@oh-story/dsh 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/lib/client.js +173 -111
- package/lib/client.js.map +3 -3
- package/lib/drama/package.json +4 -0
- package/lib/index.js +58 -28
- package/lib/index.js.map +2 -2
- package/lib/novel-to-game/README.md +3 -3
- package/lib/novel-to-game/README_ZH.md +4 -4
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +25 -20
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +417 -592
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +4 -3
- package/lib/oh-story/roles/character-designer.md +20 -85
- package/lib/oh-story/roles/consistency-checker.md +5 -5
- package/lib/oh-story/roles/narrative-writer.md +9 -9
- package/lib/oh-story/roles/story-architect.md +19 -26
- package/lib/oh-story/roles/story-explorer.md +4 -5
- package/lib/oh-story/roles/story-researcher.md +6 -7
- package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
- package/lib/oh-story/skills/story/SKILL.md +94 -54
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
- package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-import/SKILL.md +12 -11
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
- package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
- package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
- package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
- package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
- package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
- package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
- package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
- package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
- package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
- package/lib/oh-story/skills/story-review/SKILL.md +26 -24
- package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
- package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-review/references/expression.md +10 -3
- package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
- package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
- package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
- package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
- package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
- package/lib/oh-story/skills/story-review/references/solo.md +6 -5
- package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
- package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
- package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
- package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
- package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
- package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
- package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
- package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
- package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
- package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
- package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
- package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
- package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
- package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
- package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
- package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
- package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
