
const znear = this.near;
|
|
70
|
-
return - zfar * znear / ( depth * ( zfar - znear ) - zfar );
|
|
71
|
-
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
smoothstep( near, far, depth ) {
|
|
75
|
-
|
|
76
|
-
const x = this.saturate( ( depth - near ) / ( far - near ) );
|
|
77
|
-
return x * x * ( 3 - 2 * x );
|
|
78
|
-
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
saturate( x ) {
|
|
82
|
-
|
|
83
|
-
return Math.max( 0, Math.min( 1, x ) );
|
|
84
|
-
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
// function for focusing at a distance from the camera
|
|
88
|
-
focusAt( focusDistance = 20 ) {
|
|
89
|
-
|
|
90
|
-
const focalLength = this.getFocalLength();
|
|
91
|
-
|
|
92
|
-
// distance from the camera (normal to frustrum) to focus on
|
|
93
|
-
this.focus = focusDistance;
|
|
94
|
-
|
|
95
|
-
// the nearest point from the camera which is in focus (unused)
|
|
96
|
-
this.nearPoint = ( this.hyperFocal * this.focus ) / ( this.hyperFocal + ( this.focus - focalLength ) );
|
|
97
|
-
|
|
98
|
-
// the farthest point from the camera which is in focus (unused)
|
|
99
|
-
this.farPoint = ( this.hyperFocal * this.focus ) / ( this.hyperFocal - ( this.focus - focalLength ) );
|
|
100
|
-
|
|
101
|
-
// the gap or width of the space in which is everything is in focus (unused)
|
|
102
|
-
this.depthOfField = this.farPoint - this.nearPoint;
|
|
103
|
-
|
|
104
|
-
// Considering minimum distance of focus for a standard lens (unused)
|
|
105
|
-
if ( this.depthOfField < 0 ) this.depthOfField = 0;
|
|
106
|
-
|
|
107
|
-
this.sdistance = this.smoothstep( this.near, this.far, this.focus );
|
|
108
|
-
|
|
109
|
-
this.ldistance = this.linearize( 1 - this.sdistance );
|
|
110
|
-
|
|
111
|
-
this.postprocessing.bokeh_uniforms[ 'focalDepth' ].value = this.ldistance;
|
|
112
|
-
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
initPostProcessing() {
|
|
116
|
-
|
|
117
|
-
if ( this.postprocessing.enabled ) {
|
|
118
|
-
|
|
119
|
-
this.postprocessing.scene = new Scene();
|
|
120
|
-
|
|
121
|
-
this.postprocessing.camera = new OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 );
|
|
122
|
-
|
|
123
|
-
this.postprocessing.scene.add( this.postprocessing.camera );
|
|
124
|
-
|
|
125
|
-
this.postprocessing.rtTextureDepth = new WebGLRenderTarget( window.innerWidth, window.innerHeight );
|
|
126
|
-
this.postprocessing.rtTextureColor = new WebGLRenderTarget( window.innerWidth, window.innerHeight );
|
|
127
|
-
|
|
128
|
-
const bokeh_shader = BokehShader;
|
|
129
|
-
|
|
130
|
-
this.postprocessing.bokeh_uniforms = UniformsUtils.clone( bokeh_shader.uniforms );
|
|
131
|
-
|
|
132
|
-
this.postprocessing.bokeh_uniforms[ 'tColor' ].value = this.postprocessing.rtTextureColor.texture;
|
|
133
|
-
this.postprocessing.bokeh_uniforms[ 'tDepth' ].value = this.postprocessing.rtTextureDepth.texture;
|
|
134
|
-
|
|
135
|
-
this.postprocessing.bokeh_uniforms[ 'manualdof' ].value = 0;
|
|
136
|
-
this.postprocessing.bokeh_uniforms[ 'shaderFocus' ].value = 0;
|
|
137
|
-
|
|
138
|
-
this.postprocessing.bokeh_uniforms[ 'fstop' ].value = 2.8;
|
|
139
|
-
|
|
140
|
-
this.postprocessing.bokeh_uniforms[ 'showFocus' ].value = 1;
|
|
141
|
-
|
|
142
|
-
this.postprocessing.bokeh_uniforms[ 'focalDepth' ].value = 0.1;
|
|
143
|
-
|
|
144
|
-
//console.log( this.postprocessing.bokeh_uniforms[ "focalDepth" ].value );
|
|
145
|
-
|
|
146
|
-
this.postprocessing.bokeh_uniforms[ 'znear' ].value = this.near;
|
|
147
|
-
this.postprocessing.bokeh_uniforms[ 'zfar' ].value = this.near;
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
this.postprocessing.bokeh_uniforms[ 'textureWidth' ].value = window.innerWidth;
|
|
151
|
-
|
|
152
|
-
this.postprocessing.bokeh_uniforms[ 'textureHeight' ].value = window.innerHeight;
