@oh-story/dsh 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/lib/client.js +173 -111
- package/lib/client.js.map +3 -3
- package/lib/drama/package.json +4 -0
- package/lib/index.js +58 -28
- package/lib/index.js.map +2 -2
- package/lib/novel-to-game/README.md +3 -3
- package/lib/novel-to-game/README_ZH.md +4 -4
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +25 -20
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +417 -592
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +4 -3
- package/lib/oh-story/roles/character-designer.md +20 -85
- package/lib/oh-story/roles/consistency-checker.md +5 -5
- package/lib/oh-story/roles/narrative-writer.md +9 -9
- package/lib/oh-story/roles/story-architect.md +19 -26
- package/lib/oh-story/roles/story-explorer.md +4 -5
- package/lib/oh-story/roles/story-researcher.md +6 -7
- package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
- package/lib/oh-story/skills/story/SKILL.md +94 -54
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
- package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-import/SKILL.md +12 -11
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
- package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
- package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
- package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
- package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
- package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
- package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
- package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
- package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
- package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
- package/lib/oh-story/skills/story-review/SKILL.md +26 -24
- package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
- package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-review/references/expression.md +10 -3
- package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
- package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
- package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
- package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
- package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
- package/lib/oh-story/skills/story-review/references/solo.md +6 -5
- package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
- package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
- package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
- package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
- package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
- package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
- package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
- package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
- package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
- package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
- package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
- package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
- package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
- package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
- package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
- package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
- package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
- package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +9 -9
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +7 -7
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/262/231/351/233/225/350/204/221/346/264/236.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +6 -6
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- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +40 -50
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/short-format.md +12 -32
- package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
- package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
- package/lib/types/client/file-activity.d.ts +10 -0
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/game-preview-state.d.ts +34 -0
- package/lib/types/client/game-preview-state.d.ts.map +1 -0
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/client/video-studio.d.ts +24 -0
- package/lib/types/client/video-studio.d.ts.map +1 -1
- package/lib/types/host-python.d.ts +10 -3
- package/lib/types/host-python.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/types/workspace-route.d.ts +6 -0
- package/lib/types/workspace-route.d.ts.map +1 -1
- package/lib/video-recap/package.json +4 -0
- package/package.json +23 -23
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
- package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +0 -146
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
- package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
- package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
- package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
- package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
- package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
- package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
- package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
- package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
- package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
- package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
- package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
- package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
- package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
- package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
- package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
- package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
- package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
- package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
- package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
- package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
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# 知乎盐言故事风格参考
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> 拆知乎盐言故事时,比较视角、语言和情绪组织。下列写法是对照模式,平台格式要求以来源页或作者提供的规范为准。
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## 决策路由
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| 你的场景是 | 用这个部分 | 操作 |
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|------------|-----------|------|