- package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +9 -9
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +7 -7
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/262/231/351/233/225/350/204/221/346/264/236.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//350/277/275/345/246/273/347/201/253/350/221/254/345/234/272.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +40 -50
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/short-format.md +12 -32
- package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
- package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
- package/lib/types/client/file-activity.d.ts +10 -0
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/game-preview-state.d.ts +34 -0
- package/lib/types/client/game-preview-state.d.ts.map +1 -0
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/client/video-studio.d.ts +24 -0
- package/lib/types/client/video-studio.d.ts.map +1 -1
- package/lib/types/host-python.d.ts +10 -3
- package/lib/types/host-python.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/types/workspace-route.d.ts +6 -0
- package/lib/types/workspace-route.d.ts.map +1 -1
- package/lib/video-recap/package.json +4 -0
- package/package.json +23 -23
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
- package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +0 -146
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
- package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
- package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
- package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
- package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
- package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
- package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
- package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
- package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
- package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
- package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
- package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
- package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
- package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
- package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
- package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
- package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
- package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
- package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
- package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
- package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
|
@@ -1,313 +1,53 @@
|
|
|
1
|
-
#
|
|
2
|
-
>
|
|
3
|
-
|
|
4
|
-
## 决策路由表
|
|
5
|
-
|
|
6
|
-
| 你想写的情绪效果 | 选哪个弧线 | 关键要点 |
|
|
7
|
-
|------------------|-----------|----------|
|
|
8
|
-
| 虐完翻盘 | V 形 | 谷底 60-70%,治愈急速回升 |
|
|
9
|
-
| 甜完刀死(BE) | 倒 V 形 | 高点 40-50%,坠落比上升快 |
|
|
10
|
-
| 多反转猜不到 | W 形 | 每峰比前高,上限 3 起伏 |
|
|
11
|
-
| 层层打脸升级 | 递进形 | 无回落,像台阶往上 |
|
|
12
|
-
| 隐忍后大爆发 | 延迟满足 | 前 70-80% 铺垫,最后集中爆发 |
|
|
13
|
-
| 结尾颠覆 | 急转形 | 70-80% 处急转弯,前面线索要能回看说通 |
|
|
14
|
-
|
|
15
|
-
百分比按当前设计的卷或剧情单元计算,图形为走向示意;可叠加两种弧线(如"延迟满足 + 急转"),不超过两种。
|
|
16
|
-
|
|
17
|
-
---
|
|
1
|
+
# 情绪弧线:卷与剧情单元
|
|
2
|
+
> 出卷纲、建剧情单元卡时选弧线、排高低;百分比按本卷或本单元的章数算。写一章时怎么把情绪写出来见 emotion-on-page.md。
|
|
18
3
|
|
|
19
4
|
## 六种弧线速查
|
|
20
5
|