|
|
153
|
-
|
|
154
|
-
this.postprocessing.materialBokeh = new ShaderMaterial( {
|
|
155
|
-
uniforms: this.postprocessing.bokeh_uniforms,
|
|
156
|
-
vertexShader: bokeh_shader.vertexShader,
|
|
157
|
-
fragmentShader: bokeh_shader.fragmentShader,
|
|
158
|
-
defines: {
|
|
159
|
-
RINGS: this.shaderSettings.rings,
|
|
160
|
-
SAMPLES: this.shaderSettings.samples,
|
|
161
|
-
DEPTH_PACKING: 1
|
|
162
|
-
}
|
|
163
|
-
} );
|
|
164
|
-
|
|
165
|
-
this.postprocessing.quad = new Mesh( new PlaneGeometry( window.innerWidth, window.innerHeight ), this.postprocessing.materialBokeh );
|
|
166
|
-
this.postprocessing.quad.position.z = - 500;
|
|
167
|
-
this.postprocessing.scene.add( this.postprocessing.quad );
|
|
168
|
-
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
renderCinematic( scene, renderer ) {
|
|
174
|
-
|
|
175
|
-
if ( this.postprocessing.enabled ) {
|
|
176
|
-
|
|
177
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
|
178
|
-
|
|
179
|
-
renderer.clear();
|
|
180
|
-
|
|
181
|
-
// Render scene into texture
|
|
182
|
-
|
|
183
|
-
scene.overrideMaterial = null;
|
|
184
|
-
renderer.setRenderTarget( this.postprocessing.rtTextureColor );
|
|
185
|
-
renderer.clear();
|
|
186
|
-
renderer.render( scene, this );
|
|
187
|
-
|
|
188
|
-
// Render depth into texture
|
|
189
|
-
|
|
190
|
-
scene.overrideMaterial = this.materialDepth;
|
|
191
|
-
renderer.setRenderTarget( this.postprocessing.rtTextureDepth );
|
|
192
|
-
renderer.clear();
|
|
193
|
-
renderer.render( scene, this );
|
|
194
|
-
|
|
195
|
-
// Render bokeh composite
|
|
196
|
-
|
|
197
|
-
renderer.setRenderTarget( null );
|
|
198
|
-
renderer.render( this.postprocessing.scene, this.postprocessing.camera );
|
|
199
|
-
|
|
200
|
-
renderer.setRenderTarget( currentRenderTarget );
|
|
201
|
-
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
export { CinematicCamera };
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { EventDispatcher } from 'three';
|
|
2
|
-
|
|
3
|
-
class Controls extends EventDispatcher {
|
|
4
|
-
|
|
5
|
-
constructor( object, domElement ) {
|
|
6
|
-
|
|
7
|
-
super();
|
|
8
|
-
|
|
9
|
-
this.object = object;
|
|
10
|
-
this.domElement = domElement;
|
|
11
|
-
|
|
12
|
-
this.enabled = true;
|
|
13
|
-
|
|
14
|
-
this.state = - 1;
|
|
15
|
-
|
|
16
|
-
this.keys = {};
|
|
17
|
-
this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };
|
|
18
|
-
this.touches = { ONE: null, TWO: null };
|
|
19
|
-
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
connect() {}
|
|
23
|
-
|
|
24
|
-
disconnect() {}
|
|
25
|
-
|
|
26
|
-
dispose() {}
|
|
27
|
-
|
|
28
|
-
update() {}
|
|
29
|
-
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
export { Controls };
|
|
@@ -1,217 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
Matrix4,
|
|
3
|
-
Quaternion,
|
|
4
|
-
Vector3
|
|
5
|
-
} from 'three';
|
|
6
|
-
import { MMDParser } from '../libs/mmdparser.module.js';
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* Dependencies
|
|
10
|
-
* - mmd-parser https://github.com/takahirox/mmd-parser
|
|
11
|
-
*/
|
|
12
|
-
|
|
13
|
-
class MMDExporter {
|
|
14
|
-
|
|
15
|
-
/* TODO: implement
|
|
16
|
-
// mesh -> pmd
|
|
17
|
-
this.parsePmd = function ( object ) {
|
|
18
|
-
|
|
19
|
-
};
|
|
20
|
-
*/
|
|
21
|
-
|
|
22
|
-
/* TODO: implement
|
|
23
|
-
// mesh -> pmx
|
|
24
|
-
this.parsePmx = function ( object ) {
|
|
25
|
-
|
|
26
|
-
};
|
|
27
|
-
*/
|
|
28
|
-
|
|
29
|
-
/* TODO: implement
|
|
30
|
-
// animation + skeleton -> vmd
|
|
31
|
-
this.parseVmd = function ( object ) {
|
|
32
|
-
|
|
33
|
-
};
|
|
34
|
-
*/
|
|
35
|
-
|
|
36
|
-
/*
|
|
37
|
-
* skeleton -> vpd
|
|
38
|
-
* Returns Shift_JIS encoded Uint8Array. Otherwise return strings.