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| 识别盐言常见写法 | 盐言核心风格特征 + 类型情绪模式 | 观察视角、引号与情绪组织 |
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| 拆盐言故事 | 拆文时盐言检查项 | 逐条检查视角/格式/句式/反转位置 |
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| 对比平台差异 | 平台风格差异 | 知乎 vs 番茄 vs 小红书三列对比 |
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## 盐言核心风格特征
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| 特征 | 规则 |
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|------|------|
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| 视角 | 第一人称是常见模式;记录源文视角及其信息边界 |
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| 对话格式 | 对照 `「」`、独立成段与简短说话人标签的用法 |
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| 句式 | 长短句结合,叙述以逗号长句为主,短句只落在情绪节点;句子内部不碎,忌通篇短句的电报体 |
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| 排版 | 记录缩进、空行与章节分隔;不由展示样式推定投稿规范 |
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## 拆文时盐言检查项
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| 检查项 | 说明 |
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|--------|------|
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| 视角一致性 | 视角的信息边界是否稳定,切换是否清楚 |
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| 对话格式 | 引号与说话人标注是否清楚、一致 |
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| 句式节奏 | 长短是否交错:叙述以逗号长句为主、短句只落情绪节点,无通篇短句的电报体 |
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| 口语程度 | 有无书面腔/翻译腔残留 |
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| 情绪节奏 | 哪些事件形成情绪曲线与关系拉扯 |
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| 反转位置 | 是否在前因和证据足以支撑时发生,并为人物选择与后果留下篇幅;位置百分比只作记录 |
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| 章尾承接 | 记录未完成动作、新信息、局部兑现、关系变化、余韵或明确下一步如何承接;不要求每章同一种钩子 |
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## 盐言类型与情绪模式
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| 类型 | 核心情绪 | 典型反转 |
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|------|----------|----------|
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| 虐恋 | 意难平 | 他其实一直爱她 |
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| 重生 | 爽感释放 | 这一世不再犯同样的错 |
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| 悬疑 | 细思极恐 | 凶手就在身边 |
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| 职场 | 共鸣愤怒 | 反杀成功 |
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| 婚姻 | 共鸣+治愈 | 离开之后更好 |
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| 治愈 | 温暖 | 被忽视的爱被发现 |
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## 平台风格差异
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| 维度 | 知乎盐言 | 番茄短篇 | 小红书故事 |
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|------|----------|----------|------------|
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| 视角 | 可对照第一人称模式 | 按实际样本记录 | 按实际样本记录 |
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| 篇幅 | 以当前征稿要求为准 | 以当前征稿要求为准 | 按实际发布形式记录 |
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| 核心卖点 | 情绪拉扯+反转 | 爽感节奏 | 话题性+共鸣 |
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| 对话风格 | `「」` 盐言引号 | 引号 | 自由 |
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| 读者期待 | 被虐到想哭反转治愈 | 一口气读完很爽 | 有话题想转发 |
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| 付费模式 | 核实具体作品入口 | 核实具体作品入口 | 核实具体发布入口 |
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# 段落级钩子技法
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用信息差、代价或关系变化在段落中引起期待,并安排后续兑现。
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---
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## 段落级钩子 11 种
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| # | 名称 | 公式 | 示例 | 有效性 |
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| 1 | 信息差 | 读者知道关键信息,角色不知道 | "他笑着接过咖啡,不知道她刚才在里面加了一片安眠药。" | ★5 |
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| 2 | 倒计时 | 设置明确的时间压力 | "离婚冷静期还剩最后三天。三天后,他签不签都无所谓了。" | ★4 |
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| 3 | 反转 | 读者预期突然被打破 | "她打开遗嘱,继承人那一栏空着。下一页压着她母亲的死亡证明。" | ★5 |
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| 4 | 暗牌 | 主角藏了一张牌没打,读者等亮牌 | "婆婆骂了整整十分钟。我一句话没说。手机录音还在跑。" | ★4 |
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| 5 | 打脸 | 角色正在得意,读者知道马上要被打脸 | "【就你?也想跟我争?】她笑得前仰后合。我没说话。只是把那份亲子鉴定报告从包里拿了出来。" | ★5 |
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| 6 | 代价 | 暗示主角即将失去某样东西/选择要付出惨重代价 | "我知道举报他意味着什么。举报了他,我也完了。但我还是按下了发送键。" | ★4 |
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| 7 | 弱者/孩子 | 引入需要被保护的弱者,激发保护欲 | "女儿躲在门后面,捂着耳朵。她才四岁,什么都不懂。但她知道不该出声。" | ★4 |
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| 8 | 灵魂旁观 | 主角已死,以灵魂视角叙述,全知但无力改变 | "我的魂魄慢慢飘起来,看着妈妈铁青的脸。对不起妈妈,我没能站直。" | ★5 |
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| 9 | 异常物件 | 不该出现在这里的物件引发全局 | "避孕套日期突然变了,连味道也变成了我以前过敏的芒果味。我笑着点头。" | ★5 |
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| 10 | 假意顺从 | 重生后主动给出前世拼命保护的东西,对手以为她疯了 | "'你既然想要,就都给你吧。'反正谁拿到这笔巨额遗产谁就大祸临头,正愁保命的方法呢。" | ★4 |
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| 11 | 冷发现 | 发现异常后第一反应保持极度冷静,冷静本身制造悬念 | "钥匙扣上印着'悦安月子中心VIP'。我们明明没有孩子。我笑着点头。当天就去月子中心记下了预约单。" | ★5 |
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### 使用要点
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- 信息差悬置期间持续交付新证据、局部答案或行动后果
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- 倒计时一旦设定,必须到期兑现,不能烂尾
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- 反转必须有铺垫,无铺垫的反转是作弊
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- 暗牌在能改变局势时兑现,等待期间用局部反击维持期待
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- 打脸要干脆利落,一句话打脸比一段话打脸爽
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- 代价风险必须影响选择;最终避免损失时,写清为此付出的行动与条件
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- 弱者要有影响主线的行动或选择,避免只作受害道具
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- 灵魂视角的限制(只能看不能动)必须严格遵守
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---
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## 钩子组合
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### 基础组合
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| 组合 | 效果 | 适合题材 |
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|------|------|----------|
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| 信息差 + 暗牌 | 读者知道主角在憋大招 | 复仇、世情 |
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| 倒计时 + 代价 | 时间紧迫 + 选什么都亏 | 悬疑、婚恋 |
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| 反转 + 打脸 | 情绪过山车 | 所有爽向短篇 |
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| 弱者 + 代价 | 共情拉满 | 追妻、世情、死人文学 |
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| 暗牌 + 打脸 | 爽感最强 | 复仇、逆袭 |
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### 进阶组合
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| 组合 | 效果 |