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
1 | * 虐谷底
|
|
30
|
-
+------------------> 进度
|
|
31
|
-
0% 40% 70% 100%
|
|
32
|
-
```
|
|
33
|
-
|
|
34
|
-
操作要点:
|
|
35
|
-
- 谷底放在 60-70%,治愈急速回升,结尾情绪必须高于起点
|
|
36
|
-
- 谷底要够深,转折要突然,治愈不拖,谷底停留 1-2 场景即转折
|
|
37
|
-
|
|
38
|
-
| 题材 | 虐的部分 | 治愈的部分 |
|
|
39
|
-
|------|----------|------------|
|
|
40
|
-
| 重生复仇 | 前世被虐 | 重来后翻盘 |
|
|
41
|
-
| 破镜重圆 | 分开的痛苦 | 重新在一起 |
|
|
42
|
-
| 亲情催泪 | 误解/亏欠 | 和解/明白真相 |
|
|
43
|
-
| 成长治愈 | 低谷遭遇 | 重新站起来 |
|
|
44
|
-
|
|
45
|
-
字数分配(12000 字):起始 10% -> 下沉 30% -> 谷底 15% -> 转折 10% -> 治愈上升 25% -> 高点收束 10%
|
|
46
|
-
|
|
47
|
-
### 二、倒 V 形弧线(爽 -> 反转 -> 低谷)
|
|
48
|
-
|
|
49
|
-
```
|
|
50
|
-
情绪
|
|
51
|
-
10 | *
|
|
52
|
-
5 | * \
|
|
53
|
-
1 | * BE 落点
|
|
54
|
-
+------------------> 进度
|
|
55
|
-
0% 30% 60% 100%
|
|
56
|
-
```
|
|
57
|
-
|
|
58
|
-
操作要点:
|
|
59
|
-
- 高点放在 40-50%,反转后急速下坠
|
|
60
|
-
- 坠落速度必须快于上升,BE 结尾不加糖
|
|
61
|
-
|
|
62
|
-
| 题材 | 爽的部分 | 坠落的部分 |
|
|
63
|
-
|------|----------|------------|
|
|
64
|
-
| BE 虐恋 | 甜蜜/幸福 | 真相/分离 |
|
|
65
|
-
| 职场翻车 | 升职/成功 | 发现是陷阱 |
|
|
66
|
-
| 友情背叛 | 亲密无间 | 背后的算计 |
|
|
67
|
-
| 信任崩塌 | 深信不疑 | 被欺骗的真相 |
|
|
68
|
-
|
|
69
|
-
字数分配(12000 字):起步 10% -> 上升 35% -> 顶点 10% -> 反转 5% -> 坠落 30% -> 低谷收束 10%
|
|
70
|
-
|
|
71
|
-
### 三、W 形弧线(多起伏)
|
|
72
|
-
|
|
73
|
-
```
|
|
74
|
-
情绪
|
|
75
|
-
10 | * *
|
|
76
|
-
5 | * \ /
|
|
77
|
-
4 | *
|
|
78
|
-
+--------------------> 进度
|
|
79
|
-
0% 20% 40% 60% 80% 100%
|
|
80
|
-
```
|
|
81
|
-
|
|
82
|
-
操作要点:
|
|
83
|
-
- 至少两个波峰一个波谷,通常三个起伏
|
|
84
|
-
- 每个峰必须比前一个高,最终峰在 80-90%
|
|
85
|
-
- 起伏之间必须有喘息空间,上限 3 个起伏
|
|
86
|
-
|
|
87
|
-
| 题材 | 说明 |
|
|
88
|
-
|------|------|
|
|
89
|
-
| 多反转悬疑 | 每次以为猜到了就再来一个反转 |
|
|
90
|
-
| 追妻火葬场 | 反复拉扯,每次以为和好了又出问题 |
|
|
91
|
-
| 商战博弈 | 你来我往,每次以为赢了又翻盘 |
|
|
92
|
-
|
|
93
|
-
字数分配(15000 字,3 起伏):起步+第1峰 25% -> 第1谷 10% -> 第2峰 25% -> 第2谷 10% -> 第3峰 20% -> 收束 10%
|
|
94
|
-
|
|
95
|
-
### 四、递进弧线(逐步升级)
|
|
96
|
-
|
|
97
|
-
```
|
|
98
|
-
情绪
|
|
99
|
-
10 | *
|
|
100
|
-
7 | * /
|
|
101
|
-
5 | * /
|
|
102
|
-
3 | * /
|
|
103
|
-
+--------------------> 进度
|
|
104
|
-
0% 25% 50% 75% 100%
|
|
105
|
-
```
|
|
106
|
-
|
|
107
|
-
操作要点:
|
|
108
|
-
- 不能有回落,像台阶一阶一阶往上
|
|
109
|
-
- 最高点在 85-95%,中间只给小胜利,不提前释放
|
|
110
|
-
|
|
111
|
-
| 题材 | 递进方式 |
|
|
112
|
-
|------|----------|
|
|
113
|
-
| 打脸爽文 | 一个一个打,每个比上一个狠 |
|
|
114
|
-
| 层层揭秘 | 真相一层比一层震撼 |
|
|
115
|
-
| 逆袭翻盘 | 每一步翻盘都比上一步大 |
|
|
116
|
-
|
|
117
|
-
字数分配(10000 字):压迫 20% -> 第1阶反击 20% -> 第2阶反击 25% -> 第3阶反击 25% -> 收束 10%
|
|
118
|
-
|
|
119
|
-
### 五、延迟满足弧线(长铺垫 -> 爆发)
|
|
120
|
-
|
|
121
|
-
```
|
|
122
|
-
情绪
|
|
123
|
-
10 | *
|
|
124
|
-
5 | *--------|
|
|
125
|
-
3 | *------ |
|
|
126
|
-
1 | *------ |
|
|
127
|
-
+-------------------------> 进度
|
|
128
|
-
0% 20% 40% 60% 80% 100%
|
|
129
|
-
```
|
|
130
|
-
|
|
131
|
-
操作要点:
|
|
132
|
-
- 前 70-80% 压制/铺垫,最后 20-30% 集中爆发
|
|
133
|
-
- 铺垫阶段每段必须有信息量和张力,不能无聊
|
|
134
|
-
- 压的方式要多样,爆发要密集,爆发后快收
|
|
135
|
-
|
|
136
|
-
| 题材 | 压的部分 | 爆发的部分 |
|
|
137
|
-
|------|----------|------------|
|
|
138
|
-
| 复仇爽文 | 隐忍、装弱、被欺压 | 一朝翻盘、全面清算 |
|
|
139
|
-
| 身份揭秘 | 隐藏实力/身份 | 真实身份曝光,全场震惊 |
|
|
140
|
-
| 长线布局 | 主角暗中操作 | 所有棋子同时落位 |
|
|
141
|
-
|
|
142
|
-
字数分配(12000 字):初始压制 20% -> 深层铺垫 25% -> 压力最大 15% -> 爆发触发 5% -> 集中爆发 25% -> 收束 10%
|
|
143
|
-
|
|
144
|
-
### 六、急转弧线(70-80% 处急转弯)
|
|
145
|
-
|
|
146
|
-
```
|
|
147
|
-
情绪
|
|
148
|
-
10 | * 急转后的新高/低点
|
|
149
|
-
8 | *--/
|
|
150
|
-
3 | /
|
|
151
|
-