|
|
39
|
-
*/
|
|
40
|
-
parseVpd( skin, outputShiftJis, useOriginalBones ) {
|
|
41
|
-
|
|
42
|
-
if ( skin.isSkinnedMesh !== true ) {
|
|
43
|
-
|
|
44
|
-
console.warn( 'THREE.MMDExporter: parseVpd() requires SkinnedMesh instance.' );
|
|
45
|
-
return null;
|
|
46
|
-
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
function toStringsFromNumber( num ) {
|
|
50
|
-
|
|
51
|
-
if ( Math.abs( num ) < 1e-6 ) num = 0;
|
|
52
|
-
|
|
53
|
-
let a = num.toString();
|
|
54
|
-
|
|
55
|
-
if ( a.indexOf( '.' ) === - 1 ) {
|
|
56
|
-
|
|
57
|
-
a += '.';
|
|
58
|
-
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
a += '000000';
|
|
62
|
-
|
|
63
|
-
const index = a.indexOf( '.' );
|
|
64
|
-
|
|
65
|
-
const d = a.slice( 0, index );
|
|
66
|
-
const p = a.slice( index + 1, index + 7 );
|
|
67
|
-
|
|
68
|
-
return d + '.' + p;
|
|
69
|
-
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
function toStringsFromArray( array ) {
|
|
73
|
-
|
|
74
|
-
const a = [];
|
|
75
|
-
|
|
76
|
-
for ( let i = 0, il = array.length; i < il; i ++ ) {
|
|
77
|
-
|
|
78
|
-
a.push( toStringsFromNumber( array[ i ] ) );
|
|
79
|
-
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
return a.join( ',' );
|
|
83
|
-
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
skin.updateMatrixWorld( true );
|
|
87
|
-
|
|
88
|
-
const bones = skin.skeleton.bones;
|
|
89
|
-
const bones2 = getBindBones( skin );
|
|
90
|
-
|
|
91
|
-
const position = new Vector3();
|
|
92
|
-
const quaternion = new Quaternion();
|
|
93
|
-
const quaternion2 = new Quaternion();
|
|
94
|
-
const matrix = new Matrix4();
|
|
95
|
-
|
|
96
|
-
const array = [];
|
|
97
|
-
array.push( 'Vocaloid Pose Data file' );
|
|
98
|
-
array.push( '' );
|
|
99
|
-
array.push( ( skin.name !== '' ? skin.name.replace( /\s/g, '_' ) : 'skin' ) + '.osm;' );
|
|
100
|
-
array.push( bones.length + ';' );
|
|
101
|
-
array.push( '' );
|
|
102
|
-
|
|
103
|
-
for ( let i = 0, il = bones.length; i < il; i ++ ) {
|
|
104
|
-
|
|
105
|
-
const bone = bones[ i ];
|
|
106
|
-
const bone2 = bones2[ i ];
|
|
107
|
-
|
|
108
|
-
/*
|
|
109
|
-
* use the bone matrix saved before solving IK.
|
|
110
|
-
* see CCDIKSolver for the detail.