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| 异常物件 + 冷发现 | 日常悬疑感 + 智商碾压 |
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| 灵魂旁观 + 弱者 | 极致悲剧 + 保护欲 |
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| 假意顺从 + 暗牌 | 三重信息差 + 爽感蓄力 |
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| 阶梯背叛 + 冷发现 | 层层加码 + 全程冷静 |
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### 组合使用原则
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1. 先按目标情绪与剧情需要选技巧,再考虑组合
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2. 组合中的每种技巧都须带来信息、选择或情绪变化;无作用的去掉
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## 钩子禁忌
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| 禁忌 | 说明 |
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| 假悬念 | 威胁不存在或立刻解除,读者被骗一次就不会再信 |
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| 机械降神 | 章尾抛出危机,下章开头用巧合解决 |
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| 过度留白 | 连续多章不揭示任何信息,读者失去耐心 |
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| 低风险钩 | 用无关紧要的事制造悬念 |
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| 机械复用 | 连续用同一种手法重复相同问题,没有新信息或局部兑现 |
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## 对话情绪五级递增
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写矛盾冲突时,对话越不礼貌,情绪越强烈:
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| 级别 | 类型 | 强度 |
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| 1 | 客观陈述事实 | 最弱 |
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| 2 | 客观陈述 + 提出建议 | 礼貌但有力 |
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| 3 | 主观指责 | 开始有冲突感 |
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| 4 | 主观指责 + 强制命令 | 强情绪 |
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| 5 | 主观指责 + PUA抬升自己 | 最强 |
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最强话术:打着"为你好"的幌子,句句不离关心,但句句都是嫌弃、指责、厌恶。
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## 不公平伤害钩子
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不公平伤害 = 不公平(主角无辜)+ 伤害(物理+精神)
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- 精神上的伤害更能拉动读者情绪——大多数读者受气的时候多
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- "不患寡而患不均":减月例大家都减(公平),但唯独主角药材降了一等(不公平)
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- 随便挑一种写到位都能拉起对反派的仇恨
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### 三种伤害类型
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| 利益转移型 | 反派不想自己承担代价 | 掠夺、命令、逼迫主角 | 理所应当、趾高气昂 |
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| 损失转嫁型 | 反派将受惩罚嫁祸给主角 | 威逼利诱、做局、逼迫顶罪 | 隐蔽、阴险 |
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| 针锋相对型 | 反派所处秩序被主角打破 | 陷害、算计、伤害 | 不留活路 |
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### 爽文中安排主角受压
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1. 尽量不压——用"他人否定,主角打脸"替代"主角真受委屈"
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2. 否定间接化——当面嘲讽改为内心活动或背后议论
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3. 否定理由合情合理——基于现有信息的合理判断
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4. 否定人物多元化——不同立场否定方式不同
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5. 重大失利须推动后续选择或反击,避免延长同一种压抑
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## 围观者质量层级
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震惊效果取决于围观者的数量和质量:
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| 层级 | 对象 | 特征 |
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| 低质量 | 群演、打杂、实习生 | 纯情绪反应,无后续 |
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| 中质量 | 懂行的从业者、副手 | 能做专业对比,有态度变化 |
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| 高质量 | 导演级别、行业顶层 | 反应伴随信息展露、关系进展、拉起期待 |
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### 围观者分层扩大原则
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| 角色种类 | 多种角色 > 单种角色,每种产生不同反应 |
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| 角色数量 | 多人 > 少人,选择可多人出场的场合 |
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| 角色层级 | 多层级 > 单层级,路人/同行/高手/反派每层不同 |
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| 关系深度 | 熟人 > 陌生人,熟人震惊远爽于陌生人震惊 |
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## 拆文检查清单
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拆文时对每个钩子评估:
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3. 钩子强度(1-10)?
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4. 钩子是否在合理位置兑现?
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5. 铺垫和兑现之间的距离是否合适?
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---
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name: output-contract
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description: story-short-analyze 输出契约。定义 Stage → 文件映射、_meta.json schema、写入顺序、Resume 与验收接入点;写作侧维护产出的读取方式。
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---
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# 输出契约:story-short-analyze ↔ story-short-write
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`story-short-analyze` 将短篇拆文产出存入 `拆文库/{书名}/`。`story-short-write` 构思新篇时结合报告、节点、手法与原文建立对标,正文阶段从已落盘的对标摘要召回。
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---
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## 输出目录与文件树
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```
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拆文库/{书名}/
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├── 原文/ # 管道前置步骤产出,存放源文件备份
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├── 拆文报告.md # 人类可读综合报告(Stage 2-6 综合)
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├── 情节节点.md # Stage 2 情节节点清单
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├── 写作手法.md # Stage 4 写作手法分析
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└── _meta.json # 管道元数据 + 结构计数(resume + 验收数值依据)
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```
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**文件名约定**:`story-short-write` 按 `拆文报告.md / 情节节点.md / 写作手法.md` 定位产物,不可重命名。分析正文写入 Markdown,结构计数与反转枚举写入 `_meta.json.structure_counts`;具体读取范围与顺序按写作侧参考文件执行。
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---
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## Stage → 文件映射
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| Stage | 名称 | 落地文件 | 主要内容 |
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|-------|------|----------|---------|
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| 2 | 结构+情节节点 | `拆文报告.md`(故事核/结构/梗概段) + `情节节点.md` | 故事核 / 4-6 段结构 / 故事梗概 / 情节节点清单 |
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| 3 | 情感线+爆点 | `拆文报告.md`(情感曲线段+爆点段) | 情感曲线 ≥5 节点 / 爆点 6 维度 / 期待感 |
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33
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| 4 | 反转+写作手法 | `拆文报告.md`(反转段) + `写作手法.md` | 前置反转检查 / 反转分析(铺垫 ≥3) / 写作手法 ≥5 项 |