+-------------------------> 进度
|
|
152
|
-
0% 30% 70% 80% 100%
|
|
153
|
-
```
|
|
154
|
-
|
|
155
|
-
操作要点:
|
|
156
|
-
- 前 70-80% 正常弧线,70-80% 处突然转向
|
|
157
|
-
- 急转只占 1-2 段,前面埋的线索回看时必须说得通
|
|
158
|
-
|
|
159
|
-
| 题材 | 前半段 | 急转后 |
|
|
160
|
-
|------|--------|--------|
|
|
161
|
-
| 细思极恐 | 温馨日常 | 恐怖真相浮现 |
|
|
162
|
-
| 身份错位 | A 视角叙事 | 其实是 B |
|
|
163
|
-
| 动机反转 | 以为是爱 | 其实是恨/利用 |
|
|
164
|
-
|
|
165
|
-
字数分配(10000 字):建立假象 35% -> 推高假象 30% -> 假象高点 10% -> 急转 5% -> 真相展开 15% -> 新情绪收束 5%
|
|
166
|
-
|
|
167
|
-
---
|
|
168
|
-
|
|
169
|
-
## 中段加压四手段
|
|
6
|
+
| 想要的效果 | 弧线 | 关键位置 |
|
|
7
|
+
|---|---|---|
|
|
8
|
+
| 先虐后翻 | V形 | 谷底在 60-70%,停一两场戏就转 |
|
|
9
|
+
| 先得到再失去 | 倒V形 | 高点在 40-50%,跌得比升得快 |
|
|
10
|
+
| 反复拉锯,以为赢了又出事 | W形 | 每个峰比前一个高,最终峰在 80-90% |
|
|
11
|
+
| 层层打脸升级 | 渐进形 | 不回落,最高点在 85-95%,中间只给小胜 |
|
|
12
|
+
| 隐忍后大爆发 | 延迟满足形 | 前 70-80% 压,最后集中爆发 |
|
|
13
|
+
| 结尾翻转认知 | 急转弯形 | 70-80% 处转向,前面的线索回看说得通 |
|
|
170
14
|
|
|
171
|
-
|
|
172
|
-
2. **双重背叛**:已知一层背叛后再加一层(经济背叛、名誉背叛、立场反转、证据篡改)
|
|
173
|
-
3. **代价加速**:不行动的代价不断升高(失去机会、当众羞辱、连累他人)
|
|
174
|
-
4. **战略性沉默**:主角暂不反击,沉默本身持续加压(他人误读、反派更放肆)
|
|
15
|
+
一个单元最多叠两种,如延迟满足形加急转弯形。卷纲「情绪弧线」的模板字段填这里的弧线名。
|
|
175
16
|
|
|
176
|
-
|
|
17
|
+
### V形
|
|
18
|
+
- 谷底要深、转折要突然,回升不拖;单元收尾时情绪高于起点。
|
|
19
|
+
- 常见:重生复仇(前世被害,重来翻盘)、破镜重圆、低谷逆袭。
|
|
177
20
|
|
|
178
|
-
|
|
21
|
+
### 倒V形
|
|
22
|
+
- 用在单元或卷的中段;收在低谷时,下一单元开头就给翻盘的抓手,长篇不整卷收在低谷。
|
|
23
|
+
- 常见:亲密关系里的算计曝光、深信不疑后被骗。
|
|
179
24
|
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
| 家庭伦理/亲情 | 高压现实场景、家人背叛断裂感 | 层层施压、道德绑架、一次拒绝兜底 | 边界清晰、脱离旧结构 |
|
|
184
|
-
| 都市逆袭/职场 | 被轻视->展现实力->身份揭露 | 能力被低估但持续展示、关键场合意外表现 | 身份真相大白、对手代价可视 |
|
|
185
|
-
| 悬疑反转 | 反常事实->层层剥开->颠覆认知 | 每层揭露引发新问题、至少一次"以为找到了但不是" | 真相一击(最后一句话重构全篇) |
|
|
25
|
+
### W形
|
|
26
|
+
- 至少两峰一谷,谷与峰之间留喘息章。
|
|
27
|
+
- 常见:追妻拉扯、商战博弈、多反转悬疑。
|
|
186
28
|
|
|
187
|
-
|
|
29
|
+
### 渐进形
|
|
30
|
+
- 每一阶比上一阶狠,从三个方向加:影响范围(个人到群体到社会)、揭示深度(表象到本质到颠覆)、身份落差(路人到大佬,再到看低他的人低头)。
|
|
31
|
+
- 常见:打脸爽文、层层揭秘、逆袭翻盘。
|
|
188
32
|
|
|
189
|
-
|
|
33
|
+
### 延迟满足形
|
|
34
|
+
- 压的阶段每章都要有信息量和张力,压法换着来;爆发要密,爆发后快收。
|
|
35
|
+
- 常见:隐忍复仇、隐藏身份或实力、长线布局收网。
|
|
190
36
|
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
4. **断期待禁止**:下一个期待立起来之前,绝不能结束当前期待。旧期待即将兑现时,新期待的种子必须已种下。
|
|
195
|
-
5. **下行情节安全原则**:写情绪下行时,锅都是别人的,功都是主角的。下行中必须给读者安全感(可能的解法/潜在收获)。
|
|
196
|
-
6. **爽点递增对比**:连续爽点逐级递增。维度:影响范围(个人->群体->社会)、揭示深度(表象->本质->颠覆)、身份落差(路人->大佬->全场震惊)。
|
|
37
|
+
### 急转弯形
|
|
38
|
+
- 急转在一两场戏内完成。
|
|
39
|
+
- 常见:细思极恐、身份错位、动机反转。
|
|
197
40
|
|
|
198
|
-
|
|
41
|
+
### 中段加压四手段
|
|
199
42
|
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
| 赌注类型 | 适用场景 | 操作要点 |
|
|
205
|
-
|----------|----------|----------|
|
|
206
|
-
| 肉体死亡 | 恐怖诡异文 | 主角过强时赌注必须转为事业死亡,否则全书崩溃 |
|
|
207
|
-
| 事业死亡 | 职场竞争、修仙门派争斗 | 失败 = 一切归零 |
|
|
208
|
-
| 心理死亡 | 感情崩塌、信念毁灭 | 情绪冲击最深,优先用于感情线 |
|
|
209
|
-
|
|
210
|
-
选一种作为主要赌注贯穿全书,其他辅助推动情节。
|
|
211
|
-
|
|
212
|
-
### 用黏结剂维持张力
|
|
213
|
-
|
|
214
|
-
对立双方必须无法轻易脱身。四种黏结剂:杀人理由(序列唯一性必然冲突)、工作职责、道德责任(亲人遇险)、实体场所(副本密室)。
|
|
215
|
-
|
|
216
|
-
### 长线维护规则
|
|
217
|
-
|
|
218
|
-
- 第一卷结局不能太圆满——完美解决会杀死后续追读动力
|
|
219
|
-
- 解决一个麻烦的同时必须埋下下一个麻烦
|
|
220
|
-
- 越到后期,情绪张力必须越大
|
|
221
|
-
|
|
222
|
-
---
|
|
223
|
-
|
|
224
|
-
## 男频恋爱文情绪设计
|
|
225
|
-
|
|
226
|
-
### 两大核心需求
|
|
227
|
-
|
|
228
|
-
- **情绪价值**:读者缺爱,小说中漂亮优秀女生欣赏自己,填补情感空缺
|
|
229
|
-
- **自尊价值**:带校花/女总裁出场,旁人羡慕嫉妒恨
|
|
230
|
-
|
|
231
|
-
### 恋爱当升级文写
|
|
232
|
-
|
|
233
|
-
- 设定"好感度进度条"(路人->好人->朋友->喜欢不自知->...)