|
|
111
|
-
*/
|
|
112
|
-
if ( useOriginalBones === true &&
|
|
113
|
-
bone.userData.ik !== undefined &&
|
|
114
|
-
bone.userData.ik.originalMatrix !== undefined ) {
|
|
115
|
-
|
|
116
|
-
matrix.fromArray( bone.userData.ik.originalMatrix );
|
|
117
|
-
|
|
118
|
-
} else {
|
|
119
|
-
|
|
120
|
-
matrix.copy( bone.matrix );
|
|
121
|
-
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
position.setFromMatrixPosition( matrix );
|
|
125
|
-
quaternion.setFromRotationMatrix( matrix );
|
|
126
|
-
|
|
127
|
-
const pArray = position.sub( bone2.position ).toArray();
|
|
128
|
-
const qArray = quaternion2.copy( bone2.quaternion ).conjugate().multiply( quaternion ).toArray();
|
|
129
|
-
|
|
130
|
-
// right to left
|
|
131
|
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pArray[ 2 ] = - pArray[ 2 ];
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qArray[ 0 ] = - qArray[ 0 ];
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qArray[ 1 ] = - qArray[ 1 ];
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135
|
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array.push( 'Bone' + i + '{' + bone.name );
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array.push( ' ' + toStringsFromArray( pArray ) + ';' );
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array.push( ' ' + toStringsFromArray( qArray ) + ';' );
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array.push( '}' );
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array.push( '' );
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|
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}
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|
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143
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array.push( '' );
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|
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145
|
-
const lines = array.join( '\n' );
|
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|
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|
|
147
|
-
return ( outputShiftJis === true ) ? unicodeToShiftjis( lines ) : lines;
|
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|
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|
|
149
|
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}
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|
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|
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151
|
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}
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|
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153
|
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// Unicode to Shift_JIS table
|
|
154
|
-
let u2sTable;
|
|
155
|
-
|
|
156
|
-
function unicodeToShiftjis( str ) {
|
|
157
|
-
|
|
158
|
-
if ( u2sTable === undefined ) {
|
|
159
|
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|
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160
|
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const encoder = new MMDParser.CharsetEncoder();
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161
|
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const table = encoder.s2uTable;
|
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|
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u2sTable = {};
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|
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|
|
164
|
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const keys = Object.keys( table );
|
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|
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|
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166
|
-
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
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|
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|
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168
|
-
let key = keys[ i ];
|
|
169
|
-
|
|
170
|
-
const value = table[ key ];
|
|
171
|
-
key = parseInt( key );
|
|
172
|
-
|
|
173
|
-
u2sTable[ value ] = key;
|
|
174
|
-
|
|
175
|
-
}
|
|
176
|
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|
|
177
|
-
}
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|
178
|
-
|
|
179
|
-
const array = [];
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180
|
-
|
|
181
|
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for ( let i = 0, il = str.length; i < il; i ++ ) {
|
|
182
|
-
|
|
183
|
-
const code = str.charCodeAt( i );
|
|
184
|
-
|
|
185
|
-
const value = u2sTable[ code ];
|
|
186
|
-
|
|
187
|
-
if ( value === undefined ) {
|
|
188
|
-
|
|
189
|
-
throw new Error( 'cannot convert charcode 0x' + code.toString( 16 ) );
|
|
190
|
-
|
|
191
|
-
} else if ( value > 0xff ) {
|
|
192
|
-
|
|
193
|
-
array.push( ( value >> 8 ) & 0xff );
|
|
194
|
-
array.push( value & 0xff );
|
|
195
|
-
|
|
196
|
-
} else {
|
|
197
|
-
|
|
198
|
-
array.push( value & 0xff );
|
|
199
|
-
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
return new Uint8Array( array );
|
|
205
|
-
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
function getBindBones( skin ) {
|
|
209
|
-
|
|
210
|
-
// any more efficient ways?