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| 5 | 人物+开头结尾 | `拆文报告.md`(人物段+首尾段) | 人物分类+功能评估 / 开头分析 / 结尾分析 / 首尾呼应 |
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| 6 | 综合评估 | `拆文报告.md`(综合段) + `_meta.json`(写 structure_counts) | 五维评分 / 爆点性 / 话题性 / 共鸣 ≥3 层 / 可复用结构 ≥3 条 / 节奏速报 |
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37
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---
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39
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## `_meta.json` schema
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`_meta.json` 保存来源字数、题材、时间、阶段进度及结构计数,供续跑与验收使用;分析正文写入 `拆文报告.md`。
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```jsonc
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{
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"version": "2.0",
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"word_count": 5234, // 源文字数(Phase 1 探针填入)
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"genre_detected": "追妻", // Phase 1 题材识别;未识别填 "通用"
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"created_at": "{ISO8601 时间戳}", // 拆文启动时间,写入时填当前 UTC
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"stages_completed": [2, 3, 4, 5], // 已完成 Stage,按完成顺序 append
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"last_stage_in_progress": null, // 当前正在执行的 Stage;空闲为 null
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"structure_counts": { // Stage 6 完成时一次性写入;structure_counts 数值校验依据
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"beats": 5, // 结构段数(结构划分,开端/发展/高潮/结局,Stage 2)
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"hooks": 4, // 钩子数(Stage 3)
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"setup_clues": 3, // 反转铺垫线索数(Stage 4)
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56
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"character_archetypes": 3, // 有反差人物数(Stage 5)
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"reusable_structures": 3, // 可复用手法条数(Stage 6)
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"reversal_type": "视角反转" // 反转类型枚举(视角/身份/动机/时间线/信息/认知/无反转);甜宠/喜剧/报应型填「无反转」
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}
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}
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```
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### 写入顺序(crash safety)
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65
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1. **Stage N 开始前**:`last_stage_in_progress = N`,写盘。
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2. **Stage N 文件写完后**:non-empty + 最小长度合理性检查(如 `拆文报告.md` 新增段 ≥ 200 字)。
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3. **通过**:Stage 2–5 清空 `last_stage_in_progress`,将 `N` 追加到 `stages_completed[]`;Stage 6 须先通过下方验收。
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68
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4. **失败**:`stages_completed` 不动,`last_stage_in_progress` 保留为 `N`。
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5. **Stage 6 内容写完后**:一次性算出 `structure_counts` 并写入 `_meta.json`,再进入验收。
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|
|
71
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-
### Resume 协议
|
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-
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73
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- `last_stage_in_progress` 非空 → 该 Stage 上次中断,**从头**重跑,不复用半成品;Stage 6 内容已齐、仅验收未过时按下方例外处理。
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74
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- `last_stage_in_progress` 为空且 `stages_completed` 不含 `6` → 从 `max(stages_completed) + 1` 开始;尚无完成阶段时从 Stage 2 开始。
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75
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- `stages_completed` 含 6 → 已完成,询问用户覆盖/取消。
|
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76
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-
|
|
77
|
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**Stage 6 完成须同时满足内容写完与验收通过**。验收未过前,`last_stage_in_progress` 保持 `6`,`stages_completed` 不含 `6`。续跑时若综合段与 `structure_counts` 已完整落盘,只重跑验收;验收发现内容缺失则补足对应产出。
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|
-
|
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79
|
-
---
|
|
80
|
-
|
|
81
|
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## 验收接入点
|
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82
|
-
|
|
83
|
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Stage 6 内容写完后、将 `6` 追加到 `stages_completed[]` 前,依次跑三道检查,通过后执行 Step 4:
|
|
84
|
-
|
|
85
|
-
### Step 1:拆文报告表达自检
|
|
86
|
-
|
|
87
|
-
按拆文流程本地加载的报告表达规则检查 `拆文报告.md`,跳过源文引用,只修报告本身的证据不足、空转套话与越界推测。发现问题时暂不将 `6` 追加到 `stages_completed[]`,修订后重扫。成稿去 AI 味由写作流程维护,不在此评判源文是否由 AI 写成。
|
|
88
|
-
|
|
89
|
-
### Step 2:`_meta.json.structure_counts` 数值校验
|
|
90
|
-
|
|
91
|
-
| 字段 | 最低值 | 不达标 |
|
|
92
|
-
|------|--------|--------|
|
|
93
|
-
| `structure_counts.beats` | ≥ 4(结构段:开端/发展/高潮/结局)| 阻断 |
|
|
94
|
-
| `structure_counts.hooks` | ≥ 3 | 阻断 |
|
|
95
|
-
| `structure_counts.setup_clues` | ≥ 3(reversal_type=无反转时跳过本行)| 阻断 |
|
|
96
|
-
| `structure_counts.character_archetypes` | ≥ 2 | 阻断 |
|
|
97
|
-
| `structure_counts.reusable_structures` | ≥ 3 | 阻断 |
|
|
98
|
-
| `structure_counts.reversal_type` | 在枚举内(含「无反转」)| 阻断 |
|
|
99
|
-
| `genre_detected` | 非空 | 阻断 |
|
|
100
|
-
|
|
101
|
-
> 情节节点数不设阈值,按 `情节节点.md` 的语义变化边界提取(见拆文流程的情节节点提取规则),不在本表。`beats` 是结构段数,不是情节节点数。
|
|
102
|
-
|
|
103
|
-
### Step 3:`story-short-analyze` BLOCK 项扫描
|
|
104
|
-
|
|
105
|
-
扫拆文流程本地质量检查清单的全部 `[BLOCK]` 项,确认对应产出均已写出。
|
|
106
|
-
任一缺失 → 阻断。`[WARN]` 项 → 写入拆文报告末尾「待补」清单,不阻断。
|
|
107
|
-
|
|
108
|
-
### Step 4:通过
|
|
109
|
-
|
|
110
|
-
清空 `_meta.json.last_stage_in_progress`,将 `6` 追加到 `stages_completed[]`,按拆文流程 SKILL 的完成汇报告诉作者。
|
|
111
|
-
|
|
112
|
-
---
|
|
113
|
-
|
|
114
|
-
## 版本约定
|
|
115
|
-
|
|
116
|
-
`_meta.json.version` 跟本契约走:字段改名、类型或必填变更升 major,新增可选字段升 minor。
|
|
@@ -1,207 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
# 短篇成稿质量检查清单
|
|
3
|
-
|
|
4
|
-
## 目录
|
|
5
|
-
|
|
6
|
-
- [一、通用检查](#一通用检查)
|
|
7
|
-
- [三、短篇专项](#三短篇专项)
|
|
8
|
-
|
|
9
|
-
## 一、通用检查
|
|
10
|
-
|
|
11
|
-
### 开篇检查(前 300-500 字)
|
|
12
|
-
- [ ] 有钩子,能抓住注意力
|
|
13
|
-
- [ ] 不从天气/风景/日常开始
|
|
14
|
-
- [ ] 主角快速出场
|
|
15
|
-
- [ ] 卖点或危机可见
|
|
16
|
-
|
|
17
|
-
### 章节推进
|
|
18
|
-
- [ ] 有核心事件
|
|
19
|
-
- [ ] 局势有变化
|
|
20
|
-
- [ ] 不是水字数(删掉这章会影响理解吗?不会 = 水了)
|
|
21
|
-
- [ ] 任务卡点有用:卡住之后是否带来信息、情绪、关系、代价或伏笔变化?