|
|
234
|
-
- 暧昧拉扯的过程通常比在一起的结果更吸引读者
|
|
235
|
-
- 制造内外部阻碍阻拦两人走到一起,通过克服阻碍加深感情
|
|
236
|
-
|
|
237
|
-
### 感情升级的不对称性
|
|
238
|
-
|
|
239
|
-
两条进度线不能齐头并进:
|
|
240
|
-
- **情感快于社会关系**:双方好感早已拉满但嘴硬不表白
|
|
241
|
-
- **社会关系快于情感**:穿越自带老婆/未婚妻,好感为零需逐步提升
|
|
242
|
-
|
|
243
|
-
### 关键禁忌与技巧
|
|
244
|
-
|
|
245
|
-
- 男主不要主动追求,不要舔狗——用自身优秀品质吸引女主注意
|
|
246
|
-
- 事业线不可或缺,女主对主角事业起积极作用
|
|
247
|
-
- 要写女主对主角好,根据人设设计付出方式(自卑型偷偷塞丹药、傲娇型嘴硬做便当、直率型大方送礼物)
|
|
248
|
-
- **对比法**:时间线对比(前后态度变化)+ 双标(对别人 vs 对主角)
|
|
249
|
-
- **信息差拉期待**:双重身份(网络身份 vs 现实身份),读者期待揭穿马甲时的反应
|
|
250
|
-
|
|
251
|
-
---
|
|
252
|
-
|
|
253
|
-
## 期待感维持的底层机制
|
|
254
|
-
|
|
255
|
-
> 写了目标但读者不关心 / 六法则用了但效果不好时使用。
|
|
256
|
-
|
|
257
|
-
### 期待感 vs 目标
|
|
258
|
-
|
|
259
|
-
- **目标** = 角色要做什么(找到宝物、打败魔王)
|
|
260
|
-
- **期待感** = 读者对目标达成后会怎样的预期
|
|
261
|
-
- 有目标无期待 = 读者不在乎结果,必须把目标转化为期待
|
|
262
|
-
|
|
263
|
-
### 确定型 vs 不确定型期待
|
|
264
|
-
|
|
265
|
-
- **确定型**(爽文):读者知道主角会赢,写"怎么赢"(过程创意 > 结果悬念)
|
|
266
|
-
- **不确定型**(悬疑):读者不知道结果(结果悬念 > 过程体验)
|
|
267
|
-
- 爽文不怕"剧透"——因为期待在过程不在结果
|
|
268
|
-
|
|
269
|
-
### 悬念的开环与闭环
|
|
270
|
-
|
|
271
|
-
- **开环** = 制造鸿沟(提出问题/悬念)
|
|
272
|
-
- **闭环** = 弥合鸿沟(回答问题/揭晓)
|
|
273
|
-
- **嵌套开环** = 闭环一个期待的同时开启新的(维持阅读连续性)
|
|
274
|
-
- 规则:闭环一个期待时,必须已有下一个开环在运行
|
|
275
|
-
|
|
276
|
-
### 感情线的鸿沟
|
|
277
|
-
|
|
278
|
-
感情线没有阻碍 = 没有期待 = 白给 = 无意义。必须设置鸿沟。
|
|
279
|
-
|
|
280
|
-
鸿沟来源:身份差距、家族反对、误会、使命冲突。
|
|
281
|
-
|
|
282
|
-
---
|
|
43
|
+
1. **公开升级**:把私下的伤害搬到公开场合,如家宴、宗门大比、公司会议、直播。
|
|
44
|
+
2. **双重背叛**:已知一层背叛后再揭一层,落在钱、名誉、立场或证据上。
|
|
45
|
+
3. **代价加速**:不行动的代价不断升高,如错过机会、当众受辱、连累他人。
|
|
46
|
+
4. **战略性沉默**:主角暂不反击,对方误读、更放肆,压力继续加。
|
|
283
47
|
|
|
284
48
|
## 质量检查清单
|
|
285
49
|
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
- [ ]
|
|
290
|
-
- [ ] 关键转折是否按所选弧线安排?偏离示例位置时,是否有篇幅与因果依据?