|
|
211
|
-
const poseSkin = skin.clone();
|
|
212
|
-
poseSkin.pose();
|
|
213
|
-
return poseSkin.skeleton.bones;
|
|
214
|
-
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
export { MMDExporter };
|
|
@@ -1,174 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
Box3,
|
|
3
|
-
Float32BufferAttribute,
|
|
4
|
-
InstancedBufferGeometry,
|
|
5
|
-
InstancedBufferAttribute,
|
|
6
|
-
Sphere,
|
|
7
|
-
Vector3
|
|
8
|
-
} from 'three';
|
|
9
|
-
|
|
10
|
-
const _vector = new Vector3();
|
|
11
|
-
|
|
12
|
-
class InstancedPointsGeometry extends InstancedBufferGeometry {
|
|
13
|
-
|
|
14
|
-
constructor() {
|
|
15
|
-
|
|
16
|
-
super();
|
|
17
|
-
|
|
18
|
-
this.isInstancedPointsGeometry = true;
|
|
19
|
-
|
|
20
|
-
this.type = 'InstancedPointsGeometry';
|
|
21
|
-
|
|
22
|
-
const positions = [ - 1, 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
|
|
23
|
-
const uvs = [ - 1, 1, 1, 1, - 1, - 1, 1, - 1 ];
|
|
24
|
-
const index = [ 0, 2, 1, 2, 3, 1 ];
|
|
25
|
-
|
|
26
|
-
this.setIndex( index );
|
|
27
|
-
this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
28
|
-
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
29
|
-
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
applyMatrix4( matrix ) {
|
|
33
|
-
|
|
34
|
-
const pos = this.attributes.instancePosition;
|
|
35
|
-
|
|
36
|
-
if ( pos !== undefined ) {
|
|
37
|
-
|
|
38
|
-
pos.applyMatrix4( matrix );
|
|
39
|
-
|
|
40
|
-
pos.needsUpdate = true;
|
|
41
|
-
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
if ( this.boundingBox !== null ) {
|
|
45
|
-
|
|
46
|
-
this.computeBoundingBox();
|
|
47
|
-
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
if ( this.boundingSphere !== null ) {
|
|
51
|
-
|
|
52
|
-
this.computeBoundingSphere();
|
|
53
|
-
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
return this;
|
|
57
|
-
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
setPositions( array ) {
|
|
61
|
-
|
|
62
|
-
let points;
|
|
63
|
-
|
|
64
|
-
if ( array instanceof Float32Array ) {
|
|
65
|
-
|
|
66
|
-
points = array;
|
|
67
|
-
|
|
68
|
-
} else if ( Array.isArray( array ) ) {
|
|
69
|
-
|
|
70
|
-
points = new Float32Array( array );
|
|
71
|
-
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
this.setAttribute( 'instancePosition', new InstancedBufferAttribute( points, 3 ) ); // xyz
|
|
75
|
-
|
|
76
|
-
//
|
|
77
|
-
|
|
78
|
-
this.computeBoundingBox();
|
|
79
|
-
this.computeBoundingSphere();
|
|
80
|
-
|
|
81
|
-
return this;
|
|
82
|
-
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
setColors( array ) {
|
|
86
|
-
|
|
87
|
-
let colors;
|
|
88
|
-
|
|
89
|
-
if ( array instanceof Float32Array ) {
|
|
90
|
-
|
|
91
|
-
colors = array;
|
|
92
|
-
|
|
93
|
-
} else if ( Array.isArray( array ) ) {
|
|
94
|
-
|
|
95
|
-
colors = new Float32Array( array );
|
|
96
|
-
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
this.setAttribute( 'instanceColor', new InstancedBufferAttribute( colors, 3 ) ); // rgb
|
|
100
|
-
|
|
101
|
-
return this;
|
|
102
|
-
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
computeBoundingBox() {
|
|
106
|
-
|
|
107
|
-
if ( this.boundingBox === null ) {
|
|
108
|
-
|
|
109
|
-
this.boundingBox = new Box3();
|
|
110
|
-
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
const pos = this.attributes.instancePosition;
|
|
114
|
-
|
|
115
|
-
if ( pos !== undefined ) {
|
|
116
|
-
|
|
117
|
-
this.boundingBox.setFromBufferAttribute( pos );
|
|
118
|
-
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
computeBoundingSphere() {
|
|
124
|
-
|
|
125
|
-
if ( this.boundingSphere === null ) {
|
|
126
|
-
|
|
127
|
-
this.boundingSphere = new Sphere();
|
|
128
|
-
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
if ( this.boundingBox === null ) {
|
|
132
|
-
|
|
133
|
-
this.computeBoundingBox();
|
|
134
|
-
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
const pos = this.attributes.instancePosition;
|
|
138
|
-
|
|
139
|
-
if ( pos !== undefined ) {
|
|
140
|
-
|
|
141
|
-
const center = this.boundingSphere.center;
|
|
142
|
-
|
|
143
|
-
this.boundingBox.getCenter( center );
|
|
144
|
-
|
|
145
|
-
let maxRadiusSq = 0;
|
|
146
|
-
|
|
147
|
-
for ( let i = 0, il = pos.count; i < il; i ++ ) {
|
|
148
|
-
|
|
149
|
-
_vector.fromBufferAttribute( pos, i );
|
|
150
|
-
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
|
|
151
|
-
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
|
|
155
|
-
|
|
156
|
-
if ( isNaN( this.boundingSphere.radius ) ) {
|
|
157
|
-
|
|
158
|
-
console.error( 'THREE.InstancedPointsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
|
|
159
|
-
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
toJSON() {
|
|
167
|
-
|
|
168
|
-
// todo
|
|
169
|
-
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
}
|
|
173
|
-
|
|
174
|
-
export default InstancedPointsGeometry;
|