|
|
22
|
-
- [ ] 推进了主线/关系/设定中的至少一项
|
|
23
|
-
|
|
24
|
-
### 信息传递
|
|
25
|
-
- [ ] 没有大段设定说明文
|
|
26
|
-
- [ ] 信息跟着冲突走(通过事件传递设定)
|
|
27
|
-
- [ ] 设定量可控(一章不超 3 个新概念)
|
|
28
|
-
|
|
29
|
-
### 场景检查
|
|
30
|
-
- [ ] 场景有目标(人物要什么)
|
|
31
|
-
- [ ] 场景若有阻碍,能看清它如何影响人物选择
|
|
32
|
-
- [ ] 场景有变化(结束后跟之前不同)
|
|
33
|
-
- [ ] 人物的感受与事件、选择或行动相连
|
|
34
|
-
- [ ] 没有可删除的段落
|
|
35
|
-
|
|
36
|
-
### 章尾
|
|
37
|
-
- [ ] 结尾落在变化上
|
|
38
|
-
- [ ] 有危机、决定、发现、反转、局部兑现或关系余波
|
|
39
|
-
- [ ] 审判句或预告指向具体人物与事件,无空洞升华
|
|
40
|
-
- [ ] 拉住读者翻下一页
|
|
41
|
-
|
|
42
|
-
### 语言
|
|
43
|
-
- [ ] 没有空洞的抒情段落
|
|
44
|
-
- [ ] 没有连续多段同一情绪
|
|
45
|
-
- [ ] 对话符合人物身份(不同人说话方式不同)
|
|
46
|
-
- [ ] 情绪词有落点(融进动作句、当对话提示语、结句后直接换事或接场内物件),不是接更多情绪
|
|
47
|
-
|
|
48
|
-
### 全文连续性
|
|
49
|
-
- [ ] 没有遗忘之前的承诺/伏笔
|
|
50
|
-
- [ ] 没有突然塞入大量新设定
|
|
51
|
-
- [ ] 伏笔有推进
|
|
52
|
-
- [ ] 故事引擎持续运转:核心问题推进,已揭示信息影响后续行动
|
|
53
|
-
|
|
54
|
-
### 注水检测
|
|
55
|
-
出现以下信号时复核叙事作用:
|
|
56
|
-
- 全章对话没有任何新信息
|
|
57
|
-
- 同一个情绪写了 3 段以上
|
|
58
|
-
- 场景描写超过 500 字但不推进剧情
|
|
59
|
-
- 角色回忆之前发生的事但没有任何新视角
|
|
60
|
-
- 连续 2 章以上没有冲突
|
|
61
|
-
- 删掉无损的流程细节 / 任务卡点 = 水;压缩或删除
|
|
62
|
-
|
|
63
|
-
---
|
|
64
|
-
|
|
65
|
-
### 五维评分标准
|
|
66
|
-
|
|
67
|
-
每个维度 0-100 分,根据评分结果选择精修策略。
|
|
68
|
-
严重度:critical、high=必须修;medium=建议看;low=仅提示。
|
|
69
|
-
|
|
70
|
-
### 维度 1:核心一致度
|
|
71
|
-
检查:关键冲突、关键行动、人物动机是否前后一致。
|
|
72
|
-
|
|
73
|
-
| 问题 | 严重度 | 修复 |
|
|
74
|
-
|------|--------|------|
|
|
75
|
-
| 人物动机突然改变无铺垫 | critical | 补充动机转变的触发事件 |
|
|
76
|
-
| 核心冲突前后不一致 | high | 回溯修改冲突设定 |
|
|
77
|
-
| 关键行动与人物性格矛盾 | high | 调整行动或补充解释 |
|
|
78
|
-
| 次要矛盾遗忘 | medium | 回收或弱化 |
|
|
79
|
-
|
|
80
|
-
### 维度 2:表层重写度
|
|
81
|
-
检查:句式与措辞是否足够原创,避免套路化表达。
|
|
82
|
-
|
|
83
|
-
| 问题 | 严重度 | 修复 |
|
|
84
|
-
|------|--------|------|
|
|
85
|
-
| 照搬原句导致语气不自然 | medium | 只在确有 AI 腔时改写,正常原句可保留 |
|
|
86
|
-
| 大量使用 AI 标志词 | high | 替换为具体描述 |
|
|
87
|
-
| 同一句式重复出现 | medium | 变换表达方式 |
|
|
88
|
-
| 描写过于文学化(辞藻堆砌、书面腔、比喻成串) | medium | 改为口语或具体动作,相关动作连贯叙述,避免三五字碎句成串 |
|
|
89
|
-
|
|
90
|
-
### 维度 3:格式一致度
|
|
91
|
-
检查:段落是否按戏剧单元/镜头自然断开,主语/角色名节奏是否自然,开头结尾格式是否统一。
|
|
92
|
-
|
|
93
|
-
| 问题 | 严重度 | 修复 |
|
|
94
|
-
|------|--------|------|
|
|
95
|
-
| 机械按字数切段或主语过密 | medium | 按戏剧单元重排段落,段首点名、段中代词/省略、关键转折再点名 |
|
|
96
|
-
| 整篇字数不在锁定范围 | **high** | 先核对批准情节点是否写完整,缺了才补回原计划内容,不为凑字新增冲突、对话或独立事件;超字删不推动剧情的内容;去AI味已有正文时不得新增剧情 |
|
|
97
|
-
| 格式混乱(对话/描写不统一)| low | 统一格式 |
|
|
98
|
-
|
|
99
|
-
### 维度 4:可读性
|
|
100
|
-