|
|
291
|
-
- [ ] 详略分配是否支撑所选弧线的铺垫、转折与兑现?
|
|
292
|
-
|
|
293
|
-
### 调动与释放
|
|
294
|
-
- [ ] 每个场景是否清楚当前是"调动"还是"释放"阶段?
|
|
295
|
-
- [ ] 是否存在只有调动没有释放的段落?(会憋屈弃书)
|
|
296
|
-
- [ ] 是否存在只有释放没有调动的段落?(爽感平淡)
|
|
297
|
-
- [ ] 连续爽点是否逐级递增?(影响范围/揭示深度/身份落差)
|
|
298
|
-
|
|
299
|
-
### 期待感
|
|
300
|
-
- [ ] 每个目标是否已转化为读者期待?
|
|
301
|
-
- [ ] 闭环一个期待时,下一个开环是否已在运行?(断期待禁止)
|
|
302
|
-
- [ ] 感情线是否设置了阻碍?(无阻碍 = 无期待)
|
|
303
|
-
|
|
304
|
-
### 情绪代入
|
|
305
|
-
- [ ] 开篇是否用了塑造人物性格的事件?(先认同人,再关心事)
|
|
306
|
-
- [ ] 读者未代入主角前,是否避免了把对手写得可怜?
|
|
307
|
-
- [ ] 下行情节中是否给了读者安全感?(锅是别人的,功是主角的)
|
|
308
|
-
|
|
309
|
-
### 长线维护
|
|
310
|
-
- [ ] 解决一个麻烦时是否同时埋下了下一个麻烦?
|
|
311
|
-
- [ ] 越到后期情绪张力是否越大?
|
|
312
|
-
- [ ] 死亡赌注是否选了一种贯穿全书?
|
|
313
|
-
- [ ] 对立双方是否有黏结剂无法轻易脱身?
|
|
50
|
+
- [ ] 弧线和想要的效果对得上,关键转折落在单元或卷的对应章位
|
|
51
|
+
- [ ] 每个单元有压有放:只压不放会憋屈弃书,只放不压读着平淡
|
|
52
|
+
- [ ] 单元高潮、卷高潮逐级加码
|
|
53
|
+
- [ ] 下行段读者看得到翻盘的筹码
|
|
@@ -1,35 +1,6 @@
|
|
|
1
1
|
# 情感设计方法:三板斧 + 拉扯节奏 + 失败模式
|
|
2
2
|
|
|
3
|
-
>
|
|
4
|
-
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
## 长篇单元情绪引擎(通用正向框架)
|
|
8
|
-
|
|
9
|
-
每个剧情单元先设计能制造情绪与兑现的**情绪引擎**,再按契约四问检查:
|
|
10
|
-
|
|
11
|
-
> **核心情绪命题 → 承载对象/情绪缺口 → 受阻或缺口维持原因 → 本轮触发 → 主角不可替代的点火/转化动作 → 意义变化或可见兑现 → 题材/契约兑现**
|
|
12
|
-
|
|
13
|
-
这条因果链适用于爽、燃、甜、虐、恐、治愈等不同核心情绪。承载对象可以是人物、关系、目标、规则或场景;不适用的环节可写“无/即时”,但必须保持因果闭合。下文“情感虐心三板斧”供需要羁绊、撕裂与余韵的桥段选用。
|
|
14
|
-
|
|
15
|
-
### 先设计情绪,再检查契约
|
|
16
|
-
|
|
17
|
-
1. **先设计情绪引擎**:明确读者会为什么投入,本轮如何让这份投入改变意义并得到可见兑现。
|
|
18
|
-
2. **再检查主角代理权与成长**:按 `reader-contract-and-progression.md`「契约四问」排查契约/推进失败。“安全”只代表没踩红线,不代表好看;契约检查不能代替情绪设计。
|
|
19
|
-
|
|
20
|
-
### 合理性五问
|
|
21
|
-
|
|
22
|
-
1. 为何是该承载对象?