检查:是否有啰嗦、AI 腔、空泛总结、套路修辞。
|
|
101
|
-
|
|
102
|
-
| AI 腔特征 | 如何识别 | 如何修复 |
|
|
103
|
-
|-----------|----------|----------|
|
|
104
|
-
| 空泛总结 | 「他终于明白了」「一切尽在不言中」 | 删掉,用行动代替 |
|
|
105
|
-
| 套路修辞 | 「命运仿佛在和他开玩笑」 | 删掉或换成具体描述 |
|
|
106
|
-
| 比喻堆叠 | 连续多处「像/好像/仿佛/如同」,每个画面都靠比喻解释 | 只留最有叙事功能的少数比喻,其余改成动作、物件、声音或后果 |
|
|
107
|
-
| 空转情绪句 | 「他感到一阵悲伤」,无落点 | 删,或写他此刻做不成的事;直写本身不算缺陷 |
|
|
108
|
-
| 心理描写空转 | 内心独白无新信息、重复同一情绪或复述读者已知 | 只压缩空转部分;带新信息、决断或情绪转折的独白不按句数压缩 |
|
|
109
|
-
|
|
110
|
-
### 维度 5:逻辑连贯
|
|
111
|
-
检查:句间/段间是否通顺,有无设定冲突。
|
|
112
|
-
|
|
113
|
-
| 问题 | 严重度 | 修复 |
|
|
114
|
-
|------|--------|------|
|
|
115
|
-
| 设定前后矛盾 | critical | 查找并统一设定 |
|
|
116
|
-
| 时间线错误 | high | 标记时间线并修正 |
|
|
117
|
-
| 角色信息不一致 | high | 建立角色档案对照 |
|
|
118
|
-
| 因果链断裂 | medium | 补充过渡 |
|
|
119
|
-
|
|
120
|
-
### 精修策略
|
|
121
|
-
|
|
122
|
-
根据五维评分结果,选择精修策略:
|
|
123
|
-
|
|
124
|
-
| 主要问题 | 策略 | 说明 |
|
|
125
|
-
|----------|------|------|
|
|
126
|
-
| 核心一致度低 | rewrite | 围绕核心冲突重写相关段落 |
|
|
127
|
-
| 字数超标 | compress | 删减不推动剧情的内容 |
|
|
128
|
-
| 无意义卡点 | compress | 保留卡出的变化,压掉流程 |
|
|
129
|
-
| AI 腔重 | de_ai | 替换禁用词、改写句式 |
|
|
130
|
-
| 小问题多 | polish | 打磨语言细节 |
|
|
131
|
-
|
|
132
|
-
---
|
|
133
|
-
|
|
134
|
-
## 三、短篇专项
|
|
135
|
-
|
|
136
|
-
### 虐爽节奏检查
|
|
137
|
-
|
|
138
|
-
虐爽题材检查虐点与爽点的分布,其他题材按本篇目标情绪判断:
|
|
139
|
-
|
|
140
|
-
```
|
|
141
|
-
理想分布:虐1 → 虐2 → 虐3 → 爽1(小) → 虐4 → 爽2(大)
|
|
142
|
-
禁忌分布:虐1 → 虐2 → 虐3 → 虐4 → 虐5(无爽点,读者流失)
|
|
143
|
-
禁忌分布:爽1 → 爽2 → 爽3 → 爽4(无铺垫,爽感疲劳)
|
|
144
|
-
```
|
|
145
|
-
|
|
146
|
-
检查规则:
|
|
147
|
-
- 每个场景或小节应改变风险、信息、关系、资源、决定、行动或读者理解之一,或让上一个选择的后果落地
|
|
148
|
-
- 压力可以来自任务、证据、等待、手艺、空间和关系,不把直接冲突当成固定字数配额
|
|
149
|
-
- 最大爽点放在前因汇合、主角选择和证据足以支撑的位置,并为后果留出篇幅;不按固定百分比挪动
|
|
150
|
-
- 结尾应有情绪落点、局部兑现或明确余波,不强制同一种收法
|
|
151
|
-
|
|
152
|
-
### 对话密度检查
|
|
153
|
-
|
|
154
|
-
| 检查项 | 通过标准 | 需复核信号 |
|
|
155
|
-
|--------|----------|------------|
|
|
156
|
-
| 对白功能 | 改变信息、策略、权力、关系或下一步行动 | 删掉对白后场景没有任何变化 |
|
|
157
|
-
| 无对白场景 | 由任务、物件、证据、空间、等待或手艺推动 | 只有解释和情绪复述,没有可见动作或新信息 |
|
|
158
|
-
| 对话节奏 | 话轮长度服从人物权力和现场压力 | 连续微型问答、换说法重复、每句都配动作标签 |
|
|
159
|
-
| 对白占比/条数 | 只作同题材、同平台样本的观察数据 | 不设跨题材通过阈值,不为抬高占比补对白 |
|
|
160
|
-
|
|
161
|
-
### 主角筹码与情绪检查(打脸/复仇文专用)
|
|
162
|
-
|
|
163
|
-
| 检查项 | 通过标准 |
|
|
164
|
-
|--------|----------|
|
|
165
|
-
| 主角的冷静是否可见? | 通过取证、选择、延迟回应或资源调度体现;不强配端水杯、整理西装、转笔等标志动作 |
|
|
166
|
-
| 情绪失控是否成立? | 次数和位置服从累积压力;失控必须改变行动、关系或代价,不按百分比禁用 |
|
|
167
|
-
| 主角与反派的反差来自哪里? | 来自筹码、判断、行动后果或信息差,不强制反派歇斯底里 |
|
|
168
|
-
| 台词长短是否体现权力? | 长短、打断、沉默和回避随现场筹码变化,不设固定比例 |
|
|
169
|
-
| 审判式对话是否必要? | 只在提问能迫使对方选择、暴露矛盾或改变关系时使用,不设最低处数 |
|
|
170
|
-
|
|
171
|
-
### 证据链完整性检查(复仇/打脸文专用)
|
|
172
|
-
|
|
173
|
-
| 检查项 | 标准 |
|
|
174
|
-
|--------|------|
|
|
175
|
-
| 证据是否按判断变化释放? | 每次释放都应改变行动或读者判断;完整证据链可在同一场景集中落地,不设次数 |
|
|
176
|
-
| 每个证据是否有铺垫? | 前文必须埋过线索 |
|
|
177
|
-
| 反派反应是否有因果? | 由其筹码、误判和损失决定,不重复“先得意再被打脸”模板 |
|
|
178
|
-
| 最终证据是否最致命? | 最后一个证据要改变全局认知 |
|
|
179
|
-
| 是否需要"定时炸弹"证据? | 仅在提前布局符合主角能力、时间线和取证条件时使用 |
|
|
180
|
-
|
|
181
|
-
### 追妻/情绪流雷区检查(女频情绪流专用)
|
|
182
|
-
|
|
183
|
-
| 雷区 | 自查 |
|
|
184
|
-
|------|------|
|
|
185
|
-
| 女主心死后还在照顾男主? | 拉扯清零——心死后必须彻底抽离,不看不听不在意不照顾 |
|
|
186
|
-
| 男主只渣不苏? | 没颜值/能力/地位的资本,读者只觉女主眼瞎,不会期待追回 |
|
|
187
|
-
| 回忆杀冗长? | 大段回忆打断当下情绪,必须短而精、与当下场景一一对应 |
|
|
188
|
-
| 女主觉醒太晚? | 全程虐到底读者弃文——最迟付费卡点前女主须彻底心死离开 |
|
|
189
|
-
| 男主醒悟太早? | 女主没走就后悔,虐不透、火葬场没力度——须等女主抽离后再后知后觉 |
|
|
190
|
-
| 轻易破镜重圆? | 伤太深却随便原谅,前期的虐全白写 |
|
|
191
|
-
| 反派降智无动机? | 坏得没理由立不住,给个真实动机反而更戳人 |
|
|
192
|
-
|
|
193
|
-
### 读者期待与因果速查
|
|
194
|
-
|
|
195
|
-
> 悬念承接与收束见 `hooks-chapter.md`;AI 腔自检见 `short-deslop.md`。
|
|
196
|
-
|
|
197
|
-
| 检查项 | 标准 |
|
|
198
|
-
|--------|------|
|
|
199
|
-
| 爽文不爽 | 反击兑现前文承诺的具体后果,不只靠旁人震惊证明 |
|
|
200
|
-
| 压制无目的 | 困境带来代价、判断或行动变化,不反复压同一情绪 |
|
|
201
|
-
| 反派结局突兀 | 报应与此前行为、证据或主角选择有因果 |
|
|
202
|
-
| 经济/战力崩坏 | 设定前后一致,以普通人为锚点 |
|
|
203
|
-
| 女主/女配降智 | 人设正常可写,老套路别写 |
|
|
204
|
-
| 读者期待长时间不满足 | 交付新证据、误判修正或局部兑现,推进核心问题 |
|
|
205
|
-
| 主角行为不可理解 | 必须能理解、能共鸣 |
|
|
206
|
-
| 氛围被突兀梗破坏 | 氛围 > 突兀梗(乐子文除外) |
|
|
207
|
-
| 核心问题未兑现 | 终局回答本篇承诺;开放结尾也应有足够线索支撑判断 |
|
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
# writing-workflow.md:短篇写作工作流详解
|
|
2
|
-
|
|
3
|
-
Phase 2 按本文件完成设计与验收;Phase 4 精修按 workflow-revision.md。
|
|
4
|
-
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
## Phase 2 设计任务(框架确定后执行)
|
|
8
|
-
|
|
9
|
-
### 设计步骤
|
|
10
|
-
|
|
11
|
-
1. **设计信物 / 贯穿物**(可选,1-2 个):见题材包招式库「信物翻转」(如追妻火葬场的信物意义翻转)
|
|
12
|
-
- 填写:`- 第1次出现(第X节):{场景}({含义})` 重复三次,含节号定位
|
|
13
|
-
2. **设计反派**(如有):用 villain-and-reveal.md 反派模板
|
|
14
|
-
- 填写:`{身份} + {动机} + {作恶方式} + {致命弱点} + {报应}`
|
|
15
|
-
3. **确定揭露方式**:需要揭露真相时,从 villain-and-reveal.md 的 4 种机制中选择,写进 `设定.md` 反派设计区;无需揭露时写明原因
|
|
16
|
-
4. **编写 小节大纲.md**:使用固定 12 列 Markdown 表格,每节 1 行,表头如下(列名和顺序不可改):
|
|
17
|
-
|
|
18
|
-
`| 结构段/五段功能 | 主事件 | 情节推进 | 情绪 | 人物/关系变化 | 因果/逻辑链 | 读者新获知什么 | 结尾承接/钩子 | 伏笔/物件 | 场景形态 | 对白作用 | 目标字数 |`