|
|
23
|
-
2. 为何是现在?
|
|
24
|
-
3. 为什么没有被直接解决 / 为何此前仍悬置?
|
|
25
|
-
4. 主角凭什么介入/转化?
|
|
26
|
-
5. 现实/设定边界如何约束?
|
|
27
|
-
|
|
28
|
-
五问用来截住巧合式工具人、为推情节而突然变蠢的机构,以及事后补一段说明的解释补丁。
|
|
29
|
-
|
|
30
|
-
### 强度原则
|
|
31
|
-
|
|
32
|
-
强情绪来自**具体投入、受阻/延迟、意义变化、可信反应等机制按题材组合**,不要求全部出现,也不来自堆叠死亡、疾病和哭喊。克制反应只是部分情绪的可选放大器。物件、对话、动作、身份、规则、关系都可作为可选锚点;锚点频率随篇幅和读者记忆需求调整,不固定重复三次。集体或价值抬升也是可选的;只在题材需要时,才由个体兑现扩展到题材核心情绪。
|
|
3
|
+
> 设计情感桥段时加载。剧情单元的情绪引擎在排卷纲时定好,见卷纲剧情单元卡;三板斧只在适用场景中作为可选技法。
|
|
33
4
|
|
|
34
5
|
---
|
|
35
6
|
|
|
@@ -37,7 +8,6 @@
|
|
|
37
8
|
|
|
38
9
|
| 你的情感设计场景是 | 用这个策略 | 跳转到 |
|
|
39
10
|
|---------------|-----------|----------|
|
|
40
|
-
| 规划长篇剧情单元的情绪引擎 | 通用长篇单元情绪引擎 | 长篇单元情绪引擎 |
|
|
41
11
|
| 建立角色羁绊(让读者相信关系) | 羁绊铺设(第一斧) | 三板斧 §1 |
|
|
42
12
|
| 制造情感撕裂(反差/错位/背叛) | 情感撕裂(第二斧) | 三板斧 §2 |
|
|
43
13
|
| 写结尾余韵(安静细节击穿读者) | 余韵钝痛(第三斧) | 三板斧 §3 |
|
|
@@ -55,13 +25,10 @@
|
|
|
55
25
|
|
|
56
26
|
**方法**:
|
|
57
27
|
- 用具体数字建立时间感:「相恋八年」「昏迷五年」「七年光景」
|
|
58
|
-
-
|
|
28
|
+
- 用具体物件承载感情:送的、修过的、一直留着的东西
|
|
59
29
|
- 用重复动作建立习惯:每天一碗粥、每两周来看一次、每年冬天冻得睡不着
|
|
60
30
|
|
|
61
|
-
|
|
62
|
-
- 《迟来二十年》:用二十年的账本数字(八万块)建立母女关系的重量
|
|
63
|
-
- 《我在佛前求你》:昏迷五年、求神拜佛的细节、从初中开始的暗恋
|
|
64
|
-
- 《皇弟欺负幼子》:七年质子生涯的具体苦难(跪雪地、挨巴掌、吃馊饭)
|
|
31
|
+
**长篇原文**:《刺激!我成了对家的地下情人》第59章:「妈妈不管多忙多累,每天晚上都帮她洗头,早上起来都给她扎上小马尾。」
|
|
65
32
|
|
|
66
33
|
**核心**:羁绊越具体,后面的撕裂越痛。不要用「他们很相爱」这种抽象描述。
|
|
67
34
|
|
|
@@ -76,10 +43,9 @@
|
|
|
76
43
|
- **错位法**:角色 A 以为在保护角色 B,实际上在伤害
|
|
77
44
|
- **延迟真相法**:关键信息在读者最不期待的时候揭示
|
|
78
45
|
|
|
79
|
-
|
|
80
|
-
-
|
|
81
|
-
-
|
|
82
|
-
- 《重生弟弟》:弟弟深爱女友 → 女友是诈骗犯 → 怀孕是假的 → 被骗到电诈园区
|
|
46
|
+
**长篇原文**:
|
|
47
|
+
- 错位:《怜春娇》第23章:「她当然没问,因为本就认为裴芷就该全心全意周全照顾。却不想,如今想来原来都是强加给她了。」
|
|
48
|
+
- 反差:《资本家小姐重生七零,不嫁竹马去下乡》第59章:「原来那时候她就坏,就跟自己争宠了。」
|
|
83
49
|
|
|
84
50
|
**核心**:撕裂的力度取决于铺垫的厚度。没有好的羁绊铺设,撕裂就是无根之木。
|
|
85
51
|
|
|
@@ -91,13 +57,12 @@
|
|
|
91
57
|
|
|
92
58
|
**方法**:
|
|
93
59
|
- 用日常动作承载巨大情感:继续喂粥、把衣服叠好、不回头
|
|
94
|
-
-
|
|
95
|
-
-
|
|
60
|
+
- 用物件细节制造余韵:前文铺过的那件东西换了处境
|
|
61
|
+
- 留白落在一个具体动作上,不排成「不A、不B、不C」
|
|
96
62
|
|
|
97
|
-
|
|
98
|
-
-
|
|
99
|
-
-
|
|
100
|
-
- 《准儿媳打分》:「办了收养手续后,她第一次踏进这个陌生的家……我知道,这一次我没选错。」
|
|
63
|
+
**长篇原文**:
|
|
64
|
+
- 《结婚后,日日想他死》第44章:「被护士扶着到客厅沙发里坐下,许见青看外面的雕花大门,一直看着。」
|
|
65
|
+
- 《替身退位后,顾总跪地轻哄求原谅》第29章:「她这个无聊的替身,现在成功被他甩开,再也不会缠着他买什么情侣戒指了。」
|
|
101
66
|
|
|
102
67
|
**核心**:最好的余韵不靠大哭,靠「看完之后很久都忘不掉」。
|
|
103
68
|
|
|
@@ -132,14 +97,13 @@
|
|
|
132
97
|
|
|
133
98
|
## 按题材的情感策略差异
|
|
134
99
|
|
|
135
|
-
|
|
100
|
+
按当前剧情单元的因果与关系变化安排时机。
|
|
136
101
|
|
|
137
102
|
### 世情/爽文
|
|
138
103
|
|
|
139
104
|
- 受辱→蓄势→反击:让蓄势增加可用筹码,反击后改变关系或局势
|
|
140
105
|
- 反派嚣张度:递增(第一次小嚣张,最后一次大嚣张)
|
|
141
106
|
- 结尾基调:痛快、解气
|
|
142
|
-
- 案例:《准儿媳打分》— 打分制反制、铁盒零分、断绝关系
|
|
143
107
|
|
|
144
108
|
### 情感/虐心
|
|
145
109
|
|
|
@@ -147,15 +111,12 @@
|
|
|
147
111
|
- 反差设计:先暖后冷,先甜后苦
|
|
148
112
|
- 余韵技法:安静结尾 + 物件细节
|
|
149
113
|
- 结尾基调:意难平、释然
|
|
150
|
-
- 案例:《姐夫捎路要奶粉钱》— 金锁真相 → 假爱 → 独立
|
|
151
114
|
|
|
152
115
|
### 古言/复仇
|
|
153
116
|
|
|
154
|
-
- 设定简洁原则:人物关系清晰,不搞复杂世界观
|
|
155
117
|
- 暴力美学写法:打脸要直接,不拖泥带水
|
|
156
118
|
- 底牌时机:反击条件与铺垫成熟后揭示,留出行动与后果的篇幅
|
|
157
119
|
- 结尾基调:大快人心、因果报应
|
|
158
|
-
- 案例:《皇弟欺负幼子》— 一声令下打二十棍 → 查出真相 → 废后
|
|
159
120
|
|
|
160
121
|
### 悬疑/推理
|
|
161
122
|
|
|
@@ -163,7 +124,6 @@
|
|
|
163
124
|
- 排除法结构:逐步排除可能性,最后只剩真相
|
|
164
125
|
- 动机揭示节奏:先揭示做了什么,再揭示为什么做
|
|
165
126
|
- 结尾基调:细思极恐、原来如此
|
|
166
|
-
- 案例:《重生弟弟》— 重生设定 + 诈骗犯身份 + 电诈园区
|
|
167
127
|
|
|
168
128
|
### 年代/亲情
|
|
169
129
|
|
|
@@ -171,7 +131,6 @@
|
|
|
171
131
|
- 时代细节质感:用时代特有的物件/习俗建立质感
|
|
172
132
|
- 和解节奏:不急和解,先让双方充分受伤
|
|
173
133
|
- 结尾基调:温暖中带着遗憾
|
|
174
|
-
- 案例:《姐夫捎路要奶粉钱》— 亲子关系 → 金锁真相 → 断裂
|
|
175
134
|
|
|
176
135
|
---
|
|
177
136
|
|