|
|
19
|
-
|
|
20
|
-
下一行写 Markdown 分隔行,再逐节填写数据行。
|
|
21
|
-
- `结构段/五段功能` 使用开头/铺垫/升级/反转/结尾(或起因/发展/转折/高潮/结尾),用于轻量对应长篇的内容概括,但不要套长篇完整章节蓝图
|
|
22
|
-
- `人物/关系变化` 写本节前后变化;没有人物或关系变化时,写 `无(本节改变:信息/风险/资源/决定/行动/读者理解中的具体一项)`,不为填表硬造关系波动
|
|
23
|
-
- `因果/逻辑链` 写 `原因 → 行动 → 结果 → 后果/新问题`,避免小节只是情绪堆叠
|
|
24
|
-
- `结尾承接/钩子` 写本节如何接下一节;最后一节写结尾落点
|
|
25
|
-
- `情节推进` 写本节一个或多个真实改变;不设数量下限,相关情节点允许由同一动作链或对话同时兑现,禁止为凑数量加入阻碍、配角反应、短回忆或意外
|
|
26
|
-
- 有先后关系的推进单元用 `->` 连接,每个单元包含具体情节点描述+功能标签:
|
|
27
|
-
`具体发生了什么{功能标签}` 如 `发现账单上多了一笔4800{发现}` / `把戒指冲进马桶{冲突}` / `他笑了{递进}`
|
|
28
|
-
功能标签:`对话` / `冲突` / `伏笔` / `回忆` / `发现` / `递进`
|
|
29
|
-
情节点描述要具体到"谁做了什么",不能只写标签如`对话`或`冲突`
|
|
30
|
-
- `场景形态` 写主要推进引擎,如行动、对话博弈、证据核验、手艺、等待、空间压力或关系回落;不要求动静交替
|
|
31
|
-
- `对白作用` 写对白实际改变的信息、策略、权力、关系或下一步行动;无对白时写明由哪种动作、证据、物件或任务推进,不设占比或话轮数量
|
|
32
|
-
5. **反转信息差验证**(outline 写完后、写作前必须验证):
|
|
33
|
-
- `short-reversal.md` 判为无反转 → 写明理由,改查报应因果或甜度期待是否经过铺垫并得到兑现;跳过以下揭示检查
|
|
34
|
-
- 记录:读者在第几节知道真相?用「揭穿节号 ÷ 全文总节数」计算位置百分比,供核对节次和篇幅分配;百分比本身不是通过阈值
|
|
35
|
-
- 揭示前:错误解释是否已影响至少一次重要决定?还没有 → 误判尚未参与剧情,应补行动后果或调整揭示位置
|
|
36
|
-
- 揭示后:是否留出新的行动、关系变化或代价结算?只剩口头解释 → 提前揭示或压缩说明
|
|
37
|
-
- 双层反转:第一层阶段答案后是否发生基于该答案的新行动?没有 → 两层只是连续口供,应拉开功能距离
|
|
38
|
-
- 检查:至少有 1 条读者被成功误导的假线索(不是读者猜到后等角色追上来)
|
|
39
|
-
- 检查:反转前是否铺垫了 ≥3 条指向真相的线索(线索要隐蔽,不是明示)
|
|
40
|
-
- 验证:找一个人(或自我模拟)只看 outline,能否在反转前猜到真相?猜到 = 失败;回看才推得出是公平,不算失败
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41
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-
6. **伏笔回查清单**(outline 写完后、写作前检查):
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42
|
-
- 列出结尾所有关键元素(物件/信息/角色/关系变化)
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|
43
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-
- 每个结尾元素在前文有 ≥1 次铺垫?没有 = 天降,必须补铺垫
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|
44
|
-
- 用了贯穿道具时,三次出现完整?(第 1 次出现在铺垫段,第 2 次出现在反转段,第 3 次出现在结尾段)
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|
45
|
-
- 铺垫节号与揭穿节号的间距 ≥ 3 节(间距太短铺垫无效)
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46
|
-
|
|
47
|
-
### 设定.md 内容构成
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|
48
|
-
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|
49
|
-
将核心框架、平台基调、人设速写、作者已定、题材招式、反转铺垫验证、贯穿道具、反派与揭露方式、对标摘要写入 `设定.md`,正文阶段靠它与小节大纲接续构思。贯穿道具追踪表:
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|
50
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-
`| 物件 | 第1次出现(节号/含义) | 第2次出现(节号/含义) | 第3次出现(节号/含义) |`
|